utak3r napisał(a):caleb59 napisał(a):Przeoczenie jak nic
Nie ma żadnego przeoczenia. Instalator pisał wyraźnie, że zalecany jest reset ustawień. Kto tego nie zrobił, sam jest sobie winien. Opcja nóg jest tymczasowo schowana, dostępna jedynie z poziomu konsoli. I tak pozostanie, dopóki się tego porządnie nie naprawi.
utak3r napisał(a):caleb59 napisał(a):Przeoczenie jak nic
Nie ma żadnego przeoczenia. Instalator pisał wyraźnie, że zalecany jest reset ustawień. Kto tego nie zrobił, sam jest sobie winien. Opcja nóg jest tymczasowo schowana, dostępna jedynie z poziomu konsoli. I tak pozostanie, dopóki się tego porządnie nie naprawi.
caleb59 napisał(a):INSTALOWAŁEM GRĘ NA CZYSTO czy dociera czy nie? Poza tym kliknąłem TAK i niby zresetowało ale jak widać nie do końca - coś jest popieprzone i tyle...
Do tego akceleracja dźwięku jest do dupy - przyciszony względem Software to raz, a dwa jakość dźwięku jest jak ze studni lub głośniczka 10W...
Motion blur nadal włączony na stałe w DX 9...
Engine error. Last line in stack trace:
D3D11CreateDeviceAndSwapChain()+601376 byte(s) C:\Windows\system32\d3d11.dll
XR_3DA.exe caused ACCESS_VIOLATION in module "C:\Windows\system32\d3d11.dll" at 0023:54EB4906, D3D11CreateDeviceAndSwapChain()+601376 byte(s)
* Detected CPU: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz [GenuineIntel], F6/M10/S7, 3400.00 mhz, 28-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2
* CPU threads: 8
Initializing File System...
using fs-ltx fsgame.ltx
FS: 53352 files cached, 8212Kb memory used.
Init FileSystem 1.375256 sec
Lost Alpha 'xrCore' build 5565, May 1 2014
EH: E52F6BF982292D12899856B86928CEA3
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Executing config-script "user.ltx"...
[d:\games\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R3.dll
Loading DLL: xrGame.dll
* [win32]: free[4037924 K], reserved[55500 K], committed[100816 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[19463 K], process heap[19463 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7367 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 eax[2] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 eax[2] efx[no] xram[no]
Executing config-script "d:\games\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[d:\games\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\games\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx"...
[d:\games\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "d:\games\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[d:\games\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
[d:\games\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: present
* sound: EAX 2.0 deferred: present
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:671D]: AMD Radeon HD 6900 Series
* GPU driver type: hardware
* CREATE: DeviceREF: 3
* Texture memory: 3072 M
* GPU shading: vs(0/4.0/40), ps(0/4.0/40)
* GPU vertex cache: unrecognized, 24
* NVAPI is missing.
* ATI MGPU: 2-Way CrossFire detected.
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'def_shaders\def_vertex'
! Version conflict in shader 'default'
! Version conflict in shader 'effects\lightplanes'
! Renderer doesn't support blender 'effects\shadow_world'
! Version conflict in shader 'la_shaders\ufp_blend'
! Version conflict in shader 'models\helicopter'
! Version conflict in shader 'models\lightplanes'
! Version conflict in shader 'models\lightplanesself'
! Version conflict in shader 'models\model'
! Version conflict in shader 'models\model_aref'
! Version conflict in shader 'models\model_fur'
! Version conflict in shader 'models\model_puh'
! Version conflict in shader 'models\model_refl'
! Version conflict in shader 'models\pautina'
! Version conflict in shader 'models\selflight'
! Version conflict in shader 'models\selflightl'
! Version conflict in shader 'models\transparent'
! Version conflict in shader 'models\xanomaly'
! Version conflict in shader 'models\xbrainglass'
! Version conflict in shader 'models\xdistort'
! Version conflict in shader 'models\xdistortcolor'
! Version conflict in shader 'models\xdistortcolorl'
! Version conflict in shader 'models\xdistortcolorlinv'
! Version conflict in shader 'models\xdistortinv'
! Version conflict in shader 'models\xglass'
! Version conflict in shader 'models\xglass2'
! Version conflict in shader 'models\xlens'
! Version conflict in shader 'models\xmonolith'
! Version conflict in shader 'models\xwindows'
! Version conflict in shader 'particles\add'
! Version conflict in shader 'particles\alpha_add'
! Version conflict in shader 'particles\blend'
! Version conflict in shader 'particles\blend_hard'
! Version conflict in shader 'particles\dark'
! Version conflict in shader 'particles\set'
! Version conflict in shader 'selflight'
count of .thm files=1034
* HWDST/PCF supported and used
- r__tf_aniso 16
- r2_tf_mipbias 0.
