[PROBLEM]Przedmieścia prypeci bugtrap po misji w Radarze

Regulamin forum
Przy zadawaniu pytania związanego z problemem dotyczącym gry, prosimy o podawanie treści całego loga błędu.
Lokalizacja logów:
X:\S.T.A.L.K.E.R. - Lost Alpha\appdata\logs

Logi tagujemy w [ CODE ][/ CODE ].

[PROBLEM]Przedmieścia prypeci bugtrap po misji w Radarze

Postprzez MetalowyStalker w 25 Lut 2015, 17:20

Kolejny powrót kolejne problemy... Mam bugtrapa przy wejściu do przedmieść prypeci po zadaniu w radarze od pustelnika (trzeba było wyłączyć emiter psioniczny w bunkrze) wracam do worowicza jak każe cel misji lecz nie mogę od strony bagna i radaru jest bugtrap, crash i dowidzenia, autosave się utworzył lecz nie działa, więc utknąłem :facepalm:

log srog

:

Kod: Zaznacz wszystko
* Detected CPU: Intel(R) Core(TM)2 CPU 6600 @ 2.40GHz [GenuineIntel], F6/M15/S6, 2399.00 mhz, 64-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3
* CPU threads: 2

Initializing File System...
using fs-ltx fsgame.ltx
FS: 53608 files cached, 7847Kb memory used.
Init FileSystem 1.696994 sec
Lost Alpha 'xrCore' build 5630, Jul  5 2014

