_preset Extreme
ai_use_torch_dynamic_lights on
bemsg 1
unbindall
bind left kLEFT
bind right kRIGHT
bind up kUP
bind down kDOWN
bind jump kSPACE
bind crouch kLCONTROL
bind accel kLSHIFT
bind sprint_toggle kX
bind forward kW
bind back kS
bind lstrafe kA
bind rstrafe kD
bind llookout kQ
bind rlookout kE
bind cam_zoom_in kADD
bind cam_zoom_out kSUBTRACT
bind torch kL
bind night_vision kN
bind wpn_1 k1
bind wpn_2 k2
bind wpn_3 k3
bind wpn_4 k4
bind wpn_5 k5
bind wpn_6 k6
bind artefact k7
bind wpn_next kY
bind wpn_fire mouse1
bind wpn_zoom mouse2
bind wpn_reload kR
bind wpn_func kV
bind wpn_firemode_prev k9
bind wpn_firemode_next k0
bind pause kPAUSE
bind drop kG
bind use kF
bind scores kTAB
bind chat kCOMMA
bind chat_team kPERIOD
bind screenshot kF12
bind quit kESCAPE
bind console kGRAVE
bind inventory kI
bind buy_menu kB
bind skin_menu kO
bind team_menu kU
bind active_jobs kP
bind map kM
bind contacts kH
bind vote_begin kF5
bind vote kF6
bind vote_yes kF7
bind vote_no kF8
bind speech_menu_0 kC
bind speech_menu_1 kZ
bind use_bandage kF1
bind use_medkit kF2
bind quick_save kF6
bind quick_load kF7
cam_inert 0.6
cam_slide_inert 0.25
cl_cod_pickup_mode 1
cl_dynamiccrosshair off
g_always_run on
g_autopickup off
g_backrun off
g_corpsenum 10
g_eventdelay 0
g_game_difficulty gd_veteran
hud_crosshair off
hud_crosshair_dist off
hud_info on
hud_weapon on
load_last_save tadek_quicksave
mm_mm_net_srv_dedicated off
mm_net_con_publicserver off
mm_net_con_spectator 20
mm_net_con_spectator_on off
mm_net_filter_battleye on
mm_net_filter_empty on
mm_net_filter_full on
mm_net_filter_listen on
mm_net_filter_pass on
mm_net_filter_wo_ff on
mm_net_filter_wo_pass on
mm_net_srv_gamemode st_deathmatch
mm_net_srv_maxplayers 32
mm_net_srv_name TED-KOMPUTER
mm_net_srv_reinforcement_type 1
mm_net_use_battleye off
mm_net_weather_rateofchange 1.
mouse_invert off
mouse_sens 0.12
net_cl_icurvesize 0
net_cl_icurvetype 0
net_cl_interpolation 0.
net_cl_log_data off
net_compressor_enabled 0
net_compressor_gather_stats 0
net_dbg_dump_export_obj 0
net_dbg_dump_import_obj 0
net_dbg_dump_update_read 0
net_dbg_dump_update_write 0
net_dedicated_sleep 5
net_sv_gpmode 0
net_sv_log_data off
net_sv_pending_lim 2
net_sv_update_rate 30
ph_frequency 100.00000
ph_iterations 38
r1_dlights on
r1_dlights_clip 75.
r1_glows_per_frame 16
r1_lmodel_lerp 0.1
r1_pps_u 0.
r1_pps_v 0.
r1_ssa_lod_a 96.
r1_ssa_lod_b 64.
r1_tf_mipbias 0.
r2_aa off
r2_aa_break 0.000000,1.000000,1.000000
r2_aa_kernel 0.3
r2_aa_weight 0.250000,0.250000,0.000000
r2_allow_r1_lights off
r2_gi off
r2_gi_clip 0.001
r2_gi_depth 1
r2_gi_photons 16
r2_gi_refl 0.9
r2_gloss_factor 1.5
r2_ls_bloom_fast off
r2_ls_bloom_kernel_b 0.1
r2_ls_bloom_kernel_g 3.
r2_ls_bloom_kernel_scale 0.74
r2_ls_bloom_speed 89.
r2_ls_bloom_threshold 0.12
r2_ls_depth_bias -0.0003
r2_ls_depth_scale 1.00001
r2_ls_dsm_kernel 0.7
r2_ls_psm_kernel 0.7
r2_ls_squality 1.
r2_ls_ssm_kernel 0.5
r2_mblur 0.5
r2_parallax_h 0.5
r2_slight_fade 2.
r2_ssa_lod_a 16.
r2_ssa_lod_b 32.
r2_sun on
r2_sun_depth_far_bias -0.00001
r2_sun_depth_far_scale 1.
r2_sun_depth_near_bias -0.00001
r2_sun_depth_near_scale 0.9999
r2_sun_details off
r2_sun_focus on
r2_sun_lumscale 1.15
r2_sun_lumscale_amb 1.7
r2_sun_lumscale_hemi 0.65
r2_sun_near 25.
r2_sun_near_border 1.
r2_sun_tsm on
r2_sun_tsm_bias 0.
r2_sun_tsm_proj 0.1
r2_tf_mipbias 0.
r2_tonemap on
r2_tonemap_adaptation 7.5
r2_tonemap_amount 0.5
r2_tonemap_lowlum 0.9
r2_tonemap_middlegray 2.
r2_wait_sleep 0
r2_zfill off
r2_zfill_depth 0.1
r2em 0.
