[MISERY]

Regulamin forum
Dział "Modyfikacje Gotowe" służy do dyskusji o modyfikacjach, które już są stworzone lub do zadawania pytań na ich temat. Znajdziemy tutaj również linki do ściągnięcia modyfikacji (które powinny, a raczej muszą być w pierwszym poście tematu danej modyfikacji).

Przy zadawaniu pytania związanego z problemem dotyczącym modyfikacji, prosimy o podawanie treści całego loga błędu - koniecznie w tagu [CODE].

Przy cytowaniu plików *.LTX stosować tag [SYNTAX="ini"], przy cytowaniu plików *.script [SYNTAX="lua"] a przy cytowaniu plików *.xml - [SYNTAX="xml"].

Lokalizacja logów:
Windows XP - C:\Documents and Settings\All Users\Moje dokumenty\S.T.A.L.K.E.R. - Zew Prypeci\logs\xray_nazwaużytkownika.log
Windows Vista/7 - C:\Users\Public\Documents\S.T.A.L.K.E.R. - Zew Prypeci\logs\xray_nazwaużytkownika.log
Steam - X:\Program Files (x86)\Steam\SteamApps\common\Stalker Call of Pripyat\_appdata_\logs

Pytania na temat modyfikacji zadajemy w wątku dla niej stworzonym lub tworzymy nowy, jeśli takowego nie ma.

Gdy chcemy założyć nowy wątek, obowiązkowe jest przeczytanie tego tematu.

Re: [MISERY]

Postprzez karol2033 w 17 Mar 2012, 11:40

może oto chodzi że po zainstalowaniu tego moda oswietlenie mam pełne dynamioczne dx9 a nie 10
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karol2033
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Re: [MISERY]

Postprzez Junx w 17 Mar 2012, 11:48

W sumie może i tak ja gram na full i DX11, więc może tu leży przyczyna, że u mnie inaczej "widać" niż na innych ustawieniach. W statycznych pewno jeszcze jest inaczej. Jak już wspominałem mod pokazuje swe piękno, na poprzedniej stronie dałem parę screen'ów właśnie w tych ustawieniach i pewno troszkę inaczej wygląda to u Ciebie niż u mnie.

:arrowd: Zobacz to logów dam może być jaka informacja to bo buga.
Ostatnio edytowany przez Junx 17 Mar 2012, 11:55, edytowano w sumie 2 razy
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Re: [MISERY]

Postprzez karol2033 w 17 Mar 2012, 11:52

nie wiem czemu jak zmieniam ustawienia to wywala mnie z gry i nie pokazuje jaki to błąd ani bug trap ani nic
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Re: [MISERY]

Postprzez djcycu w 17 Mar 2012, 12:29

Podaj loga błędu. A po zmianie ustawień wczytaj grę na nowo i popatrz czy się ustawienia zmieniły. Mod jest tak przeciążony że za głupoty wywala (nawet podczas robienia zapisu).
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djcycu
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Re: [MISERY]

Postprzez Junx w 17 Mar 2012, 12:56

@ djcycu: Rozczaruje Cię :P U mnie mod jest stabilny jak podstawa bez problemów, zapisy robi szybko i bezproblemowo i nawet nie ma wypadów z pamięcią (mam 4 Gb) u mnie jest stabilny, ale u innych może nie być.

PS. Grałem około 4 godzinek i nie było żadnego wypadu, szybki zapis i wczytanie bez problemów.
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Re: [MISERY]

Postprzez karol2033 w 17 Mar 2012, 13:46

właśnie niema nic napisane jaki log błędu czy coś w tym stylu poprostu wywala na pulpit nawet niema ikony że program przestał działać albo nie odpowiada a folder jest pusty. Gra też jest stabilna tylko chciałem zmienić oświetlenie z dx 10 na dx9 bo na dx10 nie mam nieba a na 9 jest
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Re: [MISERY]

Postprzez Junx w 17 Mar 2012, 15:01

Pokaż screen'a jak to wygląda i jaki konfig kompa, jeżeli był to nie zauważyłem jeżeli nie to napisz.

