XRay błąd !!!!

Wszyscy bali się premiery kolejnej gry z serii Stalker. Nikt nie potrafił odpowiedzieć na pytanie: co wpisać w tym cholernym opisie?
Regulamin forum
Przy zadawaniu pytania związanego z problemem dotyczącym modyfikacji, prosimy o podawanie treści całego loga błędu.
Lokalizacja logów:
Windows XP - C:\Documents and Settings\All Users\Moje dokumenty\S.T.A.L.K.E.R. - Zew Prypeci\logs
Windows Vista/7 - C:\Users\Public\Documents\S.T.A.L.K.E.R. - Zew Prypeci\logs
Steam - X:\Program Files (x86)\Steam\SteamApps\common\Stalker Call of Pripyat\_appdata_\logs

Logi tagujemy w [ CODE ][/ CODE ].

Jeżeli chcesz zadać pytanie na temat fabuły, to sprawdź najpierw, czy odpowiedzi nie znajdziesz w SOLUCJI.

XRay błąd !!!!

Postprzez matexpmi w 30 Maj 2012, 11:34

Witam , moim problemem jest to że nie mogę włączyć gry gdyż wyskakuje mi od razu bugtrap Pomoże ktoś ???
Kod: Zaznacz wszystko
* Detected CPU: Intel(R) Core(TM)2 CPU 6300 @ 1.86GHz [GenuineIntel], F6/M15/S6, 1861.00 mhz, 65-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3
* CPU threads: 2

Initializing File System...
using fs-ltx fsgame.ltx
FS: 34613 files cached 28 archives, 7018Kb memory used.
Init FileSystem 2.114134 sec
'xrCore' build 3967, Dec 14 2009

EH: 3CAABCFCFF6F3A810019C6A72180F166

-----loading d:\gry\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\system.ltx
-----loading d:\gry\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\system.ltx
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
Loading DLL: xrRender_R4.dll
command line -nointro -noprefetch
Executing config-script "user.ltx"...
[c:\docume~1\alluse~1\dokume~1\stalke~1.-ze\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
! Player name in registry is empty! (InstallUserName)
* [win32]: free[1998252 K], reserved[31068 K], committed[67768 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[12909 K], process heap[2252 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[8027 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[0]=D:\Gry\GSC World Publishing\S.T.A.L.K.E.R. - Zew Prypeci\bin\
dir[1]=D:\Gry\GSC World Publishing\S.T.A.L.K.E.R. - Zew Prypeci\
dir[2]=D:\Gry\GSC World Publishing\S.T.A.L.K.E.R. - Zew Prypeci\bin\
dir[3]=C:\WINDOWS\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList Generic Hardware
devices Generic Hardware
SOUND: OpenAL: system  default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Hardware, Spec Version 1.1  eax[2] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "d:\gry\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx"...
[d:\gry\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
! Unknown command: 