Script debugger succesfully restarted.
Starting engine...
Loading DLL: xrGameSpy.dll
* [win32]: free[3697680 K], reserved[94412 K], committed[402148 K]
* [ D3D ]: textures[528 K]
* [x-ray]: crt heap[123147 K], process heap[123147 K], game lua[3467 K], render[333 K]
* [x-ray]: economy: strings[6969 K], smem[0 K]
$ LA_DBG:[5997] ui_mm_opt_video:InitControls:>cap_preset
$ LA_DBG:[5997] ui_mm_opt_video:InitControls:>cap_renderer
$ LA_DBG:[5997] ui_mm_opt_video:InitControls:<cap_renderer
$ LA_DBG:[5997] ui_mm_opt_main:UpdateControls:>video_preset
$ LA_DBG:[5997] ui_mm_opt_main:UpdateControls:>video
$ LA_DBG:[5997] ui_mm_opt_main:UpdateControls:?video
$ LA_DBG:[5997] ui_mm_opt_main:UpdateControls:<video
refCount:m_pAdapter 1
refCount:pBaseZB 1
refCount:pBaseRT 1
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 16
- r2_tf_mipbias 0.
* RM_Dump: textures : 648
* RM_Dump: rtargets : 21
* RM_Dump: vs : 31
* RM_Dump: ps : 77
* RM_Dump: dcl : 13
* RM_Dump: states : 62
* RM_Dump: tex_list : 448
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 677
* RM_Dump: v_elements: 677
* RM_Dump: v_shaders : 395
* GPU shading: vs(0/4.0/40), ps(0/4.0/40)
* GPU vertex cache: unrecognized, 24
* NVAPI is missing.
* ATI MGPU: 2-Way CrossFire detected.
* Starting rendering as 2-GPU.
*** RESET [0 ms]
* MEMORY USAGE: 129983 K
* End of synchronization A[1] R[1]
"d:\games\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 0 ms
* phase cmem: 131803 K
* phase time: 132 ms
* phase cmem: 127085 K
$ LA_DBG:[5997] Game_Start: Engine v1.3001(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
* Log file has been saved successfully!
* phase time: 127 ms
* phase cmem: 130124 K
* phase time: 2 ms
* phase cmem: 130122 K
* Loading spawn registry...
* 23329 spawn points are successfully loaded
* Loading objects...
* 34632 objects are successfully loaded
* Loading Store...
$ LA_DBG:[5997] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[5997] load_storehouse: size=[12]/[1220]bytes : Build=[5529]
$ LA_DBG:[5997] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[5997] Game_Init: Ver=[1.3001] Build=[5529=>5529] MemUsage=[17128.172]kB
$ LA_DBG:[5997] GameTime=[07:46:13] Map(19)=[la01_escape], knowMaps=[1]
* Log file has been saved successfully!
* Game greg_quicksave is successfully loaded from file 'd:\games\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\greg_quicksave.sav' (2.742s)
* phase time: 2742 ms
* phase cmem: 192257 K
* phase time: 20 ms
* phase cmem: 192562 K
* client : connection accepted - <>
* phase time: 4 ms
* phase cmem: 192611 K
* phase time: 4 ms
* phase cmem: 192611 K
* phase time: 2974 ms
* phase cmem: 280259 K
DX10: d:\games\s.t.a.l.k.e.r. - lost alpha\gamedata\shaders\r3\simple.vs is missing. Replace with stub_default.vs
* phase time: 1272 ms
* phase cmem: 284599 K
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65494 verts, 2046 Kb
* [Loading VB] 49231 verts, 1538 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 63245 verts, 1976 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 22280 verts, 696 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 496983 indices, 970 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 20552 verts, 240 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 856317 indices, 1672 Kb
* phase time: 230 ms
* phase cmem: 284872 K
* phase time: 34 ms
* phase cmem: 290336 K
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 62098 v(20), 40565 p
* [DETAILS] Batch(61), VB(1212K), IB(237K)
* phase time: 209 ms
* phase cmem: 290428 K
* Loading HOM: d:\games\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la01_escape\level.hom
* phase time: 9 ms
* phase cmem: 290727 K
* phase time: 19 ms
* phase cmem: 291096 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 21 ms
* phase cmem: 308252 K
* t-report - base: 1949, 872764 K
* t-report - lmap: 30, 30723 K
* phase time: 21737 ms
* phase cmem: 309881 K
* phase time: 6 ms
* phase cmem: 309881 K
* [win32]: free[2149232 K], reserved[108736 K], committed[1936272 K]
* [ D3D ]: textures[914585 K]
* [x-ray]: crt heap[309880 K], process heap[309880 K], game lua[35300 K], render[136 K]
* [x-ray]: economy: strings[21785 K], smem[0 K]
* Log file has been saved successfully!
