przejście z bagien do kordonu-bug trap

Kim jesteśmy? Dokąd idziemy? Jaki w tym cel? Zadawał sobie w duchu te pytania. Tak, był pijany.
Regulamin forum
Przy zadawaniu pytania związanego z problemem dotyczącym modyfikacji, prosimy o podawanie treści całego loga błędu.
Lokalizacja logów:
Windows XP - C:\Documents and Settings\All Users\Moje dokumenty\STALKER-STCS\logs
Windows Vista/7 - C:\Users\Public\Documents\STALKER-STCS\logs
Steam - X:\Program Files (x86)\Steam\SteamApps\common\Stalker Clear Sky\_appdata_\logs

Logi tagujemy w [ CODE ][/ CODE ].

przejście z bagien do kordonu-bug trap

Postprzez Saleta20 w 02 Sie 2013, 19:17

WITAM.
Mam problem z cs a mianowicie chcę przejść z przewodnikiem do kordonu. Zasłonięcię oczu, początek ładowania i bugtrap. ma ktoś sposób na to? nie mam żadnych modów czysta prosto z płyty. Mam drugi save chwilę wcześniej podczas strzelaniny i też się nie chcę wczytac. :-(

*

P.S:
Wersja z cd action bez modow.

Uwagi moderatora:

Nie pisz posta pod postem
Wypijacie mi kozaki, a ja mam to gdzies. Dlaczego?
Bo nikt nie jest prorokiem we własnym kraju.
Mam słabego neta.

Saleta20
Wygnany z Zony

Posty: 48
Dołączenie: 23 Lip 2013, 11:26
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Re: przejście z bagien do kordonu-bug trap

Postprzez Gizbarus w 02 Sie 2013, 19:20

Image

...że tak delikatnie podsunę sugestię :caleb:
A czy TY już przeczytałeś i oceniłeś moją twórczość?
"Samotność w Zonie" - nadal kontynuowana.
"Dawno temu w Zonie" - tylko dla weteranów forum.
"Za późno" - czerwona część cyklu "Kolory Zony"
"Akurat o czasie" - biała część cyklu "Kolory Zony"
"Za wcześnie" - niebieska część cyklu "Kolory Zony"
"Pęknięte Zwierciadło" - mini-cykl o Zonie w wersji noir
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Posty: 2895
Dołączenie: 18 Paź 2011, 16:44
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Frakcja: Samotnicy
Ulubiona broń: Sniper Rifle SVDm2
Kozaki: 854

Re: przejście z bagien do kordonu-bug trap

Postprzez djcycu w 02 Sie 2013, 21:20

To co powyżej no i jaka wersja piękny kawalerze... Czuję że patcha trzeba musnąć.
Szczegółowe mapy do S.T.A.L.K.E.R Zew Prypeci

In nomine Patris, et Filii, et Spiritus Sancti. Amen
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djcycu
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Kozaki: 775

Re: przejście z bagien do kordonu-bug trap

Postprzez Saleta20 w 03 Sie 2013, 13:58

log:
:

Kod: Zaznacz wszystko
* Detected CPU: AuthenticAMD , F15/M15/S2, 2037.00 mhz, 8-clk 'rdtsc'
* CPU Features: RDTSC, MMX, 3DNow!, SSE, SSE2

Initializing File System...
using fs-ltx fsgame.ltx
FS: 27320 files cached 30 archives, 5024Kb memory used.
Init FileSystem 2.122890 sec
'xrCore' build 3795, Jun 25 2009

Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
command line
Executing config-script "user.ltx"...
[c:\users\public\documents\stalker-stcs\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[4062452 K], reserved[55076 K], committed[76712 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[8991 K], process heap[673 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[4082 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system  default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "user.ltx"...
Executing config-script "d:\program files (x86)\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\configs\rspec_low.ltx"...
~ Invalid syntax in call to 'r__supersample'
~ Valid arguments: integer value in range [1,8]
[d:\program files (x86)\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\configs\rspec_low.ltx] successfully loaded.
[c:\users\public\documents\stalker-stcs\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 49152 kb, 3642 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:5B63]: Radeon X300/X550/X1050 Series
* GPU driver: 8.14.10.647
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
*     Texture memory: 757 M
*          DDI-level: 9.0
* GPU shading: vs(fffe0200/2.0/20), ps(ffff0200/2.0/20)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
* distortion: used, dev(20),need(14)
* SSample: 1024x768
* SSample: enabled
- r__tf_aniso 1
- r1_tf_mipbias 0.
Starting engine...
Loading DLL: xrGameSpy.dll
! Invalid ogg-comment version, file:  d:\program files (x86)\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\sounds\characters_voice\scenario\video\ati.ogg
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 1
- r1_tf_mipbias 0.
* SSample: 1024x768
* SSample: enabled
* GPU shading: vs(fffe0200/2.0/20), ps(ffff0200/2.0/20)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* Starting rendering as 2-GPU.
*** RESET [144 ms]
"d:\program files (x86)\deep silver\s.t.a.l.k.e.r. - clear sky\bin\xrengine.exe"
* phase time: 0 ms
* phase cmem: 90195 K
Buforowanie obiektów...
Loading objects...
Loading models...
* [prefetch] time:    339 ms
* [prefetch] memory:  0Kb
* phase time: 374 ms
* phase cmem: 80944 K
SERWER: rozpoczynanie...
* phase time: 261 ms
* phase cmem: 81525 K
SERWER: Wczytywanie symulatora Alife...
* phase time: 4 ms
* phase cmem: 81525 K
Tworzenie nowej gry...
* Creating new game...
* Loading spawn registry...
* 11568 spawn points are successfully loaded
* New game is successfully created!
* phase time: 12650 ms
* phase cmem: 138165 K
SERWER: łączenie...
* phase time: 169 ms
* phase cmem: 138209 K
KLIENT: Łączenie z localhost...
* client : connection accepted - <>
* phase time: 21 ms
* phase cmem: 138241 K
Otwieranie strumienia...
* phase time: 14 ms
* phase cmem: 138241 K
Wczytywanie CFORM...
* phase time: 14347 ms
* phase cmem: 249189 K
Wczytywanie shaderów...
* phase time: 631 ms
* phase cmem: 250254 K
Wczytywanie danych geometrycznych...
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65506 verts, 2047 Kb
* [Loading VB] 56742 verts, 1773 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65522 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65525 verts, 2047 Kb
* [Loading VB] 65517 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65516 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65513 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65507 verts, 2047 Kb
* [Loading VB] 65510 verts, 2047 Kb
* [Loading VB] 65515 verts, 2047 Kb
* [Loading VB] 65501 verts, 2046 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 11053 verts, 345 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 50268 verts, 1570 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 741387 indices, 1448 Kb
* phase time: 2800 ms
* phase cmem: 250413 K
Wczytywanie przestrzennej bazy danych...
* phase time: 296 ms
* phase cmem: 260448 K
Wczytywanie detali...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 22936 v(20), 11468 p
* [DETAILS] Batch(61), VB(447K), IB(67K)
* phase time: 134 ms
* phase cmem: 260465 K
Wczytywanie stref i portali...
* Loading HOM: d:\program files (x86)\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\levels\marsh\level.hom
* phase time: 62 ms
* phase cmem: 260615 K
Wczytywanie obiektów SI...
* phase time: 16 ms
* phase cmem: 260615 K
KLIENT: Odradzanie...
* phase time: 7 ms
* phase cmem: 260615 K
Wczytywanie tekstur...
* t-report - base: 521, 64781 K
* t-report - lmap: 22, 22530 K
* phase time: 7844 ms
* phase cmem: 287876 K
KLIENT: Synchronizacja...
* phase time: 28 ms
* phase cmem: 287892 K
* [win32]: free[3238136 K], reserved[99536 K], committed[856568 K]
* [ D3D ]: textures[112431 K]
* [x-ray]: crt heap[287892 K], process heap[6982 K], game lua[44133 K], render[204 K]
* [x-ray]: economy: strings[14733 K], smem[1219 K]
* MEMORY USAGE: 341439 K
* End of synchronization A[1] R[1]
[0]=[global_dialogs]
[1]=[level_changer_icons]
[2]=[ui_pda]
[3]=[ui_pda_hide]
[4]=[ui_pda_contacts]
[5]=[ui_pda_contacts_hide]
[6]=[ui_pda_map_local]
[7]=[ui_pda_map_global]
[8]=[ui_pda_news]
[9]=[ui_pda_news_hide]
[10]=[ui_pda_jobs_failed]
[11]=[ui_pda_jobs_accomplished]
[12]=[ui_pda_jobs_current]
[13]=[ui_pda_jobs]
[14]=[ui_pda_jobs_hide]
[15]=[ui_pda_contracts]
[16]=[ui_pda_diary]
[17]=[ui_pda_diary_hide]
[18]=[ui_pda_encyclopedia]
[19]=[ui_pda_encyclopedia_hide]
[20]=[ui_pda_actor_info]
[21]=[ui_pda_ranking]
[22]=[ui_pda_events]
[23]=[retreat]
[24]=[alert]
[25]=[ui_inventory]
[26]=[ui_inventory_hide]
[27]=[ui_talk]
[28]=[ui_talk_hide]
[29]=[ui_trade]
[30]=[ui_trade_hide]
[31]=[ui_car_body]
[32]=[ui_car_body_hide]
[33]=[test_info_1]
[34]=[test_info_2]
[35]=[test_info_3]
[36]=[test_info_4]
[37]=[test_info_5]
[38]=[test_info_6]
[39]=[test_info_7]
[40]=[test_info_8]
[41]=[test_info_9]
[42]=[test_info_10]
[43]=[test_info_11]
[44]=[test_info_12]
[45]=[test_info_13]
[46]=[test_info_14]
[47]=[test_info_15]
[48]=[test_info_16]
[49]=[test_info_17]
[50]=[test_info_18]
[51]=[test_info_19]
[52]=[test_info_20]
[53]=[test_info_21]
[54]=[test_info_22]
[55]=[test_info_23]
[56]=[arena_first_battle_begin]
[57]=[arena_camera_begin]
[58]=[arena_final_battle]
[59]=[arena_rupor_off]
[60]=[arena_fourth_battle]
[61]=[sim_capture_enemy_base_stalker_done]
[62]=[sim_capture_enemy_base_bandit_done]
[63]=[sim_capture_enemy_base_freedom_done]
[64]=[sim_capture_enemy_base_dolg_done]
[65]=[hospital_z1_action]
[66]=[sniper_fire_scene]
[67]=[kat_hosp_z1_minigun_fire]
[68]=[kat_hosp_z1_minigun_reload]
[69]=[sniper_fire_scene_end]
[70]=[hospital_z1_komander_speak]
[71]=[cover_fire]
[72]=[cover_fire_go]
[73]=[cover_fire_hide]
[74]=[cover_fire_end]
[75]=[pre_cover_fire]
[76]=[rush_1]
[77]=[rush_2]
[78]=[rush_3]
[79]=[rush_4]
[80]=[rush_5]
[81]=[rush_6]
[82]=[rush_7]
[83]=[hospital_actor_in_sniper_restr]
[84]=[sniper_off]
[85]=[door_blow_up]
[86]=[minigun_off]
[87]=[lim_z1_minigun_off_2]
[88]=[hospital_z1_enemy_1]
[89]=[hospital_z1_enemy_2]
[90]=[hospital_z1_enemy_3]
[91]=[hospital_z1_enemy_4]
[92]=[hospital_z1_enemy_5]
[93]=[hospital_first_wave_spawn]
[94]=[hospital_spawn_enemy_third_wave]
[95]=[hospital_last_wave_spawn]
[96]=[hospital_z1_badly]
[97]=[hospital_z1_spawn_off]
[98]=[hospital_z2_enter]
[99]=[hospital_heli_see_enemy]
[100]=[hospital_heli_start_attack]
[101]=[hospital_z2_rpg_fire]
[102]=[hospital_z2_rpg_run]
[103]=[hospital_z2_heli_fire]
[104]=[hospital_z2_heli_crash]
[105]=[hospital_z2_enemy_1]
[106]=[hospital_z2_enemy_2]
[107]=[hospital_z2_enemy_3]
[108]=[hospital_z2_enemy_4]
[109]=[hospital_z2_enemy_5]
[110]=[hospital_z2_enemy_6]
[111]=[hospital_z2_actor_nw]
[112]=[hospital_z2_actor_ne]
[113]=[hospital_z2_actor_sw]
[114]=[hospital_z2_actor_se]
[115]=[hospital_z2_spawn_off]
[116]=[hospital_z2_exit]
[117]=[hospital_z3_fierce_attack]
[118]=[hospital_z3_attack]
[119]=[hospital_z3_spawn_1_on]
[120]=[hospital_z3_spawn_2_on]
[121]=[hospital_z3_spawn_3_on]
[122]=[hospital_z3_spawn_4_on]
[123]=[hospital_z3_spawn_5_on]
[124]=[hospital_z3_spawn_6_on]
[125]=[hospital_z3_spawn_7_on]
[126]=[hospital_z3_spawn_8_on]
[127]=[hospital_z3_spawn_9_on]
[128]=[hospital_z3_spawn_10_on]
[129]=[hospital_z3_enemy_1]
[130]=[hospital_z3_enemy_2]
[131]=[hospital_z3_enemy_3]
[132]=[hospital_z3_enemy_4]
[133]=[hospital_z3_enemy_5]
[134]=[hospital_z3_enemy_6]
[135]=[hospital_z3_enemy_7]
[136]=[hospital_z3_enemy_8]
[137]=[hospital_z3_enemy_9]
[138]=[hospital_z3_enemy_10]
[139]=[hospital_cs_entrance]
[140]=[hospital_cs_victory]
[141]=[hospital_z3_cs_soldier1]
[142]=[hospital_z3_cs_soldier2]
[143]=[hospital_z3_cs_soldier3]
[144]=[hospital_z3_cs_soldier4]
[145]=[hospital_z3_cs_fire_1]
[146]=[hospital_z3_cs_fire_2]
[147]=[hospital_z3_cs_fire_3]
[148]=[hospital_z3_sniper_fire]
[149]=[hospital_z3_minigun_on]
[150]=[hospital_z3_minigun_off]
[151]=[hospital_z3_last_door]
[152]=[hospital_z3_enemy_last_wave]
[153]=[hospital_general_task]
[154]=[hospital_general_task_complete]
[155]=[hosp_task_sniper_back_rush_1_complete]
[156]=[hosp_task_sniper_back_rush_2_complete]
[157]=[hosp_task_sniper_back_rush_3_complete]
[158]=[hosp_task_sniper_back_rush_4_complete]
[159]=[hosp_task_z3_hold_out_complete]
[160]=[hospital_task_general]
