przez maro198805 w 03 Maj 2015, 09:39
Przy przejsciu z limanska do czerwonego lasu wywala mnie do pulpitu, ponizej podaje loga:
* Detected CPU: AuthenticAMD , F15/M0/S1, 2695.00 mhz, 47-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2
Initializing File System...
using fs-ltx fsgame.ltx
FS: 27416 files cached 11 archives, 4191Kb memory used.
Init FileSystem 1.427655 sec
'xrCore' build 3795, Jun 25 2009
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
command line
Executing config-script "user.ltx"...
[c:\users\public\documents\stalker-stcs\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
! Player name in registry is empty! (InstallUserName)
* [win32]: free[4062108 K], reserved[54888 K], committed[77244 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[8240 K], process heap[1280 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[4229 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "user.ltx"...
Executing config-script "d:\s.t.a.l.k.e.r. czyste niebo\gamedata\configs\rspec_default.ltx"...
[d:\s.t.a.l.k.e.r. czyste niebo\gamedata\configs\rspec_default.ltx] successfully loaded.
[c:\users\public\documents\stalker-stcs\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 32768 kb, 2428 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:9990]: AMD Radeon HD 7520G + 7670M Dual Graphics
* GPU driver: 8.17.10.1116
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 3992 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* ATI MGPU: 3-Way CrossFire detected.
* Starting rendering as 3-GPU.
* DVB created: 1536K
* DIB created: 512K
* distortion: used, dev(30),need(14)
* SSample: 1366x768
* SSample: enabled
- r__tf_aniso 4
- r1_tf_mipbias 0.
Starting engine...
! Player name in registry is empty! (InstallUserName)
Loading DLL: xrGameSpy.dll
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 4
- r1_tf_mipbias 0.
* SSample: 1366x768
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* ATI MGPU: 3-Way CrossFire detected.
* Starting rendering as 3-GPU.
*** RESET [362 ms]
bin\xrengine.exe
* phase time: 0 ms
* phase cmem: 91497 K
Buforowanie obiektów...
Loading objects...
Loading models...
* [prefetch] time: 202 ms
* [prefetch] memory: 0Kb
! Player name in registry is empty! (InstallUserName)
* phase time: 251 ms
* phase cmem: 82415 K
SERWER: rozpoczynanie...
* phase time: 223 ms
* phase cmem: 68845 K
SERWER: Wczytywanie symulatora Alife...
* phase time: 5 ms
* phase cmem: 68845 K
Wczytywanie zapisanej gry "a.sav"...
* Loading spawn registry...
* 11568 spawn points are successfully loaded
* Loading objects...
* 22222 objects are successfully loaded
* Game a is successfully loaded from file 'c:\users\public\documents\stalker-stcs\savedgames\a.sav' (7.661s)
* phase time: 7661 ms
* phase cmem: 117507 K
SERWER: łączenie...
* phase time: 64 ms
* phase cmem: 117551 K
KLIENT: Łączenie z localhost...
* client : connection accepted - <>
* phase time: 7 ms
* phase cmem: 117585 K
Otwieranie strumienia...
* phase time: 4 ms
* phase cmem: 117585 K
Wczytywanie CFORM...
* phase time: 6170 ms
* phase cmem: 192040 K
Wczytywanie shaderów...
* phase time: 528 ms
* phase cmem: 193264 K
Wczytywanie danych geometrycznych...
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 63604 verts, 1987 Kb
* [Loading VB] 9815 verts, 306 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65523 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 48000 verts, 1500 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 48409 verts, 1512 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 543717 indices, 1061 Kb
* phase time: 89 ms
* phase cmem: 193440 K
Wczytywanie przestrzennej bazy danych...
* phase time: 27 ms
* phase cmem: 196196 K
Wczytywanie detali...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 11590 v(20), 6100 p
* [DETAILS] Batch(61), VB(226K), IB(35K)
* phase time: 40 ms
* phase cmem: 196196 K
Wczytywanie stref i portali...
* Loading HOM: d:\s.t.a.l.k.e.r. czyste niebo\gamedata\levels\limansk\level.hom
* phase time: 15 ms
* phase cmem: 196355 K
Wczytywanie obiektów SI...
* phase time: 6 ms
* phase cmem: 196355 K
KLIENT: Odradzanie...
* phase time: 6 ms
* phase cmem: 196355 K
Wczytywanie tekstur...
* t-report - base: 588, 174162 K
* t-report - lmap: 22, 22530 K
* phase time: 1078 ms
* phase cmem: 230022 K
KLIENT: Synchronizacja...
* phase time: 8 ms
* phase cmem: 230022 K
* [win32]: free[3221924 K], reserved[109912 K], committed[862404 K]
* [ D3D ]: textures[234616 K]
* [x-ray]: crt heap[230012 K], process heap[10672 K], game lua[94182 K], render[217 K]
* [x-ray]: economy: strings[15279 K], smem[1219 K]
* MEMORY USAGE: 284697 K
* End of synchronization A[1] R[1]
* Saving spawns...
