[810]
; cse_abstract properties
section_name = level_changer
name = exit_to_stancia_01
position = -257.374206542969,-18.6412391662598,-165.372512817383
direction = -0.221259996294975,0,0.975215017795563
; cse_alife_object properties
game_vertex_id = 8
distance = 7
level_vertex_id = 7085
object_flags = 0xffffff3e
custom_data = <<END
[pt_move_if_reject]
path = esc_way_if_reject
END
; cse_shape properties
shapes = shape0
shape0:type = box
shape0:axis_x = 2.22939944267273,0,0
shape0:axis_y = 0,4.83859968185425,0
shape0:axis_z = 0,0,2.22939944267273
shape0:offset = 0,0,0
; cse_alife_space_restrictor properties
restrictor_type = 3
; cse_alife_level_changer properties
dest_game_vertex_id = 2384
dest_level_vertex_id = 158540
dest_position = 362.901580810547,0.443628311157227,34.0631370544434
dest_direction = 0.0111562451347709,-0.000250374461757019,0.0224392339587212
dest_level_name = L12_Stancia
dest_graph_point = start_actor_01
; cse_abstract properties
section_name = level_changer
name = exit_to_stancia_01
position = -257.374206542969,-18.6412391662598,-165.372512817383
direction = -0.221259996294975,0,0.975215017795563
; cse_alife_object properties
game_vertex_id = 8
distance = 7
level_vertex_id = 7085
object_flags = 0xffffff3e
custom_data = <<END
[pt_move_if_reject]
path = esc_way_if_reject
END
; cse_shape properties
shapes = shape0
shape0:type = box
shape0:axis_x = 2.22939944267273,0,0
shape0:axis_y = 0,4.83859968185425,0
shape0:axis_z = 0,0,2.22939944267273
shape0:offset = 0,0,0
; cse_alife_space_restrictor properties
restrictor_type = 3
; cse_alife_level_changer properties
dest_game_vertex_id = 2384
dest_level_vertex_id = 158540
dest_position = 362.901580810547,0.443628311157227,34.0631370544434
dest_direction = 0.0111562451347709,-0.000250374461757019,0.0224392339587212
dest_level_name = L12_Stancia
dest_graph_point = start_actor_01
[871]
; cse_abstract properties
section_name = level_changer
name = exit_to_agroprom_101
position = -153.196411132813,8.80619621276855,231.341644287109
direction = 0,0,0
; cse_alife_object properties
game_vertex_id = 167
distance = 0.400000005960464
level_vertex_id = 96913
object_flags = 0xffffff3e
custom_data = <<END
[pt_move_if_reject]
path = esc_way_if_reject_agr
END
story_id = 9101
; cse_shape properties
shapes = shape0
shape0:type = box
shape0:axis_x = 1,0,0
shape0:axis_y = 0,1,0
shape0:axis_z = 0,0,1
shape0:offset = 0,0,0
; cse_alife_space_restrictor properties
restrictor_type = 3
; cse_alife_level_changer properties
dest_game_vertex_id = 692
dest_level_vertex_id = 401305
dest_position = 187.071746826172,0.281237423419952,-237.873458862305
dest_direction = 0,1.13999998569489,0
dest_level_name = L03_Agroprom
dest_graph_point = start_actor_02
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