* Detected CPU: Intel(R) Pentium(R) Dual CPU E2160 @ 1.80GHz [GenuineIntel], F6/M15/S13, 3194.00 mhz, 73-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3
* CPU threads: 2
Initializing File System...
using fs-ltx fsgame.ltx
FS: 53493 files cached, 8084Kb memory used.
Init FileSystem 3.831732 sec
Lost Alpha 'xrCore' build 5630, Jul 5 2014
EH: 00805548CA869E992625B2B99EC003D6
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Executing config-script "user.ltx"...
[d:\gry\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry
* [win32]: free[1989632 K], reserved[21496 K], committed[85960 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[16298 K], process heap[16298 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7368 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices DirectSound Software
SOUND: OpenAL: system default SndDevice name is DirectSound Software
SOUND: OpenAL: All available devices:
1. DirectSound Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx"...
~ Invalid syntax in call to 'r2_ssao'
~ Valid arguments: st_opt_off/st_opt_low/st_opt_medium/st_opt_high
[d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'snd_device'
~ Valid arguments: DirectSound Software
[d:\gry\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
SOUND: Selected device is DirectSound Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:CA3]: NVIDIA GeForce GT 240
* GPU driver: 9.18.13.4192
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 1228 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
count of .thm files=1034
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 1600x1200
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle
compiling shader particle
compiling shader particle_distort
- r__tf_aniso 16
- r1_tf_mipbias 0.
compiling shader simple_color
compiling shader portal
compiling shader editor
Script debugger succesfully restarted.
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader effects_gradient_p
compiling shader ecb_fx_gradient
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
compiling shader yuv2rgb
* [win32]: free[1758732 K], reserved[38576 K], committed[299780 K]
* [ D3D ]: textures[16 K]
* [x-ray]: crt heap[117524 K], process heap[117524 K], game lua[3472 K], render[254 K]
* [x-ray]: economy: strings[6957 K], smem[0 K]
$ LA_DBG:[17706] ui_mm_opt_video:InitControls:>cap_preset
$ LA_DBG:[17706] ui_mm_opt_video:InitControls:>cap_renderer
$ LA_DBG:[17706] ui_mm_opt_video:InitControls:<cap_renderer
$ LA_DBG:[17706] ui_mm_opt_main:UpdateControls:>video_preset
$ LA_DBG:[17706] ui_mm_opt_main:UpdateControls:>video
$ LA_DBG:[17706] ui_mm_opt_main:UpdateControls:?video
$ LA_DBG:[17706] ui_mm_opt_main:UpdateControls:<video
! [LUA] SCRIPT RUNTIME ERROR
! [LUA] ... - lost alpha\gamedata\scripts\ui_mm_opt_main.script:110: attempt to call global 'xrRender_test_r2_hw' (a nil value)
FATAL ERROR
[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : script_engine.cpp
[error]Line : 75
[error]Description : <no expression>
[error]Arguments : LUA error: ... - lost alpha\gamedata\scripts\ui_mm_opt_main.script:110: attempt to call global 'xrRender_test_r2_hw' (a nil value)
stack trace:
001B:60CF463F xrCore.dll, xrDebug::fatal()
001B:5CCD2FF5 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
001B:5CCB5E48 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
001B:5CCCD7A3 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
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