v destroy object [27648][separator:separator27648] [141315]
sv reject. id_parent [0][actor:single_player] id_entity [27648][separator:separator27648] [141315]
cl setDestroy [27648][141315]
sv destroy object [27904][separator:separator27904] [141353]
sv reject. id_parent [0][actor:single_player] id_entity [27904][separator:separator27904] [141353]
cl setDestroy [27904][141353]
sv destroy object [28672][separator:separator28672] [141480]
sv reject. id_parent [0][actor:single_player] id_entity [28672][separator:separator28672] [141480]
cl setDestroy [28672][141480]
sv destroy object [28929][separator:separator28929] [141561]
sv reject. id_parent [0][actor:single_player] id_entity [28929][separator:separator28929] [141561]
cl setDestroy [28929][141561]
sv reject. id_parent [4787][stalker:esc_specnaz4] id_entity [25899][grenade_f1:grenade_f125899] [141596]
sv ownership id_parent [0][actor:single_player] id_entity [25899][grenade_f1:grenade_f125899] [141596]
sv destroy object [29190][separator:separator29190] [141606]
sv reject. id_parent [0][actor:single_player] id_entity [29190][separator:separator29190] [141606]
cl setDestroy [29190][141606]
stack trace:
0023:00466222 XR_3DA.exe, CKinematicsAnimated::PlayCycle()
slot = 1
animation_slot = 1
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