[Autumn Aurora 2] by Autumnal Wanderers

Regulamin forum
Dział "Modyfikacje Gotowe" służy do dyskusji o modyfikacjach, które już są stworzone lub do zadawania pytań na ich temat. Znajdziemy tutaj również linki do ściągnięcia modyfikacji (które powinny, a raczej muszą być w pierwszym poście tematu danej modyfikacji).

Przy zadawaniu pytania związanego z problemem dotyczącym modyfikacji, prosimy o podawanie treści całego loga błędu - koniecznie w tagu [CODE].

Przy cytowaniu plików *.LTX stosować tag [SYNTAX="ini"], przy cytowaniu plików *.script [SYNTAX="lua"] a przy cytowaniu plików *.xml - [SYNTAX="xml"].

Lokalizacja logów:
Windows XP - C:\Documents and Settings\All Users\Moje dokumenty\STALKER-SHOC\logs\xray_nazwaużytkownika.log
Windows Vista/7 - C:\Users\Public\Documents\STALKER-SHOC\logs\xray_nazwaużytkownika.log
Steam - X:\Program Files (x86)\Steam\SteamApps\common\Stalker Shadow of Chernobyl\_appdata_\logs

Pytania na temat modyfikacji zadajemy w wątku dla niej stworzonym lub tworzymy nowy, jeśli takowego nie ma.

Gdy chcemy założyć nowy wątek, obowiązkowe jest przeczytanie tego tematu.

Re: [Autumn Aurora 2] by Autumnal Wanderers

Postprzez bobas w 02 Maj 2020, 15:39

Witam.
Czy jest jakiś sposób na te ciągłe wyloty do pulpitu? Misję w X18 mam już za sobą, mam dostarczyć do handlarza znalezione w labie dokumenty. Będąc w Dolinie Mroku, według strzałki na mapie mam udać się na południe. Niestety ale zmierzając tam jeszcze zanim ominę pobliską wieś, wywala mnie do pulpitu. Dzieje się tak nawet wtedy, gdy nie idę główną drogą, a na przykład po terenie po prawej stronie; idąc po lewej, moment kiedy nastąpi crash pojawia się później. Zaznaczam iż grę zainstalowałem z płyty, spaczowałem do wersji 1.0006 i doinstalowałem moda Autumn Aurora 2.1 + Autumn Addon 2.0.
Kod: Zaznacz wszystko
* Detected CPU: GenuineIntel Pentium-III, F6/M7/S10, 4004.00 mhz, 30-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2

Initializing File System...
using fs-ltx fsgame.ltx
--found external arch mp_military_2.xdb0
FS: 36958 files cached, 6158Kb memory used.
Init FileSystem 0.999623 sec
'xrCore' build 3312, Feb 27 2008

