Wywala do pulpitu przy sejfie w lokacji radar

Regulamin forum
Przy zadawaniu pytania związanego z problemem dotyczącym gry, prosimy o podawanie treści całego loga błędu.
Lokalizacja logów:
X:\S.T.A.L.K.E.R. - Lost Alpha\appdata\logs

Logi tagujemy w [ CODE ][/ CODE ].

Wywala do pulpitu przy sejfie w lokacji radar

Postprzez lucas7911 w 05 Cze 2014, 05:38

Witam, taki oto problem, po wpisaniu hasła 218 za każdym razem wywala do pulpitu, próbowałem wrzucić do plików gry skrypt który był proponowany gdzieś w innym temacie.
Gra+patch 1.013 i brak spolszczenia.
lucas7911
Kot

Posty: 28
Dołączenie: 03 Paź 2012, 19:01
Ostatnio był: 28 Mar 2026, 16:37
Frakcja: Czyste Niebo
Ulubiona broń: IL 86
Kozaki: 0

Reklamy Google

Re: Wywala do pulpitu przy sejfie w lokacji radar

Postprzez macias13_84 w 05 Cze 2014, 09:13

Jak piszesz posta to nad oknem wiadomości mruga taka ramka na dodatek brązowa aby było łatwiej zauważyć

Regulamin forum
Przy zadawaniu pytania związanego z problemem dotyczącym gry, prosimy o podawanie treści całego loga błędu.
Lokalizacja logów:
X:\S.T.A.L.K.E.R. - Lost Alpha\appdata\logs


Tylko wstaw w znacznikach Code, żeby to jakoś sensownie wyglądało (masz nad oknem pisania wiadomości przyciski 5 z lewej)
Dell M6600 / Intel i7-2720QM-->i7-2960XM / 8GB 1333MHz-->HyperX 16GB 1600MHz RAM / SSD Plextor 128GB M5M +2x Seagate 750GB RAID 0 / AMD FirePro M8900 2GB(HD6970m)--> HD7970m 2GB od Clevo-->nVidia Quadro K5000m 4GB / 17"FHD AUO /
PC / Intel i7-4970k@4,5GHz / HyperX 16GB 2400MHz RAM / SSD 128GB m2 +2x WD 2TB RAID 0 / GTX1070 / LG 29UC97
Awatar użytkownika
macias13_84
Stalker

Posty: 123
Dołączenie: 17 Gru 2013, 00:12
Ostatnio był: 22 Maj 2025, 08:38
Miejscowość: Opole
Kozaki: 18

Re: Wywala do pulpitu przy sejfie w lokacji radar

Postprzez lucas7911 w 05 Cze 2014, 15:21

Poniżej Log z błędu

Kod: Zaznacz wszystko
* Detected CPU: Intel(R) Core(TM) i3-3110M CPU @ 2.40GHz [GenuineIntel], F6/M10/S9, 2396.00 mhz, 29-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2
* CPU threads: 4

Initializing File System...
using fs-ltx fsgame.ltx
FS: 53329 files cached, 8936Kb memory used.
Init FileSystem 1.804882 sec
Lost Alpha 'xrCore' build 5565, May  1 2014

