[MISERY]

Regulamin forum
Dział "Modyfikacje Gotowe" służy do dyskusji o modyfikacjach, które już są stworzone lub do zadawania pytań na ich temat. Znajdziemy tutaj również linki do ściągnięcia modyfikacji (które powinny, a raczej muszą być w pierwszym poście tematu danej modyfikacji).

Przy zadawaniu pytania związanego z problemem dotyczącym modyfikacji, prosimy o podawanie treści całego loga błędu - koniecznie w tagu [CODE].

Przy cytowaniu plików *.LTX stosować tag [SYNTAX="ini"], przy cytowaniu plików *.script [SYNTAX="lua"] a przy cytowaniu plików *.xml - [SYNTAX="xml"].

Lokalizacja logów:
Windows XP - C:\Documents and Settings\All Users\Moje dokumenty\S.T.A.L.K.E.R. - Zew Prypeci\logs\xray_nazwaużytkownika.log
Windows Vista/7 - C:\Users\Public\Documents\S.T.A.L.K.E.R. - Zew Prypeci\logs\xray_nazwaużytkownika.log
Steam - X:\Program Files (x86)\Steam\SteamApps\common\Stalker Call of Pripyat\_appdata_\logs

Pytania na temat modyfikacji zadajemy w wątku dla niej stworzonym lub tworzymy nowy, jeśli takowego nie ma.

Gdy chcemy założyć nowy wątek, obowiązkowe jest przeczytanie tego tematu.

Re: [MISERY]

Postprzez Atamzsiktrop w 06 Sie 2013, 13:47

Jeżeli chodzi Wam o misję z gniazdem pijawek, to ja stosuję najprostszą taktykę na wszystkie mutki - wskakuję na jakiś większy głaz i one nagle przestają mnie ganiać. Wolę to niż wypruwanie sobie flaków i psucie nerwów podczas 10-tego wczytywania gry.
Awatar użytkownika
Atamzsiktrop
Kot

Posty: 48
Dołączenie: 31 Lip 2013, 11:56
Ostatnio był: 27 Kwi 2014, 23:08
Frakcja: Samotnicy
Ulubiona broń: Akm 74/2U
Kozaki: 3

Reklamy Google

Re: [MISERY]

Postprzez Voramel w 06 Sie 2013, 13:51

Kod: Zaznacz wszystko
* Detected CPU: Intel(R) Core(TM) i5-2400 CPU @ 3.10GHz [GenuineIntel], F6/M10/S7, 3093.00 mhz, 29-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2
* CPU threads: 4

Initializing File System...
using fs-ltx fsgame.ltx
FS: 47775 files cached 29 archives, 8364Kb memory used.
Init FileSystem 1.510453 sec
'xrCore' build 3967, Dec 14 2009