:arrowd: Ja czekałem na nowego 7 lat, więc o czekaniu wiem dużo :E
Ostatnio edytowany przez Junx, 17 Mar 2012, 15:31, edytowano w sumie 1 raz
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Re: [MISERY]

Postprzez djcycu w 17 Mar 2012, 15:23

No bo mod jest przepakowany... Wymaga nie wiadomo ile w porównaniu do podstawki a sam też wiele nie wprowadza. Ogólnie mod moim zdaniem jest średniawy i gdyby tak nawycinać kilka rzeczy to by można było stworzyć ciekawsze i bardzo stabilne dzieło. Oczywiście ta stabilność zależy od kompa a nie każdego też stać kupować co roku nowego.
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djcycu
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Re: [MISERY]

Postprzez Junx w 17 Mar 2012, 17:08

A ja dam tak trochę ogłoszenie parafialne:

Zapytałem się twórców moda czy będę mógł go przerobić na wersję zimową + kilka nowych pomysłów i poprawić "błędy" twórców żeby mod był bardziej "łatwy" dla początkujących. Jeżeli będzie zgoda to będzie Zimowa wersja moda jak nie to trudno...
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Re: [MISERY]

Postprzez karol2033 w 18 Mar 2012, 11:36

wygląda to tak jakbyś do AF3 nie wgrał tekstur ani 1024 ani 512 niebo to taki fioletowy czy niebieski rozciągający kwadrat
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Re: [MISERY]

Postprzez Junx w 18 Mar 2012, 12:00

Tylko są nowe tekstury i tyle oraz odbicia na zero bo by wyszła "biała tekstura". Będą chcieli to im wyśle jak nie to wywalę.
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Re: [MISERY]

Postprzez pz6 w 19 Mar 2012, 14:52

Kod: Zaznacz wszystko
* Detected CPU: Intel(R) Pentium(R) Dual CPU E2160 @ 1.80GHz [GenuineIntel], F6/M15/S13, 3000.00 mhz, 63-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3
* CPU threads: 2

Initializing File System...
using fs-ltx fsgame.ltx
FS: 44054 files cached 29 archives, 7835Kb memory used.
Init FileSystem 5.915827 sec
'xrCore' build 3967, Dec 14 2009

