[S.T.A.L.K.E.R: The Faction War]

Regulamin forum
Dział "Modyfikacje Gotowe" służy do dyskusji o modyfikacjach, które już są stworzone lub do zadawania pytań na ich temat. Znajdziemy tutaj również linki do ściągnięcia modyfikacji (które powinny, a raczej muszą być w pierwszym poście tematu danej modyfikacji).

Przy zadawaniu pytania związanego z problemem dotyczącym modyfikacji, prosimy o podawanie treści całego loga błędu - koniecznie w tagu [CODE].

Przy cytowaniu plików *.LTX stosować tag [SYNTAX="ini"], przy cytowaniu plików *.script [SYNTAX="lua"] a przy cytowaniu plików *.xml - [SYNTAX="xml"].

Lokalizacja logów:
Windows XP - C:\Documents and Settings\All Users\Moje dokumenty\STALKER-STCS\logs\xray_nazwaużytkownika.log
Windows Vista/7 - C:\Users\Public\Documents\STALKER-STCS\logs\xray_nazwaużytkownika.log
Steam - X:\Program Files (x86)\Steam\SteamApps\common\Stalker Clear Sky\_appdata_\logs

Pytania na temat modyfikacji zadajemy w wątku dla niej stworzonym lub tworzymy nowy, jeśli takowego nie ma.

Gdy chcemy założyć nowy wątek, obowiązkowe jest przeczytanie tego tematu.

Re: [S.T.A.L.K.E.R: The Faction War]

Postprzez smoq2 w 22 Wrz 2013, 22:08

Takiego jak w Zewie nie dodam, dlatego że w TFW trochę więcej osób przetacza się przez te drzwi. :D Nie chcę korków. :) W każdym razie, problem z drzwiami rozwiązany.

Mamy za to inny. Stalkerzy potrafią zbierać detektory od innych poległych stalkerów (w przeciwieństwie do gracza, co też trzeba zmienić). Oglądałem sobie dzisiaj raport z handlu. Zobaczyłem, że jeden z samotników wysypał na Pustelnika 17 detektorów "Echo". Zacząłem śledzić inne raporty, i doszedłem do tego, co tak na prawdę się stało.

Przez Zonę szedł sobie oddział Monolitu wycinając w pień wszystkich stalkerów niczym kombajn, zabierając przy czym od każdego po detektorze "Echo" (każdy stalker się z takim spawnuje). Miał niestety pecha, i trafił na grupkę Drewno, Saddam, itp. Ponieważ tych samotników może uśmiercić tylko sam gracz lub kompan, oddział Monolitu rozbił się jak o ścianę, przekazując Saddamowi 17 detektorów "Echo", sprzedając każdy po 100 Ru. Zarobił na tym 1700 Ru, co nie jest fortuną, ale nie jest też mało.

Myślę co z tym zrobić...

1. Zmienić spawn, żeby nie każdy stalker się z takim spawnował? Wtedy stalker bez detektora nie będzie mógł znajdywać artefaktów.

2. Czy może zmniejszyć cenę detektora "Echo" o 50%?

Wolę to pierwsze, bo skoro gracz ma go znajdywać u stalkerów, to nie chcę aby każda śmierć = darmowy detektor, ale chciałem poznać wasze zdanie.
ImageImage
Awatar użytkownika
smoq2
Legenda

Posty: 1502
Dołączenie: 27 Cze 2010, 02:05
Ostatnio był: 09 Paź 2019, 06:35
Miejscowość: Wrocław/Zielona Góra
Frakcja: Czyste Niebo
Ulubiona broń: Chaser 13
Kozaki: 497

Reklamy Google

Re: [S.T.A.L.K.E.R: The Faction War]

Postprzez Tario w 22 Wrz 2013, 22:28

Może po prostu zrobić tak, że 50% ma taki stalker na spawnie, że dostanie detektor. Do tego stalkerzy poruszają się grupami, to nie lepiej dać im dwa na grupe? Jak to jest z tym ich ''łączeniem'' się w oddziały. Oni są do siebie już przypisani, czy przy każdej okazji się zamieniają z innymi stalkerami, grupami?
Image
Awatar użytkownika
Tario
Kot

Posty: 27
Dołączenie: 10 Wrz 2013, 17:12
Ostatnio był: 21 Lut 2015, 13:37
Frakcja: Wolność
Ulubiona broń: Sawn-off Double-barrel
Kozaki: 0

Re: [S.T.A.L.K.E.R: The Faction War]

Postprzez smoq2 w 22 Wrz 2013, 23:04

@ Tario - Oddziały pojawiły się dopiero w Czystym Niebie. Są to grupki stalkerów, które zawsze podróżują razem i współdzielą pewne parametry. W SoC można było spawnować stalkerów indywidualnie, w CS natomiast alife już nie bierze pod uwagę stalkerów jako jednostki, a raczej jako grupy jednostek - oddziały. Kiedy spawnujemy oddział, to wtedy też spawnują się odpowiednie jednostki, i są przypisywane do tego oddziału na stałe. Na chwilę obecną nie można (choć dało by się napisać mały hack) dospawnować czy dopisać kolejnych stalkerów do danego oddziału. Rozdzielić oddziału też się nie da (chyba że się członka zabije).

Gracz może nie widzieć różnicy, bo dla niego stalker to stalker. Alife natomiast zupełnie nie widzi pojedynczego stalkera, tylko grupę w której się porusza, jako 1 ciało.
ImageImage
Awatar użytkownika
smoq2
Legenda

Posty: 1502
Dołączenie: 27 Cze 2010, 02:05
Ostatnio był: 09 Paź 2019, 06:35
Miejscowość: Wrocław/Zielona Góra
Frakcja: Czyste Niebo
Ulubiona broń: Chaser 13
Kozaki: 497

Re: [S.T.A.L.K.E.R: The Faction War]

Postprzez frosth w 23 Wrz 2013, 00:00

Zdecydowanie opcja nr 1. Rozwiąże to problem a nam da szanse na jakieś arty. Ale nie do końca rozumiem dlaczego zbyt bogaci stalkerzy są problemem.
frosth
Łowca

Posty: 437
Dołączenie: 20 Lut 2012, 15:35
Ostatnio był: 12 Kwi 2021, 09:16
Frakcja: Samotnicy
Ulubiona broń: Sniper TRs 301
Kozaki: 60

Re: [S.T.A.L.K.E.R: The Faction War]

Postprzez igla2008 w 23 Wrz 2013, 08:05

Dwa pytanka :) Pierwsze, jak wygląda sprawa emisji na jantarze i chowania się całości ekipy do bunkra? Chodzi mi szczególnie o oddziały w koło bunkra. Druga czy dało by radę otworzyć te pozostałe baraki na terenie naukowców. Czy jest to nie możliwe?

Co do pomysłu na stalkerów bogatych. Jestem za tym aby to zostawić. Raczej w Zonie każdy ma swój detektor (inaczej co to był by za stalker) i go używa. A to, że oddział Monolitu niszczy wszystko, no cóż silny jest. Raz przejdzie trzy lokacje i go zniszczy oddział ,,niezniszczalny" a raz od razu wpadnie na to i zginie. Taka zona.
http://forum.wojnyfrakcji.org/forum/index.php http://www.wojnyfrakcji.cba.pl/index.php :D Dziękuje dobranoc... znowu padło :D To już się robi tragiczne. Jak można cały czas tak nieudolnie tym zarządzać... Ale tak to jest jak cały czas te same osoby trzymają stołki choć dawno żadnych pomysłów już nie mają.
Awatar użytkownika
igla2008
Ekspert

Posty: 760
Dołączenie: 20 Sty 2012, 00:45
Ostatnio był: 02 Paź 2024, 07:56
Miejscowość: Poznań
Frakcja: Wojsko
Ulubiona broń: FT 200M
Kozaki: 48

Re: [S.T.A.L.K.E.R: The Faction War]

Postprzez Gandzia w 23 Wrz 2013, 08:36

@igla2008
Oddziały chowają się pod tym jakby mostkiem na lewo od bunkra. Trochę to dziwne bo emisja powinna ich tam dopaść :E
Image
Image
Awatar użytkownika
Gandzia
Tropiciel

Posty: 224
Dołączenie: 26 Mar 2010, 14:46
Ostatnio był: 15 Gru 2016, 22:42
Miejscowość: Kujwdupie
Frakcja: Wolność
Ulubiona broń: Sniper Rifle SVDm2
Kozaki: 9

Re: [S.T.A.L.K.E.R: The Faction War]

Postprzez Generał Golonka w 23 Wrz 2013, 21:11

Mam jeszcze jedno pytanko. :E Może trochę z kategorii "noob", ale czy mi ktoś wytłumaczy o co kaman z tymi frakcyjnymi naszywkami? :o Zanoszę je jak pała do handlarza i nic. ;_;
Generał Golonka
Tropiciel

Posty: 248
Dołączenie: 02 Maj 2012, 19:24
Ostatnio był: 25 Mar 2024, 14:07
Miejscowość: Dziwna
Frakcja: Powinność
Ulubiona broń: Tunder S14
Kozaki: 29

Re: [S.T.A.L.K.E.R: The Faction War]

Postprzez Mohit w 23 Wrz 2013, 22:16

Witam po dość długiej przerwie :) znowu odświeżam Stalkera :)
Mam otóż problem z modyfikacją a mianowicie utknąłem w pewnym miejscu na drodze z kordonu na bagna, problem jest dość poważny gdyż po wczytaniu gry, gra działa dobrych kilka sekund po czym następuje "ścięcie" a potem wylot do pulpitu, dodam że ten błąd jest już po raz drugi lub trzeci, z racji kolejnego podejścia.

załączam log, z tego co się orientuje jest coś napisanego że błąd z zadaniami.

:

* Detected CPU: GenuineIntel P3 family, F6/M15/S6, 1866.00 mhz, 64-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2

Initializing File System...
using fs-ltx fsgame.ltx
FS: 31064 files cached 30 archives, 5695Kb memory used.
Init FileSystem 3.845814 sec
'xrCore' build 3795, Jun 25 2009

Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
command line
Executing config-script "user.ltx"...
[c:\documents and settings\all users\dokumenty\stalker-stcs\user.ltx] successfully loaded.
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
! Player name in registry is empty! (InstallUserName)
* [win32]: free[2028320 K], reserved[12372 K], committed[56396 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[10946 K], process heap[1141 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7043 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Hardware, Spec Version 1.1 eax[2] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "user.ltx"...
Executing config-script "l:\program files\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\configs\rspec_default.ltx"...
[l:\program files\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\configs\rspec_default.ltx] successfully loaded.
[c:\documents and settings\all users\dokumenty\stalker-stcs\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:CA3]: NVIDIA GeForce GT 240
* GPU driver: 6.14.13.1422
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 880 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Renderer doesn't support blender 'effects\shadow_world'
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
- r__tf_aniso 4
- r2_tf_mipbias 0.
Starting engine...
! Player name in registry is empty! (InstallUserName)
Loading DLL: xrGameSpy.dll
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 4
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [876 ms]
"l:\program files\deep silver\s.t.a.l.k.e.r. - clear sky\bin\xrengine.exe"
* phase time: 0 ms
* phase cmem: 122666 K
Buforowanie obiektów...
Loading objects...
Loading models...
* [prefetch] time: 6035 ms
* [prefetch] memory: 0Kb
! Player name in registry is empty! (InstallUserName)
* phase time: 6103 ms
* phase cmem: 113416 K
SERWER: rozpoczynanie...
* phase time: 608 ms
* phase cmem: 114245 K
SERWER: Wczytywanie symulatora Alife...
* phase time: 4 ms
* phase cmem: 114245 K
Tworzenie nowej gry...
* Creating new game...
* Loading spawn registry...
* 11002 spawn points are successfully loaded
* New game is successfully created!
* phase time: 44117 ms
* phase cmem: 181118 K
SERWER: łączenie...
* phase time: 118 ms
* phase cmem: 181140 K
KLIENT: Łączenie z localhost...
* client : connection accepted - <>
* phase time: 7 ms
* phase cmem: 181173 K
Otwieranie strumienia...
* phase time: 51 ms
* phase cmem: 181173 K
Wczytywanie CFORM...
* phase time: 8659 ms
* phase cmem: 281207 K
Wczytywanie shaderów...
* phase time: 768 ms
* phase cmem: 282222 K
Wczytywanie danych geometrycznych...
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 63724 verts, 1991 Kb
* [Loading VB] 17324 verts, 541 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65520 verts, 2047 Kb
* [Loading VB] 65454 verts, 2045 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 47969 verts, 1499 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 49100 verts, 1534 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 260865 indices, 509 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 44388 verts, 520 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 485868 indices, 948 Kb
* phase time: 2428 ms
* phase cmem: 282500 K
Wczytywanie przestrzennej bazy danych...
* phase time: 113 ms
* phase cmem: 286459 K
Wczytywanie detali...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 11590 v(20), 6100 p
* [DETAILS] Batch(61), VB(226K), IB(35K)
* phase time: 80 ms
* phase cmem: 286475 K
Wczytywanie stref i portali...
* Loading HOM: l:\program files\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\levels\military\level.hom
* phase time: 53 ms
* phase cmem: 286844 K
Wczytywanie obiektów SI...
* phase time: 5 ms
* phase cmem: 286844 K
KLIENT: Odradzanie...
* phase time: 6 ms
* phase cmem: 286844 K
Wczytywanie tekstur...
* t-report - base: 1201, 266037 K
* t-report - lmap: 11, 11265 K
* phase time: 7172 ms
* phase cmem: 307538 K
KLIENT: Synchronizacja...
* phase time: 38 ms
* phase cmem: 307538 K
* [win32]: free[1031192 K], reserved[57544 K], committed[1008352 K]
* [ D3D ]: textures[300033 K]
* [x-ray]: crt heap[307538 K], process heap[433768 K], game lua[84691 K], render[156 K]
* [x-ray]: economy: strings[24501 K], smem[971 K]
[0]=[global_dialogs]
[1]=[level_changer_icons]
[2]=[ui_pda]
[3]=[ui_pda_hide]
[4]=[ui_pda_contacts]
[5]=[ui_pda_contacts_hide]
[6]=[ui_pda_map_local]
[7]=[ui_pda_map_global]
[8]=[ui_pda_news]
[9]=[ui_pda_news_hide]
[10]=[ui_pda_jobs_failed]
[11]=[ui_pda_jobs_accomplished]
[12]=[ui_pda_jobs_current]
[13]=[ui_pda_jobs]
[14]=[ui_pda_jobs_hide]
[15]=[ui_pda_contracts]
[16]=[ui_pda_diary]
[17]=[ui_pda_diary_hide]
[18]=[ui_pda_encyclopedia]
[19]=[ui_pda_encyclopedia_hide]
[20]=[ui_pda_actor_info]
[21]=[ui_pda_ranking]
[22]=[ui_pda_events]
[23]=[retreat]
[24]=[alert]
[25]=[ui_inventory]
[26]=[ui_inventory_hide]
[27]=[ui_talk]
[28]=[ui_talk_hide]
[29]=[ui_trade]
[30]=[ui_trade_hide]
[31]=[ui_car_body]
[32]=[ui_car_body_hide]
[33]=[test_info_1]
[34]=[test_info_2]
[35]=[test_info_3]
[36]=[test_info_4]
[37]=[test_info_5]
[38]=[test_info_6]
[39]=[test_info_7]
[40]=[test_info_8]
[41]=[test_info_9]
[42]=[test_info_10]
[43]=[test_info_11]
[44]=[test_info_12]
[45]=[test_info_13]
[46]=[test_info_14]
[47]=[test_info_15]
[48]=[test_info_16]
[49]=[test_info_17]
[50]=[test_info_18]
[51]=[test_info_19]
[52]=[test_info_20]
[53]=[test_info_21]
[54]=[test_info_22]
[55]=[test_info_23]
[56]=[arena_first_battle_begin]
[57]=[arena_camera_begin]
[58]=[arena_final_battle]
[59]=[arena_rupor_off]
[60]=[arena_fourth_battle]
[61]=[slot_changer_spawned]
[62]=[player_faction_dis_auto_order]
[63]=[player_faction_dis_auto_backup]
[64]=[script_version_update1]
[65]=[script_version_update2]
[66]=[special_trader_looking_for]
[67]=[special_trader_looking_for_collect]
[68]=[special_trader_rejected]
[69]=[special_hacker_looking_for]
[70]=[special_hacker_met]
[71]=[sim_capture_enemy_base_killer_done]
[72]=[sim_capture_enemy_base_stalker_done]
[73]=[sim_capture_enemy_base_bandit_done]
[74]=[sim_capture_enemy_base_freedom_done]
[75]=[sim_capture_enemy_base_dolg_done]
[76]=[sim_capture_enemy_base_csky_done]
[77]=[esc_on_spawn_trig]
[78]=[helicopter_called_backup]
[79]=[chosen_skill_ha]
[80]=[chosen_skill_ma]
[81]=[chosen_skill_eds]
[82]=[chosen_skill_ads]
[83]=[chosen_skill_soldier]
[84]=[chosen_skill_hitman]
[85]=[chosen_skill_hunter]
[86]=[chosen_skill_prospector]
[87]=[chosen_skill_commander]
[88]=[expl_gear_given]
[89]=[player_left]
[90]=[game_start_functions_called]
[91]=[talked_with_shovel]
[92]=[switch_hog_shovel]
[93]=[gar_fixer_asked_about]
[94]=[watertower_bloodsucker_spawned]
[95]=[special_loner_squad2_is_spawned]
[96]=[special_loner_squad3_is_spawned]
[97]=[special_loner_squad4_is_spawned]
[98]=[special_loner_squad5_is_spawned]
[99]=[special_loner_squad6_is_spawned]
[100]=[special_loner_squad7_is_spawned]
[101]=[shovel_took_to_dolg]
[102]=[shovel_took_to_stalker]
[103]=[shovel_took_to_freedom]
[104]=[shovel_took_to_bandit]
[105]=[shovel_took_to_csky]
[106]=[shovel_took_to_killer]
[107]=[companion_recruited_obek]
[108]=[companion_recruited_anatol]
[109]=[companion_recruited_vistoysky]
[110]=[companion_recruited_bear]
[111]=[companion_recruited_yosh]
[112]=[companion_recruited_ant]
[113]=[companion_recruited_fiodor]
[114]=[companion_recruited_vadim]
[115]=[companion_recruited_krasny]
[116]=[companion_recruited_scar]
[117]=[companion_recruited_marek]
[118]=[companion_recruited_strider]
[119]=[all_factions_lvl_one_pushed]
[120]=[all_factions_lvl_two_pushed]
[121]=[all_factions_lvl_three_pushed]
[122]=[ee_dolg_won]
[123]=[ee_killer_won]
[124]=[ee_bandit_won]
[125]=[ee_freedom_won]
[126]=[ee_stalker_won]
[127]=[ee_csky_won]
[128]=[stalker_pushed]
[129]=[dolg_pushed]
[130]=[freedom_pushed]
[131]=[csky_pushed]
[132]=[open_way_mar_esc]
[133]=[never]
[134]=[enemy_expansion_pushed]
[135]=[unlock_faction_controls]
[136]=[capture_dolg_base_killer]
[137]=[capture_stalker_base_killer]
[138]=[capture_csky_base_killer]
[139]=[capture_bandit_base_killer]
[140]=[capture_freedom_base_killer]
[141]=[capture_killer_base_dolg]
[142]=[capture_stalker_base_dolg]
[143]=[capture_csky_base_dolg]
[144]=[capture_bandit_base_dolg]
[145]=[capture_freedom_base_dolg]
[146]=[capture_killer_base_stalker]
[147]=[capture_dolg_base_stalker]
[148]=[capture_csky_base_stalker]
[149]=[capture_bandit_base_stalker]
[150]=[capture_freedom_base_stalker]
[151]=[capture_killer_base_csky]
[152]=[capture_dolg_base_csky]
[153]=[capture_stalker_base_csky]
[154]=[capture_bandit_base_csky]
[155]=[capture_freedom_base_csky]
[156]=[capture_killer_base_bandit]
[157]=[capture_dolg_base_bandit]
[158]=[capture_stalker_base_bandit]
[159]=[capture_csky_base_bandit]
[160]=[capture_freedom_base_bandit]
[161]=[capture_killer_base_freedom]
[162]=[capture_dolg_base_freedom]
[163]=[capture_stalker_base_freedom]
[164]=[capture_csky_base_freedom]
[165]=[capture_bandit_base_freedom]
[166]=[radio_area_attack_escape]
[167]=[radio_area_attack_marsh]
[168]=[radio_area_attack_agroprom]
[169]=[radio_area_attack_yantar]
[170]=[radio_area_attack_darkvalley]
[171]=[radio_area_attack_military]
[172]=[val_to_esc_changer_dead]
[173]=[esc_to_val_changer_dead]
[174]=[mar_to_agr_changer_dead]
[175]=[agr_to_mar_changer_dead]
[176]=[yan_to_red_changer_dead]
[177]=[red_to_yan_changer_dead]
[178]=[val_to_mil_changer_dead]
[179]=[mil_to_val_changer_dead]
[180]=[yan_to_mil_changer_dead]
[181]=[mil_to_yan_changer_dead]
[182]=[esc_val_changer_reopened]
[183]=[mar_agr_changer_reopened]
[184]=[yan_red_changer_reopened]
[185]=[yan_mil_changer_reopened]
[186]=[val_mil_changer_reopened]
[187]=[val_to_esc_changer_react]
[188]=[esc_to_val_changer_react]
[189]=[mar_to_agr_changer_react]
[190]=[agr_to_mar_changer_react]
[191]=[yan_to_red_changer_react]
[192]=[red_to_yan_changer_react]
[193]=[val_to_mil_changer_react]
[194]=[mil_to_val_changer_react]
[195]=[yan_to_mil_changer_react]
[196]=[mil_to_yan_changer_react]
[197]=[killer_has_agr_base]
[198]=[leader_has_briefing]
[199]=[contact_has_briefing_csky]
[200]=[contact_has_briefing_stalker]
[201]=[contact_has_briefing_dolg]
[202]=[contact_has_briefing_freedom]
[203]=[contact_has_briefing_killer]
[204]=[actor_talked_leader_csky]
[205]=[actor_talked_leader_stalker]
[206]=[actor_talked_leader_dolg]
[207]=[actor_talked_leader_killer]
[208]=[actor_talked_leader_freedom]
[209]=[actor_talked_leader_bandit]