EH: 3CAABCFCFF6F3A810019C6A72180F166

-----loading d:\gry\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\system.ltx
-----loading d:\gry\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\system.ltx
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
command line
Executing config-script "user.ltx"...
[c:\users\public\documents\s.t.a.l.k.e.r. - call of pripyat\user.ltx] successfully loaded.
Loading DLL: 4676288
Loading DLL: xrGame.dll
! Player name in registry is empty! (InstallUserName)
* [win32]: free[3966264 K], reserved[118404 K], committed[109572 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[17542 K], process heap[4554 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[14173 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[0]=D:\gry\S.T.A.L.K.E.R. - Call of Pripyat\bin\
dir[1]=D:\gry\S.T.A.L.K.E.R. - Call of Pripyat\
dir[2]=D:\gry\S.T.A.L.K.E.R. - Call of Pripyat\bin\
dir[3]=C:\Windows\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList Generic Hardware
devices Generic Hardware
SOUND: OpenAL: system  default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "d:\gry\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\default_controls.ltx"...
[d:\gry\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\gry\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\rspec_extreme.ltx"...
[d:\gry\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\rspec_extreme.ltx] successfully loaded.
Executing config-script "d:\gry\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\default_controls.ltx"...
[d:\gry\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'sv_adm_menu_ban_time'
~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
[c:\users\public\documents\s.t.a.l.k.e.r. - call of pripyat\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:E22]: NVIDIA GeForce GTX 460
* CREATE: DeviceREF: 4
*     Texture memory: 978 M
* GPU shading: vs(0/4.0/40), ps(0/4.0/40)
* GPU vertex cache: unrecognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Renderer doesn't support blender 'effects\shadow_world'
* HWDST/PCF supported and used
- r__tf_aniso 5
- r2_tf_mipbias 0.
Starting engine...
! Player name in registry is empty! (InstallUserName)
Loading DLL: xrGameSpy.dll
intro_start intro_logo
intro_delete ::update_logo_intro
* [win32]: free[3680808 K], reserved[182848 K], committed[330584 K]
* [ D3D ]: textures[64 K]
* [x-ray]: crt heap[123150 K], process heap[14977 K], game lua[2694 K], render[231 K]
* [x-ray]: economy: strings[14571 K], smem[0 K]
! ALife simulator has not been started yet
! ALife simulator has not been started yet
! ALife simulator has not been started yet
! ALife simulator has not been started yet
! ALife simulator has not been started yet
! ALife simulator has not been started yet
! ALife simulator has not been started yet
*  0.0 : [   3] $null
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*  0.0 : [   5] $user$generic0
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*  0.0 : [   9] $user$material
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*  0.0 : [  12] sky\af3_partly\22-00-fm#small
*  0.0 : [   8] sky\af3_partly\22-00-hm
*  0.0 : [   8] sky\af3_partly\22-00-hm#small
*  0.0 : [  12] sky\af3_partly\23-00-fm
*  0.0 : [  12] sky\af3_partly\23-00-fm#small
*  0.0 : [   8] sky\af3_partly\23-00-hm
*  0.0 : [   8] sky\af3_partly\23-00-hm#small
*  0.0 : [  26] sky\af3_rainy\07-00
*  0.0 : [  26] sky\af3_rainy\07-00#small
*  0.0 : [  30] sky\af3_rainy\09-00_19-00
*  0.0 : [  30] sky\af3_rainy\09-00_19-00#small
*  0.0 : [  58] sky\af3_rainy\13-00
*  0.0 : [  58] sky\af3_rainy\13-00#small
*  0.0 : [  24] sky\af3_rainy\15-00
*  0.0 : [  24] sky\af3_rainy\15-00#small
*  0.0 : [  31] sky\af3_rainy\15-00-2
*  0.0 : [  31] sky\af3_rainy\15-00-2#small
*  0.0 : [  44] sky\af3_rainy\16-00
*  0.0 : [  44] sky\af3_rainy\16-00#small
*  0.0 : [  32] sky\af3_rainy\20-00
*  0.0 : [  32] sky\af3_rainy\20-00#small
*  0.0 : [   5] sky\sky_12_vibros_cube
*  0.0 : [   5] sky\sky_12_vibros_cube#small
*  0.0 : [  26] sky\sky_13_cube
*  0.0 : [  26] sky\sky_13_cube#small
*  0.0 : [  16] sky\sky_13_cube_night
*  0.0 : [  16] sky\sky_13_cube_night#small
*  0.0 : [  12] sky\sky_13_vibros_cube
*  0.0 : [  12] sky\sky_13_vibros_cube#small
*  0.0 : [  10] sky\sky_14_cube
*  0.0 : [  10] sky\sky_14_cube#small
*  0.0 : [   4] sky\sky_17_clouds_cube
*  0.0 : [   4] sky\sky_17_clouds_cube#small
*  0.0 : [   4] sky\sky_17_cube
*  0.0 : [   4] sky\sky_17_cube#small
*  0.0 : [   8] sky\sky_18_cube
*  0.0 : [   8] sky\sky_18_cube#small
*  0.0 : [  11] sky\sky_19_cube
*  0.0 : [  11] sky\sky_19_cube#small
*  0.0 : [   4] sky\sky_1_clouds_cube
*  0.0 : [   4] sky\sky_1_clouds_cube#small
*  0.0 : [   4] sky\sky_20_clouds_cube
*  0.0 : [   4] sky\sky_20_clouds_cube#small
*  0.0 : [   4] sky\sky_20_cube
*  0.0 : [   4] sky\sky_20_cube#small
*  0.0 : [   4] sky\sky_2_clouds_cube
*  0.0 : [   4] sky\sky_2_clouds_cube#small
*  0.0 : [   4] sky\sky_2_cube
*  0.0 : [   4] sky\sky_2_cube#small
*  0.0 : [  12] sky\sky_3_cube
*  0.0 : [  12] sky\sky_3_cube#small
*  0.0 : [   3] sky\sky_4_cube
*  0.0 : [   3] sky\sky_4_cube#small
*  0.0 : [  30] sky\sky_5_cube
*  0.0 : [  30] sky\sky_5_cube#small
*  0.0 : [   7] sky\sky_6_cube
*  0.0 : [   7] sky\sky_6_cube#small
*  0.0 : [  11] sky\sky_7_cube
*  0.0 : [  11] sky\sky_7_cube#small
*  0.0 : [   8] sky\sky_8_cube
*  0.0 : [   8] sky\sky_8_cube#small
*  0.0 : [  49] sky\sky_9_cube
*  0.0 : [  49] sky\sky_9_cube#small
*  0.0 : [3306] sky\sky_oblaka
*  0.0 : [   1] ui\ui_hud
*  0.0 : [   1] water\water_SBumpVolume
*  0.0 : [   1] water\water_flowing_nmap
*  0.0 : [   1] water\water_normal
*  0.0 : [   1] wm\wm_blood_1
*  0.0 : [   1] wm\wm_blood_1_1
*  0.0 : [   1] wm\wm_blood_1_2
*  0.0 : [   1] wm\wm_blood_1_3
*  0.0 : [   1] wm\wm_blood_drop_4
*  0.0 : [   1] wm\wm_bullet_asfalt_1
*  0.0 : [   1] wm\wm_bullet_asfalt_2
*  0.0 : [   1] wm\wm_bullet_asfalt_3
*  0.0 : [   1] wm\wm_bullet_brick_1
*  0.0 : [   1] wm\wm_bullet_brick_2
*  0.0 : [   1] wm\wm_bullet_concrete
*  0.0 : [   1] wm\wm_bullet_concrete_1
*  0.0 : [   1] wm\wm_bullet_concrete_2
*  0.0 : [   1] wm\wm_bullet_concrete_4
*  0.0 : [   1] wm\wm_bullet_concrete_5
*  0.0 : [   1] wm\wm_bullet_concrete_6
*  0.0 : [   1] wm\wm_bullet_concrete_7
*  0.0 : [   1] wm\wm_bullet_glass01
*  0.0 : [   1] wm\wm_bullet_glass02
*  0.0 : [   1] wm\wm_bullet_glass03
*  0.0 : [   1] wm\wm_bullet_glass04
*  0.0 : [   1] wm\wm_bullet_ground
*  0.0 : [   1] wm\wm_bullet_ground_1
*  0.0 : [   1] wm\wm_bullet_ground_2
*  0.0 : [   1] wm\wm_bullet_metall_thik
*  0.0 : [   1] wm\wm_bullet_metall_thik_1
*  0.0 : [   1] wm\wm_bullet_metall_thik_2
*  0.0 : [   1] wm\wm_bullet_metall_thik_3
*  0.0 : [   1] wm\wm_bullet_metall_thin
*  0.0 : [   1] wm\wm_bullet_metall_thin_1
*  0.0 : [   1] wm\wm_bullet_metall_thin_2
*  0.0 : [   1] wm\wm_bullet_metall_thin_3
*  0.0 : [   1] wm\wm_bullet_metall_thin_4
*  0.0 : [   1] wm\wm_bullet_wood
*  0.0 : [   1] wm\wm_bullet_wood_1
*  0.0 : [   1] wm\wm_bullet_wood_2
*  0.0 : [   1] wm\wm_bullet_wood_3
*  0.0 : [   1] wm\wm_bullet_wood_4
*  0.0 : [   1] wm\wm_bullet_wood_5
*  0.0 : [   1] wm\wm_bullet_wood_6
*  0.0 : [   1] wm\wm_bullet_wood_7
*  0.0 : [   1] wm\wm_bullet_wood_8
*  0.0 : [   1] wm\wm_bullet_wood_9
*  0.0 : [   1] wm\wm_grenade
*  0.0 : [   1] wm\wm_knife_dead
*  0.0 : [   1] wm\wm_knife_horiz
*  0.0 : [   1] wm\wm_knife_horiz_blood
*  0.0 : [   1] wm\wm_knife_horiz_blood1
*  0.0 : [   1] wm\wm_knife_horiz_metal
*  0.0 : [   1] wm\wm_knife_horiz_ston
*  0.0 : [   1] wm\wm_knife_wood
*  0.0 : [   1] wm\wm_knife_wood1
*  0.0 : [   1] wm\wm_knife_wood2
*  8.1 : [   1] assaulter - container found in stash
* 32.1 : [   1] ui\ui_font_arial_14_1600
* 32.1 : [   1] ui\ui_magnifier2
* 64.1 : [   1] ui\ui_font_console_02
* 64.1 : [   1] ui\ui_font_hud_01
* 64.1 : [   1] ui\ui_font_letter_16_1600
* 64.1 : [   1] ui\ui_font_letter_18_1600
* 128.1 : [   1] ui\ui_font_graff_19_1600
* 128.1 : [   1] ui\ui_font_graff_22_1600
* 129.0 : [   1] ui\ui_ani_cursor
* 231.0 : [   1] ui\video_window
* 256.1 : [   1] ui\ui_font_graff_32_1600
* 256.1 : [   1] ui\ui_font_hud_02
* 256.1 : [   1] ui\ui_font_letter_25_1600
* 270.0 : [   1] ui\video_voroni_crop
* 512.1 : [   1] ui\ui_font_graff_50_1600
* 936.0 : [   1] ui\video_water_crop
* 1024.1 : [   1] ui\ui_actor_main_menu
* 1024.1 : [   1] ui\ui_actor_mp_screen
* 1024.1 : [   1] ui\ui_actor_multiplayer_background
* 1024.1 : [   1] ui\ui_actor_multiplayer_game_menu
* 1024.1 : [   1] ui\ui_actor_options_background
* 1024.1 : [   1] ui\ui_actor_sleep_screen
* 1024.1 : [   1] ui\ui_actor_widescreen_sidepanels
* 1024.1 : [   1] ui\ui_common
* 2048.1 : [   1] ui\ui_actor_hint_wnd
"d:\gry\s.t.a.l.k.e.r. - call of pripyat\bin\xrengine.exe"
* phase time: 0 ms
* phase cmem: 141594 K
Loading objects...
Loading models...
* [prefetch] time:    57375 ms
* [prefetch] memory:  16271Kb
! Player name in registry is empty! (InstallUserName)
* phase time: 57623 ms
* phase cmem: 159784 K
* phase time: 4 ms
* phase cmem: 159784 K
* Loading spawn registry...
* 5834 spawn points are successfully loaded
* Loading objects...
* 14409 objects are successfully loaded
* Game assaulter - container found in stash is successfully loaded from file 'c:\users\public\documents\s.t.a.l.k.e.r. - call of pripyat\savedgames\assaulter - container found in stash.scop' (2.024s)
* phase time: 2023 ms
* phase cmem: 223363 K
* phase time: 112 ms
* phase cmem: 223400 K
* phase time: 6 ms
* phase cmem: 223400 K
* WARNING: player not logged in
* client : connection accepted - <All Ok>
* phase time: 21 ms
* phase cmem: 223434 K
* phase time: 15 ms
* phase cmem: 223434 K
* phase time: 5132 ms
* phase cmem: 351620 K
* phase time: 203 ms
* phase cmem: 353472 K
