* MEMORY USAGE: 242628 K
- Uncached model loading: gamedata\meshes\equipments\drink_stalker.ogf
* loading script ph_car.script
***STOP*** file '(null)', line 0.
***Reason***: *** Internal Error ***
Saved dump file to 'logs\xray_DamiaN _12-01-13_11-07-15.mdmp'
***STOP*** file '(null)', line 0.
***Reason***: *** Fatal Error ***
LUA error: gamedata\scripts\task_manager.script:634: attempt to index field '?' (a nil value)
***STOP*** file '(null)', line 0.
***Reason***: *** Internal Error ***
_preset Default
ai_use_torch_dynamic_lights on
unbindall
bind quit kESCAPE
bind wpn_1 k1
bind wpn_2 k2
bind wpn_3 k3
bind wpn_4 k4
bind wpn_5 k5
bind wpn_6 k6
bind drop kBACK
bind scores kTAB
bind inventory kI
bind night_vision kO
bind pda kP
bind turn_engine kH
bind repair kJ
bind chat kK
bind torch kL
bind wpn_next kSEMICOLON
bind sprint_toggle kAPOSTROPHE
bind console kGRAVE
bind contacts kC
bind buy_menu kB
bind skin_menu kN
bind team_menu kM
bind wpn_func kPERIOD
bind cam_1 kF1
bind cam_2 kF2
bind cam_3 kF3
bind cam_4 kF4
bind wpn_firemode_next kNUMPAD7
bind wpn_firemode_prev kNUMPAD8
bind cam_zoom_out kSUBTRACT
bind accel kNUMPAD4
bind cam_zoom_in kADD
bind jump kNUMPAD1
bind crouch_toggle kNUMPAD2
bind crouch kNUMPAD0
bind screenshot kF12
bind wpn_reload kRCONTROL
bind pause kPAUSE
bind forward kUP
bind lstrafe kLEFT
bind rstrafe kRIGHT
bind rlookout kEND
bind back kDOWN
bind llookout kDELETE
bind wpn_fire mouse1
bind wpn_zoom mouse2
bind use mouse3
cam_inert 0.
cam_slide_inert 0.25
cl_calculateping 0
cl_cod_pickup_mode 1
cl_dynamiccrosshair on
cl_leave_tdemo 0
cl_show_hit_sectors 1
dbg_dump_physics_step 0
dbg_show_ani_info 1
g_always_run on
g_autopickup on
g_backrun on
g_corpsenum 10
g_eventdelay 0
g_game_difficulty novice
g_gametask_auto_activate off
g_god on
g_unlimitedammo off
hud_animate_hit on
hud_crosshair on
hud_crosshair_dist off
hud_draw on
hud_fov 0.45
hud_info on
hud_news_disable 0
hud_weapon on
lua_gcstep 10
mm_mm_net_srv_dedicated off
mm_net_con_allowvoting off
mm_net_con_damageblockindicator on
mm_net_con_maprotation off
mm_net_con_publicserver off
mm_net_con_spectator 20
mm_net_con_spectator_on off
mm_net_force_respawn 0
mm_net_player_name prof
mm_net_reinforcement 30
mm_net_respawn_damageblock 0
mm_net_respawn_freezetime 5
mm_net_spec_firsteye on
mm_net_spec_freefly off
mm_net_spec_freelook on
mm_net_spec_lookat on
mm_net_spec_teamonly on
mm_net_srv_anomalytime 5
mm_net_srv_artefactdelay 30
mm_net_srv_artefactsnum 10
mm_net_srv_artefactstay 0
mm_net_srv_autoteambalance off
mm_net_srv_fraglimit 0
mm_net_srv_friendlyfire 100
mm_net_srv_friendlyindicators off
mm_net_srv_friendlynames off
mm_net_srv_gamemode Deathmatch
mm_net_srv_maxplayers 32
mm_net_srv_name PROF
mm_net_srv_noanomalies off
mm_net_srv_timelimit 0
mm_net_srv_warmuptime 0
mm_net_weather_rateofchange 1
mouse_invert off
mouse_sens 0.12
mt_ai_vision on
mt_bullets on
mt_detail_path on
mt_level_path on
mt_level_sounds on
mt_object_handler on
mt_particles off
mt_script_gc on
mt_sound_player on
net_cl_icurvesize 0
net_cl_icurvetype 0
net_cl_interpolation 0.