Initializing Engine...
Executing config-script "user.ltx"...
[c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
* [win32]: free[4030988 K], reserved[68228 K], committed[95024 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[8473 K], process heap[785 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[1448 K], smem[0 K]
Executing config-script "r:\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[144], prop=[Poprzednia
[r:\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "r:\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_extreme.ltx"...
! Unknown command:  r__dtex_range
! Unknown command:  r__ssa_glod_end
! Unknown command:  r__ssa_glod_start
! Unknown command:  r__wallmark_ttl
! Unknown command:  rs_detail
! Unknown command:  rs_skeleton_update
! Unknown command:  vid_bpp
[r:\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "r:\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...
[r:\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
[c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system  default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default)
2. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65538 kb, 7609 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:6818]: AMD Radeon HD 7800 Series
* GPU driver: 26.20.15019.1003
* CREATE: DeviceREF: 210
* Vertex Processor: PURE HARDWARE
*     Texture memory: 1535 M
*          DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'def_shaders\def_aref'
! Version conflict in shader 'def_shaders\def_aref_v'
! Version conflict in shader 'def_shaders\def_trans'
! Version conflict in shader 'def_shaders\def_trans_v'
! Version conflict in shader 'def_shaders\def_trans_v_tuchi'
! Version conflict in shader 'def_shaders\lod_old'
! Renderer doesn't support blender 'effects\shadow_world'
! Version conflict in shader 'effects\watertest-1'
count of .thm files=959
load time=72 ms
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
- r__tf_aniso 16
- r2_tf_mipbias -0.35
Starting engine...
[16-9] get_xml_name for[ui_mp_icon_rank.xml] returns [ui_mp_icon_rank.xml]
[16-9] get_xml_name for[ui_icons_map.xml] returns [ui_icons_map.xml]
[16-9] get_xml_name for[ui_common.xml] returns [ui_common.xml]
[16-9] get_xml_name for[ui_old_textures.xml] returns [ui_old_textures.xml]
[16-9] get_xml_name for[ui_ingame.xml] returns [ui_ingame.xml]
[16-9] get_xml_name for[ui_map_description.xml] returns [ui_map_description.xml]
[16-9] get_xml_name for[ui_models_multiplayer.xml] returns [ui_models_multiplayer.xml]
[16-9] get_xml_name for[ui_team_logo.xml] returns [ui_team_logo.xml]
[16-9] get_xml_name for[ui_team_logo_small.xml] returns [ui_team_logo_small.xml]
[16-9] get_xml_name for[ui_mainmenu.xml] returns [ui_mainmenu.xml]
[16-9] get_xml_name for[ui_mp_main.xml] returns [ui_mp_main.xml]
[16-9] get_xml_name for[ui_statistics.xml] returns [ui_statistics.xml]
[16-9] get_xml_name for[ui_hud.xml] returns [ui_hud.xml]
[16-9] get_xml_name for[ui_numpad.xml] returns [ui_numpad.xml]
[16-9] get_xml_name for[ui_inventory.xml] returns [ui_inventory.xml]
[16-9] get_xml_name for[ui_inventory2.xml] returns [ui_inventory2.xml]
[16-9] get_xml_name for[ui_iconstotal.xml] returns [ui_iconstotal.xml]
[16-9] get_xml_name for[ui_pda.xml] returns [ui_pda.xml]
[16-9] get_xml_name for[ui_icons_npc.xml] returns [ui_icons_npc.xml]
[16-9] get_xml_name for[ui_npc_monster.xml] returns [ui_npc_monster.xml]
[16-9] get_xml_name for[ui_npc_unique.xml] returns [ui_npc_unique.xml]
[16-9] get_xml_name for[ui_buy_menu.xml] returns [ui_buy_menu.xml]
[16-9] get_xml_name for[ui_asus_intro.xml] returns [ui_asus_intro.xml]
[16-9] get_xml_name for[ui_button_sleep.xml] returns [ui_button_sleep.xml]
[16-9] get_xml_name for[amk_pda.xml] returns [amk_pda.xml]
[16-9] get_xml_name for[amk_pda_blank.xml] returns [amk_pda_blank.xml]
[16-9] get_xml_name for[ui_cop_hud.xml] returns [ui_cop_hud_16.xml]
