Nie wiem czy taka opcja była kiedyś poruszana, ale warto napisać. Naszła mnie myśl co do noża. A mianowicie, żeby dało przyczepiać go do broni w funkcji bagnetu. Oczywiście nie w wszystkich broniach. Tam gdzie jest to realne np. w AK, kar98k tudzież w rosyjskim mosinie nagancie, zamiennie z granatnikiem. U snajper była by to mała pomoc gdyż nie zawsze zdążymy wyciągnąć naszą 2-gą broń.
* Detected CPU: Intel(R) Pentium(R) D CPU 2.80GHz [GenuineIntel], F15/M4/S7, 2798.00 mhz, 102-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT
* CPU threads: 2
Initializing File System...
using fs-ltx fsgame.ltx
FS: 46638 files cached 29 archives, 8268Kb memory used.
Init FileSystem 3.982955 sec
'xrCore' build 3967, Dec 14 2009
EH: 3CAABCFCFF6F3A810019C6A72180F166
-----loading c:\games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\system.ltx
-----loading c:\games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\system.ltx
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
* D3D11: device creation failed with hr=0x887a0004
command line
Executing config-script "user.ltx"...
[f:\users\public\documents\s.t.a.l.k.e.r. - call of pripyat\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[2970736 K], reserved[77332 K], committed[97596 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[18094 K], process heap[4135 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[15536 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[0]=C:\Games\S.T.A.L.K.E.R. - Call of Pripyat\bin\
dir[1]=C:\Games\S.T.A.L.K.E.R. - Call of Pripyat\
dir[2]=C:\Games\S.T.A.L.K.E.R. - Call of Pripyat\bin\
dir[3]=F:\Windows\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList Generic Hardware
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "c:\games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\default_controls.ltx"...
[c:\games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
! Unknown command:
! Unknown command: ai_animation_stats
! Unknown command: ai_dbg_alife
! Unknown command: ai_dbg_anim
! Unknown command: ai_dbg_brain
! Unknown command: ai_dbg_cover
! Unknown command: ai_dbg_destroy
! Unknown command: ai_dbg_dialogs
! Unknown command: ai_dbg_frustum
! Unknown command: ai_dbg_funcs
! Unknown command: ai_dbg_goap
! Unknown command: ai_dbg_goap_object
! Unknown command: ai_dbg_goap_script
! Unknown command: ai_dbg_inactive_time
! Unknown command: ai_dbg_infoportion
! Unknown command: ai_dbg_lua
! Unknown command: ai_dbg_monster
! Unknown command: ai_dbg_motion
! Unknown command: ai_dbg_serialize
! Unknown command: ai_dbg_stalker
! Unknown command: ai_dbg_vision
! Unknown command: ai_debug
! Unknown command: ai_draw_game_graph
! Unknown command: ai_draw_game_graph_objects
! Unknown command: ai_draw_game_graph_real_pos
! Unknown command: ai_draw_game_graph_stalkers
! Unknown command: ai_draw_visibility_rays
! Unknown command: ai_ignore_actor
! Unknown command: ai_nil_object_access
! Unknown command: ai_obstacles_avoiding
! Unknown command: ai_obstacles_avoiding_static
! Unknown command: ai_smart_cover_animation_speed_factor
! Unknown command: ai_smart_factor
! Unknown command: ai_stats
! Unknown command: ai_use_smart_covers
! Unknown command: ai_use_smart_covers_animation_slots
! Unknown command: air_resistance_epsilon
! Unknown command: bemsg
! Unknown command: dbg_bones_snd_player
! Unknown command: dbg_destroy
! Unknown command: dbg_draw_actor_alive
! Unknown command: dbg_draw_actor_dead
! Unknown command: dbg_draw_actor_phys
! Unknown command: dbg_draw_animation_movement_controller
! Unknown command: dbg_draw_autopickupbox
! Unknown command: dbg_draw_bullet_hit
! Unknown command: dbg_draw_camera_collision
! Unknown command: dbg_draw_car_plots_all_trans
! Unknown command: dbg_draw_character_binds
! Unknown command: dbg_draw_character_bones
! Unknown command: dbg_draw_character_physics
! Unknown command: dbg_draw_character_physics_pones