EH: 00805548CA869E992625B2B99EC003D6

Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Executing config-script "user.ltx"...
[e:\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry
* [win32]: free[4053504 K], reserved[50500 K], committed[90236 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[16711 K], process heap[16711 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7381 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices DirectSound Software
SOUND: OpenAL: system  default SndDevice name is DirectSound Software
SOUND: OpenAL: All available devices:
1. DirectSound Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "e:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[e:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "e:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_default.ltx"...
! Unknown command:  ;please
! Unknown command:  ;aa
[e:\s.t.a.l.k.e.r. - lost alpha\gamedata\con] successfully loaded.
Executing config-script "e:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[e:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
[e:\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
SOUND: Selected device is DirectSound Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:A20]: NVIDIA GeForce GT 220
* GPU driver: 9.18.13.4052
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
*     Texture memory: 2307 M
*          DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'la_shaders\ufp_blend'
! Version conflict in shader 'particles\add'
! Version conflict in shader 'particles\alpha_add'
! Version conflict in shader 'particles\blend'
! Version conflict in shader 'particles\blend_hard'
! Version conflict in shader 'particles\dark'
! Version conflict in shader 'particles\set'
count of .thm files=1034
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 1280x1024
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle
compiling shader particle
compiling shader particle_distort
- r__tf_aniso 4
- r1_tf_mipbias 0.
compiling shader simple_color
compiling shader portal
compiling shader editor
Script debugger succesfully restarted.
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader effects_gradient_p
compiling shader ecb_fx_gradient
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
compiling shader yuv2rgb
* [win32]: free[3814796 K], reserved[71480 K], committed[307964 K]
* [ D3D ]: textures[16 K]
* [x-ray]: crt heap[117477 K], process heap[117477 K], game lua[3477 K], render[253 K]
* [x-ray]: economy: strings[6963 K], smem[0 K]
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 4
- r1_tf_mipbias 0.
* SSample: 1280x1024
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
* RM_Dump: textures  : 601
* RM_Dump: rtargets  : 3
* RM_Dump: vs        : 7
* RM_Dump: ps        : 11
* RM_Dump: dcl       : 6
* RM_Dump: states    : 23
* RM_Dump: tex_list  : 268
* RM_Dump: matrices  : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes  : 378
* RM_Dump: v_elements: 378
* RM_Dump: v_shaders : 385
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [0 ms]
* MEMORY USAGE: 123079 K
* End of synchronization A[1] R[1]
"e:\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 0 ms
* phase cmem: 125439 K
* phase time: 10 ms
* phase cmem: 120711 K
$ LA_DBG:[8993] Game_Start: Engine v1.3003(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
$ LA_DBG:[8993] level_weathers:initing level_weathers
$ LA_DBG:[8993] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 328 ms
* phase cmem: 125230 K
* phase time: 3 ms
* phase cmem: 125212 K
* Loading spawn registry...
* 23557 spawn points are successfully loaded
* Loading objects...
* 33288 objects are successfully loaded
* Loading Store...
$ LA_DBG:[8993] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[8993] load_storehouse: size=[18]/[3293]bytes : Build=[5529]
$ LA_DBG:[8993] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[8993] Game_Init: Ver=[1.3003] Build=[5529=>5529] MemUsage=[16704.934]kB
$ LA_DBG:[8993] GameTime=[08:35:41] Map(29)=[la10_radar], knowMaps=[20]
* Log file has been saved successfully!
* Game isis_quicksave is successfully loaded from file 'e:\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\isis_quicksave.sav' (4.015s)
* phase time: 4015 ms
* phase cmem: 186361 K
* phase time: 21 ms
* phase cmem: 186431 K
* client : connection accepted - <>
* phase time: 9 ms
* phase cmem: 186480 K
* phase time: 6 ms
* phase cmem: 186480 K
* phase time: 4925 ms
* phase cmem: 278619 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert
compiling shader vert
compiling shader add_point
compiling shader vert_point
compiling shader add_spot
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader vert_dt
compiling shader vert_dt
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader lmap_dt
compiling shader lmap_dt
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader simple
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader tree_w_dt
compiling shader tree_s
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader tree_w
compiling shader tree_s_dt
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader avg4
* phase time: 216 ms
* phase cmem: 282536 K
* [Loading VB] 65522 verts, 2047 Kb
* [Loading VB] 65524 verts, 2047 Kb
* [Loading VB] 65524 verts, 2047 Kb
* [Loading VB] 65511 verts, 2047 Kb
* [Loading VB] 12157 verts, 379 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 28797 verts, 899 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 49889 verts, 1559 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 265635 indices, 518 Kb
* phase time: 958 ms
* phase cmem: 282785 K
* phase time: 62 ms
* phase cmem: 286502 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 49898 v(20), 28670 p
* [DETAILS] Batch(61), VB(974K), IB(167K)
* phase time: 28 ms
* phase cmem: 286585 K
