-- Balance changes
- AI stalkers regenerate health at a decreased rate; they no longer insta-heal.
- All enemies such as cats now give experience when killed by the player.
- Changed the default faction war settings to make the game a little harder.
- Player no longer spawns with medical supplies as they can be found at any and all faction bases.
-- General changes
- Replaced the Clear Sky introduction video with one more fitting.
-- Item changes
- Boar hooves and flesh eyes are no longer edible - not even sure why this was a thing.
- Disabled the inventory weapon slot swapper as it occasionally caused CTDs.
- Tushkanos are no longer lootless, tushkano meat can be harvested after they have been killed.
-- Interface changes
- A clock is now shown under the minimap displaying the current time.
- Lowered the enemy health indicator so it doesn't hide underneath the clock.
- Restored the Clear Sky loading screens and loading screen background.
- Restored the Clear Sky inventory screen, but with a slight modification for headgear.
-- Localisation changes
- Added missing text for the attachable scope. (ENG)
- Added missing text for the sleeping bag interface. (ENG)
- Added missing text for portable radio control interface. (ENG)
- Added missing text for special trader dialogue and missions. (ENG)
- Changed and corrected a surname for stalkers, it no longer starts with a greater than sign. (ENG)
- Changed and corrected explosive ammo descriptions and names, they can now be told apart from regular ammo. (ENG)
- Changed and corrected item descriptions and names, such as the "merceneary" PDA. (ENG)
- Changed and corrected loner radio chatter, mainly just grammar and spelling errors. (ENG)
- Changed and corrected loner radio messages, they no longer "stell" items or get attacked by boards. (ENG)
- Changed and corrected the introduction dialogue with the loner squad commander. (ENG)
- Changed the default player faction name to 'Loner' to represent their non-affiliation at the start. (ENG)
- Changed the initial quest title to be more informative than just 'RUN!'. (ENG)
-- Mission changes
- Prevented becoming a loner from cancelling the 'Join a faction' missions - there's no longer a deadline.
- Prevented factions and their controlled territory resetting to their default states upon the player joining one.
-- Optional changes
- Added an optional mini-mod which enables tracers on all weapons, looks better in-game than it sounds.
- Added an optional mini-mod which gives the player the Saiga shotgun at start, for those who want to try out the new toy.
- Added an optional mini-mod which includes a version of xrGame.dll which changes the default FOV to 90. (Steam) (1.5.10)
- Added an optional mini-mod which re-enables the weapon slot swapper - for those who want it back.
-- Texture changes
- Added an outline to all inventory icons to hide their jaggies and make them look tidier.
- Added missing textures for rotten 'Orex' and 'Tina' trees.
- Changed cat tail inventory icon to a a lighter brown to differentiate them from dog tails.
- Changed controller brains to a purple-ish colour to differentiate them from chimera brains.
- Changed pseudogiant hand to a pink-ish colour to differentiate from them burer hands.
- Restored the original Clear Sky texture for the AK-74u.
-- Weapon changes
- Added the Saiga 12 shotgun; available late-game but also from stashes and random loners deciding to sell it.
- An upgrade for the Mosin Nagant now increases accuracy instead of decreasing recoil as the description implies.
- An upgrade for the TRG-2 now increases accuracy instead of decreasing recoil as the description implies.
- Decreased the zoom factor for the PSG-1, it is now equivalent to 150% the zoom of the attachable optical scope.
- Decreased the zoom factor the the TRG-2, it is now equivalent to 120% the zoom of the attachable optical scope.
- Prevented becoming a loner from cancelling the 'Join a faction' missions - there's no longer a deadline.
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