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65484 verts, 2046 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65447 verts, 2045 Kb
* [Loading VB] 31024 verts, 969 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 61949 verts, 1935 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 17768 verts, 555 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 547653 indices, 1069 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 50345 verts, 589 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 690663 indices, 1348 Kb
* phase time: 1611 ms
* phase cmem: 353654 K
* phase time: 115 ms
* phase cmem: 363427 K
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 40199 v(20), 21716 p
* [DETAILS] Batch(61), VB(785K), IB(127K)
* phase time: 60 ms
* phase cmem: 363499 K
* Loading HOM: d:\gry\s.t.a.l.k.e.r. - call of pripyat\gamedata\levels\zaton\level.hom
* phase time: 1777 ms
* phase cmem: 364278 K
* phase time: 10 ms
* phase cmem: 364278 K
* phase time: 7 ms
* phase cmem: 364278 K
* t-report - base: 1724, 457860 K
* t-report - lmap: 17, 17410 K
* WARNING: player not logged in
* phase time: 42458 ms
* phase cmem: 407075 K
* phase time: 50 ms
* phase cmem: 407075 K
* [win32]: free[2517520 K], reserved[174196 K], committed[1502524 K]
* [ D3D ]: textures[502505 K]
* [x-ray]: crt heap[407075 K], process heap[16230 K], game lua[34253 K], render[233 K]
* [x-ray]: economy: strings[33747 K], smem[17024 K]
current_state 5
next_state 5
item_sect wpn_ak74_worn
H_Parent sim_default_stalker_2
! Unknown command:  dump_infos
intro_start game_loaded
* MEMORY USAGE: 547451 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
* [win32]: free[2162192 K], reserved[194672 K], committed[1837376 K]
* [ D3D ]: textures[657052 K]
* [x-ray]: crt heap[526705 K], process heap[17122 K], game lua[56240 K], render[3168 K]
* [x-ray]: economy: strings[38092 K], smem[225013 K]
* [win32]: free[2162260 K], reserved[194168 K], committed[1837812 K]
* [ D3D ]: textures[658084 K]
* [x-ray]: crt heap[524823 K], process heap[17124 K], game lua[56468 K], render[3168 K]
* [x-ray]: economy: strings[38092 K], smem[225013 K]
* phase time: 862 ms
* phase cmem: 548292 K
* phase time: 26 ms
* phase cmem: 548292 K
* Loading spawn registry...
* 5834 spawn points are successfully loaded
* Loading objects...
* 14377 objects are successfully loaded
* Game 9 is successfully loaded from file 'c:\users\public\documents\s.t.a.l.k.e.r. - call of pripyat\savedgames\9.scop' (5.172s)
* phase time: 5171 ms
* phase cmem: 568045 K
* phase time: 15 ms
* phase cmem: 568045 K
* phase time: 13 ms
* phase cmem: 568045 K
* [win32]: free[2088128 K], reserved[173620 K], committed[1932492 K]
* [ D3D ]: textures[650159 K]
* [x-ray]: crt heap[567998 K], process heap[17123 K], game lua[37911 K], render[3168 K]
* [x-ray]: economy: strings[34113 K], smem[67560 K]
! Unknown command:  dump_infos
intro_start game_loaded
* MEMORY USAGE: 604100 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
* [win32]: free[1971940 K], reserved[234876 K], committed[1987424 K]
* [ D3D ]: textures[757969 K]
* [x-ray]: crt heap[551891 K], process heap[17457 K], game lua[53280 K], render[3343 K]
* [x-ray]: economy: strings[38754 K], smem[329144 K]
* Saving spawns...
* Saving objects...
* 14362 objects are successfully saved
* Game Łukasz - quicksave.scop is successfully saved to file 'c:\users\public\documents\s.t.a.l.k.e.r. - call of pripyat\savedgames\Łukasz - quicksave.scop'
* [win32]: free[1971504 K], reserved[234468 K], committed[1988268 K]
* [ D3D ]: textures[757969 K]
* [x-ray]: crt heap[551914 K], process heap[17458 K], game lua[61334 K], render[3343 K]
* [x-ray]: economy: strings[38754 K], smem[329144 K]
* phase time: 170 ms
* phase cmem: 602729 K
* phase time: 16 ms
* phase cmem: 602729 K
* Loading spawn registry...
* 5834 spawn points are successfully loaded
* Loading objects...
* 14362 objects are successfully loaded
* Game Łukasz - quicksave is successfully loaded from file 'c:\users\public\documents\s.t.a.l.k.e.r. - call of pripyat\savedgames\Łukasz - quicksave.scop' (1.527s)
* phase time: 1527 ms
* phase cmem: 621892 K
* phase time: 16 ms
* phase cmem: 621892 K
* phase time: 15 ms
* phase cmem: 621892 K
* [win32]: free[1959196 K], reserved[176572 K], committed[2058472 K]
* [ D3D ]: textures[754363 K]
* [x-ray]: crt heap[621855 K], process heap[17453 K], game lua[37719 K], render[3344 K]
* [x-ray]: economy: strings[34234 K], smem[90734 K]
! Unknown command:  dump_infos
intro_start game_loaded
* MEMORY USAGE: 628500 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
* [win32]: free[1988064 K], reserved[231700 K], committed[1974476 K]
* [ D3D ]: textures[764314 K]
* [x-ray]: crt heap[558738 K], process heap[17501 K], game lua[50508 K], render[3590 K]
* [x-ray]: economy: strings[38484 K], smem[341714 K]
* [win32]: free[1988820 K], reserved[231496 K], committed[1973924 K]
* [ D3D ]: textures[765020 K]
* [x-ray]: crt heap[557767 K], process heap[17638 K], game lua[50924 K], render[3591 K]
* [x-ray]: economy: strings[38485 K], smem[341714 K]
* Saving spawns...
* Saving objects...
* 14379 objects are successfully saved
* Game 1.scop is successfully saved to file 'c:\users\public\documents\s.t.a.l.k.e.r. - call of pripyat\savedgames\1.scop'
* [win32]: free[1989676 K], reserved[231564 K], committed[1973000 K]
* [ D3D ]: textures[764987 K]
* [x-ray]: crt heap[558673 K], process heap[17507 K], game lua[51395 K], render[3593 K]
* [x-ray]: economy: strings[38485 K], smem[341714 K]
* Saving spawns...
* Saving objects...
* 14379 objects are successfully saved
* Game Łukasz - quicksave.scop is successfully saved to file 'c:\users\public\documents\s.t.a.l.k.e.r. - call of pripyat\savedgames\Łukasz - quicksave.scop'
* [win32]: free[2000328 K], reserved[230708 K], committed[1963204 K]
* [ D3D ]: textures[773180 K]
* [x-ray]: crt heap[559220 K], process heap[17510 K], game lua[64887 K], render[3595 K]
* [x-ray]: economy: strings[38492 K], smem[341714 K]
* Saving spawns...
* Saving objects...
* 14379 objects are successfully saved
* Game Łukasz - quicksave.scop is successfully saved to file 'c:\users\public\documents\s.t.a.l.k.e.r. - call of pripyat\savedgames\Łukasz - quicksave.scop'
* [win32]: free[2000328 K], reserved[231252 K], committed[1962660 K]
* [ D3D ]: textures[773180 K]
* [x-ray]: crt heap[559245 K], process heap[17510 K], game lua[60967 K], render[3595 K]
* [x-ray]: economy: strings[38492 K], smem[341714 K]
* phase time: 174 ms
* phase cmem: 602988 K
* phase time: 16 ms
* phase cmem: 602988 K
* Loading spawn registry...
* 5834 spawn points are successfully loaded
* Loading objects...
* 14379 objects are successfully loaded
* Game Łukasz - quicksave is successfully loaded from file 'c:\users\public\documents\s.t.a.l.k.e.r. - call of pripyat\savedgames\Łukasz - quicksave.scop' (1.544s)
* phase time: 1543 ms
* phase cmem: 622171 K
* phase time: 17 ms
* phase cmem: 622171 K
* phase time: 15 ms
* phase cmem: 622171 K
* [win32]: free[2007600 K], reserved[172556 K], committed[2014084 K]
* [ D3D ]: textures[764603 K]
* [x-ray]: crt heap[622134 K], process heap[17505 K], game lua[37627 K], render[3595 K]
* [x-ray]: economy: strings[34265 K], smem[92980 K]
! Unknown command:  dump_infos
intro_start game_loaded
* MEMORY USAGE: 630353 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
* [win32]: free[1993964 K], reserved[227784 K], committed[1972492 K]
* [ D3D ]: textures[789410 K]
* [x-ray]: crt heap[564605 K], process heap[17578 K], game lua[57106 K], render[3611 K]
* [x-ray]: economy: strings[38339 K], smem[341329 K]
* [win32]: free[1991920 K], reserved[226868 K], committed[1975452 K]
* [ D3D ]: textures[790434 K]
* [x-ray]: crt heap[563965 K], process heap[17577 K], game lua[57321 K], render[3612 K]
* [x-ray]: economy: strings[38339 K], smem[341329 K]
* Saving spawns...
* Saving objects...
* 14340 objects are successfully saved
* Game 2.scop is successfully saved to file 'c:\users\public\documents\s.t.a.l.k.e.r. - call of pripyat\savedgames\2.scop'
* [win32]: free[1994092 K], reserved[226988 K], committed[1973160 K]
* [ D3D ]: textures[790402 K]
* [x-ray]: crt heap[564408 K], process heap[17578 K], game lua[58085 K], render[3612 K]
* [x-ray]: economy: strings[38339 K], smem[341329 K]
* Saving spawns...
* Saving objects...
* 14340 objects are successfully saved
* Game Łukasz - quicksave.scop is successfully saved to file 'c:\users\public\documents\s.t.a.l.k.e.r. - call of pripyat\savedgames\Łukasz - quicksave.scop'
* [win32]: free[1994092 K], reserved[226988 K], committed[1973160 K]
* [ D3D ]: textures[790402 K]
* [x-ray]: crt heap[564626 K], process heap[17578 K], game lua[51652 K], render[3612 K]
* [x-ray]: economy: strings[38339 K], smem[341329 K]
* phase time: 173 ms
* phase cmem: 610585 K
* phase time: 17 ms
* phase cmem: 610585 K
* Loading spawn registry...
* 5834 spawn points are successfully loaded
* Loading objects...
* 14340 objects are successfully loaded
* Game Łukasz - quicksave is successfully loaded from file 'c:\users\public\documents\s.t.a.l.k.e.r. - call of pripyat\savedgames\Łukasz - quicksave.scop' (1.562s)
* phase time: 1561 ms
* phase cmem: 629743 K
* phase time: 17 ms
* phase cmem: 629743 K
* phase time: 15 ms
* phase cmem: 629743 K
* [win32]: free[1985636 K], reserved[182196 K], committed[2026408 K]
* [ D3D ]: textures[780470 K]
* [x-ray]: crt heap[629706 K], process heap[17571 K], game lua[37837 K], render[3612 K]
* [x-ray]: economy: strings[34273 K], smem[94889 K]
! Cannot find saved game ~#i#:incorrect load [_ctreasuremanager].[9189][272865]
! Cannot find saved game ~#i#:incorrect load [_crandomtask].[0][2]
! Cannot find saved game ~#i#:incorrect load [_atmosfear].[0][145]
! Cannot find saved game ~#i#:incorrect load [_psistorm].[20549][7]
 