! Unknown command:  ai_animation_stats
! Unknown command:  ai_dbg_alife
! Unknown command:  ai_dbg_anim
! Unknown command:  ai_dbg_brain
! Unknown command:  ai_dbg_cover
! Unknown command:  ai_dbg_destroy
! Unknown command:  ai_dbg_dialogs
! Unknown command:  ai_dbg_frustum
! Unknown command:  ai_dbg_funcs
! Unknown command:  ai_dbg_goap
! Unknown command:  ai_dbg_goap_object
! Unknown command:  ai_dbg_goap_script
! Unknown command:  ai_dbg_inactive_time
! Unknown command:  ai_dbg_infoportion
! Unknown command:  ai_dbg_lua
! Unknown command:  ai_dbg_monster
! Unknown command:  ai_dbg_motion
! Unknown command:  ai_dbg_serialize
! Unknown command:  ai_dbg_stalker
! Unknown command:  ai_dbg_vision
! Unknown command:  ai_debug
! Unknown command:  ai_draw_game_graph
! Unknown command:  ai_draw_game_graph_objects
! Unknown command:  ai_draw_game_graph_real_pos
! Unknown command:  ai_draw_game_graph_stalkers
! Unknown command:  ai_draw_visibility_rays
! Unknown command:  ai_ignore_actor
! Unknown command:  ai_nil_object_access
! Unknown command:  ai_obstacles_avoiding
! Unknown command:  ai_obstacles_avoiding_static
! Unknown command:  ai_smart_cover_animation_speed_factor
! Unknown command:  ai_smart_factor
! Unknown command:  ai_stats
! Unknown command:  ai_use_smart_covers
! Unknown command:  ai_use_smart_covers_animation_slots
! Unknown command:  air_resistance_epsilon
! Unknown command:  bemsg
! Unknown command:  dbg_bones_snd_player
! Unknown command:  dbg_destroy
! Unknown command:  dbg_draw_actor_alive
! Unknown command:  dbg_draw_actor_dead
! Unknown command:  dbg_draw_actor_phys
! Unknown command:  dbg_draw_animation_movement_controller
! Unknown command:  dbg_draw_autopickupbox
! Unknown command:  dbg_draw_bullet_hit
! Unknown command:  dbg_draw_camera_collision
! Unknown command:  dbg_draw_car_plots_all_trans
! Unknown command:  dbg_draw_character_binds
! Unknown command:  dbg_draw_character_bones
! Unknown command:  dbg_draw_character_physics
! Unknown command:  dbg_draw_character_physics_pones
! Unknown command:  dbg_draw_climbable
! Unknown command:  dbg_draw_customdetector
! Unknown command:  dbg_draw_customzone
! Unknown command:  dbg_draw_fb_crosshair
! Unknown command:  dbg_draw_invitem
! Unknown command:  dbg_draw_ph_car_dynamics
! Unknown command:  dbg_draw_ph_car_plots
! Unknown command:  dbg_draw_ph_cashed_tries_stats
! Unknown command:  dbg_draw_ph_contacts
! Unknown command:  dbg_draw_ph_death_boxes
! Unknown command:  dbg_draw_ph_enabled_aabbs
! Unknown command:  dbg_draw_ph_explosion_position
! Unknown command:  dbg_draw_ph_explosions
! Unknown command:  dbg_draw_ph_hit_anims
! Unknown command:  dbg_draw_ph_hit_app_pos
! Unknown command:  dbg_draw_ph_ik_blending
! Unknown command:  dbg_draw_ph_ik_collision
! Unknown command:  dbg_draw_ph_ik_goal
! Unknown command:  dbg_draw_ph_ik_limits
! Unknown command:  dbg_draw_ph_ik_predict
! Unknown command:  dbg_draw_ph_ik_shift_object
! Unknown command:  dbg_draw_ph_intersected_tries
! Unknown command:  dbg_draw_ph_mass_centres
! Unknown command:  dbg_draw_ph_negative_tries
! Unknown command:  dbg_draw_ph_positive_tries
! Unknown command:  dbg_draw_ph_ray_motions
! Unknown command:  dbg_draw_ph_saved_tries
! Unknown command:  dbg_draw_ph_statistics
! Unknown command:  dbg_draw_ph_tri_point
! Unknown command:  dbg_draw_ph_tri_test_aabb
! Unknown command:  dbg_draw_ph_tri_trace
! Unknown command:  dbg_draw_ph_tries_changes_sign
! Unknown command:  dbg_draw_ph_zbuffer_disable
! Unknown command:  dbg_draw_ragdoll_spawn
! Unknown command:  dbg_draw_rp
! Unknown command:  dbg_draw_skeleton
! Unknown command:  dbg_draw_teamzone
! Unknown command:  dbg_dump_physics_step
! Unknown command:  dbg_imotion_collide_debug
! Unknown command:  dbg_imotion_draw_skeleton
! Unknown command:  dbg_imotion_draw_velocity
! Unknown command:  dbg_imotion_draw_velocity_scale
! Unknown command:  dbg_ph_actor_restriction
! Unknown command:  dbg_ph_ai_always_phmove
! Unknown command:  dbg_ph_ai_never_phmove
! Unknown command:  dbg_ph_character_control
! Unknown command:  dbg_ph_ik
! Unknown command:  dbg_ph_ik_limits
! Unknown command:  dbg_ph_ik_off
! Unknown command:  dbg_ph_ladder
! Unknown command:  dbg_ph_obj_collision_damage
! Unknown command:  dbg_ph_vel_collid_damage_to_display
! Unknown command:  dbg_show_ani_info
! Unknown command:  dbg_text_height_scale
! Unknown command:  dbg_track_obj
! Unknown command:  dbg_track_obj_blends_ammount
! Unknown command:  dbg_track_obj_blends_bp_0
! Unknown command:  dbg_track_obj_blends_bp_1
! Unknown command:  dbg_track_obj_blends_bp_2
! Unknown command:  dbg_track_obj_blends_bp_3
! Unknown command:  dbg_track_obj_blends_dump
! Unknown command:  dbg_track_obj_blends_flags
! Unknown command:  dbg_track_obj_blends_mix_params
! Unknown command:  dbg_track_obj_blends_motion_name
! Unknown command:  dbg_track_obj_blends_state
! Unknown command:  dbg_track_obj_blends_time
! Unknown command:  death_anim_debug
! Unknown command:  death_anim_velocity
! Unknown command:  debug_character_material_load
! Unknown command:  debug_destroy
! Unknown command:  debug_step_info
! Unknown command:  debug_step_info_load
! Unknown command:  error_line_count
! Unknown command:  fov
! Unknown command:  g_god
! Unknown command:  g_no_clip
! Unknown command:  g_unlimitedammo
! Unknown command:  hit_anims_block_blend
! Unknown command:  hit_anims_channel_factor
! Unknown command:  hit_anims_power
! Unknown command:  hit_anims_reduce_blend
! Unknown command:  hit_anims_reduce_blend_factor
! Unknown command:  hit_anims_rotational_power
! Unknown command:  hit_anims_side_sensitivity_threshold
! Unknown command:  hit_anims_tune
! Unknown command:  hud_fov
! Unknown command:  inv_upgrades_log
! Unknown command:  lua_gcstep
! Unknown command:  mm_net_filter_battleye
! Unknown command:  mm_net_use_battleye
! Unknown command:  mt_ai_vision
! Unknown command:  mt_alife
! Unknown command:  mt_bullets
! Unknown command:  mt_detail_path
! Unknown command:  mt_level_path
! Unknown command:  mt_level_sounds
! Unknown command:  mt_map
! Unknown command:  mt_network
! Unknown command:  mt_object_handler
! Unknown command:  mt_particles
! Unknown command:  mt_physics
! Unknown command:  mt_script_gc
! Unknown command:  mt_sound
! Unknown command:  mt_sound_player
! Unknown command:  net_cl_pending_lim
! Unknown command:  net_cl_update_rate
! Unknown command:  net_dump_size
! Unknown command:  ph_break_common_factor
! Unknown command:  ph_gravity
! Unknown command:  ph_rigid_break_weapon_factor
! Unknown command:  ph_timefactor
! Unknown command:  ph_tri_clear_disable_count
! Unknown command:  ph_tri_query_ex_aabb_rate
! Unknown command:  psp_cam_offset
! Unknown command:  r1_no_detail_textures
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
! Unknown command:  r2_dhemi_count
! Unknown command:  r2_dhemi_light_flow
! Unknown command:  r2_dhemi_light_scale
! Unknown command:  r2_dhemi_sky_scale
! Unknown command:  r2_dhemi_smooth
! Unknown command:  r2_hbao
! Unknown command:  r2_mt
! Unknown command:  r2_sun_far
! Unknown command:  r2_use_nvdbt
! Unknown command:  r__d_tree_w_amp
! Unknown command:  r__d_tree_w_rot
! Unknown command:  r__d_tree_w_speed
! Unknown command:  r__d_tree_wave
! Unknown command:  r__detail_l_ambient
! Unknown command:  r__detail_l_aniso
! Unknown command:  r__lsleep_frames
! Unknown command:  r__ssa_glod_end
! Unknown command:  r__ssa_glod_start
! Unknown command:  r__wallmark_shift_pp
! Unknown command:  r__wallmark_shift_v
! Unknown command:  rs_clear_bb
! Unknown command:  rs_constant_fps
! Unknown command:  rs_detail
! Unknown command:  rs_occ_draw
! Unknown command:  rs_occ_stats
! Unknown command:  rs_occlusion
! Unknown command:  rs_render_dynamics
! Unknown command:  rs_render_statics
! Unknown command:  rs_wireframe
! Unknown command:  show_wnd_rect_all
! Unknown command:  snd_stats
! Unknown command:  snd_stats_ai_dist
! Unknown command:  snd_stats_info_name
! Unknown command:  snd_stats_info_object
! Unknown command:  snd_stats_max_dist
! Unknown command:  snd_stats_min_dist
! Unknown command:  stalker_death_anim
! Unknown command:  string_table_error_msg
! Unknown command:  sv_ignore_money_on_buy
! Unknown command:  sv_skip_winner_waiting
! Unknown command:  sv_wait_for_players_ready
! Unknown command:  time_factor
! Unknown command:  time_factor_single
! Unknown command:  vid_bpp
Executing config-script "d:\gry\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\rspec_default.ltx"...
[d:\gry\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\rspec_default.ltx] successfully loaded.
[c:\docume~1\alluse~1\dokume~1\stalke~1.-ze\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:145]: NVIDIA GeForce 6610 XL
* GPU driver: 6.14.10.9371
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
*     Texture memory: 479 M
*          DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NvAPI_EnumLogicalGPUs failed!
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
 
