* Game admin_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-stcs\savedgames\admin_quicksave.sav'
stack trace:
0023:73D47DA4 d3d11.dll
0023:73D4753C d3d11.dll
0023:73CF3E5A d3d11.dll
0023:057A663A xrRender_R3.dll
[error][ 183] : Nie można utworzyć pliku, który już istnieje.
bla bla bla bla bla blala bla blala bla blala bla blala bla blala bla blala bla blala bla blala bla blala bla blala bla blala bla blala bla blala bla blala bla blala bla blala bla blala bla blala bla blala bla blala bla blala bla blala bla blala bla blala bla blala bla blala bla blala bla blala bla blala bla bla
Error: cośtam fail.
* Detected CPU: GenuineIntel Pentium-III, F6/M7/S10, 2359.00 mhz, 34-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2
Initializing File System...
using fs-ltx fsgame.ltx
FS: 27308 files cached 34 archives, 5042Kb memory used.
Init FileSystem 1.509896 sec
'xrCore' build 3795, Jun 25 2009
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
command line
Executing config-script "user.ltx"...
[c:\users\public\documents\stalker-stcs\user.ltx] successfully loaded.
Loading DLL: xrRender_R3.dll
Loading DLL: xrGame.dll
! Player name in registry is empty! (InstallUserName)
* [win32]: free[4021640 K], reserved[54832 K], committed[117768 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[8993 K], process heap[681 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[4082 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "user.ltx"...
Executing config-script "d:\program files (x86)\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\configs\rspec_high.ltx"...
[d:\program files (x86)\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\configs\rspec_high.ltx] successfully loaded.
[c:\users\public\documents\stalker-stcs\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:615]: NVIDIA GeForce GTS 250
* CREATE: DeviceREF: 2
* Texture memory: 1007 M
* GPU shading: vs(0/4.0/40), ps(0/4.0/40)
* GPU vertex cache: unrecognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Renderer doesn't support blender 'effects\shadow_world'
* HWDST/PCF supported and used
- r__tf_aniso 1
- r2_tf_mipbias 0.
Starting engine...
! Player name in registry is empty! (InstallUserName)
Loading DLL: xrGameSpy.dll
! Invalid ogg-comment version, file: d:\program files (x86)\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\sounds\characters_voice\scenario\video\ati.ogg
refCount:pBaseZB 1
refCount:pBaseRT 1
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 1
- r2_tf_mipbias 0.
* GPU shading: vs(0/4.0/40), ps(0/4.0/40)
* GPU vertex cache: unrecognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [6173 ms]
"d:\program files (x86)\deep silver\s.t.a.l.k.e.r. - clear sky\bin\xrengine.exe"
* phase time: 0 ms
* phase cmem: 122651 K
Buforowanie obiektów...
Loading objects...
Loading models...
* [prefetch] time: 3836 ms
* [prefetch] memory: 0Kb
! Player name in registry is empty! (InstallUserName)
* phase time: 4192 ms
* phase cmem: 113569 K
SERWER: rozpoczynanie...
* phase time: 580 ms
* phase cmem: 100201 K
SERWER: Wczytywanie symulatora Alife...
* phase time: 200 ms
* phase cmem: 100201 K
Wczytywanie zapisanej gry "admin_quicksave.sav"...
* Loading spawn registry...
* 11568 spawn points are successfully loaded
* Loading objects...
* 22280 objects are successfully loaded
* Game admin_quicksave is successfully loaded from file 'c:\users\public\documents\stalker-stcs\savedgames\admin_quicksave.sav' (5.905s)
* phase time: 5878 ms
* phase cmem: 155526 K
SERWER: łączenie...
* phase time: 742 ms
* phase cmem: 155554 K
KLIENT: Łączenie z localhost...
* client : connection accepted - <>
* phase time: 543 ms
* phase cmem: 155586 K
Otwieranie strumienia...
* phase time: 147 ms
* phase cmem: 155586 K
Wczytywanie CFORM...
* phase time: 6256 ms
* phase cmem: 266534 K
Wczytywanie shaderów...
* phase time: 1013 ms
* phase cmem: 267947 K
Wczytywanie danych geometrycznych...
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65506 verts, 2047 Kb
* [Loading VB] 56742 verts, 1773 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65522 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65525 verts, 2047 Kb
* [Loading VB] 65517 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65516 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65513 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65507 verts, 2047 Kb
* [Loading VB] 65510 verts, 2047 Kb
* [Loading VB] 65515 verts, 2047 Kb
* [Loading VB] 65501 verts, 2046 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 11053 verts, 345 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 50268 verts, 1570 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 741387 indices, 1448 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 22720 verts, 266 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 466236 indices, 910 Kb
* phase time: 1530 ms
* phase cmem: 268148 K
Wczytywanie przestrzennej bazy danych...