* Loading HOM: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la10_radar\level.hom
* phase time: 9 ms
* phase cmem: 286701 K
* phase time: 12 ms
* phase cmem: 286725 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 64 ms
* phase cmem: 318126 K
* t-report - base: 1102, 483205 K
* t-report - lmap: 26, 26627 K
* phase time: 2667 ms
* phase cmem: 336899 K
* phase time: 31 ms
* phase cmem: 336897 K
* [win32]: free[2913916 K], reserved[87724 K], committed[1192600 K]
* [ D3D ]: textures[520930 K]
* [x-ray]: crt heap[336897 K], process heap[336897 K], game lua[34707 K], render[266 K]
* [x-ray]: economy: strings[22245 K], smem[0 K]
compiling shader model_def_hq
compiling shader model_def_hq_2
compiling shader model_def_lq
compiling shader model_def_lq_2
compiling shader model_def_point_2
compiling shader model_def_spot_2
compiling shader model_shadow
compiling shader model_def_shadow_2
* Log file has been saved successfully!
$ LA_DBG:[22479] level_weathers:presets level_weathers
$ LA_DBG:[22479] level_weathers:r1 active
$ LA_DBG:[22479] level_weathers:WeatherManager:__init: r2_active = false : 08:37:15
$ LA_DBG:[22479] level_weathers:has sav
* Log file has been saved successfully!
compiling shader model_def_lqs_0
compiling shader model_def_point_0
compiling shader model_def_spot_0
compiling shader model_env_hq
compiling shader model_env_hq_0
compiling shader model_env_lq
compiling shader model_env_lq_0
compiling shader model_def_shadow_0
compiling shader model_def_hq_0
compiling shader model_def_lq_0
compiling shader model_distort_2
compiling shader base_lplanes
compiling shader model_def_lplanes_0
compiling shader model_def_hq_1
compiling shader model_def_lq_1
compiling shader model_def_point_1
compiling shader model_def_spot_1
compiling shader model_def_shadow_1
compiling shader model_env_hq_1
compiling shader model_env_lq_1
compiling shader model_distort_0
compiling shader model_def_lqs_1
compiling shader model_env_hq_2
compiling shader model_env_lq_2
! Space restrictor [radar_actor1_shelter] has no border!
!!ERROR VERIFY3(!border().empty(),space restrictor has no border) name='radar_actor1_shelter'
compiling shader particle_alphaonly
* MEMORY USAGE: 429003 K
* End of synchronization A[1] R[1]
$ LA_DBG:[155685] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[155685] Game_Save:BuildMod=[5529]:[08:52:48]:MemUsage=[27455.844]kB:TimeFactor=[7],Map=[29~>27]
$ LA_DBG:[155685] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[155685] treasure_manager:save: #treasure=[17],size=[139]
~ Used 4 NetPacket(s) total objects 5435 total stored 26852b
* Saving spawns...
* Saving objects...
* 33283 objects are successfully saved
* Writing Store...
$ LA_DBG:[155685] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[155685] save_storehouse: size=[18]/[3293]bytes : Build=[5529]
$ LA_DBG:[155685] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game ISIS_autosave.sav is successfully saved to file 'e:\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\isis_autosave.sav'
- Disconnect
- Destroying level
~ CClientSpawnManager is empty
* [ D3D ]: textures[410445 K]
"e:\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 23 ms
* phase cmem: 250518 K
$ LA_DBG:[156200] Game_Start: Engine v1.3003(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
$ LA_DBG:[156200] level_weathers:initing level_weathers
$ LA_DBG:[156200] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 424 ms
* phase cmem: 256170 K
* phase time: 24 ms
* phase cmem: 256147 K
* Loading spawn registry...
* 23557 spawn points are successfully loaded
* Loading objects...
* 33283 objects are successfully loaded
* Loading Store...
$ LA_DBG:[156200] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[156200] load_storehouse: size=[18]/[3293]bytes : Build=[5529]
$ LA_DBG:[156200] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[156200] Game_Init: Ver=[1.3003] Build=[5529=>5529] MemUsage=[16704.934]kB
$ LA_DBG:[156200] GameTime=[08:52:48] Map(27)=[la08_deadcity], MapSaved(29)=[la10_radar], knowMaps=[20]
* Log file has been saved successfully!
* Game isis_autosave is successfully loaded from file 'e:\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\isis_autosave.sav' (4.687s)
* phase time: 4686 ms
* phase cmem: 274486 K
* phase time: 58 ms
* phase cmem: 274502 K
* client : connection accepted - <>
* phase time: 41 ms
* phase cmem: 274550 K
* phase time: 35 ms
* phase cmem: 274550 K
* phase time: 7827 ms
* phase cmem: 390388 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert_dt
compiling shader vert_dt
compiling shader vert
compiling shader vert
compiling shader vert_point
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader base_lplanes
compiling shader lmap_dt
compiling shader lmap_dt
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader tree_s_dt
compiling shader tree_s
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader tree_w_dt
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader tree_w
compiling shader avg4
* phase time: 695 ms
* phase cmem: 391222 K
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 64854 verts, 2026 Kb
* [Loading VB] 17579 verts, 549 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65514 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 17898 verts, 559 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 29485 verts, 921 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 977256 indices, 1908 Kb
* phase time: 2459 ms
* phase cmem: 391643 K
* phase time: 211 ms
* phase cmem: 392132 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 56059 v(20), 34831 p
* [DETAILS] Batch(61), VB(1094K), IB(204K)
* phase time: 109 ms
* phase cmem: 392153 K
* Loading HOM: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la08_deadcity\level.hom
* phase time: 92 ms
* phase cmem: 392808 K
* phase time: 60 ms
* phase cmem: 392826 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 71 ms