FATAL ERROR
 
[error]Expression    : F
[error]Function      : CResourceManager::OnDeviceCreate
[error]File          : D:\prog_repository\sources\trunk\Layers\xrRender\ResourceManager_Loader.cpp
[error]Line          : 130
[error]Description   : d:\gry\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\shaders.xr
 

stack trace:
matexpmi
Kot

Posty: 9
Dołączenie: 30 Maj 2012, 11:27
Ostatnio był: 08 Paź 2012, 19:40
Miejscowość: Kordon
Frakcja: Wolność
Ulubiona broń: Big Ben
Kozaki: 0

Reklamy Google

Re: XRay błąd !!!!

Postprzez Kpuc w 30 Maj 2012, 11:46

Masz dość ciekawa kartę graficzną, zmniejsz wszystkie ustawienia graficzne, głównie oświetlenie na statyczne i spróbuj ponownie.

Pobierz gpu-z i daj screen.
Image
Awatar użytkownika
Kpuc
Legenda

Posty: 1813
Dołączenie: 06 Paź 2010, 09:10
Ostatnio był: 28 Wrz 2024, 12:41
Miejscowość: zona
Frakcja: Czyste Niebo
Ulubiona broń: Vintar BC
Kozaki: 285

Re: XRay błąd !!!!

Postprzez matexpmi w 30 Maj 2012, 11:51

chciałbym jeszcze dodać że niedawno wszystko działało i cs i soc a teraz nic :/

http://www.picshot.pl/public/view/121814
Ostatnio edytowany przez matexpmi, 30 Maj 2012, 11:58, edytowano w sumie 1 raz
matexpmi
Kot

Posty: 9
Dołączenie: 30 Maj 2012, 11:27
Ostatnio był: 08 Paź 2012, 19:40
Miejscowość: Kordon
Frakcja: Wolność
Ulubiona broń: Big Ben
Kozaki: 0

Re: XRay błąd !!!!

Postprzez Kpuc w 30 Maj 2012, 11:53

To można wykluczyć kartę, dokopałem się do jej danych, piszesz ze działało wiec spoko.

Nie instalowałeś jakiś modów ?
Image
Awatar użytkownika
Kpuc
Legenda

Posty: 1813
Dołączenie: 06 Paź 2010, 09:10
Ostatnio był: 28 Wrz 2024, 12:41
Miejscowość: zona
Frakcja: Czyste Niebo
Ulubiona broń: Vintar BC
Kozaki: 285

Re: XRay błąd !!!!

Postprzez matexpmi w 30 Maj 2012, 11:58

nic nie instalowałem
matexpmi
Kot

Posty: 9
Dołączenie: 30 Maj 2012, 11:27
Ostatnio był: 08 Paź 2012, 19:40
Miejscowość: Kordon
Frakcja: Wolność
Ulubiona broń: Big Ben
Kozaki: 0

Re: XRay błąd !!!!

Postprzez r_populik w 30 Maj 2012, 12:00

Z treści loga wynika, że jednak masz jakiegoś moda i że coś jest nie tak z plikiem shaders.xr - na początek spróbuj go usunąć z folderu gamedata (tylko zrób kopię zapasową tego pliku)
Awatar użytkownika
r_populik
Modder

Posty: 789
Dołączenie: 26 Mar 2010, 12:45
Ostatnio był: 29 Wrz 2022, 22:03
Miejscowość: okolice stolicy
Kozaki: 263

Re: XRay błąd !!!!

Postprzez matexpmi w 30 Maj 2012, 12:08

nie mam folderu gamedata , nie wiem co zrobiłem ale teraz uruchamia się gra bez błędu lecz monitor traci sygnał
zmieniałem rozdzielczość w pliku user...


