[MISERY]

Regulamin forum
Dział "Modyfikacje Gotowe" służy do dyskusji o modyfikacjach, które już są stworzone lub do zadawania pytań na ich temat. Znajdziemy tutaj również linki do ściągnięcia modyfikacji (które powinny, a raczej muszą być w pierwszym poście tematu danej modyfikacji).

Przy zadawaniu pytania związanego z problemem dotyczącym modyfikacji, prosimy o podawanie treści całego loga błędu - koniecznie w tagu [CODE].

Przy cytowaniu plików *.LTX stosować tag [SYNTAX="ini"], przy cytowaniu plików *.script [SYNTAX="lua"] a przy cytowaniu plików *.xml - [SYNTAX="xml"].

Lokalizacja logów:
Windows XP - C:\Documents and Settings\All Users\Moje dokumenty\S.T.A.L.K.E.R. - Zew Prypeci\logs\xray_nazwaużytkownika.log
Windows Vista/7 - C:\Users\Public\Documents\S.T.A.L.K.E.R. - Zew Prypeci\logs\xray_nazwaużytkownika.log
Steam - X:\Program Files (x86)\Steam\SteamApps\common\Stalker Call of Pripyat\_appdata_\logs

Pytania na temat modyfikacji zadajemy w wątku dla niej stworzonym lub tworzymy nowy, jeśli takowego nie ma.

Gdy chcemy założyć nowy wątek, obowiązkowe jest przeczytanie tego tematu.

Re: [MISERY]

Postprzez Dovak w 20 Sty 2014, 14:39

Min przeciwpiechotnych używałem tylko i wyłącznie w 2 momentach w grze.

1. W Tunelu prypeć 1 rozstawiłem 3 miny przy tych kontenerach gdzie wyłażą monoliciarze. Bardzo skuteczne są, większość padła na samych minach. Bez min trzeba dość celnie i szybko strzelać by ekipa przeżyła. Albo spamować granatami.

2. W szpitalu w Prypeci rozstawiłem 5 min. Na dachu, na pierwszym piętrze i na parterze. Obczaiłem sobie skąd oni wyłażą i naustawiałem tam min. Mimo że miny dawały im radę to i tak kilka razy wczytywałem grę bo chciałem by wojskowi przeżyli.
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Dovak
Stalker

Posty: 158
Dołączenie: 07 Sie 2013, 14:19
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Frakcja: Powinność
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Kozaki: 23

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Re: [MISERY]

Postprzez swirekster w 20 Sty 2014, 15:10

Odnośnie misji w szpitalu- warto wybrać sobie mglistą pogodę, pod wieczór.
Monolitowcy mają wtedy mocno ograniczone możliwości namierzenia naszych zielonych kolegów, zazwyczaj muszą trochę podejść. Dodatkowo można zafundować sobie granatnik i granaty, które są dość tanie.

Ja przy takim ustawieniu nie musiałem wczytywać gry (a zdziwiłem się przy tym)
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swirekster
Tropiciel

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Re: [MISERY]

Postprzez Dovak w 20 Sty 2014, 15:25

Dzięki za radę, z pewnością to wykorzystam. Swoją drogą, czy ten zdobyty Gauss (jeszcze jako niezidentyfikowana broń) też był całkiem sprawny u was? Na Misery 2.0 mógł bez problemu strzelać. Jak to jest w 2.1? Dalej jest w stanie strzelać przed oddaniem go w ręce Kardana?
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Dovak
Stalker

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Re: [MISERY]

Postprzez swirekster w 20 Sty 2014, 19:22

Reconem przechodziłem grę wiele razy i z doświadczenia tylko powiem, że najbardziej optymalnym strojem jest pakiet maksymalnie ulepszonych:
-Eco helmet- Daje nam bardzo dużo nowych opcji z wchodzeniem do anomalii/ walki z psi potworami
-Ciężki skórzany płaszcz- dość tani, lekki, daje nam całkiem niezłą ochronę przed anomaliami/ zadrapaniami i jakąś tam przed kulami pistoletów, ale grając zwiadowcą musimy unikać kul, niż przyjmować je na klatę.

Cały taki pakiet jest tani w kupnie, rozwoju i utrzymaniu, dodatkowo możemy nosić do 3 artefaktów i wchodzić w większość anomalii/ przy zażyciu dragów, walczyć z psi mutakami na małych odległościach.

Dodatkowo na cutscenkach wyglądamy jak zwiadowca z zony pełną gębą :D

Dodatkowo zawsze przy sobie nosimy paczkę mocnych fajek, jedną opteczkę i bandaż i dodatkowe baterie

Z prowiantu bardzo polecam batoniki czekladowe. Zwiadowca bardzo je lubi, a nie kosztują za dużo.
Jeśli jesteśmy do tyłu z kasą- idziemy polować na mutki/ elitarne odziały najemnych.

2 najważniejsze odporności, które należy powiększyć- ogień/Psi
Z kombinezonem i hełmem powinniśmy być nietykalni wobec promieniowania.
Noktowizor bardzo przydaje się podczas walki z psi mutkami, lub kiedy przeszukujemy anomalie psi/ pola radioaktywne. Możemy dzięki niemu widzieć gdzie idziemy.

Bardzo dobrym miejscem na polowanie na najemnych jest stacja benzynowa nocą, z wytłumioną bronią. Zachodzimy ją od strony gniazda snorków (od tyłu, prawej strony)

Najczęściej pałęta się tam jeden ze strażników, którego wykańczamy przez szparę w płocie z siatki.
Potem wchodzimy przez tylne drzwi i zjadamy resztę przeciwników przeciwpancerną amunicją.

Następnym miejscem są okolice mostu.

W Janowie można się przejść do Jupitera, żeby polować na monolitowców nocą. Często stoją beztrosko obok bramy.

W Prypeci dobrym miejscem na zasadzki jest szkoła i dom towarowy/ przystań.
Czasem bandyci zapuszczają się w kierunku teatru obok pomnika, gdzie natrafiają na monolitowców.
A gdzie dwóch się bije, tam trzeci lutuje zwłoki.

Od czasu do czasu Najemnicy osiedlają starą bibliotekę, w końcu trzeba nadrobić braki w edukacji.

Baterie do noktowizora kupujemy u Naukowców. Po paru zadaniach mają je w bardzo fajnych cenach.

Za ten post swirekster otrzymał następujące punkty reputacji:
Positive Plaargath.
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swirekster
Tropiciel

Posty: 273
Dołączenie: 06 Cze 2010, 20:36
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Kozaki: 178

Re: [MISERY]

Postprzez Dovak w 20 Sty 2014, 21:19

swirekster napisał(a):Z prowiantu bardzo polecam batoniki czekladowe. Zwiadowca bardzo je lubi, a nie kosztują za dużo.