* phase cmem: 424596 K
* t-report - base: 1414, 607788 K
* t-report - lmap: 30, 30723 K
* phase time: 4830 ms
* phase cmem: 440454 K
* phase time: 34 ms
* phase cmem: 440452 K
* [win32]: free[2563944 K], reserved[99240 K], committed[1531056 K]
* [ D3D ]: textures[645513 K]
* [x-ray]: crt heap[440452 K], process heap[440452 K], game lua[34589 K], render[1326 K]
* [x-ray]: economy: strings[51404 K], smem[6114 K]
* Log file has been saved successfully!
$ LA_DBG:[179693] level_weathers:presets level_weathers
$ LA_DBG:[179693] level_weathers:r1 active
$ LA_DBG:[179693] level_weathers:WeatherManager:__init: r2_active = false : 08:55:32
$ LA_DBG:[179693] level_weathers:has sav
* Log file has been saved successfully!
compiling shader model_distort4glass_0
* MEMORY USAGE: 483305 K
* End of synchronization A[1] R[1]
compiling shader model_def_lqs_2
! item [encyclopedy_mutant_zombie_general] not found!!
compiling shader yuv2rgb
* [win32]: free[2323232 K], reserved[107908 K], committed[1763100 K]
* [ D3D ]: textures[694528 K]
* [x-ray]: crt heap[537183 K], process heap[537183 K], game lua[34686 K], render[2024 K]
* [x-ray]: economy: strings[51309 K], smem[9096 K]
- Disconnect
- Destroying level
~ CClientSpawnManager is empty
* [ D3D ]: textures[428831 K]
"e:\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 50 ms
* phase cmem: 267113 K
$ LA_DBG:[287701] Game_Start: Engine v1.3003(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
$ LA_DBG:[287701] level_weathers:initing level_weathers
$ LA_DBG:[287701] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 477 ms
* phase cmem: 271349 K
* phase time: 30 ms
* phase cmem: 271305 K
* Loading spawn registry...
* 23557 spawn points are successfully loaded
* Loading objects...
* 33288 objects are successfully loaded
* Loading Store...
$ LA_DBG:[287701] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[287701] load_storehouse: size=[18]/[3293]bytes : Build=[5529]
$ LA_DBG:[287701] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[287701] Game_Init: Ver=[1.3003] Build=[5529=>5529] MemUsage=[16704.934]kB
$ LA_DBG:[287701] GameTime=[08:35:41] Map(29)=[la10_radar], knowMaps=[20]
* Log file has been saved successfully!
* Game isis_quicksave is successfully loaded from file 'e:\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\isis_quicksave.sav' (4.680s)
* phase time: 4679 ms
* phase cmem: 285483 K
* phase time: 51 ms
* phase cmem: 285485 K
* client : connection accepted - <>
* phase time: 48 ms
* phase cmem: 285534 K
* phase time: 37 ms
* phase cmem: 285534 K
* phase time: 6347 ms
* phase cmem: 377667 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert
compiling shader vert
compiling shader vert_point
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader vert_dt
compiling shader vert_dt
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader lmap_dt
compiling shader lmap_dt
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader tree_w_dt
compiling shader tree_s
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader tree_w
compiling shader tree_s_dt
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader avg4
* phase time: 402 ms
* phase cmem: 378583 K
* [Loading VB] 65522 verts, 2047 Kb
* [Loading VB] 65524 verts, 2047 Kb
* [Loading VB] 65524 verts, 2047 Kb
* [Loading VB] 65511 verts, 2047 Kb
* [Loading VB] 12157 verts, 379 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 28797 verts, 899 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 49889 verts, 1559 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 265635 indices, 518 Kb
* phase time: 1320 ms
* phase cmem: 378813 K
* phase time: 185 ms
* phase cmem: 378898 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 49898 v(20), 28670 p
* [DETAILS] Batch(61), VB(974K), IB(167K)
* phase time: 52 ms
* phase cmem: 378917 K
* Loading HOM: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la10_radar\level.hom
* phase time: 41 ms
* phase cmem: 379017 K
* phase time: 40 ms
* phase cmem: 379019 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 70 ms
* phase cmem: 410096 K
* t-report - base: 1277, 539130 K
* t-report - lmap: 26, 26627 K
* phase time: 1655 ms
* phase cmem: 419697 K
* phase time: 34 ms
* phase cmem: 419695 K
* [win32]: free[2643880 K], reserved[145512 K], committed[1404848 K]
* [ D3D ]: textures[572759 K]
* [x-ray]: crt heap[419695 K], process heap[419695 K], game lua[34584 K], render[2035 K]
* [x-ray]: economy: strings[62258 K], smem[9090 K]
* Log file has been saved successfully!
$ LA_DBG:[305325] level_weathers:presets level_weathers
$ LA_DBG:[305325] level_weathers:r1 active
$ LA_DBG:[305325] level_weathers:WeatherManager:__init: r2_active = false : 08:37:44
$ LA_DBG:[305325] level_weathers:has sav
* Log file has been saved successfully!
! Space restrictor [radar_actor1_shelter] has no border!
!!ERROR VERIFY3(!border().empty(),space restrictor has no border) name='radar_actor1_shelter'
* MEMORY USAGE: 444920 K
* End of synchronization A[1] R[1]
compiling shader yuv2rgb
* [win32]: free[2507664 K], reserved[137768 K], committed[1548808 K]
* [ D3D ]: textures[607721 K]
* [x-ray]: crt heap[507693 K], process heap[507693 K], game lua[33003 K], render[2020 K]
* [x-ray]: economy: strings[57779 K], smem[9094 K]
$ LA_DBG:[353790] Game_Start: Engine v1.3003(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
$ LA_DBG:[353790] level_weathers:initing level_weathers
$ LA_DBG:[353790] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 314 ms
* phase cmem: 509715 K
* phase time: 37 ms
* phase cmem: 509586 K
* Loading spawn registry...
* 23557 spawn points are successfully loaded
* Loading objects...
* 33288 objects are successfully loaded
* Loading Store...
$ LA_DBG:[353790] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[353790] load_storehouse: size=[18]/[3293]bytes : Build=[5529]
