przez mkdante381 w 01 Maj 2017, 14:06
Jak w temacie Bluescreen gdy tworzona nowa gra na DX10, 10.1 i 11. Gra spatchowana do 1.4001.
Logi daje cały log z gry mdmp, gdy gra jeszcze nie zamroziła kompa:
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Kod: Zaznacz wszystko * Detected CPU: Intel(R) Core(TM)2 Quad CPU Q9450 @ 2.66GHz [GenuineIntel], F6/M7/S7, 3369.00 mhz, 32-clk 'rdtsc' * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1 * CPU cores/threads: 4/4 Initializing File System... using fs-ltx fsgame.ltx FS: 57492 files cached, 8408Kb memory used. Init FileSystem 1.199481 sec Lost Alpha 'xrCore' build 6655, Apr 26 2017 EH: 22FAEA3B11882FC6028B8C6C52427010 Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrRender_R3.dll refCount:m_pAdapter 1 Loading DLL: xrRender_R4.dll Executing config-script "user.ltx"... [g:\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded. Loading DLL: xrRender_R4.dll Loading DLL: xrGame.dll * [win32]: free[4028260 K], reserved[66704 K], committed[99276 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[19295 K], process heap[19295 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[10323 K], smem[0 K] SOUND: OpenAL: All available devices: 1. Speaker (SB X-Fi Go! Pro), spec. 1.1 (default) 2. OpenAL Soft, spec. 1.1 3. Generic Software, spec. 1.1 4. Speaker (SB X-Fi Go! Pro), spec. 1.1 (default) 5. OpenAL Soft, spec. 1.1 6. OpenAL Soft, spec. 1.1 7. OpenAL Soft, spec. 1.1 8. Generic Software on Speaker (SB X-Fi Go! Pro), spec. 1.1 9. Generic Software on G≥oЬniki (Realtek High Definition Audio), spec. 1.1 10. Generic Software on Realtek Digital Output (Realtek High Definition Audio), spec. 1.1 11. Generic Software on DFX Speakers (DFX Audio Enhancer), spec. 1.1 Executing config-script "g:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"... [g:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "g:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx"... [g:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx] successfully loaded. Executing config-script "g:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"... [g:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded. [g:\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded. SOUND: Selected device is Speaker (SB X-Fi Go! Pro) * SOUND: EAX extension: present * SOUND: EAX deferred: present * sound : cache: 65537 kb, 4856 lines, 13820 bpl Starting RENDER device... * GPU [vendor:1002]-[device:6810]: AMD Radeon R9 200 Series * GPU driver type: hardware * CREATE: DeviceREF: 4 * Texture memory: 2026 M * Direct3D feature level used: 11.0 * GPU shading: vs(0/4.0/40), ps(0/4.0/40) * GPU vertex cache: unrecognized, 24 * NVAPI is missing. * Starting rendering as 2-GPU. * DVB created: 1536K * DIB created: 512K count of .thm files=1292 * HWDST/PCF supported and used ƒл¤ солнечных лучей: accum_sun_near_nomsaa_nominmax ƒл¤ солнечных лучей: accum_sun_near_nomsaa_minmax - r__tf_aniso 16 - r2_tf_mipbias 0. GetGammaControlCapabilities() has returned: 0. Script debugger succesfully restarted. Starting engine... Loading DLL: xrGameSpy.dll * [win32]: free[3779572 K], reserved[85092 K], committed[329576 K] * [ D3D ]: textures[592 K] * [x-ray]: crt heap[124273 K], process heap[124273 K], game lua[3507 K], render[347 K] * [x-ray]: economy: strings[9922 K], smem[0 K] $ LA_DBG:[7367] ui_mm_opt_video:InitControls:>cap_preset $ LA_DBG:[7367] ui_mm_opt_video:InitControls:>cap_renderer $ LA_DBG:[7367] ui_mm_opt_video:InitControls:<cap_renderer * DX11: failed to register window class "g:\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch * phase time: 0 ms * phase cmem: 140083 K * phase time: 164 ms * phase cmem: 135365 K $ LA_DBG:[7367] Game_Start: Engine v1.4000(<NOT_arg!>) , Game: <nil>v1.0.gold(140326) $ LA_DBG:[7367] level_weathers:initing level_weathers $ LA_DBG:[7367] surge_manager:surge_manager inited * Log file has been saved successfully! * phase time: 157 ms * phase cmem: 138515 K * phase time: 4 ms * phase cmem: 138513 K * Loading spawn registry... * 25242 spawn points are successfully loaded * Loading objects... * 39562 objects are successfully loaded $ LA_DBG:[7367] se_monster:get_ini: check_distance=(true), min_distance=[50] $ LA_DBG:[7367] se_monster:get_ini: check_distance=(true), min_distance=[50] $ LA_DBG:[7367] se_monster:get_ini: check_distance=(true), min_distance=[50] $ LA_DBG:[7367] se_monster:get_ini: check_distance=(false), min_distance=[150] * Loading Store... $ LA_DBG:[7367] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[7367] load_storehouse: size=[13]/[2235]bytes : Build=[5529] $ LA_DBG:[7367] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[7367] Game_Init: Ver=[1.4000] Build=[5529=>5529] MemUsage=[20820.279]kB $ LA_DBG:[7367] GameTime=[08:25:30] Map(19)=[la01_escape], knowMaps=[1] * Log file has been saved successfully! * Game 2 is successfully loaded from file 