Batoniki są wspaniałym pożywieniem! Brak ci energii na pustkowiu? Zmęczyłeś się uciekając przed pijawką? Batonik sprawi że odzyskasz energie :D
Recon jedzenia nie potrzebuje za dużo. Moja dieta jest dość niezdrowa... Po przebudzeniu wcinam własnoręcznie usmażonego kotleta z mięsacza, popijam to wodą lub wódką i jeśli to nie wystarczy na promieniowanie to sobie papierosa zapale. Przez cały dzień w sumie nic innego nie muszę jeść.

swirekster napisał(a):Bardzo dobrym miejscem na polowanie na najemnych jest stacja benzynowa nocą, z wytłumioną bronią

Ja nie zapuszczam się w okolice stacji benzynowej. Dość często spotykam tam całe watahy psów. No i czasem trafi się psioniczny nibypies a tego cholerstwa wole unikać za wszelką cene. Ja wolę czasem udać się do leśniczówki. A to bandyci się tam ustawią.... a może najemnicy... dziś spotkałem tam połączoną grupę najemników i bandytów. Łącznie 8 wrogów.

swirekster napisał(a):W Janowie można się przejść do Jupitera, żeby polować na monolitowców nocą. Często stoją beztrosko obok bramy.

Nigdy nie spotkałem monoliciarzy na innym terenie niż Prypeć. Oczywiście grając w wersje 2.0. Jeśli spacerują tam sobie tak po prostu od 2.1 to może być ciekawie :P

swirekster napisał(a):W Prypeci dobrym miejscem na zasadzki jest szkoła i dom towarowy/ przystań.
Czasem bandyci zapuszczają się w kierunku teatru obok pomnika, gdzie natrafiają na monolitowców.
A gdzie dwóch się bije, tam trzeci lutuje zwłoki.

Tak jak wyżej. W 2.0 nigdy nie uświadczyłem czegoś takiego. Monolit był tylko w kilku lokacjach Prypeci a reszta całkiem opuszczona. Nie licząc mutantów. To ja po prostu miałem takiego pecha że nikogo nie spotkałem czy dodali to w 2.1?

I jeszcze pytanie - ile jest rodzajów noży? Wiem że jest jeden unikalny gdzieś na stacji antenowej.
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Dovak
Stalker

Posty: 158
Dołączenie: 07 Sie 2013, 14:19
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Kozaki: 23

Re: [MISERY]

Postprzez Gizbarus w 20 Sty 2014, 21:30

Ja spotkałem bodajże cztery rodzaje - może jeszcze coś dodali w 2.1.
A czy TY już przeczytałeś i oceniłeś moją twórczość?
"Samotność w Zonie" - nadal kontynuowana.
"Dawno temu w Zonie" - tylko dla weteranów forum.
"Za późno" - czerwona część cyklu "Kolory Zony"
"Akurat o czasie" - biała część cyklu "Kolory Zony"
"Za wcześnie" - niebieska część cyklu "Kolory Zony"
"Pęknięte Zwierciadło" - mini-cykl o Zonie w wersji noir
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Gizbarus
Opowiadacz

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Ulubiona broń: Sniper Rifle SVDm2
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Re: [MISERY]

Postprzez Wiewi0r w 20 Sty 2014, 22:51

Wywala mnie z gry po (ech) zabiciu (ewentualnie przez) Kontrolera w Tartaku. Ostatnie 2 sejwy w okolicy wywalają :(

Kod: Zaznacz wszystko
* Detected CPU: AMD Turion(tm) X2 Dual-Core Mobile RM-72 [AuthenticAMD], F15/M3/S1, 2100.00 mhz, 158-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3
* CPU threads: 2

Initializing File System...
using fs-ltx fsgame.ltx
FS: 47911 files cached 33 archives, 9888Kb memory used.
Init FileSystem 4.487984 sec
'xrCore' build 3967, Dec 14 2009