[16-9] get_xml_name for[ui_cop_loot.xml] returns [ui_cop_loot_16.xml]
[16-9] get_xml_name for[ui_cop_loot_other.xml] returns [ui_cop_loot_other.xml]
[16-9] get_xml_name for[ui_cop_trade.xml] returns [ui_cop_trade_16.xml]
[16-9] get_xml_name for[ui_cop_trade_other.xml] returns [ui_cop_trade_other.xml]
[16-9] get_xml_name for[ui_cop_talk.xml] returns [ui_cop_talk_16.xml]
[16-9] get_xml_name for[ui_cop_char_info.xml] returns [ui_cop_char_info.xml]
[16-9] get_xml_name for[ui_faction.xml] returns [ui_faction.xml]
[16-9] get_xml_name for[ui_cop_radblood.xml] returns [ui_cop_radblood_16.xml]
[16-9] get_xml_name for[ui_cop_hud_16.xml] returns [ui_cop_hud_16.xml]
[16-9] get_xml_name for[ui_cop_loot_16.xml] returns [ui_cop_loot_16.xml]
[16-9] get_xml_name for[ui_cop_talk_16.xml] returns [ui_cop_talk_16.xml]
[16-9] get_xml_name for[ui_cop_trade_16.xml] returns [ui_cop_trade_16.xml]
[16-9] get_xml_name for[ui_paek.xml] returns [ui_paek.xml]
[16-9] get_xml_name for[ui_paeka.xml] returns [ui_paeka.xml]
[16-9] get_xml_name for[ui_new_elements.xml] returns [ui_new_elements.xml]
[16-9] get_xml_name for[color_defs.xml] returns [color_defs.xml]
[16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml]
Loading DLL: xrGameSpy.dll
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]
[16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]
[16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]
[16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[ui_mm_load_dlg.xml] returns [ui_mm_load_dlg.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 16
- r2_tf_mipbias -0.35
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
*** RESET [2465 ms]
"r:\thq\s.t.a.l.k.e.r. - shadow of chernobyl\bin\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 96180 K
Ładowanie obiektów...
Loading objects...
Loading models...
* [prefetch] time:    450 ms
* [prefetch] memory:  0Kb
* phase time: 465 ms
* phase cmem: 96180 K
SERWER: Rozpoczynanie...
* phase time: 58 ms
* phase cmem: 96341 K
SERWER: Wczytywanie symulatora Alife...
* phase time: 3 ms
* phase cmem: 96341 K
Wczytywanie zapisanej gry "9.6.5.sav"...
* Loading spawn registry...
* 8660 spawn points are successfully loaded
* Loading objects...
* 18291 objects are successfully loaded
[16-9] get_xml_name for[map_spots.xml] returns [map_spots.xml]
[16-9] get_xml_name for[map_spots_escape.xml] returns [map_spots_escape.xml]
[16-9] get_xml_name for[map_spots_garbage.xml] returns [map_spots_garbage.xml]
[16-9] get_xml_name for[map_spots_agroprom.xml] returns [map_spots_agroprom.xml]
[16-9] get_xml_name for[map_spots_darkvalley.xml] returns [map_spots_darkvalley.xml]
[16-9] get_xml_name for[map_spots_bar.xml] returns [map_spots_bar.xml]
[16-9] get_xml_name for[map_spots_military.xml] returns [map_spots_military.xml]
[16-9] get_xml_name for[map_spots_radar.xml] returns [map_spots_radar.xml]
[16-9] get_xml_name for[map_spots_mp.xml] returns [map_spots_mp.xml]
[16-9] get_xml_name for[map_spots_relations.xml] returns [map_spots_relations.xml]
[16-9] get_xml_name for[map_spots_lchangers.xml] returns [map_spots_lchangers.xml]
[16-9] get_xml_name for[map_spots_artefacts.xml] returns [map_spots_artefacts.xml]
* Game 9.6.5 is successfully loaded from file 'c:\users\public\documents\stalker-shoc\savedgames\9.6.5.sav' (1.414s)
* phase time: 1413 ms
* phase cmem: 127732 K
SERVER: Łączenie...
MaxPlayers = 32
* phase time: 19 ms
* phase cmem: 127732 K
KLIENT: Łączenie z localhost...
# Player not found. New player created.
* client : connection accepted - <>
* phase time: 8 ms
* phase cmem: 127758 K
Otwieranie strumienia...
* phase time: 5 ms
* phase cmem: 127758 K
Wczytywanie CFORM...
* phase time: 1751 ms
* phase cmem: 183297 K
Wczytywanie shaderów...
* phase time: 342 ms
* phase cmem: 185295 K
Wczytywanie danych geometrycznych...
* phase time: 63 ms
* phase cmem: 185633 K