FATAL ERROR
 
[error]Expression    : !m_error_code
[error]Function      : raii_guard::~raii_guard
[error]File          : D:\prog_repository\sources\trunk\xrServerEntities\script_storage.cpp
[error]Line          : 748
[error]Description   : ... of pripyat\gamedata\scripts\xr_combat_ignore.script:43: attempt to index field 'actor' (a nil value)
 

stack trace:

0023:69737365 nvwgf2um.dll


Nie zawsze wywala to samo, ale crash następuje podczas wczytywania save.
Voramel
Kot

Posty: 22
Dołączenie: 05 Sie 2013, 16:13
Ostatnio był: 30 Sie 2013, 02:31
Kozaki: 1

Re: [MISERY]

Postprzez Ashenmoor666 w 06 Sie 2013, 15:24

Bug, użycie gum do żucia powoduje wylot z gry. Tak samo wczytywanie zapisów zrobionych podczas celowania przez lunety.
"I didn't come to play. I came to win."
Awatar użytkownika
Ashenmoor666
Stalker

Posty: 124
Dołączenie: 17 Lut 2010, 10:06
Ostatnio był: 21 Gru 2016, 17:44
Frakcja: Samotnicy
Ulubiona broń: Fast-shooting Akm 74/2
Kozaki: 9

Re: [MISERY]

Postprzez NightMare w 06 Sie 2013, 15:37

Hej, znajomy poinformował mnie, że jutro ma wyjść jakiś patch do misery. Patch, albo i nowa wersja, nie pamiętam. Trollował mnie czy faktycznie coś jutro, bądź w najbliższym czasie, ma wyjść?
NightMare
Kot

Posty: 3
Dołączenie: 02 Sty 2010, 13:25
Ostatnio był: 09 Sie 2013, 14:23
Frakcja: Wolność
Ulubiona broń: PMm
Kozaki: 0

Re: [MISERY]

Postprzez Voramel w 06 Sie 2013, 15:41

Niektóre zapisy działają. Przeinstalowałem całego Stalkera, zainstalowałem raz jeszcze Misery i problem się powtarza. Jeden save działa, idę sobie dokądś - zapisuje grę. Próbuję wczytać - crash. Nie używałem gum ani nie celowałem przez lunetę. Tym razem jednak mamy inny log.

Kod: Zaznacz wszystko
* Detected CPU: Intel(R) Core(TM) i5-2400 CPU @ 3.10GHz [GenuineIntel], F6/M10/S7, 3093.00 mhz, 26-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2
* CPU threads: 4

Initializing File System...
using fs-ltx fsgame.ltx
FS: 47293 files cached 29 archives, 7915Kb memory used.
Init FileSystem 10.003295 sec
'xrCore' build 3967, Dec 14 2009