EH: 3CAABCFCFF6F3A810019C6A72180F166

-----loading e:\gry\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\system.ltx
-----loading e:\gry\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\system.ltx
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
* D3D11: device creation failed with hr=0x887a0004
command line
Executing config-script "user.ltx"...
[d:\users\public\documents\s.t.a.l.k.e.r. - call of pripyat\user.ltx] successfully loaded.
Loading DLL: 4676256
Loading DLL: xrGame.dll
! Player name in registry is empty! (InstallUserName)
* [win32]: free[1944236 K], reserved[64504 K], committed[88348 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[14139 K], process heap[3489 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[8518 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[0]=E:\GRY\S.T.A.L.K.E.R. - Call of Pripyat\bin\
dir[1]=E:\GRY\S.T.A.L.K.E.R. - Call of Pripyat\
dir[2]=E:\GRY\S.T.A.L.K.E.R. - Call of Pripyat\bin\
dir[3]=D:\Windows\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList Generic Hardware
devices Generic Hardware
SOUND: OpenAL: system  default SndDevice name is Głośniki (SB Audigy)
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1  eax[0] efx[no] xram[no]
2. Generic Software, Spec Version 1.1  eax[0] efx[no] xram[no]
3. Głośniki (SB Audigy), Spec Version 1.1 (default) eax[4] efx[no] xram[no]
4. Cyfrowy interfejs audio (SB Audigy), Spec Version 1.1  eax[4] efx[no] xram[no]
Executing config-script "e:\gry\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\default_controls.ltx"...
[e:\gry\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "e:\gry\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\rspec_high.ltx"...
[e:\gry\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\rspec_high.ltx] successfully loaded.
Executing config-script "e:\gry\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\default_controls.ltx"...
[e:\gry\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'sv_adm_menu_ban_time'
~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
[d:\users\public\documents\s.t.a.l.k.e.r. - call of pripyat\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:611]: NVIDIA GeForce 8800 GT
* GPU driver: 8.17.12.9610
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
*     Texture memory: 1255 M
*          DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Renderer doesn't support blender 'effects\shadow_world'
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
compiling shader dumb
compiling shader dumb
compiling shader accum_mask
compiling shader accum_sun_mask
compiling shader copy_p
compiling shader accum_volume
compiling shader copy
compiling shader accum_sun_near
compiling shader accum_sun
compiling shader accum_sun_cascade
compiling shader accum_sun_cascade_far
compiling shader accum_volumetric_sun
compiling shader accum_volumetric_sun_cascade
compiling shader accum_omni_unshadowed
compiling shader accum_omni_normal
compiling shader accum_omni_transluent
compiling shader accum_spot_unshadowed
compiling shader accum_spot_normal
compiling shader accum_spot_fullsize
compiling shader accum_volumetric
compiling shader accum_volumetric
compiling shader accum_indirect
compiling shader bloom_build
compiling shader bloom_filter
compiling shader bloom_filter_f
compiling shader bloom_luminance_1
compiling shader bloom_luminance_2
compiling shader bloom_luminance_3
compiling shader combine_1
compiling shader combine_1