Wczytywanie przestrzennej bazy danych...
* phase time: 585 ms
* phase cmem: 188776 K
Wczytywanie detali...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 40687 v(20), 26352 p
* [DETAILS] Batch(61), VB(794K), IB(154K)
* phase time: 37 ms
* phase cmem: 188802 K
Wczytywanie stref i portali...
* Loading HOM: r:\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\levels\l04_darkvalley\level.hom
* phase time: 15 ms
* phase cmem: 188940 K
Wczytywanie obiektów SI...
- Loading music tracks from 'l04_darkvalley_musics'...
* phase time: 14 ms
* phase cmem: 188985 K
KLIENT: Odradzanie...
- Game configuring : Started
- Game configuring : Finished
[16-9] get_xml_name for[maingame.xml] returns [maingame_16.xml]
[16-9] get_xml_name for[zone_map.xml] returns [zone_map_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[car_panel.xml] returns [car_panel_16.xml]
[16-9] get_xml_name for[motion_icon.xml] returns [motion_icon_16.xml]
[16-9] get_xml_name for[messages_window.xml] returns [messages_window.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[ui_custom_msgs.xml] returns [ui_custom_msgs.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml]
[16-9] get_xml_name for[inventory_item.xml] returns [inventory_item_16.xml]
[16-9] get_xml_name for[af_params.xml] returns [af_params_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[pda.xml] returns [pda.xml]
[16-9] get_xml_name for[pda_map.xml] returns [pda_map.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml]
[16-9] get_xml_name for[pda_contacts_new.xml] returns [pda_contacts_new.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[events_new.xml] returns [events_new.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[news.xml] returns [news.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[encyclopedia.xml] returns [encyclopedia.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[actor_statistic.xml] returns [actor_statistic.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[pda_dialog_character.xml] returns [pda_dialog_character_16.xml]
[16-9] get_xml_name for[stalkers_ranking.xml] returns [stalkers_ranking.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[stalkers_ranking_character.xml] returns [stalkers_ranking_character_16.xml]
[16-9] get_xml_name for[pda_events.xml] returns [pda_events.xml]
[16-9] get_xml_name for[pda_events.xml] returns [pda_events.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[job_item.xml] returns [job_item.xml]
[16-9] get_xml_name for[talk.xml] returns [talk_16.xml]
[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[trade.xml] returns [trade_16.xml]
[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[trade_item.xml] returns [trade_item_16.xml]
[16-9] get_xml_name for[af_params.xml] returns [af_params_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[carbody_new.xml] returns [carbody_new_16.xml]
[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[carbody_item.xml] returns [carbody_item_16.xml]
[16-9] get_xml_name for[af_params.xml] returns [af_params_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
* phase time: 148 ms
* phase cmem: 195912 K
Wczytywanie tekstur...
* t-report - base: 1292, 676759 K
* t-report - lmap: 8, 8193 K
* phase time: 1021 ms
* phase cmem: 195912 K
KLIENT: Synchronizacja...
* phase time: 23 ms
* phase cmem: 195912 K
* [win32]: free[2715864 K], reserved[180880 K], committed[1297496 K]
* [ D3D ]: textures[684952 K]
* [x-ray]: crt heap[195912 K], process heap[13539 K], game lua[20280 K], engine lua[158 K], render[0 K]
* [x-ray]: economy: strings[3211 K], smem[0 K]
! Unknown command:  >>14:09_idx:15->16,time:14:00->15:00_weather:stormy,cycle_time:300
[16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]
[16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]
[16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]