* phase time: 243 ms
* phase cmem: 279490 K
Wczytywanie detali...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 22936 v(20), 11468 p
* [DETAILS] Batch(61), VB(447K), IB(67K)
* phase time: 196 ms
* phase cmem: 279515 K
Wczytywanie stref i portali...
* Loading HOM: d:\program files (x86)\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\levels\marsh\level.hom
* phase time: 366 ms
* phase cmem: 279810 K
Wczytywanie obiektów SI...
* phase time: 372 ms
* phase cmem: 279810 K
KLIENT: Odradzanie...
* phase time: 411 ms
* phase cmem: 279810 K
Wczytywanie tekstur...
* t-report - base: 946, 381863 K
* t-report - lmap: 11, 11265 K
* phase time: 7574 ms
* phase cmem: 316263 K
KLIENT: Synchronizacja...
* phase time: 875 ms
* phase cmem: 316263 K
* [win32]: free[2916164 K], reserved[77832 K], committed[1200244 K]
* [ D3D ]: textures[429005 K]
* [x-ray]: crt heap[316263 K], process heap[12760 K], game lua[55231 K], render[212 K]
* [x-ray]: economy: strings[14698 K], smem[1560 K]
current_state 5
next_state 5
item_sect wpn_mp5
H_Parent sim_default_csky_1
current_state 5
next_state 5
item_sect wpn_pm
H_Parent sim_default_renegade_0
current_state 5
next_state 5
item_sect wpn_pm
H_Parent sim_default_renegade_0
current_state 5
next_state 5
item_sect wpn_pm
H_Parent sim_default_renegade_0
current_state 5
next_state 5
item_sect wpn_mp5
H_Parent sim_default_csky_1
* MEMORY USAGE: 384415 K
* End of synchronization A[1] R[1]
* Saving spawns...
* Saving objects...
* 22041 objects are successfully saved
* Game admin_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-stcs\savedgames\admin_quicksave.sav'
* Saving spawns...
* Saving objects...
* 22056 objects are successfully saved
* Game admin_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-stcs\savedgames\admin_quicksave.sav'
* Saving spawns...
* Saving objects...
* 21921 objects are successfully saved
* Game admin_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-stcs\savedgames\admin_quicksave.sav'
* Saving spawns...
* Saving objects...
* 22019 objects are successfully saved
* Game admin_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-stcs\savedgames\admin_quicksave.sav'
stack trace:
0023:73D47DA4 d3d11.dll
0023:73D4753C d3d11.dll
0023:73CF3E5A d3d11.dll
0023:057A663A xrRender_R3.dll
[error][ 183] : Nie można utworzyć pliku, który już istnieje.
pan kozaq napisał(a):To jest końcówka loga?? Podajemy końcówki, one są najważniejsze.
Pirat, oryginał, jakie mody??
P.S. Loga podajemy tak:
- Kod: Zaznacz wszystko
bla bla bla bla bla blala bla blala bla blala bla blala bla blala bla blala bla blala bla blala bla blala bla blala bla blala bla blala bla blala bla blala bla blala bla blala bla blala bla blala bla blala bla blala bla blala bla blala bla blala bla blala bla blala bla blala bla blala bla blala bla blala bla bla
Error: cośtam fail.
prosimy o podawanie treści całego loga błędu.
* Detected CPU: GenuineIntel Pentium-III, F6/M7/S10, 2359.00 mhz, 34-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2
Initializing File System...
using fs-ltx fsgame.ltx
FS: 27308 files cached 34 archives, 5042Kb memory used.
Init FileSystem 1.322977 sec
'xrCore' build 3795, Jun 25 2009
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
command line
Executing config-script "user.ltx"...
[c:\users\public\documents\stalker-stcs\user.ltx] successfully loaded.
Loading DLL: xrRender_R3.dll
Loading DLL: xrGame.dll
! Player name in registry is empty! (InstallUserName)
* [win32]: free[4021640 K], reserved[55004 K], committed[117596 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[8993 K], process heap[681 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[4082 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "user.ltx"...
Executing config-script "d:\program files (x86)\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\configs\rspec_high.ltx"...
[d:\program files (x86)\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\configs\rspec_high.ltx] successfully loaded.
[c:\users\public\documents\stalker-stcs\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:615]: NVIDIA GeForce GTS 250
* CREATE: DeviceREF: 3
* Texture memory: 1007 M
* GPU shading: vs(0/4.0/40), ps(0/4.0/40)
* GPU vertex cache: unrecognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Renderer doesn't support blender 'effects\shadow_world'
* HWDST/PCF supported and used
- r__tf_aniso 1
- r2_tf_mipbias 0.
Starting engine...