[210]=[actor_joined_csky]
[211]=[actor_joined_stalker]
[212]=[actor_joined_dolg]
[213]=[actor_joined_killer]
[214]=[actor_joined_freedom]
[215]=[actor_joined_bandit]
[216]=[first_mission_done_csky]
[217]=[first_mission_done_stalker]
[218]=[first_mission_done_dolg]
[219]=[first_mission_done_killer]
[220]=[first_mission_done_freedom]
[221]=[first_mission_done_bandit]
[222]=[first_mission_done_csky_no_actor]
[223]=[first_mission_done_stalker_no_actor]
[224]=[first_mission_done_dolg_no_actor]
[225]=[first_mission_done_killer_no_actor]
[226]=[first_mission_done_freedom_no_actor]
[227]=[first_mission_done_bandit_no_actor]
[228]=[unlock_1_exp_csky]
[229]=[unlock_2_exp_csky]
[230]=[unlock_3_exp_csky]
[231]=[unlock_4_exp_csky]
[232]=[unlock_5_exp_csky]
[233]=[unlock_6_exp_csky]
[234]=[unlock_7_exp_csky]
[235]=[unlock_8_exp_csky]
[236]=[unlock_9_exp_csky]
[237]=[unlock_1_exp_stalker]
[238]=[unlock_2_exp_stalker]
[239]=[unlock_3_exp_stalker]
[240]=[unlock_4_exp_stalker]
[241]=[unlock_5_exp_stalker]
[242]=[unlock_6_exp_stalker]
[243]=[unlock_7_exp_stalker]
[244]=[unlock_8_exp_stalker]
[245]=[unlock_9_exp_stalker]
[246]=[unlock_1_exp_dolg]
[247]=[unlock_2_exp_dolg]
[248]=[unlock_3_exp_dolg]
[249]=[unlock_4_exp_dolg]
[250]=[unlock_5_exp_dolg]
[251]=[unlock_6_exp_dolg]
[252]=[unlock_7_exp_dolg]
[253]=[unlock_8_exp_dolg]
[254]=[unlock_9_exp_dolg]
[255]=[unlock_1_exp_killer]
[256]=[unlock_2_exp_killer]
[257]=[unlock_3_exp_killer]
[258]=[unlock_4_exp_killer]
[259]=[unlock_5_exp_killer]
[260]=[unlock_6_exp_killer]
[261]=[unlock_7_exp_killer]
[262]=[unlock_8_exp_killer]
[263]=[unlock_9_exp_killer]
[264]=[unlock_1_exp_freedom]
[265]=[unlock_2_exp_freedom]
[266]=[unlock_3_exp_freedom]
[267]=[unlock_4_exp_freedom]
[268]=[unlock_5_exp_freedom]
[269]=[unlock_6_exp_freedom]
[270]=[unlock_7_exp_freedom]
[271]=[unlock_8_exp_freedom]
[272]=[unlock_9_exp_freedom]
[273]=[unlock_1_exp_bandit]
[274]=[unlock_2_exp_bandit]
[275]=[unlock_3_exp_bandit]
[276]=[unlock_4_exp_bandit]
[277]=[unlock_5_exp_bandit]
[278]=[unlock_6_exp_bandit]
[279]=[unlock_7_exp_bandit]
[280]=[unlock_8_exp_bandit]
[281]=[unlock_9_exp_bandit]
[282]=[arttrader_leader_first_talk]
[283]=[first_leader_talked_arttrader]
[284]=[second_leader_talked_arttrader]
[285]=[artrader_leader_asked_about_past]
[286]=[expedition_site_1]
[287]=[expedition_site_2]
[288]=[expedition_site_3]
[289]=[expedition_site_4]
[290]=[expedition_site_5]
[291]=[expedition_site_6]
[292]=[expedition_site_7]
[293]=[expedition_site_8]
[294]=[expedition_site_9]
[295]=[expedition_site_mes_dead]
[296]=[artrader_expedition_return]
[297]=[artrader_expedition_complete]
[298]=[bandit_special_missions_done]
[299]=[agr_ins_b_for_killer]
[300]=[agr_duty_base_for_killer]
[301]=[gar_lock_smarts_for_contact_killer]
[302]=[first_contact_talked_killer]
[303]=[killer_monolith_squad1_killed]
[304]=[killer_monolith_squad2_killed]
[305]=[killer_monolith_squad3_killed]
[306]=[second_contact_talked_killer]
[307]=[contact_ask_about_leader_killer]
[308]=[esc_stalker_base_for_killer]
[309]=[mar_csky_base_for_killer]
[310]=[val_bandit_base_for_killer]
[311]=[mil_freedom_base_for_killer]
[312]=[red_bridge_for_killer]
[313]=[monolith_leader_met]
[314]=[has_sleeping_bag]
[315]=[hospital_z1_action]
[316]=[sniper_fire_scene]
[317]=[kat_hosp_z1_minigun_fire]
[318]=[kat_hosp_z1_minigun_reload]
[319]=[sniper_fire_scene_end]
[320]=[hospital_z1_komander_speak]
[321]=[cover_fire]
[322]=[cover_fire_go]
[323]=[cover_fire_hide]
[324]=[cover_fire_end]
[325]=[pre_cover_fire]
[326]=[rush_1]
[327]=[rush_2]
[328]=[rush_3]
[329]=[rush_4]
[330]=[rush_5]
[331]=[rush_6]
[332]=[rush_7]
[333]=[hospital_actor_in_sniper_restr]
[334]=[sniper_off]
[335]=[door_blow_up]
[336]=[minigun_off]
[337]=[lim_z1_minigun_off_2]
[338]=[hospital_z1_enemy_1]
[339]=[hospital_z1_enemy_2]
[340]=[hospital_z1_enemy_3]
[341]=[hospital_z1_enemy_4]
[342]=[hospital_z1_enemy_5]
[343]=[hospital_first_wave_spawn]
[344]=[hospital_spawn_enemy_third_wave]
[345]=[hospital_last_wave_spawn]
[346]=[hospital_z1_badly]
[347]=[hospital_z1_spawn_off]
[348]=[hospital_z2_enter]
[349]=[hospital_heli_see_enemy]
[350]=[hospital_heli_start_attack]
[351]=[hospital_z2_rpg_fire]
[352]=[hospital_z2_rpg_run]
[353]=[hospital_z2_heli_fire]
[354]=[hospital_z2_heli_crash]
[355]=[hospital_z2_enemy_1]
[356]=[hospital_z2_enemy_2]
[357]=[hospital_z2_enemy_3]
[358]=[hospital_z2_enemy_4]
[359]=[hospital_z2_enemy_5]
[360]=[hospital_z2_enemy_6]
[361]=[hospital_z2_actor_nw]
[362]=[hospital_z2_actor_ne]
[363]=[hospital_z2_actor_sw]
[364]=[hospital_z2_actor_se]
[365]=[hospital_z2_spawn_off]
[366]=[hospital_z2_exit]
[367]=[hospital_z3_fierce_attack]
[368]=[hospital_z3_attack]
[369]=[hospital_z3_spawn_1_on]
[370]=[hospital_z3_spawn_2_on]
[371]=[hospital_z3_spawn_3_on]
[372]=[hospital_z3_spawn_4_on]
[373]=[hospital_z3_spawn_5_on]
[374]=[hospital_z3_spawn_6_on]
[375]=[hospital_z3_spawn_7_on]
[376]=[hospital_z3_spawn_8_on]
[377]=[hospital_z3_spawn_9_on]
[378]=[hospital_z3_spawn_10_on]
[379]=[hospital_z3_enemy_1]
[380]=[hospital_z3_enemy_2]
[381]=[hospital_z3_enemy_3]
[382]=[hospital_z3_enemy_4]
[383]=[hospital_z3_enemy_5]
[384]=[hospital_z3_enemy_6]
[385]=[hospital_z3_enemy_7]
[386]=[hospital_z3_enemy_8]
[387]=[hospital_z3_enemy_9]
[388]=[hospital_z3_enemy_10]
[389]=[hospital_cs_entrance]
[390]=[hospital_cs_victory]
[391]=[hospital_z3_cs_soldier1]
[392]=[hospital_z3_cs_soldier2]
[393]=[hospital_z3_cs_soldier3]
[394]=[hospital_z3_cs_soldier4]
[395]=[hospital_z3_cs_fire_1]
[396]=[hospital_z3_cs_fire_2]
[397]=[hospital_z3_cs_fire_3]
[398]=[hospital_z3_sniper_fire]
[399]=[hospital_z3_minigun_on]
[400]=[hospital_z3_minigun_off]
[401]=[hospital_z3_last_door]
[402]=[hospital_z3_enemy_last_wave]
[403]=[hospital_general_task]
[404]=[hospital_general_task_complete]
[405]=[hosp_task_sniper_back_rush_1_complete]
[406]=[hosp_task_sniper_back_rush_2_complete]
[407]=[hosp_task_sniper_back_rush_3_complete]
[408]=[hosp_task_sniper_back_rush_4_complete]
[409]=[hosp_task_z3_hold_out_complete]
[410]=[hospital_task_general]
[411]=[katacomb_task_sniper_back]
[412]=[katacomb_task_kill_sniper]
[413]=[katacomb_task_helicopter]
[414]=[katacomb_task_z2_exit]
[415]=[katacomb_task_3]
[416]=[hosp_z3_csky_hide_radio]
[417]=[gen_start_fighting]
[418]=[gen_snork_anim_left_0_dead]
[419]=[gen_snork_anim_left_1_dead]
[420]=[gen_snork_anim_left_2_dead]
[421]=[gen_snork_anim_left_3_dead]
[422]=[gen_snork_anim_right_0_dead]
[423]=[gen_snork_anim_right_1_dead]
[424]=[gen_snork_anim_right_2_dead]
[425]=[gen_snork_anim_right_3_dead]
[426]=[gen_snork_anim_right_4_dead]
[427]=[gen_snork_anim_left_0_danger]
[428]=[gen_snork_anim_left_1_danger]
[429]=[gen_snork_anim_left_2_danger]
[430]=[gen_snork_anim_left_3_danger]
[431]=[gen_snork_anim_right_0_danger]
[432]=[gen_snork_anim_right_1_danger]
[433]=[gen_snork_anim_right_2_danger]
[434]=[gen_snork_anim_right_3_danger]
[435]=[gen_snork_anim_right_4_danger]
[436]=[gen_cutscene_02]
[437]=[gen_cutscene_04]
[438]=[gen_cutscene_08]
[439]=[temp_anim_l0]
[440]=[temp_anim_l1]
[441]=[temp_anim_l2]
[442]=[temp_anim_l3]
[443]=[temp_anim_r0]
[444]=[temp_anim_r1]
[445]=[temp_anim_r2]
[446]=[temp_anim_r3]
[447]=[temp_anim_r4]
[448]=[red_bridge_scene_begin]
[449]=[red_bridge_bandit_1]
[450]=[red_bridge_bandit_2]
[451]=[red_bridge_bandit_3]
[452]=[red_bridge_bandit_4]
[453]=[red_bridge_bandit_5]
[454]=[red_bridge_bandit_6]
[455]=[red_bridge_bandit_7]
[456]=[red_bridge_ally_strike]
[457]=[duty_help_csky]
[458]=[freedom_help_csky]
[459]=[stalker_help_csky]
[460]=[red_bridge_allyes_skirmish]
[461]=[red_bridge_allyes_skirmish2]
[462]=[red_bridge_allyes_try_pull_down]
[463]=[red_bridge_sniper_spawn]
[464]=[red_bridge_sniper_fire]
[465]=[red_bridge_allyes_out]
[466]=[red_bridge_captured]
[467]=[red_bridge_down_done]
[468]=[red_bridge_actor_out]
[469]=[red_bridge_bandit_out]
[470]=[red_bridge_allyes_win]
[471]=[red_bridge_allyes_free]
[472]=[red_bridge_bridge_move]
[473]=[red_bridge_bandit_enter_true]
[474]=[red_bridge_csky_assault]
[475]=[red_bridge_allyes_by_bridge]
[476]=[red_bridge_sniper_work1]
[477]=[red_bridge_sniper_work2]
[478]=[red_bridge_sniper_work3]
[479]=[red_bridge_sniper_work4]
[480]=[red_bridge_actor_fail]
[481]=[red_bridge_thanks_leshiy_reply]
[482]=[red_bridge_thanks_leshiy]
[483]=[red_bridge_thanks_leshiy_reply2]
[484]=[red_bridge_thanks_leshiy_reply3]
[485]=[red_bridge_thanks_leshiy_reply4]
[486]=[red_bridge_finished]
[487]=[red_bridge_leshiy_redy]
[488]=[red_bridge_clear_path]
[489]=[red_bridge_actor_come]
[490]=[red_actor_help_with_bridge]
[491]=[red_bridge_talk_with_comander]
[492]=[red_bridge_actor_in_position]
[493]=[red_bridge_cover_allyes_complete]
[494]=[red_bridge_cover_allyes2_complete]
[495]=[red_bridge_csky_go_limansk]
[496]=[red_bridge_csky_go_limansk_1]
[497]=[red_bridge_go_lever]
[498]=[red_bridge_stalkers_go]
[499]=[red_bridge_cs1]
[500]=[red_bridge_cs2]
[501]=[red_bridge_cs3]
[502]=[red_bridge_cs4]
[503]=[red_bridge_cs5]
[504]=[red_bridge_cs6]
[505]=[red_bridge_cs7]
[506]=[red_bridge_sniper_snd]
[507]=[red_bridge_try_pull_down_first]
[508]=[red_bridge_bandits_task]
[509]=[red_bridge_stalkers_go_bridge]
[510]=[red_bridge_sniper_task_complete]
[511]=[red_bridge_sniper_target]
[512]=[red_bridge_actor_talk_with_cs_commander]
[513]=[red_bridge_sniper_first_task]
[514]=[red_bridge_cs_commander_wait_1]
[515]=[red_bridge_cs_commander_wait_2]
[516]=[red_bridge_cs_commander_wait_3]
[517]=[red_bridge_cs_commander_wait_4]
[518]=[red_bridge_leshiy_wait_1]
[519]=[red_bridge_leshiy_wait_2]
[520]=[red_bridge_ally_2_wait_1]
[521]=[red_bridge_ally_3_wait_1]
[522]=[red_bridge_ally_4_wait_1]
[523]=[red_bridge_ally_4_wait_2]
[524]=[red_bridge_ally_5_wait_1]
[525]=[red_bridge_cs_soldier_1_wait_1]
[526]=[red_bridge_cs_soldier_2_wait_1]
[527]=[red_bridge_cs_soldier_2_wait_2]
[528]=[red_bridge_cs_soldier_3_wait_1]
[529]=[red_bridge_cs_soldier_4_wait_1]
[530]=[red_bridge_cs_soldier_4_wait_2]
[531]=[red_bridge_cs_soldier_4_wait_3]
[532]=[red_bridge_cs_soldier_5_wait_1]
[533]=[red_bridge_cs_soldier_6_wait_1]
[534]=[red_bridge_cs_soldier_7_wait_1]
[535]=[red_pursuit_strelok_go]
[536]=[red_pursuit_strelok_go_1]
[537]=[red_pursuit_strelok_go_2]
[538]=[red_pursuit_strelok_go_3]
[539]=[red_pursuit_ambush_attack]
[540]=[red_pursuit_ambush_attack1]
[541]=[red_pursuit_ambush_attack2]
[542]=[red_pursuit_boars_attack]
[543]=[red_pursuit_strelok_offline]
[544]=[red_pursuit_scene_begin]
[545]=[red_pursuit_tunnel_explode]
[546]=[red_pursuit_bounty_hunter_1]