EH: 3CAABCFCFF6F3A810019C6A72180F166

-----loading d:\gry\stalker - call of pripyat\gamedata\configs\system.ltx
-----loading d:\gry\stalker - call of pripyat\gamedata\configs\system.ltx
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
command line
Executing config-script "user.ltx"...
[c:\users\public\documents\s.t.a.l.k.e.r. - call of pripyat\user.ltx] successfully loaded.
Loading DLL: 4676288
Loading DLL: xrGame.dll
! Player name in registry is empty! (InstallUserName)
* [win32]: free[3966264 K], reserved[118900 K], committed[109076 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[17093 K], process heap[4553 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[14173 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[0]=D:\gry\STALKER - Call of Pripyat\bin\
dir[1]=D:\gry\STALKER - Call of Pripyat\
dir[2]=D:\gry\STALKER - Call of Pripyat\bin\
dir[3]=C:\Windows\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList Generic Hardware
devices Generic Hardware
SOUND: OpenAL: system  default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "d:\gry\stalker - call of pripyat\gamedata\configs\default_controls.ltx"...
[d:\gry\stalker - call of pripyat\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\gry\stalker - call of pripyat\gamedata\configs\rspec_extreme.ltx"...
[d:\gry\stalker - call of pripyat\gamedata\configs\rspec_extreme.ltx] successfully loaded.
Executing config-script "d:\gry\stalker - call of pripyat\gamedata\configs\default_controls.ltx"...
[d:\gry\stalker - call of pripyat\gamedata\configs\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'sv_adm_menu_ban_time'
~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
[c:\users\public\documents\s.t.a.l.k.e.r. - call of pripyat\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:E22]: NVIDIA GeForce GTX 460
* CREATE: DeviceREF: 4
*     Texture memory: 978 M
* GPU shading: vs(0/4.0/40), ps(0/4.0/40)
* GPU vertex cache: unrecognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Renderer doesn't support blender 'effects\shadow_world'
* HWDST/PCF supported and used
- r__tf_aniso 11
- r2_tf_mipbias 0.
Starting engine...
! Player name in registry is empty! (InstallUserName)
Loading DLL: xrGameSpy.dll
intro_start intro_logo
intro_delete ::update_logo_intro
* [win32]: free[3662292 K], reserved[192232 K], committed[339716 K]
* [ D3D ]: textures[64 K]
* [x-ray]: crt heap[122718 K], process heap[14978 K], game lua[2694 K], render[201 K]
* [x-ray]: economy: strings[14571 K], smem[0 K]
! ALife simulator has not been started yet
! ALife simulator has not been started yet
! ALife simulator has not been started yet
*  0.0 : [   3] $null
*  0.0 : [   1] $user$NVHHGGTex
*  0.0 : [   5] $user$NVjitterTex
*  0.0 : [   8] $user$Texture_color
*  0.0 : [   1] $user$Texture_color_out
*  0.0 : [   7] $user$Texture_obstacles
*  0.0 : [   3] $user$Texture_obstvelocity
*  0.0 : [   3] $user$Texture_pressure
*  0.0 : [   2] $user$Texture_tempscalar
*  0.0 : [   3] $user$Texture_tempvector
*  0.0 : [   5] $user$Texture_velocity0
*  0.0 : [   4] $user$Texture_velocity1
*  0.0 : [   3] $user$accum
*  0.0 : [   1] $user$accum_temp
*  0.0 : [   7] $user$albedo
*  0.0 : [   4] $user$bloom1
*  0.0 : [   2] $user$bloom2
*  0.0 : [   2] $user$cmap0
*  0.0 : [   2] $user$cmap1
*  0.0 : [   3] $user$edgeTex
*  0.0 : [   2] $user$env_s0
*  0.0 : [   2] $user$env_s1
*  0.0 : [   5] $user$generic0
*  0.0 : [   4] $user$generic1
*  0.0 : [   2] $user$generic2
*  0.0 : [   2] $user$half_depth
*  0.0 : [   4] $user$jitter_0
*  0.0 : [   2] $user$jitter_1
*  0.0 : [   1] $user$jitter_2
*  0.0 : [   1] $user$jitter_3
*  0.0 : [   2] $user$jitter_4
*  0.0 : [   1] $user$jitter_mipped
*  0.0 : [   2] $user$lum_t64
*  0.0 : [   3] $user$lum_t8
*  0.0 : [   1] $user$luminance_0
*  0.0 : [   1] $user$luminance_1
*  0.0 : [   1] $user$luminance_2
*  0.0 : [   1] $user$luminance_3
*  0.0 : [   9] $user$material
*  0.0 : [ 209] $user$position
*  0.0 : [   3] $user$rayCastTex
*  0.0 : [   6] $user$rayDataTex
*  0.0 : [   2] $user$rayDataTexSmall
*  0.0 : [   1] $user$sky0
*  0.0 : [   1] $user$sky1
*  0.0 : [   8] $user$smap_depth
*  0.0 : [   1] $user$smap_depth_minmax
*  0.0 : [   1] $user$smap_surf
*  0.0 : [   8] $user$tonemap
*  0.0 : [   2] $user$tonemap_src
*  0.0 : [   2] act\act_controller_hit1
*  0.0 : [   2] amik\anomaly\electric_radial
*  0.0 : [   2] amik\explosions\boom_0
*  0.0 : [   2] amik\explosions\boom_1
*  0.0 : [   2] amik\explosions\boom_2
*  0.0 : [   2] amik\explosions\decal_concrete
*  0.0 : [   2] amik\explosions\explo_end
*  0.0 : [   2] amik\explosions\explosion_dynamite\explosion_din
*  0.0 : [   2] amik\explosions\explosion_dynamite\flashlight
*  0.0 : [   2] amik\explosions\explosion_dynamite\smoke
*  0.0 : [   2] amik\explosions\explosion_flash_atlas
*  0.0 : [   2] amik\explosions\explosion_fuelcan\boom_1
*  0.0 : [   1] amik\explosions\explosion_fuelcan\boom_3
*  0.0 : [   2] amik\explosions\explosion_fuelcan\grey_xpl
*  0.0 : [   2] amik\explosions\explosion_smoke03
*  0.0 : [   2] amik\explosions\final_expl
*  0.0 : [   2] amik\explosions\smoke_cannon
*  0.0 : [   2] amik\hit_fx\water_splash\water_splash_anim
*  0.0 : [   2] amik\hit_fx\water_splash\water_spurt
*  0.0 : [   2] amik\nature\list
*  0.0 : [   2] amik\nature\stonedebris1
*  0.0 : [   2] amik\nature\wood_part
*  0.0 : [   2] amik\static\gas_light\flame_zippo
*  0.0 : [   2] amik\weapons\00
*  0.0 : [   2] amik\weapons\12x70
*  0.0 : [   2] amik\weapons\6ways1
*  0.0 : [   2] amik\weapons\6ways2
*  0.0 : [   2] amik\weapons\9x39
*  0.0 : [   2] amik\weapons\btr\muzzle 6ways1
*  0.0 : [   2] amik\weapons\btr\muzzle 6ways2
*  0.0 : [   2] amik\weapons\dtk_2
*  0.0 : [   2] amik\weapons\dtk_3
*  0.0 : [   2] amik\weapons\dtk_4
*  0.0 : [   2] amik\weapons\dtk_4_1
*  0.0 : [   2] amik\weapons\dtk_5
*  0.0 : [   2] amik\weapons\dtk_6
*  0.0 : [   2] amik\weapons\dtk_8
*  0.0 : [   2] amik\weapons\flame\flameshoot_1
*  0.0 : [   2] amik\weapons\flame\flameshoot_2
*  0.0 : [   2] amik\weapons\flame\flameshoot_3
*  0.0 : [   2] amik\weapons\flame\flameshoot_4
*  0.0 : [   2] amik\weapons\flame\flameshoot_5
*  0.0 : [   2] amik\weapons\flame\mg42out
*  0.0 : [   2] amik\weapons\flame\trace
*  0.0 : [   2] amik\weapons\flame\trace_01
*  0.0 : [   2] amik\weapons\flame\trail
*  0.0 : [   2] amik\weapons\flash_01
*  0.0 : [   2] amik\weapons\flash_02
*  0.0 : [   2] amik\weapons\flash_04
*  0.0 : [   2] amik\weapons\flash_05
*  0.0 : [   2] amik\weapons\grishik\357mag
*  0.0 : [   2] amik\weapons\grishik\45
*  0.0 : [   2] amik\weapons\grishik\50_ae
*  0.0 : [   2] amik\weapons\grishik\5x45x39
*  0.0 : [   2] amik\weapons\grishik\5x45x39_00
*  0.0 : [   2] amik\weapons\grishik\5x45x39_01
*  0.0 : [   2] amik\weapons\grishik\5x56x45
*  0.0 : [   2] amik\weapons\grishik\5x56x45_00
*  0.0 : [   2] amik\weapons\grishik\5x7x28
*  0.0 : [   2] amik\weapons\grishik\6x5x50
*  0.0 : [   2] amik\weapons\grishik\7x62x25_0
*  0.0 : [   2] amik\weapons\grishik\7x62x25_1
*  0.0 : [   2] amik\weapons\grishik\7x62x25_2
*  0.0 : [   2] amik\weapons\grishik\7x62x25_3
*  0.0 : [   2] amik\weapons\grishik\7x62x25_4
*  0.0 : [   2] amik\weapons\grishik\7x62x39_00
*  0.0 : [   2] amik\weapons\grishik\7x62x39_01
*  0.0 : [   2] amik\weapons\grishik\7x62x39_02
*  0.0 : [   2] amik\weapons\grishik\7x62x39_03
*  0.0 : [   2] amik\weapons\grishik\7x62x51_1
*  0.0 : [   2] amik\weapons\grishik\7x62x51_2
*  0.0 : [   2] amik\weapons\grishik\7x62x54
*  0.0 : [   2] amik\weapons\grishik\7x7x57
*  0.0 : [   2] amik\weapons\grishik\7x92x57
*  0.0 : [   2] amik\weapons\grishik\9x18_1
*  0.0 : [   2] amik\weapons\grishik\9x18_2
*  0.0 : [   2] amik\weapons\grishik\9x18_3
*  0.0 : [   2] amik\weapons\grishik\9x39
*  0.0 : [   2] amik\weapons\mg42out
*  0.0 : [   2] amik\weapons\shells_12x70
*  0.0 : [   2] amik\weapons\shells_ak
*  0.0 : [   2] amik\weapons\shells_ak_01
*  0.0 : [   2] amik\weapons\smokeshoot_0
*  0.0 : [   2] amik\weapons\smokeshoot_1
*  0.0 : [   2] amik\weapons\trace
*  0.0 : [   2] amik\weapons\trace_01
*  0.0 : [   2] fx\fx_flare1
*  0.0 : [   1] fx\fx_flare2
*  0.0 : [   1] fx\fx_flare3
*  0.0 : [   2] fx\fx_gradient
*  0.0 : [   2] fx\fx_gradient1
*  0.0 : [   1] fx\fx_lightning
*  0.0 : [   1] fx\fx_moon_halo_phase_1
*  0.0 : [   1] fx\fx_moon_halo_phase_2
*  0.0 : [   1] fx\fx_moon_halo_phase_3
*  0.0 : [   1] fx\fx_moon_halo_phase_4
*  0.0 : [   1] fx\fx_moon_halo_phase_5
*  0.0 : [   1] fx\fx_moon_halo_phase_6
*  0.0 : [   1] fx\fx_moon_halo_phase_7
*  0.0 : [   1] fx\fx_moon_phase_1
*  0.0 : [   1] fx\fx_moon_phase_2
*  0.0 : [   1] fx\fx_moon_phase_3
*  0.0 : [   1] fx\fx_moon_phase_4
*  0.0 : [   1] fx\fx_moon_phase_5
*  0.0 : [   1] fx\fx_moon_phase_6
*  0.0 : [   1] fx\fx_moon_phase_7
*  0.0 : [   1] fx\fx_noise
*  0.0 : [   2] fx\fx_noise2
*  0.0 : [   1] fx\fx_rain
*  0.0 : [   1] fx\fx_rainsplash1
*  0.0 : [   2] fx\fx_sun
*  0.0 : [   1] fx\fx_sun_fog
*  0.0 : [   1] fx\fx_sun_gradient
*  0.0 : [   1] fx\fx_sun_halo
*  0.0 : [   1] fx\fx_sun_rise
*  0.0 : [   1] fx\fx_thunderbolts_gradient
*  0.0 : [   1] fx\fx_thunderbolts_gradient_surge
*  0.0 : [   2] fx\fx_volumefog1
*  0.0 : [   2] glow\glow_04
*  0.0 : [   2] glow\glow_blue
