[105]
; cse_abstract properties
section_name = stalker
name = esc_vagon_wounded
position = -89.838249206543,-4.78003883361816,-70.7686004638672
direction = -0.0609129928052425,0.00472446996718645,0.0369399525225163
; cse_alife_trader_abstract properties
money = 5000
character_profile = esc_tutorial_wounded
; cse_alife_object properties
game_vertex_id = 75
distance = 11.8999996185303
level_vertex_id = 174838
object_flags = 0xffffffbf
custom_data = <<END
[smart_terrains]
esc_corps = {-esc_wounded_arrive}
esc_lager = {+esc_wounded_arrive}
END
story_id = 7
; cse_visual properties
visual_name = actors\novice\green_stalker_2
; cse_alife_creature_abstract properties
g_team = 0
g_squad = 1
g_group = 0
health = 0.310000002384186
dynamic_out_restrictions =
dynamic_in_restrictions =
upd:health = 0.310000002384186
upd:timestamp = 0x30202c35
upd:creature_flags = 0x2e
upd:position = -89.838249206543,-4.78003883361816,-70.7686004638672
upd:o_model = 0
upd:o_torso = 0.00472446996718645,-0.0609129928052425,0
upd:g_team = 0
upd:g_squad = 1
upd:g_group = 0
; cse_alife_monster_abstract properties
upd:next_game_vertex_id = 65535
upd:prev_game_vertex_id = 65535
upd:distance_from_point = 0
upd:distance_to_point = 0
; cse_alife_human_abstract properties
predicate5 = 1,0,1,2,1
predicate4 = 2,0,2,1
; cse_ph_skeleton properties
upd:start_dialog =
; se_stalker properties
position = -89.838249206543,-4.78003883361816,-70.7686004638672
upd:position = -89.838249206543,-4.78003883361816,-70.7686004638672
Użytkownicy przeglądający to forum: Brak zarejestrowanych użytkowników oraz 3 gości