[547]=[red_pursuit_bounty_hunter_2]
[548]=[red_pursuit_bounty_hunter_3]
[549]=[red_pursuit_bounty_hunter_4]
[550]=[red_pursuit_bounty_hunter_5]
[551]=[red_pursuit_bounty_hunter_6]
[552]=[red_pursuit_bounty_hunter_surrender_info]
[553]=[red_bounty_hunters_free]
[554]=[red_pursuit_csky_talk]
[555]=[red_pursuit_csky_talk2]
[556]=[red_pursuit_strelok_spich]
[557]=[red_pursuit_task_end]
[558]=[red_bridge_bandit_attacked]
[559]=[red_pursuit_bandit_attack]
[560]=[red_strelok_task_end]
[561]=[red_pursuit_bandits_enter]
[562]=[red_pursuit_bandit_guard_bridge]
[563]=[red_pursuit_bandit_guard_bridge2]
[564]=[red_bridge_bandit_time_out]
[565]=[red_pursuit_bounty_hunters_hit]
[566]=[red_pursuit_camfly_begin]
[567]=[red_bounty_hunters_go_info]
[568]=[red_bounty_hunter_far]
[569]=[red_bounty_hunter_middle]
[570]=[red_bounty_hunter_forester_place]
[571]=[red_pursuit_ambush_task_end]
[572]=[red_pursuit_explode]
[573]=[red_bounty_hunters_attack_2]
[574]=[red_bounty_hunters_give_treasure]
[575]=[red_artefact_hunters_go]
[576]=[red_artefact_hunters_go2]
[577]=[red_artefact_hunters_task_complete]
[578]=[red_artefact_hunters_task_fail]
[579]=[red_artefact_hunters_actor_refuse]
[580]=[red_artefact_hunters_task_2_complete]
[581]=[red_artefact_hunters_give_reward]
[582]=[red_smart_3_2_init_tech_job]
[583]=[red_smart_3_2_init_artefact_search]
[584]=[red_smart_6_3_init_artefact_search]
[585]=[red_bloodsucker_spawn]
[586]=[red_bloodsucker_off]
[587]=[red_bloodsucker_spawn_on]
[588]=[red_undeground_open]
[589]=[red_psy_dog_attack]
[590]=[red_underground_dynamit_use]
[591]=[red_teleport_way]
[592]=[red_teleport_way_2]
[593]=[red_actor_find_teleport]
[594]=[red_go_to_sos_signal_task_complete]
[595]=[red_forest_gate_staler_off]
[596]=[red_actor_find_forester]
[597]=[red_actor_choose_dolg]
[598]=[red_actor_choose_freedom]
[599]=[red_actor_choose_investigation]
[600]=[red_forester_actor_has_compas]
[601]=[red_forester_search_compas_task]
[602]=[red_forester_take_compas]
[603]=[red_forester_who_are_you]
[604]=[red_leshiy_reward_1]
[605]=[red_leshiy_reward_2]
[606]=[red_leshiy_reward_3]
[607]=[red_leshiy_reward_4]
[608]=[red_leshiy_reward_5]
[609]=[red_leshiy_reward_done]
[610]=[red_forest_open]
[611]=[red_forest_allyes_have_map]
[612]=[red_forest_bring_red_forest_map_task]
[613]=[red_forest_bring_red_forest_map_task_done]
[614]=[red_forest_gate_keepers_dialog_end]
[615]=[red_stalker_reinforced_task_complete]
[616]=[red_forest_stalker_sos]
[617]=[red_bloodsucker_first_spawn]
[618]=[red_capture_undeground_camp_done]
[619]=[red_recover_item_1_done]
[620]=[red_recover_item_2_done]
[621]=[red_recover_item_3_done]
[622]=[lim_bandit_ambush]
[623]=[lim_no_bandit_ambush]
[624]=[lim_bandit_ambush_destroy]
[625]=[lim_bandit_away]
[626]=[lim_cs_enter_squad_fire1]
[627]=[lim_bandit_wounded_dont_shoot]
[628]=[lim_bandit_wounded_medkit1]
[629]=[lim_cs_enter_squad_threat1]
[630]=[lim_cs_enter_squad_threat2]
[631]=[lim_bandit_have_medkit]
[632]=[lim_bandit_say_abaut_ambush]
[633]=[lim_bandit_wounded_dialog]
[634]=[lim_bandit_wounded_go]
[635]=[lim_bandit_wounded_go2]
[636]=[lim_bandit_wonded_1_out]
[637]=[lim_bandit_wonded_2_out]
[638]=[lim_bandit_health_restore]
[639]=[lim_bandit_house_attack1]
[640]=[lim_bandit_house_attack2]
[641]=[lim_bandit_house_go]
[642]=[lim_bandit_house_attackers]
[643]=[lim_destroy_bandit_minigun_task]
[644]=[lim_merc_helper_sanks]
[645]=[lim_barricade_attack]
[646]=[lim_roof_sniper_1_off]
[647]=[lim_roof_sniper_2_off]
[648]=[lim_roof_sniper_3_off]
[649]=[lim_roof_sniper_4_off]
[650]=[lim_roof_sniper_5_off]
[651]=[lim_roof_sniper_6_off]
[652]=[lim_csky_enter_danger]
[653]=[lim_condition1]
[654]=[lim_condition2]
[655]=[lim_csky_go_to_smart_3]
[656]=[lim_cs_go_to_squere]
[657]=[lim_condition3]
[658]=[lim_condition4]
[659]=[lim_condition5]
[660]=[lim_condition6]
[661]=[lim_find_bridge_squad_comander_complete]
[662]=[lim_csky_square_wait]
[663]=[lim_smart_3_captured]
[664]=[lim_csky_in_ambush]
[665]=[lim_ambush2]
[666]=[lim_canal_scene_begin]
[667]=[lim_go_to_canal_task]
[668]=[lim_military_minigun_task]
[669]=[lim_go_to_canal_complete]
[670]=[lim_bridge_csky_fire]
[671]=[lim_military_minigun_out]
[672]=[lim_military_minigun2_out]
[673]=[lim_construction_enemy_1]
[674]=[lim_construction_enemy_2]
[675]=[lim_construction_enemy_3]
[676]=[lim_construction_enemy_4]
[677]=[lim_construction_enemy_5]
[678]=[lim_construction_enemy_6]
[679]=[lim_construction_passed]
[680]=[lim_final_scene_begin]
[681]=[lim_final_allyes_recognize_actor]
[682]=[lim_final_allyes_cover_fire]
[683]=[lim_final_sniper_fire]
[684]=[lim_final_sniper_fire2]
[685]=[lim_final_sniper_fire_actor]
[686]=[lim_shut_transformer_task]
[687]=[lim_electro_fence_off]
[688]=[lim_go_to_hospital]
[689]=[lim_recon_squad_go_1]
[690]=[lim_recon_squad_wait]
[691]=[lim_recon_squad_order_1]
[692]=[lim_electro_fence_actor_come]
[693]=[lim_final_squad_destroy]
[694]=[lim_test_stalker_1]
[695]=[lim_test_stalker_2]
[696]=[lim_test_stalker_3]
[697]=[lim_test_stalker_4]
[698]=[lim_test_stalker_5]
[699]=[lim_actor_skip_military_minigun_task]
[700]=[lim_final_sniper_off]
[701]=[lim_final_actor_find_transformer]
[702]=[mar_autosave]
[703]=[mar_joined_csky]
[704]=[mar_tower_defended]
[705]=[mar_tower_captured]
[706]=[mar_boar_killed]
[707]=[mar_plant_captured]
[708]=[mar_hidden_from_heli]
[709]=[mar_start_heli]
[710]=[mar_heli_away]
[711]=[mar_heli_see_actor]
[712]=[mar_heli_turn]
[713]=[mar_recover_item_1_done]
[714]=[mar_recover_item_2_done]
[715]=[mar_recover_item_3_done]
[716]=[mar_recover_item_4_done]
[717]=[mar_recover_item_5_done]
[718]=[mar_renegade_base_captured]
[719]=[mar_intro_scene_1_talked_4]
[720]=[mar_intro_scene_2_start]
[721]=[mar_intro_start]
[722]=[mar_intro_scene_1_talked_1]
[723]=[mar_intro_scene_1_talked_2]
[724]=[mar_intro_scene_1_talked_3]
[725]=[mar_intro_scene_2_woke]
[726]=[mar_intro_scene_2_talk]
[727]=[mar_intro_scene_2_end]
[728]=[mar_intro_scene_2_cameff_end]
[729]=[mar_intro_talk_with_barman_done]
[730]=[mar_intro_talk_with_barman_radio_timer]
[731]=[mar_intro_talk_with_barman_break]
[732]=[mar_intro_talk_with_commander_1_started]
[733]=[mar_intro_talk_with_commander_1_done]
[734]=[mar_intro_talk_with_commander_1_radio_timer]
[735]=[mar_intro_talk_with_commander_1_break]
[736]=[mar_intro_talk_with_commander_1_radio_played]
[737]=[mar_intro_talk_with_commander_1_tutorial]
[738]=[mar_intro_talk_with_trader_started]
[739]=[mar_intro_talk_with_trader_radio_timer]
[740]=[mar_intro_talk_with_trader_radio_played]
[741]=[mar_intro_talk_with_trader_done]
[742]=[mar_intro_talk_with_guide_started]
[743]=[mar_intro_talk_with_guide_done]
[744]=[mar_intro_talk_with_guide_end]
[745]=[mar_tutorial_tower_top_shout]
[746]=[mar_tutorial_tower_top_started]
[747]=[mar_tutorial_tower_top_reversed]
[748]=[mar_tutorial_tower_top_done]
[749]=[mar_tutorial_kill_boars_started]
[750]=[mar_tutorial_kill_boars_reversed]
[751]=[mar_tutorial_kill_boars_done]
[752]=[mar_tutorial_return_to_base_reversed]
[753]=[mar_tutorial_help_done]
[754]=[mar_tutorial_help_reversed]
[755]=[mar_tutorial_surge_warned]
[756]=[mar_tutorial_returned_to_base]
[757]=[mar_tutorial_returned_got_on_feet]
[758]=[mar_intro_talk_with_commander_2_started]
[759]=[mar_intro_talk_with_commander_2_done]
[760]=[mar_intro_talk_with_commander_2_choose]
[761]=[mar_intro_talk_with_commander_2_decide]
[762]=[mar_intro_talk_with_commander_3_done]
[763]=[mar_intro_talk_with_commander_3_control]
[764]=[mar_intro_talk_with_tactic_told]
[765]=[mar_intro_talk_with_tactic_done]
[766]=[mar_story_go_to_marsh_done]
[767]=[mar_story_empower_csky_done]
[768]=[mar_story_empower_csky_reward]
[769]=[mar_story_capture_bandit_base_reward]
[770]=[mar_story_guide_to_escape_talked]
[771]=[mar_story_go_to_escape_done]
[772]=[mar_csky_trader_first_talked]
[773]=[mar_csky_guide_teleport_to_marsh]
[774]=[mar_csky_guide_teleport_to_base]
[775]=[mar_csky_guide_teleport_to_escape]
[776]=[mar_csky_guide_teleport_talk_marsh]
[777]=[mar_csky_guide_teleport_talk_base]
[778]=[mar_csky_expansion_changed]
[779]=[mar_lvl_sim]
[780]=[val_killer_roof_sniper_3_dead]
[781]=[val_killer_roof_sniper_4_dead]
[782]=[val_killer_roof_sniper_5_dead]
[783]=[val_killer_roof_sniper_6_dead]
[784]=[val_killer_1_4_dead]
[785]=[val_killer_1_5_dead]
[786]=[val_killer_base_is_no_more]
[787]=[val_freedom_join_talked_first]
[788]=[val_freedom_join_need_sound]
[789]=[val_freedom_join_enemy_wait]
[790]=[val_test]
[791]=[val_joined_freedom]
[792]=[val_freedom_leader_ded]
[793]=[val_temp_start_quest_done]
[794]=[val_temp_start_quest_complete]
[795]=[val_talked_to_blockpost_leader_complete]
[796]=[val_come_to_freedom_blockpost_done]
[797]=[val_talked_to_blockpost_leader]
[798]=[val_blockpost_no_sound]
[799]=[val_actor_inside_blockpost]
[800]=[val_play_sound_gunfire_1_done]
[801]=[val_play_sound_gunfire_1_start]
[802]=[val_play_sound_gunfire_2_start]
[803]=[val_play_sound_gunfire_3_start]
[804]=[val_spawn_freedom_to_killer_base]
[805]=[val_come_to_freedom_base_done]
[806]=[val_come_to_freedom_base]
[807]=[val_come_to_freedom_base_complete]
[808]=[val_come_to_freedom_base_east]
[809]=[val_come_to_freedom_base_west]
[810]=[val_kill_flesh]
[811]=[val_kill_flesh_done]
[812]=[val_kill_flesh_complete]
[813]=[val_come_back_comendant_to_revard_done]
[814]=[val_come_back_comendant_to_revard]
[815]=[val_reply_to_sos]
[816]=[val_reply_to_sos_done]
[817]=[val_reply_to_sos_complete]
[818]=[val_check_blockpost_done]
[819]=[val_check_blockpost_complete]
[820]=[val_find_pda_done]
[821]=[val_find_pda_complete]
[822]=[val_come_to_deadblockpost_sound]
[823]=[val_come_to_killerblockpost_sound]
[824]=[val_come_to_comendant]
[825]=[val_come_to_comendant_complete]
[826]=[val_come_to_comendant_done]
[827]=[val_talked_to_comendat_1]
[828]=[val_go_to_trader]
[829]=[val_go_to_trader_done]
[830]=[val_go_to_trader_complete]
[831]=[val_talked_to_trader_dialog]
[832]=[val_deliver_ammo_done]
[833]=[val_deliver_ammo_complete]
[834]=[val_deadblockpost_sos]
[835]=[val_go_to_freedom_leader_done]
[836]=[val_go_to_freedom_leader_complete]
[837]=[val_talked_to_freedom_leader]
[838]=[val_kill_komendant_done]
[839]=[val_kill_komendant_complete]
[840]=[val_pursuit_comendant_done]
[841]=[val_pursuit_comendant_complete]
[842]=[val_killer_on_position]
[843]=[val_killer_on_position_pric]
[844]=[val_freedom_attack_info]
[845]=[val_freedom_attack_commander_di]
[846]=[val_freedom_attack_2]
[847]=[val_freedom_attack_brake]
[848]=[val_killer_base_under_attack]
