0023:60755AEE xrGame.dll, CDialogHolder::IgnorePause()
0023:60A5C958 xrGame.dll, CDialogHolder::operator=()
0023:60A58D42 xrGame.dll, CDialogHolder::operator=()
0023:01314A7D XR_3DA.exe, CSheduler::ProcessStep()
0023:01314805 XR_3DA.exe, CSheduler::Update()
0023:60AA7B5B xrGame.dll, CDialogHolder::operator=()
* Detected CPU: Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz [GenuineIntel], F6/M7/S10, 3041.00 mhz, 35-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1
* CPU threads: 2
Initializing File System...
using fs-ltx fsgame.ltx
FS: 53583 files cached, 8856Kb memory used.
Init FileSystem 1.646783 sec
Lost Alpha 'xrCore' build 5630, Jul 5 2014
EH: 00805548CA869E992625B2B99EC003D6
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Executing config-script "user.ltx"...
[d:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry
* [win32]: free[4057136 K], reserved[49004 K], committed[88100 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[17053 K], process heap[17053 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7381 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices DirectSound Software
SOUND: OpenAL: system default SndDevice name is DirectSound Software
SOUND: OpenAL: All available devices:
1. DirectSound Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "d:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[d:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx"...
[d:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "d:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[d:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
[d:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
SOUND: Selected device is DirectSound Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:622]: NVIDIA GeForce 9600 GT
* GPU driver: 9.18.13.4052
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 2263 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'la_shaders\ufp_blend'
! Version conflict in shader 'particles\add'
! Version conflict in shader 'particles\alpha_add'
! Version conflict in shader 'particles\blend'
! Version conflict in shader 'particles\blend_hard'
! Version conflict in shader 'particles\dark'
! Version conflict in shader 'particles\set'
count of .thm files=1034
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 2048x2048
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle
compiling shader particle
compiling shader particle_distort
- r__tf_aniso 16
- r1_tf_mipbias 0.
compiling shader simple_color
compiling shader portal
compiling shader editor
Script debugger succesfully restarted.
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader effects_gradient_p
compiling shader ecb_fx_gradient
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
compiling shader yuv2rgb
* [win32]: free[3795844 K], reserved[69644 K], committed[328752 K]
* [ D3D ]: textures[16 K]
* [x-ray]: crt heap[118447 K], process heap[118447 K], game lua[3477 K], render[254 K]
* [x-ray]: economy: strings[6963 K], smem[0 K]
"d:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 0 ms
* phase cmem: 126441 K
* phase time: 43 ms
* phase cmem: 121718 K
$ LA_DBG:[4474] Game_Start: Engine v1.3003(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
$ LA_DBG:[4474] level_weathers:initing level_weathers
$ LA_DBG:[4474] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 341 ms
* phase cmem: 126272 K
* phase time: 2 ms
* phase cmem: 126254 K
* Loading spawn registry...
* 23557 spawn points are successfully loaded
* Loading objects...
* 35019 objects are successfully loaded
* Loading Store...
$ LA_DBG:[4474] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[4474] load_storehouse: size=[16]/[2118]bytes : Build=[5529]
$ LA_DBG:[4474] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[4474] Game_Init: Ver=[1.3003] Build=[5529=>5529] MemUsage=[17281.037]kB
$ LA_DBG:[4474] GameTime=[21:52:13] Map(22)=[la04_darkdolina], knowMaps=[5]
* Log file has been saved successfully!
* Game red_devil_quicksave is successfully loaded from file 'd:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\red_devil_quicksave.sav' (3.419s)
* phase time: 3418 ms
* phase cmem: 191227 K
* phase time: 36 ms
* phase cmem: 191361 K
* client : connection accepted - <>
* phase time: 15 ms
* phase cmem: 191410 K
* phase time: 12 ms
* phase cmem: 191410 K
* phase time: 4076 ms
* phase cmem: 277836 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert_dt
compiling shader vert_dt
compiling shader vert
compiling shader vert
compiling shader add_point
compiling shader vert_point
compiling shader add_spot
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader simple
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader model_def_lqs
compiling shader model_def_point
compiling shader model_def_spot
compiling shader model_env_hq
compiling shader model_env_hq
compiling shader model_env_lq
compiling shader model_env_lq
compiling shader model_shadow
compiling shader model_def_shadow
compiling shader base_lplanes
compiling shader base_lplanes
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader lmap_dt
compiling shader lmap_dt
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader lmapE
compiling shader lmapE
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader tree_s_dt
compiling shader tree_s
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader tree_w_dt
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader tree_w
compiling shader avg4
* phase time: 219 ms
* phase cmem: 281970 K
* [Loading VB] 65526 verts, 2047 Kb
* [Loading VB] 65519 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65177 verts, 2036 Kb
* [Loading VB] 2128 verts, 66 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65520 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65526 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65522 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 44445 verts, 1388 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 20211 verts, 631 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 150429 indices, 293 Kb
* phase time: 1159 ms
* phase cmem: 282276 K
* phase time: 100 ms
* phase cmem: 286095 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 61793 v(20), 39345 p
* [DETAILS] Batch(61), VB(1206K), IB(230K)
* phase time: 25 ms
* phase cmem: 286212 K
* Loading HOM: d:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la04_darkdolina\level.hom
* phase time: 10 ms
* phase cmem: 286359 K
* phase time: 41 ms
* phase cmem: 286425 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 45 ms
* phase cmem: 310046 K
* t-report - base: 1137, 502714 K
* t-report - lmap: 26, 26627 K
* phase time: 9599 ms
* phase cmem: 331031 K
* phase time: 22 ms
* phase cmem: 331026 K
* [win32]: free[2849764 K], reserved[86696 K], committed[1257780 K]
* [ D3D ]: textures[540439 K]
* [x-ray]: crt heap[331026 K], process heap[331026 K], game lua[35767 K], render[297 K]
* [x-ray]: economy: strings[22142 K], smem[0 K]
compiling shader model_def_hq
compiling shader model_def_hq_2
compiling shader model_def_lq
compiling shader model_def_lq_2
compiling shader model_def_point_2
compiling shader model_def_spot_2
compiling shader model_def_shadow_2
* Log file has been saved successfully!
$ LA_DBG:[23746] level_weathers:presets level_weathers
$ LA_DBG:[23746] level_weathers:r1 active
$ LA_DBG:[23746] level_weathers:WeatherManager:__init: r2_active = false : 21:54:28
$ LA_DBG:[23746] level_weathers:has sav
* Log file has been saved successfully!
compiling shader model_def_lqs_0
compiling shader model_def_point_0
compiling shader model_def_spot_0
compiling shader model_env_hq_0
compiling shader model_env_lq_0
compiling shader model_def_shadow_0
compiling shader model_def_lplanes_0
compiling shader model_def_hq_1
compiling shader model_def_lq_1
compiling shader model_def_point_1
compiling shader model_def_spot_1
compiling shader model_def_shadow_1
compiling shader model_def_hq_0
compiling shader model_def_lq_0
compiling shader model_env_hq_1
compiling shader model_env_lq_1
compiling shader model_env_hq_2
compiling shader model_env_lq_2
compiling shader model_def_lqs_1
stack trace:
0023:60755AEE xrGame.dll, CDialogHolder::IgnorePause()
0023:60A5C958 xrGame.dll, CDialogHolder::operator=()
0023:60A58D42 xrGame.dll, CDialogHolder::operator=()
0023:01314A7D XR_3DA.exe, CSheduler::ProcessStep()
0023:01314805 XR_3DA.exe, CSheduler::Update()
0023:60AA7B5B xrGame.dll, CDialogHolder::operator=()
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