[161]=[katacomb_task_sniper_back]
[162]=[katacomb_task_kill_sniper]
[163]=[katacomb_task_helicopter]
[164]=[katacomb_task_z2_exit]
[165]=[katacomb_task_3]
[166]=[hosp_z3_csky_hide_radio]
[167]=[gen_start_fighting]
[168]=[gen_snork_anim_left_0_dead]
[169]=[gen_snork_anim_left_1_dead]
[170]=[gen_snork_anim_left_2_dead]
[171]=[gen_snork_anim_left_3_dead]
[172]=[gen_snork_anim_right_0_dead]
[173]=[gen_snork_anim_right_1_dead]
[174]=[gen_snork_anim_right_2_dead]
[175]=[gen_snork_anim_right_3_dead]
[176]=[gen_snork_anim_right_4_dead]
[177]=[gen_snork_anim_left_0_danger]
[178]=[gen_snork_anim_left_1_danger]
[179]=[gen_snork_anim_left_2_danger]
[180]=[gen_snork_anim_left_3_danger]
[181]=[gen_snork_anim_right_0_danger]
[182]=[gen_snork_anim_right_1_danger]
[183]=[gen_snork_anim_right_2_danger]
[184]=[gen_snork_anim_right_3_danger]
[185]=[gen_snork_anim_right_4_danger]
[186]=[gen_cutscene_02]
[187]=[gen_cutscene_04]
[188]=[gen_cutscene_08]
[189]=[temp_anim_l0]
[190]=[temp_anim_l1]
[191]=[temp_anim_l2]
[192]=[temp_anim_l3]
[193]=[temp_anim_r0]
[194]=[temp_anim_r1]
[195]=[temp_anim_r2]
[196]=[temp_anim_r3]
[197]=[temp_anim_r4]
[198]=[red_bridge_scene_begin]
[199]=[red_bridge_bandit_1]
[200]=[red_bridge_bandit_2]
[201]=[red_bridge_bandit_3]
[202]=[red_bridge_bandit_4]
[203]=[red_bridge_bandit_5]
[204]=[red_bridge_bandit_6]
[205]=[red_bridge_bandit_7]
[206]=[red_bridge_ally_strike]
[207]=[duty_help_csky]
[208]=[freedom_help_csky]
[209]=[stalker_help_csky]
[210]=[red_bridge_allyes_skirmish]
[211]=[red_bridge_allyes_skirmish2]
[212]=[red_bridge_allyes_try_pull_down]
[213]=[red_bridge_sniper_spawn]
[214]=[red_bridge_sniper_fire]
[215]=[red_bridge_allyes_out]
[216]=[red_bridge_captured]
[217]=[red_bridge_down_done]
[218]=[red_bridge_actor_out]
[219]=[red_bridge_bandit_out]
[220]=[red_bridge_allyes_win]
[221]=[red_bridge_allyes_free]
[222]=[red_bridge_bridge_move]
[223]=[red_bridge_bandit_enter_true]
[224]=[red_bridge_csky_assault]
[225]=[red_bridge_allyes_by_bridge]
[226]=[red_bridge_sniper_work1]
[227]=[red_bridge_sniper_work2]
[228]=[red_bridge_sniper_work3]
[229]=[red_bridge_sniper_work4]
[230]=[red_bridge_actor_fail]
[231]=[red_bridge_thanks_leshiy_reply]
[232]=[red_bridge_thanks_leshiy]
[233]=[red_bridge_thanks_leshiy_reply2]
[234]=[red_bridge_thanks_leshiy_reply3]
[235]=[red_bridge_thanks_leshiy_reply4]
[236]=[red_bridge_finished]
[237]=[red_bridge_leshiy_redy]
[238]=[red_bridge_clear_path]
[239]=[red_bridge_actor_come]
[240]=[red_actor_help_with_bridge]
[241]=[red_bridge_talk_with_comander]
[242]=[red_bridge_actor_in_position]
[243]=[red_bridge_cover_allyes_complete]
[244]=[red_bridge_cover_allyes2_complete]
[245]=[red_bridge_csky_go_limansk]
[246]=[red_bridge_csky_go_limansk_1]
[247]=[red_bridge_go_lever]
[248]=[red_bridge_stalkers_go]
[249]=[red_bridge_cs1]
[250]=[red_bridge_cs2]
[251]=[red_bridge_cs3]
[252]=[red_bridge_cs4]
[253]=[red_bridge_cs5]
[254]=[red_bridge_cs6]
[255]=[red_bridge_cs7]
[256]=[red_bridge_sniper_snd]
[257]=[red_bridge_try_pull_down_first]
[258]=[red_bridge_bandits_task]
[259]=[red_bridge_stalkers_go_bridge]
[260]=[red_bridge_sniper_task_complete]
[261]=[red_bridge_sniper_target]
[262]=[red_bridge_actor_talk_with_cs_commander]
[263]=[red_bridge_sniper_first_task]
[264]=[red_bridge_cs_commander_wait_1]
[265]=[red_bridge_cs_commander_wait_2]
[266]=[red_bridge_cs_commander_wait_3]
[267]=[red_bridge_cs_commander_wait_4]
[268]=[red_bridge_leshiy_wait_1]
[269]=[red_bridge_leshiy_wait_2]
[270]=[red_bridge_ally_2_wait_1]
[271]=[red_bridge_ally_3_wait_1]
[272]=[red_bridge_ally_4_wait_1]
[273]=[red_bridge_ally_4_wait_2]
[274]=[red_bridge_ally_5_wait_1]
[275]=[red_bridge_cs_soldier_1_wait_1]
[276]=[red_bridge_cs_soldier_2_wait_1]
[277]=[red_bridge_cs_soldier_2_wait_2]
[278]=[red_bridge_cs_soldier_3_wait_1]
[279]=[red_bridge_cs_soldier_4_wait_1]
[280]=[red_bridge_cs_soldier_4_wait_2]
[281]=[red_bridge_cs_soldier_4_wait_3]
[282]=[red_bridge_cs_soldier_5_wait_1]
[283]=[red_bridge_cs_soldier_6_wait_1]
[284]=[red_bridge_cs_soldier_7_wait_1]
[285]=[red_pursuit_strelok_go]
[286]=[red_pursuit_strelok_go_1]
[287]=[red_pursuit_strelok_go_2]
[288]=[red_pursuit_strelok_go_3]
[289]=[red_pursuit_ambush_attack]
[290]=[red_pursuit_ambush_attack1]
[291]=[red_pursuit_ambush_attack2]
[292]=[red_pursuit_boars_attack]
[293]=[red_pursuit_strelok_offline]
[294]=[red_pursuit_scene_begin]
[295]=[red_pursuit_tunnel_explode]
[296]=[red_pursuit_bounty_hunter_1]
[297]=[red_pursuit_bounty_hunter_2]
[298]=[red_pursuit_bounty_hunter_3]
[299]=[red_pursuit_bounty_hunter_4]
[300]=[red_pursuit_bounty_hunter_5]
[301]=[red_pursuit_bounty_hunter_6]
[302]=[red_pursuit_bounty_hunter_surrender_info]
[303]=[red_bounty_hunters_free]
[304]=[red_pursuit_csky_talk]
[305]=[red_pursuit_csky_talk2]
[306]=[red_pursuit_strelok_spich]
[307]=[red_pursuit_task_end]
[308]=[red_bridge_bandit_attacked]
[309]=[red_pursuit_bandit_attack]
[310]=[red_strelok_task_end]
[311]=[red_pursuit_bandits_enter]
[312]=[red_pursuit_bandit_guard_bridge]
[313]=[red_pursuit_bandit_guard_bridge2]
[314]=[red_bridge_bandit_time_out]
[315]=[red_pursuit_bounty_hunters_hit]
[316]=[red_pursuit_camfly_begin]
[317]=[red_bounty_hunters_go_info]
[318]=[red_bounty_hunter_far]
[319]=[red_bounty_hunter_middle]
[320]=[red_bounty_hunter_forester_place]
[321]=[red_pursuit_ambush_task_end]
[322]=[red_pursuit_explode]
[323]=[red_bounty_hunters_attack_2]
[324]=[red_bounty_hunters_give_treasure]
[325]=[red_artefact_hunters_go]
[326]=[red_artefact_hunters_go2]
[327]=[red_artefact_hunters_task_complete]
[328]=[red_artefact_hunters_task_fail]
[329]=[red_artefact_hunters_actor_refuse]
[330]=[red_artefact_hunters_task_2_complete]
[331]=[red_artefact_hunters_give_reward]
[332]=[red_smart_3_2_init_tech_job]
[333]=[red_smart_3_2_init_artefact_search]
[334]=[red_smart_6_3_init_artefact_search]
[335]=[red_bloodsucker_spawn]
[336]=[red_bloodsucker_off]
[337]=[red_bloodsucker_spawn_on]
[338]=[red_undeground_open]
[339]=[red_psy_dog_attack]
[340]=[red_underground_dynamit_use]
[341]=[red_teleport_way]
[342]=[red_teleport_way_2]
[343]=[red_actor_find_teleport]
[344]=[red_go_to_sos_signal_task_complete]
[345]=[red_forest_gate_staler_off]
[346]=[red_actor_find_forester]
[347]=[red_actor_choose_dolg]
[348]=[red_actor_choose_freedom]
[349]=[red_actor_choose_investigation]
[350]=[red_forester_actor_has_compas]
[351]=[red_forester_search_compas_task]
[352]=[red_forester_take_compas]
[353]=[red_forester_who_are_you]
[354]=[red_leshiy_reward_1]
[355]=[red_leshiy_reward_2]
[356]=[red_leshiy_reward_3]
[357]=[red_leshiy_reward_4]
[358]=[red_leshiy_reward_5]
[359]=[red_leshiy_reward_done]
[360]=[red_forest_open]
[361]=[red_forest_allyes_have_map]
[362]=[red_forest_bring_red_forest_map_task]
[363]=[red_forest_bring_red_forest_map_task_done]
[364]=[red_forest_gate_keepers_dialog_end]
[365]=[red_stalker_reinforced_task_complete]
[366]=[red_forest_stalker_sos]
[367]=[red_bloodsucker_first_spawn]
[368]=[red_capture_undeground_camp_done]
[369]=[red_recover_item_1_done]
[370]=[red_recover_item_2_done]
[371]=[red_recover_item_3_done]
[372]=[lim_bandit_ambush]
[373]=[lim_no_bandit_ambush]
[374]=[lim_bandit_ambush_destroy]
[375]=[lim_bandit_away]
[376]=[lim_cs_enter_squad_fire1]
[377]=[lim_bandit_wounded_dont_shoot]
[378]=[lim_bandit_wounded_medkit1]
[379]=[lim_cs_enter_squad_threat1]
[380]=[lim_cs_enter_squad_threat2]
[381]=[lim_bandit_have_medkit]
[382]=[lim_bandit_say_abaut_ambush]
[383]=[lim_bandit_wounded_dialog]
[384]=[lim_bandit_wounded_go]
[385]=[lim_bandit_wounded_go2]
[386]=[lim_bandit_wonded_1_out]
[387]=[lim_bandit_wonded_2_out]
[388]=[lim_bandit_health_restore]
[389]=[lim_bandit_house_attack1]
[390]=[lim_bandit_house_attack2]
[391]=[lim_bandit_house_go]
[392]=[lim_bandit_house_attackers]
[393]=[lim_destroy_bandit_minigun_task]
[394]=[lim_merc_helper_sanks]
[395]=[lim_barricade_attack]
[396]=[lim_roof_sniper_1_off]
[397]=[lim_roof_sniper_2_off]
[398]=[lim_roof_sniper_3_off]
[399]=[lim_roof_sniper_4_off]
[400]=[lim_roof_sniper_5_off]
[401]=[lim_roof_sniper_6_off]
[402]=[lim_csky_enter_danger]
[403]=[lim_condition1]
[404]=[lim_condition2]
[405]=[lim_csky_go_to_smart_3]
[406]=[lim_cs_go_to_squere]
[407]=[lim_condition3]
[408]=[lim_condition4]
[409]=[lim_condition5]
[410]=[lim_condition6]
[411]=[lim_find_bridge_squad_comander_complete]
[412]=[lim_csky_square_wait]
[413]=[lim_smart_3_captured]
[414]=[lim_csky_in_ambush]
[415]=[lim_ambush2]
[416]=[lim_canal_scene_begin]
[417]=[lim_go_to_canal_task]
[418]=[lim_military_minigun_task]
[419]=[lim_go_to_canal_complete]
[420]=[lim_bridge_csky_fire]
[421]=[lim_military_minigun_out]
[422]=[lim_military_minigun2_out]
[423]=[lim_construction_enemy_1]
[424]=[lim_construction_enemy_2]
[425]=[lim_construction_enemy_3]
[426]=[lim_construction_enemy_4]
[427]=[lim_construction_enemy_5]
[428]=[lim_construction_enemy_6]
[429]=[lim_construction_passed]
[430]=[lim_final_scene_begin]
[431]=[lim_final_allyes_recognize_actor]
[432]=[lim_final_allyes_cover_fire]
[433]=[lim_final_sniper_fire]
[434]=[lim_final_sniper_fire2]
[435]=[lim_final_sniper_fire_actor]
[436]=[lim_shut_transformer_task]
[437]=[lim_electro_fence_off]
