* Detected CPU: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz [GenuineIntel], F6/M15/S11, 2403.00 mhz, 65-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3
* CPU threads: 4
Initializing File System...
using fs-ltx fsgame.ltx
FS: 53322 files cached, 8933Kb memory used.
Init FileSystem 2.467110 sec
Lost Alpha 'xrCore' build 5565, May 1 2014
EH: E52F6BF982292D12899856B86928CEA3
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Executing config-script "user.ltx"...
[f:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry
* [win32]: free[4061956 K], reserved[52176 K], committed[80108 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[18105 K], process heap[18105 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7368 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 eax[2] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 eax[2] efx[no] xram[no]
Executing config-script "f:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[f:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "f:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx"...
~ Invalid syntax in call to 'r2_ssao'
~ Valid arguments: st_opt_off/st_opt_low/st_opt_medium/st_opt_high
[f:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "f:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[f:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
[f:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: present
* sound: EAX 2.0 deferred: present
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:673E]: AMD Radeon HD 6700 Series
* GPU driver: 8.17.10.1280
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 2792 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'def_shaders\def_aref'
! Version conflict in shader 'def_shaders\def_aref_v'
! Version conflict in shader 'def_shaders\def_trans'
! Version conflict in shader 'def_shaders\def_trans_v'
! Version conflict in shader 'def_shaders\def_trans_v_tuchi'
! Version conflict in shader 'def_shaders\def_vertex'
! Version conflict in shader 'def_shaders\lod_old'
! Version conflict in shader 'default'
! Version conflict in shader 'effects\lightplanes'
! Renderer doesn't support blender 'effects\shadow_world'
! Version conflict in shader 'effects\watertest-1'
! Version conflict in shader 'la_shaders\ufp_blend'
! Version conflict in shader 'particles\add'
! Version conflict in shader 'particles\alpha_add'
! Version conflict in shader 'particles\blend'
! Version conflict in shader 'particles\blend_hard'
! Version conflict in shader 'particles\dark'
! Version conflict in shader 'particles\set'
! Version conflict in shader 'selflight'
count of .thm files=1034
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
compiling shader dumb
compiling shader dumb
compiling shader accum_mask
compiling shader accum_sun_mask
compiling shader copy_p
compiling shader accum_volume
compiling shader copy
compiling shader accum_sun_near
compiling shader accum_sun
compiling shader accum_sun_cascade
compiling shader accum_sun_cascade_far
compiling shader accum_volumetric_sun
compiling shader accum_volumetric_sun_cascade
compiling shader accum_omni_unshadowed
compiling shader accum_omni_normal
compiling shader accum_omni_transluent
compiling shader accum_spot_unshadowed
compiling shader accum_spot_normal
compiling shader accum_spot_fullsize
compiling shader accum_volumetric
compiling shader accum_volumetric
compiling shader accum_indirect
compiling shader bloom_build
compiling shader bloom_filter
compiling shader bloom_filter_f
compiling shader bloom_luminance_1
compiling shader bloom_luminance_2
compiling shader bloom_luminance_3
compiling shader combine_1
compiling shader combine_1
compiling shader combine_2_AA
compiling shader combine_2_NAA
compiling shader combine_2_AA_D
compiling shader combine_2_NAA_D
compiling shader combine_volumetric
compiling shader postprocess
compiling shader postprocess_CM
compiling shader distort
compiling shader particle
compiling shader particle
compiling shader particle_s-blend
compiling shader particle-clip
compiling shader particle_s-add
compiling shader particle_s-aadd
compiling shader particle_distort
compiling shader deffer_particle
compiling shader deffer_particle
- r__tf_aniso 14
- r2_tf_mipbias 0.
compiling shader portal
compiling shader portal
compiling shader simple_color
compiling shader editor
Script debugger succesfully restarted.
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader effects_gradient_p
compiling shader ecb_fx_generic
compiling shader stub_default
compiling shader effects_sun
compiling shader effects_flare_p
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
compiling shader yuv2rgb
* [win32]: free[3803024 K], reserved[94188 K], committed[297028 K]
* [ D3D ]: textures[16 K]
* [x-ray]: crt heap[119647 K], process heap[119647 K], game lua[3468 K], render[203 K]
* [x-ray]: economy: strings[6945 K], smem[0 K]
"f:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 0 ms
* phase cmem: 125454 K
* phase time: 56 ms
* phase cmem: 120384 K
$ LA_DBG:[8516] Game_Start: Engine v1.3001(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
* Log file has been saved successfully!
* phase time: 282 ms
* phase cmem: 126358 K
* phase time: 22 ms
* phase cmem: 126358 K
* Loading spawn registry...
* 23329 spawn points are successfully loaded
* Loading objects...
* 32059 objects are successfully loaded
* Loading Store...
$ LA_DBG:[8516] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[8516] load_storehouse: size=[15]/[3588]bytes : Build=[5529]
$ LA_DBG:[8516] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[8516] Game_Init: Ver=[1.3001] Build=[5529=>5529] MemUsage=[16456.758]kB
$ LA_DBG:[8516] GameTime=[05:40:53] Map(24)=[la05_bar_rostok], knowMaps=[20]
* Log file has been saved successfully!
