Expression : fatal error
Function : CBlender_default_aref::Compile
File : E:\stalker\patch_1_0004\xr_3da\xrRender_R1\Blender_default_aref.cpp
Line : 75
Description : <no expression>
Arguments : Not enought textures for shader, base tex: prop\prop_bed1
Kacper777 napisał(a):TT2_AA2_rebuild_scigacz1975.7z.001
TT2_AA2_rebuild_scigacz1975.7z.002
TT2_AA2_rebuild_scigacz1975.7z.003
* Detected CPU: GenuineIntel Pentium-II, F6/M5/S5, 2533.00 mhz, 27-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2
Initializing File System...
using fs-ltx fsgame.ltx
--found external arch mp_military_2.xdb0
FS: 39805 files cached, 7457Kb memory used.
Init FileSystem 14.537056 sec
'xrCore' build 3116, Aug 15 2007
Initializing Engine...
Executing config-script "user.ltx"...
[c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
* [win32]: free[4032444 K], reserved[56676 K], committed[105120 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[12566 K], process heap[794 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[5477 K], smem[0 K]
Executing config-script "c:\program files (x86)\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[144], prop=[Poprzednia
[c:\program files (x86)\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "c:\program files (x86)\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_extreme.ltx"...
! Unknown command: r__dtex_range
! Unknown command: r__ssa_glod_end
! Unknown command: r__ssa_glod_start
! Unknown command: r__wallmark_ttl
! Unknown command: rs_detail
! Unknown command: rs_skeleton_update
! Unknown command: vid_bpp
[c:\program files (x86)\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "c:\program files (x86)\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...
[c:\program files (x86)\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
[c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default)
2. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 32773 kb, 3805 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:8086]-[device:46]: Intel(R) HD Graphics
* GPU driver: 8.15.10.2622
* CREATE: DeviceREF: 209
* Vertex Processor: PURE HARDWARE
* Texture memory: 1687 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 32
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'def_shaders\def_aref'
! Version conflict in shader 'def_shaders\def_aref_v'
! Version conflict in shader 'def_shaders\def_trans'
! Version conflict in shader 'def_shaders\def_trans_v'
! Version conflict in shader 'def_shaders\def_trans_v_tuchi'
! Version conflict in shader 'def_shaders\lod_old'
! Renderer doesn't support blender 'effects\shadow_world'
! Version conflict in shader 'effects\watertest-1'
count of .thm files=381
load time=850 ms
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
- r__tf_aniso 16
- r2_tf_mipbias -0.35
Starting engine...
Loading DLL: xrGameSpy.dll
! Invalid ogg-comment version, file: c:\program files (x86)\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\music\tt22_l.ogg
! Invalid ogg-comment version, file: c:\program files (x86)\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\music\tt22_r.ogg
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 16
- r2_tf_mipbias -0.35
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 32
*** RESET [0 ms]
* MEMORY USAGE: 81609 K
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 16
- r2_tf_mipbias -0.35
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 32
*** RESET [3379 ms]
"c:\program files (x86)\thq\s.t.a.l.k.e.r. - shadow of chernobyl\bin\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 81844 K
Ładowanie obiektów...
Loading objects...
Loading models...
FATAL ERROR
[error]Expression : I
[error]Function : CInifile::Load
[error]File : E:\stalker\patch_1_0004\xrCore\Xr_ini.cpp
[error]Line : 166
[error]Description : Can't find include file:
[error]Arguments : models\capture\exo_helmet_damage_aaz.ltx
stack trace:
* Detected CPU: GenuineIntel Pentium-II, F6/M5/S5, 2568.00 mhz, 30-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2
Initializing File System...
using fs-ltx fsgame.ltx
--found external arch mp_military_2.xdb0
FS: 40878 files cached, 7913Kb memory used.
Init FileSystem 5.884425 sec
'xrCore' build 3116, Aug 15 2007
Initializing Engine...
Executing config-script "user.ltx"...
[c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[4064784 K], reserved[50572 K], committed[78884 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[13151 K], process heap[664 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[5577 K], smem[0 K]
Executing config-script "c:\program files (x86)\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[144], prop=[Poprzednia
[c:\program files (x86)\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "c:\program files (x86)\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_default.ltx"...
! Unknown command: r__wallmark_ttl
! Unknown command: rs_skeleton_update
[c:\program files (x86)\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_default.ltx] successfully loaded.
Executing config-script "c:\program files (x86)\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...