! Unknown command: dbg_draw_climbable
! Unknown command: dbg_draw_customdetector
! Unknown command: dbg_draw_customzone
! Unknown command: dbg_draw_fb_crosshair
! Unknown command: dbg_draw_invitem
! Unknown command: dbg_draw_ph_car_dynamics
! Unknown command: dbg_draw_ph_car_plots
! Unknown command: dbg_draw_ph_cashed_tries_stats
! Unknown command: dbg_draw_ph_contacts
! Unknown command: dbg_draw_ph_death_boxes
! Unknown command: dbg_draw_ph_enabled_aabbs
! Unknown command: dbg_draw_ph_explosion_position
! Unknown command: dbg_draw_ph_explosions
! Unknown command: dbg_draw_ph_hit_anims
! Unknown command: dbg_draw_ph_hit_app_pos
! Unknown command: dbg_draw_ph_ik_blending
! Unknown command: dbg_draw_ph_ik_collision
! Unknown command: dbg_draw_ph_ik_goal
! Unknown command: dbg_draw_ph_ik_limits
! Unknown command: dbg_draw_ph_ik_predict
! Unknown command: dbg_draw_ph_ik_shift_object
! Unknown command: dbg_draw_ph_intersected_tries
! Unknown command: dbg_draw_ph_mass_centres
! Unknown command: dbg_draw_ph_negative_tries
! Unknown command: dbg_draw_ph_positive_tries
! Unknown command: dbg_draw_ph_ray_motions
! Unknown command: dbg_draw_ph_saved_tries
! Unknown command: dbg_draw_ph_statistics
! Unknown command: dbg_draw_ph_tri_point
! Unknown command: dbg_draw_ph_tri_test_aabb
! Unknown command: dbg_draw_ph_tri_trace
! Unknown command: dbg_draw_ph_tries_changes_sign
! Unknown command: dbg_draw_ph_zbuffer_disable
! Unknown command: dbg_draw_ragdoll_spawn
! Unknown command: dbg_draw_rp
! Unknown command: dbg_draw_skeleton
! Unknown command: dbg_draw_teamzone
! Unknown command: dbg_dump_physics_step
! Unknown command: dbg_imotion_collide_debug
! Unknown command: dbg_imotion_draw_skeleton
! Unknown command: dbg_imotion_draw_velocity
! Unknown command: dbg_imotion_draw_velocity_scale
! Unknown command: dbg_ph_actor_restriction
! Unknown command: dbg_ph_ai_always_phmove
! Unknown command: dbg_ph_ai_never_phmove
! Unknown command: dbg_ph_character_control
! Unknown command: dbg_ph_ik
! Unknown command: dbg_ph_ik_limits
! Unknown command: dbg_ph_ik_off
! Unknown command: dbg_ph_ladder
! Unknown command: dbg_ph_obj_collision_damage
! Unknown command: dbg_ph_vel_collid_damage_to_display
! Unknown command: dbg_show_ani_info
! Unknown command: dbg_text_height_scale
! Unknown command: dbg_track_obj
! Unknown command: dbg_track_obj_blends_ammount
! Unknown command: dbg_track_obj_blends_bp_0
! Unknown command: dbg_track_obj_blends_bp_1
! Unknown command: dbg_track_obj_blends_bp_2
! Unknown command: dbg_track_obj_blends_bp_3
! Unknown command: dbg_track_obj_blends_dump
! Unknown command: dbg_track_obj_blends_flags
! Unknown command: dbg_track_obj_blends_mix_params
! Unknown command: dbg_track_obj_blends_motion_name
! Unknown command: dbg_track_obj_blends_state
! Unknown command: dbg_track_obj_blends_time
! Unknown command: death_anim_debug
! Unknown command: death_anim_velocity
! Unknown command: debug_character_material_load
! Unknown command: debug_destroy
! Unknown command: debug_step_info
! Unknown command: debug_step_info_load
! Unknown command: error_line_count
! Unknown command: fov
! Unknown command: g_god
! Unknown command: g_no_clip
! Unknown command: g_unlimitedammo
! Unknown command: hit_anims_block_blend
! Unknown command: hit_anims_channel_factor
! Unknown command: hit_anims_power
! Unknown command: hit_anims_reduce_blend
! Unknown command: hit_anims_reduce_blend_factor
! Unknown command: hit_anims_rotational_power
! Unknown command: hit_anims_side_sensitivity_threshold
! Unknown command: hit_anims_tune
! Unknown command: hud_fov
! Unknown command: inv_upgrades_log
! Unknown command: lua_gcstep
! Unknown command: mm_net_filter_battleye
! Unknown command: mm_net_use_battleye
! Unknown command: mt_ai_vision
! Unknown command: mt_alife
! Unknown command: mt_bullets
! Unknown command: mt_detail_path
! Unknown command: mt_level_path
! Unknown command: mt_level_sounds