*  0.0 : [   2] glow\glow_fire1
*  0.0 : [   2] glow\glow_orange
*  0.0 : [   2] glow\glow_orange2
*  0.0 : [   2] glow\glow_orange_bright
*  0.0 : [   2] glow\glow_rays
*  0.0 : [   2] glow\glow_white
*  0.0 : [   2] internal\internal_fireTransferFunction
*  0.0 : [   3] lights\lights_spot01
*  0.0 : [   2] pfx\pfx_ani-explosion-02
*  0.0 : [   2] pfx\pfx_ani-explosion-02-b-a
*  0.0 : [   2] pfx\pfx_ani-explosion-02a
*  0.0 : [   2] pfx\pfx_ani-fire01
*  0.0 : [   2] pfx\pfx_ani-smoke-01
*  0.0 : [   2] pfx\pfx_anomaly_1
*  0.0 : [   2] pfx\pfx_anomaly_16
*  0.0 : [   2] pfx\pfx_anomaly_18
*  0.0 : [   2] pfx\pfx_anomaly_19
*  0.0 : [   2] pfx\pfx_anomaly_2
*  0.0 : [   2] pfx\pfx_anomaly_21
*  0.0 : [   2] pfx\pfx_anomaly_23
*  0.0 : [   2] pfx\pfx_anomaly_2_green
*  0.0 : [   2] pfx\pfx_anomaly_3
*  0.0 : [   2] pfx\pfx_anomaly_4
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*  0.0 : [  33] sky\af3_partly\07-00
*  0.0 : [  33] sky\af3_partly\07-00#small
*  0.0 : [  33] sky\af3_partly\08-00
*  0.0 : [  33] sky\af3_partly\08-00#small
*  0.0 : [  33] sky\af3_partly\09-00
*  0.0 : [  33] sky\af3_partly\09-00#small
*  0.0 : [  33] sky\af3_partly\10-00
*  0.0 : [  33] sky\af3_partly\10-00#small
*  0.0 : [  33] sky\af3_partly\11-00
*  0.0 : [  33] sky\af3_partly\11-00#small
*  0.0 : [  33] sky\af3_partly\12-00
*  0.0 : [  33] sky\af3_partly\12-00#small
*  0.0 : [  33] sky\af3_partly\13-00
*  0.0 : [  33] sky\af3_partly\13-00#small
*  0.0 : [  33] sky\af3_partly\14-00
*  0.0 : [  33] sky\af3_partly\14-00#small
*  0.0 : [  33] sky\af3_partly\15-00
*  0.0 : [  33] sky\af3_partly\15-00#small
*  0.0 : [  33] sky\af3_partly\16-00
*  0.0 : [  33] sky\af3_partly\16-00#small
*  0.0 : [  33] sky\af3_partly\17-00
*  0.0 : [  33] sky\af3_partly\17-00#small
*  0.0 : [  33] sky\af3_partly\18-00
*  0.0 : [  33] sky\af3_partly\18-00#small
*  0.0 : [  33] sky\af3_partly\19-00
*  0.0 : [  33] sky\af3_partly\19-00#small
*  0.0 : [  66] sky\af3_partly\20-00
*  0.0 : [  66] sky\af3_partly\20-00#small
*  0.0 : [  33] sky\af3_partly\20-30
*  0.0 : [  33] sky\af3_partly\20-30#small
*  0.0 : [  33] sky\af3_partly\21-00
*  0.0 : [  33] sky\af3_partly\21-00#small
*  0.0 : [  33] sky\af3_partly\21-30
*  0.0 : [  33] sky\af3_partly\21-30#small
*  0.0 : [  12] sky\af3_partly\22-00-fm
*  0.0 : [  12] sky\af3_partly\22-00-fm#small
*  0.0 : [   8] sky\af3_partly\22-00-hm
*  0.0 : [   8] sky\af3_partly\22-00-hm#small
*  0.0 : [  12] sky\af3_partly\23-00-fm
*  0.0 : [  12] sky\af3_partly\23-00-fm#small
*  0.0 : [   8] sky\af3_partly\23-00-hm
*  0.0 : [   8] sky\af3_partly\23-00-hm#small
*  0.0 : [  26] sky\af3_rainy\07-00
*  0.0 : [  26] sky\af3_rainy\07-00#small
*  0.0 : [  30] sky\af3_rainy\09-00_19-00
*  0.0 : [  30] sky\af3_rainy\09-00_19-00#small
*  0.0 : [  58] sky\af3_rainy\13-00
*  0.0 : [  58] sky\af3_rainy\13-00#small
*  0.0 : [  24] sky\af3_rainy\15-00
*  0.0 : [  24] sky\af3_rainy\15-00#small
*  0.0 : [  31] sky\af3_rainy\15-00-2
*  0.0 : [  31] sky\af3_rainy\15-00-2#small
*  0.0 : [  44] sky\af3_rainy\16-00
*  0.0 : [  44] sky\af3_rainy\16-00#small
*  0.0 : [  32] sky\af3_rainy\20-00
*  0.0 : [  32] sky\af3_rainy\20-00#small
*  0.0 : [   5] sky\sky_12_vibros_cube
*  0.0 : [   5] sky\sky_12_vibros_cube#small
*  0.0 : [  26] sky\sky_13_cube
*  0.0 : [  26] sky\sky_13_cube#small
*  0.0 : [  16] sky\sky_13_cube_night
*  0.0 : [  16] sky\sky_13_cube_night#small
*  0.0 : [  12] sky\sky_13_vibros_cube
*  0.0 : [  12] sky\sky_13_vibros_cube#small
*  0.0 : [  10] sky\sky_14_cube
*  0.0 : [  10] sky\sky_14_cube#small
*  0.0 : [   4] sky\sky_17_clouds_cube
*  0.0 : [   4] sky\sky_17_clouds_cube#small
*  0.0 : [   4] sky\sky_17_cube
*  0.0 : [   4] sky\sky_17_cube#small
*  0.0 : [   8] sky\sky_18_cube
*  0.0 : [   8] sky\sky_18_cube#small
*  0.0 : [  11] sky\sky_19_cube
*  0.0 : [  11] sky\sky_19_cube#small
*  0.0 : [   4] sky\sky_1_clouds_cube
*  0.0 : [   4] sky\sky_1_clouds_cube#small
*  0.0 : [   4] sky\sky_20_clouds_cube
*  0.0 : [   4] sky\sky_20_clouds_cube#small
*  0.0 : [   4] sky\sky_20_cube
*  0.0 : [   4] sky\sky_20_cube#small
*  0.0 : [   4] sky\sky_2_clouds_cube
*  0.0 : [   4] sky\sky_2_clouds_cube#small
*  0.0 : [   4] sky\sky_2_cube
*  0.0 : [   4] sky\sky_2_cube#small
*  0.0 : [  12] sky\sky_3_cube
*  0.0 : [  12] sky\sky_3_cube#small
*  0.0 : [   3] sky\sky_4_cube
*  0.0 : [   3] sky\sky_4_cube#small
*  0.0 : [  30] sky\sky_5_cube
*  0.0 : [  30] sky\sky_5_cube#small
*  0.0 : [   7] sky\sky_6_cube
*  0.0 : [   7] sky\sky_6_cube#small
*  0.0 : [  11] sky\sky_7_cube
*  0.0 : [  11] sky\sky_7_cube#small
*  0.0 : [   8] sky\sky_8_cube
*  0.0 : [   8] sky\sky_8_cube#small
*  0.0 : [  49] sky\sky_9_cube
*  0.0 : [  49] sky\sky_9_cube#small
*  0.0 : [3306] sky\sky_oblaka
*  0.0 : [   1] water\water_SBumpVolume
*  0.0 : [   1] water\water_flowing_nmap
*  0.0 : [   1] water\water_normal
*  0.0 : [   1] wm\wm_blood_1
*  0.0 : [   1] wm\wm_blood_1_1
*  0.0 : [   1] wm\wm_blood_1_2
*  0.0 : [   1] wm\wm_blood_1_3
*  0.0 : [   1] wm\wm_blood_drop_4
*  0.0 : [   1] wm\wm_bullet_asfalt_1
*  0.0 : [   1] wm\wm_bullet_asfalt_2
*  0.0 : [   1] wm\wm_bullet_asfalt_3
*  0.0 : [   1] wm\wm_bullet_brick_1
*  0.0 : [   1] wm\wm_bullet_brick_2
*  0.0 : [   1] wm\wm_bullet_concrete
*  0.0 : [   1] wm\wm_bullet_concrete_1
*  0.0 : [   1] wm\wm_bullet_concrete_2
*  0.0 : [   1] wm\wm_bullet_concrete_4
*  0.0 : [   1] wm\wm_bullet_concrete_5
*  0.0 : [   1] wm\wm_bullet_concrete_6
*  0.0 : [   1] wm\wm_bullet_concrete_7
*  0.0 : [   1] wm\wm_bullet_glass01
*  0.0 : [   1] wm\wm_bullet_glass02
*  0.0 : [   1] wm\wm_bullet_glass03
*  0.0 : [   1] wm\wm_bullet_glass04
*  0.0 : [   1] wm\wm_bullet_ground
*  0.0 : [   1] wm\wm_bullet_ground_1
*  0.0 : [   1] wm\wm_bullet_ground_2
*  0.0 : [   1] wm\wm_bullet_metall_thik
*  0.0 : [   1] wm\wm_bullet_metall_thik_1
*  0.0 : [   1] wm\wm_bullet_metall_thik_2
*  0.0 : [   1] wm\wm_bullet_metall_thik_3
*  0.0 : [   1] wm\wm_bullet_metall_thin
*  0.0 : [   1] wm\wm_bullet_metall_thin_1
*  0.0 : [   1] wm\wm_bullet_metall_thin_2
*  0.0 : [   1] wm\wm_bullet_metall_thin_3
*  0.0 : [   1] wm\wm_bullet_metall_thin_4
*  0.0 : [   1] wm\wm_bullet_wood
*  0.0 : [   1] wm\wm_bullet_wood_1
*  0.0 : [   1] wm\wm_bullet_wood_2
*  0.0 : [   1] wm\wm_bullet_wood_3
*  0.0 : [   1] wm\wm_bullet_wood_4
*  0.0 : [   1] wm\wm_bullet_wood_5
*  0.0 : [   1] wm\wm_bullet_wood_6
*  0.0 : [   1] wm\wm_bullet_wood_7
*  0.0 : [   1] wm\wm_bullet_wood_8
*  0.0 : [   1] wm\wm_bullet_wood_9
*  0.0 : [   1] wm\wm_grenade
*  0.0 : [   1] wm\wm_knife_dead
*  0.0 : [   1] wm\wm_knife_horiz
*  0.0 : [   1] wm\wm_knife_horiz_blood
*  0.0 : [   1] wm\wm_knife_horiz_blood1
*  0.0 : [   1] wm\wm_knife_horiz_metal
*  0.0 : [   1] wm\wm_knife_horiz_ston
*  0.0 : [   1] wm\wm_knife_wood
*  0.0 : [   1] wm\wm_knife_wood1
*  0.0 : [   1] wm\wm_knife_wood2
*  8.1 : [   1] 2
* 32.1 : [   1] ui\ui_font_arial_14_1600
* 32.1 : [   1] ui\ui_magnifier2
* 64.1 : [   1] ui\ui_font_console_02
* 64.1 : [   1] ui\ui_font_hud_01
* 64.1 : [   1] ui\ui_font_letter_16_1600
* 64.1 : [   1] ui\ui_font_letter_18_1600
* 128.1 : [   1] ui\ui_font_graff_19_1600
* 128.1 : [   1] ui\ui_font_graff_22_1600
* 129.0 : [   1] ui\ui_ani_cursor
* 256.1 : [   1] ui\ui_font_graff_32_1600
* 256.1 : [   1] ui\ui_font_hud_02
* 256.1 : [   1] ui\ui_font_letter_25_1600
* 270.0 : [   1] ui\video_voroni_crop
* 512.1 : [   1] ui\ui_font_graff_50_1600
* 936.0 : [   1] ui\video_water_crop
* 1024.1 : [   1] ui\ui_actor_main_menu
* 1024.1 : [   1] ui\ui_actor_mp_screen
* 1024.1 : [   1] ui\ui_actor_multiplayer_background
* 1024.1 : [   1] ui\ui_actor_multiplayer_game_menu
* 1024.1 : [   1] ui\ui_actor_sleep_screen
* 1024.1 : [   1] ui\ui_actor_widescreen_sidepanels
* 1024.1 : [   1] ui\ui_common
* 2048.1 : [   1] ui\ui_actor_hint_wnd
"d:\gry\stalker - call of pripyat\bin\xrengine.exe"
* phase time: 0 ms
* phase cmem: 140036 K
Loading objects...
Loading models...
* [prefetch] time:    66485 ms
* [prefetch] memory:  16255Kb
! Player name in registry is empty! (InstallUserName)
* phase time: 67502 ms
* phase cmem: 159108 K
* phase time: 6 ms
* phase cmem: 159108 K
* Loading spawn registry...
* 5834 spawn points are successfully loaded
* Loading objects...
* 14340 objects are successfully loaded
* Game 2 is successfully loaded from file 'c:\users\public\documents\s.t.a.l.k.e.r. - call of pripyat\savedgames\2.scop' (3.408s)
* phase time: 3407 ms
* phase cmem: 222681 K
* phase time: 111 ms
* phase cmem: 222767 K
* phase time: 11 ms
* phase cmem: 222767 K
* WARNING: player not logged in
* client : connection accepted - <All Ok>
* phase time: 29 ms
* phase cmem: 222801 K
* phase time: 18 ms
* phase cmem: 222801 K
* phase time: 5020 ms
* phase cmem: 350987 K
* phase time: 167 ms
* phase cmem: 352791 K
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65484 verts, 2046 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65447 verts, 2045 Kb
* [Loading VB] 31024 verts, 969 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 61949 verts, 1935 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 17768 verts, 555 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 547653 indices, 1069 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 50345 verts, 589 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 690663 indices, 1348 Kb
