<info_portion id="esc_kill_gunslinger">
<task>storyline_eliminate_gunslinger</task>
<action>nelson_spawn.new_spawn</action>
<article>about_enciclopedia</article>
<article>sl_beginning</article>
</info_portion>
function new_spawn()
if db.actor:object("strelok_mapa")
then
alife():create("antirad",vector():set(-9.883, 7.296, 57.808),267145,88)
alife():create("antirad",vector():set(-10.577, 7.296, 57.800),267145,88)
end
function task_fox_complete()
if has_alife_info("garbage_meetstalker_start") or
has_alife_info("escape_stalker_done")
then
alife():create("dog_weak",vector():set(74.622, -2.032, 510.642),367866,202)
alife():create("dog_weak",vector():set(71.298, -1.753, 524.040),363239,219)
alife():create("dog_weak",vector():set(65.704, -1.031, 539.837),355610,217)
alife():create("dog_weak",vector():set(61.959, -0.625, 549.399),351105,217)
alife():create("dog_normal",vector():set(66.271, 0.337, 554.227),356564,217)
alife():create("dog_normal",vector():set(82.601, 2.355, 558.567),377894,217)
alife():create("dog_normal",vector():set(90.836, 3.484, 565.107),388887,216)
alife():create("dog_normal",vector():set(93.910, 3.140, 559.287),392488,216)
alife():create("dog_normal",vector():set(100.142, 3.102, 554.966),400284,218)
alife():create("dog_normal",vector():set(105.134, 3.255, 552.937),406178,218)
alife():create("dog_strong",vector():set(105.655, 2.920, 546.871),407021,218)
alife():create("dog_strong",vector():set(106.343, 2.519, 539.466),407857,218)
return true
else
return false
end
end
Użytkownicy przeglądający to forum: Brak zarejestrowanych użytkowników oraz 3 gości