sv destroy object [1810][separator:separator1810] [44685]
sv reject. id_parent [0][actor:single_player] id_entity [1810][separator:separator1810] [44685]
cl setDestroy [1810][44685]
* MEMORY USAGE: 289317 K
! r_tgt [55.000][85.000][-1.#IO][-1.#IO]
! result [55.000][85.000][-1.#IO][-1.#IO]
! r_tgt [55.000][85.000][87.000][-1.#IO]
! result [55.000][85.000][87.000][-1.#IO]
! r_tgt [968.000][85.000][1000.000][-1.#IO]
! result [968.000][85.000][1000.000][-1.#IO]
! r_tgt [55.000][85.000][-1.#IO][117.000]
! result [55.000][85.000][-1.#IO][117.000]
! r_tgt [55.000][677.000][-1.#IO][709.000]
! result [55.000][677.000][-1.#IO][709.000]
! r_tgt [55.000][85.000][-1.#IO][-1.#IO]
! result [55.000][85.000][-1.#IO][-1.#IO]
! r_tgt [55.000][85.000][87.000][-1.#IO]
! result [55.000][85.000][87.000][-1.#IO]
! r_tgt [405.000][85.000][437.000][-1.#IO]
! result [405.000][85.000][437.000][-1.#IO]
! r_tgt [55.000][85.000][-1.#IO][117.000]
! result [55.000][85.000][-1.#IO][117.000]
! r_tgt [55.000][677.000][-1.#IO][709.000]
! result [55.000][677.000][-1.#IO][709.000]
! r_tgt [417.000][85.000][-1.#IO][-1.#IO]
! result [417.000][85.000][-1.#IO][-1.#IO]
! r_tgt [417.000][85.000][449.000][-1.#IO]
! result [417.000][85.000][449.000][-1.#IO]
! r_tgt [968.000][85.000][1000.000][-1.#IO]
! result [968.000][85.000][1000.000][-1.#IO]
! r_tgt [417.000][85.000][-1.#IO][117.000]
! result [417.000][85.000][-1.#IO][117.000]
! r_tgt [417.000][677.000][-1.#IO][709.000]
! result [417.000][677.000][-1.#IO][709.000]
cl setDestroy [5031][47940]
cl setDestroy [5008][48060]
sv reject. id_parent [3850][stalker:val_exit1_ambush_soldier2] id_entity [16960][grenade_rgd5:grenade_rgd516960] [48366]
sv reject. id_parent [3850][stalker:val_exit1_ambush_soldier2] id_entity [273][bolt:bolt] [48366]
sv reject. id_parent [3850][stalker:val_exit1_ambush_soldier2] id_entity [3859][wpn_pm:wpn_pm3859] [48366]
sv reject. id_parent [3850][stalker:val_exit1_ambush_soldier2] id_entity [3858][wpn_abakan:wpn_abakan3858] [48366]
sv reject. id_parent [3850][stalker:val_exit1_ambush_soldier2] id_entity [3857][kolbasa:kolbasa3857] [48366]
sv reject. id_parent [3850][stalker:val_exit1_ambush_soldier2] id_entity [3856][device_torch:device_torch3856] [48366]
sv reject. id_parent [3850][stalker:val_exit1_ambush_soldier2] id_entity [3855][bread:bread3855] [48366]
sv reject. id_parent [3850][stalker:val_exit1_ambush_soldier2] id_entity [3854][bandage:bandage3854] [48366]
sv reject. id_parent [3850][stalker:val_exit1_ambush_soldier2] id_entity [3853][ammo_9x18_fmj:ammo_9x18_fmj3853] [48366]
sv reject. id_parent [3850][stalker:val_exit1_ambush_soldier2] id_entity [3852][ammo_5.45x39_fmj:ammo_5.45x39_fmj3852] [48366]
sv reject. id_parent [3850][stalker:val_exit1_ambush_soldier2] id_entity [3851][device_pda:device_pda3851] [48366]
sv reject. id_parent [3860][stalker:val_exit1_ambush_soldier1] id_entity [16992][grenade_rgd5:grenade_rgd516992] [48366]
sv reject. id_parent [3860][stalker:val_exit1_ambush_soldier1] id_entity [274][bolt:bolt] [48366]
sv reject. id_parent [3860][stalker:val_exit1_ambush_soldier1] id_entity [3871][wpn_pm:wpn_pm3871] [48366]
sv reject. id_parent [3860][stalker:val_exit1_ambush_soldier1] id_entity [3870][wpn_abakan:wpn_abakan3870] [48366]
sv reject. id_parent [3860][stalker:val_exit1_ambush_soldier1] id_entity [3869][kolbasa:kolbasa3869] [48366]
sv reject. id_parent [3860][stalker:val_exit1_ambush_soldier1] id_entity [3868][device_torch:device_torch3868] [48366]
sv reject. id_parent [3860][stalker:val_exit1_ambush_soldier1] id_entity [3867][bread:bread3867] [48366]
sv reject. id_parent [3860][stalker:val_exit1_ambush_soldier1] id_entity [3866][bandage:bandage3866] [48366]
sv reject. id_parent [3860][stalker:val_exit1_ambush_soldier1] id_entity [3865][ammo_9x18_fmj:ammo_9x18_fmj3865] [48366]
sv reject. id_parent [3860][stalker:val_exit1_ambush_soldier1] id_entity [3864][ammo_5.45x39_fmj:ammo_5.45x39_fmj3864] [48366]