* phase time: 1289 ms
* phase cmem: 352989 K
* phase time: 119 ms
* phase cmem: 362778 K
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 40199 v(20), 21716 p
* [DETAILS] Batch(61), VB(785K), IB(127K)
* phase time: 15 ms
* phase cmem: 362818 K
* Loading HOM: d:\gry\stalker - call of pripyat\gamedata\levels\zaton\level.hom
* phase time: 1914 ms
* phase cmem: 363613 K
* phase time: 9 ms
* phase cmem: 363613 K
* phase time: 7 ms
* phase cmem: 363613 K
* t-report - base: 1725, 1002162 K
* t-report - lmap: 17, 17410 K
* WARNING: player not logged in
* phase time: 24728 ms
* phase cmem: 417242 K
* phase time: 91 ms
* phase cmem: 417242 K
* [win32]: free[1946700 K], reserved[185520 K], committed[2062020 K]
* [ D3D ]: textures[1060892 K]
* [x-ray]: crt heap[417242 K], process heap[16763 K], game lua[34971 K], render[254 K]
* [x-ray]: economy: strings[33771 K], smem[17024 K]
! Cannot find saved game ~#i#:incorrect load [_ctreasuremanager].[51109][272865]
! Cannot find saved game ~#i#:incorrect load [_cgeneraltask].[6944][18]
! Cannot find saved game ~#i#:incorrect load [_cgeneraltask].[317][18]
! Cannot find saved game ~#i#:incorrect load [_cgeneraltask].[55024][16]
! Cannot find saved game ~#i#:incorrect load [_cgeneraltask].[5920][16]
! Cannot find saved game ~#i#:incorrect load [_cgeneraltask].[0][15]
! Cannot find saved game ~#i#:incorrect load [_cgeneraltask].[32768][29]
! Cannot find saved game ~#i#:incorrect load [_cgeneraltask].[55216][16]
! Cannot find saved game ~#i#:incorrect load [_cgeneraltask].[6112][16]
! Cannot find saved game ~#i#:incorrect load [_cgeneraltask].[22544][16]
! Cannot find saved game ~#i#:incorrect load [_cgeneraltask].[0][15]
! Cannot find saved game ~#i#:incorrect load [_cgeneraltask].[28672][29]
! Cannot find saved game ~#i#:incorrect load [_cgeneraltask].[6304][16]
! Cannot find saved game ~#i#:incorrect load [_cgeneraltask].[22736][16]
! Cannot find saved game ~#i#:incorrect load [_cgeneraltask].[39168][16]
! Cannot find saved game ~#i#:incorrect load [_cgeneraltask].[0][15]
! Cannot find saved game ~#i#:incorrect load [_cgeneraltask].[0][28]
! Cannot find saved game ~#i#:incorrect load [_cgeneraltask].[22928][16]
! Cannot find saved game ~#i#:incorrect load [_cgeneraltask].[39360][16]
! Cannot find saved game ~#i#:incorrect load [_cgeneraltask].[55792][16]
! Cannot find saved game ~#i#:incorrect load [_cgeneraltask].[0][15]
! Cannot find saved game ~#i#:incorrect load [_cgeneraltask].[20480][29]
! Cannot find saved game ~#i#:incorrect load [_cgeneraltask].[39552][16]
! Cannot find saved game ~#i#:incorrect load [_cgeneraltask].[55984][16]
! Cannot find saved game ~#i#:incorrect load [_cgeneraltask].[6880][16]
! Cannot find saved game ~#i#:incorrect load [_cgeneraltask].[0][15]
! Cannot find saved game ~#i#:incorrect load [_cgeneraltask].[16384][29]
! Cannot find saved game ~#i#:incorrect load [_cgeneraltask].[56176][16]
! Cannot find saved game ~#i#:incorrect load [_cgeneraltask].[7072][16]
! Cannot find saved game ~#i#:incorrect load [_cgeneraltask].[23504][16]
! Cannot find saved game ~#i#:incorrect load [_cgeneraltask].[0][15]
! Cannot find saved game ~#i#:incorrect load [_cgeneraltask].[12288][29]
! Cannot find saved game ~#i#:incorrect load [_cgeneraltask].[7264][16]
! Cannot find saved game ~#i#:incorrect load [_cgeneraltask].[23696][16]
! Cannot find saved game ~#i#:incorrect load [_cgeneraltask].[40128][16]
! Cannot find saved game ~#i#:incorrect load [_cgeneraltask].[0][15]
! Cannot find saved game ~#i#:incorrect load [_cgeneraltask].[8192][29]
! Cannot find saved game ~#i#:incorrect load [_cgeneraltask].[23888][16]
! Cannot find saved game ~#i#:incorrect load [_cgeneraltask].[40320][16]
! Cannot find saved game ~#i#:incorrect load [_cgeneraltask].[56752][16]
! Cannot find saved game ~#i#:incorrect load [_cgeneraltask].[0][15]
! Cannot find saved game ~#i#:incorrect load [_cgeneraltask].[0][28]
! Cannot find saved game ~#i#:incorrect load [_cgeneraltask].[40512][16]
! Cannot find saved game ~#i#:incorrect load [_cgeneraltask].[56944][16]
! Cannot find saved game ~#i#:incorrect load [_cgeneraltask].[7840][16]
! Cannot find saved game ~#i#:incorrect load [_cgeneraltask].[0][15]
! Cannot find saved game ~#i#:incorrect load [_cgeneraltask].[0][29]
! Cannot find saved game ~#i#:incorrect load [_cgeneraltask].[57136][16]
! Cannot find saved game ~#i#:incorrect load [_cgeneraltask].[8032][16]
! Cannot find saved game ~#i#:incorrect load [_cgeneraltask].[0][5]
! Cannot find saved game ~#i#:incorrect load [_cgeneraltask].[0][5]
! Cannot find saved game ~#i#:incorrect load [_cgeneraltask].[0][6]
! Cannot find saved game ~#i#:incorrect load [_cgeneraltask].[0][14]
! Cannot find saved game ~#i#:incorrect load [_crandomtask].[0][326655]
! Cannot find saved game ~#i#:incorrect load [_atmosfear].[0][80]
! Cannot find saved game ~#i#:incorrect load [_psistorm].[0][7]
! Cannot find saved game ~#i#:incorrect load [_fallout].[41216][11]
! Cannot find saved game ~#i#:incorrect load [_actor_binder].[0][604858]
! Invalid weather name: atmosfear_
! Unknown command:  dump_infos
intro_start game_loaded
* MEMORY USAGE: 537236 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
* [win32]: free[1167816 K], reserved[183148 K], committed[2843276 K]
* [ D3D ]: textures[1552587 K]
* [x-ray]: crt heap[540921 K], process heap[17267 K], game lua[80749 K], render[499 K]
* [x-ray]: economy: strings[38829 K], smem[326315 K]
* [win32]: free[1244268 K], reserved[208932 K], committed[2741040 K]
* [ D3D ]: textures[1554806 K]
* [x-ray]: crt heap[527853 K], process heap[17309 K], game lua[54339 K], render[1331 K]
* [x-ray]: economy: strings[38853 K], smem[326693 K]
* [win32]: free[1246360 K], reserved[208928 K], committed[2738952 K]
* [ D3D ]: textures[1554806 K]
* [x-ray]: crt heap[525688 K], process heap[17309 K], game lua[54363 K], render[1331 K]
* [x-ray]: economy: strings[38854 K], smem[326693 K]
* Saving spawns...
* Saving objects...
* 14356 objects are successfully saved
* Game 3.scop is successfully saved to file 'c:\users\public\documents\s.t.a.l.k.e.r. - call of pripyat\savedgames\3.scop'
* [win32]: free[1249712 K], reserved[218936 K], committed[2725592 K]
* [ D3D ]: textures[1571458 K]
* [x-ray]: crt heap[530174 K], process heap[18375 K], game lua[57227 K], render[1456 K]
* [x-ray]: economy: strings[39186 K], smem[336649 K]
* [win32]: free[1249896 K], reserved[218936 K], committed[2725408 K]
* [ D3D ]: textures[1571458 K]
* [x-ray]: crt heap[529759 K], process heap[18375 K], game lua[57236 K], render[1457 K]
* [x-ray]: economy: strings[39186 K], smem[336649 K]
* Saving spawns...
* Saving objects...
* 14356 objects are successfully saved
* Game 4.scop is successfully saved to file 'c:\users\public\documents\s.t.a.l.k.e.r. - call of pripyat\savedgames\4.scop'
* [win32]: free[1450328 K], reserved[204120 K], committed[2539792 K]
* [ D3D ]: textures[1574414 K]
* [x-ray]: crt heap[535253 K], process heap[17442 K], game lua[62717 K], render[5354 K]
* [x-ray]: economy: strings[38962 K], smem[341354 K]
* [win32]: free[1455680 K], reserved[204120 K], committed[2534440 K]
* [ D3D ]: textures[1574414 K]
* [x-ray]: crt heap[534829 K], process heap[17443 K], game lua[62728 K], render[5355 K]
* [x-ray]: economy: strings[38963 K], smem[341354 K]
* Saving spawns...
* Saving objects...
* 14363 objects are successfully saved
* Game 5.scop is successfully saved to file 'c:\users\public\documents\s.t.a.l.k.e.r. - call of pripyat\savedgames\5.scop'
* [win32]: free[1450392 K], reserved[203440 K], committed[2540408 K]
* [ D3D ]: textures[1574414 K]
* [x-ray]: crt heap[535058 K], process heap[17442 K], game lua[59383 K], render[5355 K]
* [x-ray]: economy: strings[38963 K], smem[341354 K]
* [win32]: free[1446284 K], reserved[203580 K], committed[2544376 K]
* [ D3D ]: textures[1574422 K]
* [x-ray]: crt heap[534938 K], process heap[17450 K], game lua[59498 K], render[5356 K]
* [x-ray]: economy: strings[38963 K], smem[341354 K]
* phase time: 1190 ms
* phase cmem: 580404 K
* phase time: 27 ms
* phase cmem: 580404 K
* Loading spawn registry...
* 5834 spawn points are successfully loaded
* Loading objects...
* 14363 objects are successfully loaded
* Game 5 is successfully loaded from file 'c:\users\public\documents\s.t.a.l.k.e.r. - call of pripyat\savedgames\5.scop' (5.523s)
* phase time: 5522 ms
* phase cmem: 600063 K
* phase time: 16 ms
* phase cmem: 600063 K
* phase time: 13 ms
* phase cmem: 600063 K
* [win32]: free[1382856 K], reserved[177532 K], committed[2633852 K]
* [ D3D ]: textures[1565410 K]
* [x-ray]: crt heap[600026 K], process heap[17445 K], game lua[38268 K], render[5356 K]
* [x-ray]: economy: strings[34772 K], smem[65496 K]
! Cannot find saved game ~#i#:xr_logic: pstor_load_all: not registered type n %d encountered
! Cannot find saved game ~#i#:xr_logic: pstor_load_all: not registered type n %d encountered
! Cannot find saved game ~#i#:xr_logic: pstor_load_all: not registered type n %d encountered
! Cannot find saved game ~#i#:xr_logic: pstor_load_all: not registered type n %d encountered
! Cannot find saved game ~#i#:xr_logic: pstor_load_all: not registered type n %d encountered
 