compiling shader combine_2_AA
compiling shader combine_2_NAA
compiling shader combine_2_AA_D
compiling shader combine_2_NAA_D
compiling shader combine_volumetric
compiling shader postprocess
compiling shader postprocess_CM
compiling shader distort
compiling shader particle_distort
compiling shader particle
compiling shader particle
compiling shader particle_s-blend
compiling shader particle-clip
compiling shader particle_s-add
compiling shader particle_s-aadd
compiling shader deffer_particle
compiling shader deffer_particle
- r__tf_aniso 8
- r2_tf_mipbias 0.
compiling shader portal
compiling shader portal
compiling shader simple_color
compiling shader editor
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader stub_default
compiling shader effects_sun
compiling shader hud_font
! Player name in registry is empty! (InstallUserName)
Loading DLL: xrGameSpy.dll
intro_start intro_logo
intro_delete ::update_logo_intro
compiling shader yuv2rgb
* [win32]: free[1695092 K], reserved[134180 K], committed[267816 K]
* [ D3D ]: textures[64 K]
* [x-ray]: crt heap[100641 K], process heap[9770 K], game lua[2156 K], render[237 K]
* [x-ray]: economy: strings[8857 K], smem[0 K]
Config-file [d:\users\public\documents\s.t.a.l.k.e.r.ltx] saved successfully
Config-file [d:\users\public\documents\s.t.a.l.k.e.r. - call of pripyat\user.ltx] saved successfully
*  0.0 : [  56] $null
*  0.0 : [   3] $user$accum
*  0.0 : [   1] $user$accum_temp
*  0.0 : [   6] $user$albedo
*  0.0 : [   6] $user$bloom1
*  0.0 : [   2] $user$bloom2
*  0.0 : [   2] $user$cmap0
*  0.0 : [   2] $user$cmap1
*  0.0 : [   2] $user$env_s0
*  0.0 : [   2] $user$env_s1
*  0.0 : [   7] $user$generic0
*  0.0 : [   5] $user$generic1
*  0.0 : [   2] $user$generic2
*  0.0 : [   2] $user$jitter_0
*  0.0 : [   1] $user$jitter_1
*  0.0 : [   1] $user$jitter_2
*  0.0 : [   1] $user$jitter_3
*  0.0 : [   1] $user$jitter_4
*  0.0 : [   2] $user$lum_t64
*  0.0 : [   3] $user$lum_t8
*  0.0 : [   1] $user$luminance_0
*  0.0 : [   1] $user$luminance_1
*  0.0 : [   1] $user$luminance_2
*  0.0 : [   1] $user$luminance_3
*  0.0 : [   8] $user$material
*  0.0 : [  12] $user$normal
*  0.0 : [ 113] $user$position
*  0.0 : [   1] $user$sky0
*  0.0 : [   1] $user$sky1
*  0.0 : [   4] $user$smap_depth
*  0.0 : [   3] $user$smap_surf
*  0.0 : [   7] $user$tonemap
*  0.0 : [   2] $user$tonemap_src
*  0.0 : [   2] act\act_controller_hit1
*  0.0 : [   2] fx\fx_flare1
*  0.0 : [   1] fx\fx_flare2
*  0.0 : [   1] fx\fx_flare3
*  0.0 : [   2] fx\fx_gradient
*  0.0 : [   2] fx\fx_gradient1
*  0.0 : [   1] fx\fx_lightning
*  0.0 : [   1] fx\fx_moon_halo_phase_1
*  0.0 : [   1] fx\fx_moon_halo_phase_2
*  0.0 : [   1] fx\fx_moon_halo_phase_3
*  0.0 : [   1] fx\fx_moon_halo_phase_4
*  0.0 : [   1] fx\fx_moon_halo_phase_5
*  0.0 : [   1] fx\fx_moon_halo_phase_6
*  0.0 : [   1] fx\fx_moon_halo_phase_7
*  0.0 : [   1] fx\fx_moon_phase_1
*  0.0 : [   1] fx\fx_moon_phase_2
*  0.0 : [   1] fx\fx_moon_phase_3
*  0.0 : [   1] fx\fx_moon_phase_4
*  0.0 : [   1] fx\fx_moon_phase_5
*  0.0 : [   1] fx\fx_moon_phase_6
*  0.0 : [   1] fx\fx_moon_phase_7
*  0.0 : [   1] fx\fx_noise
*  0.0 : [   2] fx\fx_noise2
*  0.0 : [   1] fx\fx_rain
*  0.0 : [   1] fx\fx_rainsplash1
*  0.0 : [   2] fx\fx_sun
*  0.0 : [   1] fx\fx_sun_fog
*  0.0 : [   1] fx\fx_sun_gradient
*  0.0 : [   1] fx\fx_sun_halo
*  0.0 : [   1] fx\fx_sun_rise
*  0.0 : [   1] fx\fx_thunderbolts_gradient