[438]=[lim_go_to_hospital]
[439]=[lim_recon_squad_go_1]
[440]=[lim_recon_squad_wait]
[441]=[lim_recon_squad_order_1]
[442]=[lim_electro_fence_actor_come]
[443]=[lim_final_squad_destroy]
[444]=[lim_test_stalker_1]
[445]=[lim_test_stalker_2]
[446]=[lim_test_stalker_3]
[447]=[lim_test_stalker_4]
[448]=[lim_test_stalker_5]
[449]=[lim_actor_skip_military_minigun_task]
[450]=[lim_final_sniper_off]
[451]=[lim_final_actor_find_transformer]
[452]=[mar_autosave]
[453]=[mar_tower_defended]
[454]=[mar_tower_captured]
[455]=[mar_boar_killed]
[456]=[mar_plant_captured]
[457]=[mar_hidden_from_heli]
[458]=[mar_start_heli]
[459]=[mar_heli_away]
[460]=[mar_heli_see_actor]
[461]=[mar_heli_turn]
[462]=[mar_recover_item_1_done]
[463]=[mar_recover_item_2_done]
[464]=[mar_recover_item_3_done]
[465]=[mar_recover_item_4_done]
[466]=[mar_recover_item_5_done]
[467]=[mar_renegade_base_captured]
[468]=[mar_intro_scene_1_talked_4]
[469]=[mar_intro_scene_2_start]
[470]=[mar_intro_start]
[471]=[mar_intro_scene_1_talked_1]
[472]=[mar_intro_scene_1_talked_2]
[473]=[mar_intro_scene_1_talked_3]
[474]=[mar_intro_scene_1_end]
[475]=[mar_intro_scene_2_woke]
[476]=[mar_intro_scene_2_talk]
[477]=[mar_intro_scene_2_end]
[478]=[mar_intro_scene_2_cameff_end]
[479]=[mar_intro_talk_with_barman_done]
[480]=[mar_intro_talk_with_barman_radio_timer]
[481]=[mar_intro_talk_with_barman_break]
[482]=[mar_intro_talk_with_commander_1_started]
[483]=[mar_intro_talk_with_commander_1_done]
[484]=[mar_intro_talk_with_commander_1_radio_timer]
[485]=[mar_intro_talk_with_commander_1_break]
[486]=[mar_intro_talk_with_commander_1_radio_played]
[487]=[mar_intro_talk_with_commander_1_tutorial]
[488]=[mar_intro_talk_with_trader_started]
[489]=[mar_intro_talk_with_trader_radio_timer]
[490]=[mar_intro_talk_with_trader_radio_played]
[491]=[mar_intro_talk_with_trader_done]
[492]=[mar_intro_talk_with_guide_started]
[493]=[mar_intro_talk_with_guide_done]
[494]=[mar_intro_talk_with_guide_end]
[495]=[mar_tutorial_tower_top_shout]
[496]=[mar_tutorial_tower_top_started]
[497]=[mar_tutorial_tower_top_reversed]
[498]=[mar_tutorial_tower_top_done]
[499]=[mar_tutorial_kill_boars_started]
[500]=[mar_tutorial_kill_boars_reversed]
[501]=[mar_tutorial_kill_boars_done]
[502]=[mar_tutorial_return_to_base_reversed]
[503]=[mar_tutorial_help_done]
[504]=[mar_tutorial_help_reversed]
[505]=[mar_tutorial_surge_warned]
[506]=[mar_tutorial_returned_to_base]
[507]=[mar_tutorial_returned_got_on_feet]
[508]=[mar_intro_talk_with_commander_2_started]
[509]=[mar_intro_talk_with_commander_2_done]
[510]=[mar_intro_talk_with_commander_2_choose]
[511]=[mar_intro_talk_with_commander_2_decide]
[512]=[mar_intro_talk_with_commander_3_done]
[513]=[mar_intro_talk_with_commander_3_control]
[514]=[mar_intro_talk_with_tactic_told]
[515]=[mar_intro_talk_with_tactic_done]
[516]=[mar_story_go_to_marsh_done]
[517]=[mar_story_empower_csky_done]
[518]=[mar_story_empower_csky_reward]
[519]=[mar_story_capture_bandit_base_reward]
[520]=[mar_story_guide_to_escape_talked]
[521]=[mar_story_go_to_escape_done]
[522]=[mar_csky_trader_first_talked]
[523]=[mar_csky_guide_teleport_to_marsh]
[524]=[mar_csky_guide_teleport_to_base]
[525]=[mar_csky_guide_teleport_to_escape]
[526]=[mar_csky_guide_teleport_talk_marsh]
[527]=[mar_csky_guide_teleport_talk_base]
[528]=[mar_csky_expansion_changed]
[529]=[mar_lvl_sim]
[530]=[val_killer_roof_sniper_3_dead]
[531]=[val_killer_roof_sniper_4_dead]
[532]=[val_killer_roof_sniper_5_dead]
[533]=[val_killer_roof_sniper_6_dead]
[534]=[val_killer_1_4_dead]
[535]=[val_killer_1_5_dead]
[536]=[val_killer_base_is_no_more]
[537]=[val_freedom_join_talked_first]
[538]=[val_freedom_join_need_sound]
[539]=[val_freedom_join_enemy_wait]
[540]=[val_test]
[541]=[val_joined_freedom]
[542]=[val_freedom_leader_ded]
[543]=[val_temp_start_quest_done]
[544]=[val_temp_start_quest_complete]
[545]=[val_talked_to_blockpost_leader_complete]
[546]=[val_come_to_freedom_blockpost_done]
[547]=[val_talked_to_blockpost_leader]
[548]=[val_blockpost_no_sound]
[549]=[val_actor_inside_blockpost]
[550]=[val_play_sound_gunfire_1_done]
[551]=[val_play_sound_gunfire_1_start]
[552]=[val_play_sound_gunfire_2_start]
[553]=[val_play_sound_gunfire_3_start]
[554]=[val_spawn_freedom_to_killer_base]
[555]=[val_come_to_freedom_base_done]
[556]=[val_come_to_freedom_base]
[557]=[val_come_to_freedom_base_complete]
[558]=[val_come_to_freedom_base_east]
[559]=[val_come_to_freedom_base_west]
[560]=[val_kill_flesh]
[561]=[val_kill_flesh_done]
[562]=[val_kill_flesh_complete]
[563]=[val_come_back_comendant_to_revard_done]
[564]=[val_come_back_comendant_to_revard]
[565]=[val_reply_to_sos]
[566]=[val_reply_to_sos_done]
[567]=[val_reply_to_sos_complete]
[568]=[val_check_blockpost_done]
[569]=[val_check_blockpost_complete]
[570]=[val_find_pda_done]
[571]=[val_find_pda_complete]
[572]=[val_come_to_deadblockpost_sound]
[573]=[val_come_to_killerblockpost_sound]
[574]=[val_come_to_comendant]
[575]=[val_come_to_comendant_complete]
[576]=[val_come_to_comendant_done]
[577]=[val_talked_to_comendat_1]
[578]=[val_go_to_trader]
[579]=[val_go_to_trader_done]
[580]=[val_go_to_trader_complete]
[581]=[val_talked_to_trader_dialog]
[582]=[val_deliver_ammo_done]
[583]=[val_deliver_ammo_complete]
[584]=[val_deadblockpost_sos]
[585]=[val_go_to_freedom_leader_done]
[586]=[val_go_to_freedom_leader_complete]
[587]=[val_talked_to_freedom_leader]
[588]=[val_kill_komendant_done]
[589]=[val_kill_komendant_complete]
[590]=[val_pursuit_comendant_done]
[591]=[val_pursuit_comendant_complete]
[592]=[val_killer_on_position]
[593]=[val_killer_on_position_pric]
[594]=[val_freedom_attack_info]
[595]=[val_freedom_attack_commander_di]
[596]=[val_freedom_attack_2]
[597]=[val_freedom_attack_brake]
[598]=[val_killer_base_under_attack]
[599]=[val_killer_base_under_attack_2]
[600]=[val_killer_base_boom]
[601]=[val_killer_1_1_dead]
[602]=[val_killer_1_3_dead]
[603]=[val_freedom_attack_done]
[604]=[val_freedom_attack_3]
[605]=[val_freedom_attack_combat]
[606]=[val_base_alarm]
[607]=[val_brake_btr]
[608]=[val_kill_debill]
[609]=[val_kill_debill_spawn_freedom]
[610]=[val_attack_pric]
[611]=[val_freedom_attack_pric_info]
[612]=[val_help_freedom_done]
[613]=[val_take_pda_done]
[614]=[val_take_pda_complete]
[615]=[val_deliver_pda_done]
[616]=[val_deliver_pda_complete]
[617]=[val_bring_to_fang_done]
[618]=[val_bring_to_fang_complete]
[619]=[val_freedom_attack_antenna]
[620]=[val_strike_antenna]
[621]=[val_strike_antenna_ready]
[622]=[val_strike_antenna_done]
[623]=[val_strike_antenna_complete]
[624]=[val_blockpost_ns_dead]
[625]=[val_spawn_attack_freedom_2]
[626]=[val_destroy_killer_base_done]
[627]=[val_comeback_freedom_leader_done]
[628]=[val_rush_flesh_brake]
[629]=[val_rush_boar_brake]
[630]=[val_destroy_boar_guard_9_2]
[631]=[val_destroy_boar_guard_9_2_complete]
[632]=[val_destroy_boar_guard_9_2_done]
[633]=[val_destroy_boad_guard_9_2_check]
[634]=[val_rugan_1_played]
[635]=[val_rugan_2_played]
[636]=[val_rugan_3_played]
[637]=[val_strike_antenna_two_ready]
[638]=[val_strike_antenna_two_captured]
[639]=[val_killer_on_position_2]
[640]=[val_unlock_1_3]
[641]=[val_unlock_1_1]
[642]=[val_unlock_1_2]
[643]=[val_unlock_1_4]
[644]=[val_unlock_1_5]
[645]=[val_unlock_2_1]
[646]=[val_unlock_2_2]
[647]=[val_unlock_1_0]
[648]=[val_unlock_6_4]
[649]=[val_unlock_9_2]
[650]=[val_unlock_9_4]
[651]=[val_unlock_10_9]
[652]=[val_unlock_10_10]
[653]=[val_unlock_7_0]
[654]=[val_be_info_bandit_spy]
[655]=[val_bandit_spy_die]
[656]=[val_bandit_spy_found]
[657]=[val_pda_bandit_spy_onboard]
[658]=[val_bandit_pda_reward]
[659]=[val_bandit_spy_done]
[660]=[val_bandit_spy_complete]
[661]=[val_night_bloodsucker_not_first_talk]
[662]=[val_night_bloodsucker_dialog_is_day]
[663]=[val_night_bloodsucker_started]
[664]=[val_night_bloodsucker_reward_complete]
[665]=[val_night_bloodsucker_complete]
[666]=[val_night_bloodsucker_fail]
[667]=[val_reward_for_destroy_killer_base]
[668]=[val_join_freedom_done]
[669]=[val_test_spawn_1_npc]
[670]=[val_test_spawn_2_npc]
[671]=[val_recover_item_1_done]
[672]=[val_recover_item_2_done]
[673]=[val_recover_item_3_done]
[674]=[mil_start_after_red_forest]
[675]=[mil_merc_talked]
[676]=[mil_actor_inside_wtower]
[677]=[mil_merc_talked_f1_wt1]
[678]=[mil_merc_talked_f1_f2_wt1]
[679]=[mil_merc_talked_f1_f2_wt1_ct1]
[680]=[mil_merc_talked_i_hate_freedom]
[681]=[mil_reach_merc_done]
[682]=[mil_bs_dead]
[683]=[mil_free_2_tower]
[684]=[mil_water_tower_radio]
[685]=[mil_transfer_coo]
[686]=[mil_merc_captured_lesnik4]
[687]=[mil_merc_captured_lesnik4_done]
[688]=[mil_merc_captured_lesnik_finished]
[689]=[mil_freedom_assulters_talked]
[690]=[forester_talked]
[691]=[forester_talked_2]
[692]=[forester_telled_coordinates]
[693]=[mil_freedom_com_talked]
[694]=[mil_actor_on_base]
[695]=[mil_militarybase_dead_1]
[696]=[mil_militarybase_dead_2]
[697]=[mil_militarybase_dead_3]
[698]=[mil_mil_eliminated]
[699]=[mil_f0_t1]
[700]=[mil_actor_bridge]
[701]=[mil_coordinates_transferred]
[702]=[mil_ready_actor_on_level]
[703]=[mil_destroy_base_military_1]
[704]=[mil_destroy_base_military_2]
[705]=[mil_destroy_base_military_3]
[706]=[mil_actor_go_to_attack]