$ LA_DBG:[353790] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[353790] Game_Init: Ver=[1.3003] Build=[5529=>5529] MemUsage=[16704.934]kB
$ LA_DBG:[353790] GameTime=[08:35:41] Map(29)=[la10_radar], knowMaps=[20]
* Log file has been saved successfully!
* Game isis_quicksave is successfully loaded from file 'e:\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\isis_quicksave.sav' (4.690s)
* phase time: 4690 ms
* phase cmem: 520110 K
* phase time: 36 ms
* phase cmem: 520110 K
* phase time: 38 ms
* phase cmem: 520110 K
* [win32]: free[2552880 K], reserved[118992 K], committed[1522368 K]
* [ D3D ]: textures[573783 K]
* [x-ray]: crt heap[520110 K], process heap[520110 K], game lua[34335 K], render[2020 K]
* [x-ray]: economy: strings[68787 K], smem[9090 K]
* Log file has been saved successfully!
$ LA_DBG:[360515] level_weathers:presets level_weathers
$ LA_DBG:[360515] level_weathers:r1 active
$ LA_DBG:[360515] level_weathers:WeatherManager:__init: r2_active = false : 08:36:28
$ LA_DBG:[360515] level_weathers:has sav
* Log file has been saved successfully!
! Space restrictor [radar_actor1_shelter] has no border!
!!ERROR VERIFY3(!border().empty(),space restrictor has no border) name='radar_actor1_shelter'
* MEMORY USAGE: 518858 K
* End of synchronization A[1] R[1]
! ERROR: SV: can't find children [8541] of parent [367746472]
$ LA_DBG:[429885] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[429885] Game_Save:BuildMod=[5529]:[08:44:33]:MemUsage=[27454.840]kB:TimeFactor=[7],Map=[29~>27]
$ LA_DBG:[429885] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[429885] treasure_manager:save: #treasure=[17],size=[139]
~ Used 4 NetPacket(s) total objects 5092 total stored 26949b
* Saving spawns...
* Saving objects...
* 33285 objects are successfully saved
* Writing Store...
$ LA_DBG:[429885] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[429885] save_storehouse: size=[18]/[3293]bytes : Build=[5529]
$ LA_DBG:[429885] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game ISIS_autosave.sav is successfully saved to file 'e:\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\isis_autosave.sav'
- Disconnect
- Destroying level
~ CClientSpawnManager is empty
* [ D3D ]: textures[429304 K]
"e:\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 36 ms
* phase cmem: 267449 K
$ LA_DBG:[430417] Game_Start: Engine v1.3003(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
$ LA_DBG:[430417] level_weathers:initing level_weathers
$ LA_DBG:[430417] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 402 ms
* phase cmem: 273101 K
* phase time: 31 ms
* phase cmem: 273079 K
* Loading spawn registry...
* 23557 spawn points are successfully loaded
* Loading objects...
* 33285 objects are successfully loaded
* Loading Store...
$ LA_DBG:[430417] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[430417] load_storehouse: size=[18]/[3293]bytes : Build=[5529]
$ LA_DBG:[430417] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[430417] Game_Init: Ver=[1.3003] Build=[5529=>5529] MemUsage=[16705.086]kB
$ LA_DBG:[430417] GameTime=[08:44:33] Map(27)=[la08_deadcity], MapSaved(29)=[la10_radar], knowMaps=[20]
* Log file has been saved successfully!
* Game isis_autosave is successfully loaded from file 'e:\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\isis_autosave.sav' (4.742s)
* phase time: 4742 ms
* phase cmem: 291562 K
* phase time: 53 ms
* phase cmem: 291561 K
* client : connection accepted - <>
* phase time: 34 ms
* phase cmem: 291610 K
* phase time: 29 ms
* phase cmem: 291610 K
* phase time: 7740 ms
* phase cmem: 407448 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert_dt
compiling shader vert_dt
compiling shader vert
compiling shader vert
compiling shader vert_point
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader base_lplanes
compiling shader lmap_dt
compiling shader lmap_dt
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader tree_s_dt
compiling shader tree_s
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader tree_w_dt
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader tree_w
compiling shader avg4
* phase time: 885 ms
* phase cmem: 407896 K
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 64854 verts, 2026 Kb
* [Loading VB] 17579 verts, 549 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65514 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 17898 verts, 559 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 29485 verts, 921 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 977256 indices, 1908 Kb
* phase time: 1071 ms
* phase cmem: 408307 K
* phase time: 180 ms
* phase cmem: 408572 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 56059 v(20), 34831 p
* [DETAILS] Batch(61), VB(1094K), IB(204K)
* phase time: 66 ms
* phase cmem: 408593 K
* Loading HOM: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la08_deadcity\level.hom
* phase time: 73 ms
* phase cmem: 409245 K
* phase time: 27 ms
* phase cmem: 409245 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 77 ms
* phase cmem: 440983 K
* t-report - base: 1468, 620902 K
* t-report - lmap: 30, 30723 K
* phase time: 1234 ms
* phase cmem: 456044 K
* phase time: 37 ms
* phase cmem: 456042 K
* [win32]: free[2489832 K], reserved[119508 K], committed[1584900 K]
* [ D3D ]: textures[658628 K]
* [x-ray]: crt heap[456042 K], process heap[456042 K], game lua[34593 K], render[2147 K]
* [x-ray]: economy: strings[84423 K], smem[9090 K]
* Log file has been saved successfully!
$ LA_DBG:[449057] level_weathers:presets level_weathers
$ LA_DBG:[449057] level_weathers:r1 active
$ LA_DBG:[449057] level_weathers:WeatherManager:__init: r2_active = false : 08:46:44
$ LA_DBG:[449057] level_weathers:has sav
* Log file has been saved successfully!
! item [encyclopedy_mutant_fracture_general] not found!!
* MEMORY USAGE: 504175 K
* End of synchronization A[1] R[1]