*  0.0 : [   1] fx\fx_thunderbolts_gradient_surge
*  0.0 : [   2] fx\fx_volumefog1
*  0.0 : [   2] glow\glow_04
*  0.0 : [   2] glow\glow_fire1
*  0.0 : [   2] glow\glow_orange
*  0.0 : [   2] glow\glow_orange2
*  0.0 : [   2] glow\glow_orange_bright
*  0.0 : [   2] glow\glow_rays
*  0.0 : [   2] glow\glow_white
*  0.0 : [   4] lights\lights_spot01
*  0.0 : [   2] pfx\pfx_ani-explosion-02
*  0.0 : [   2] pfx\pfx_ani-explosion-02-b-a
*  0.0 : [   2] pfx\pfx_ani-explosion-02a
*  0.0 : [   2] pfx\pfx_ani-fire01
*  0.0 : [   2] pfx\pfx_ani-smoke-01
*  0.0 : [   2] pfx\pfx_anomaly_1
*  0.0 : [   2] pfx\pfx_anomaly_16
*  0.0 : [   2] pfx\pfx_anomaly_18
*  0.0 : [   2] pfx\pfx_anomaly_19
*  0.0 : [   2] pfx\pfx_anomaly_2
*  0.0 : [   2] pfx\pfx_anomaly_21
*  0.0 : [   2] pfx\pfx_anomaly_23
*  0.0 : [   2] pfx\pfx_anomaly_2_green
*  0.0 : [   2] pfx\pfx_anomaly_3
*  0.0 : [   2] pfx\pfx_anomaly_4
*  0.0 : [   2] pfx\pfx_anomaly_5
*  0.0 : [   2] pfx\pfx_anomaly_6
*  0.0 : [   2] pfx\pfx_anomaly_7
*  0.0 : [   2] pfx\pfx_anomaly_8
*  0.0 : [   2] pfx\pfx_anomaly_88
*  0.0 : [   2] pfx\pfx_anomaly_9
*  0.0 : [   2] pfx\pfx_bloodsplash1
*  0.0 : [   2] pfx\pfx_bloodsplash2
*  0.0 : [   2] pfx\pfx_blurry_cloud
*  0.0 : [   2] pfx\pfx_brick
*  0.0 : [   2] pfx\pfx_bubble
*  0.0 : [   2] pfx\pfx_bubble_1
*  0.0 : [   1] pfx\pfx_bubble_water
*  0.0 : [   2] pfx\pfx_cc_lighting_grad2
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*  0.0 : [  33] sky\af3_partly\19-00#small
*  0.0 : [  66] sky\af3_partly\20-00
*  0.0 : [  66] sky\af3_partly\20-00#small
*  0.0 : [  33] sky\af3_partly\20-30
*  0.0 : [  33] sky\af3_partly\20-30#small
*  0.0 : [  33] sky\af3_partly\21-00
*  0.0 : [  33] sky\af3_partly\21-00#small
*  0.0 : [  33] sky\af3_partly\21-30
*  0.0 : [  33] sky\af3_partly\21-30#small
*  0.0 : [  12] sky\af3_partly\22-00-fm
*  0.0 : [  12] sky\af3_partly\22-00-fm#small
*  0.0 : [   8] sky\af3_partly\22-00-hm
*  0.0 : [   8] sky\af3_partly\22-00-hm#small
*  0.0 : [  12] sky\af3_partly\23-00-fm
*  0.0 : [  12] sky\af3_partly\23-00-fm#small
*  0.0 : [   8] sky\af3_partly\23-00-hm
*  0.0 : [   8] sky\af3_partly\23-00-hm#small
*  0.0 : [  26] sky\af3_rainy\07-00
*  0.0 : [  26] sky\af3_rainy\07-00#small
*  0.0 : [  30] sky\af3_rainy\09-00_19-00
*  0.0 : [  30] sky\af3_rainy\09-00_19-00#small
*  0.0 : [  58] sky\af3_rainy\13-00
*  0.0 : [  58] sky\af3_rainy\13-00#small
*  0.0 : [  24] sky\af3_rainy\15-00
*  0.0 : [  24] sky\af3_rainy\15-00#small
*  0.0 : [  31] sky\af3_rainy\15-00-2
*  0.0 : [  31] sky\af3_rainy\15-00-2#small
*  0.0 : [  44] sky\af3_rainy\16-00
*  0.0 : [  44] sky\af3_rainy\16-00#small
*  0.0 : [  32] sky\af3_rainy\20-00
*  0.0 : [  32] sky\af3_rainy\20-00#small
*  0.0 : [   5] sky\sky_12_vibros_cube
*  0.0 : [   5] sky\sky_12_vibros_cube#small
*  0.0 : [  26] sky\sky_13_cube
*  0.0 : [  26] sky\sky_13_cube#small
*  0.0 : [  16] sky\sky_13_cube_night
*  0.0 : [  16] sky\sky_13_cube_night#small
*  0.0 : [  12] sky\sky_13_vibros_cube
*  0.0 : [  12] sky\sky_13_vibros_cube#small
*  0.0 : [  10] sky\sky_14_cube
*  0.0 : [  10] sky\sky_14_cube#small
*  0.0 : [   4] sky\sky_17_clouds_cube
*  0.0 : [   4] sky\sky_17_clouds_cube#small
*  0.0 : [   4] sky\sky_17_cube
*  0.0 : [   4] sky\sky_17_cube#small
*  0.0 : [   8] sky\sky_18_cube
*  0.0 : [   8] sky\sky_18_cube#small
*  0.0 : [  11] sky\sky_19_cube
*  0.0 : [  11] sky\sky_19_cube#small
*  0.0 : [   4] sky\sky_1_clouds_cube
*  0.0 : [   4] sky\sky_1_clouds_cube#small