* Game zombie_quicksave is successfully loaded from file 'f:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\zombie_quicksave.sav' (3.836s)
* phase time: 3816 ms
* phase cmem: 184855 K
* phase time: 32 ms
* phase cmem: 185031 K
* client : connection accepted - <>
* phase time: 16 ms
* phase cmem: 185080 K
* phase time: 5 ms
* phase cmem: 185080 K
* phase time: 5051 ms
* phase cmem: 271308 K
compiling shader effects_glow_p
compiling shader deffer_base_bump_d-hq
compiling shader deffer_base_bump_d-hq
compiling shader deffer_base_bump
compiling shader deffer_base_bump
compiling shader shadow_direct_base
compiling shader deffer_base_flat_d
compiling shader deffer_base_flat_d
compiling shader deffer_base_flat
compiling shader deffer_base_flat
compiling shader vert
compiling shader vert
compiling shader deffer_base_aref_flat
compiling shader shadow_direct_base_aref
compiling shader shadow_direct_base_aref
compiling shader deffer_base_aref_flat_d
compiling shader accum_emissive
compiling shader simple
compiling shader deffer_base_aref_bump_d-hq
compiling shader deffer_base_aref_bump
compiling shader deffer_base_bump-hq
compiling shader deffer_base_bump-hq
compiling shader base_lplanes
compiling shader base_lplanes
compiling shader water_soft
compiling shader water_soft
compiling shader waterd_soft
compiling shader waterd_soft
compiling shader simple
compiling shader wmark
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_flat
compiling shader deffer_base_lmh_flat
compiling shader lmapE
compiling shader lmapE
compiling shader deffer_base_lmh_aref_bump_d-hq
compiling shader deffer_base_lmh_aref_bump
compiling shader deffer_base_lmh_aref_flat_d
compiling shader deffer_base_lmh_aref_flat
compiling shader deffer_base_lmh_bump-hq
compiling shader deffer_base_lmh_bump-hq
compiling shader deffer_base_lmh_steep_d-hq
compiling shader deffer_base_steep_d-hq
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat
compiling shader deffer_tree_bump_d-hq
compiling shader deffer_tree_bump
compiling shader shadow_direct_base
compiling shader shadow_direct_tree
compiling shader deffer_tree_flat
compiling shader deffer_tree_s_bump_d-hq
compiling shader deffer_tree_s_bump
compiling shader shadow_direct_tree_s
compiling shader deffer_tree_s_flat
compiling shader deffer_tree_bump-hq
compiling shader deffer_tree_s_flat_d
* phase time: 523 ms
* phase cmem: 275029 K
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65517 verts, 2047 Kb
* [Loading VB] 65360 verts, 2042 Kb
* [Loading VB] 23539 verts, 735 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 55136 verts, 1723 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 30933 verts, 966 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 817797 indices, 1597 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 54200 verts, 635 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 348507 indices, 680 Kb
* phase time: 442 ms
* phase cmem: 275361 K
* phase time: 50 ms
* phase cmem: 278899 K
compiling shader deffer_detail_w_flat
compiling shader deffer_detail_s_flat
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 52643 v(20), 33306 p
* [DETAILS] Batch(61), VB(1028K), IB(195K)
* phase time: 53 ms
* phase cmem: 278952 K
* Loading HOM: f:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la05_bar_rostok\level.hom
* phase time: 41 ms
* phase cmem: 279583 K
* phase time: 79 ms
* phase cmem: 280039 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 45 ms
* phase cmem: 308191 K
* t-report - base: 1781, 746837 K
* t-report - lmap: 28, 28675 K
* phase time: 2411 ms
* phase cmem: 312004 K
* phase time: 12 ms
* phase cmem: 312004 K
* [win32]: free[2588632 K], reserved[109928 K], committed[1495680 K]
* [ D3D ]: textures[786610 K]
* [x-ray]: crt heap[312001 K], process heap[312001 K], game lua[34023 K], render[245 K]
* [x-ray]: economy: strings[21776 K], smem[0 K]
compiling shader deffer_model_bump-hq_2
compiling shader deffer_model_bump_2
compiling shader shadow_direct_model_2
* Log file has been saved successfully!
$ LA_DBG:[21558] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
* Log file has been saved successfully!