[849]=[val_killer_base_under_attack_2]
[850]=[val_killer_base_boom]
[851]=[val_killer_1_1_dead]
[852]=[val_killer_1_3_dead]
[853]=[val_freedom_attack_done]
[854]=[val_freedom_attack_3]
[855]=[val_freedom_attack_combat]
[856]=[val_base_alarm]
[857]=[val_brake_btr]
[858]=[val_kill_debill]
[859]=[val_kill_debill_spawn_freedom]
[860]=[val_attack_pric]
[861]=[val_freedom_attack_pric_info]
[862]=[val_help_freedom_done]
[863]=[val_take_pda_done]
[864]=[val_take_pda_complete]
[865]=[val_deliver_pda_done]
[866]=[val_deliver_pda_complete]
[867]=[val_bring_to_fang_done]
[868]=[val_bring_to_fang_complete]
[869]=[val_freedom_attack_antenna]
[870]=[val_strike_antenna]
[871]=[val_strike_antenna_ready]
[872]=[val_strike_antenna_done]
[873]=[val_strike_antenna_complete]
[874]=[val_blockpost_ns_dead]
[875]=[val_spawn_attack_freedom_2]
[876]=[val_destroy_killer_base_done]
[877]=[val_comeback_freedom_leader_done]
[878]=[val_rush_flesh_brake]
[879]=[val_rush_boar_brake]
[880]=[val_destroy_boar_guard_9_2]
[881]=[val_destroy_boar_guard_9_2_complete]
[882]=[val_destroy_boar_guard_9_2_done]
[883]=[val_destroy_boad_guard_9_2_check]
[884]=[val_rugan_1_played]
[885]=[val_rugan_2_played]
[886]=[val_rugan_3_played]
[887]=[val_strike_antenna_two_ready]
[888]=[val_strike_antenna_two_captured]
[889]=[val_killer_on_position_2]
[890]=[val_unlock_1_3]
[891]=[val_unlock_1_1]
[892]=[val_unlock_1_2]
[893]=[val_unlock_1_4]
[894]=[val_unlock_1_5]
[895]=[val_unlock_2_1]
[896]=[val_unlock_2_2]
[897]=[val_unlock_1_0]
[898]=[val_unlock_6_4]
[899]=[val_unlock_9_2]
[900]=[val_unlock_9_4]
[901]=[val_unlock_10_9]
[902]=[val_unlock_10_10]
[903]=[val_unlock_7_0]
[904]=[val_be_info_bandit_spy]
[905]=[val_bandit_spy_die]
[906]=[val_bandit_spy_found]
[907]=[val_pda_bandit_spy_onboard]
[908]=[val_bandit_pda_reward]
[909]=[val_bandit_spy_done]
[910]=[val_bandit_spy_complete]
[911]=[val_night_bloodsucker_not_first_talk]
[912]=[val_night_bloodsucker_dialog_is_day]
[913]=[val_night_bloodsucker_started]
[914]=[val_night_bloodsucker_reward_complete]
[915]=[val_night_bloodsucker_complete]
[916]=[val_night_bloodsucker_fail]
[917]=[val_reward_for_destroy_killer_base]
[918]=[val_join_freedom_done]
[919]=[val_test_spawn_1_npc]
[920]=[val_test_spawn_2_npc]
[921]=[val_recover_item_1_done]
[922]=[val_recover_item_2_done]
[923]=[val_recover_item_3_done]
[924]=[mil_start_after_red_forest]
[925]=[mil_merc_talked]
[926]=[mil_actor_inside_wtower]
[927]=[mil_merc_talked_f1_wt1]
[928]=[mil_merc_talked_f1_f2_wt1]
[929]=[mil_merc_talked_f1_f2_wt1_ct1]
[930]=[mil_merc_talked_i_hate_freedom]
[931]=[mil_reach_merc_done]
[932]=[mil_bs_dead]
[933]=[mil_free_2_tower]
[934]=[mil_water_tower_radio]
[935]=[mil_transfer_coo]
[936]=[mil_merc_captured_lesnik4]
[937]=[mil_merc_captured_lesnik4_done]
[938]=[mil_merc_captured_lesnik_finished]
[939]=[mil_freedom_assulters_talked]
[940]=[forester_talked]
[941]=[forester_talked_2]
[942]=[forester_telled_coordinates]
[943]=[mil_freedom_com_talked]
[944]=[mil_actor_on_base]
[945]=[mil_militarybase_dead_1]
[946]=[mil_militarybase_dead_2]
[947]=[mil_militarybase_dead_3]
[948]=[mil_mil_eliminated]
[949]=[mil_f0_t1]
[950]=[mil_actor_bridge]
[951]=[mil_coordinates_transferred]
[952]=[mil_ready_actor_on_level]
[953]=[mil_destroy_base_military_1]
[954]=[mil_destroy_base_military_2]
[955]=[mil_destroy_base_military_3]
[956]=[mil_actor_go_to_attack]
[957]=[mil_sound_distant_growl_1]
[958]=[mil_actor_attack_house]
[959]=[mil_destroy_house_military]
[960]=[mil_actor_go_to_limansk]
[961]=[mil_sound_thanks]
[962]=[mil_minigunner_dead]
[963]=[mil_racya_dialog_1]
[964]=[mil_racya_dialog_2]
[965]=[mil_racya_dialog_3]
[966]=[mil_racya_dialog_1_end]
[967]=[mil_racya_dialog_2_end]
[968]=[mil_racya_dialog_3_end]
[969]=[mil_alone_mission]
[970]=[mil_barrier_spawn_monster]
[971]=[mil_barrier_spawn_monolith]
[972]=[mil_additional_quest_1_info_complete]
[973]=[mil_additional_quest_2_info_complete]
[974]=[mil_additional_quest_3_info_complete]
[975]=[mil_additional_quest_4_info_complete]
[976]=[mil_additional_quest_4_spawn]
[977]=[mil_additional_quest_5_info_complete]
[978]=[mil_treasure_1_complete]
[979]=[mil_start_storyline_info]
[980]=[mil_destroy_military_finish]
[981]=[mil_actor_with_freedom_squad]
[982]=[mil_hog_death]
[983]=[mil_freedom_speaker_death]
[984]=[mil_end_dogs_spawn]
[985]=[mil_start_after_red_forest_completed]
[986]=[mil_kostiuk_sound_1]
[987]=[mil_kostiuk_sound_2]
[988]=[mil_kostiuk_sound_3]
[989]=[mil_village_sound_01]
[990]=[mil_village_sound_02]
[991]=[mil_village_sound_03]
[992]=[gar_joined_bandits]
[993]=[gar_visited_level]
[994]=[gar_story_find_diggers_started]
[995]=[gar_story_reached_dead_diggers_camp]
[996]=[gar_story_searched_digger_body]
[997]=[gar_story_digger_pda_played]
[998]=[gar_story_messenger_warning]
[999]=[gar_story_spawn_messenger_dogs]
[1000]=[gar_story_spawned_messenger_dogs]
[1001]=[gar_story_digger_killed_or_hostile]
[1002]=[gar_story_searched_messenger_body]
[1003]=[gar_story_messenger_dogs_dead]
[1004]=[gar_story_got_info_from_digger]
[1005]=[gar_story_stalkers_to_darkvalley]
[1006]=[gar_story_came_to_ambush_door]
[1007]=[gar_story_spawn_ambush_bandits]
[1008]=[gar_story_ambush_talk_1_played]
[1009]=[gar_story_ambush_talk_2_played]
[1010]=[gar_story_ambush_talk_3_played]
[1011]=[gar_story_ambush_talk_4_played]
[1012]=[gar_story_ambush_remove]
[1013]=[gar_story_need_to_find_fang_pda]
[1014]=[gar_story_cannot_find_fang]
[1015]=[gar_story_got_fang_pda]
[1016]=[gar_story_need_to_go_to_cache]
[1017]=[gar_bandit_base_gate_closed]
[1018]=[gar_bandit_base_minigame_dead]
[1019]=[gar_bandit_base_minigame_first_win]
[1020]=[gar_bandit_base_minigame_talked_at_end]
[1021]=[gar_bandit_base_commentator_response]
[1022]=[gar_flea_market_fixer_dead]
[1023]=[gar_flea_market_stop_quest_line]
[1024]=[gar_bandit_block_quest_line]
[1025]=[gar_quest_redemption_started]
[1026]=[gar_quest_redemption_done]
[1027]=[gar_quest_killer_pseudodogs_told]
[1028]=[gar_quest_killer_pseudodogs_started]
[1029]=[gar_quest_killer_pseudodogs_forest_spawn_point]
[1030]=[gar_quest_killer_pseudodogs_done]
[1031]=[gar_quest_tell_about_killer_pseudodogs_done]
[1032]=[gar_quest_get_old_pda_told]
[1033]=[gar_quest_get_old_pda_asked]
[1034]=[gar_quest_get_old_pda_started]
[1035]=[gar_quest_get_old_pda_camp_told]
[1036]=[gar_quest_get_old_pda_box_started]
[1037]=[gar_quest_bring_old_pda_started]
[1038]=[gar_quest_bring_old_pda_done]
[1039]=[gar_quest_bring_money_told]
[1040]=[gar_quest_bring_money_started]
[1041]=[gar_quest_bring_money_done]
[1042]=[gar_quest_get_weapons_started]
[1043]=[gar_quest_get_weapons_arrived]
[1044]=[gar_quest_get_weapons_ambush_start]
[1045]=[gar_quest_get_weapons_destroy_ambush_told]
[1046]=[gar_quest_get_weapons_destroyed_ambush]
[1047]=[gar_quest_get_weapons_get_pda_told]
[1048]=[gar_quest_get_weapons_got_traitor_pda]
[1049]=[gar_quest_get_weapons_quester_talked]
[1050]=[gar_quest_speak_with_quester_done]
[1051]=[gar_quest_liberate_conc_camp_told]
[1052]=[gar_quest_meet_with_digger_fighters_started]
[1053]=[gar_quest_meet_with_digger_fighters_done]
[1054]=[gar_quest_liberate_conc_camp_done]
[1055]=[gar_quest_talk_with_captive_leader_started]
[1056]=[gar_quest_talk_with_captive_leader_done]
[1057]=[gar_quest_captive_reward_done]
[1058]=[gar_quest_kill_digger_traitor_barman]
[1059]=[gar_quest_kill_smuggler_barman]
[1060]=[gar_quest_destroy_flea_market_barman]
[1061]=[gar_quest_bandit_secret_barman]
[1062]=[gar_quest_kill_digger_traitor_told]
[1063]=[gar_quest_kill_digger_traitor_started]
[1064]=[gar_quest_kill_digger_traitor_call]
[1065]=[gar_quest_kill_digger_traitor_going]
[1066]=[gar_quest_kill_digger_traitor_explained]
[1067]=[gar_quest_kill_digger_traitor_gone]
[1068]=[gar_quest_kill_digger_traitor_done]
[1069]=[gar_quest_kill_smuggler_prepare]
[1070]=[gar_quest_kill_smuggler_told]
[1071]=[gar_quest_kill_smuggler_done]
[1072]=[gar_quest_destroy_flea_market_told]
[1073]=[gar_quest_destroy_flea_market_done]
[1074]=[gar_quest_bandit_reward_started]
[1075]=[gar_quest_bandit_reward_done]
[1076]=[gar_quest_more_reward_started]
[1077]=[gar_quest_bandit_secret_started]
[1078]=[gar_quest_bandit_secret_done]
[1079]=[gar_bandit_join_invited]
[1080]=[gar_bandit_join_talked_first]
[1081]=[gar_bandit_join_enemy_wait]
[1082]=[gar_conc_camp_searcher_1_dead]
[1083]=[gar_conc_camp_searcher_2_dead]
[1084]=[gar_conc_camp_searcher_3_dead]
[1085]=[gar_conc_camp_one_prisoner_dead]
[1086]=[gar_conc_camp_two_prisoners_dead]
[1087]=[gar_conc_camp_all_diggers_dead]
[1088]=[gar_conc_camp_arbaiten_1]
[1089]=[gar_conc_camp_arbaiten_2]
[1090]=[gar_conc_camp_arbaiten_3]
[1091]=[gar_recover_item_1_done]
[1092]=[gar_recover_item_2_done]
[1093]=[gar_recover_item_3_done]
[1094]=[gar_recover_item_4_done]
[1095]=[gar_recover_item_5_done]
[1096]=[esc_joined_stalkers]
[1097]=[esc_actor_inside]
[1098]=[esc_minigunner]
[1099]=[esc_minigun_fire_on]
[1100]=[esc_alarm]
[1101]=[esc_alarm_alarm]
[1102]=[esc_mil_defense]
[1103]=[esc_invade]
[1104]=[esc_dead_megafon]
[1105]=[esc_mil_patrol]
[1106]=[esc_mil_patrol_gone]
[1107]=[esc_mil_minigun_hide_info]
[1108]=[esc_silence]
[1109]=[esc_fire]
[1110]=[esc_actor_target]
[1111]=[esc_wolf_talked]
[1112]=[esc_wolf_talked_2]
[1113]=[esc_trader_bye_played]
[1114]=[esc_trader_hello_played]
[1115]=[esc_actor_comes_2_trader]
[1116]=[esc_trader_hello_first_played]
[1117]=[esc_trader_hello_search_played]
[1118]=[esc_trader_hello_return_played]
[1119]=[esc_trader_bye_search_played]
[1120]=[esc_trader_bye_first_search_played]
[1121]=[esc_trader_bye_garbage_played]
[1122]=[esc_player_sleeps]
[1123]=[esc_skip_angry]
[1124]=[esc_trader_talked]
[1125]=[esc_actor_come_first]
[1126]=[esc_actor_inside_traders_dung]
[1127]=[esc_trader_angry]
[1128]=[esc_reach_trader_complete]
[1129]=[esc_actor_comes2door]
[1130]=[esc_voditel_talked]
[1131]=[esc_actor_near_mill]
[1132]=[esc_stalker_patrol_in_zone]
[1133]=[esc_mil_5_9_attack]
[1134]=[esc_task_patrol]
[1135]=[esc_stalker_patrol_dead]
[1136]=[esc_stalker_patrol_resqued]
[1137]=[mil_squad_1_5_9_dead]
[1138]=[mil_squad_2_5_9_dead]
[1139]=[esc_actor_inside_tonnel]
[1140]=[esc_actor_inside_tonnel_1]
[1141]=[esc_actor_inside_bridge]
[1142]=[esc_actor_inside_bridge_1]
[1143]=[esc_nasip_commander_talked]
[1144]=[esc_stalker_sniper_dead]
[1145]=[esc_actor_inside_stalkerbase]
[1146]=[esc_reach_stalker_base_complete]
[1147]=[esc_stalker_leader_meet]
[1148]=[esc_7_11_mil_1_dead]
[1149]=[esc_7_11_mil_2_dead]
[1150]=[esc_7_11_mil_3_dead]
