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Dział "Modyfikacje Gotowe" służy do dyskusji o modyfikacjach, które już są stworzone lub do zadawania pytań na ich temat. Znajdziemy tutaj również linki do ściągnięcia modyfikacji (które powinny, a raczej muszą być w pierwszym poście tematu danej modyfikacji).
Przy zadawaniu pytania związanego z problemem dotyczącym modyfikacji, prosimy o podawanie treści całego loga błędu - koniecznie w tagu [CODE].
Przy cytowaniu plików *.LTX stosować tag [SYNTAX="ini"], przy cytowaniu plików *.script [SYNTAX="lua"] a przy cytowaniu plików *.xml - [SYNTAX="xml"].
Lokalizacja logów: Windows XP - C:\Documents and Settings\All Users\Moje dokumenty\S.T.A.L.K.E.R. - Zew Prypeci\logs\xray_nazwaużytkownika.log Windows Vista/7 - C:\Users\Public\Documents\S.T.A.L.K.E.R. - Zew Prypeci\logs\xray_nazwaużytkownika.log Steam - X:\Program Files (x86)\Steam\SteamApps\common\Stalker Call of Pripyat\_appdata_\logs
Pytania na temat modyfikacji zadajemy w wątku dla niej stworzonym lub tworzymy nowy, jeśli takowego nie ma.
Gdy chcemy założyć nowy wątek, obowiązkowe jest przeczytanie tego tematu.
Opis: A.R.E.A - Atmospheric Realistic Expanding Addon, to samodzielny projekt oparty na popularnym sandboxowym modzie Call of Chernobyl. Projekt zaimplementował ogromną liczbę własnych pomysłów, które znacznie zmieniają oryginalną rozgrywkę, w pełni odzwierciedlając autorską wizję Zony. Wykorzystuje również niektóre funkcje z projektów takich jak Open xRay, xrOxygen, OGSR, SWM, Misery i inne, które zostały częściowo lub w całości zmodyfikowane, aby pasowały do koncepcji narzuconej przez autora modyfikacji - stworzenie jeszcze realistycznej i niebezpiecznej Zony, w której musisz walczyć o przetrwanie, uważnie rozważając każdy krok i akcję, przy zachowaniu ducha oryginalnej trylogii. Modyfikacja jest w trakcie ciągłego rozwoju i ulepszania. Początkowo została opracowana w języku rosyjskim, obecnie prawie cała jej zawartość została objęta angielską lokalizacją.
Kluczowe cechy (ang.):
:
Autorskie:
- New disguise system. - Magazine system. - Actor health system. - New damage clasification system. - Complete AI overhaul. - New quests. Reworked tasks system and conditins. NPC say what they want before you take task. - Fully reworked sound component of the weapon part using the layers system. All sounds were replaced by new one and edited to fit current weapons. - New natural ambient system. Standard day/night music shedule replaced by dinamic ambient patterns what play randomly in a specific area and create a new atmosphere. - Complete reworks of all sound files. Audio were configured to create correct sound smoothness depending on distance, weared outfit, voice expresion etc. - Summer Zone. Complete replacement of vegetation, reworked trees textures, gamma, Lod-textures and terrain. - Added collision of bodies, the sound of an explosion of a helicopter, 10 slots for artifacts, a patch slot, new properties of artifacts, and other slide changes. - New skill system with a tab in the PDA. - New power supply system for electrical devices, such as: lights, PDA, night vision devices, sights, exoskeleton detectors and proto exoskeletons. - New animations of opening and closing inventory, dressing a backpack, conversations, body search and trading. - New dynamic music, consisting of tracks by Mick Gordon. - New helm HUDs and 14 new helmets. - New own quests and dialogues. - Weapon overheating and enhanced shooting effects. - Many new costumes: SKAT-9M, PC1-B, Army insulating suit, Master suit, Maskhalat, Old cloak. - New artifacts and old ones from ShoC. - Unique models for each suit. - New mutants, converted textures of mice, lesh, Stronglav and other mutants, as well as some items. - A very large number of icons have been redrawn. - Expanded economy and trade with merchants. New ordering system of items, like the one from Nimble in CoP. - Item dampness, depending on weather conditions and a backpack. - Weapon overheating and other HUD effects. - Redesigned starting game settings. - Own system of disassembling outfits and weapons for parts, as well as repair. - Animated buttons in the menu and an animated boot screen and cursor, a completely reworked interface. - Wide-angle flashlight beam, changed specifications and textures. - More than 300 new visuals for stalkers, as well as about 40 new costumes for these visuals. - Irradiation of objects with radiation and the ability to deactivate them. - Cash and wallet for sorting money. Most reward are in cash. - New features for unused items, as well as expanding the functionality of old ones. - Added 12x76mm “Dart” cartridge for pump action weapons. Added a model of a pack of ammunition as well as the texture of world models of packs.
Zapożyczone z innych modów:
- Some features and content from Misery 2.1 and MLR 7.2. - Extended STCoM WP 2.8.0.7 by Sasha Tulunzhi. Functional, balance edits. Addition and own modification, adaptation. - Bad Ammo. It was used as a basis, seriously modified and expanded, own icons. - Features from xMod 0.5.4 by Dimeyne: Items irradiation, advanced mutant looting and other. (We have undergone multiple balancing and functional changes.) - Itemsoup Addon. (All items have been redesigned, both icons and their parameters, adaptation. - Roadside Picnic 1.0. (All hands are adapted to use dynamo. The part with tent deployment and cooking has been completely reworked, the functionality has been expanded. - Phobos: Artefact Reloaded Mod. Functional and balance corrections, adaptation. - Axebeard's Fieldcraft. (Was used as a basis, seriously improved and expanded.) - DRX Dynamic Anomaly 2.1. Functional and balance edits. Added new fields and types of anomalies and changed their spawn. - DRX Questlines 1.25. Functional, balance edits, adaptation. - New weapons: axes and MP40 from TAZ 1.7.4, Famas G2, STG-44, M14, M24, G36C, WA2000, axe from extended - - STCoP and Shoker. Duplet from Sinaps. (Completely reworked and adapted) - Gun Jam Swearing v1. Changed the probability of swearing, added phrases for the monolith. - Limited Game Saving for CoC from xQd, changed the description, reworked functions. - New scopes HUD from Morka 0.4, 0.5. Some grids were edited, some new was added. - New types and models of mutants. Changed their meshes, sounds, textures and settings. - Absolute Nature Redux 1.7d, some textures were used and edited.