*  0.0 : [   4] sky\sky_20_clouds_cube
*  0.0 : [   4] sky\sky_20_clouds_cube#small
*  0.0 : [   4] sky\sky_20_cube
*  0.0 : [   4] sky\sky_20_cube#small
*  0.0 : [   4] sky\sky_2_clouds_cube
*  0.0 : [   4] sky\sky_2_clouds_cube#small
*  0.0 : [   4] sky\sky_2_cube
*  0.0 : [   4] sky\sky_2_cube#small
*  0.0 : [  12] sky\sky_3_cube
*  0.0 : [  12] sky\sky_3_cube#small
*  0.0 : [   3] sky\sky_4_cube
*  0.0 : [   3] sky\sky_4_cube#small
*  0.0 : [  30] sky\sky_5_cube
*  0.0 : [  30] sky\sky_5_cube#small
*  0.0 : [   7] sky\sky_6_cube
*  0.0 : [   7] sky\sky_6_cube#small
*  0.0 : [  11] sky\sky_7_cube
*  0.0 : [  11] sky\sky_7_cube#small
*  0.0 : [   8] sky\sky_8_cube
*  0.0 : [   8] sky\sky_8_cube#small
*  0.0 : [  49] sky\sky_9_cube
*  0.0 : [  49] sky\sky_9_cube#small
*  0.0 : [3306] sky\sky_oblaka
*  0.0 : [   1] ui\ui_actor_multiplayer_background
*  0.0 : [   1] ui\ui_actor_sleep_screen
*  0.0 : [   1] ui\ui_hud
*  0.0 : [   1] wm\wm_blood_1
*  0.0 : [   1] wm\wm_blood_1_1
*  0.0 : [   1] wm\wm_blood_1_2
*  0.0 : [   1] wm\wm_blood_1_3
*  0.0 : [   1] wm\wm_blood_drop_4
*  0.0 : [   1] wm\wm_bullet_asfalt_1
*  0.0 : [   1] wm\wm_bullet_asfalt_2
*  0.0 : [   1] wm\wm_bullet_asfalt_3
*  0.0 : [   1] wm\wm_bullet_brick_1
*  0.0 : [   1] wm\wm_bullet_brick_2
*  0.0 : [   1] wm\wm_bullet_concrete
*  0.0 : [   1] wm\wm_bullet_concrete_1
*  0.0 : [   1] wm\wm_bullet_concrete_2
*  0.0 : [   1] wm\wm_bullet_concrete_4
*  0.0 : [   1] wm\wm_bullet_concrete_5
*  0.0 : [   1] wm\wm_bullet_concrete_6
*  0.0 : [   1] wm\wm_bullet_concrete_7
*  0.0 : [   1] wm\wm_bullet_glass01
*  0.0 : [   1] wm\wm_bullet_glass02
*  0.0 : [   1] wm\wm_bullet_glass03
*  0.0 : [   1] wm\wm_bullet_glass04
*  0.0 : [   1] wm\wm_bullet_ground
*  0.0 : [   1] wm\wm_bullet_ground_1
*  0.0 : [   1] wm\wm_bullet_ground_2
*  0.0 : [   1] wm\wm_bullet_metall_thik
*  0.0 : [   1] wm\wm_bullet_metall_thik_1
*  0.0 : [   1] wm\wm_bullet_metall_thik_2
*  0.0 : [   1] wm\wm_bullet_metall_thik_3
*  0.0 : [   1] wm\wm_bullet_metall_thin
*  0.0 : [   1] wm\wm_bullet_metall_thin_1
*  0.0 : [   1] wm\wm_bullet_metall_thin_2
*  0.0 : [   1] wm\wm_bullet_metall_thin_3
*  0.0 : [   1] wm\wm_bullet_metall_thin_4
*  0.0 : [   1] wm\wm_bullet_wood
*  0.0 : [   1] wm\wm_bullet_wood_1
*  0.0 : [   1] wm\wm_bullet_wood_2
*  0.0 : [   1] wm\wm_bullet_wood_3
*  0.0 : [   1] wm\wm_bullet_wood_4
*  0.0 : [   1] wm\wm_bullet_wood_5
*  0.0 : [   1] wm\wm_bullet_wood_6
*  0.0 : [   1] wm\wm_bullet_wood_7
*  0.0 : [   1] wm\wm_bullet_wood_8
*  0.0 : [   1] wm\wm_bullet_wood_9
*  0.0 : [   1] wm\wm_grenade
*  0.0 : [   1] wm\wm_knife_dead
*  0.0 : [   1] wm\wm_knife_horiz
*  0.0 : [   1] wm\wm_knife_horiz_blood
*  0.0 : [   1] wm\wm_knife_horiz_blood1
*  0.0 : [   1] wm\wm_knife_horiz_metal
*  0.0 : [   1] wm\wm_knife_horiz_ston
*  0.0 : [   1] wm\wm_knife_wood
*  0.0 : [   1] wm\wm_knife_wood1
*  0.0 : [   1] wm\wm_knife_wood2
* 16.1 : [   1] ui\ui_font_arial_14_1024
* 32.1 : [   1] ui\ui_font_letter_16_1024
* 32.1 : [   1] ui\ui_font_letter_18_1024
* 32.1 : [   1] ui\ui_magnifier2
* 64.1 : [   1] ui\ui_font_console_02
* 64.1 : [   1] ui\ui_font_graff_19_1024
* 64.1 : [   1] ui\ui_font_graff_22_1024
* 64.1 : [   1] ui\ui_font_hud_01
* 128.1 : [   1] ui\ui_font_graff_32_1024
* 128.1 : [   1] ui\ui_font_letter_25_1024
* 129.0 : [   1] ui\ui_ani_cursor
* 231.0 : [   1] ui\video_window
* 256.1 : [   1] ui\ui_font_graff_50_1024