FATAL ERROR
 
[error]Expression    : !m_error_code
[error]Function      : raii_guard::~raii_guard
[error]File          : D:\prog_repository\sources\trunk\xrServerEntities\script_storage.cpp
[error]Line          : 748
[error]Description   : ...ll of pripyat\gamedata\scripts\level_weathers.script:459: bad argument #1 to 'find' (string expected, got nil)
 

stack trace:


Długi log. Z tego co zrozumiałem to coś z pogodą, tak? Nie wiem, chyba zacznę grać od nowa i zobaczę czy ten problem będzie się powtarzał. Śmieszna rzecz jest taka, że nie mając czołówki, latarka działa mi pod L, a jak najadę na jakiegoś npc to po chwili widzę jego imię.

Atamzsiktrop, Ty miałeś również z tym problem, prawda? Rozwiązałeś go jakoś czy żyjesz sobie z tym? :D Dziwna sprawa, przeinstalowałem wszystko i zrobiłem tak jak w instrukcji i nagle te imiona wyskoczyły. Pomijając bugi i naszego kochanego X-Ray'a to mod jest pierwsza klasa. Jak raz zagrasz w Misery to inne mody będą wyglądały tak jakoś... nieprawdziwie, sztucznie :D. Szacunek dla moderatorów - po prostu brak słów.

EDIT: Musiałem wywalić część loga bo nie chciało go pokazywać - chyba za długi. Wiele wierszy zawiera takie informację

! Cannot find saved game ~#i#:incorrect load [_cgeneraltask].[33151][5] (na końcu zmiana współrzednych, chyba)

I było jeszcze duużo linijek o takiej treści:

! Cannot find saved game ~#i#:xr_logic: pstor_load_all: not registered type n %d encountered
Ostatnio edytowany przez Voramel, 06 Sie 2013, 15:47, edytowano w sumie 1 raz
Voramel
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Re: [MISERY]

Postprzez jazon w 06 Sie 2013, 15:47

Tak, jutro ma wyjść patch.
jazon
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Re: [MISERY]

Postprzez NightMare w 06 Sie 2013, 15:50

Dzięki jazon za odpowiedź. Wiesz może jednak czy będzie to patch do pobrania od nowa (znowu te ~2,4gb), czy po prostu aktualizacja wymagająca wcześniejszego pobrania Misery 2.0?
NightMare
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Re: [MISERY]

Postprzez djcycu w 06 Sie 2013, 16:47

Nie, sama nakładka to ma być. Zainstalujesz na obecną niezmodyfikowaną wersję moda i powinno hulać. Co do buga to łapię taki sam na Jupiterze a potem save nie działa. Na szczęście robię save ciągle i udaje się brnąć naprzód. Głównie dzieje się tak podczas podchodzenia do bandytów lub innych wrogich postaci które gwałtownie zmieniają do nas nastawienie gdy podejdziemy bliżej.
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In nomine Patris, et Filii, et Spiritus Sancti. Amen
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djcycu
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Re: [MISERY]

Postprzez SkullDagger w 06 Sie 2013, 16:51

Będą to zapewne pliki które trzeba będzie nadpisać na aktualne.
I5-3570K 3,40Ghz 3,80Ghz in Turbo
GA B75M-D3V GoodRam 8GB 1600Mhz
GTX 660 2GB Win 7 64bit
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SkullDagger
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Posty: 882
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Re: [MISERY]

Postprzez Azot w 06 Sie 2013, 17:04

Czytając jakie są problemy, sam poczekam kilka miesięcy na rozpoczęcie zabawy z Mizerią, mam nadzieję iż do tego czasu twórcy zdążą ją połatać i ten owoc kilkunastu miesięcy katorżniczej pracy wreszcie dojrzeje do takiego stopnia że będzie mozna się nim raczyć bez obawy o bół brzucha.
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Azot
Stalker

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Re: [MISERY]

Postprzez Handlarz w 06 Sie 2013, 17:14

Mimo problemów polecam ci pobawienie się z Misery już dziś :D - żeby ogarnąć co i jak. Trudno że bugiem sypnie to tu to tam.
Dream Team :) - (drugi od prawej)
https://www.facebook.com/StalkerPL/phot ... =3&theater
Artefakty !
:

Tak artefakty są prawdziwe i mają nawet smaki... http://imgur.com/ITjxag3
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Re: [MISERY]

Postprzez Voramel w 06 Sie 2013, 17:25

Bugi nie bugi - Misery to jest kawał dobrej roboty i warto w nią grać nawet jak się sypie. Istnieje również szansa, że Tobie będzie chodziła lepiej niż mi :).

Co do moich kochanych save'ów. Rozpocząłem nową grę i co się okazuje:
- nowe savy działają (zrobiłem ich już pierdyliard - trik ze skórami - chce jak najszybciej swój ekwipunek)
- nie mam podpisów, gdy skieruje celownik na npc (wcześniej, po przeinstalowaniu gry i moda i wczytaniu starych save'ów, podpisy były i czołówka świeciła, a nie powinna)

Przeinstalowałem Stalkera i Mizerię, zacząłem nową grę i chodzi bosko - zobaczymy jak długo. Być może moje problemy wynikały z faktu, że usunąłem Misery 1.0 i zainstalowałem drugą część nie przeinstalowując Stalkera. No nic, zobaczymy z czasem co i jak.

Aha, kupiłem TOZa34, zacząłem go ulepszać i nie miałem crasha.
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