! Player name in registry is empty! (InstallUserName)
Loading DLL: xrGameSpy.dll
! Invalid ogg-comment version, file: d:\program files (x86)\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\sounds\characters_voice\scenario\video\ati.ogg
refCount:pBaseZB 1
refCount:pBaseRT 1
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 1
- r2_tf_mipbias 0.
* GPU shading: vs(0/4.0/40), ps(0/4.0/40)
* GPU vertex cache: unrecognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [5903 ms]
* MEMORY USAGE: 113433 K
* End of synchronization A[1] R[1]
refCount:pBaseZB 1
refCount:pBaseRT 1
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 1
- r2_tf_mipbias 0.
* GPU shading: vs(0/4.0/40), ps(0/4.0/40)
* GPU vertex cache: unrecognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [5913 ms]
"d:\program files (x86)\deep silver\s.t.a.l.k.e.r. - clear sky\bin\xrengine.exe"
* phase time: 0 ms
* phase cmem: 124958 K
Buforowanie obiektów...
Loading objects...
Loading models...
* [prefetch] time: 4439 ms
* [prefetch] memory: 0Kb
! Player name in registry is empty! (InstallUserName)
* phase time: 4981 ms
* phase cmem: 115875 K
SERWER: rozpoczynanie...
* phase time: 696 ms
* phase cmem: 101262 K
SERWER: Wczytywanie symulatora Alife...
* phase time: 305 ms
* phase cmem: 101262 K
Wczytywanie zapisanej gry "admin_quicksave.sav"...
* Loading spawn registry...
* 11568 spawn points are successfully loaded
* Loading objects...
* 22149 objects are successfully loaded
* Game admin_quicksave is successfully loaded from file 'c:\users\public\documents\stalker-stcs\savedgames\admin_quicksave.sav' (6.508s)
* phase time: 6507 ms
* phase cmem: 155663 K
SERWER: łączenie...
* phase time: 1180 ms
* phase cmem: 155723 K
KLIENT: Łączenie z localhost...
* client : connection accepted - <>
* phase time: 1158 ms
* phase cmem: 155755 K
Otwieranie strumienia...
* phase time: 250 ms
* phase cmem: 155755 K
Wczytywanie CFORM...
* phase time: 6815 ms
* phase cmem: 266703 K
Wczytywanie shaderów...
* phase time: 1193 ms
* phase cmem: 268164 K
Wczytywanie danych geometrycznych...
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65506 verts, 2047 Kb
* [Loading VB] 56742 verts, 1773 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65522 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65525 verts, 2047 Kb
* [Loading VB] 65517 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65516 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65513 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65507 verts, 2047 Kb
* [Loading VB] 65510 verts, 2047 Kb
* [Loading VB] 65515 verts, 2047 Kb
* [Loading VB] 65501 verts, 2046 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 11053 verts, 345 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 50268 verts, 1570 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 741387 indices, 1448 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 22720 verts, 266 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 466236 indices, 910 Kb
* phase time: 1649 ms
* phase cmem: 268333 K
Wczytywanie przestrzennej bazy danych...
* phase time: 373 ms
* phase cmem: 279659 K
Wczytywanie detali...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 22936 v(20), 11468 p
* [DETAILS] Batch(61), VB(447K), IB(67K)
* phase time: 666 ms
* phase cmem: 279748 K
Wczytywanie stref i portali...
* Loading HOM: d:\program files (x86)\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\levels\marsh\level.hom
* phase time: 421 ms
* phase cmem: 280059 K
Wczytywanie obiektów SI...
* phase time: 470 ms
* phase cmem: 280059 K
KLIENT: Odradzanie...
* phase time: 411 ms
* phase cmem: 280059 K
Wczytywanie tekstur...
* t-report - base: 946, 379431 K
* t-report - lmap: 11, 11265 K
* phase time: 11698 ms
* phase cmem: 319348 K
KLIENT: Synchronizacja...
* phase time: 749 ms
* phase cmem: 319348 K
* [win32]: free[2932372 K], reserved[88972 K], committed[1172896 K]
* [ D3D ]: textures[426573 K]
* [x-ray]: crt heap[319348 K], process heap[12227 K], game lua[91235 K], render[215 K]
* [x-ray]: economy: strings[14789 K], smem[1560 K]
* MEMORY USAGE: 396248 K
* End of synchronization A[1] R[1]
stack trace:
0023:723F4906 d3d11.dll
0023:723F74F0 d3d11.dll
0023:723A3E5A d3d11.dll
0023:0659663A xrRender_R3.dll
[error][ 8] : W magazynie brak miejsca dla wykonania tego polecenia.
Powróć do Pytania i odpowiedzi
Użytkownicy przeglądający to forum: Brak zarejestrowanych użytkowników oraz 27 gości