[707]=[mil_sound_distant_growl_1]
[708]=[mil_actor_attack_house]
[709]=[mil_destroy_house_military]
[710]=[mil_actor_go_to_limansk]
[711]=[mil_sound_thanks]
[712]=[mil_minigunner_dead]
[713]=[mil_racya_dialog_1]
[714]=[mil_racya_dialog_2]
[715]=[mil_racya_dialog_3]
[716]=[mil_racya_dialog_1_end]
[717]=[mil_racya_dialog_2_end]
[718]=[mil_racya_dialog_3_end]
[719]=[mil_alone_mission]
[720]=[mil_barrier_spawn_monster]
[721]=[mil_barrier_spawn_monolith]
[722]=[mil_additional_quest_1_info_complete]
[723]=[mil_additional_quest_2_info_complete]
[724]=[mil_additional_quest_3_info_complete]
[725]=[mil_additional_quest_4_info_complete]
[726]=[mil_additional_quest_4_spawn]
[727]=[mil_additional_quest_5_info_complete]
[728]=[mil_treasure_1_complete]
[729]=[mil_start_storyline_info]
[730]=[mil_destroy_military_finish]
[731]=[mil_actor_with_freedom_squad]
[732]=[mil_hog_death]
[733]=[mil_freedom_speaker_death]
[734]=[mil_end_dogs_spawn]
[735]=[mil_start_after_red_forest_completed]
[736]=[mil_kostiuk_sound_1]
[737]=[mil_kostiuk_sound_2]
[738]=[mil_kostiuk_sound_3]
[739]=[mil_village_sound_01]
[740]=[mil_village_sound_02]
[741]=[mil_village_sound_03]
[742]=[gar_joined_bandits]
[743]=[gar_visited_level]
[744]=[gar_story_find_diggers_started]
[745]=[gar_story_reached_dead_diggers_camp]
[746]=[gar_story_searched_digger_body]
[747]=[gar_story_digger_pda_played]
[748]=[gar_story_messenger_warning]
[749]=[gar_story_spawn_messenger_dogs]
[750]=[gar_story_spawned_messenger_dogs]
[751]=[gar_story_digger_killed_or_hostile]
[752]=[gar_story_searched_messenger_body]
[753]=[gar_story_messenger_dogs_dead]
[754]=[gar_story_got_info_from_digger]
[755]=[gar_story_stalkers_to_darkvalley]
[756]=[gar_story_came_to_ambush_door]
[757]=[gar_story_spawn_ambush_bandits]
[758]=[gar_story_ambush_talk_1_played]
[759]=[gar_story_ambush_talk_2_played]
[760]=[gar_story_ambush_talk_3_played]
[761]=[gar_story_ambush_talk_4_played]
[762]=[gar_story_ambush_remove]
[763]=[gar_story_need_to_find_fang_pda]
[764]=[gar_story_cannot_find_fang]
[765]=[gar_story_got_fang_pda]
[766]=[gar_story_need_to_go_to_cache]
[767]=[gar_bandit_base_gate_closed]
[768]=[gar_bandit_base_minigame_dead]
[769]=[gar_bandit_base_minigame_first_win]
[770]=[gar_bandit_base_minigame_talked_at_end]
[771]=[gar_bandit_base_commentator_response]
[772]=[gar_flea_market_fixer_dead]
[773]=[gar_flea_market_stop_quest_line]
[774]=[gar_bandit_block_quest_line]
[775]=[gar_quest_redemption_started]
[776]=[gar_quest_redemption_done]
[777]=[gar_quest_killer_pseudodogs_told]
[778]=[gar_quest_killer_pseudodogs_started]
[779]=[gar_quest_killer_pseudodogs_forest_spawn_point]
[780]=[gar_quest_killer_pseudodogs_done]
[781]=[gar_quest_tell_about_killer_pseudodogs_done]
[782]=[gar_quest_get_old_pda_told]
[783]=[gar_quest_get_old_pda_asked]
[784]=[gar_quest_get_old_pda_started]
[785]=[gar_quest_get_old_pda_camp_told]
[786]=[gar_quest_get_old_pda_box_started]
[787]=[gar_quest_bring_old_pda_started]
[788]=[gar_quest_bring_old_pda_done]
[789]=[gar_quest_bring_money_told]
[790]=[gar_quest_bring_money_started]
[791]=[gar_quest_bring_money_done]
[792]=[gar_quest_get_weapons_started]
[793]=[gar_quest_get_weapons_arrived]
[794]=[gar_quest_get_weapons_ambush_start]
[795]=[gar_quest_get_weapons_destroy_ambush_told]
[796]=[gar_quest_get_weapons_destroyed_ambush]
[797]=[gar_quest_get_weapons_get_pda_told]
[798]=[gar_quest_get_weapons_got_traitor_pda]
[799]=[gar_quest_get_weapons_quester_talked]
[800]=[gar_quest_speak_with_quester_done]
[801]=[gar_quest_liberate_conc_camp_told]
[802]=[gar_quest_meet_with_digger_fighters_started]
[803]=[gar_quest_meet_with_digger_fighters_done]
[804]=[gar_quest_liberate_conc_camp_done]
[805]=[gar_quest_talk_with_captive_leader_started]
[806]=[gar_quest_talk_with_captive_leader_done]
[807]=[gar_quest_captive_reward_done]
[808]=[gar_quest_kill_digger_traitor_barman]
[809]=[gar_quest_kill_smuggler_barman]
[810]=[gar_quest_destroy_flea_market_barman]
[811]=[gar_quest_bandit_secret_barman]
[812]=[gar_quest_kill_digger_traitor_told]
[813]=[gar_quest_kill_digger_traitor_started]
[814]=[gar_quest_kill_digger_traitor_call]
[815]=[gar_quest_kill_digger_traitor_going]
[816]=[gar_quest_kill_digger_traitor_explained]
[817]=[gar_quest_kill_digger_traitor_gone]
[818]=[gar_quest_kill_digger_traitor_done]
[819]=[gar_quest_kill_smuggler_prepare]
[820]=[gar_quest_kill_smuggler_told]
[821]=[gar_quest_kill_smuggler_done]
[822]=[gar_quest_destroy_flea_market_told]
[823]=[gar_quest_destroy_flea_market_done]
[824]=[gar_quest_bandit_reward_started]
[825]=[gar_quest_bandit_reward_done]
[826]=[gar_quest_more_reward_started]
[827]=[gar_quest_bandit_secret_started]
[828]=[gar_quest_bandit_secret_done]
[829]=[gar_bandit_join_invited]
[830]=[gar_bandit_join_talked_first]
[831]=[gar_bandit_join_enemy_wait]
[832]=[gar_conc_camp_searcher_1_dead]
[833]=[gar_conc_camp_searcher_2_dead]
[834]=[gar_conc_camp_searcher_3_dead]
[835]=[gar_conc_camp_one_prisoner_dead]
[836]=[gar_conc_camp_two_prisoners_dead]
[837]=[gar_conc_camp_all_diggers_dead]
[838]=[gar_conc_camp_arbaiten_1]
[839]=[gar_conc_camp_arbaiten_2]
[840]=[gar_conc_camp_arbaiten_3]
[841]=[gar_recover_item_1_done]
[842]=[gar_recover_item_2_done]
[843]=[gar_recover_item_3_done]
[844]=[gar_recover_item_4_done]
[845]=[gar_recover_item_5_done]
[846]=[esc_joined_stalkers]
[847]=[esc_actor_inside]
[848]=[esc_minigunner]
[849]=[esc_minigun_fire_on]
[850]=[esc_alarm]
[851]=[esc_alarm_alarm]
[852]=[esc_mil_defense]
[853]=[esc_invade]
[854]=[esc_dead_megafon]
[855]=[esc_mil_patrol]
[856]=[esc_mil_patrol_gone]
[857]=[esc_mil_minigun_hide_info]
[858]=[esc_silence]
[859]=[esc_fire]
[860]=[esc_actor_target]
[861]=[esc_wolf_talked]
[862]=[esc_wolf_talked_2]
[863]=[esc_trader_bye_played]
[864]=[esc_trader_hello_played]
[865]=[esc_actor_comes_2_trader]
[866]=[esc_trader_hello_first_played]
[867]=[esc_trader_hello_search_played]
[868]=[esc_trader_hello_return_played]
[869]=[esc_trader_bye_search_played]
[870]=[esc_trader_bye_first_search_played]
[871]=[esc_trader_bye_garbage_played]
[872]=[esc_player_sleeps]
[873]=[esc_skip_angry]
[874]=[esc_trader_talked]
[875]=[esc_actor_come_first]
[876]=[esc_actor_inside_traders_dung]
[877]=[esc_trader_angry]
[878]=[esc_reach_trader_complete]
[879]=[esc_actor_comes2door]
[880]=[esc_voditel_talked]
[881]=[esc_actor_near_mill]
[882]=[esc_stalker_patrol_in_zone]
[883]=[esc_mil_5_9_attack]
[884]=[esc_task_patrol]
[885]=[esc_stalker_patrol_dead]
[886]=[esc_stalker_patrol_resqued]
[887]=[mil_squad_1_5_9_dead]
[888]=[mil_squad_2_5_9_dead]
[889]=[esc_actor_inside_tonnel]
[890]=[esc_actor_inside_tonnel_1]
[891]=[esc_actor_inside_bridge]
[892]=[esc_actor_inside_bridge_1]
[893]=[esc_nasip_commander_talked]
[894]=[esc_stalker_sniper_dead]
[895]=[esc_actor_inside_stalkerbase]
[896]=[esc_reach_stalker_base_complete]
[897]=[esc_stalker_leader_meet]
[898]=[esc_7_11_mil_1_dead]
[899]=[esc_7_11_mil_2_dead]
[900]=[esc_7_11_mil_3_dead]
[901]=[esc_actor_mission_stalker_leader]
[902]=[esc_actor_mission_stalker_leader_done]
[903]=[esc_mission_stalker_leader_complete]
[904]=[esc_mission_2_stalker_leader_complete]
[905]=[esc_leader_talked2]
[906]=[esc_com_tell_about_habar]
[907]=[esc_leader_final_talked]
[908]=[esc_habar_mill_spawn]
[909]=[esc_habar_tonnel_spawn]
[910]=[esc_habar_podval_spawn]
[911]=[ct1_cm0]
[912]=[ct1_cm1]
[913]=[ct0_cm0]
[914]=[esc_prapor_talked]
[915]=[esc_military_comm_talked]
[916]=[esc_actor_mission_military_comm]
[917]=[esc_mission_military_comm_complete]
[918]=[esc_mission_military_eliminated_stalkerbase]
[919]=[esc_actor_inside_habar]
[920]=[esc_take_habar_complete]
[921]=[esc_actor_inside_traders_dung_last]
[922]=[esc_bring_habar_complete]
[923]=[esc_help_prisoner]
[924]=[esc_actor_have_secret]
[925]=[esc_prisoner_go_out]
[926]=[esc_take_weapon_complete]
[927]=[esc_prisoner_complete_dialog]
[928]=[esc_first_join_stalker]
[929]=[esc_join_stalker_on]
[930]=[esc_driver_fight]
[931]=[esc_additional_quest_2_info_complete]
[932]=[esc_additional_quest_3_info_complete]
[933]=[esc_additional_quest_2_spawn]
[934]=[esc_additional_quest_3_spawn]
[935]=[esc_additional_quest_3_fail]
[936]=[esc_treasure_1_complete]
[937]=[esc_treasure_2_complete]
[938]=[esc_treasure_3_complete]
[939]=[esc_prisoner_dialog_1]
[940]=[esc_prisoner_dialog_2]
[941]=[esc_leader_dialog_1]
[942]=[esc_wolf_brother_1]
[943]=[esc_wolf_brother_2]
[944]=[esc_wolf_brother_3]
[945]=[esc_wolf_brother_fail]
[946]=[esc_wolf_brother_info]
[947]=[esc_comm_info]
[948]=[esc_novice_info_friend_dogs]
[949]=[esc_novice_info_enemy_dogs]
[950]=[esc_wolf_novice]
[951]=[esc_wolf_novice_2]
[952]=[esc_wolf_novice_3]
[953]=[esc_wolf_novice_4]
[954]=[esc_stalker_novice_fail]
[955]=[esc_support_squad_attack]
[956]=[esc_driver_friend_1]
[957]=[esc_driver_friend_2]
[958]=[esc_driver_friend_3]
[959]=[esc_trader_bandits_1]
[960]=[esc_trader_bandits_2]
[961]=[esc_trader_bandits_3]
[962]=[esc_driver_dead]
[963]=[esc_wolf_dead]
[964]=[esc_stalker_mechanic_dead]
[965]=[esc_stalker_trader_dead]
[966]=[esc_stalker_novice_defend]
[967]=[esc_stalker_novice_dialog_fail]
[968]=[esc_wolf_call_sound]
[969]=[esc_stalker_novice_hit]