Kod: Zaznacz wszystko
ai_animation_stats off
ai_dbg_alife off
ai_dbg_anim off
ai_dbg_brain off
ai_dbg_cover off
ai_dbg_destroy on
ai_dbg_dialogs on
ai_dbg_frustum off
ai_dbg_funcs off
ai_dbg_goap off
ai_dbg_goap_object off
ai_dbg_goap_script off
ai_dbg_inactive_time 0
ai_dbg_infoportion off
ai_dbg_lua on
ai_dbg_monster off
ai_dbg_motion off
ai_dbg_serialize off
ai_dbg_stalker on
ai_dbg_vision off
ai_debug off
ai_draw_game_graph off
ai_draw_game_graph_objects off
ai_draw_game_graph_real_pos on
ai_draw_game_graph_stalkers off
ai_draw_visibility_rays off
ai_ignore_actor off
ai_nil_object_access off
ai_obstacles_avoiding on
ai_obstacles_avoiding_static off
ai_smart_cover_animation_speed_factor 1.
ai_smart_factor 1.
ai_stats off
ai_use_smart_covers on
ai_use_smart_covers_animation_slots off
ai_use_torch_dynamic_lights on
air_resistance_epsilon 0.1
bemsg 1
unbindall
bind accel kLSHIFT
bind active_jobs kP
bind artefact k7
bind back kS
bind buy_menu kB
bind cam_zoom_in kADD
bind cam_zoom_out kSUBTRACT
bind chat kCOMMA
bind chat_team kPERIOD
bind console kGRAVE
bind crouch kLCONTROL
bind down kDOWN
bind drop kG
bind forward kW
bind inventory kI
bind jump kSPACE
bind left kLEFT
bind llookout kQ
bind lstrafe kA
bind pause kPAUSE
bind quick_use_1 kF1
bind quick_use_2 kF2
bind quick_use_3 kF3
bind quick_use_4 kF4
bind quit kESCAPE
bind right kRIGHT
bind rlookout kE
bind rstrafe kD
bind scores kTAB
bind screenshot kF12
bind skin_menu kO
bind speech_menu_0 kC
bind speech_menu_1 kZ
bind sprint_toggle kX
bind quick_save kF5
bind quick_load kF9
bind team_menu kU
bind torch kL
bind show_detector kO
bind up kUP
bind use kF
bind vote kF6
bind vote_begin kF5
bind vote_no kF8
bind vote_yes kF7
bind wpn_1 k1
bind wpn_2 k2
bind wpn_3 k3
bind wpn_4 k4
bind wpn_5 k5
bind wpn_6 k6
bind wpn_fire mouse1
bind wpn_firemode_next k0
bind wpn_firemode_prev k9
bind wpn_func kV
bind wpn_next kY
bind wpn_reload kR
bind wpn_zoom mouse2
bind night_vision kN
slot_0 medkit
slot_1 bandage
slot_2 antirad
slot_3 conserva
cam_inert 0.
cam_slide_inert 0.25
cl_cod_pickup_mode 1
cl_dynamiccrosshair on
cl_mpdemosave 0
con_sensitive 0.15
dbg_bones_snd_player 0
dbg_destroy off
dbg_draw_actor_alive off
dbg_draw_actor_dead off
dbg_draw_actor_phys off
dbg_draw_animation_movement_controller 0
dbg_draw_autopickupbox off
dbg_draw_bullet_hit 0
dbg_draw_camera_collision 0
dbg_draw_car_plots_all_trans off
dbg_draw_character_binds 0
dbg_draw_character_bones 0
dbg_draw_character_physics 0
dbg_draw_character_physics_pones 0
dbg_draw_climbable off
dbg_draw_customdetector off
dbg_draw_customzone off
dbg_draw_fb_crosshair 0
dbg_draw_invitem off
dbg_draw_ph_car_dynamics off
dbg_draw_ph_car_plots off
dbg_draw_ph_cashed_tries_stats off
dbg_draw_ph_contacts off
dbg_draw_ph_death_boxes off
dbg_draw_ph_enabled_aabbs off
dbg_draw_ph_explosion_position off
dbg_draw_ph_explosions off
dbg_draw_ph_hit_anims off
dbg_draw_ph_hit_app_pos off
dbg_draw_ph_ik_blending off
dbg_draw_ph_ik_collision off
dbg_draw_ph_ik_goal off
dbg_draw_ph_ik_limits off
dbg_draw_ph_ik_predict off
dbg_draw_ph_ik_shift_object off
dbg_draw_ph_intersected_tries off
dbg_draw_ph_mass_centres off
dbg_draw_ph_negative_tries off
dbg_draw_ph_positive_tries off
dbg_draw_ph_ray_motions off
dbg_draw_ph_saved_tries off
dbg_draw_ph_statistics off
dbg_draw_ph_tri_point off
dbg_draw_ph_tri_test_aabb off
dbg_draw_ph_tri_trace off
dbg_draw_ph_tries_changes_sign off
dbg_draw_ph_zbuffer_disable off
dbg_draw_ragdoll_spawn 0
dbg_draw_rp off
dbg_draw_skeleton off
dbg_draw_teamzone off
dbg_dump_physics_step 0
dbg_imotion_collide_debug 0
dbg_imotion_draw_skeleton 0
dbg_imotion_draw_velocity 0
dbg_imotion_draw_velocity_scale 0.01
dbg_ph_actor_restriction off
dbg_ph_ai_always_phmove off
dbg_ph_ai_never_phmove off
dbg_ph_character_control off
dbg_ph_ik off
dbg_ph_ik_limits off
dbg_ph_ik_off off
dbg_ph_ladder off
dbg_ph_obj_collision_damage off
dbg_ph_vel_collid_damage_to_display 7.
dbg_show_ani_info 1
dbg_text_height_scale 1.
dbg_track_obj none
dbg_track_obj_blends_ammount on
dbg_track_obj_blends_bp_0 on
dbg_track_obj_blends_bp_1 on
dbg_track_obj_blends_bp_2 on
dbg_track_obj_blends_bp_3 on
dbg_track_obj_blends_dump off
dbg_track_obj_blends_flags on
dbg_track_obj_blends_mix_params on
dbg_track_obj_blends_motion_name on
dbg_track_obj_blends_state on
dbg_track_obj_blends_time on
death_anim_debug 0
death_anim_velocity 1
debug_character_material_load 0
debug_destroy 1