compiling shader deffer_model_bump-hq_0
compiling shader deffer_model_bump_0
compiling shader shadow_direct_model_0
compiling shader deffer_model_flat_0
compiling shader accum_emissivel
compiling shader deffer_model_flat_2
compiling shader shadow_direct_model_aref_0
compiling shader deffer_model_bump-hq_1
compiling shader deffer_model_bump_1
compiling shader shadow_direct_model_1
compiling shader model_distort_2
compiling shader deffer_model_flat_1
compiling shader model_def_lplanes_0
compiling shader particle_alphaonly
compiling shader model_env_lq
compiling shader model_env_lq_1
compiling shader model_env_lq_0
compiling shader deffer_model_bump_d-hq_2
compiling shader deffer_model_bump_d-hq_0
compiling shader deffer_model_bump_d-hq_1
compiling shader model_def_lq
compiling shader model_def_lq_0
compiling shader deffer_model_flat_d_0
compiling shader deffer_model_flat_d_1
compiling shader deffer_model_flat_d_2
compiling shader model_distort_0
compiling shader shadow_direct_model_aref_2
compiling shader model_def_lplanes_2
* MEMORY USAGE: 390320 K
* End of synchronization A[1] R[1]
$ LA_DBG:[51877] ABORT ~~> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[51877] [error]ABORT CALLED:
$ LA_DBG:[51877] [error]From: gamedata\scripts\task_manager.script in function 'get_parent' (264)
$ LA_DBG:[51877] [error]Line: 270
$ LA_DBG:[51877] [error]Description: tm:get_parent:=[bar_new_petrenko] story_id=[6527] ~wrong!
$ LA_DBG:[51877] ABORT:
stack traceback:
...r. - lost alpha\gamedata\scripts\task_manager.script:270: in function 'get_parent'
...r. - lost alpha\gamedata\scripts\task_manager.script:304: in function <...r. - lost alpha\gamedata\scripts\task_manager.script:303>
$ LA_DBG:[51877] ABORT ~~< ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[51877] ABORT ~~x ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[51877] ABORT ~~> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[51877] [error]ABORT CALLED:
$ LA_DBG:[51877] [error]From: gamedata\scripts\task_manager.script in function 'get_parent' (264)
$ LA_DBG:[51877] [error]Line: 272
$ LA_DBG:[51877] [error]Description: tm:get_parent<NPC is nil>!
$ LA_DBG:[51877] ABORT:
stack traceback:
...r. - lost alpha\gamedata\scripts\task_manager.script:272: in function 'get_parent'
...r. - lost alpha\gamedata\scripts\task_manager.script:304: in function <...r. - lost alpha\gamedata\scripts\task_manager.script:303>
$ LA_DBG:[51877] ABORT ~~< ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[51877] ABORT ~~x ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
stack trace:
0023:6FD4AC6D xrLua.dll, lua_checkstack()
0023:6F40CF4F xrGame.dll, CDialogHolder::operator=()
0023:6F40E82D xrGame.dll, CDialogHolder::operator=()
0023:6F3E309F xrGame.dll, CDialogHolder::operator=()
0023:6F54FB5E xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:6F54FDDD xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:6F54F9E3 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:6F550170 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:6F54F886 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:6F3E28E3 xrGame.dll, CDialogHolder::operator=()
0023:6F3C96E4 xrGame.dll, CDialogHolder::operator=()
0023:003A3AA5 XR_3DA.exe, CInput::KeyUpdate()
0023:00374CFE XR_3DA.exe, CCC_LoadCFG_custom::operator=()
0023:00388DD4 XR_3DA.exe, CGameFont::SetHeight()
0023:7397CDAE d3d9.dll, Direct3DCreate9Ex()
0023:003A80CF XR_3DA.exe, CObject::Center()
0023:6F329316 xrGame.dll, CDialogHolder::operator=()
0023:6FE5635D xrCore.dll, CTimer::GetElapsed_ticks()
0023:6FE564CD xrCore.dll, CTimer::GetElapsed_ticks()
0023:003A42DE XR_3DA.exe, CInput::OnFrame()
0023:0038DC3D XR_3DA.exe, CEvent::operator=()
0023:003D3273 XR_3DA.exe, CRenderDevice::FrameMove()
0023:003D33BA XR_3DA.exe, CRenderDevice::on_idle()
0023:003D330A XR_3DA.exe, CRenderDevice::message_loop()
0023:003D3E3E XR_3DA.exe, CRenderDevice::Run()
0023:003A1E0A XR_3DA.exe, CApplication::CApplication()
Szukamy pliku >>> \gamedata\config\misc\task_manager.ltx
Szukamy wpisu >>> 6508 = bar_petrenko ( 20 linijka )
Za wpisem dodajemy >>> 6527 = bar_new_petrenko
-------------------------
Szukamy pliku >>> gamedata\scripts\task_manager.script
Szukamy wpisu ( linia 1082 ) >>>
function init_bar_petrenko_task_dialog ( dlg )
get_random_task (): init_task_dialog ( dlg , " bar_petrenko " )
end
Za wpisem wstawiamy >>>
function init_bar_new_petrenko_task_dialog ( dlg )
get_random_task (): init_task_dialog ( dlg , " bar_new_petrenko " )
end
Szukamy wpisu ( linia 1147 ) >>>
function init_bar_petrenko_reward_dialog ( dlg )
get_random_task (): init_reward_dialog ( dlg , " bar_petrenko " )
end
Za wpisem wstawiamy >>>
function init_bar_new_petrenko_reward_dialog ( dlg )
get_random_task (): init_reward_dialog ( dlg , " bar_new_petrenko " )
end
-------------------------
Szukamy pliku >>> gamedata\config\lost_alpha\lost_alpha_cfg.ltx
Szukamy wpisu ( linia 46 ) >>> bar_petrenko = 1.4
Za wpisem wstawiamy >>> bar_new_petrenko = 0.7
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