compiling shader yuv2rgb
* [win32]: free[2375908 K], reserved[110944 K], committed[1707388 K]
* [ D3D ]: textures[693504 K]
* [x-ray]: crt heap[511077 K], process heap[511077 K], game lua[35526 K], render[2209 K]
* [x-ray]: economy: strings[74669 K], smem[9096 K]
$ LA_DBG:[467629] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[467629] Game_Save:BuildMod=[5529]:[08:48:54]:MemUsage=[27057.109]kB:TimeFactor=[7]
$ LA_DBG:[467629] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[467629] treasure_manager:save: #treasure=[17],size=[139]
~ Used 6 NetPacket(s) total objects 8119 total stored 45114b
* Saving spawns...
* Saving objects...
* 33283 objects are successfully saved
* Writing Store...
$ LA_DBG:[467629] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[467629] save_storehouse: size=[18]/[3296]bytes : Build=[5529]
$ LA_DBG:[467629] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game isis_quicksave.sav is successfully saved to file 'e:\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\isis_quicksave.sav'
compiling shader yuv2rgb
* [win32]: free[2358556 K], reserved[115304 K], committed[1720380 K]
* [ D3D ]: textures[694529 K]
* [x-ray]: crt heap[506036 K], process heap[506036 K], game lua[32997 K], render[2246 K]
* [x-ray]: economy: strings[78631 K], smem[9096 K]
$ LA_DBG:[512812] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[512812] Game_Save:BuildMod=[5529]:[08:54:10]:MemUsage=[27485.742]kB:TimeFactor=[7]
$ LA_DBG:[512812] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[512812] treasure_manager:save: #treasure=[17],size=[139]
~ Used 6 NetPacket(s) total objects 8068 total stored 45954b
* Saving spawns...
* Saving objects...
* 33284 objects are successfully saved
* Writing Store...
$ LA_DBG:[512812] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[512812] save_storehouse: size=[18]/[3296]bytes : Build=[5529]
$ LA_DBG:[512812] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game isis_quicksave.sav is successfully saved to file 'e:\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\isis_quicksave.sav'
$ LA_DBG:[548531] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[548531] Game_Save:BuildMod=[5529]:[08:58:20]:MemUsage=[27474.418]kB:TimeFactor=[7],Map=[27~>28]
$ LA_DBG:[548531] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[548531] treasure_manager:save: #treasure=[17],size=[139]
~ Used 6 NetPacket(s) total objects 8108 total stored 45430b
* Saving spawns...
* Saving objects...
* 33284 objects are successfully saved
* Writing Store...
$ LA_DBG:[548531] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[548531] save_storehouse: size=[18]/[3291]bytes : Build=[5529]
$ LA_DBG:[548531] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game ISIS_autosave.sav is successfully saved to file 'e:\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\isis_autosave.sav'
- Disconnect
- Destroying level
~ CClientSpawnManager is empty
* [ D3D ]: textures[424696 K]
"e:\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 32 ms
* phase cmem: 267023 K
$ LA_DBG:[549075] Game_Start: Engine v1.3003(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
$ LA_DBG:[549075] level_weathers:initing level_weathers
$ LA_DBG:[549075] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 512 ms
* phase cmem: 272676 K
* phase time: 29 ms
* phase cmem: 272653 K
* Loading spawn registry...
* 23557 spawn points are successfully loaded
* Loading objects...
* 33284 objects are successfully loaded
* Loading Store...
$ LA_DBG:[549075] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[549075] load_storehouse: size=[18]/[3291]bytes : Build=[5529]
$ LA_DBG:[549075] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[549075] Game_Init: Ver=[1.3003] Build=[5529=>5529] MemUsage=[16704.688]kB
$ LA_DBG:[549075] GameTime=[08:58:20] Map(28)=[la09_swamp], MapSaved(27)=[la08_deadcity], knowMaps=[20]
* Log file has been saved successfully!
* Game isis_autosave is successfully loaded from file 'e:\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\isis_autosave.sav' (4.938s)
* phase time: 4937 ms
* phase cmem: 287269 K
* phase time: 50 ms
* phase cmem: 287269 K
* client : connection accepted - <>
* phase time: 36 ms
* phase cmem: 287318 K
* phase time: 39 ms
* phase cmem: 287318 K
* phase time: 4583 ms
* phase cmem: 355211 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert_dt
compiling shader vert_dt
compiling shader vert
compiling shader vert
compiling shader vert_point
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader lmap_dt
compiling shader lmap_dt
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader tree_w
compiling shader tree_s
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader tree_w_dt
compiling shader tree_s_dt
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader avg4
* phase time: 455 ms
* phase cmem: 356303 K
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65521 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 27388 verts, 855 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65517 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65507 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 60110 verts, 1878 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 35582 verts, 1111 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 282912 indices, 552 Kb
* phase time: 1348 ms
* phase cmem: 356553 K
* phase time: 222 ms
* phase cmem: 357693 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 45201 v(20), 26291 p
* [DETAILS] Batch(61), VB(882K), IB(154K)
* phase time: 87 ms
* phase cmem: 357712 K
* Loading HOM: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la09_swamp\level.hom
* phase time: 39 ms
* phase cmem: 357748 K
* phase time: 127 ms
* phase cmem: 357770 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 67 ms
* phase cmem: 383331 K