[970]=[esc_wpn_ak74_upgrade_1]
[971]=[esc_wpn_ak74_upgrade_2]
[972]=[esc_wpn_wincheaster1300_upgrade_1]
[973]=[esc_wpn_wincheaster1300_upgrade_2]
[974]=[esc_stalker_enemy]
[975]=[esc_stalker_neutral]
[976]=[esc_novice_secret]
[977]=[esc_military_atp_smartcover_1]
[978]=[esc_military_atp_smartcover_2]
[979]=[esc_zak_habar_complete]
[980]=[esc_actor_kill_driver]
[981]=[esc_driver_dialog_fight]
[982]=[esc_recover_item_1_done]
[983]=[esc_recover_item_2_done]
[984]=[esc_recover_item_3_done]
[985]=[esc_recover_item_4_done]
[986]=[esc_join_need_sound]
[987]=[agr_joined_duty]
[988]=[agr_duty_first_join]
[989]=[agr_duty_megafon_start]
[990]=[agr_duty_megafon_hit]
[991]=[agr_take_reward_complete]
[992]=[agr_racya_dialog_1_end]
[993]=[agr_racya_dialog_2_end]
[994]=[agr_racya_dialog_1]
[995]=[agr_racya_dialog_2]
[996]=[agr_smart_terrain_6_4_simulation_task]
[997]=[agr_smart_terrain_6_4_simulation_attack]
[998]=[agr_smart_terrain_2_3_simulation_task]
[999]=[agr_smart_terrain_2_3_simulation_attack]
[1000]=[agr_smart_terrain_4_2_simulation_task]
[1001]=[agr_smart_terrain_4_2_simulation_attack]
[1002]=[train_pre_jump_1]
[1003]=[train_pre_jump_2]
[1004]=[train_pre_jump_3]
[1005]=[train_jump_1]
[1006]=[train_jump_2]
[1007]=[train_jump_3]
[1008]=[snork_on_group_jump_1]
[1009]=[snork_on_group_jump_2]
[1010]=[snork_on_group_jump_3]
[1011]=[snork_on_group_jump_4]
[1012]=[snork_on_group_jump_5]
[1013]=[snork_on_group_jump_up_all]
[1014]=[agr_snork_simulation_attack_on_trains_jump_complete]
[1015]=[agr_snork_simulation_attack_on_trains]
[1016]=[agr_snork_simulation_attack_on_group]
[1017]=[on_leader]
[1018]=[sattack]
[1019]=[ssignal]
[1020]=[snork]
[1021]=[bandits_spawns]
[1022]=[agr_actor_inside_1]
[1023]=[agr_actor_inside_2]
[1024]=[agr_actor_inside_3]
[1025]=[agr_actor_inside_4]
[1026]=[agr_actor_inside_5]
[1027]=[agr_actor_inside_6]
[1028]=[agr_actor_inside_7]
[1029]=[agr_actor_inside_8]
[1030]=[agr_actor_inside_9]
[1031]=[agr_actor_inside_10]
[1032]=[agr_actor_inside_11]
[1033]=[agr_actor_inside_13]
[1034]=[agr_actor_danger]
[1035]=[death_1]
[1036]=[death_2]
[1037]=[death_3]
[1038]=[death_4]
[1039]=[death_5]
[1040]=[death_6]
[1041]=[death_7]
[1042]=[death_8]
[1043]=[death_9]
[1044]=[death_6_bl]
[1045]=[agr_fire_command]
[1046]=[agr_shooting_door_enter]
[1047]=[agr_shooting_door_exit]
[1048]=[fire_hole_sound]
[1049]=[agr_duty_storyline_complete]
[1050]=[agr_additional_quest_1_info_complete]
[1051]=[agr_additional_quest_3_info_complete]
[1052]=[agr_holeman_dialog]
[1053]=[agr_duty_trader_secret_1]
[1054]=[agr_duty_bar_secret_1]
[1055]=[agr_duty_bar_secret_2]
[1056]=[agr_duty_bar_secret_3]
[1057]=[agr_duty_bar_secret_4]
[1058]=[agr_duty_bar_secret_5]
[1059]=[agr_duty_trader_secret_1_give]
[1060]=[agr_duty_bar_secret_1_give]
[1061]=[agr_duty_bar_secret_2_give]
[1062]=[agr_duty_bar_secret_3_give]
[1063]=[agr_duty_bar_secret_4_give]
[1064]=[agr_duty_bar_secret_5_give]
[1065]=[agr_mechanic_pda_quest_1]
[1066]=[agr_mechanic_pda_quest_2]
[1067]=[agr_mechanic_pda_quest_3]
[1068]=[agr_mechanic_pda_quest_story]
[1069]=[agr_secret_trader_pda_quest_1]
[1070]=[agr_secret_trader_pda_quest_2]
[1071]=[agr_secret_trader_pda_quest_3]
[1072]=[agr_secret_trader_pda_story]
[1073]=[agr_pda_map_animals_quest_1]
[1074]=[agr_pda_map_animals_quest_2]
[1075]=[agr_pda_map_animals_quest_3]
[1076]=[agr_pda_map_animals_quest_story]
[1077]=[agr_stalker_scientist_quest_1]
[1078]=[agr_stalker_scientist_quest_2]
[1079]=[agr_stalker_scientist_quest_3]
[1080]=[agr_stalker_scientist_quest_story]
[1081]=[agr_stalker_scientist_dead]
[1082]=[agr_zooman_dead]
[1083]=[agr_stalker_secret_trader_dead]
[1084]=[agr_stalker_mechanic_dead]
[1085]=[agr_hole_leader_death]
[1086]=[agr_blokpost_shout_sound]
[1087]=[agr_snork_shout_sound]
[1088]=[agr_snork_dialog_shout_sound]
[1089]=[agr_duty_open]
[1090]=[agr_wpn_ak74_upgrade_1]
[1091]=[agr_smart_terrain_2_3_bandits_1_squad_death]
[1092]=[agr_smart_terrain_6_4_bandits_1_squad_death]
[1093]=[agr_smart_terrain_4_2_snorks_4_lair_death]
[1094]=[agr_garbage_end]
[1095]=[agr_holeman_dialog_complete]
[1096]=[agr_duty_weaponmaster_death]
[1097]=[agr_duty_barman_death]
[1098]=[agr_stalker_base_start_attack_1]
[1099]=[agr_stalker_base_start_attack_2]
[1100]=[agr_stalker_base_start_attack_3]
[1101]=[agr_bar_actor_enemy]
[1102]=[agr_actor_on_agroprom]
[1103]=[agr_duty_leader_raciya_end]
[1104]=[agr_monsters_big_attack]
[1105]=[agr_recover_item_1_done]
[1106]=[agr_recover_item_2_done]
[1107]=[agr_recover_item_3_done]
[1108]=[agr_recover_item_4_done]
[1109]=[agru_tushkano_run]
[1110]=[agru_phisics_active_1]
[1111]=[agru_leader_dolg_task_complete]
[1112]=[agru_go_out_task_complete]
[1113]=[agru_find_secret_task_complete]
[1114]=[agru_go_out_end_task_complete]
[1115]=[agru_door_1_closed]
[1116]=[agru_controller_death]
[1117]=[agru_teleport_complete]
[1118]=[agru_nvidia_presentation]
[1119]=[agr_postprocess_started]
[1120]=[agru_add_reward_1]
[1121]=[agru_open_story_door]
[1122]=[agru_end_agroprom_underhround]
[1123]=[agru_stop_siren]
[1124]=[yan_ready_actor_cut2]
[1125]=[yan_death_stalker4_cut2]
[1126]=[yan_death_stalker1_cut2]
[1127]=[yan_death_stalker2_cut2]
[1128]=[yan_death_stalker3_cut2]
[1129]=[yan_death_stalker5_cut2]
[1130]=[yan_death_stalker6_cut2]
[1131]=[yan_death_stalker7_cut2]
[1132]=[yan_alarm_signal_cut2]
[1133]=[yan_alarm_signal_stalkers_cut2]
[1134]=[yan_destroy_alarm_signal_cut2]
[1135]=[yan_destroy_zombi1_cut2]
[1136]=[yan_destroy_zombi2_cut2]
[1137]=[yan_destroy_zombi4_cut2]
[1138]=[yan_destroy_zombi6_cut2]
[1139]=[yan_destroy_zombi7_cut2]
[1140]=[yan_destroy_zombi10_cut2]
[1141]=[yan_destroy_zombi11_cut2]
[1142]=[yan_end_talk_with_scientics]
[1143]=[yan_stalker_squad_sci_base_death]
[1144]=[yan_squad_zombi_in_sci_base]
[1145]=[yan_squad_zombi_in_sci_base2]
[1146]=[yan_squad_zombi_in_sci_base3]
[1147]=[yan_squad_zombi_in_sci_base4]
[1148]=[yan_squad_zombi_in_sci_base5]
[1149]=[yan_squad_zombi_in_sci_base6]
[1150]=[start_surge]
[1151]=[yan_second_visit]
[1152]=[yan_quest_digger_doc]
[1153]=[yan_kak_proiti_za_strelkom]
[1154]=[yan_vida4a_quest_doc]
[1155]=[yan_sdal_quest_doc]
[1156]=[yan_proriv_k_ystanovke]
[1157]=[yan_levsha_dead]
[1158]=[yan_levwa_quest_doc]
[1159]=[yan_questions_scientists]
[1160]=[yan_soglasie_quest_doc]
[1161]=[yan_vzyal_quest_doc]
[1162]=[yan_quest_doc]
[1163]=[yan_otnesti_doc_saharavy]
[1164]=[yan_quest_levsha]
[1165]=[yan_stop]
[1166]=[yan_actor_in_sci_base]
[1167]=[yan_go_to_positions_cut6]
[1168]=[yan_actor_away_door1]
[1169]=[yan_actor_away_door2]
[1170]=[yan_actor_away_saharov]
[1171]=[yan_space_restrictor_actor_ready_cut5]
[1172]=[yan_destroy_zombi20_cut5]
[1173]=[yan_destroy_zombi21_cut5]
[1174]=[yan_destroy_zombi22_cut5]
[1175]=[yan_destroy_zombi23_cut5]
[1176]=[yan_destroy_zombi24_cut5]
[1177]=[yan_destroy_zombi25_cut5]
[1178]=[yan_destroy_zombi26_cut5]
[1179]=[yan_destroy_zombi27_cut5]
[1180]=[yan_destroy_zombi28_cut5]
[1181]=[yan_destroy_zombi29_cut5]
[1182]=[yan_destroy_zombi30_cut5]
[1183]=[yan_destroy_zombi31_cut5]
[1184]=[yan_destroy_zombi32_cut5]
[1185]=[yan_space_restrictor_actor_go_cut5]
[1186]=[yan_default_stalker_1_death]
[1187]=[yan_default_stalker_2_death]
[1188]=[yan_levsha_ready_cut6]
[1189]=[typoi]
[1190]=[yan_actor_ready_cut6_ok]
[1191]=[yan_ready_actor_cut6]
[1192]=[yan_ready_actor2_cut6]
[1193]=[hit_cut6_stalker_1]
[1194]=[hit_cut6_stalker_2]
[1195]=[hit_cut6_stalker_3]
[1196]=[hit_cut6_stalker_4]
[1197]=[hit_cut6_stalker_5]
[1198]=[yan_ready_vikl_cut6]
[1199]=[yan_ready_perekl_cut6]
[1200]=[yan_warning_zombie_cut6]
[1201]=[yan_warning_zombie2_cut6]
[1202]=[yan_start_frase_cut6]
[1203]=[yan_start_frase2_cut6]
[1204]=[yan_task1_end_cut6]
[1205]=[yan_task2_end_cut6]
[1206]=[yan_death_cut6_stalker2]
[1207]=[yan_death_cut6_stalker1]
[1208]=[yan_death_cut6_stalker5]
[1209]=[yan_fast_zombi_cut6]
[1210]=[yan_hero_in_zone]
[1211]=[yan_ready_actor_position_cut6]
[1212]=[alert_zombi_cut6_1]
[1213]=[yan_naprnik_roof_5]
[1214]=[yan_actor_start_to_go]
[1215]=[yan_go_home_cut6]
[1216]=[yan_actor_go_to_stalker]
[1217]=[yan_actor_destroy_wave1]
[1218]=[yan_actor_destroy_wave2]
[1219]=[yan_ready_wave2_cut6]
[1220]=[yan_ready_wave3_cut6]
[1221]=[yan_wave_zombie1_cut6]
[1222]=[yan_wave_zombie2_cut6]
[1223]=[yan_destroy_wave1_1]
[1224]=[yan_destroy_wave1_2]
[1225]=[yan_destroy_wave1_3]
[1226]=[yan_destroy_wave1_4]
[1227]=[yan_destroy_wave1_5]
[1228]=[yan_destroy_wave2_1]
[1229]=[yan_destroy_wave2_2]
[1230]=[yan_destroy_wave2_3]
[1231]=[yan_destroy_wave2_4]
[1232]=[yan_destroy_wave2_5]
[1233]=[yan_destroy_wave3_1]
[1234]=[yan_destroy_wave3_2]
[1235]=[yan_destroy_wave3_3]
[1236]=[yan_end_quest_line]
[1237]=[yan_go_to_red_forest_cut6]
[1238]=[yan_zombied_on_krisha_cut6]
[1239]=[yan_zombied_in_angar_cut6]
[1240]=[yan_professor_cut6]
[1241]=[yan_otvet_stalkera_cut6]
[1242]=[yan_otryad_go_home_cut6]
[1243]=[yan_stop_spawn_cut6]
[1244]=[yan_start_monologa_cut6]
[1245]=[yan_hold_position_cut6]
[1246]=[yan_ready_position_stalker3]
[1247]=[yan_ready_position_stalker4]
[1248]=[yan_stalker_3_kaput]
[1249]=[yan_stalker_4_kaput]
[1250]=[yan_stalker_5_kaput]
[1251]=[yan_wave_speedx2_cut6]
[1252]=[yan_start_remove]
[1253]=[yan_wave1_go]