* 256.1 : [   1] ui\ui_font_hud_02
* 270.0 : [   1] ui\video_voroni_crop
* 936.0 : [   1] ui\video_water_crop
* 1024.1 : [   1] ui\ui_actor_hint_wnd
* 1024.1 : [   1] ui\ui_actor_main_menu
* 1024.1 : [   1] ui\ui_actor_multiplayer_game_menu
* 1024.1 : [   1] ui\ui_actor_widescreen_sidepanels
* 1024.1 : [   1] ui\ui_common
* 4096.1 : [   1] ui\ui_actor_options_background
compiling shader deffer_base_bump-hq
compiling shader deffer_model_bump-hq_3
compiling shader deffer_base_bump
compiling shader deffer_model_bump_3
compiling shader shadow_direct_model_3
"e:\gry\s.t.a.l.k.e.r. - call of pripyat\bin\xrengine.exe"
* phase time: 0 ms
* phase cmem: 116462 K
Loading objects...
compiling shader deffer_base_flat
compiling shader deffer_model_flat_0
compiling shader shadow_direct_model_0
compiling shader deffer_model_bump-hq_0
compiling shader deffer_model_bump_0
compiling shader deffer_base_aref_bump-hq
compiling shader deffer_base_aref_bump
compiling shader shadow_direct_base_aref
compiling shader shadow_direct_model_aref_0
compiling shader deffer_model_bump-hq_1
compiling shader deffer_model_bump_1
compiling shader shadow_direct_model_1
compiling shader deffer_base_bump_db-hq
compiling shader deffer_model_bump_d-hq_0
compiling shader deffer_model_bump-hq_2
compiling shader deffer_model_bump_2
compiling shader shadow_direct_model_2
Loading models...
* [prefetch] time:    19132 ms
* [prefetch] memory:  1826Kb
! Player name in registry is empty! (InstallUserName)
* phase time: 19531 ms
* phase cmem: 119840 K
* phase time: 3 ms
* phase cmem: 119840 K
* Creating new game...
* Loading spawn registry...
* 6043 spawn points are successfully loaded
! Invalid ogg-comment version, file:  e:\gry\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\ambient\blowout\blowout_siren.ogg
* New game is successfully created!
* phase time: 3291 ms
* phase cmem: 174467 K
* phase time: 55 ms
* phase cmem: 174489 K
* phase time: 5 ms
* phase cmem: 174489 K
* WARNING: player not logged in
* client : connection accepted - <All Ok>
* phase time: 13 ms
* phase cmem: 174522 K
* phase time: 14 ms
* phase cmem: 174522 K
* phase time: 5319 ms
* phase cmem: 275299 K
compiling shader deffer_base_bump_d-hq
compiling shader deffer_base_bump
compiling shader shadow_direct_base
compiling shader base_lplanes
compiling shader base_lplanes
compiling shader deffer_base_flat
compiling shader deffer_base_steep_db-hq
compiling shader deffer_base_aref_flat
compiling shader shadow_direct_base_aref
compiling shader deffer_base_bump-hq
compiling shader deffer_base_flat_d
compiling shader deffer_base_flat_d
compiling shader deffer_base_steep-hq
compiling shader vert
compiling shader vert
compiling shader deffer_base_aref_flat_d
compiling shader simple
compiling shader wmark
compiling shader deffer_base_lmh_bump_db-hq
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_flat
compiling shader deffer_base_lmh_flat
compiling shader deffer_base_lmh_steep_db-hq
compiling shader deffer_base_lmh_bump-hq
compiling shader deffer_base_lmh_bump-hq
compiling shader deffer_base_lmh_aref_bump_db-hq
compiling shader deffer_base_lmh_aref_bump
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_aref_flat
compiling shader deffer_base_lmh_aref_steep_db-hq
compiling shader lmapE
compiling shader lmapE
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat
compiling shader deffer_base_aref_bump_db-hq
compiling shader water_soft
compiling shader water_soft
compiling shader waterd_soft