* t-report - base: 1164, 540888 K
* t-report - lmap: 94, 96267 K
* phase time: 3698 ms
* phase cmem: 392251 K
* phase time: 35 ms
* phase cmem: 392249 K
* [win32]: free[2580664 K], reserved[153508 K], committed[1460068 K]
* [ D3D ]: textures[644158 K]
* [x-ray]: crt heap[392249 K], process heap[392249 K], game lua[34554 K], render[2319 K]
* [x-ray]: economy: strings[95318 K], smem[9090 K]
* Log file has been saved successfully!
$ LA_DBG:[567514] level_weathers:presets level_weathers
$ LA_DBG:[567514] level_weathers:r1 active
$ LA_DBG:[567514] level_weathers:WeatherManager:__init: r2_active = false : 09:00:29
$ LA_DBG:[567514] level_weathers:has sav
* Log file has been saved successfully!
* MEMORY USAGE: 420536 K
* End of synchronization A[1] R[1]
compiling shader yuv2rgb
* [win32]: free[2477716 K], reserved[144300 K], committed[1572224 K]
* [ D3D ]: textures[657343 K]
* [x-ray]: crt heap[450824 K], process heap[450824 K], game lua[34491 K], render[2681 K]
* [x-ray]: economy: strings[84389 K], smem[9397 K]
$ LA_DBG:[572714] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[572714] Game_Save:BuildMod=[5529]:[09:01:06]:MemUsage=[27419.148]kB:TimeFactor=[7]
$ LA_DBG:[572714] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[572714] treasure_manager:save: #treasure=[17],size=[139]
~ Used 4 NetPacket(s) total objects 3890 total stored 29005b
* Saving spawns...
* Saving objects...
* 33284 objects are successfully saved
* Writing Store...
$ LA_DBG:[572714] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[572714] save_storehouse: size=[18]/[3287]bytes : Build=[5529]
$ LA_DBG:[572714] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game isis_quicksave.sav is successfully saved to file 'e:\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\isis_quicksave.sav'
compiling shader yuv2rgb
* [win32]: free[2449464 K], reserved[142912 K], committed[1601864 K]
* [ D3D ]: textures[681030 K]
* [x-ray]: crt heap[455230 K], process heap[455230 K], game lua[33734 K], render[2724 K]
* [x-ray]: economy: strings[90903 K], smem[9400 K]
$ LA_DBG:[608107] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[608107] Game_Save:BuildMod=[5529]:[09:05:13]:MemUsage=[27433.648]kB:TimeFactor=[7]
$ LA_DBG:[608107] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[608107] treasure_manager:save: #treasure=[17],size=[139]
~ Used 4 NetPacket(s) total objects 3887 total stored 29106b
* Saving spawns...
* Saving objects...
* 33285 objects are successfully saved
* Writing Store...
$ LA_DBG:[608107] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[608107] save_storehouse: size=[18]/[3034]bytes : Build=[5529]
$ LA_DBG:[608107] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game isis_quicksave.sav is successfully saved to file 'e:\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\isis_quicksave.sav'
$ LA_DBG:[621810] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[621810] Game_Save:BuildMod=[5529]:[09:06:49]:MemUsage=[27430.031]kB:TimeFactor=[7],Map=[28~>42]
$ LA_DBG:[621810] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[621810] treasure_manager:save: #treasure=[17],size=[139]
~ Used 4 NetPacket(s) total objects 3878 total stored 29156b
* Saving spawns...
* Saving objects...
* 33285 objects are successfully saved
* Writing Store...
$ LA_DBG:[621810] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[621810] save_storehouse: size=[18]/[3038]bytes : Build=[5529]
$ LA_DBG:[621810] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game ISIS_autosave.sav is successfully saved to file 'e:\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\isis_autosave.sav'
- Disconnect
- Destroying level
~ CClientSpawnManager is empty
* [ D3D ]: textures[425838 K]
"e:\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 24 ms
* phase cmem: 268604 K
$ LA_DBG:[622385] Game_Start: Engine v1.3003(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
$ LA_DBG:[622385] level_weathers:initing level_weathers
$ LA_DBG:[622385] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 462 ms
* phase cmem: 274256 K
* phase time: 33 ms
* phase cmem: 274233 K
* Loading spawn registry...
* 23557 spawn points are successfully loaded
* Loading objects...
* 33285 objects are successfully loaded
* Loading Store...
$ LA_DBG:[622385] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[622385] load_storehouse: size=[18]/[3038]bytes : Build=[5529]
$ LA_DBG:[622385] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[622385] Game_Init: Ver=[1.3003] Build=[5529=>5529] MemUsage=[16706.660]kB
$ LA_DBG:[622385] GameTime=[09:06:49] Map(42)=[la17_outskirts], MapSaved(28)=[la09_swamp], knowMaps=[20]
* Log file has been saved successfully!
* Game isis_autosave is successfully loaded from file 'e:\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\isis_autosave.sav' (5.012s)
* phase time: 5010 ms
* phase cmem: 289886 K
* phase time: 51 ms
* phase cmem: 289888 K
* client : connection accepted - <>
* phase time: 46 ms
* phase cmem: 289936 K
* phase time: 41 ms
* phase cmem: 289936 K
* phase time: 7934 ms
* phase cmem: 398753 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert_dt
compiling shader vert_dt
compiling shader vert
compiling shader vert
compiling shader vert_point
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader base_lplanes
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader lmap_dt
compiling shader lmap_dt
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader tree_w_dt
compiling shader tree_s
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader tree_w
compiling shader tree_s_dt
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader avg4
* phase time: 1209 ms
* phase cmem: 399912 K
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65442 verts, 2045 Kb
* [Loading VB] 62529 verts, 1954 Kb
* [Loading VB] 32969 verts, 1030 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65518 verts, 2047 Kb