! Unknown command: mt_map
! Unknown command: mt_network
! Unknown command: mt_object_handler
! Unknown command: mt_particles
! Unknown command: mt_physics
! Unknown command: mt_script_gc
! Unknown command: mt_sound
! Unknown command: mt_sound_player
! Unknown command: net_cl_pending_lim
! Unknown command: net_cl_update_rate
! Unknown command: net_dump_size
! Unknown command: ph_break_common_factor
! Unknown command: ph_gravity
! Unknown command: ph_rigid_break_weapon_factor
! Unknown command: ph_timefactor
! Unknown command: ph_tri_clear_disable_count
! Unknown command: ph_tri_query_ex_aabb_rate
! Unknown command: psp_cam_offset
! Unknown command: r1_no_detail_textures
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
! Unknown command: r2_dhemi_count
! Unknown command: r2_dhemi_light_flow
! Unknown command: r2_dhemi_light_scale
! Unknown command: r2_dhemi_sky_scale
! Unknown command: r2_dhemi_smooth
! Unknown command: r2_hbao
! Unknown command: r2_mt
! Unknown command: r2_sun_far
! Unknown command: r2_use_nvdbt
! Unknown command: r__d_tree_w_amp
! Unknown command: r__d_tree_w_rot
! Unknown command: r__d_tree_w_speed
! Unknown command: r__d_tree_wave
! Unknown command: r__detail_l_ambient
! Unknown command: r__detail_l_aniso
! Unknown command: r__lsleep_frames
! Unknown command: r__ssa_glod_end
! Unknown command: r__ssa_glod_start
! Unknown command: r__wallmark_shift_pp
! Unknown command: r__wallmark_shift_v
! Unknown command: rs_clear_bb
! Unknown command: rs_constant_fps
! Unknown command: rs_detail
! Unknown command: rs_occ_draw
! Unknown command: rs_occ_stats
! Unknown command: rs_occlusion
! Unknown command: rs_render_dynamics
! Unknown command: rs_render_statics
! Unknown command: rs_wireframe
! Unknown command: show_wnd_rect_all
! Unknown command: snd_stats
! Unknown command: snd_stats_ai_dist
! Unknown command: snd_stats_info_name
! Unknown command: snd_stats_info_object
! Unknown command: snd_stats_max_dist
! Unknown command: snd_stats_min_dist
! Unknown command: stalker_death_anim
! Unknown command: string_table_error_msg
! Unknown command: sv_ignore_money_on_buy
! Unknown command: sv_skip_winner_waiting
! Unknown command: sv_wait_for_players_ready
! Unknown command: time_factor
! Unknown command: time_factor_single
! Unknown command: vid_bpp
Executing config-script "c:\games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\rspec_extreme.ltx"...
[c:\games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\rspec_extreme.ltx] successfully loaded.
[f:\users\public\documents\s.t.a.l.k.e.r. - call of pripyat\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:A20]: NVIDIA GeForce GT 220
* GPU driver: 9.18.13.3523
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 2302 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 1680x1050
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle_distort
compiling shader particle
compiling shader particle
- r__tf_aniso 16
- r1_tf_mipbias 0.
compiling shader simple_color
compiling shader portal
compiling shader editor
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader hud_font
Loading DLL: xrGameSpy.dll
intro_start intro_logo
intro_delete ::update_logo_intro
compiling shader yuv2rgb
FATAL ERROR
[error]Expression : !m_error_code
[error]Function : raii_guard::~raii_guard
[error]File : D:\prog_repository\sources\trunk\xrServerEntities\script_storage.cpp
[error]Line : 748
[error]Description : ...- call of pripyat\gamedata\scripts\axr_misery.script:33: attempt to index local 'fsgame' (a nil value)
stack trace:
[error]Expression : !m_error_code
[error]Function : raii_guard::~raii_guard
[error]File : D:\prog_repository\sources\trunk\xrServerEntities\script_storage.cpp
[error]Line : 748
[error]Description : .... - zew prypeci\gamedata\scripts\ui_main_menu.script:18: attempt to call field 'main_menu_on_init' (a nil value)
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