EH: E52F6BF982292D12899856B86928CEA3

Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Executing config-script "user.ltx"...
[c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry
* [win32]: free[4065064 K], reserved[30100 K], committed[99076 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[18205 K], process heap[18205 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7367 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system  default SndDevice name is Generic Hardware
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1  eax[2] efx[no] xram[no]
2. Generic Software, Spec Version 1.1  eax[2] efx[no] xram[no]
Executing config-script "c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_default.ltx"...
! Unknown command:  ;please
! Unknown command:  ;aa
[c:\program files (x86)\s.t.a.l.k.e.r. - los] successfully loaded.
Executing config-script "c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
[c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: present
* sound: EAX 2.0 deferred: present
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:FD9]: NVIDIA GeForce GT 645M
* GPU driver: 9.18.13.3523
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
*     Texture memory: 3949 M
*          DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'def_shaders\def_aref'
! Version conflict in shader 'def_shaders\def_aref_v'
! Version conflict in shader 'def_shaders\def_trans'
! Version conflict in shader 'def_shaders\def_trans_v'
! Version conflict in shader 'def_shaders\def_trans_v_tuchi'
! Version conflict in shader 'def_shaders\def_vertex'
! Version conflict in shader 'def_shaders\lod_old'
! Version conflict in shader 'default'
! Version conflict in shader 'effects\lightplanes'
! Renderer doesn't support blender 'effects\shadow_world'
! Version conflict in shader 'effects\watertest-1'
! Version conflict in shader 'la_shaders\ufp_blend'
! Version conflict in shader 'particles\add'
! Version conflict in shader 'particles\alpha_add'
! Version conflict in shader 'particles\blend'
! Version conflict in shader 'particles\blend_hard'
! Version conflict in shader 'particles\dark'
! Version conflict in shader 'particles\set'
! Version conflict in shader 'selflight'
count of .thm files=1034
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
compiling shader dumb
compiling shader dumb
compiling shader accum_mask
compiling shader accum_sun_mask
compiling shader copy_p
compiling shader accum_volume
compiling shader copy
compiling shader accum_sun_near
compiling shader accum_sun
compiling shader accum_sun_cascade
compiling shader accum_sun_cascade_far
compiling shader accum_volumetric_sun
compiling shader accum_volumetric_sun_cascade
compiling shader accum_omni_unshadowed
compiling shader accum_omni_normal
compiling shader accum_omni_transluent
compiling shader accum_spot_unshadowed
compiling shader accum_spot_normal
compiling shader accum_spot_fullsize
compiling shader accum_volumetric
compiling shader accum_volumetric
compiling shader accum_indirect
compiling shader bloom_build
compiling shader bloom_filter
compiling shader bloom_filter_f
compiling shader ssao_calc
compiling shader combine_1
compiling shader depth_downs
compiling shader bloom_luminance_1
compiling shader bloom_luminance_2
compiling shader bloom_luminance_3
compiling shader combine_1
compiling shader combine_2_AA
compiling shader combine_2_NAA
compiling shader combine_2_AA_D
compiling shader combine_2_NAA_D
compiling shader combine_volumetric
compiling shader postprocess
compiling shader postprocess_CM
compiling shader distort
compiling shader particle
compiling shader particle
compiling shader particle_s-blend
compiling shader particle-clip
compiling shader particle_s-add
compiling shader particle_s-aadd
compiling shader particle_distort
compiling shader deffer_particle
compiling shader deffer_particle
- r__tf_aniso 4
- r2_tf_mipbias 0.
compiling shader portal
compiling shader portal
compiling shader simple_color
compiling shader editor
Script debugger succesfully restarted.
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader effects_gradient_p
compiling shader ecb_fx_generic
compiling shader stub_default
compiling shader effects_sun
compiling shader effects_flare_p
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
compiling shader yuv2rgb
* [win32]: free[3790084 K], reserved[61804 K], committed[342352 K]
* [ D3D ]: textures[16 K]
* [x-ray]: crt heap[126458 K], process heap[126458 K], game lua[3469 K], render[203 K]
* [x-ray]: economy: strings[6953 K], smem[0 K]
"c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 0 ms
* phase cmem: 141634 K
* phase time: 82 ms
* phase cmem: 135853 K
$ LA_DBG:[17440] Game_Start: Engine v1.3001(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
* Log file has been saved successfully!
* phase time: 258 ms
* phase cmem: 138723 K
* phase time: 3 ms
* phase cmem: 138723 K
* Loading spawn registry...
* 23329 spawn points are successfully loaded
* Loading objects...
* 32972 objects are successfully loaded
* Loading Store...
$ LA_DBG:[17440] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[17440] load_storehouse: size=[14]/[2695]bytes : Build=[5529]
