Witam
Otóz niedawno zakupiłem PL wersje Stalkera. Po ok 20 min gry nastąpił crash gry i konieczny okazał sie restart kompa. Pojawił się przy tym komunikat o błedyz krytycznym i jego źródle pliku: nv4_disp.dll
Wczesniej zpathowałem gre do Ver. 1.4. Pozstanowiłem zatem dokonac aktualizacji sterowników od karty graficzniej. Efektem tego było wrecz pogorszenie problemu tak, że dalsza gra na chwile jest niemożliwa.
Zamieszczam link to screena jak to na chwile obecna sie prezentuje:
http://img357.imageshack.us/img357/8015 ... 801ka2.jpg
Postanowiłem rónież rzucić okierm na Loga:
* Detected CPU: AuthenticAMD , F15/M3/S2, 2613.00 mhz, 8-clk 'rdtsc'
* CPU Features: RDTSC, MMX, 3DNow!, SSE, SSE2
Initializing File System...
using fs-ltx fsgame.ltx
--found external arch mp_military_2.xdb0
FS: 30267 files cached, 5008Kb memory used.
Init FileSystem 1.235891 sec
'xrCore' build 3188, Oct 26 2007
Initializing Engine...
Executing config-script "user.ltx"...
[c:\documents and settings\all users\dokumenty\stalker-shoc\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
* [win32]: free[2009796 K], reserved[16084 K], committed[71208 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[6842 K], process heap[1142 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[1032 K], smem[0 K]
Executing config-script "e:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[144], prop=[Poprzednia
[e:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "e:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_extreme.ltx"...
! Unknown command: r__dtex_range
! Unknown command: r__ssa_glod_end
! Unknown command: r__ssa_glod_start
! Unknown command: r__wallmark_ttl
! Unknown command: rs_detail
! Unknown command: rs_skeleton_update
! Unknown command: vid_bpp
[e:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "e:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...
[e:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
! Unknown command: net_cl_pending_lim
! Unknown command: net_cl_update_rate
~ Invalid syntax in call to 'sv_hail_to_winner_time'
~ Valid arguments: integer value in range [0,60]
! Unknown command: sv_pending_wait_time
! Unknown command: sv_statistic_save_auto
[c:\documents and settings\all users\dokumenty\stalker-shoc\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Hardware, Spec Version 1.1
2. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 32773 kb, 3805 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:193]: NVIDIA GeForce 8800 GTS
* GPU driver: 6.14.11.6921
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 531 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'def_shaders\def_aref'
! Version conflict in shader 'def_shaders\def_aref_v'
! Version conflict in shader 'def_shaders\def_trans'
! Version conflict in shader 'def_shaders\def_trans_v'
! Version conflict in shader 'def_shaders\def_trans_v_tuchi'
! Version conflict in shader 'def_shaders\lod_old'
! Renderer doesn't support blender 'effects\shadow_world'
! Version conflict in shader 'effects\watertest-1'
count of .thm files=4
load time=146 ms
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
- r__tf_aniso 16
- r2_tf_mipbias 0.
Starting engine...
Loading DLL: xrGameSpy.dll
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 16
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [356 ms]
"e:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\bin\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 84534 K
Ładowanie obiektów...
Loading objects...
Loading models...
* [prefetch] time: 10708 ms
* [prefetch] memory: 84874Kb
* phase time: 10782 ms
* phase cmem: 158887 K
SERWER: Rozpoczynanie...
* phase time: 65 ms
* phase cmem: 144106 K
SERWER: Wczytywanie symulatora Alife...
* phase time: 7 ms
* phase cmem: 144106 K
Wczytywanie zapisanej gry "administrator_autosave.sav"...
* Loading spawn registry...
* 8641 spawn points are successfully loaded
* Loading objects...
* 18146 objects are successfully loaded
* Game administrator_autosave is successfully loaded from file 'c:\documents and settings\all users\dokumenty\stalker-shoc\savedgames\administrator_autosave.sav' (2.471s)
* phase time: 2471 ms
* phase cmem: 174675 K
SERVER: Łączenie...