* Saving objects...
* 22360 objects are successfully saved
* Game Administrator_autosave.sav is successfully saved to file 'c:\users\public\documents\stalker-stcs\savedgames\administrator_autosave.sav'
- Disconnect
- Destroying level
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 4
- r1_tf_mipbias 0.
* SSample: 1366x768
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* ATI MGPU: 3-Way CrossFire detected.
* Starting rendering as 3-GPU.
*** RESET [267 ms]
bin\xrengine.exe
! Player name in registry is empty! (InstallUserName)
* phase time: 1 ms
* phase cmem: 163183 K
SERWER: rozpoczynanie...
* phase time: 363 ms
* phase cmem: 162932 K
SERWER: Wczytywanie symulatora Alife...
* phase time: 9 ms
* phase cmem: 162932 K
Wczytywanie zapisanej gry "administrator_autosave.sav"...
* Loading spawn registry...
* 11568 spawn points are successfully loaded
* Loading objects...
* 22360 objects are successfully loaded
* Game administrator_autosave is successfully loaded from file 'c:\users\public\documents\stalker-stcs\savedgames\administrator_autosave.sav' (7.853s)
* phase time: 7852 ms
* phase cmem: 170911 K
SERWER: łączenie...
* phase time: 53 ms
* phase cmem: 170923 K
KLIENT: Łączenie z localhost...
* client : connection accepted - <>
* phase time: 11 ms
* phase cmem: 170955 K
Otwieranie strumienia...
* phase time: 9 ms
* phase cmem: 170955 K
Wczytywanie CFORM...
* phase time: 5205 ms
* phase cmem: 237589 K
Wczytywanie shaderów...
* phase time: 572 ms
* phase cmem: 238291 K
Wczytywanie danych geometrycznych...
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 64110 verts, 2003 Kb
* [Loading VB] 26096 verts, 815 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65524 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65513 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 15473 verts, 483 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 57946 verts, 1810 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 786576 indices, 1536 Kb
* phase time: 88 ms
* phase cmem: 238499 K
Wczytywanie przestrzennej bazy danych...
* phase time: 62 ms
* phase cmem: 242350 K
Wczytywanie detali...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 11590 v(20), 6100 p
* [DETAILS] Batch(61), VB(226K), IB(35K)
* phase time: 51 ms
* phase cmem: 242350 K
Wczytywanie stref i portali...
* Loading HOM: d:\s.t.a.l.k.e.r. czyste niebo\gamedata\levels\red_forest\level.hom
* phase time: 18 ms
* phase cmem: 242470 K
Wczytywanie obiektów SI...
* phase time: 21 ms
* phase cmem: 242470 K
KLIENT: Odradzanie...
* phase time: 10 ms
* phase cmem: 242470 K
Wczytywanie tekstur...
* t-report - base: 652, 257574 K
* t-report - lmap: 6, 6144 K
* phase time: 582 ms
* phase cmem: 270424 K
KLIENT: Synchronizacja...
* phase time: 14 ms
* phase cmem: 270424 K
* [win32]: free[3054432 K], reserved[148660 K], committed[991148 K]
* [ D3D ]: textures[263719 K]
* [x-ray]: crt heap[270414 K], process heap[10171 K], game lua[58505 K], render[951 K]
* [x-ray]: economy: strings[15173 K], smem[6262 K]
* MEMORY USAGE: 285095 K
* End of synchronization A[1] R[1]
DEFAULT OUT RESTRICTIONS :
DEFAULT IN RESTRICTIONS :
red_anomal_place_resrt
red_smart_terrain_3_2_mechanic_restr
red_smart_terrain_3_2_undeground_restr_2
red_space_restrictor_0000
red_space_restrictor_0001
red_tushkano_spawn_restr
OUT RESTRICTIONS :
red_bridge_attack_restr
IN RESTRICTIONS :
red_anomal_place_resrt
red_smart_terrain_3_2_mechanic_restr
red_smart_terrain_3_2_undeground_restr_2
red_space_restrictor_0000
red_space_restrictor_0001
red_tushkano_spawn_restr
FATAL ERROR
[error]Expression : vertex || show_restrictions(m_object)
[error]Function : CPatrolPathManager::select_point
[error]File : E:\priquel\sources\engine\xrGame\patrol_path_manager.cpp
[error]Line : 155
[error]Description : any vertex in patrol path [red_bridge_csky_smart_bridge_walk] is inaccessible for object [red_bridge_csky_soldier_416786]
stack trace:
Najdziwniejsze ze mapa czerwony las na chwile sie zalacza dopiero po chwili wychodzi do pulpitu