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;; BOLT
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[bolt]:identity_immunities,weapon_probability,default_weapon_params
class = II_BOLT
cform = skeleton
visual = dynamics\devices\dev_bolt\dev_bolt.ogf
inv_name = st_bolt
$prefetch = 16
inv_name_short = st_bolt
inv_weight = .0
ef_weapon_type = 1
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 0
inv_grid_y = 0
animation_slot = 6
single_handed = 0
attach_position_offset = -0.03, -0.05, 0.03
attach_angle_offset = 0,0,0
attach_bone_name =
slot = 5
hud = bolt_hud
force_min = 15
force_const = 25
force_max = 35
force_grow_speed = 15
destroy_time = 10000
cost = 0
throw_point = 0.2, 0.3, 0.1 ;0.4, 0.3, 0.1
throw_dir = 0,0,0 ;0,0,1
third_person_throw_point_offset = -0.05,0.848,0.706
PDM_disp_base = 1.0
PDM_disp_vel_factor = 1.0
PDM_disp_accel_factor = 1.0
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0 ; = 1.0
[bolt_hud]:hud_base
fire_point = 0,0,0
fire_bone = wpn_body
attach_place_idx = 0
item_visual = dynamics\devices\dev_bolt\dev_bolt_hud
hands_position = -0.021000,-0.160000,0.002500
hands_orientation = -0.500000,1.000000,1.149999
hands_position_16x9 = 0.033000,-0.189500,0.039000
hands_orientation_16x9 = 2.349998,2.749999,2.849998
item_position = 0 , 0 ,0
item_orientation = 0 , 0 ,0
anm_hide = dev_bolt_holster
anm_show = dev_bolt_draw
anm_idle = dev_bolt_idle
anm_bore = dev_bolt_idle_bore
anm_idle_moving = dev_bolt_idle_moving
anm_idle_sprint = dev_bolt_idle_sprint
anm_throw_begin = dev_bolt_shoot_start
anm_throw_idle = dev_bolt_shoot_idle
anm_throw = dev_bolt_shoot_end
throw_point = 0.2, 0.3, 0.1 ;0.4, 0.3, 0.1
throw_dir = 0,0,0 ;0,0,1
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;; BOLT
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[bolt]:identity_immunities,weapon_probability,default_weapon_params
class = II_BOLT
cform = skeleton
visual = dynamics\weapons\wpn_knife\wpn_knife.ogf
inv_name = st_bolt
$prefetch = 16
inv_name_short = st_bolt
inv_weight = .0
ef_weapon_type = 1
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 0
inv_grid_y = 0
animation_slot = 6
single_handed = 0
attach_position_offset = -0.03, -0.05, 0.03
attach_angle_offset = 0,0,0
attach_bone_name =
slot = 5
hud = bolt_hud
force_min = 15
force_const = 25
force_max = 35
force_grow_speed = 15
destroy_time = 10000
cost = 0
throw_point = 0.2, 0.3, 0.1 ;0.4, 0.3, 0.1
throw_dir = 0,0,0 ;0,0,1
third_person_throw_point_offset = -0.05,0.848,0.706
hit_power = 2, 2, 2, 2
hit_impulse = 200
hit_type = explosion
PDM_disp_base = 1.0
PDM_disp_vel_factor = 1.0
PDM_disp_accel_factor = 1.0
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0 ; = 1.0
[bolt_hud]:hud_base
fire_point = 0,0,0
fire_bone = wpn_body
attach_place_idx = 0
item_visual = dynamics\weapons\wpn_knife\wpn_knife_hud
hands_position = -0.021000,-0.160000,0.002500
hands_orientation = -0.500000,1.000000,1.149999
hands_position_16x9 = 0.033000,-0.189500,0.039000
hands_orientation_16x9 = 2.349998,2.749999,2.849998
item_position = 0 , 0 ,0
item_orientation = 0 , 0 ,0
anm_hide = knife_holster
anm_show = knife_draw
anm_idle = knife_idle
anm_bore = knife_idle_bore
anm_idle_moving = knife_idle_moving
anm_idle_sprint = knife_idle_sprint
anm_throw_begin = dev_bolt_shoot_start
anm_throw_idle = dev_bolt_shoot_idle
anm_throw = dev_bolt_shoot_end
throw_point = 0.2, 0.3, 0.1 ;0.4, 0.3, 0.1
throw_dir = 0,0,0 ;0,0,1
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