debug_step_info 0
debug_step_info_load 0
draw_downloads 0
error_line_count 15
fov 55.
g_important_save on
g_autopickup on
g_backrun on
g_corpsenum 10
g_crouch_toggle off
g_dynamic_music off
g_eventdelay 0
g_game_difficulty gd_stalker
g_god off
g_no_clip off
g_sleep_time 1
g_unlimitedammo off
hit_anims_block_blend 0.5
hit_anims_channel_factor 3.
hit_anims_power 2.
hit_anims_reduce_blend 0.8
hit_anims_reduce_blend_factor 0.5
hit_anims_rotational_power 3.
hit_anims_side_sensitivity_threshold 0.2
hit_anims_tune 0
hud_crosshair on
hud_crosshair_dist off
hud_draw on
hud_fov 0.45
hud_info on
hud_weapon on
inv_upgrades_log 0
lua_gcstep 10
mm_mm_net_srv_dedicated off
mm_net_con_publicserver off
mm_net_con_spectator 20
mm_net_con_spectator_on off
mm_net_filter_battleye on
mm_net_filter_empty on
mm_net_filter_full on
mm_net_filter_listen on
mm_net_filter_pass on
mm_net_filter_wo_ff on
mm_net_filter_wo_pass on
mm_net_srv_gamemode st_deathmatch
mm_net_srv_maxplayers 32
mm_net_srv_name Stalker
mm_net_srv_reinforcement_type 1
mm_net_use_battleye off
mm_net_weather_rateofchange 1.
mouse_invert off
mouse_sens 0.12
mt_ai_vision off
mt_alife on
mt_bullets on
mt_detail_path on
mt_level_path on
mt_level_sounds on
mt_map on
mt_network on
mt_object_handler on
mt_particles off
mt_physics on
mt_script_gc on
mt_sound on
mt_sound_player on
net_cl_icurvesize 0
net_cl_icurvetype 0
net_cl_interpolation 0.
net_cl_log_data off
net_cl_pending_lim 2
net_cl_update_rate 30
net_compressor_enabled 0
net_compressor_gather_stats 0
net_dbg_dump_export_obj 0
net_dbg_dump_import_obj 0
net_dbg_dump_update_read 0
net_dbg_dump_update_write 0
net_dedicated_sleep 5
net_dump_size off
net_sv_gpmode 0
net_sv_log_data off
net_sv_pending_lim 3
net_sv_update_rate 30
ph_break_common_factor 0.01
ph_frequency 100.00000
ph_gravity 19.62
ph_iterations 18
ph_rigid_break_weapon_factor 1.
ph_timefactor 1.
ph_tri_clear_disable_count 10
ph_tri_query_ex_aabb_rate 1.3
psp_cam_offset (0.000000, 0.000000, 0.000000)
r1_dlights on
r1_dlights_clip 40.
r1_fog_luminance 1.1
r1_glows_per_frame 16
r1_lmodel_lerp 0.1
r1_no_detail_textures off
r1_pps_u 0.
r1_pps_v 0.
r1_ssa_lod_a 64.
r1_ssa_lod_b 48.
r1_tf_mipbias 0.
r2_aa off
r2_aa_break (0.800000, 0.100000, 0.000000)
r2_aa_kernel 0.5
r2_aa_weight (0.250000, 0.250000, 0.000000)
r2_allow_r1_lights off
r2_detail_bump on
r2_dhemi_count 5
r2_dhemi_light_flow 0.
r2_dhemi_light_scale 0.3
r2_dhemi_sky_scale 0.08
r2_dhemi_smooth 0.
r2_dof -1.250000,1.400000,600.000000
r2_dof_enable on
r2_dof_kernel 5.
r2_dof_sky 30.
r2_exp_donttest_shad off
r2_gi off
r2_gi_clip 0.001
r2_gi_depth 1
r2_gi_photons 16
r2_gi_refl 0.9
r2_gloss_factor 4.
r2_hbao off
r2_ls_bloom_fast off
r2_ls_bloom_kernel_b 0.7
r2_ls_bloom_kernel_g 3.
r2_ls_bloom_kernel_scale 0.7
r2_ls_bloom_speed 100.
r2_ls_bloom_threshold 0.00001
r2_ls_depth_bias -0.0003
r2_ls_depth_scale 1.00001
r2_ls_dsm_kernel 0.7
r2_ls_psm_kernel 0.7
r2_ls_squality 1.
r2_ls_ssm_kernel 0.7
r2_mblur 0.
r2_mt on
r2_parallax_h 0.02
r2_slight_fade 0.5
r2_soft_particles on
r2_soft_water on
r2_ssa_lod_a 64.
r2_ssa_lod_b 48.
r2_ssao st_opt_high
r2_ssao_blur off
r2_steep_parallax on
r2_sun on
r2_sun_depth_far_bias -0.00002
r2_sun_depth_far_scale 1.
r2_sun_depth_near_bias 0.00001
r2_sun_depth_near_scale 1.
r2_sun_details off
r2_sun_far 180.
r2_sun_focus on
r2_sun_lumscale 1.
r2_sun_lumscale_amb 1.
r2_sun_lumscale_hemi 1.
r2_sun_near 20.
r2_sun_near_border 0.75
r2_sun_quality st_opt_medium
r2_sun_shafts st_opt_medium
r2_sun_tsm on
r2_sun_tsm_bias -0.01
r2_sun_tsm_proj 0.3
r2_tf_mipbias 0.
r2_tonemap on
r2_tonemap_adaptation 1.
r2_tonemap_amount 0.7
r2_tonemap_lowlum 0.0001
r2_tonemap_middlegray 1.
r2_use_nvdbt off
r2_volumetric_lights on
r2_wait_sleep 0
r2_zfill off
r2_zfill_depth 0.5
r2em 2.2
r3_dynamic_wet_surfaces on
r3_dynamic_wet_surfaces_far 30.
r3_dynamic_wet_surfaces_near 10.
r3_dynamic_wet_surfaces_sm_res 256
r3_gbuffer_opt on
r3_minmax_sm autodetect
r3_msaa st_opt_off
r3_msaa_alphatest st_opt_off
r3_use_dx10_1 off
r3_volumetric_smoke on
r4_enable_tessellation on
r__d_tree_w_amp 0.005
r__d_tree_w_rot 10.
r__d_tree_w_speed 1.
r__d_tree_wave (0.100000, 0.010000, 0.110000)
r__detail_density 0.3
r__detail_l_ambient 0.9
r__detail_l_aniso 0.25
r__dtex_range 50.
r__geometry_lod 0.75
r__lsleep_frames 10
r__ssa_glod_end 64.
r__ssa_glod_start 256.
r__supersample 1
r__tf_aniso 8
r__wallmark_shift_pp 0.0001
r__wallmark_shift_v 0.0001
r__wallmark_ttl 50.