compiling shader waterd_soft
compiling shader deffer_tree_s_bump_d-hq
compiling shader deffer_tree_s_bump
compiling shader shadow_direct_base
compiling shader shadow_direct_tree_s
compiling shader lod
compiling shader lod
compiling shader deffer_tree_flat
compiling shader shadow_direct_tree
compiling shader deffer_tree_bump_d-hq
compiling shader deffer_tree_bump
* phase time: 954 ms
* phase cmem: 276526 K
* [Loading VB] 65524 verts, 2047 Kb
* [Loading VB] 49375 verts, 1542 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 62064 verts, 1939 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 20072 verts, 627 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 393270 indices, 768 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 41404 verts, 485 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 760575 indices, 1485 Kb
* phase time: 2294 ms
* phase cmem: 276638 K
* phase time: 197 ms
* phase cmem: 285738 K
compiling shader deffer_detail_w_flat
compiling shader deffer_detail_s_flat
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 10126 v(20), 5368 p
* [DETAILS] Batch(61), VB(197K), IB(31K)
* phase time: 112 ms
* phase cmem: 285754 K
* Loading HOM: e:\gry\s.t.a.l.k.e.r. - call of pripyat\gamedata\levels\zaton\level.hom
* phase time: 840 ms
* phase cmem: 286551 K
* phase time: 20 ms
* phase cmem: 286551 K
* phase time: 5 ms
* phase cmem: 286567 K
* t-report - base: 1568, 954204 K
* t-report - lmap: 16, 16386 K
* WARNING: player not logged in
! Invalid ogg-comment version, file:  e:\gry\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\interface\inv_belt.ogg
* phase time: 20669 ms
* phase cmem: 312980 K
* phase time: 39 ms
* phase cmem: 312980 K
* [win32]: free[162028 K], reserved[122588 K], committed[1812472 K]
* [ D3D ]: textures[1006790 K]
* [x-ray]: crt heap[312980 K], process heap[9253 K], game lua[29554 K], render[233 K]
* [x-ray]: economy: strings[24953 K], smem[1146 K]
compiling shader deffer_model_bump-hq_4
compiling shader deffer_model_bump_4
compiling shader shadow_direct_model_4
compiling shader model_env_lq
compiling shader model_env_lq_1
compiling shader deffer_model_flat_2
compiling shader shadow_direct_model_aref_2
compiling shader deffer_model_flat_4
compiling shader shadow_direct_model_aref_4
compiling shader accum_emissive
compiling shader model_def_lplanes_1
compiling shader deffer_model_flat_1
compiling shader deffer_model_bump_d-hq_1
compiling shader accum_emissivel
compiling shader deffer_model_bump_d-hq_4
compiling shader model_def_lplanes_0
compiling shader shadow_direct_model_aref_1
compiling shader deffer_model_bump_d-hq_2
compiling shader model_env_lq_0
! Unknown command:  dump_infos
 
FATAL ERROR
 
[error]Expression    : data
[error]Function      : CVirtualFileReader::CVirtualFileReader
[error]File          : D:\prog_repository\sources\trunk\xrCore\FS.cpp
[error]Line          : 545
[error]Description   : e:\gry\s.t.a.l.k.e.r. - call of pripyat\gamedata\textures\act\act_gasmask.dds
[error]Arguments     : Not enough storage is available to process this command.
 

stack trace:

A tak wygląda mój problem niestety :/ proszę o pomoc bo chętnie pograł bym sobie w tą modyfikację .
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pz6
Kot

Posty: 26
Dołączenie: 23 Mar 2011, 12:35
Ostatnio był: 16 Lis 2012, 03:31
Frakcja: Monolit
Ulubiona broń: VLA Special Assault Rifle
Kozaki: 0

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