[1151]=[esc_actor_mission_stalker_leader]
[1152]=[esc_actor_mission_stalker_leader_done]
[1153]=[esc_mission_stalker_leader_complete]
[1154]=[esc_mission_2_stalker_leader_complete]
[1155]=[esc_leader_talked2]
[1156]=[esc_com_tell_about_habar]
[1157]=[esc_leader_final_talked]
[1158]=[esc_habar_mill_spawn]
[1159]=[esc_habar_tonnel_spawn]
[1160]=[esc_habar_podval_spawn]
[1161]=[ct1_cm0]
[1162]=[ct1_cm1]
[1163]=[ct0_cm0]
[1164]=[esc_prapor_talked]
[1165]=[esc_military_comm_talked]
[1166]=[esc_actor_mission_military_comm]
[1167]=[esc_mission_military_comm_complete]
[1168]=[esc_mission_military_eliminated_stalkerbase]
[1169]=[esc_actor_inside_habar]
[1170]=[esc_take_habar_complete]
[1171]=[esc_actor_inside_traders_dung_last]
[1172]=[esc_bring_habar_complete]
[1173]=[esc_help_prisoner]
[1174]=[esc_actor_have_secret]
[1175]=[esc_prisoner_go_out]
[1176]=[esc_take_weapon_complete]
[1177]=[esc_prisoner_complete_dialog]
[1178]=[esc_first_join_stalker]
[1179]=[esc_join_stalker_on]
[1180]=[esc_driver_fight]
[1181]=[esc_additional_quest_2_info_complete]
[1182]=[esc_additional_quest_3_info_complete]
[1183]=[esc_additional_quest_2_spawn]
[1184]=[esc_additional_quest_3_spawn]
[1185]=[esc_additional_quest_3_fail]
[1186]=[esc_treasure_1_complete]
[1187]=[esc_treasure_2_complete]
[1188]=[esc_treasure_3_complete]
[1189]=[esc_prisoner_dialog_1]
[1190]=[esc_prisoner_dialog_2]
[1191]=[esc_leader_dialog_1]
[1192]=[esc_wolf_brother_1]
[1193]=[esc_wolf_brother_2]
[1194]=[esc_wolf_brother_3]
[1195]=[esc_wolf_brother_fail]
[1196]=[esc_wolf_brother_info]
[1197]=[esc_comm_info]
[1198]=[esc_novice_info_friend_dogs]
[1199]=[esc_novice_info_enemy_dogs]
[1200]=[esc_wolf_novice]
[1201]=[esc_wolf_novice_2]
[1202]=[esc_wolf_novice_3]
[1203]=[esc_wolf_novice_4]
[1204]=[esc_stalker_novice_fail]
[1205]=[esc_support_squad_attack]
[1206]=[esc_driver_friend_1]
[1207]=[esc_driver_friend_2]
[1208]=[esc_driver_friend_3]
[1209]=[esc_trader_bandits_1]
[1210]=[esc_trader_bandits_2]
[1211]=[esc_trader_bandits_3]
[1212]=[esc_driver_dead]
[1213]=[esc_wolf_dead]
[1214]=[esc_stalker_mechanic_dead]
[1215]=[esc_stalker_trader_dead]
[1216]=[esc_stalker_novice_defend]
[1217]=[esc_stalker_novice_dialog_fail]
[1218]=[esc_wolf_call_sound]
[1219]=[esc_stalker_novice_hit]
[1220]=[esc_wpn_ak74_upgrade_1]
[1221]=[esc_wpn_ak74_upgrade_2]
[1222]=[esc_wpn_wincheaster1300_upgrade_1]
[1223]=[esc_wpn_wincheaster1300_upgrade_2]
[1224]=[esc_stalker_enemy]
[1225]=[esc_stalker_neutral]
[1226]=[esc_novice_secret]
[1227]=[esc_military_atp_smartcover_1]
[1228]=[esc_military_atp_smartcover_2]
[1229]=[esc_zak_habar_complete]
[1230]=[esc_actor_kill_driver]
[1231]=[esc_driver_dialog_fight]
[1232]=[esc_recover_item_1_done]
[1233]=[esc_recover_item_2_done]
[1234]=[esc_recover_item_3_done]
[1235]=[esc_recover_item_4_done]
[1236]=[esc_join_need_sound]
[1237]=[agr_joined_duty]
[1238]=[agr_duty_first_join]
[1239]=[agr_duty_megafon_start]
[1240]=[agr_duty_megafon_hit]
[1241]=[agr_take_reward_complete]
[1242]=[agr_racya_dialog_1_end]
[1243]=[agr_racya_dialog_2_end]
[1244]=[agr_racya_dialog_1]
[1245]=[agr_racya_dialog_2]
[1246]=[agr_smart_terrain_6_4_simulation_task]
[1247]=[agr_smart_terrain_6_4_simulation_attack]
[1248]=[agr_smart_terrain_2_3_simulation_task]
[1249]=[agr_smart_terrain_2_3_simulation_attack]
[1250]=[agr_smart_terrain_4_2_simulation_task]
[1251]=[agr_smart_terrain_4_2_simulation_attack]
[1252]=[train_pre_jump_1]
[1253]=[train_pre_jump_2]
[1254]=[train_pre_jump_3]
[1255]=[train_jump_1]
[1256]=[train_jump_2]
[1257]=[train_jump_3]
[1258]=[snork_on_group_jump_1]
[1259]=[snork_on_group_jump_2]
[1260]=[snork_on_group_jump_3]
[1261]=[snork_on_group_jump_4]
[1262]=[snork_on_group_jump_5]
[1263]=[snork_on_group_jump_up_all]
[1264]=[agr_snork_simulation_attack_on_trains_jump_complete]
[1265]=[agr_snork_simulation_attack_on_trains]
[1266]=[agr_snork_simulation_attack_on_group]
[1267]=[on_leader]
[1268]=[sattack]
[1269]=[ssignal]
[1270]=[snork]
[1271]=[bandits_spawns]
[1272]=[agr_actor_inside_1]
[1273]=[agr_actor_inside_2]
[1274]=[agr_actor_inside_3]
[1275]=[agr_actor_inside_4]
[1276]=[agr_actor_inside_5]
[1277]=[agr_actor_inside_6]
[1278]=[agr_actor_inside_7]
[1279]=[agr_actor_inside_8]
[1280]=[agr_actor_inside_9]
[1281]=[agr_actor_inside_10]
[1282]=[agr_actor_inside_11]
[1283]=[agr_actor_inside_13]
[1284]=[agr_actor_danger]
[1285]=[death_1]
[1286]=[death_2]
[1287]=[death_3]
[1288]=[death_4]
[1289]=[death_5]
[1290]=[death_6]
[1291]=[death_7]
[1292]=[death_8]
[1293]=[death_9]
[1294]=[death_6_bl]
[1295]=[agr_fire_command]
[1296]=[agr_shooting_door_enter]
[1297]=[agr_shooting_door_exit]
[1298]=[fire_hole_sound]
[1299]=[agr_duty_storyline_complete]
[1300]=[agr_additional_quest_1_info_complete]
[1301]=[agr_additional_quest_3_info_complete]
[1302]=[agr_holeman_dialog]
[1303]=[agr_duty_trader_secret_1]
[1304]=[agr_duty_bar_secret_1]
[1305]=[agr_duty_bar_secret_2]
[1306]=[agr_duty_bar_secret_3]
[1307]=[agr_duty_bar_secret_4]
[1308]=[agr_duty_bar_secret_5]
[1309]=[agr_duty_trader_secret_1_give]
[1310]=[agr_duty_bar_secret_1_give]
[1311]=[agr_duty_bar_secret_2_give]
[1312]=[agr_duty_bar_secret_3_give]
[1313]=[agr_duty_bar_secret_4_give]
[1314]=[agr_duty_bar_secret_5_give]
[1315]=[agr_mechanic_pda_quest_1]
[1316]=[agr_mechanic_pda_quest_2]
[1317]=[agr_mechanic_pda_quest_3]
[1318]=[agr_mechanic_pda_quest_story]
[1319]=[agr_secret_trader_pda_quest_1]
[1320]=[agr_secret_trader_pda_quest_2]
[1321]=[agr_secret_trader_pda_quest_3]
[1322]=[agr_secret_trader_pda_story]
[1323]=[agr_pda_map_animals_quest_1]
[1324]=[agr_pda_map_animals_quest_2]
[1325]=[agr_pda_map_animals_quest_3]
[1326]=[agr_pda_map_animals_quest_story]
[1327]=[agr_stalker_scientist_quest_1]
[1328]=[agr_stalker_scientist_quest_2]
[1329]=[agr_stalker_scientist_quest_3]
[1330]=[agr_stalker_scientist_quest_story]
[1331]=[agr_stalker_scientist_dead]
[1332]=[agr_zooman_dead]
[1333]=[agr_stalker_secret_trader_dead]
[1334]=[agr_stalker_mechanic_dead]
[1335]=[agr_hole_leader_death]
[1336]=[agr_blokpost_shout_sound]
[1337]=[agr_snork_shout_sound]
[1338]=[agr_snork_dialog_shout_sound]
[1339]=[agr_duty_open]
[1340]=[agr_wpn_ak74_upgrade_1]
[1341]=[agr_smart_terrain_2_3_bandits_1_squad_death]
[1342]=[agr_smart_terrain_6_4_bandits_1_squad_death]
[1343]=[agr_smart_terrain_4_2_snorks_4_lair_death]
[1344]=[agr_garbage_end]
[1345]=[agr_holeman_dialog_complete]
[1346]=[agr_duty_weaponmaster_death]
[1347]=[agr_duty_barman_death]
[1348]=[agr_stalker_base_start_attack_1]
[1349]=[agr_stalker_base_start_attack_2]
[1350]=[agr_stalker_base_start_attack_3]
[1351]=[agr_bar_actor_enemy]
[1352]=[agr_actor_on_agroprom]
[1353]=[agr_duty_leader_raciya_end]
[1354]=[agr_monsters_big_attack]
[1355]=[agr_recover_item_1_done]
[1356]=[agr_recover_item_2_done]
[1357]=[agr_recover_item_3_done]
[1358]=[agr_recover_item_4_done]
[1359]=[agru_tushkano_run]
[1360]=[agru_phisics_active_1]
[1361]=[agru_leader_dolg_task_complete]
[1362]=[agru_go_out_task_complete]
[1363]=[agru_find_secret_task_complete]
[1364]=[agru_go_out_end_task_complete]
[1365]=[agru_door_1_closed]
[1366]=[agru_controller_death]
[1367]=[agru_teleport_complete]
[1368]=[agru_nvidia_presentation]
[1369]=[agr_postprocess_started]
[1370]=[agru_add_reward_1]
[1371]=[agru_open_story_door]
[1372]=[agru_end_agroprom_underhround]
[1373]=[agru_stop_siren]
[1374]=[yan_ready_actor_cut2]
[1375]=[yan_death_stalker4_cut2]
[1376]=[yan_death_stalker1_cut2]
[1377]=[yan_death_stalker2_cut2]
[1378]=[yan_death_stalker3_cut2]
[1379]=[yan_death_stalker5_cut2]
[1380]=[yan_death_stalker6_cut2]
[1381]=[yan_death_stalker7_cut2]
[1382]=[yan_alarm_signal_cut2]
[1383]=[yan_alarm_signal_stalkers_cut2]
[1384]=[yan_destroy_alarm_signal_cut2]
[1385]=[yan_destroy_zombi1_cut2]
[1386]=[yan_destroy_zombi2_cut2]
[1387]=[yan_destroy_zombi4_cut2]
[1388]=[yan_destroy_zombi6_cut2]
[1389]=[yan_destroy_zombi7_cut2]
[1390]=[yan_destroy_zombi10_cut2]
[1391]=[yan_destroy_zombi11_cut2]
[1392]=[yan_end_talk_with_scientics]
[1393]=[yan_stalker_squad_sci_base_death]
[1394]=[yan_squad_zombi_in_sci_base]
[1395]=[yan_squad_zombi_in_sci_base2]
[1396]=[yan_squad_zombi_in_sci_base3]
[1397]=[yan_squad_zombi_in_sci_base4]
[1398]=[yan_squad_zombi_in_sci_base5]
[1399]=[yan_squad_zombi_in_sci_base6]
[1400]=[start_surge]
[1401]=[yan_second_visit]
[1402]=[yan_quest_digger_doc]
[1403]=[yan_kak_proiti_za_strelkom]
[1404]=[yan_vida4a_quest_doc]
[1405]=[yan_sdal_quest_doc]
[1406]=[yan_proriv_k_ystanovke]
[1407]=[yan_levsha_dead]
[1408]=[yan_levwa_quest_doc]
[1409]=[yan_questions_scientists]
[1410]=[yan_soglasie_quest_doc]
[1411]=[yan_vzyal_quest_doc]
[1412]=[yan_quest_doc]
[1413]=[yan_otnesti_doc_saharavy]
[1414]=[yan_quest_levsha]
[1415]=[yan_stop]
[1416]=[yan_actor_in_sci_base]
[1417]=[yan_go_to_positions_cut6]
[1418]=[yan_actor_away_door1]
[1419]=[yan_actor_away_door2]
[1420]=[yan_actor_away_saharov]
[1421]=[yan_space_restrictor_actor_ready_cut5]
[1422]=[yan_destroy_zombi20_cut5]
[1423]=[yan_destroy_zombi21_cut5]
[1424]=[yan_destroy_zombi22_cut5]
[1425]=[yan_destroy_zombi23_cut5]
[1426]=[yan_destroy_zombi24_cut5]
[1427]=[yan_destroy_zombi25_cut5]
[1428]=[yan_destroy_zombi26_cut5]
[1429]=[yan_destroy_zombi27_cut5]
[1430]=[yan_destroy_zombi28_cut5]
[1431]=[yan_destroy_zombi29_cut5]
[1432]=[yan_destroy_zombi30_cut5]
[1433]=[yan_destroy_zombi31_cut5]
[1434]=[yan_destroy_zombi32_cut5]
[1435]=[yan_space_restrictor_actor_go_cut5]
[1436]=[yan_default_stalker_1_death]
[1437]=[yan_default_stalker_2_death]
[1438]=[yan_levsha_ready_cut6]
[1439]=[typoi]
[1440]=[yan_actor_ready_cut6_ok]
[1441]=[yan_ready_actor_cut6]
[1442]=[yan_ready_actor2_cut6]
[1443]=[hit_cut6_stalker_1]
[1444]=[hit_cut6_stalker_2]
[1445]=[hit_cut6_stalker_3]
[1446]=[hit_cut6_stalker_4]
[1447]=[hit_cut6_stalker_5]
[1448]=[yan_ready_vikl_cut6]
[1449]=[yan_ready_perekl_cut6]
[1450]=[yan_warning_zombie_cut6]
[1451]=[yan_warning_zombie2_cut6]
[1452]=[yan_start_frase_cut6]
[1453]=[yan_start_frase2_cut6]
[1454]=[yan_task1_end_cut6]
[1455]=[yan_task2_end_cut6]
[1456]=[yan_death_cut6_stalker2]
[1457]=[yan_death_cut6_stalker1]
[1458]=[yan_death_cut6_stalker5]
[1459]=[yan_fast_zombi_cut6]
[1460]=[yan_hero_in_zone]
[1461]=[yan_ready_actor_position_cut6]
[1462]=[alert_zombi_cut6_1]
[1463]=[yan_naprnik_roof_5]
[1464]=[yan_actor_start_to_go]
[1465]=[yan_go_home_cut6]
[1466]=[yan_actor_go_to_stalker]
[1467]=[yan_actor_destroy_wave1]
[1468]=[yan_actor_destroy_wave2]
[1469]=[yan_ready_wave2_cut6]
[1470]=[yan_ready_wave3_cut6]
[1471]=[yan_wave_zombie1_cut6]