EH: 3CAABCFCFF6F3A810019C6A72180F166

-----loading c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\system.ltx
-----loading c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\system.ltx
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
* D3D11: device creation failed with hr=0x887a0004
command line
Executing config-script "user.ltx"...
[c:\users\public\documents\stalkercop\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
! Player name in registry is empty! (InstallUserName)
* [win32]: free[3988976 K], reserved[104936 K], committed[100328 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[19670 K], process heap[3496 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[15446 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[0]=C:\Program Files (x86)\GSC World Publishing\S.T.A.L.K.E.R. - Zew Prypeci\bin\
dir[1]=C:\Program Files (x86)\GSC World Publishing\S.T.A.L.K.E.R. - Zew Prypeci\
dir[2]=C:\Program Files (x86)\GSC World Publishing\S.T.A.L.K.E.R. - Zew Prypeci\bin\
dir[3]=C:\Windows\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList Generic Hardware
devices Generic Hardware
SOUND: OpenAL: system  default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx"...
[c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\rspec_default.ltx"...
[c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\rspec_default.ltx] successfully loaded.
Executing config-script "c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx"...
[c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'sv_adm_menu_ban_time'
~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
[c:\users\public\documents\stalkercop\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:9591]: ATI Mobility Radeon HD 3650
* GPU driver: 8.17.10.1129
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
*     Texture memory: 2285 M
*          DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 1810x1130
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle_distort
compiling shader particle
compiling shader particle
- r__tf_aniso 7
- r1_tf_mipbias 0.
compiling shader simple_color
compiling shader portal
compiling shader editor
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader hud_font
! Player name in registry is empty! (InstallUserName)
Loading DLL: xrGameSpy.dll
intro_start intro_logo
intro_delete ::update_logo_intro
compiling shader yuv2rgb
* [win32]: free[3709268 K], reserved[179652 K], committed[305320 K]
* [ D3D ]: textures[64 K]
* [x-ray]: crt heap[133923 K], process heap[10275 K], game lua[2736 K], render[195 K]
* [x-ray]: economy: strings[15821 K], smem[0 K]
*  0.0 : [  55] $null
*  0.0 : [   2] $user$cmap0
*  0.0 : [   2] $user$cmap1
*  0.0 : [   3] $user$distort
*  0.0 : [   6] $user$rendertarget
*  0.0 : [   5] $user$rendertarget_color_map
*  0.0 : [   1] $user$sky0
*  0.0 : [   1] $user$sky1
*  0.0 : [   1] $user$tonemap
*  0.0 : [   1] act\act_controller_hit1
*  0.0 : [   1] amik\anomaly\electric_radial
*  0.0 : [   1] amik\explosions\boom_0
*  0.0 : [   1] amik\explosions\boom_1
*  0.0 : [   1] amik\explosions\boom_2
*  0.0 : [   1] amik\explosions\decal_concrete
*  0.0 : [   1] amik\explosions\explo_end
*  0.0 : [   1] amik\explosions\explosion_dynamite\explosion_din
*  0.0 : [   1] amik\explosions\explosion_dynamite\flashlight
*  0.0 : [   1] amik\explosions\explosion_dynamite\smoke
*  0.0 : [   1] amik\explosions\explosion_flash_atlas
*  0.0 : [   1] amik\explosions\explosion_fuelcan\boom_1
*  0.0 : [   1] amik\explosions\explosion_fuelcan\boom_3
*  0.0 : [   1] amik\explosions\explosion_fuelcan\grey_xpl
*  0.0 : [   1] amik\explosions\explosion_smoke03
*  0.0 : [   1] amik\explosions\final_expl
*  0.0 : [   1] amik\explosions\smoke_cannon
*  0.0 : [   1] amik\hit_fx\water_splash\water_splash_anim
*  0.0 : [   1] amik\hit_fx\water_splash\water_spurt
*  0.0 : [   1] amik\nature\list
*  0.0 : [   1] amik\nature\stonedebris1
*  0.0 : [   1] amik\nature\wood_part
*  0.0 : [   1] amik\static\gas_light\flame_zippo
*  0.0 : [   1] amik\weapons\00
*  0.0 : [   1] amik\weapons\12x70
*  0.0 : [   1] amik\weapons\6ways1
*  0.0 : [   1] amik\weapons\6ways2
*  0.0 : [   1] amik\weapons\9x39
*  0.0 : [   1] amik\weapons\btr\muzzle 6ways1
*  0.0 : [   1] amik\weapons\btr\muzzle 6ways2
*  0.0 : [   1] amik\weapons\dtk_2
*  0.0 : [   1] amik\weapons\dtk_3
*  0.0 : [   1] amik\weapons\dtk_4
*  0.0 : [   1] amik\weapons\dtk_4_1
*  0.0 : [   1] amik\weapons\dtk_5
*  0.0 : [   1] amik\weapons\dtk_6
*  0.0 : [   1] amik\weapons\dtk_8
*  0.0 : [   1] amik\weapons\flame\flameshoot_1
*  0.0 : [   1] amik\weapons\flame\flameshoot_2
*  0.0 : [   1] amik\weapons\flame\flameshoot_3
*  0.0 : [   1] amik\weapons\flame\flameshoot_4
*  0.0 : [   1] amik\weapons\flame\flameshoot_5
*  0.0 : [   1] amik\weapons\flame\mg42out
*  0.0 : [   1] amik\weapons\flame\trace
*  0.0 : [   1] amik\weapons\flame\trace_01
*  0.0 : [   1] amik\weapons\flame\trail
*  0.0 : [   1] amik\weapons\flash_01
*  0.0 : [   1] amik\weapons\flash_02
*  0.0 : [   1] amik\weapons\flash_04
*  0.0 : [   1] amik\weapons\flash_05
*  0.0 : [   1] amik\weapons\grishik\357mag
*  0.0 : [   1] amik\weapons\grishik\45
*  0.0 : [   1] amik\weapons\grishik\50_ae
*  0.0 : [   1] amik\weapons\grishik\5x45x39
*  0.0 : [   1] amik\weapons\grishik\5x45x39_00
*  0.0 : [   1] amik\weapons\grishik\5x45x39_01
*  0.0 : [   1] amik\weapons\grishik\5x56x45
*  0.0 : [   1] amik\weapons\grishik\5x56x45_00
*  0.0 : [   1] amik\weapons\grishik\5x7x28
*  0.0 : [   1] amik\weapons\grishik\6x5x50
*  0.0 : [   1] amik\weapons\grishik\7x62x25_0
*  0.0 : [   1] amik\weapons\grishik\7x62x25_1
*  0.0 : [   1] amik\weapons\grishik\7x62x25_2
*  0.0 : [   1] amik\weapons\grishik\7x62x25_3
*  0.0 : [   1] amik\weapons\grishik\7x62x25_4
*  0.0 : [   1] amik\weapons\grishik\7x62x39_00
*  0.0 : [   1] amik\weapons\grishik\7x62x39_01
*  0.0 : [   1] amik\weapons\grishik\7x62x39_02
*  0.0 : [   1] amik\weapons\grishik\7x62x39_03
*  0.0 : [   1] amik\weapons\grishik\7x62x51_1
*  0.0 : [   1] amik\weapons\grishik\7x62x51_2
*  0.0 : [   1] amik\weapons\grishik\7x62x54
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*  0.0 : [  20] sky\af3_cloudy\18-00#small
*  0.0 : [   5] sky\af3_cloudy\19-00
*  0.0 : [   5] sky\af3_cloudy\19-00#small
*  0.0 : [  10] sky\af3_cloudy\20-00
*  0.0 : [  10] sky\af3_cloudy\20-00#small
*  0.0 : [  16] sky\af3_foggy\06-00
*  0.0 : [  16] sky\af3_foggy\06-00#small
*  0.0 : [  11] sky\af3_foggy\07-00
*  0.0 : [  11] sky\af3_foggy\07-00#small
*  0.0 : [  14] sky\af3_foggy\09-00
*  0.0 : [  14] sky\af3_foggy\09-00#small
*  0.0 : [  30] sky\af3_foggy\10-00
*  0.0 : [  30] sky\af3_foggy\10-00#small
*  0.0 : [  15] sky\af3_foggy\11-00
*  0.0 : [  15] sky\af3_foggy\11-00#small
*  0.0 : [   6] sky\af3_foggy\12-00
*  0.0 : [   6] sky\af3_foggy\12-00#small
*  0.0 : [  37] sky\af3_foggy\13-00
*  0.0 : [  37] sky\af3_foggy\13-00#small
*  0.0 : [  26] sky\af3_foggy\14-00
*  0.0 : [  26] sky\af3_foggy\14-00#small
*  0.0 : [  14] sky\af3_foggy\15-00
*  0.0 : [  14] sky\af3_foggy\15-00#small