rs_c_brightness 1.
rs_c_contrast 1.
rs_c_gamma 1.
rs_cam_pos off
rs_clear_bb off
rs_constant_fps off
rs_detail on
rs_fullscreen on
rs_occ_draw off
rs_occ_stats off
rs_occlusion on
rs_refresh_60hz off
rs_render_dynamics on
rs_render_statics on
rs_skeleton_update 32
rs_stats off
rs_v_sync off
rs_vis_distance 1.
rs_wireframe off
show_wnd_rect_all 0
snd_acceleration on
snd_cache_size 32
snd_device Generic Software
snd_efx on
snd_stats off
snd_stats_ai_dist off
snd_stats_info_name off
snd_stats_info_object off
snd_stats_max_dist off
snd_stats_min_dist off
snd_targets 32
snd_volume_eff 1.
snd_volume_music 1.
stalker_death_anim none

string_table_error_msg 0
sv_activated_return 0
sv_anomalies_enabled 1
sv_anomalies_length 3
sv_artefact_respawn_delta 30
sv_artefact_returning_time 45
sv_artefact_spawn_force 0
sv_artefact_stay_time 3
sv_artefacts_count 10
sv_auto_team_balance 0
sv_auto_team_swap 1
sv_bearercantsprint 1
sv_client_reconnect_time 60
sv_console_update_rate 1
sv_dedicated_server_update_rate 100
sv_dmgblockindicator 1
sv_dmgblocktime 0
sv_dump_online_statistics_period 0
sv_forcerespawn 0
sv_fraglimit 10
sv_friendly_indicators 0
sv_friendly_names 0
sv_friendlyfire 1.
sv_hail_to_winner_time 7
sv_ignore_money_on_buy 0
sv_invincible_time 5
sv_max_ping_limit 2000
sv_pda_hunt 1
sv_reinforcement_time 0
sv_remove_corpse 1
sv_remove_weapon 1
sv_returnplayers 1
sv_rpoint_freeze_time 0
sv_saveconfigs 0
sv_savescreenshots 0
sv_shieldedbases 1
sv_show_player_scores_time 3
sv_skip_winner_waiting 0
sv_spectr_firsteye 1
sv_spectr_freefly 0
sv_spectr_freelook 1
sv_spectr_lookat 1
sv_spectr_teamcamera 1
sv_statistic_collect 1
sv_teamkill_limit 3
sv_teamkill_punish 1
sv_timelimit 0
sv_vote_enabled 255
sv_vote_participants 0
sv_vote_quota 0.51
sv_vote_time 1.
sv_wait_for_players_ready 1
sv_warm_up 0

time_factor 1.000000
time_factor_single 10.
vid_bpp 32

wpn_aim_toggle 0
_preset default
renderer renderer_r1
vid_mode 1024x768
texture_lod 1
r2_ssao_mode disabled


Nie wiem co dalej
matexpmi
Kot

Posty: 9
Dołączenie: 30 Maj 2012, 11:27
Ostatnio był: 08 Paź 2012, 19:40
Miejscowość: Kordon
Frakcja: Wolność
Ulubiona broń: Big Ben
Kozaki: 0

Re: XRay błąd !!!!

Postprzez Kpuc w 30 Maj 2012, 12:39

Zmień
Kod: Zaznacz wszystko
rs_refresh_60hz off

na
Kod: Zaznacz wszystko
rs_refresh_60hz on
Image
Awatar użytkownika
Kpuc
Legenda

Posty: 1813
Dołączenie: 06 Paź 2010, 09:10
Ostatnio był: 28 Wrz 2024, 12:41
Miejscowość: zona
Frakcja: Czyste Niebo
Ulubiona broń: Vintar BC
Kozaki: 285

Re: XRay błąd !!!!

Postprzez matexpmi w 30 Maj 2012, 15:44

to nic nie pomaga :/ Sam już na to wpadłem przeglądając poprzednie posty :/
matexpmi
Kot

Posty: 9
Dołączenie: 30 Maj 2012, 11:27
Ostatnio był: 08 Paź 2012, 19:40
Miejscowość: Kordon
Frakcja: Wolność
Ulubiona broń: Big Ben
Kozaki: 0

Re: XRay błąd !!!!

Postprzez matexpmi w 30 Maj 2012, 15:54

to nic nie pomaga :/ Sam już na to wpadłem przeglądając poprzednie posty :/


raport po włączeniu odświeżania 60Hz

Kod: Zaznacz wszystko
* Detected CPU: Intel(R) Core(TM)2 CPU 6300 @ 1.86GHz [GenuineIntel], F6/M15/S6, 1861.00 mhz, 64-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3
* CPU threads: 2

Initializing File System...
using fs-ltx fsgame.ltx
FS: 34617 files cached 28 archives, 7018Kb memory used.
Init FileSystem 2.068877 sec
'xrCore' build 3967, Dec 14 2009

EH: 3CAABCFCFF6F3A810019C6A72180F166

-----loading d:\gry\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\system.ltx
-----loading d:\gry\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\system.ltx
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
Loading DLL: xrRender_R4.dll
command line -nointro -noprefetch
Executing config-script "user.ltx"...
[c:\docume~1\alluse~1\dokume~1\stalke~1.-ze\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
! Player name in registry is empty! (InstallUserName)
* [win32]: free[1998324 K], reserved[31152 K], committed[67612 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[12909 K], process heap[2252 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[8027 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[0]=D:\Gry\GSC World Publishing\S.T.A.L.K.E.R. - Zew Prypeci\bin\
dir[1]=D:\Gry\GSC World Publishing\S.T.A.L.K.E.R. - Zew Prypeci\
dir[2]=D:\Gry\GSC World Publishing\S.T.A.L.K.E.R. - Zew Prypeci\bin\
dir[3]=C:\WINDOWS\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList Generic Hardware
devices Generic Hardware
SOUND: OpenAL: system  default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Hardware, Spec Version 1.1  eax[2] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "d:\gry\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx"...
[d:\gry\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
! Unknown command: 