'g:\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\2.sav' (5.448s) * phase time: 5447 ms * phase cmem: 211628 K * phase time: 36 ms * phase cmem: 211965 K * client : connection accepted - <> * phase time: 50 ms * phase cmem: 212030 K * phase time: 16 ms * phase cmem: 212030 K * phase time: 3461 ms * phase cmem: 300469 K * phase time: 1705 ms * phase cmem: 307604 K * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 36682 verts, 1146 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 63865 verts, 1995 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65512 verts, 2047 Kb * [Loading VB] 20330 verts, 635 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 451317 indices, 881 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 26622 verts, 311 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 865962 indices, 1691 Kb * phase time: 146 ms * phase cmem: 307897 K * phase time: 66 ms * phase cmem: 313602 K * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 62098 v(20), 40565 p * [DETAILS] Batch(61), VB(1212K), IB(237K) * phase time: 231 ms * phase cmem: 313663 K * Loading HOM: g:\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la01_escape\level.hom * phase time: 22 ms * phase cmem: 314137 K * phase time: 25 ms * phase cmem: 314538 K - Game configuring : Started - Game configuring : Finished * phase time: 32 ms * phase cmem: 333655 K * t-report - base: 1939, 961958 K * t-report - lmap: 30, 30723 K * phase time: 38552 ms * phase cmem: 335000 K * phase time: 29 ms * phase cmem: 335016 K * [win32]: free[2119032 K], reserved[96056 K], committed[1979152 K] * [ D3D ]: textures[1009923 K] * [x-ray]: crt heap[335016 K], process heap[335016 K], game lua[43316 K], render[140 K] * [x-ray]: economy: strings[34355 K], smem[1374 K] * Log file has been saved successfully! $ LA_DBG:[58295] level_weathers:presets level_weathers $ LA_DBG:[58295] level_weathers:r4 active $ LA_DBG:[58295] level_weathers:WeatherManager:__init: dynamic = true : 08:31:27 $ LA_DBG:[58295] level_weathers:Load: period=[neutral], curr=[af_cloudy], next=[af_cloudy] $ LA_DBG:[58295] level_weathers:has sav * Log file has been saved successfully! $ LA_DBG:[67194] level_weathers:transition = [af_cloudy] refCount:pBaseZB 1 refCount:pBaseRT 1 FATAL ERROR [error]Expression : The application has made an erroneous API call that it had enough information to avoid. This error is intended to denote that the application should be altered to avoid the error. Use of the debug version of the DXGI.DLL will provide run-time debug output with further information. [error]Function : CHW::UpdateViews [error]File : ..\xrRenderDX10\dx10HW.cpp [error]Line : 614 [error]Description : R stack trace: 0023:6E5E41A1 xrCore.dll, xrDebug::error() 0023:6E3F5175 xrRender_R4.dll, SupportsDX11Rendering() 0023:00325BA2 XR_3DA.exe, CRenderDevice::Reset() 0023:0032549F XR_3DA.exe, CRenderDevice::Begin() 0023:00324F01 XR_3DA.exe, CRenderDevice::on_idle() 0023:0032488A XR_3DA.exe, CRenderDevice::message_loop() 0023:003253FE XR_3DA.exe, CRenderDevice::Run() 0023:002F2271 XR_3DA.exe, CApplication::CApplication()
Raport z BlueScreenView:
Kod: Zaznacz wszystko ================================================== Dump File : 050117-62244-01.dmp Crash Time : 2017-05-01 13:39:14 Bug Check String : THREAD_STUCK_IN_DEVICE_DRIVER Bug Check Code : 0x100000ea Parameter 1 : fffffa80`0c928b50 Parameter 2 : 00000000`00000000 Parameter 3 : 00000000`00000000 Parameter 4 : 00000000`00000000 Caused By Driver : atikmdag.sys Caused By Address : atikmdag.sys+b82e7 File Description : ATI Radeon Kernel Mode Driver Product Name : ATI Radeon Family Company : Advanced Micro Devices, Inc. File Version : 22.19.162.4 Processor : x64 Crash Address : ntoskrnl.exe+6f440 Stack Address 1 : Stack Address 2 : Stack Address 3 : Computer Name : Full Path : C:\Windows\Minidump\050117-62244-01.dmp Processors Count : 4 Major Version : 15 Minor Version : 7601 Dump File Size : 274 536 Dump File Time : 2017-05-01 13:41:51 ==================================================
Ostatnio edytowany przez
mkdante381 , 03 Maj 2017, 20:01, edytowano w sumie 1 raz
OS: Windows7 Ultimate 64Bit CPU: Intel(R) Core(TM)2 Extreme CPU X9770 @ 3.20GHz 12MB OC-ed 3.60GHz (Cooler: Spartan 3 PRO HE 1024 + Arctic Silver 5) GPU: Gigabyte AMD Radeon R9 270X OC 2GB DDR5 256 bit Memory: 8GB RAM DDR3 G.SKILL 8GB (4x2GB)1333MHz RIP JAWS X CL 7-7-7-21@1400MHz CL 7-7-7-23 PSU: COOLERMASTER GX-650W (780W MAX) 12V-52A 80PLUS Motherboard: Asrock P45R2000-WiFi Socket 775 Case: SILENTIUMPC BRUTUS 410 PURE BLACK BT-410 Audio: SOUND BLASTERX G1 External optic drive: Lite-On eHAU-324 Monitor: IIYAMA XB2483HSU-B1 Mouse: A4Tech evolution X747 Brown Fire Keyboard: TRACER Battle Heroes Squadron Pad: Xbox360 Wireless for PC (and Xbox 360)Profil Steam:
http://steamcommunity.com/id/mkdante381/ Wymuś Youtube na innych stronach tylko w HTML5, nie flash player http://pastebin.com/AS8Xp6BV