*  0.0 : [  14] sky\af3_foggy\16-00
*  0.0 : [  14] sky\af3_foggy\16-00#small
*  0.0 : [   6] sky\af3_foggy\17-00
*  0.0 : [   6] sky\af3_foggy\17-00#small
*  0.0 : [  24] sky\af3_foggy\18-00
*  0.0 : [  24] sky\af3_foggy\18-00#small
*  0.0 : [   6] sky\af3_foggy\19-00
*  0.0 : [   6] sky\af3_foggy\19-00#small
*  0.0 : [  22] sky\af3_foggy\20-00
*  0.0 : [  22] sky\af3_foggy\20-00#small
*  0.0 : [  12] sky\af3_partly\00-00-fm
*  0.0 : [  12] sky\af3_partly\00-00-fm#small
*  0.0 : [   8] sky\af3_partly\00-00-hm
*  0.0 : [   8] sky\af3_partly\00-00-hm#small
*  0.0 : [  25] sky\af3_partly\00-00-nm
*  0.0 : [  25] sky\af3_partly\00-00-nm#small
*  0.0 : [  12] sky\af3_partly\01-00-fm
*  0.0 : [  12] sky\af3_partly\01-00-fm#small
*  0.0 : [   8] sky\af3_partly\01-00-hm
*  0.0 : [   8] sky\af3_partly\01-00-hm#small
*  0.0 : [  38] sky\af3_partly\01-00-nm
*  0.0 : [  38] sky\af3_partly\01-00-nm#small
*  0.0 : [  12] sky\af3_partly\02-00-fm
*  0.0 : [  12] sky\af3_partly\02-00-fm#small
*  0.0 : [   8] sky\af3_partly\02-00-hm
*  0.0 : [   8] sky\af3_partly\02-00-hm#small
*  0.0 : [  24] sky\af3_partly\02-00-nm
*  0.0 : [  24] sky\af3_partly\02-00-nm#small
*  0.0 : [  12] sky\af3_partly\03-00-fm
*  0.0 : [  12] sky\af3_partly\03-00-fm#small
*  0.0 : [   8] sky\af3_partly\03-00-hm
*  0.0 : [   8] sky\af3_partly\03-00-hm#small
*  0.0 : [  12] sky\af3_partly\04-00-fm
*  0.0 : [  12] sky\af3_partly\04-00-fm#small
*  0.0 : [   8] sky\af3_partly\04-00-hm
*  0.0 : [   8] sky\af3_partly\04-00-hm#small
*  0.0 : [  33] sky\af3_partly\04-30
*  0.0 : [  33] sky\af3_partly\04-30#small
*  0.0 : [  33] sky\af3_partly\05-00
*  0.0 : [  33] sky\af3_partly\05-00#small
*  0.0 : [  33] sky\af3_partly\05-30
*  0.0 : [  33] sky\af3_partly\05-30#small
*  0.0 : [  66] sky\af3_partly\06-00
*  0.0 : [  66] sky\af3_partly\06-00#small
*  0.0 : [  33] sky\af3_partly\07-00
*  0.0 : [  33] sky\af3_partly\07-00#small
*  0.0 : [  33] sky\af3_partly\08-00
*  0.0 : [  33] sky\af3_partly\08-00#small
*  0.0 : [  33] sky\af3_partly\09-00
*  0.0 : [  33] sky\af3_partly\09-00#small
*  0.0 : [  33] sky\af3_partly\10-00
*  0.0 : [  33] sky\af3_partly\10-00#small
*  0.0 : [  33] sky\af3_partly\11-00
*  0.0 : [  33] sky\af3_partly\11-00#small
*  0.0 : [  33] sky\af3_partly\12-00
*  0.0 : [  33] sky\af3_partly\12-00#small
*  0.0 : [  33] sky\af3_partly\13-00
*  0.0 : [  33] sky\af3_partly\13-00#small
*  0.0 : [  33] sky\af3_partly\14-00
*  0.0 : [  33] sky\af3_partly\14-00#small
*  0.0 : [  33] sky\af3_partly\15-00
*  0.0 : [  33] sky\af3_partly\15-00#small
*  0.0 : [  33] sky\af3_partly\16-00
*  0.0 : [  33] sky\af3_partly\16-00#small
*  0.0 : [  33] sky\af3_partly\17-00
*  0.0 : [  33] sky\af3_partly\17-00#small
*  0.0 : [  33] sky\af3_partly\18-00
*  0.0 : [  33] sky\af3_partly\18-00#small
*  0.0 : [  33] sky\af3_partly\19-00
*  0.0 : [  33] sky\af3_partly\19-00#small
*  0.0 : [  66] sky\af3_partly\20-00
*  0.0 : [  66] sky\af3_partly\20-00#small
*  0.0 : [  33] sky\af3_partly\20-30
*  0.0 : [  33] sky\af3_partly\20-30#small
*  0.0 : [  33] sky\af3_partly\21-00
*  0.0 : [  33] sky\af3_partly\21-00#small
*  0.0 : [  33] sky\af3_partly\21-30
*  0.0 : [  33] sky\af3_partly\21-30#small
*  0.0 : [  12] sky\af3_partly\22-00-fm
*  0.0 : [  12] sky\af3_partly\22-00-fm#small
*  0.0 : [   8] sky\af3_partly\22-00-hm
*  0.0 : [   8] sky\af3_partly\22-00-hm#small
*  0.0 : [  12] sky\af3_partly\23-00-fm
*  0.0 : [  12] sky\af3_partly\23-00-fm#small
*  0.0 : [   8] sky\af3_partly\23-00-hm
*  0.0 : [   8] sky\af3_partly\23-00-hm#small
*  0.0 : [  16] sky\af3_rainy\07-00
*  0.0 : [  16] sky\af3_rainy\07-00#small
*  0.0 : [  40] sky\af3_rainy\09-00_19-00
*  0.0 : [  40] sky\af3_rainy\09-00_19-00#small
*  0.0 : [  68] sky\af3_rainy\13-00
*  0.0 : [  68] sky\af3_rainy\13-00#small
*  0.0 : [   9] sky\af3_rainy\15-00
*  0.0 : [   9] sky\af3_rainy\15-00#small
*  0.0 : [  36] sky\af3_rainy\15-00-2
*  0.0 : [  36] sky\af3_rainy\15-00-2#small
*  0.0 : [  24] sky\af3_rainy\16-00
*  0.0 : [  24] sky\af3_rainy\16-00#small
*  0.0 : [  12] sky\af3_rainy\20-00
*  0.0 : [  12] sky\af3_rainy\20-00#small
*  0.0 : [  50] sky\af3_rainy\lastlight
*  0.0 : [  50] sky\af3_rainy\lastlight#small
*  0.0 : [  20] sky\af3_rainy\lastlight2
*  0.0 : [  20] sky\af3_rainy\lastlight2#small
*  0.0 : [   5] sky\sky_12_vibros_cube
*  0.0 : [   5] sky\sky_12_vibros_cube#small
*  0.0 : [  26] sky\sky_13_cube
*  0.0 : [  26] sky\sky_13_cube#small
*  0.0 : [  16] sky\sky_13_cube_night
*  0.0 : [  16] sky\sky_13_cube_night#small
*  0.0 : [  12] sky\sky_13_vibros_cube
*  0.0 : [  12] sky\sky_13_vibros_cube#small
*  0.0 : [  10] sky\sky_14_cube
*  0.0 : [  10] sky\sky_14_cube#small
*  0.0 : [   4] sky\sky_17_clouds_cube
*  0.0 : [   4] sky\sky_17_clouds_cube#small
*  0.0 : [   4] sky\sky_17_cube
*  0.0 : [   4] sky\sky_17_cube#small
*  0.0 : [   8] sky\sky_18_cube
*  0.0 : [   8] sky\sky_18_cube#small
*  0.0 : [  11] sky\sky_19_cube
*  0.0 : [  11] sky\sky_19_cube#small
*  0.0 : [   4] sky\sky_1_clouds_cube
*  0.0 : [   4] sky\sky_1_clouds_cube#small
*  0.0 : [   4] sky\sky_20_clouds_cube
*  0.0 : [   4] sky\sky_20_clouds_cube#small
*  0.0 : [   4] sky\sky_20_cube
*  0.0 : [   4] sky\sky_20_cube#small
*  0.0 : [   4] sky\sky_2_clouds_cube
*  0.0 : [   4] sky\sky_2_clouds_cube#small
*  0.0 : [   4] sky\sky_2_cube
*  0.0 : [   4] sky\sky_2_cube#small
*  0.0 : [  12] sky\sky_3_cube
*  0.0 : [  12] sky\sky_3_cube#small
*  0.0 : [   3] sky\sky_4_cube
*  0.0 : [   3] sky\sky_4_cube#small
*  0.0 : [  30] sky\sky_5_cube
*  0.0 : [  30] sky\sky_5_cube#small
*  0.0 : [   7] sky\sky_6_cube
*  0.0 : [   7] sky\sky_6_cube#small
*  0.0 : [  11] sky\sky_7_cube
*  0.0 : [  11] sky\sky_7_cube#small
*  0.0 : [   8] sky\sky_8_cube
*  0.0 : [   8] sky\sky_8_cube#small
*  0.0 : [  49] sky\sky_9_cube
*  0.0 : [  49] sky\sky_9_cube#small
*  0.0 : [3306] sky\sky_oblaka
*  0.0 : [   1] wm\wm_blood_1
*  0.0 : [   1] wm\wm_blood_1_1
*  0.0 : [   1] wm\wm_blood_1_2
*  0.0 : [   1] wm\wm_blood_1_3
*  0.0 : [   1] wm\wm_blood_drop_4
*  0.0 : [   1] wm\wm_bullet_asfalt_1
*  0.0 : [   1] wm\wm_bullet_asfalt_2
*  0.0 : [   1] wm\wm_bullet_asfalt_3
*  0.0 : [   1] wm\wm_bullet_brick_1
*  0.0 : [   1] wm\wm_bullet_brick_2
*  0.0 : [   1] wm\wm_bullet_concrete
*  0.0 : [   1] wm\wm_bullet_concrete_1
*  0.0 : [   1] wm\wm_bullet_concrete_2
*  0.0 : [   1] wm\wm_bullet_concrete_4
*  0.0 : [   1] wm\wm_bullet_concrete_5
*  0.0 : [   1] wm\wm_bullet_concrete_6
*  0.0 : [   1] wm\wm_bullet_concrete_7
*  0.0 : [   1] wm\wm_bullet_glass01
*  0.0 : [   1] wm\wm_bullet_glass02
*  0.0 : [   1] wm\wm_bullet_glass03
*  0.0 : [   1] wm\wm_bullet_glass04
*  0.0 : [   1] wm\wm_bullet_ground
*  0.0 : [   1] wm\wm_bullet_ground_1
*  0.0 : [   1] wm\wm_bullet_ground_2
*  0.0 : [   1] wm\wm_bullet_metall_thik
*  0.0 : [   1] wm\wm_bullet_metall_thik_1
*  0.0 : [   1] wm\wm_bullet_metall_thik_2
*  0.0 : [   1] wm\wm_bullet_metall_thik_3
*  0.0 : [   1] wm\wm_bullet_metall_thin
*  0.0 : [   1] wm\wm_bullet_metall_thin_1
*  0.0 : [   1] wm\wm_bullet_metall_thin_2