* [Loading VB] 65492 verts, 2046 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 63549 verts, 1985 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 25451 verts, 795 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 312930 indices, 611 Kb
* phase time: 2339 ms
* phase cmem: 400189 K
* phase time: 238 ms
* phase cmem: 400616 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 61793 v(20), 39345 p
* [DETAILS] Batch(61), VB(1206K), IB(230K)
* phase time: 138 ms
* phase cmem: 400637 K
* Loading HOM: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la17_outskirts\level.hom
* phase time: 37 ms
* phase cmem: 400662 K
* phase time: 67 ms
* phase cmem: 400671 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 85 ms
* phase cmem: 440763 K
* t-report - base: 1598, 613457 K
* t-report - lmap: 49, 49840 K
* phase time: 4056 ms
* phase cmem: 458007 K
* phase time: 41 ms
* phase cmem: 458006 K
* [win32]: free[2484728 K], reserved[114284 K], committed[1595228 K]
* [ D3D ]: textures[670300 K]
* [x-ray]: crt heap[458006 K], process heap[458006 K], game lua[34568 K], render[2767 K]
* [x-ray]: economy: strings[105324 K], smem[9395 K]
* Log file has been saved successfully!
$ LA_DBG:[646204] level_weathers:presets level_weathers
$ LA_DBG:[646204] level_weathers:r1 active
$ LA_DBG:[646204] level_weathers:WeatherManager:__init: r2_active = false : 09:09:36
$ LA_DBG:[646204] level_weathers:has sav
* Log file has been saved successfully!
[b]$ LA_DBG:[646204] xr_logic:pstor_load_all:Obj=[vehicle_lada_cabrio55043],Cnt=[80019480]>32:<Warning!>
$ LA_DBG:[646204] xr_logic:pstor_load_all:Obj=[vehicle_lada_cabrio55043/55043],Type(4/32)=[197]<~?:Var(ą)=[nil]:<Error!>
$ LA_DBG:[646204] xr_logic:pstor_load_all:Obj=[vehicle_lada_cabrio55043/55043],Type(6/32)=[176]<~?:Var(mbl#8)=[nil]:<Error!>
$ LA_DBG:[646204] xr_logic:pstor_load_all:Obj=[vehicle_lada_cabrio55043/55043],Type(8/32)=[91]<~?:Var( )=[nil]:<Error!>
$ LA_DBG:[646204] xr_logic:pstor_load_all:Obj=[vehicle_lada_cabrio55043/55043],Type(15/32)=[24]<~?:Var(§")=[nil]:<Error!>
$ LA_DBG:[646204] xr_logic:pstor_load_all:Obj=[vehicle_lada_cabrio55043/55043],Type(16/32)=[197]<~?:Var()=[4.6314563518176e-036]:<Error!>
$ LA_DBG:[646204] xr_logic:pstor_load_all:Obj=[vehicle_lada_cabrio55043/55043],Type(18/32)=[24]<~?:Var( wY)=[nil]:<Error!>
$ LA_DBG:[646204] xr_logic:pstor_load_all:Obj=[vehicle_lada_cabrio55043/55043],Type(19/32)=[91]<~?:Var()=[nil]:<Error!>
$ LA_DBG:[646204] ABORT ~~> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[646204] [error]ABORT CALLED:
$ LA_DBG:[646204] [error]From: gamedata\scripts\_g.script in function 'set_save_marker' (1003)
$ LA_DBG:[646204] [error]Line: 1024
$ LA_DBG:[646204] [error]Description: set_save_marker:[xr_logic:vehicle_lada_cabrio55043]:LOAD:Size=[337]<x>[22734]:build=[5529]
$ LA_DBG:[646204] ABORT:
stack traceback:
   ...t.a.l.k.e.r. - lost alpha\gamedata\scripts\_g.script:1024: in function 'set_save_marker'
   ...k.e.r. - lost alpha\gamedata\scripts\xr_logic.script:1216: in function 'load_obj'
   ...k.e.r. - lost alpha\gamedata\scripts\bind_car.script:318: in function <...k.e.r. - lost alpha\gamedata\scripts\bind_car.script:314>
$ LA_DBG:[646204] ABORT ~~< ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[646204] ABORT ~~x ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[646204] ABORT ~~> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[646204] [error]ABORT CALLED:
$ LA_DBG:[646204] [error]From: gamedata\scripts\_g.script in function 'set_save_marker' (1003)
$ LA_DBG:[646204] [error]Line: 1024
$ LA_DBG:[646204] [error]Description: set_save_marker:[bind_car:vehicle_lada_cabrio55043]:LOAD:Size=[339]<x>[14779]:build=[5529]
$ LA_DBG:[646204] ABORT:
stack traceback:
   ...t.a.l.k.e.r. - lost alpha\gamedata\scripts\_g.script:1024: in function 'set_save_marker'
   ...k.e.r. - lost alpha\gamedata\scripts\bind_car.script:319: in function <...k.e.r. - lost alpha\gamedata\scripts\bind_car.script:314>
$ LA_DBG:[646204] ABORT ~~< ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[646204] ABORT ~~x ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Disconnect
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
! Error: No object to reject/sell [427]
- Destroying level
~ CClientSpawnManager is empty
* [ D3D ]: textures[416497 K]
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
Input:  1
Config-file [e:\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] saved successfully
Destroying Direct3D...
* RM_Dump: textures  : 1
*        :   1: ui\ui_pda_over_list
* RM_Dump: rtargets  : 0
* RM_Dump: vs        : 1
*        :   1: null
* RM_Dump: ps        : 1
*        :   1: null
* RM_Dump: dcl       : 0
* RM_Dump: states    : 1
* RM_Dump: tex_list  : 1
* RM_Dump: matrices  : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes  : 1
* RM_Dump: v_elements: 1
* RM_Dump: v_shaders : 1
refCount:pBaseZB 1
refCount:pBaseRT 1
DeviceREF: 3[/b]


Za pomoc flaszka, kochany xray. :wódka:
Image

O ciemności, jeśli tylko w Twych ramionach spocząć mógłbym
Na chwilę i z doczesnymi oczami
Ujrzeć Twój gasnący uśmiech
Awatar użytkownika
MetalowyStalker
Stalker

Posty: 188
Dołączenie: 27 Mar 2013, 10:27
Ostatnio był: 18 Cze 2017, 21:16
Frakcja: Samotnicy
Ulubiona broń: Obokan
Kozaki: 12

Reklamy Google

Re: [PROBLEM]Przedmieścia prypeci bugtrap po misji w Radarze

Postprzez MetalowyStalker w 26 Lut 2015, 17:04

bump

Uwagi moderatora:

Nie bump, tylko "podbij temat". - Wheeljack
Image

O ciemności, jeśli tylko w Twych ramionach spocząć mógłbym
Na chwilę i z doczesnymi oczami
Ujrzeć Twój gasnący uśmiech
Awatar użytkownika
MetalowyStalker
Stalker

Posty: 188
Dołączenie: 27 Mar 2013, 10:27
Ostatnio był: 18 Cze 2017, 21:16
Frakcja: Samotnicy
Ulubiona broń: Obokan
Kozaki: 12


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