[1254]=[yan_wave_naval]
[1255]=[yan_roof_nores_stalker3]
[1256]=[yan_roof_nores_stalker4]
[1257]=[yan_roof_nores_stalker5]
[1258]=[yan_death_stalker4_cut6]
[1259]=[yan_death_stalker3_cut6]
[1260]=[yan_death_stalker5_cut6]
[1261]=[yan_game_over_cut6]
[1262]=[yan_naprnik_roof_4]
[1263]=[yan_naprnik_roof_3]
[1264]=[yan_naprnik_roof_1]
[1265]=[yan_naprnik_roof_2]
[1266]=[yan_death_group1_cut6]
[1267]=[yan_wave_naval_roof1]
[1268]=[yan_smena_position_1]
[1269]=[yan_smena_position_2]
[1270]=[yan_smena_position_3]
[1271]=[yan_smena_position_4]
[1272]=[yan_smena_position_5]
[1273]=[yan_smena_position_6]
[1274]=[yan_proriv_k_ystanovke_start]
[1275]=[yan_ui_disabled]
[1276]=[yan_scene_6_snork_dead]
[1277]=[yan_low_psy_radiation_start]
[1278]=[yan_scene_6_ready_to_zabor]
[1279]=[yan_zabor_1_already_jumping]
[1280]=[yan_zabor_stalker_7_on_position]
[1281]=[yan_zabor_stalker_4_on_position]
[1282]=[yan_zabor_stalker_2_on_position]
[1283]=[yan_zabor_stalker_1_on_position]
[1284]=[yan_zabor_stalker_5_on_position]
[1285]=[yan_zabor_2_already_jumping]
[1286]=[yan_group_in_angar]
[1287]=[yan_not_go_to_roof]
[1288]=[yan_squad2_ready]
[1289]=[yan_recover_item_1_done]
[1290]=[yan_recover_item_2_done]
[1291]=[stc_strelok_hit_1]
[1292]=[stc_strelok_hit_2]
[1293]=[stc_strelok_hit_3]
[1294]=[stc_strelok_hit_4]
[1295]=[stc_strelok_hit_5]
[1296]=[stc_scene_1_enemy_spawn]
[1297]=[stc_scene_2_enemy_spawn]
[1298]=[stc_scene_2_enemy_2_spawn]
[1299]=[stc_scene_3_enemy_spawn]
[1300]=[stc_scene_4_enemy_spawn]
[1301]=[stc_scene_5_enemy_spawn]
[1302]=[stc_scene_6_enemy_spawn]
[1303]=[stc_scene_7_enemy_spawn_1]
[1304]=[stc_scene_7_enemy_spawn_2]
[1305]=[stc_scene_8_enemy_spawn]
[1306]=[stc_scene_start]
[1307]=[stc_scout_talk]
[1308]=[stc_first_teleport_monolith_spawn_1]
[1309]=[stc_first_teleport_monolith_spawn_2]
[1310]=[stc_first_teleport_monolith_spawn_3]
[1311]=[stc_first_teleport_monolith_spawn_4]
[1312]=[stc_first_scene_cameff_end]
[1313]=[stc_first_teleport_actor]
[1314]=[stc_strelok_can_run_1]
[1315]=[stc_strelok_can_run_2]
[1316]=[stc_strelok_can_run_3]
[1317]=[stc_additional_q1]
[1318]=[stc_first_teleport_spawn_3]
[1319]=[stc_second_teleport_spawn_2]
[1320]=[stc_second_teleport_spawn_3]
[1321]=[stc_second_teleport_actor_out]
[1322]=[stc_strelok_can_run_6]
[1323]=[stc_strelok_is_near_dead]
[1324]=[stc_strelok_dead]
[1325]=[stc_surge_continued]
[1326]=[stc_final_fade]
[1327]=[stc_first_teleport_spawn_6]
[1328]=[stc_final_cutscene_2]
[1329]=[stc_last_effector_1]
[1330]=[stc_last_effector_2]
[1331]=[stc_last_effector_3]
[1332]=[stc_armagedets_start]
[1333]=[info_up_ac_mp5]
[1334]=[info_up_bd_mp5]
[1335]=[info_up_a_novice_outfit]
[1336]=[info_up_ac_wincheaster1300]
[1337]=[info_up_bd_wincheaster1300]
[1338]=[info_up_ac_ak74u]
[1339]=[info_up_fh_scientific_outfit]
[1340]=[info_up_bdfh_scientific_outfit]
[1341]=[info_up_aceg_scientific_outfit]
[1342]=[info_up_ab_svu]
[1343]=[info_up_cd_svu]
[1344]=[info_up_abcd_svu]
[1345]=[info_up_ab_pkm]
[1346]=[info_up_cd_pkm]
[1347]=[info_up_abcd_pkm]
[1348]=[info_up_ac_desert_eagle]
[1349]=[info_up_bd_desert_eagle]
[1350]=[info_up_ac_spas12]
! attempt to use non-existent INFOPORTION [ui_talk_show]
* Saving spawns...
* Saving objects...
* 21835 objects are successfully saved
* Game przemek_autosave.sav is successfully saved to file 'c:\users\public\documents\stalker-stcs\savedgames\przemek_autosave.sav'
MotionMarks !!![24687][18852]
* Saving spawns...
* Saving objects...
* 22286 objects are successfully saved
* Game Przemek_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-stcs\savedgames\przemek_quicksave.sav'
* Saving spawns...
* Saving objects...
* 22073 objects are successfully saved
* Game Przemek_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-stcs\savedgames\przemek_quicksave.sav'
MotionMarks !!![25421][42580]
* Saving spawns...
* Saving objects...
* 22025 objects are successfully saved
* Game baza czystego nieba.sav is successfully saved to file 'c:\users\public\documents\stalker-stcs\savedgames\baza czystego nieba.sav'
* Saving spawns...
* Saving objects...
* 21968 objects are successfully saved
* Game baza ostatnia walka.sav is successfully saved to file 'c:\users\public\documents\stalker-stcs\savedgames\baza ostatnia walka.sav'
* Saving spawns...
* Saving objects...
* 22014 objects are successfully saved
* Game baza ostatnia walka.sav is successfully saved to file 'c:\users\public\documents\stalker-stcs\savedgames\baza ostatnia walka.sav'
* Saving spawns...
* Saving objects...
* 21959 objects are successfully saved
* Game przed kordonem.sav is successfully saved to file 'c:\users\public\documents\stalker-stcs\savedgames\przed kordonem.sav'
* Saving spawns...
* Saving objects...
* 21959 objects are successfully saved
* Game Przemek_autosave.sav is successfully saved to file 'c:\users\public\documents\stalker-stcs\savedgames\przemek_autosave.sav'
- Disconnect
- Destroying level
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 1
- r1_tf_mipbias 0.
* SSample: 1024x768
* SSample: enabled
* GPU shading: vs(fffe0200/2.0/20), ps(ffff0200/2.0/20)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* Starting rendering as 2-GPU.
*** RESET [2352 ms]
"d:\program files (x86)\deep silver\s.t.a.l.k.e.r. - clear sky\bin\xrengine.exe"
* phase time: 35 ms
* phase cmem: 217410 K
SERWER: rozpoczynanie...
* phase time: 1650 ms
* phase cmem: 202997 K
SERWER: Wczytywanie symulatora Alife...
* phase time: 15 ms
* phase cmem: 202997 K
Wczytywanie zapisanej gry "przemek_autosave.sav"...
* Loading spawn registry...
* 11568 spawn points are successfully loaded
* Loading objects...
* 21959 objects are successfully loaded
* Game przemek_autosave is successfully loaded from file 'c:\users\public\documents\stalker-stcs\savedgames\przemek_autosave.sav' (11.384s)
* phase time: 11383 ms
* phase cmem: 213432 K
SERWER: łączenie...
* phase time: 95 ms
* phase cmem: 213444 K
KLIENT: Łączenie z localhost...
* client : connection accepted - <>
* phase time: 22 ms
* phase cmem: 213477 K
Otwieranie strumienia...
* phase time: 19 ms
* phase cmem: 213477 K
Wczytywanie CFORM...
* phase time: 11503 ms
* phase cmem: 306393 K
Wczytywanie shaderów...
* phase time: 694 ms
* phase cmem: 307095 K
Wczytywanie danych geometrycznych...
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65520 verts, 2047 Kb
* [Loading VB] 65510 verts, 2047 Kb
* [Loading VB] 60403 verts, 1887 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65524 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65516 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 43201 verts, 1350 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65500 verts, 2046 Kb
* [Loading VB] 9617 verts, 300 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 484347 indices, 945 Kb
* phase time: 1961 ms
* phase cmem: 307329 K
Wczytywanie przestrzennej bazy danych...
* phase time: 183 ms
* phase cmem: 310379 K
Wczytywanie detali...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 8418 v(20), 4514 p
* [DETAILS] Batch(61), VB(164K), IB(26K)
* phase time: 129 ms
* phase cmem: 310379 K
Wczytywanie stref i portali...
* Loading HOM: d:\program files (x86)\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\levels\escape\level.hom
* phase time: 96 ms
* phase cmem: 310591 K
Wczytywanie obiektów SI...
* phase time: 15 ms
* phase cmem: 310591 K
KLIENT: Odradzanie...
* phase time: 16 ms
* phase cmem: 310591 K
Wczytywanie tekstur...
* t-report - base: 625, 101877 K
* t-report - lmap: 14, 14337 K
* phase time: 5855 ms
* phase cmem: 344268 K
KLIENT: Synchronizacja...
* phase time: 18 ms
* phase cmem: 344268 K
* [win32]: free[3084456 K], reserved[123464 K], committed[986320 K]
* [ D3D ]: textures[116215 K]
* [x-ray]: crt heap[344268 K], process heap[5953 K], game lua[58577 K], render[2145 K]
* [x-ray]: economy: strings[14731 K], smem[6240 K]
* MEMORY USAGE: 352465 K
* End of synchronization A[1] R[1]
* Saving spawns...
* Saving objects...
* 21919 objects are successfully saved
* Game kordon.sav is successfully saved to file 'c:\users\public\documents\stalker-stcs\savedgames\kordon.sav'
incorrect action [5]->[1]
* Saving spawns...
* Saving objects...
* 22111 objects are successfully saved
* Game Przemek_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-stcs\savedgames\przemek_quicksave.sav'
* phase time: 874 ms
* phase cmem: 366672 K
SERWER: Wczytywanie symulatora Alife...
* phase time: 24 ms
* phase cmem: 366672 K
Wczytywanie zapisanej gry "przemek_quicksave.sav"...
* Loading spawn registry...
* 11568 spawn points are successfully loaded
* Loading objects...
* 22111 objects are successfully loaded
* Game przemek_quicksave is successfully loaded from file 'c:\users\public\documents\stalker-stcs\savedgames\przemek_quicksave.sav' (10.735s)
* phase time: 10733 ms
* phase cmem: 376734 K
SERWER: łączenie...
* phase time: 22 ms
* phase cmem: 376734 K
KLIENT: Synchronizacja...
* phase time: 20 ms
* phase cmem: 376734 K
* [win32]: free[2893420 K], reserved[91572 K], committed[1209248 K]
* [ D3D ]: textures[119227 K]
* [x-ray]: crt heap[376734 K], process heap[5953 K], game lua[57990 K], render[2325 K]