sv reject. id_parent [3860][stalker:val_exit1_ambush_soldier1] id_entity [3863][ammo_5.45x39_fmj:ammo_5.45x39_fmj3863] [48366]
sv reject. id_parent [3860][stalker:val_exit1_ambush_soldier1] id_entity [3862][ammo_5.45x39_ap:ammo_5.45x39_ap3862] [48366]
sv reject. id_parent [3860][stalker:val_exit1_ambush_soldier1] id_entity [3861][device_pda:device_pda3861] [48366]
sv reject. id_parent [3880][stalker:val_exit1_ambush_soldier3] id_entity [258][bolt:bolt] [48366]
sv reject. id_parent [3880][stalker:val_exit1_ambush_soldier3] id_entity [3891][wpn_pm:wpn_pm3891] [48366]
sv reject. id_parent [3880][stalker:val_exit1_ambush_soldier3] id_entity [3890][wpn_abakan:wpn_abakan3890] [48366]
sv reject. id_parent [3880][stalker:val_exit1_ambush_soldier3] id_entity [3889][medkit:medkit3889] [48366]
sv reject. id_parent [3880][stalker:val_exit1_ambush_soldier3] id_entity [3888][device_torch:device_torch3888] [48366]
sv reject. id_parent [3880][stalker:val_exit1_ambush_soldier3] id_entity [3887][bread:bread3887] [48366]
sv reject. id_parent [3880][stalker:val_exit1_ambush_soldier3] id_entity [3886][bandage:bandage3886] [48366]
sv reject. id_parent [3880][stalker:val_exit1_ambush_soldier3] id_entity [3885][ammo_9x18_fmj:ammo_9x18_fmj3885] [48366]
sv reject. id_parent [3880][stalker:val_exit1_ambush_soldier3] id_entity [3884][ammo_5.45x39_fmj:ammo_5.45x39_fmj3884] [48366]
sv reject. id_parent [3880][stalker:val_exit1_ambush_soldier3] id_entity [3883][ammo_5.45x39_fmj:ammo_5.45x39_fmj3883] [48366]
sv reject. id_parent [3880][stalker:val_exit1_ambush_soldier3] id_entity [3882][ammo_5.45x39_ap:ammo_5.45x39_ap3882] [48366]
sv reject. id_parent [3880][stalker:val_exit1_ambush_soldier3] id_entity [3881][device_pda:device_pda3881] [48366]
sv reject. id_parent [4188][stalker:val_raid_g05_soldier_0010] id_entity [16956][grenade_rgd5:grenade_rgd516956] [48366]
sv reject. id_parent [4188][stalker:val_raid_g05_soldier_0010] id_entity [17012][grenade_f1:grenade_f117012] [48366]
sv reject. id_parent [4188][stalker:val_raid_g05_soldier_0010] id_entity [284][bolt:bolt] [48366]
sv reject. id_parent [4188][stalker:val_raid_g05_soldier_0010] id_entity [4197][wpn_pm:wpn_pm4197] [48366]
sv reject. id_parent [4188][stalker:val_raid_g05_soldier_0010] id_entity [4196][wpn_abakan:wpn_abakan4196] [48366]
sv reject. id_parent [4188][stalker:val_raid_g05_soldier_0010] id_entity [4195][vodka:vodka4195] [48366]
sv reject. id_parent [4188][stalker:val_raid_g05_soldier_0010] id_entity [4194][energy_drink:energy_drink4194] [48366]
sv reject. id_parent [4188][stalker:val_raid_g05_soldier_0010] id_entity [4193][device_torch:device_torch4193] [48366]
sv reject. id_parent [4188][stalker:val_raid_g05_soldier_0010] id_entity [4192][bandage:bandage4192] [48366]
sv reject. id_parent [4188][stalker:val_raid_g05_soldier_0010] id_entity [4191][ammo_9x18_fmj:ammo_9x18_fmj4191] [48366]
sv reject. id_parent [4188][stalker:val_raid_g05_soldier_0010] id_entity [4190][ammo_5.45x39_ap:ammo_5.45x39_ap4190] [48366]
sv reject. id_parent [4188][stalker:val_raid_g05_soldier_0010] id_entity [4189][device_pda:device_pda4189] [48366]
cl setDestroy [16960][48367]
cl setDestroy [273][48367]
cl setDestroy [3859][48367]
cl setDestroy [3858][48367]
cl setDestroy [3857][48367]
cl setDestroy [3856][48367]
cl setDestroy [3855][48367]
cl setDestroy [3854][48367]
cl setDestroy [3853][48367]
cl setDestroy [3852][48367]
cl setDestroy [3851][48367]
cl setDestroy [3850][48367]
cl setDestroy [16992][48367]
cl setDestroy [274][48367]
cl setDestroy [3871][48367]
cl setDestroy [3870][48367]
cl setDestroy [3869][48367]
cl setDestroy [3868][48367]
cl setDestroy [3867][48367]
cl setDestroy [3866][48367]
cl setDestroy [3865][48367]
cl setDestroy [3864][48367]
cl setDestroy [3863][48367]
cl setDestroy [3862][48367]
cl setDestroy [3861][48367]
cl setDestroy [3860][48367]