$ LA_DBG:[17440] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[17440] Game_Init: Ver=[1.3001] Build=[5529=>5529] MemUsage=[16621.637]kB
$ LA_DBG:[17440] GameTime=[23:31:47] Map(29)=[la10_radar], knowMaps=[19]
* Log file has been saved successfully!
* Game Łukasz_quicksave is successfully loaded from file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\Łukasz_quicksave.sav' (3.396s)
* phase time: 3395 ms
* phase cmem: 200488 K
* phase time: 77 ms
* phase cmem: 200605 K
* client : connection accepted - <>
* phase time: 23 ms
* phase cmem: 200653 K
* phase time: 12 ms
* phase cmem: 200653 K
* phase time: 4490 ms
* phase cmem: 292812 K
compiling shader effects_glow_p
compiling shader deffer_base_aref_bump_d-hq
compiling shader deffer_base_bump_d-hq
compiling shader deffer_base_aref_bump
compiling shader deffer_base_bump
compiling shader shadow_direct_base_aref
compiling shader shadow_direct_base_aref
compiling shader deffer_base_aref_flat_d
compiling shader deffer_base_flat_d
compiling shader deffer_base_aref_flat
compiling shader deffer_base_flat
compiling shader vert
compiling shader vert
compiling shader deffer_base_flat_d
compiling shader deffer_base_flat
compiling shader shadow_direct_base
compiling shader deffer_base_bump_d-hq
compiling shader deffer_base_bump
compiling shader deffer_base_steep_d-hq
compiling shader simple
compiling shader wmark
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_flat
compiling shader deffer_base_lmh_flat
compiling shader lmapE
compiling shader lmapE
compiling shader deffer_base_lmh_steep_d-hq
compiling shader deffer_base_lmh_aref_bump_d-hq
compiling shader deffer_base_lmh_aref_bump
compiling shader deffer_base_lmh_bump-hq
compiling shader deffer_base_lmh_bump-hq
compiling shader deffer_base_bump-hq
compiling shader deffer_base_bump-hq
compiling shader accum_emissive
compiling shader simple
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat
compiling shader deffer_tree_bump_d-hq
compiling shader deffer_tree_bump
compiling shader shadow_direct_base
compiling shader shadow_direct_tree
compiling shader deffer_tree_flat
compiling shader deffer_tree_s_bump_d-hq
compiling shader deffer_tree_s_bump
compiling shader shadow_direct_tree_s
compiling shader deffer_tree_s_flat_d
compiling shader deffer_tree_s_flat
compiling shader deffer_tree_bump-hq
* phase time: 434 ms
* phase cmem: 296840 K
* [Loading VB] 65522 verts, 2047 Kb
* [Loading VB] 65524 verts, 2047 Kb
* [Loading VB] 65524 verts, 2047 Kb
* [Loading VB] 65511 verts, 2047 Kb
* [Loading VB] 12157 verts, 379 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 28797 verts, 899 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 49889 verts, 1559 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 265635 indices, 518 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 65530 verts, 767 Kb
* [Loading VB] 12865 verts, 150 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 689922 indices, 1347 Kb
* phase time: 1017 ms
* phase cmem: 399548 K
* phase time: 65 ms
* phase cmem: 403705 K
compiling shader deffer_detail_w_flat
compiling shader deffer_detail_s_flat
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 49898 v(20), 28670 p
* [DETAILS] Batch(61), VB(974K), IB(167K)
* phase time: 41 ms
* phase cmem: 404934 K
* Loading HOM: c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la10_radar\level.hom
* phase time: 24 ms
* phase cmem: 405033 K
* phase time: 51 ms
* phase cmem: 405057 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 33 ms
* phase cmem: 422316 K
* t-report - base: 1662, 709049 K
* t-report - lmap: 15, 15361 K
* phase time: 11797 ms
* phase cmem: 1199444 K
* phase time: 68 ms
* phase cmem: 1199444 K
* [win32]: free[2639752 K], reserved[85480 K], committed[1469008 K]
* [ D3D ]: textures[735509 K]
* [x-ray]: crt heap[1199441 K], process heap[1199441 K], game lua[34429 K], render[229 K]
* [x-ray]: economy: strings[21840 K], smem[0 K]
compiling shader deffer_model_bump-hq_2
compiling shader deffer_model_bump_2
compiling shader shadow_direct_model_2
* Log file has been saved successfully!
$ LA_DBG:[39507] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
* Log file has been saved successfully!
compiling shader deffer_model_bump-hq_0
compiling shader deffer_model_bump_0
compiling shader shadow_direct_model_0
compiling shader deffer_model_flat_0
compiling shader accum_emissivel
compiling shader deffer_model_flat_2
compiling shader deffer_model_bump-hq_1
compiling shader deffer_model_bump_1
compiling shader shadow_direct_model_1
compiling shader base_lplanes
compiling shader model_def_lplanes_0
compiling shader model_distort_0
compiling shader shadow_direct_model_aref_0
compiling shader model_env_lq
compiling shader model_env_lq_0
compiling shader model_env_lq_1
compiling shader deffer_model_bump_d-hq_1
compiling shader deffer_model_flat_d_1
compiling shader deffer_model_flat_1
compiling shader deffer_model_bump_d-hq_0
compiling shader model_def_lq
compiling shader model_def_lq_1
compiling shader model_def_lq_0
compiling shader deffer_model_flat_d_2
! Space restrictor [radar_actor1_shelter] has no border!
!!ERROR VERIFY3(!border().empty(),space restrictor has no border) name='radar_actor1_shelter'
compiling shader model_def_lq_2
* MEMORY USAGE: 1332536 K
* End of synchronization A[1] R[1]
 