* [x-ray]: economy: strings[14754 K], smem[6802 K]
* MEMORY USAGE: 384179 K
* End of synchronization A[1] R[1]
* phase time: 562 ms
* phase cmem: 308497 K
SERWER: Wczytywanie symulatora Alife...
* phase time: 19 ms
* phase cmem: 308497 K
Wczytywanie zapisanej gry "przemek_quicksave.sav"...
* Loading spawn registry...
* 11568 spawn points are successfully loaded
* Loading objects...
* 22111 objects are successfully loaded
* Game przemek_quicksave is successfully loaded from file 'c:\users\public\documents\stalker-stcs\savedgames\przemek_quicksave.sav' (10.786s)
* phase time: 10786 ms
* phase cmem: 318560 K
SERWER: łączenie...
* phase time: 18 ms
* phase cmem: 318560 K
KLIENT: Synchronizacja...
* phase time: 18 ms
* phase cmem: 318560 K
* [win32]: free[2868460 K], reserved[161820 K], committed[1163960 K]
* [ D3D ]: textures[119227 K]
* [x-ray]: crt heap[318560 K], process heap[5953 K], game lua[57999 K], render[2326 K]
* [x-ray]: economy: strings[14755 K], smem[6802 K]
* MEMORY USAGE: 366572 K
* End of synchronization A[1] R[1]
* phase time: 567 ms
* phase cmem: 367739 K
SERWER: Wczytywanie symulatora Alife...
* phase time: 24 ms
* phase cmem: 367739 K
Wczytywanie zapisanej gry "przemek_quicksave.sav"...
* Loading spawn registry...
* 11568 spawn points are successfully loaded
* Loading objects...
* 22111 objects are successfully loaded
* Game przemek_quicksave is successfully loaded from file 'c:\users\public\documents\stalker-stcs\savedgames\przemek_quicksave.sav' (10.439s)
* phase time: 10436 ms
* phase cmem: 377802 K
SERWER: łączenie...
* phase time: 23 ms
* phase cmem: 377802 K
KLIENT: Synchronizacja...
* phase time: 21 ms
* phase cmem: 377802 K
* [win32]: free[2868460 K], reserved[112104 K], committed[1213676 K]
* [ D3D ]: textures[119227 K]
* [x-ray]: crt heap[377802 K], process heap[5953 K], game lua[57989 K], render[2328 K]
* [x-ray]: economy: strings[14755 K], smem[6802 K]
* MEMORY USAGE: 385392 K
* End of synchronization A[1] R[1]
* Saving spawns...
* Saving objects...
* 22233 objects are successfully saved
* Game Przemek_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-stcs\savedgames\przemek_quicksave.sav'
* Saving spawns...
* Saving objects...
* 22146 objects are successfully saved
* Game Przemek_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-stcs\savedgames\przemek_quicksave.sav'
* Saving spawns...
* Saving objects...
* 22103 objects are successfully saved
* Game Przemek_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-stcs\savedgames\przemek_quicksave.sav'
* Saving spawns...
* Saving objects...
* 22103 objects are successfully saved
* Game Przemek_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-stcs\savedgames\przemek_quicksave.sav'
* Saving spawns...
* Saving objects...
* 22106 objects are successfully saved
* Game Przemek_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-stcs\savedgames\przemek_quicksave.sav'
MotionMarks !!![17106][152580]
* Saving spawns...
* Saving objects...
* 22136 objects are successfully saved
* Game na wysypisko.sav is successfully saved to file 'c:\users\public\documents\stalker-stcs\savedgames\na wysypisko.sav'
* Saving spawns...
* Saving objects...
* 22168 objects are successfully saved
* Game Przemek_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-stcs\savedgames\przemek_quicksave.sav'
* Saving spawns...
* Saving objects...
* 22117 objects are successfully saved
* Game na wysypisko.sav is successfully saved to file 'c:\users\public\documents\stalker-stcs\savedgames\na wysypisko.sav'
* Saving spawns...
* Saving objects...
* 22117 objects are successfully saved
* Game Przemek_autosave.sav is successfully saved to file 'c:\users\public\documents\stalker-stcs\savedgames\przemek_autosave.sav'
- Disconnect
- Destroying level
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 1
- r1_tf_mipbias 0.
* SSample: 1024x768
* SSample: enabled
* GPU shading: vs(fffe0200/2.0/20), ps(ffff0200/2.0/20)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* Starting rendering as 2-GPU.
*** RESET [277 ms]
"d:\program files (x86)\deep silver\s.t.a.l.k.e.r. - clear sky\bin\xrengine.exe"
* phase time: 0 ms
* phase cmem: 226526 K
SERWER: rozpoczynanie...
* phase time: 987 ms
* phase cmem: 212193 K
SERWER: Wczytywanie symulatora Alife...
* phase time: 16 ms
* phase cmem: 212193 K
Wczytywanie zapisanej gry "przemek_autosave.sav"...
* Loading spawn registry...
* 11568 spawn points are successfully loaded
* Loading objects...
* 22117 objects are successfully loaded
* Game przemek_autosave is successfully loaded from file 'c:\users\public\documents\stalker-stcs\savedgames\przemek_autosave.sav' (11.281s)
* phase time: 11281 ms
* phase cmem: 220343 K
SERWER: łączenie...
* phase time: 74 ms
* phase cmem: 220355 K
KLIENT: Łączenie z localhost...
* client : connection accepted - <>
* phase time: 43 ms
* phase cmem: 220388 K
Otwieranie strumienia...
* phase time: 28 ms
* phase cmem: 220388 K
Wczytywanie CFORM...
* phase time: 10207 ms
* phase cmem: 305533 K
Wczytywanie shaderów...
* phase time: 1051 ms
* phase cmem: 306235 K
Wczytywanie danych geometrycznych...
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65368 verts, 2042 Kb
* [Loading VB] 10019 verts, 313 Kb
* [Loading VB] 65526 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65513 verts, 2047 Kb
* [Loading VB] 65513 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65509 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 50164 verts, 1567 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 38589 verts, 1205 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 762762 indices, 1489 Kb
* phase time: 1719 ms
* phase cmem: 306365 K
Wczytywanie przestrzennej bazy danych...
* phase time: 138 ms
* phase cmem: 308221 K
Wczytywanie detali...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 11590 v(20), 6100 p
* [DETAILS] Batch(61), VB(226K), IB(35K)
* phase time: 130 ms
* phase cmem: 308221 K
Wczytywanie stref i portali...
* Loading HOM: d:\program files (x86)\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\levels\garbage\level.hom
* phase time: 48 ms
* phase cmem: 308289 K
Wczytywanie obiektów SI...
* phase time: 18 ms
* phase cmem: 308289 K
KLIENT: Odradzanie...
* phase time: 16 ms
* phase cmem: 308289 K
Wczytywanie tekstur...
* t-report - base: 643, 97420 K
* t-report - lmap: 16, 16386 K
* phase time: 5120 ms
* phase cmem: 335080 K
KLIENT: Synchronizacja...
* phase time: 19 ms
* phase cmem: 335080 K
* [win32]: free[3090876 K], reserved[157452 K], committed[945912 K]
* [ D3D ]: textures[113806 K]
* [x-ray]: crt heap[335080 K], process heap[5953 K], game lua[93501 K], render[2663 K]
* [x-ray]: economy: strings[14883 K], smem[6805 K]
* MEMORY USAGE: 338815 K
* End of synchronization A[1] R[1]
* Saving spawns...
* Saving objects...
* 22100 objects are successfully saved
* Game Przemek_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-stcs\savedgames\przemek_quicksave.sav'
* Saving spawns...
* Saving objects...
* 22454 objects are successfully saved
* Game przed dolina mroku.sav is successfully saved to file 'c:\users\public\documents\stalker-stcs\savedgames\przed dolina mroku.sav'
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 1
- r1_tf_mipbias 0.
* SSample: 1024x768
* SSample: enabled
* GPU shading: vs(fffe0200/2.0/20), ps(ffff0200/2.0/20)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* Starting rendering as 2-GPU.
*** RESET [0 ms]
* MEMORY USAGE: 348004 K
* End of synchronization A[1] R[1]
- Disconnect
- Destroying level
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 1
- r1_tf_mipbias 0.
* SSample: 1024x768
* SSample: enabled
* GPU shading: vs(fffe0200/2.0/20), ps(ffff0200/2.0/20)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* Starting rendering as 2-GPU.
*** RESET [232 ms]
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
Input:  1
Config-file [c:\users\public\documents\stalker-stcs\user.ltx] saved successfully
Destroying Direct3D...
* RM_Dump: textures  : 2
*        :   1: ui\ui_icon_equipment
*        :   1: ui\ui_ingame2_common
* RM_Dump: rtargets  : 0
* RM_Dump: vs        : 1
*        :   2: null
* RM_Dump: ps        : 1
*        :   2: null
* RM_Dump: dcl       : 0
* RM_Dump: states    : 1
* RM_Dump: tex_list  : 2
* RM_Dump: matrices  : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes  : 2
* RM_Dump: v_elements: 2
* RM_Dump: v_shaders : 2
refCount:pBaseZB 1
refCount:pBaseRT 1
DeviceREF: 4
.
Nie mogłem znależć fatal error.
Wer z CDaction wieć wszystkie patche są 15.10 czy jakoś tak.
Nie wiem co pomogło, ale:
-zacząłem grać jeszcze raz,
-zwiększyłem ilośc pliku wymiany
i przeszło.
Ale mi się wydaje, że savy zdechły, a przy zmianie lokacji engine wczytuje info z save-ów a potem nie mogłem ich wczytać.
Problem rozwiązany do zamknięcia.
Wypijacie mi kozaki, a ja mam to gdzies. Dlaczego?
Bo nikt nie jest prorokiem we własnym kraju.
Mam słabego neta.

Saleta20
Wygnany z Zony

Posty: 48
Dołączenie: 23 Lip 2013, 11:26
Ostatnio był: 12 Gru 2017, 19:16
Frakcja: Powinność
Ulubiona broń: Sniper VLA
Kozaki: -9


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