cl setDestroy [258][48367]
cl setDestroy [3891][48367]
cl setDestroy [3890][48367]
cl setDestroy [3889][48367]
cl setDestroy [3888][48367]
cl setDestroy [3887][48367]
cl setDestroy [3886][48367]
cl setDestroy [3885][48367]
cl setDestroy [3884][48367]
cl setDestroy [3883][48367]
cl setDestroy [3882][48367]
cl setDestroy [3881][48367]
cl setDestroy [3880][48367]
cl setDestroy [16956][48367]
cl setDestroy [17012][48367]
cl setDestroy [284][48367]
cl setDestroy [4197][48367]
cl setDestroy [4196][48367]
cl setDestroy [4195][48367]
cl setDestroy [4194][48367]
cl setDestroy [4193][48367]
cl setDestroy [4192][48367]
cl setDestroy [4191][48367]
cl setDestroy [4190][48367]
cl setDestroy [4189][48367]
cl setDestroy [4188][48367]
sv reject. id_parent [3872][stalker:val_exit1_ambush_soldier4] id_entity [275][bolt:bolt] [48434]
sv reject. id_parent [3872][stalker:val_exit1_ambush_soldier4] id_entity [3879][wpn_pm:wpn_pm3879] [48434]
sv reject. id_parent [3872][stalker:val_exit1_ambush_soldier4] id_entity [3878][wpn_abakan:wpn_abakan3878] [48434]
sv reject. id_parent [3872][stalker:val_exit1_ambush_soldier4] id_entity [3877][device_torch:device_torch3877] [48434]
sv reject. id_parent [3872][stalker:val_exit1_ambush_soldier4] id_entity [3876][bandage:bandage3876] [48434]
sv reject. id_parent [3872][stalker:val_exit1_ambush_soldier4] id_entity [3875][ammo_9x18_fmj:ammo_9x18_fmj3875] [48434]
sv reject. id_parent [3872][stalker:val_exit1_ambush_soldier4] id_entity [3874][ammo_5.45x39_fmj:ammo_5.45x39_fmj3874] [48434]
sv reject. id_parent [3872][stalker:val_exit1_ambush_soldier4] id_entity [3873][device_pda:device_pda3873] [48434]
cl setDestroy [275][48435]
cl setDestroy [3879][48435]
cl setDestroy [3878][48435]
cl setDestroy [3877][48435]
cl setDestroy [3876][48435]
cl setDestroy [3875][48435]
cl setDestroy [3874][48435]
cl setDestroy [3873][48435]
cl setDestroy [3872][48435]
cl setDestroy [2171][48688]
cl setDestroy [2129][48865]
cl setDestroy [2216][48865]
sv destroy object [3893][device_pda:device_pda3893] [49269]
sv reject. id_parent [3892][stalker:val_stalker] id_entity [3893][device_pda:device_pda3893] [49269]
sv destroy object [3895][ammo_9x18_fmj:ammo_9x18_fmj3895] [49269]
sv reject. id_parent [3892][stalker:val_stalker] id_entity [3895][ammo_9x18_fmj:ammo_9x18_fmj3895] [49269]
sv destroy object [3896][bandage:bandage3896] [49269]
sv reject. id_parent [3892][stalker:val_stalker] id_entity [3896][bandage:bandage3896] [49269]
sv destroy object [3897][device_torch:device_torch3897] [49269]
sv reject. id_parent [3892][stalker:val_stalker] id_entity [3897][device_torch:device_torch3897] [49269]
sv destroy object [3898][kolbasa:kolbasa3898] [49269]
sv reject. id_parent [3892][stalker:val_stalker] id_entity [3898][kolbasa:kolbasa3898] [49269]
sv destroy object [49938][grenade_f1:grenade_f149938] [49269]
sv reject. id_parent [3892][stalker:val_stalker] id_entity [49938][grenade_f1:grenade_f149938] [49269]
sv destroy object [49939][grenade_rgd5:grenade_rgd549939] [49269]
sv reject. id_parent [3892][stalker:val_stalker] id_entity [49939][grenade_rgd5:grenade_rgd549939] [49269]
sv destroy object [50432][ammo_5.45x39_ap:ammo_5.45x39_ap] [49269]
sv reject. id_parent [3892][stalker:val_stalker] id_entity [50432][ammo_5.45x39_ap:ammo_5.45x39_ap] [49269]
sv destroy object [50432][NOTFOUND] [49269]
!SV:ge_destroy: [50432] not found on server
cl setDestroy [3893][49270]
cl setDestroy [3895][49270]
cl setDestroy [3896][49270]
cl setDestroy [3897][49270]
cl setDestroy [3898][49270]
cl setDestroy [49938][49270]
cl setDestroy [49939][49270]
cl setDestroy [50432][49270]
sv reject. id_parent [3892][stalker:val_stalker] id_entity [3899][wpn_abakan:wpn_abakan3899] [49272]
cl setDestroy [5007][49708]
cl setDestroy [5020][49708]
cl setDestroy [4145][49760]
cl setDestroy [3819][49830]
cl setDestroy [4154][49830]
stack trace:

0023:0046E25F XR_3DA.exe, CKinematics::LL_SetBoneVisible()

Za ten post bobas otrzymał następujące punkty reputacji:
Positive Cromm Cruac.
bobas
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Reklamy Google

Re: [Autumn Aurora 2] by Autumnal Wanderers

Postprzez vandr w 03 Maj 2020, 09:06

Coś w Autumn Addon 2.0 musi powodować konflikt, nikt przedtem nie zgłaszał czegoś takiego. Tym bardziej, że to "log bez loga". :u3:
TAJAG JUDYN
HAZBAZ
SEKODYN!
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Re: [Autumn Aurora 2] by Autumnal Wanderers

Postprzez bobas w 03 Maj 2020, 15:06

Spróbuję sprawdzić tego moda bez Autumn Addon 2.0. Mam nadzieję, że aktualne sejwy będą działać, bo na tym etapie gry mam naprawdę dużo rubli (ponad 60tys.), zresztą taki też preferuję styl gry, gdzie zbieractwo i handel na każdej lokacji wykorzystuję niemal do cna. Co do loga, to mnie zaskoczyłeś, wydawało mi się, że zastosowałem się do wskazówki tuż nad moim postem, czyli C:\Users\Public\Documents\STALKER-SHOC\logs.
bobas
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Re: [Autumn Aurora 2] by Autumnal Wanderers

Postprzez Cromm Cruac w 03 Maj 2020, 22:49

Loga podałeś jak najbardziej poprawnie (alleluja :!: ). Kolega źle się wyraził, po prostu czasem log nie daje jasnych informacji o błędzie.
Image

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Re: [Autumn Aurora 2] by Autumnal Wanderers

Postprzez bobas w 05 Maj 2020, 10:19

Też odnoszę takie wrażenie. Poprzednio identyczną sytuację miałem po skończeniu misji w Agropromie - trzeba było udać się do Barmana. Niestety, ale przekroczenie rowu (tam gdzie biega pełno psów) jeszcze przed posterunkiem, zawsze skutkowało wylotem do pulpitu; działo się tak nawet wtedy, gdy po lewej stronie przejdę za płot lub idę na płocie - również wtedy na wysokości wspomnianego rowu witałem pulpit. Poradziłem sobie zmieniając nazwy plików z typem broni, na takie, jakie brakowały w odczytanym logu. Tym razem tak łatwo nie jest, bo nie wiem co jest tego przyczyną.
bobas
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Re: [Autumn Aurora 2] by Autumnal Wanderers

Postprzez Cromm Cruac w 05 Maj 2020, 10:37

Nie wiem co ten Autumn Addon 2.0 dodaje ale jak pisał @vandr, to on musi coś psuć. Taki błąd nie występował w oryginalnej wersji AA2. Z loga wygląda jakby jeden z modeli broni używany przez jakiegoś NPCa był wadliwy i powoduje wylot przy jego wyświetleniu. Ale mogę się mylić.
Image

"Twoja opowieść mnie znudziła albowiem nie była o mnie" - Król Julian
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Re: [Autumn Aurora 2] by Autumnal Wanderers

Postprzez bobas w 08 Maj 2020, 11:18

W ogóle, w tym Autumn Addon 2.0 są bronie, jedzenie, napoje, apteczki itp., które mają dziwne dopiski w nazwach i są pozbawione opisów, tak jakby były dublem już istniejących, być może to są pozostałości po czymś i nie usunięto ich. Póki co w wolnych chwilach gram w czyste Autumn Aurora 2 i nic mi się nie crushuje. Ciekaw jestem, jak to będzie, gdy dojdę do tych miejsc skutkujących wylotem do pulpitu.
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Problem z Elektrownią Jądrową

Postprzez vvakavvaka w 01 Sie 2020, 16:00

Cześć Wam.

Przychodzę do was o poradę bo być może któryś z was spotkał się wcześniej z takim zjawiskiem, otóż cała plansza dumnie nazwana Elektrownią Jądrową jest w kompletnym rozp...ierdzielu. Wszystkie tekstury są porozjeżdżane. Sama postać respi się na tej planszy jakby w niej, w sensie w teksturach. Mam moda autumn aurora. Zmiana FOV nic nie zmienia. :/
------------
dodaje jeszcze zdjęcie, może pomoże zidentyfikować problem

https://imgur.com/ZVnmZrG
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Re: [Autumn Aurora 2] by Autumnal Wanderers

Postprzez Cromm Cruac w 02 Sie 2020, 00:15

Witojcie!
Było :tm:
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Re: [Autumn Aurora 2] by Autumnal Wanderers

Postprzez Randolfx w 11 Paź 2021, 21:46

Cześć

Link do przywrócenia lektora z pierwszego postu nie do końca działa, ma ktoś może te pliki i mógłby się nimi podzielić?

Dzięki
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Re: [Autumn Aurora 2] by Autumnal Wanderers

Postprzez JE Józio Biden w 12 Paź 2021, 14:42

Co ty chędożysz, normalnie działa.
JESTEM PEDAŁEM
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JE Józio Biden
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Re: [Autumn Aurora 2] by Autumnal Wanderers

Postprzez Randolfx w 12 Paź 2021, 20:23

Józio napisał(a):Co ty chędożysz, normalnie działa.


Image

U mnie niestety coś takiego. Możesz to gdzieś wrzucić jak masz dostęp do tych plików?
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