*  0.0 : [   1] wm\wm_bullet_metall_thin_3
*  0.0 : [   1] wm\wm_bullet_metall_thin_4
*  0.0 : [   1] wm\wm_bullet_wood
*  0.0 : [   1] wm\wm_bullet_wood_1
*  0.0 : [   1] wm\wm_bullet_wood_2
*  0.0 : [   1] wm\wm_bullet_wood_3
*  0.0 : [   1] wm\wm_bullet_wood_4
*  0.0 : [   1] wm\wm_bullet_wood_5
*  0.0 : [   1] wm\wm_bullet_wood_6
*  0.0 : [   1] wm\wm_bullet_wood_7
*  0.0 : [   1] wm\wm_bullet_wood_8
*  0.0 : [   1] wm\wm_bullet_wood_9
*  0.0 : [   1] wm\wm_grenade
*  0.0 : [   1] wm\wm_knife_dead
*  0.0 : [   1] wm\wm_knife_horiz
*  0.0 : [   1] wm\wm_knife_horiz_blood
*  0.0 : [   1] wm\wm_knife_horiz_blood1
*  0.0 : [   1] wm\wm_knife_horiz_metal
*  0.0 : [   1] wm\wm_knife_horiz_ston
*  0.0 : [   1] wm\wm_knife_wood
*  0.0 : [   1] wm\wm_knife_wood1
*  0.0 : [   1] wm\wm_knife_wood2
*  8.1 : [   1] karol - quicksave
* 16.1 : [   1] ui\ui_font_arial_14_1024
* 32.1 : [   1] ui\ui_font_letter_16_1024
* 32.1 : [   1] ui\ui_font_letter_18_1024
* 32.1 : [   1] ui\ui_magnifier2
* 42.7 : [   4] fx\fx_noise2
* 64.1 : [   1] ui\ui_font_console_02
* 64.1 : [   1] ui\ui_font_graff_19_1024
* 64.1 : [   1] ui\ui_font_graff_22_1024
* 64.1 : [   1] ui\ui_font_hud_01
* 128.1 : [   1] ui\ui_font_graff_32_1024
* 128.1 : [   1] ui\ui_font_letter_25_1024
* 129.0 : [   1] ui\ui_ani_cursor
* 256.1 : [   1] ui\ui_font_graff_50_1024
* 256.1 : [   1] ui\ui_font_hud_02
* 270.0 : [   1] ui\video_voroni_crop
* 936.0 : [   1] ui\video_water_crop
* 1024.1 : [   1] ui\ui_actor_main_menu
* 1024.1 : [   1] ui\ui_actor_mp_screen
* 1024.1 : [   1] ui\ui_actor_multiplayer_background
* 1024.1 : [   1] ui\ui_actor_multiplayer_game_menu
* 1024.1 : [   1] ui\ui_actor_sleep_screen
* 1024.1 : [   1] ui\ui_actor_widescreen_sidepanels
* 1024.1 : [   1] ui\ui_common
* 2048.1 : [   1] ui\ui_actor_hint_wnd
compiling shader model_def_hq
compiling shader model_def_hq_3
compiling shader model_def_lq
compiling shader model_def_lq_3
compiling shader add_point
compiling shader model_def_point_3
compiling shader add_spot
compiling shader model_def_spot_3
compiling shader model_shadow
compiling shader model_def_shadow_3
"c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\bin\xrengine.exe"
* phase time: 0 ms
* phase cmem: 151273 K
Loading objects...
compiling shader model_def_hq_0
compiling shader model_def_lq_0
compiling shader model_def_point_0
compiling shader model_def_spot_0
compiling shader model_def_shadow_0
compiling shader model_env_hq
compiling shader model_env_hq_0
compiling shader model_env_lq
compiling shader model_env_lq_0
compiling shader model_env_hq_1
compiling shader model_env_lq_1
compiling shader model_def_point_1
compiling shader model_def_spot_1
compiling shader model_def_shadow_1
compiling shader model_def_hq_1
compiling shader model_def_lq_1
compiling shader model_env_hq_2
compiling shader model_env_lq_2
compiling shader model_def_point_2
compiling shader model_def_spot_2
compiling shader model_def_shadow_2
Loading models...
* [prefetch] time:    1969 ms
* [prefetch] memory:  1942Kb
! Player name in registry is empty! (InstallUserName)
* phase time: 2323 ms
* phase cmem: 155934 K
* phase time: 6 ms
* phase cmem: 155934 K
* Loading spawn registry...
* 5826 spawn points are successfully loaded
* Loading objects...
* 12286 objects are successfully loaded
! Cannot find saved game ~#i#:attempt to register unknown item [tobacco5] in secret [zat_hiding_place_3]
! Cannot find saved game ~#i#:attempt to register unknown item [tobacco4] in secret [zat_hiding_place_8]
! Cannot find saved game ~#i#:attempt to register unknown item [cocaine3] in secret [zat_hiding_place_9]
! Cannot find saved game ~#i#:attempt to register unknown item [kerosene3] in secret [zat_hiding_place_10]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar3_3] in secret [zat_hiding_place_14]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar1_3] in secret [zat_hiding_place_14]
! Cannot find saved game ~#i#:attempt to register unknown item [vodka_quality3] in secret [zat_hiding_place_15]
! Cannot find saved game ~#i#:attempt to register unknown item [vodka_quality2] in secret [zat_hiding_place_23]
! Cannot find saved game ~#i#:attempt to register unknown item [vodka_quality3] in secret [zat_hiding_place_28]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar2_3] in secret [zat_hiding_place_39]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar3_3] in secret [zat_hiding_place_39]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar1_3] in secret [zat_hiding_place_46]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar1_3] in secret [zat_hiding_place_6]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar1_3] in secret [zat_hiding_place_51]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar2_3] in secret [zat_hiding_place_19]
! Cannot find saved game ~#i#:attempt to register unknown item [charcoal] in secret [zat_hiding_place_52]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar2_2] in secret [zat_hiding_place_53]
! Cannot find saved game ~#i#:attempt to register unknown item [tea2] in secret [zat_hiding_place_53]
! Cannot find saved game ~#i#:attempt to register unknown item [wood_stove] in secret [zat_hiding_place_20]
! Cannot find saved game ~#i#:attempt to register unknown item [tobacco5] in secret [zat_hiding_place_54]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar3_3] in secret [zat_hiding_place_54]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar2_3] in secret [zat_hiding_place_54]
! Cannot find saved game ~#i#:attempt to register unknown item [cigarettes4] in secret [jup_hiding_place_33]
! Cannot find saved game ~#i#:attempt to register unknown item [tobacco3] in secret [jup_hiding_place_3]
! Cannot find saved game ~#i#:attempt to register unknown item [bottle_metal2] in secret [jup_hiding_place_4]
! Cannot find saved game ~#i#:attempt to register unknown item [wood_stove] in secret [jup_hiding_place_5]
! Cannot find saved game ~#i#:attempt to register unknown item [tobacco5] in secret [jup_hiding_place_7]
! Cannot find saved game ~#i#:attempt to register unknown item [tobacco4] in secret [jup_hiding_place_15]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar1_2] in secret [jup_hiding_place_12]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar2_2] in secret [jup_hiding_place_14]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar3_2] in secret [jup_hiding_place_14]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar2_3] in secret [jup_hiding_place_16]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar2_3] in secret [jup_hiding_place_20]
! Cannot find saved game ~#i#:attempt to register unknown item [tobacco5] in secret [jup_hiding_place_21]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar2_2] in secret [jup_hiding_place_21]
! Cannot find saved game ~#i#:attempt to register unknown item [flask2] in secret [jup_hiding_place_21]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar3_3] in secret [jup_hiding_place_21]