[1472]=[yan_wave_zombie2_cut6]
[1473]=[yan_destroy_wave1_1]
[1474]=[yan_destroy_wave1_2]
[1475]=[yan_destroy_wave1_3]
[1476]=[yan_destroy_wave1_4]
[1477]=[yan_destroy_wave1_5]
[1478]=[yan_destroy_wave2_1]
[1479]=[yan_destroy_wave2_2]
[1480]=[yan_destroy_wave2_3]
[1481]=[yan_destroy_wave2_4]
[1482]=[yan_destroy_wave2_5]
[1483]=[yan_destroy_wave3_1]
[1484]=[yan_destroy_wave3_2]
[1485]=[yan_destroy_wave3_3]
[1486]=[yan_end_quest_line]
[1487]=[yan_go_to_red_forest_cut6]
[1488]=[yan_zombied_on_krisha_cut6]
[1489]=[yan_zombied_in_angar_cut6]
[1490]=[yan_professor_cut6]
[1491]=[yan_otvet_stalkera_cut6]
[1492]=[yan_otryad_go_home_cut6]
[1493]=[yan_stop_spawn_cut6]
[1494]=[yan_start_monologa_cut6]
[1495]=[yan_hold_position_cut6]
[1496]=[yan_ready_position_stalker3]
[1497]=[yan_ready_position_stalker4]
[1498]=[yan_stalker_3_kaput]
[1499]=[yan_stalker_4_kaput]
[1500]=[yan_stalker_5_kaput]
[1501]=[yan_wave_speedx2_cut6]
[1502]=[yan_start_remove]
[1503]=[yan_wave1_go]
[1504]=[yan_wave_naval]
[1505]=[yan_roof_nores_stalker3]
[1506]=[yan_roof_nores_stalker4]
[1507]=[yan_roof_nores_stalker5]
[1508]=[yan_death_stalker4_cut6]
[1509]=[yan_death_stalker3_cut6]
[1510]=[yan_death_stalker5_cut6]
[1511]=[yan_game_over_cut6]
[1512]=[yan_naprnik_roof_4]
[1513]=[yan_naprnik_roof_3]
[1514]=[yan_naprnik_roof_1]
[1515]=[yan_naprnik_roof_2]
[1516]=[yan_death_group1_cut6]
[1517]=[yan_wave_naval_roof1]
[1518]=[yan_smena_position_1]
[1519]=[yan_smena_position_2]
[1520]=[yan_smena_position_3]
[1521]=[yan_smena_position_4]
[1522]=[yan_smena_position_5]
[1523]=[yan_smena_position_6]
[1524]=[yan_proriv_k_ystanovke_start]
[1525]=[yan_ui_disabled]
[1526]=[yan_scene_6_snork_dead]
[1527]=[yan_low_psy_radiation_start]
[1528]=[yan_scene_6_ready_to_zabor]
[1529]=[yan_zabor_1_already_jumping]
[1530]=[yan_zabor_stalker_7_on_position]
[1531]=[yan_zabor_stalker_4_on_position]
[1532]=[yan_zabor_stalker_2_on_position]
[1533]=[yan_zabor_stalker_1_on_position]
[1534]=[yan_zabor_stalker_5_on_position]
[1535]=[yan_zabor_2_already_jumping]
[1536]=[yan_group_in_angar]
[1537]=[yan_not_go_to_roof]
[1538]=[yan_squad2_ready]
[1539]=[yan_recover_item_1_done]
[1540]=[yan_recover_item_2_done]
[1541]=[stc_strelok_hit_1]
[1542]=[stc_strelok_hit_2]
[1543]=[stc_strelok_hit_3]
[1544]=[stc_strelok_hit_4]
[1545]=[stc_strelok_hit_5]
[1546]=[stc_scene_1_enemy_spawn]
[1547]=[stc_scene_2_enemy_spawn]
[1548]=[stc_scene_2_enemy_2_spawn]
[1549]=[stc_scene_3_enemy_spawn]
[1550]=[stc_scene_4_enemy_spawn]
[1551]=[stc_scene_5_enemy_spawn]
[1552]=[stc_scene_6_enemy_spawn]
[1553]=[stc_scene_7_enemy_spawn_1]
[1554]=[stc_scene_7_enemy_spawn_2]
[1555]=[stc_scene_8_enemy_spawn]
[1556]=[stc_scene_start]
[1557]=[stc_scout_talk]
[1558]=[stc_first_teleport_monolith_spawn_1]
[1559]=[stc_first_teleport_monolith_spawn_2]
[1560]=[stc_first_teleport_monolith_spawn_3]
[1561]=[stc_first_teleport_monolith_spawn_4]
[1562]=[stc_first_scene_cameff_end]
[1563]=[stc_first_teleport_actor]
[1564]=[stc_strelok_can_run_1]
[1565]=[stc_strelok_can_run_2]
[1566]=[stc_strelok_can_run_3]
[1567]=[stc_additional_q1]
[1568]=[stc_first_teleport_spawn_3]
[1569]=[stc_second_teleport_spawn_2]
[1570]=[stc_second_teleport_spawn_3]
[1571]=[stc_second_teleport_actor_out]
[1572]=[stc_strelok_can_run_6]
[1573]=[stc_strelok_is_near_dead]
[1574]=[stc_strelok_dead]
[1575]=[stc_surge_continued]
[1576]=[stc_final_fade]
[1577]=[stc_first_teleport_spawn_6]
[1578]=[stc_final_cutscene_2]
[1579]=[stc_last_effector_1]
[1580]=[stc_last_effector_2]
[1581]=[stc_last_effector_3]
[1582]=[stc_armagedets_start]
[1583]=[info_up_ac_mp5]
[1584]=[info_up_bd_mp5]
[1585]=[info_up_a_novice_outfit]
[1586]=[info_up_ac_wincheaster1300]
[1587]=[info_up_bd_wincheaster1300]
[1588]=[info_up_ac_ak74u]
[1589]=[info_up_fh_scientific_outfit]
[1590]=[info_up_bdfh_scientific_outfit]
[1591]=[info_up_aceg_scientific_outfit]
[1592]=[info_up_ab_svu]
[1593]=[info_up_cd_svu]
[1594]=[info_up_abcd_svu]
[1595]=[info_up_ab_pkm]
[1596]=[info_up_cd_pkm]
[1597]=[info_up_abcd_pkm]
[1598]=[info_up_ac_desert_eagle]
[1599]=[info_up_bd_desert_eagle]
[1600]=[info_up_ac_spas12]
[1601]=[sar_enemies_spawned]
[1602]=[commander_move_1_fired]
[1603]=[soldier_1_move_1_fired]
[1604]=[soldier_2_move_1_fired]
[1605]=[soldier_3_move_1_fired]
[1606]=[soldier_3_move_1_2_fired]
[1607]=[commander_move_2_fired]
[1608]=[commander_dist_allow_1]
[1609]=[soldier_1_move_2_fired]
[1610]=[soldier_2_move_2_fired]
[1611]=[soldier_3_move_2_fired]
[1612]=[commander_move_3_fired]
[1613]=[soldier_1_move_3_fired]
[1614]=[soldier_2_move_3_fired]
[1615]=[soldier_3_move_3_fired]
[1616]=[soldier_3_move_3_1_fired]
[1617]=[soldier_3_move_3_2_fired]
[1618]=[commander_move_4_fired]
[1619]=[soldier_1_move_4_fired]
[1620]=[soldier_2_move_4_fired]
[1621]=[soldier_3_move_4_fired]
[1622]=[commander_move_5_fired]
[1623]=[soldier_1_move_5_fired]
[1624]=[soldier_2_move_5_fired]
[1625]=[soldier_3_move_5_fired]
[1626]=[commander_move_6_fired]
[1627]=[soldier_1_move_6_fired]
[1628]=[soldier_2_move_6_fired]
[1629]=[soldier_3_move_6_fired]
[1630]=[commander_move_7_fired]
[1631]=[soldier_1_move_7_fired]
[1632]=[soldier_2_move_7_fired]
[1633]=[soldier_3_move_7_fired]
[1634]=[commander_move_8_1_fired]
[1635]=[commander_move_8_2_fired]
[1636]=[soldier_1_move_8_fired]
[1637]=[soldier_2_move_8_fired]
[1638]=[soldier_3_move_8_fired]
[1639]=[commander_move_9_fired]
[1640]=[soldier_1_move_9_fired]
[1641]=[soldier_2_move_9_fired]
[1642]=[soldier_3_move_9_fired]
[1643]=[commander_move_10_fired]
[1644]=[soldier_1_move_10_fired]
[1645]=[soldier_2_move_10_fired]
[1646]=[soldier_3_move_10_fired]
[1647]=[commander_move_11_fired]
[1648]=[soldier_1_move_11_fired]
[1649]=[soldier_2_move_11_fired]
[1650]=[soldier_3_move_11_fired]
[1651]=[commander_dist_allow_21]
[1652]=[commander_dist_allow_22]
[1653]=[commander_move_12_fired]
[1654]=[soldier_1_move_12_fired]
[1655]=[soldier_2_move_12_fired]
[1656]=[soldier_3_move_12_fired]
[1657]=[commander_move_13_fired]
[1658]=[soldier_1_move_13_fired]
[1659]=[soldier_2_move_13_fired]
[1660]=[soldier_3_move_13_fired]
[1661]=[commander_move_14_fired]
[1662]=[soldier_1_move_14_fired]
[1663]=[soldier_2_move_14_fired]
[1664]=[soldier_3_move_14_fired]
[1665]=[commander_move_15_fired]
[1666]=[soldier_1_move_15_fired]
[1667]=[soldier_2_move_15_fired]
[1668]=[soldier_3_move_15_fired]
! attempt to use non-existent INFOPORTION [mar_intro_scene_1_end]
! Missing ogg-comment, file: l:\program files\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\sounds\ambient\special\new_freedom_music.ogg
* MEMORY USAGE: 347259 K
* End of synchronization A[1] R[1]
* Saving spawns...
* Saving objects...
* 16653 objects are successfully saved
* Game woytek_autosave.sav is successfully saved to file 'c:\documents and settings\all users\dokumenty\stalker-stcs\savedgames\woytek_autosave.sav'
- Disconnect
- Destroying level
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 4
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [985 ms]
"l:\program files\deep silver\s.t.a.l.k.e.r. - clear sky\bin\xrengine.exe"
! Player name in registry is empty! (InstallUserName)
* phase time: 17 ms
* phase cmem: 227847 K
SERWER: rozpoczynanie...
* phase time: 1052 ms
* phase cmem: 213887 K
SERWER: Wczytywanie symulatora Alife...
* phase time: 7 ms
* phase cmem: 213887 K
Wczytywanie zapisanej gry "woytek_quicksave.sav"...
* Loading spawn registry...
* 11002 spawn points are successfully loaded
* Loading objects...
* 29010 objects are successfully loaded
* Game woytek_quicksave is successfully loaded from file 'c:\documents and settings\all users\dokumenty\stalker-stcs\savedgames\woytek_quicksave.sav' (38.008s)
* phase time: 38008 ms
* phase cmem: 230921 K
SERWER: łączenie...
* phase time: 198 ms
* phase cmem: 230897 K
KLIENT: Łączenie z localhost...
* client : connection accepted - <>
* phase time: 10 ms
* phase cmem: 230929 K
Otwieranie strumienia...
* phase time: 62 ms
* phase cmem: 230929 K
Wczytywanie CFORM...
* phase time: 8061 ms
* phase cmem: 323846 K
Wczytywanie shaderów...
* phase time: 486 ms
* phase cmem: 324552 K
Wczytywanie danych geometrycznych...
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65520 verts, 2047 Kb
* [Loading VB] 65510 verts, 2047 Kb
* [Loading VB] 60403 verts, 1887 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65524 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65516 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 43201 verts, 1350 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65500 verts, 2046 Kb
* [Loading VB] 9617 verts, 300 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 484347 indices, 945 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 57837 verts, 677 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 284502 indices, 555 Kb
* phase time: 1884 ms
* phase cmem: 324802 K
Wczytywanie przestrzennej bazy danych...
* phase time: 168 ms
* phase cmem: 329381 K
Wczytywanie detali...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 8418 v(20), 4514 p
* [DETAILS] Batch(61), VB(164K), IB(26K)
* phase time: 48 ms
* phase cmem: 329381 K
Wczytywanie stref i portali...
* Loading HOM: l:\program files\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\levels\escape\level.hom
* phase time: 96 ms
* phase cmem: 329594 K
Wczytywanie obiektów SI...
* phase time: 10 ms
* phase cmem: 329594 K
KLIENT: Odradzanie...
* phase time: 10 ms
* phase cmem: 329594 K
Wczytywanie tekstur...
! Can't find texture 'trees\trees_orex_rotten'
* t-report - base: 1244, 299541 K
* t-report - lmap: 9, 9217 K
* phase time: 4384 ms
* phase cmem: 379371 K
KLIENT: Synchronizacja...
* phase time: 16 ms
* phase cmem: 379371 K
* [win32]: free[878760 K], reserved[106752 K], committed[1111576 K]
* [ D3D ]: textures[308758 K]
* [x-ray]: crt heap[379371 K], process heap[428136 K], game lua[136385 K], render[1482 K]
* [x-ray]: economy: strings[22445 K], smem[6015 K]
! Can't find texture 'wpn\wpn_pms'
! Invalid ogg-comment version, file: l:\program files\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\sounds\monsters\cat\cat_idle_1.ogg
! auto-generated bump map: act\act_medic_band2_______bump#
* MEMORY USAGE: 424613 K
* End of synchronization A[1] R[1]
! [LUA][ERROR] ATTENTION!!! ATTENTION!!! ATTENTION!!! ATTENTION!!!
! [LUA][ERROR] ENFORCED ABORT: Post everything below this line in your report!
! [LUA][ERROR]
! [LUA][ERROR]
! [LUA][ERROR] ERROR: [smart_terrain mil_smart_terrain_4_6] task: obj=boar_weak8973 job_path=nil, CLEARING. job_id = subs