! Unknown command:  ai_animation_stats
! Unknown command:  ai_dbg_alife
! Unknown command:  ai_dbg_anim
! Unknown command:  ai_dbg_brain
! Unknown command:  ai_dbg_cover
! Unknown command:  ai_dbg_destroy
! Unknown command:  ai_dbg_dialogs
! Unknown command:  ai_dbg_frustum
! Unknown command:  ai_dbg_funcs
! Unknown command:  ai_dbg_goap
! Unknown command:  ai_dbg_goap_object
! Unknown command:  ai_dbg_goap_script
! Unknown command:  ai_dbg_inactive_time
! Unknown command:  ai_dbg_infoportion
! Unknown command:  ai_dbg_lua
! Unknown command:  ai_dbg_monster
! Unknown command:  ai_dbg_motion
! Unknown command:  ai_dbg_serialize
! Unknown command:  ai_dbg_stalker
! Unknown command:  ai_dbg_vision
! Unknown command:  ai_debug
! Unknown command:  ai_draw_game_graph
! Unknown command:  ai_draw_game_graph_objects
! Unknown command:  ai_draw_game_graph_real_pos
! Unknown command:  ai_draw_game_graph_stalkers
! Unknown command:  ai_draw_visibility_rays
! Unknown command:  ai_ignore_actor
! Unknown command:  ai_nil_object_access
! Unknown command:  ai_obstacles_avoiding
! Unknown command:  ai_obstacles_avoiding_static
! Unknown command:  ai_smart_cover_animation_speed_factor
! Unknown command:  ai_smart_factor
! Unknown command:  ai_stats
! Unknown command:  ai_use_smart_covers
! Unknown command:  ai_use_smart_covers_animation_slots
! Unknown command:  air_resistance_epsilon
! Unknown command:  bemsg
! Unknown command:  dbg_bones_snd_player
! Unknown command:  dbg_destroy
! Unknown command:  dbg_draw_actor_alive
! Unknown command:  dbg_draw_actor_dead
! Unknown command:  dbg_draw_actor_phys
! Unknown command:  dbg_draw_animation_movement_controller
! Unknown command:  dbg_draw_autopickupbox
! Unknown command:  dbg_draw_bullet_hit
! Unknown command:  dbg_draw_camera_collision
! Unknown command:  dbg_draw_car_plots_all_trans
! Unknown command:  dbg_draw_character_binds
! Unknown command:  dbg_draw_character_bones
! Unknown command:  dbg_draw_character_physics
! Unknown command:  dbg_draw_character_physics_pones
! Unknown command:  dbg_draw_climbable
! Unknown command:  dbg_draw_customdetector
! Unknown command:  dbg_draw_customzone
! Unknown command:  dbg_draw_fb_crosshair
! Unknown command:  dbg_draw_invitem
! Unknown command:  dbg_draw_ph_car_dynamics
! Unknown command:  dbg_draw_ph_car_plots
! Unknown command:  dbg_draw_ph_cashed_tries_stats
! Unknown command:  dbg_draw_ph_contacts
! Unknown command:  dbg_draw_ph_death_boxes
! Unknown command:  dbg_draw_ph_enabled_aabbs
! Unknown command:  dbg_draw_ph_explosion_position
! Unknown command:  dbg_draw_ph_explosions
! Unknown command:  dbg_draw_ph_hit_anims
! Unknown command:  dbg_draw_ph_hit_app_pos
! Unknown command:  dbg_draw_ph_ik_blending
! Unknown command:  dbg_draw_ph_ik_collision
! Unknown command:  dbg_draw_ph_ik_goal
! Unknown command:  dbg_draw_ph_ik_limits
! Unknown command:  dbg_draw_ph_ik_predict
! Unknown command:  dbg_draw_ph_ik_shift_object
! Unknown command:  dbg_draw_ph_intersected_tries
! Unknown command:  dbg_draw_ph_mass_centres
! Unknown command:  dbg_draw_ph_negative_tries
! Unknown command:  dbg_draw_ph_positive_tries
! Unknown command:  dbg_draw_ph_ray_motions
! Unknown command:  dbg_draw_ph_saved_tries
! Unknown command:  dbg_draw_ph_statistics
! Unknown command:  dbg_draw_ph_tri_point
! Unknown command:  dbg_draw_ph_tri_test_aabb
! Unknown command:  dbg_draw_ph_tri_trace
! Unknown command:  dbg_draw_ph_tries_changes_sign
! Unknown command:  dbg_draw_ph_zbuffer_disable
! Unknown command:  dbg_draw_ragdoll_spawn
! Unknown command:  dbg_draw_rp
! Unknown command:  dbg_draw_skeleton
! Unknown command:  dbg_draw_teamzone
! Unknown command:  dbg_dump_physics_step
! Unknown command:  dbg_imotion_collide_debug
! Unknown command:  dbg_imotion_draw_skeleton
! Unknown command:  dbg_imotion_draw_velocity
! Unknown command:  dbg_imotion_draw_velocity_scale
! Unknown command:  dbg_ph_actor_restriction
! Unknown command:  dbg_ph_ai_always_phmove
! Unknown command:  dbg_ph_ai_never_phmove
! Unknown command:  dbg_ph_character_control
! Unknown command:  dbg_ph_ik
! Unknown command:  dbg_ph_ik_limits
! Unknown command:  dbg_ph_ik_off
! Unknown command:  dbg_ph_ladder
! Unknown command:  dbg_ph_obj_collision_damage
! Unknown command:  dbg_ph_vel_collid_damage_to_display
! Unknown command:  dbg_show_ani_info
! Unknown command:  dbg_text_height_scale
! Unknown command:  dbg_track_obj
! Unknown command:  dbg_track_obj_blends_ammount
! Unknown command:  dbg_track_obj_blends_bp_0
! Unknown command:  dbg_track_obj_blends_bp_1
! Unknown command:  dbg_track_obj_blends_bp_2
! Unknown command:  dbg_track_obj_blends_bp_3
! Unknown command:  dbg_track_obj_blends_dump
! Unknown command:  dbg_track_obj_blends_flags
! Unknown command:  dbg_track_obj_blends_mix_params
! Unknown command:  dbg_track_obj_blends_motion_name
! Unknown command:  dbg_track_obj_blends_state
! Unknown command:  dbg_track_obj_blends_time
! Unknown command:  death_anim_debug
! Unknown command:  death_anim_velocity
! Unknown command:  debug_character_material_load
! Unknown command:  debug_destroy
! Unknown command:  debug_step_info
! Unknown command:  debug_step_info_load
! Unknown command:  error_line_count
! Unknown command:  fov
! Unknown command:  g_god
! Unknown command:  g_no_clip
! Unknown command:  g_unlimitedammo
! Unknown command:  hit_anims_block_blend
! Unknown command:  hit_anims_channel_factor
! Unknown command:  hit_anims_power
! Unknown command:  hit_anims_reduce_blend
! Unknown command:  hit_anims_reduce_blend_factor
! Unknown command:  hit_anims_rotational_power
! Unknown command:  hit_anims_side_sensitivity_threshold
! Unknown command:  hit_anims_tune
! Unknown command:  hud_fov
! Unknown command:  inv_upgrades_log
! Unknown command:  lua_gcstep
! Unknown command:  mm_net_filter_battleye
! Unknown command:  mm_net_use_battleye
! Unknown command:  mt_ai_vision
! Unknown command:  mt_alife
! Unknown command:  mt_bullets
! Unknown command:  mt_detail_path
! Unknown command:  mt_level_path
! Unknown command:  mt_level_sounds
! Unknown command:  mt_map
! Unknown command:  mt_network
! Unknown command:  mt_object_handler
! Unknown command:  mt_particles
! Unknown command:  mt_physics
! Unknown command:  mt_script_gc
! Unknown command:  mt_sound
! Unknown command:  mt_sound_player
! Unknown command:  net_cl_pending_lim
! Unknown command:  net_cl_update_rate
! Unknown command:  net_dump_size
! Unknown command:  ph_break_common_factor
! Unknown command:  ph_gravity
! Unknown command:  ph_rigid_break_weapon_factor
! Unknown command:  ph_timefactor
! Unknown command:  ph_tri_clear_disable_count
! Unknown command:  ph_tri_query_ex_aabb_rate
! Unknown command:  psp_cam_offset
! Unknown command:  r1_no_detail_textures
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
! Unknown command:  r2_dhemi_count
! Unknown command:  r2_dhemi_light_flow
! Unknown command:  r2_dhemi_light_scale
! Unknown command:  r2_dhemi_sky_scale
! Unknown command:  r2_dhemi_smooth
! Unknown command:  r2_hbao
! Unknown command:  r2_mt
! Unknown command:  r2_sun_far
! Unknown command:  r2_use_nvdbt
! Unknown command:  r__d_tree_w_amp
! Unknown command:  r__d_tree_w_rot
! Unknown command:  r__d_tree_w_speed
! Unknown command:  r__d_tree_wave
! Unknown command:  r__detail_l_ambient
! Unknown command:  r__detail_l_aniso
! Unknown command:  r__lsleep_frames
! Unknown command:  r__ssa_glod_end
! Unknown command:  r__ssa_glod_start
! Unknown command:  r__wallmark_shift_pp
! Unknown command:  r__wallmark_shift_v
! Unknown command:  rs_clear_bb
! Unknown command:  rs_constant_fps
! Unknown command:  rs_detail
! Unknown command:  rs_occ_draw
! Unknown command:  rs_occ_stats
! Unknown command:  rs_occlusion
! Unknown command:  rs_render_dynamics
! Unknown command:  rs_render_statics
! Unknown command:  rs_wireframe
! Unknown command:  show_wnd_rect_all
! Unknown command:  snd_stats
! Unknown command:  snd_stats_ai_dist
! Unknown command:  snd_stats_info_name
! Unknown command:  snd_stats_info_object
! Unknown command:  snd_stats_max_dist
! Unknown command:  snd_stats_min_dist
! Unknown command:  stalker_death_anim
! Unknown command:  string_table_error_msg
! Unknown command:  sv_ignore_money_on_buy
! Unknown command:  sv_skip_winner_waiting
! Unknown command:  sv_wait_for_players_ready
! Unknown command:  time_factor
! Unknown command:  time_factor_single
! Unknown command:  vid_bpp
Executing config-script "d:\gry\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\rspec_default.ltx"...
[d:\gry\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\rspec_default.ltx] successfully loaded.
[c:\docume~1\alluse~1\dokume~1\stalke~1.-ze\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:145]: NVIDIA GeForce 6610 XL
* GPU driver: 6.14.10.9371
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
*     Texture memory: 488 M
*          DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NvAPI_EnumLogicalGPUs failed!
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
 