net_cl_pending_lim 3
net_cl_update_rate 30
net_dedicated_sleep 5
net_dump_size off
net_sv_pending_lim 3
net_sv_update_rate 30
ph_break_common_factor 0.01
ph_fps 50
ph_gravity 19.62
ph_iterations 18
ph_rigid_break_weapon_factor 1.
ph_timefactor 1.
ph_tri_clear_disable_count 10
ph_tri_query_ex_aabb_rate 1.3
r1_dlights on
r1_dlights_clip 30.
r1_glows_per_frame 16
r1_lmodel_lerp 0.1
r1_pps_u 0.
r1_pps_v 0.
r1_ssa_lod_a 64.
r1_ssa_lod_b 48.
r1_tf_aniso 4
r1_tf_mipbias 0.
r2_aa off
r2_aa_break 0.800000,0.500000,0.000000
r2_aa_kernel 0.5
r2_aa_weight 0.250000,0.250000,0.000000
r2_allow_r1_lights off
r2_gi off
r2_gi_clip 0.001
r2_gi_depth 1
r2_gi_photons 16
r2_gi_refl 0.9
r2_ls_bloom_fast off
r2_ls_bloom_kernel_b 0.7
r2_ls_bloom_kernel_g 3.
r2_ls_bloom_kernel_scale 1.
r2_ls_bloom_speed 100.
r2_ls_bloom_threshold 0.9
r2_ls_depth_bias -0.0003
r2_ls_depth_scale 1.00001
r2_ls_dsm_kernel 0.7
r2_ls_psm_kernel 0.7
r2_ls_squality 1.
r2_ls_ssm_kernel 0.7
r2_mblur 0.7
r2_parallax_h 0.02
r2_parallax_range 50.
r2_ssa_lod_a 64.
r2_ssa_lod_b 48.
r2_sun on
r2_sun_depth_far_bias 0.
r2_sun_depth_far_scale 1.
r2_sun_depth_near_bias -0.00004
r2_sun_depth_near_scale 1.00001
r2_sun_details off
r2_sun_focus on
r2_sun_lumscale 0.7
r2_sun_lumscale_amb 1.
r2_sun_lumscale_hemi 1.
r2_sun_near 12.
r2_sun_near_border 0.66
r2_sun_tsm on
r2_sun_tsm_bias -0.1
r2_sun_tsm_proj 0.2
r2_tf_aniso 4
r2_tf_mipbias 0.
r2_tonemap on
r2_tonemap_adaptation 0.5
r2_tonemap_amount 0.5
r2_tonemap_lowlum 0.0001
r2_tonemap_middlegray 0.5
r2_zfill off
r2_zfill_depth 0.1
r2em 2.2
r__geometry_lod 1.
r__geometry_lod_pow 1.5
r__lsleep_frames 10
r__ssa_glod_end 64.
r__ssa_glod_start 256.
r__supersample 1
r__wallmark_ttl 90.
recon_max_dist 100.
recon_max_speed 0.1
recon_min_dist 1.
recon_min_speed 0.5
rs_c_brightness 1.
rs_c_contrast 1.2
rs_c_gamma 1.
rs_constant_fps off
rs_fullscreen on
rs_ib_size 512
rs_no_v_sync on
rs_occ_draw off
rs_occ_stats on
rs_refresh_60hz off
rs_render_dynamics on
rs_render_statics on
rs_skeleton_update 32
rs_stats off
rs_vb_size 1024
rs_vis_distance 1.
snd_acceleration on
snd_cache_size 16
snd_efx on
snd_freq 44khz
snd_model High
snd_targets 24
snd_volume_eff 1.
snd_volume_music 0.
start_time_single 1.4.24 7:29:16.900
sv_bearercantsprint 1
sv_hail_to_winner_time 7000
sv_pending_wait_time 10000
sv_remove_corpse 1
sv_remove_weapon 1
sv_returnplayers 1
sv_shieldedbases 1
sv_statistic_collect 1
sv_statistic_save_auto 0
texture_lod 0
time_factor_single 10.
use_scripts_in_goap 1
vid_bpp 32
vid_mode 1024x768
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