FATAL ERROR

[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\priquel\sources\engine\xrServerEntities\script_engine.cpp
[error]Line : 180
[error]Description : <no expression>
[error]Arguments : LUA error: ....t.a.l.k.e.r. - clear sky\gamedata\scripts\_g.script:982: bad argument #2 to 'format' (string expected, got nil)


stack trace:


Gra jest na patchu 1.5.10, używam do tego najnowszej wersji TFW 3.8, do dzisiaj śmigało wszystko ładnie, wylotów podczas przechodzenia między lokacjami nie liczę, z racji tego że da się to jakoś przeżyć robiąc zapisy przed każdym przejściem z lokacji do lokacji na wypadek takiego lociku. Mam tylko nadzieje że da się coś z tym zrobić i nie zrobiłem błędu w kierowaniu zapytania nt TFW.
Mohit
Kot

Posty: 41
Dołączenie: 12 Kwi 2012, 22:27
Ostatnio był: 23 Maj 2016, 09:48
Frakcja: Samotnicy
Ulubiona broń: Sniper Rifle SVDm2
Kozaki: 2

Re: [S.T.A.L.K.E.R: The Faction War]

Postprzez Generał Golonka w 23 Wrz 2013, 22:24

Log się kopiuje od "FATAL ERROR".
Generał Golonka
Tropiciel

Posty: 248
Dołączenie: 02 Maj 2012, 19:24
Ostatnio był: 25 Mar 2024, 14:07
Miejscowość: Dziwna
Frakcja: Powinność
Ulubiona broń: Tunder S14
Kozaki: 29

Re: [S.T.A.L.K.E.R: The Faction War]

Postprzez Juraszka w 23 Wrz 2013, 22:37

@Smoq - ja jestem za opcją nr. 1 - jeśli NPC zbierają detektory to gracz też powinien móc, a gracz jest sterowany przez... gracza, a jego umiejętności pozwalają na wybicie z makarova 3 oddziałów monolitu kilka grupek stalkerów i jeszcze na mutanty się znajdzie amunicja - gdyby każdy stalker miał ten detektor to bardzo szybko zarobi kilka tyś.


A jak rozwiązałeś sprawę uśmiercenia grupy stalkerów przez mutanta? Przedmioty nadal przepadają?
Związki na odległość to ch*j, a czołgi same się nie zatankują, pamiętaj.
Wave

Zostawiasz wóz na parkingu pod Tesco i jedziesz do sąsiedniego miasta to ch*j wie co się z nim może stać.
Wave
Awatar użytkownika
Juraszka
Łowca

Posty: 492
Dołączenie: 21 Cze 2010, 11:08
Ostatnio był: 21 Lut 2020, 16:06
Miejscowość: Gniezno
Frakcja: Samotnicy
Kozaki: 70

Re: [S.T.A.L.K.E.R: The Faction War]

Postprzez smoq2 w 24 Wrz 2013, 10:07

@ Generał Golonka - Naszywki zanosisz albo do handlarza własnej frakcji, albo do handlarza w składzie i normalnie sprzedajesz.

@ Mohit - Bardzo dziwny błąd. Patrzyłem na skrypt, który go powoduje, i szczerze powiem, nie mam zielonego pojęcia dlaczego tak jest. Tzn. skrypt jest jak najbardziej dla mnie zrozumiały, szuka pewnego punktu w świecie gry, który na bank istnieje, bo jest zapisany w spawnie, a mimo tego go nie widzi. Dodam, że akuratnie w funkcji co wywala nic nie zmieniałem. Moja rada: poczekaj na nową wersję, i tak będziesz musiał zacząć nową grę. Powinna być na dniach. :)

@ Juraszka - Od tej pory każdy stalker ma 40% szansy na spawn z detektorem "Echo".

Zmieniłem też sposób detekcji artefaktów na mapach offline. Wygląda następująco:

1. Oddział przechodzi obok artefaktu.
2. Wybierany jest losowo jeden członek oddziału i skrypt sprawdza jaki ten członek ma przy sobie najlepszy detektor.
3. Skrypt tworzy parametr, który można nazwać "siłą detekcji" - Echo (30%), Niedźwiedź (50%), Wieles (70%).
4. Sprawdzane są detektory pozostałych członków zespołu i siła detekcji jest powiększana o odpowiedni procent przez każdego członka zespołu - Echo (5%), Niedźwiedź (7.5%), Wieles (10%)
5. Końcowy procent oznacza szansę na podniesienie artefaktu.

Przykład: Idzie trzech stalkerów, jeden ma detektor Echo, a dwóch Wieles. Przechodząc obok artefaktu, akuratnie padło na tego z Echo i został kandydatem na podniesienie. Ma łącznie 50% szansy na to, że podniesie artefakt - 1*30% + 2*10%.

A co do mutantów, to tak. Przedmioty stalkera zabitego przez mutka znikają bezpowrotnie.
ImageImage
Awatar użytkownika
smoq2
Legenda

Posty: 1502
Dołączenie: 27 Cze 2010, 02:05
Ostatnio był: 09 Paź 2019, 06:35
Miejscowość: Wrocław/Zielona Góra
Frakcja: Czyste Niebo
Ulubiona broń: Chaser 13
Kozaki: 497

Re: [S.T.A.L.K.E.R: The Faction War]

Postprzez Mohit w 24 Wrz 2013, 12:15

Ciesze się bardzo na nową wersje TFW :0 właśnie czekałem na nią i doczekać się nie mogłem hehe :D

Co do mojego błędu, cóż doszedłem do pewnych wniosków, bo miałem pobrane zadanie od Czystego Nieba, na zabicie oddziału oporu, tylko że opór zajął osadę rybacka wiec nie ma jak dojść do bazy prawidłowej CS, a druga rzecz jak idę na bagna poprzez przewodnika to działa.
Takie 2 rzeczy mi tylko przyszły na myśl jak dzisiaj próbowałem coś podziałać :).
Mohit
Kot

Posty: 41
Dołączenie: 12 Kwi 2012, 22:27
Ostatnio był: 23 Maj 2016, 09:48
Frakcja: Samotnicy
Ulubiona broń: Sniper Rifle SVDm2
Kozaki: 2

PoprzedniaNastępna

Powróć do Czyste Niebo

Kto jest na forum

Użytkownicy przeglądający to forum: Brak zarejestrowanych użytkowników oraz 3 gości