MaxPlayers = 32
* phase time: 36 ms
* phase cmem: 174691 K
KLIENT: Łączenie z localhost...
# Player not found. New player created.
* client : connection accepted - <>
* phase time: 9 ms
* phase cmem: 174716 K
Otwieranie strumienia...
* phase time: 8 ms
* phase cmem: 174716 K
Wczytywanie CFORM...
* phase time: 4749 ms
* phase cmem: 239727 K
Wczytywanie shaderów...
* phase time: 346 ms
* phase cmem: 240732 K
Wczytywanie danych geometrycznych...
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 24512 verts, 766 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65502 verts, 2046 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 51552 verts, 1611 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 62255 verts, 1945 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 438036 indices, 855 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65530 verts, 767 Kb
* [Loading VB] 42643 verts, 499 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 615231 indices, 1201 Kb
* phase time: 65 ms
* phase cmem: 241084 K
Wczytywanie przestrzennej bazy danych...
* phase time: 398 ms
* phase cmem: 244275 K
Wczytywanie detali...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 40687 v(20), 26352 p
* [DETAILS] Batch(61), VB(794K), IB(154K)
* phase time: 52 ms
* phase cmem: 244333 K
Wczytywanie stref i portali...
* Loading HOM: e:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\levels\l02_garbage\level.hom
* phase time: 56 ms
* phase cmem: 244476 K
Wczytywanie obiektów SI...
- Loading music tracks from 'l02_garbage_musics'...
* phase time: 9 ms
* phase cmem: 244502 K
KLIENT: Odradzanie...
- Game configuring : Started
- Game configuring : Finished
* phase time: 269 ms
* phase cmem: 251184 K
Wczytywanie tekstur...
* t-report - base: 1402, 548813 K
* t-report - lmap: 6, 6144 K
* phase time: 7308 ms
* phase cmem: 251184 K
KLIENT: Synchronizacja...
* phase time: 48 ms
* phase cmem: 251184 K
* [win32]: free[875948 K], reserved[166192 K], committed[1054948 K]
* [ D3D ]: textures[554957 K]
* [x-ray]: crt heap[251184 K], process heap[682712 K], game lua[21856 K], engine lua[128 K], render[0 K]
* [x-ray]: economy: strings[3316 K], smem[28221 K]
* MEMORY USAGE: 266912 K
- Disconnect
- Destroying level
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
Input: 1
Config-file [c:\documents and settings\all users\dokumenty\stalker-shoc\user.ltx] saved successfully
Destroying Direct3D...
* RM_Dump: textures : 0
* RM_Dump: rtargets : 0
* RM_Dump: rtargetsc : 0
* RM_Dump: vs : 0
* RM_Dump: ps : 0
* RM_Dump: dcl : 0
* RM_Dump: states : 0
* RM_Dump: tex_list : 0
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 0
* RM_Dump: v_elements: 0
* RM_Dump: v_shaders : 0
refCount:pBaseZB 1
refCount:pBaseRT 1
DeviceREF: 1
Jak widać pewne błędy są i na tym etapie. Co więcej w konsoli gry pojawija sie pewne problemy odnośnie shaderów.
Moja konfiguracja:
Procesor: AMD 5200+
Pamięć RAM: 2 GB DDR2 Patriot 800Mhz
Karta grafiki: EVGA 8800 GTS 320mb
System: Win Xp Pro Sp2
Dodam jeszcze, że wielokrotnie re-installowałem grę, sprawdzjąc czy przypadkiem wina nie leży pod stronie patha. Jak sie okazło bez względu na kolejna wersje gry nadal wystepował ten sam problem.
Zauważyłem też, że pojawiał się gdy parametry grafiki ustawiałem na Max (niemal po 20 sekunadch gry) badz coś w okolicach, niemniej jendak nawet na ustawieniach absolutnie minimlanych też wystąpił z tym, że nieco poźniej.
To chyba narazie tyle co moge powiedzięc w tej kwestii. Prosze o ew. rady pomoc.