$ LA_DBG:[35672] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
* Log file has been saved successfully!
* MEMORY USAGE: 415781 K
* End of synchronization A[1] R[1]
* [win32]: free[2453400 K], reserved[106448 K], committed[1634392 K]
* [ D3D ]: textures[1034277 K]
* [x-ray]: crt heap[405098 K], process heap[405098 K], game lua[41663 K], render[13327 K]
* [x-ray]: economy: strings[18423 K], smem[76776 K]
$ LA_DBG:[354696] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[354696] Game_Save:BuildMod=[5529]:[08:26:54]:MemUsage=[30442.918]kB:TimeFactor=[7]
$ LA_DBG:[354696] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[354696] treasure_manager:save: #treasure=[0],size=[20]
~ NetPacket #1 stores 70 objects in 8400b
~ NetPacket #2 stores 400 objects in 8222b
~ NetPacket #3 stores 539 objects in 8214b
~ NetPacket #4 stores 686 objects in 8206b
~ NetPacket #5 stores 818 objects in 8215b
~ NetPacket #6 stores 1078 objects in 6632b
~ Used 6 NetPacket(s) total objects 3591 total stored 47889b
* Saving spawns...
* Saving objects...
* 34632 objects are successfully saved
* Writing Store...
$ LA_DBG:[354696] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[354696] save_storehouse: size=[12]/[1910]bytes : Build=[5529]
$ LA_DBG:[354696] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game greg_quicksave.sav is successfully saved to file 'd:\games\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\greg_quicksave.sav'
* [win32]: free[2449876 K], reserved[121976 K], committed[1622388 K]
* [ D3D ]: textures[1034277 K]
* [x-ray]: crt heap[405378 K], process heap[405378 K], game lua[40447 K], render[13651 K]
* [x-ray]: economy: strings[18603 K], smem[76776 K]
* [win32]: free[2448712 K], reserved[124720 K], committed[1620808 K]
* [ D3D ]: textures[1037702 K]
* [x-ray]: crt heap[408317 K], process heap[408317 K], game lua[40618 K], render[18981 K]
* [x-ray]: economy: strings[19419 K], smem[77953 K]
$ LA_DBG:[582773] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[582773] Game_Save:BuildMod=[5529]:[08:53:31]:MemUsage=[30630.285]kB:TimeFactor=[7]
$ LA_DBG:[582773] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[582773] treasure_manager:save: #treasure=[0],size=[20]
~ NetPacket #1 stores 65 objects in 8199b
~ NetPacket #2 stores 383 objects in 8239b
~ NetPacket #3 stores 525 objects in 8262b
~ NetPacket #4 stores 671 objects in 8194b
~ NetPacket #5 stores 802 objects in 8231b
~ NetPacket #6 stores 1087 objects in 7119b
~ Used 6 NetPacket(s) total objects 3533 total stored 48244b
* Saving spawns...
* Saving objects...
* 34627 objects are successfully saved
* Writing Store...
$ LA_DBG:[582773] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[582773] save_storehouse: size=[12]/[1910]bytes : Build=[5529]
$ LA_DBG:[582773] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game greg_quicksave.sav is successfully saved to file 'd:\games\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\greg_quicksave.sav'
* [win32]: free[2442564 K], reserved[124720 K], committed[1626956 K]
* [ D3D ]: textures[1037702 K]
* [x-ray]: crt heap[408318 K], process heap[408318 K], game lua[36135 K], render[18981 K]
* [x-ray]: economy: strings[19426 K], smem[77953 K]
stack trace:
0023:54EB4906 d3d11.dll, D3D11CreateDeviceAndSwapChain()
0023:54EB74F0 d3d11.dll, D3D11CreateDeviceAndSwapChain()
0023:54E63E5A d3d11.dll, D3D11CreateDeviceAndSwapChain()
0023:55244235 xrRender_R3.dll, SupportsDX10Rendering()
0023:552732D8 xrRender_R3.dll, SupportsDX10Rendering()
0023:00903EDF XR_3DA.exe, CRenderDevice::Begin()
0023:0090396A XR_3DA.exe, CRenderDevice::on_idle()
0023:0090330A XR_3DA.exe, CRenderDevice::message_loop()
0023:00903E3E XR_3DA.exe, CRenderDevice::Run()
0023:008D1E0A XR_3DA.exe, CApplication::CApplication()
0023:616E7265 AUDIOSES.DLL, DllGetClassObject()
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