[c:\program files (x86)\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
[c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default)
2. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65538 kb, 7609 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:8086]-[device:46]: Intel(R) HD Graphics
* GPU driver: 8.15.10.2622
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 1748 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 32
* DVB created: 1536K
* DIB created: 512K
count of .thm files=383
load time=651 ms
* distortion: used, dev(30),need(14)
* SSample: 800x600
* SSample: enabled
- r__tf_aniso 4
- r1_tf_mipbias 0.
Starting engine...
Loading DLL: xrGameSpy.dll
! Invalid ogg-comment version, file: c:\program files (x86)\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\music\tt21_l.ogg
! Invalid ogg-comment version, file: c:\program files (x86)\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\music\tt21_r.ogg
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 4
- r1_tf_mipbias 0.
* SSample: 800x600
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 32
*** RESET [358 ms]
"c:\program files (x86)\thq\s.t.a.l.k.e.r. - shadow of chernobyl\bin\xr_3da.exe" -noprefetch -nointro
* phase time: 0 ms
* phase cmem: 114359 K
Ładowanie obiektów...
* phase time: 44 ms
* phase cmem: 112019 K
Serwer: Rozpoczynanie...
* phase time: 67 ms
* phase cmem: 112249 K
Serwer: Wczytywanie symulatora Alife...
* phase time: 1 ms
* phase cmem: 112249 K
Wczytywanie zapisanej gry "kacper.sav"...
* Loading spawn registry...
* 7823 spawn points are successfully loaded
* Loading objects...
* 11076 objects are successfully loaded
* Game kacper is successfully loaded from file 'c:\users\public\documents\stalker-shoc\savedgames\kacper.sav' (3.373s)
* phase time: 3372 ms
* phase cmem: 182557 K
Serwer: Łączenie...
MaxPlayers = 32
* phase time: 52 ms
* phase cmem: 182557 K
Klient: Łączenie z localhost...
Player not found
* client : connection accepted - <>
* phase time: 19 ms
* phase cmem: 182581 K
Otwieranie strumienia...
* phase time: 154 ms
* phase cmem: 182581 K
Wczytywanie CFORM...
* phase time: 6802 ms
* phase cmem: 303378 K
Wczytywanie shaderów...
* phase time: 360 ms
* phase cmem: 304149 K
Wczytywanie danych geometrycznych...
* [Loading VB] 65516 verts, 2047 Kb
* [Loading VB] 65439 verts, 2044 Kb
* [Loading VB] 30725 verts, 960 Kb
* [Loading VB] 24981 verts, 780 Kb
* [Loading VB] 56377 verts, 1761 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048566 indices, 2047 Kb
* [Loading IB] 1027824 indices, 2007 Kb
* phase time: 252 ms
* phase cmem: 304390 K
Wczytywanie przestrzennej bazy danych...
* phase time: 20249 ms
* phase cmem: 316942 K
Wczytywanie detali...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 40687 v(20), 26352 p
* [DETAILS] Batch(61), VB(794K), IB(154K)
* phase time: 185 ms
* phase cmem: 316986 K
Wczytywanie stref i portali...
* Loading HOM: c:\program files (x86)\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\levels\aver\level.hom
* phase time: 233 ms
* phase cmem: 317983 K
Wczytywanie obiektów SI...
- Loading music tracks from 'l02_garbage_musics'...
* phase time: 609 ms
* phase cmem: 318018 K
Klient: Odradzanie...
- Game configuring : Started
- Game configuring : Finished
* phase time: 781 ms
* phase cmem: 320785 K
Wczytywanie tekstur...
* t-report - base: 675, 265674 K
* t-report - lmap: 2, 2048 K
* phase time: 14635 ms
* phase cmem: 320785 K
Klient: Synchronizacja...
* phase time: 58 ms
* phase cmem: 320785 K
* [win32]: free[3246808 K], reserved[102248 K], committed[845184 K]
* [ D3D ]: textures[267722 K]
* [x-ray]: crt heap[320785 K], process heap[6973 K], game lua[14482 K], engine lua[224 K], render[0 K]
* [x-ray]: economy: strings[6301 K], smem[0 K]
! Unknown command: >>06:41_idx:7->8,time:06:00->07:00_weather:grey,cycle_time:0
FATAL ERROR
[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\script_engine.cpp
[error]Line : 73
[error]Description : <no expression>
[error]Arguments : LUA error: ... of chernobyl\gamedata\scripts\dialog_manager.script:393: attempt to compare number with nil
FATAL ERROR
[error]Expression : vertex || show_restrictions(m_object)
[error]Function : CPatrolPathManager::select_point
[error]File : \patch_1_0004\xr_3da\xrGame\patrol_path_manager.cpp
[error]Line : 155
[error]Description : any vertex in patrol path [doctor_lager_digg_walk] in inaccessible for object [prip_old_digger]
stack trace:
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