FATAL ERROR
 
[error]Expression    : fatal error
[error]Function      : CInifile::r_string
[error]File          : Xr_ini.cpp
[error]Line          : 510
[error]Description   : <no expression>
[error]Arguments     : Can't find variable description in [kolbasa_a]
 

stack trace:

0023:7196461F xrCore.dll, xrDebug::fatal()
0023:70BBB1CC xrGame.dll, CDialogHolder::IgnorePause()
0023:77321A94 ntdll.dll, RtlAllocateHeap()
0023:77321E40 ntdll.dll, RtlAllocateHeap()
0023:70EFBCF6 xrGame.dll, CDialogHolder::operator=()
0023:7139423F xrLua.dll, luaopen_math()
0023:7178A72D MSVCR120.dll, _ValidateRead()
lucas7911
Kot

Posty: 28
Dołączenie: 03 Paź 2012, 19:01
Ostatnio był: 28 Mar 2026, 16:37
Frakcja: Czyste Niebo
Ulubiona broń: IL 86
Kozaki: 0

Re: Wywala do pulpitu przy sejfie w lokacji radar

Postprzez lucas7911 w 05 Cze 2014, 22:52

Już sobie poradziłem, ze względu na to że w logu błędu było zawarte słowo "kolbasa" pozbyłem się jej z ekwipunku a potem po ustawieniu na pokrętle 2 i 1 to po kolei zmieniałem trzecią liczbę od 1 do 8 za każdym razem wciskając open, i przy 8 zaskoczyło i pokazało zawartość sejfu
lucas7911
Kot

Posty: 28
Dołączenie: 03 Paź 2012, 19:01
Ostatnio był: 28 Mar 2026, 16:37
Frakcja: Czyste Niebo
Ulubiona broń: IL 86
Kozaki: 0


Powróć do Pytania i odpowiedzi

Kto jest na forum

Użytkownicy przeglądający to forum: Brak zarejestrowanych użytkowników oraz 5 gości