; |actor |act_dol|act_fre|stalker|monolit|militar|killer |ecolog |dolg |freedom|bandit |zombied|strange|trader |arena_enemy|
wind|
; |actor |act_dol|act_fre|stalker|monolit|militar|killer |ecolog |dolg |freedom|bandit |zombied|strange|trader |arena_enemy|wind|
wind=
communities = actor, 0, actor_dolg, 1, actor_freedom, 2, stalker, 5, monolith, 6, military, 7, killer, 8, ecolog, 9, dolg, 10, freedom, 11, bandit, 12, zombied, 13, stranger, 14, trader, 15, arena_enemy, 16
communities = actor, 0, actor_dolg, 1, actor_freedom, 2, stalker, 5, monolith, 6, military, 7, killer, 8, ecolog, 9, dolg, 10, freedom, 11, bandit, 12, zombied, 13, stranger, 14, trader, 15, arena_enemy, 16, wind, 17
[communities_sympathy]
actor = 0.0
actor_dolg = 0.0
actor_freedom = 0.0
stalker = 0.0
monolith = 0.0
military = 0.0
killer = 0.0
ecolog = 0.0
dolg = 0.1
freedom = 0.1
bandit = 0.0
zombied = 0.0
trader = 0.0
stranger = 0.0
arena_enemy = 0.0
wind = 0.0
[communities_sympathy]
actor = 0.0
actor_dolg = 0.0
actor_freedom = 0.0
stalker = 0.0
monolith = 0.0
military = 0.0
killer = 0.0
ecolog = 0.0
dolg = 0.1
freedom = 0.1
bandit = 0.0
zombied = 0.0
trader = 0.0
stranger = 0.0
arena_enemy = 0.0
wind = 0.0
function init_drop_settings()
local community_list = { "stalker", "dolg", "freedom", "bandit", "military", "zombied", "ecolog", "killer", "monolith", "arena_enemy", "actor_dolg" }
function init_drop_settings()
local community_list = { "stalker", "dolg", "freedom", "bandit", "military", "zombied", "ecolog", "killer", "monolith", "arena_enemy", "actor_dolg", "wind" }
[wind]: stalker
bread = 0
kolbasa = 0
vodka = 0
energy_drink = 0.3
local simMaxCount = {
stalker_novice = 43, stalker_regular = 48, stalker_veteran = 43, stalker_master = 20,
monolith_novice = 0, monolith_regular = 30, monolith_veteran = 35, monolith_master = 30,
military_novice = 0, military_regular = 32, military_veteran = 22, military_master = 5,
killer_novice = 0, killer_regular = 18, killer_veteran = 17, killer_master = 10,
ecolog_novice = 1, ecolog_regular = 1, ecolog_veteran = 1, ecolog_master = 1,
dolg_novice = 0, dolg_regular = 33, dolg_veteran = 36, dolg_master = 17,
freedom_novice = 50, freedom_regular = 20, freedom_veteran = 26, freedom_master = 21,
bandit_novice = 40, bandit_regular = 50, bandit_veteran = 18, bandit_master = 10,
zombied_novice = 20, zombied_regular = 15, zombied_veteran = 10, zombied_master = 10,
wind_novice = 20, wind_regular = 20, wind_veteran = 20, wind_master = 6,
local simMaxCount = {
stalker_novice = 43, stalker_regular = 48, stalker_veteran = 43, stalker_master = 20,
monolith_novice = 0, monolith_regular = 30, monolith_veteran = 35, monolith_master = 30,
military_novice = 0, military_regular = 32, military_veteran = 22, military_master = 5,
killer_novice = 0, killer_regular = 18, killer_veteran = 17, killer_master = 10,
ecolog_novice = 1, ecolog_regular = 1, ecolog_veteran = 1, ecolog_master = 1,
dolg_novice = 0, dolg_regular = 33, dolg_veteran = 36, dolg_master = 17,
freedom_novice = 50, freedom_regular = 20, freedom_veteran = 26, freedom_master = 21,
bandit_novice = 40, bandit_regular = 50, bandit_veteran = 18, bandit_master = 10,
zombied_novice = 20, zombied_regular = 15, zombied_veteran = 10, zombied_master = 10,
wind_novice = 20, wind_regular = 20, wind_veteran = 20, wind_master = 6,
zombied_novice = 1, zombied_experienced = 2, zombied_veteran = 3, zombied_master = 4,
wind_novice = 1, wind_experienced = 2, wind_veteran = 3, wind_master = 4,
zombied_novice = 1, zombied_experienced = 2, zombied_veteran = 3, zombied_master = 4,
wind_novice = 1, wind_experienced = 2, wind_veteran = 3, wind_master = 4,
<string id="wind">
<text>Wiatr</text>
</string>
<string_table>
<string id="wind">
<text>Wiatr</text>
</string>
<string id="actor">
<text>Samotnik</text>
</string>
<specific_character id="esc_wolf" team_default = "1">
<name>esc_wolf_name</name>
<icon>ui_npc_u_stalker_neytral_balon_1</icon>
<bio>esc_wolf_bio</bio>
<class>esc_wolf</class>
<community>stalker</community>
<community>stalker</community>
<community>wind</community>
z usuwaniem to by za dużo roboty było bo trzeba by wtedy wywalić wszystkie wpisy z daną frakcją, a jest ich mnóstwo. Łatwiej by było zmienić nazwę danej frakcji w plikach tekstowych, wyszukać w xml'ach a potem zmienić na jaką nam się podobaPawlowicz napisał(a):Spoko dzięki. Mam pytanie czy w ten sam sposób można usunąć jakąś frakcje?
Czy da się to zrobić w innych częściach Stalkera ?
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