! Cannot find saved game ~#i#:attempt to register unknown item [marijuana2] in secret [jup_hiding_place_23]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar2_2] in secret [jup_hiding_place_23]
! Cannot find saved game ~#i#:attempt to register unknown item [tea2] in secret [jup_hiding_place_24]
! Cannot find saved game ~#i#:attempt to register unknown item [vodka_quality2] in secret [jup_hiding_place_25]
! Cannot find saved game ~#i#:attempt to register unknown item [tobacco5] in secret [jup_hiding_place_27]
! Cannot find saved game ~#i#:attempt to register unknown item [tobacco5] in secret [jup_hiding_place_30]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar3_3] in secret [jup_hiding_place_34]
! Cannot find saved game ~#i#:attempt to register unknown item [bottle_metal3] in secret [jup_hiding_place_38]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar1_3] in secret [jup_hiding_place_42]
! Cannot find saved game ~#i#:attempt to register unknown item [tea3] in secret [jup_hiding_place_45]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar1_3] in secret [jup_hiding_place_47]
! Cannot find saved game ~#i#:attempt to register unknown item [flask3] in secret [jup_hiding_place_48]
! Cannot find saved game ~#i#:attempt to register unknown item [tobacco4] in secret [jup_hiding_place_49]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar2_3] in secret [pri_hiding_place_1]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar3_3] in secret [pri_hiding_place_1]
! Cannot find saved game ~#i#:attempt to register unknown item [tobacco5] in secret [pri_hiding_place_1]
! Cannot find saved game ~#i#:attempt to register unknown item [tobacco5] in secret [pri_hiding_place_12]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar3_2] in secret [pri_hiding_place_12]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar2_2] in secret [pri_hiding_place_14]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar3_3] in secret [pri_hiding_place_17]
! Cannot find saved game ~#i#:attempt to register unknown item [vodka_2] in secret [pri_hiding_place_17]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar2_3] in secret [pri_hiding_place_17]
! Cannot find saved game ~#i#:attempt to register unknown item [cigarettes3] in secret [pri_hiding_place_18]
! Cannot find saved game ~#i#:attempt to register unknown item [tobacco5] in secret [pri_hiding_place_18]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar3_3] in secret [pri_hiding_place_19]
! Cannot find saved game ~#i#:attempt to register unknown item [tobacco3] in secret [pri_hiding_place_20]
! Cannot find saved game ~#i#:attempt to register unknown item [tobacco5] in secret [pri_hiding_place_21]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar3_3] in secret [pri_hiding_place_22]
! Cannot find saved game ~#i#:attempt to register unknown item [tobacco5] in secret [pri_hiding_place_23]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar2_3] in secret [pri_hiding_place_24]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar3_3] in secret [pri_hiding_place_24]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar2_3] in secret [pri_hiding_place_27]
! Cannot find saved game ~#i#:attempt to register unknown item [tobacco5] in secret [pri_hiding_place_29]
* Game karol - quicksave is successfully loaded from file 'c:\users\public\documents\stalkercop\savedgames\karol - quicksave.scop' (3.846s)
* phase time: 3845 ms
* phase cmem: 217361 K
* phase time: 114 ms
* phase cmem: 217405 K
* phase time: 9 ms
* phase cmem: 217405 K
* WARNING: player not logged in
* client : connection accepted - <All Ok>
* phase time: 17 ms
* phase cmem: 217439 K
* phase time: 8 ms
* phase cmem: 217439 K
* phase time: 11987 ms
* phase cmem: 345625 K
compiling shader simple
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader vert
compiling shader vert
compiling shader vert_point
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader base_lplanes
compiling shader base_lplanes
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader wmarkmult
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader tree_s
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader lod
compiling shader lod
compiling shader tree_w
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader avg4
* phase time: 454 ms
* phase cmem: 346620 K
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65484 verts, 2046 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65447 verts, 2045 Kb
* [Loading VB] 31024 verts, 969 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 61949 verts, 1935 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 17768 verts, 555 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 547653 indices, 1069 Kb
* phase time: 167 ms
* phase cmem: 346809 K
* phase time: 89 ms
* phase cmem: 354989 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 40199 v(20), 21716 p
* [DETAILS] Batch(61), VB(785K), IB(127K)
* phase time: 43 ms
* phase cmem: 355042 K
* Loading HOM: c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\levels\zaton\level.hom
* phase time: 206 ms
* phase cmem: 355531 K
* phase time: 11 ms
* phase cmem: 355531 K
* phase time: 10 ms
* phase cmem: 355531 K
* t-report - base: 1068, 389493 K
* t-report - lmap: 28, 28675 K
* WARNING: player not logged in
* phase time: 1406 ms
* phase cmem: 388923 K
* phase time: 16 ms
* phase cmem: 388923 K
* [win32]: free[2695052 K], reserved[203256 K], committed[1295932 K]
* [ D3D ]: textures[445404 K]
* [x-ray]: crt heap[388900 K], process heap[10280 K], game lua[30696 K], render[207 K]
* [x-ray]: economy: strings[35152 K], smem[1005 K]
compiling shader model_def_hq_2
compiling shader model_def_lq_2
! Cannot find saved game ~#i#:axr_dynamic_spawn.load: id|story_id = 11442 | zat_block_way_2
! Cannot find saved game ~#i#:axr_dynamic_spawn.load: id|story_id = 11371 | zat_transiver_mercs
! Cannot find saved game ~#i#:axr_dynamic_spawn.load: id|story_id = 11187 | zat_hiding_place_73
! Cannot find saved game ~#i#:axr_dynamic_spawn.load: id|story_id = 11427 | zat_grav_mine_01
! Cannot find saved game ~#i#:axr_dynamic_spawn.load: id|story_id = 11121 | zat_hiding_place_61
! Cannot find saved game ~#i#:axr_dynamic_spawn.load: id|story_id = 11380 | kanistra_02_prop
! Cannot find saved game ~#i#:axr_dynamic_spawn.load: id|story_id = 11254 | zat_hiding_place_90
! Cannot find saved game ~#i#:axr_dynamic_spawn.load: id|story_id = 11377 | wood_doska1_prop
! Cannot find saved game ~#i#:axr_dynamic_spawn.load: id|story_id = 11381 | wood_stolb1
! Cannot find saved game ~#i#:axr_dynamic_spawn.load: id|story_id = 11145 | zat_hiding_place_67
! Cannot find saved game ~#i#:axr_dynamic_spawn.load: id|story_id = 11308 | zat_hiding_place_99
! Cannot find saved game ~#i#:axr_dynamic_spawn.load: id|story_id = 11110 | zat_hiding_place_59
! Cannot find saved game ~#i#:axr_dynamic_spawn.load: id|story_id = 11269 | zat_hiding_place_94
! Cannot find saved game ~#i#:axr_dynamic_spawn.load: id|story_id = 11416 | zat_box_wood_01
! Cannot find saved game ~#i#:axr_dynamic_spawn.load: id|story_id = 11440 | zat_anom_zone_teleport_03