FATAL ERROR
 
[error]Expression    : F
[error]Function      : CResourceManager::OnDeviceCreate
[error]File          : D:\prog_repository\sources\trunk\Layers\xrRender\ResourceManager_Loader.cpp
[error]Line          : 130
[error]Description   : d:\gry\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\shaders.xr
 

stack trace:


matexpmi
Kot

Posty: 9
Dołączenie: 30 Maj 2012, 11:27
Ostatnio był: 08 Paź 2012, 19:40
Miejscowość: Kordon
Frakcja: Wolność
Ulubiona broń: Big Ben
Kozaki: 0

Re: XRay błąd !!!!

Postprzez scigacz1975 w 30 Maj 2012, 16:22

Weź wywal user.ltx i odpal grę jeszcze raz - niech sobie utworzy defaultowy na nowo. Dopiero po tym wprowadź własne ustawienia.
Awatar użytkownika
scigacz1975
Monolit

Posty: 3243
Dołączenie: 29 Sty 2010, 00:26
Ostatnio był: 12 Wrz 2024, 15:31
Miejscowość: Stalowa Wola
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Kozaki: 926

Re: XRay błąd !!!!

Postprzez matexpmi w 30 Maj 2012, 16:38

i NIC log ten sam , a user nie pojawił się


Myślałem też o wgraniu jakiegoś moda , może przy jego pomocy się uda

REINSTALOWAŁEM go 2 razy nadal brakuje


[error]Description : d:\gry\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\shaders.xr


może ktoś wysłać mi ten plik ??
Ostatnio edytowany przez matexpmi, 30 Maj 2012, 17:30, edytowano w sumie 1 raz
matexpmi
Kot

Posty: 9
Dołączenie: 30 Maj 2012, 11:27
Ostatnio był: 08 Paź 2012, 19:40
Miejscowość: Kordon
Frakcja: Wolność
Ulubiona broń: Big Ben
Kozaki: 0

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