! Cannot find saved game ~#i#:axr_dynamic_spawn.load: id|story_id = 11129 | zat_hiding_place_62
! Cannot find saved game ~#i#:axr_dynamic_spawn.load: id|story_id = 11323 | zat_hiding_place_103
! Cannot find saved game ~#i#:axr_dynamic_spawn.load: id|story_id = 11379 | child_bench_prop
! Cannot find saved game ~#i#:axr_dynamic_spawn.load: id|story_id = 11101 | zat_hiding_place_58
! Cannot find saved game ~#i#:axr_dynamic_spawn.load: id|story_id = 11313 | zat_hiding_place_100
! Cannot find saved game ~#i#:axr_dynamic_spawn.load: id|story_id = 11316 | zat_hiding_place_102
! Cannot find saved game ~#i#:axr_dynamic_spawn.load: id|story_id = 11360 | zat_hiding_place_106
! Cannot find saved game ~#i#:axr_dynamic_spawn.load: id|story_id = 11429 | zat_grav_mine_03
! Cannot find saved game ~#i#:axr_dynamic_spawn.load: id|story_id = 11150 | zat_hiding_place_69
! Cannot find saved game ~#i#:axr_dynamic_spawn.load: id|story_id = 11210 | zat_hiding_place_78
! Cannot find saved game ~#i#:axr_dynamic_spawn.load: id|story_id = 11306 | zat_hiding_place_98
! Cannot find saved game ~#i#:axr_dynamic_spawn.load: id|story_id = 11291 | zat_hiding_place_97
! Cannot find saved game ~#i#:axr_dynamic_spawn.load: id|story_id = 11439 | zat_anom_zone_teleport_02_sr
! Cannot find saved game ~#i#:axr_dynamic_spawn.load: id|story_id = 11432 | zat_grav_mine_06
! Cannot find saved game ~#i#:axr_dynamic_spawn.load: id|story_id = 11419 | zat_box_wood_07
! Cannot find saved game ~#i#:axr_dynamic_spawn.load: id|story_id = 11267 | zat_hiding_place_93
! Cannot find saved game ~#i#:axr_dynamic_spawn.load: id|story_id = 11246 | zat_hiding_place_82
! Cannot find saved game ~#i#:axr_dynamic_spawn.load: id|story_id = 11420 | zat_box_wood_08
! Cannot find saved game ~#i#:axr_dynamic_spawn.load: id|story_id = 11144 | zat_hiding_place_66
! Cannot find saved game ~#i#:axr_dynamic_spawn.load: id|story_id = 11431 | zat_grav_mine_05
! Cannot find saved game ~#i#:axr_dynamic_spawn.load: id|story_id = 11351 | zat_hiding_place_105
! Cannot find saved game ~#i#:axr_dynamic_spawn.load: id|story_id = 11378 | pri_a25_antenna_destroyable_barrier
! Cannot find saved game ~#i#:axr_dynamic_spawn.load: id|story_id = 11438 | zat_anom_zone_teleport_02
! Cannot find saved game ~#i#:axr_dynamic_spawn.load: id|story_id = 11198 | zat_hiding_place_76
! Cannot find saved game ~#i#:axr_dynamic_spawn.load: id|story_id = 11434 | zat_grav_mine_08
! Cannot find saved game ~#i#:axr_dynamic_spawn.load: id|story_id = 11171 | zat_hiding_place_72
! Cannot find saved game ~#i#:axr_dynamic_spawn.load: id|story_id = 11158 | zat_hiding_place_70
! Cannot find saved game ~#i#:axr_dynamic_spawn.load: id|story_id = 11093 | zat_hiding_place_57
! Cannot find saved game ~#i#:axr_dynamic_spawn.load: id|story_id = 11336 | zat_hiding_place_104
! Cannot find saved game ~#i#:axr_dynamic_spawn.load: id|story_id = 11383 | mattress02
! Cannot find saved game ~#i#:axr_dynamic_spawn.load: id|story_id = 11251 | zat_hiding_place_83
! Cannot find saved game ~#i#:axr_dynamic_spawn.load: id|story_id = 11369 | zat_transiver_rangerstation
! Cannot find saved game ~#i#:axr_dynamic_spawn.load: id|story_id = 11139 | zat_hiding_place_65
! Cannot find saved game ~#i#:axr_dynamic_spawn.load: id|story_id = 11428 | zat_grav_mine_02
! Cannot find saved game ~#i#:axr_dynamic_spawn.load: id|story_id = 11417 | zat_box_wood_05
! Cannot find saved game ~#i#:axr_dynamic_spawn.load: id|story_id = 11411 | zat_delivery_noah
! Cannot find saved game ~#i#:axr_dynamic_spawn.load: id|story_id = 11441 | zat_anom_zone_teleport_03_sr
! Cannot find saved game ~#i#:axr_dynamic_spawn.load: id|story_id = 11443 | zat_to_jup_sr
! Cannot find saved game ~#i#:axr_dynamic_spawn.load: id|story_id = 11263 | zat_hiding_place_92
! Cannot find saved game ~#i#:axr_dynamic_spawn.load: id|story_id = 11375 | zat_jerrycan_sawmill
! Cannot find saved game ~#i#:axr_dynamic_spawn.load: id|story_id = 11384 | kolyaska_01
! Cannot find saved game ~#i#:axr_dynamic_spawn.load: id|story_id = 11385 | box_1a
! Cannot find saved game ~#i#:axr_dynamic_spawn.load: id|story_id = 11366 | zat_vertel_boar
! Cannot find saved game ~#i#:axr_dynamic_spawn.load: id|story_id = 11382 | bochka_close_2
! Cannot find saved game ~#i#:axr_dynamic_spawn.load: id|story_id = 11373 | zat_transiver_sawmill
! Cannot find saved game ~#i#:axr_dynamic_spawn.load: id|story_id = 11422 | zat_box_wood_10
! Cannot find saved game ~#i#:axr_dynamic_spawn.load: id|story_id = 11423 | zat_inv_rucksack_blackroad
! Cannot find saved game ~#i#:axr_dynamic_spawn.load: id|story_id = 11433 | zat_grav_mine_07
! Cannot find saved game ~#i#:axr_dynamic_spawn.load: id|story_id = 11259 | zat_hiding_place_91
! Cannot find saved game ~#i#:axr_dynamic_spawn.load: id|story_id = 11194 | zat_hiding_place_75
! Cannot find saved game ~#i#:axr_dynamic_spawn.load: id|story_id = 11376 | zat_jerrycan_merc_depot
! Cannot find saved game ~#i#:axr_dynamic_spawn.load: id|story_id = 11138 | zat_hiding_place_64
! Cannot find saved game ~#i#:axr_dynamic_spawn.load: id|story_id = 11118 | zat_hiding_place_60
! Cannot find saved game ~#i#:axr_dynamic_spawn.load: id|story_id = 11418 | zat_box_wood_06
! Cannot find saved game ~#i#:axr_dynamic_spawn.load: id|story_id = 11386 | zat_toolkit_3_recon
! Cannot find saved game ~#i#:axr_dynamic_spawn.load: id|story_id = 11137 | zat_hiding_place_63
! Cannot find saved game ~#i#:axr_dynamic_spawn.load: id|story_id = 11214 | zat_hiding_place_79
! Cannot find saved game ~#i#:axr_dynamic_spawn.load: id|story_id = 11277 | zat_hiding_place_96
! Cannot find saved game ~#i#:axr_dynamic_spawn.load: id|story_id = 11421 | zat_box_wood_09
! Cannot find saved game ~#i#:axr_dynamic_spawn.load: id|story_id = 11273 | zat_hiding_place_95
! Cannot find saved game ~#i#:axr_dynamic_spawn.load: id|story_id = 11444 | zat_to_jup_lc
! Cannot find saved game ~#i#:axr_dynamic_spawn.load: id|story_id = 11230 | zat_hiding_place_80
! Cannot find saved game ~#i#:axr_dynamic_spawn.load: id|story_id = 11437 | zat_grav_mine_11
! Cannot find saved game ~#i#:axr_dynamic_spawn.load: id|story_id = 11436 | zat_grav_mine_10
! Cannot find saved game ~#i#:axr_dynamic_spawn.load: id|story_id = 11234 | zat_hiding_place_81
! Cannot find saved game ~#i#:axr_dynamic_spawn.load: id|story_id = 11430 | zat_grav_mine_04
! Cannot find saved game ~#i#:axr_dynamic_spawn.load: id|story_id = 11435 | zat_grav_mine_09
! Cannot find saved game ~#i#:axr_dynamic_spawn.load: id|story_id = 11387 | zat_dropoff_recon
! Cannot find saved game ~#i#:axr_dynamic_spawn.load: id|story_id = 11203 | zat_hiding_place_77
compiling shader model_def_hq_4
compiling shader model_def_lq_4
compiling shader model_def_point_4
compiling shader model_def_spot_4
compiling shader model_def_shadow_4
! Cannot find saved game ~#i#:incorrect load [_sound_npc_save].[2][565]
! Cannot find saved game ~#i#:incorrect load [_dialog_manager].[9216][5]
! Cannot find saved game ~#i#:incorrect load [_motivator_binder].[39680][611]
compiling shader model_def_lqs_0
stack trace:

0023:081A0AC0 xrGame.dll, CxIOFile::Scanf()


Aha, tak z innej beczki - przed jednym ze zgonów chciałem zgarnąć do pomocy stalkerów siedzących przy ognisku pod rurociągiem, zaśpiewali ok. 2700 za podejście do Tartaku; po czym zostałem z minusowym kontem (z ok. 8000 do ok. -1500) i osiągnięciem Bogaty Klient. :?:

EDIT: Jest prawidłowość, za drugim razem to samo - po zdjęciu jednego kontrolera (save), śmierć - crash. Jakiś bug?
Things are going to get unimaginably worse, and they are never, ever, going to get better.
- K.V.
Za Wilkiem nawet w ogień skoczę.
Попутного ветра!
Awatar użytkownika
Wiewi0r
Przewodnik

Posty: 965
Dołączenie: 27 Maj 2013, 22:33
Ostatnio był: 24 Sty 2018, 17:29
Miejscowość: Warszawa/Częstochowa
Frakcja: Samotnicy
Ulubiona broń: Sniper TRs 301
Kozaki: 164

Re: [MISERY]

Postprzez Trikster w 21 Sty 2014, 16:31

Ukazał się poradnik do gry mojego autorstwa, niestety po angielsku:

http://www.moddb.com/mods/stalker-miser ... game-guide

Za ten post Trikster otrzymał następujące punkty reputacji:
Positive swirekster, Plaargath.
Awatar użytkownika
Trikster
Łowca

Posty: 440
Dołączenie: 21 Maj 2012, 21:23
Ostatnio był: 20 Lis 2024, 22:18
Kozaki: 188

Re: [MISERY]

Postprzez CrosSs w 21 Sty 2014, 16:49

A ten poradnik zostanie przetłumaczony na polski ?
Udanych łowów Stalkerze .
Awatar użytkownika
CrosSs
Stalker

Posty: 90
Dołączenie: 08 Sty 2012, 19:08
Ostatnio był: 21 Sie 2022, 16:11
Miejscowość: Zona
Frakcja: Samotnicy
Ulubiona broń: Akm 74/2U Special
Kozaki: 9

Re: [MISERY]

Postprzez Voldi w 21 Sty 2014, 16:51

W sumie, od poniedziałku mam ferie i mało roboty, mogę to zrobić, o ile Trikster się zgodzi :)
Image
Awatar użytkownika
Voldi
Ekspert

Posty: 843
Dołączenie: 29 Gru 2011, 11:11
Ostatnio był: 30 Maj 2024, 11:26
Miejscowość: Kraków/Hajnówka
Frakcja: Samotnicy
Ulubiona broń: TRs 301
Kozaki: 426

Re: [MISERY]

Postprzez Trikster w 21 Sty 2014, 16:52

Z tego, co mi wiadomo, nie (w sensie nie zostanie przetłumaczony przeze mnie, przynajmniej w najbliższym czasie), ale jeśli ktoś chciałby się za to zabrać, droga wolna. :)

EDYTA:
No to, Voldi, jeśli chcesz, to byłoby super!
Awatar użytkownika
Trikster
Łowca

Posty: 440
Dołączenie: 21 Maj 2012, 21:23
Ostatnio był: 20 Lis 2024, 22:18
Kozaki: 188

Re: [MISERY]

Postprzez Danjou w 21 Sty 2014, 18:13

Z tego co wiem już za późno na zgłaszanie bugów. Ale zamiast Zulasa, jest stalker Zulu w napisach.
Danjou
Kot

Posty: 33
Dołączenie: 26 Gru 2013, 12:44
Ostatnio był: 30 Sty 2014, 00:24
Frakcja: Samotnicy
Ulubiona broń: Sniper Rifle SVDm2
Kozaki: 1

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