r__detail_density 0.2
r__geometry_lod 1.2
r__supersample 4
r__tf_aniso 16
renderer renderer_r2
rs_c_brightness 1.
rs_c_contrast 1.
rs_c_gamma 1.
rs_fullscreen on
rs_refresh_60hz off
rs_stats off
rs_v_sync off
rs_vis_distance 1.5
snd_acceleration on
snd_cache_size 16
snd_efx on
snd_targets 16
snd_volume_eff 1.
snd_volume_music 1.
sv_anomalies_enabled 1
sv_anomalies_length 3
sv_artefact_respawn_delta 30
sv_artefact_spawn_force 0
sv_artefact_stay_time 3
sv_artefacts_count 10
sv_auto_team_balance 0
sv_auto_team_swap 1
sv_bearercantsprint 1
sv_client_reconnect_time 0
sv_console_update_rate 1
sv_dedicated_server_update_rate 100
sv_dmgblockindicator 1
sv_dmgblocktime 0
sv_dump_online_statistics_period 0
sv_forcerespawn 0
sv_fraglimit 10
sv_friendly_indicators 0
sv_friendly_names 0
sv_friendlyfire 1.
sv_hail_to_winner_time 7
sv_max_ping_limit 2000
sv_pda_hunt 1
sv_reinforcement_time 20
sv_remove_corpse 1
sv_remove_weapon 1
sv_returnplayers 1
sv_rpoint_freeze_time 0
sv_shieldedbases 1
sv_spectr_firsteye 1
sv_spectr_freefly 0
sv_spectr_freelook 1
sv_spectr_lookat 1
sv_spectr_teamcamera 1
sv_statistic_collect 0
sv_teamkill_limit 3
sv_teamkill_punish 1
sv_timelimit 0
sv_vote_enabled 255
sv_vote_participants 0
sv_vote_quota 0.51
sv_vote_time 1.
sv_warm_up 0
texture_lod 0
vid_mode 1280x1024
* Detected CPU: GenuineIntel P3 family, F6/M15/S13, 2400.00 mhz, 131-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2
Initializing File System...
using fs-ltx fsgame.ltx
FS: 36182 files cached, 6065Kb memory used.
Init FileSystem 18.859295 sec
'xrCore' build 3312, Feb 27 2008
Initializing Engine...
Executing config-script "user.ltx"...
[c:\documents and settings\all users\dokumenty\stalker-shoc\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
* [win32]: free[2022056 K], reserved[16176 K], committed[58856 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[8542 K], process heap[1146 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[1387 K], smem[0 K]
Executing config-script "d:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[144], prop=[Poprzednia
[d:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_extreme.ltx"...
! Unknown command: r__dtex_range
! Unknown command: r__ssa_glod_end
! Unknown command: r__ssa_glod_start
! Unknown command: r__wallmark_ttl
! Unknown command: rs_detail
! Unknown command: rs_skeleton_update
! Unknown command: vid_bpp
[d:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "d:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...
[d:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_tf_mipbias'
~ Valid arguments: float value in range [-0.500,0.500]
! Unknown command: sv_statistic_save_auto
[c:\documents and settings\all users\dokumenty\stalker-shoc\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Hardware, Spec Version 1.1
2. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 32773 kb, 3805 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:400]: NVIDIA GeForce 8600 GTS
* GPU driver: 6.14.11.8585
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 736 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'def_shaders\def_aref'
! Version conflict in shader 'def_shaders\def_aref_v'
! Version conflict in shader 'def_shaders\def_trans'
! Version conflict in shader 'def_shaders\def_trans_v'
! Version conflict in shader 'def_shaders\def_trans_v_tuchi'
! Version conflict in shader 'def_shaders\lod_old'
! Renderer doesn't support blender 'effects\shadow_world'
! Version conflict in shader 'effects\watertest-1'
count of .thm files=74
load time=1444 ms
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
- r__tf_aniso 16
- r2_tf_mipbias 0.
Starting engine...
! Invalid ogg-comment version, file: d:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\bullet\collide\default01gr.ogg
! Invalid ogg-comment version, file: d:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\bullet\collide\default02gr.ogg
! Invalid ogg-comment version, file: d:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\bullet\collide\default03gr.ogg
! Invalid ogg-comment version, file: d:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\bullet\collide\default04gr.ogg
! Invalid ogg-comment version, file: d:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\barrel\collide\barrel_2.ogg
! Invalid ogg-comment version, file: d:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\barrel\collide\barrel_1.ogg
! Invalid ogg-comment version, file: d:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\barrel\collide\hithard01hl.ogg
! Invalid ogg-comment version, file: d:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\barrel\collide\hithard03hl.ogg
! Invalid ogg-comment version, file: d:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\barrel\collide\hithard02hl.ogg
! Invalid ogg-comment version, file: d:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\bullet\collide\metall01gr.ogg
! Invalid ogg-comment version, file: d:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\bullet\collide\metall02gr.ogg
! Invalid ogg-comment version, file: d:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\bullet\collide\metall03gr.ogg
! Invalid ogg-comment version, file: d:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\bullet\collide\dirt01gr.ogg
! Invalid ogg-comment version, file: d:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\bullet\collide\dirt02gr.ogg
! Invalid ogg-comment version, file: d:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\bullet\collide\dirt03gr.ogg
! Invalid ogg-comment version, file: d:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\bullet\collide\dirt04gr.ogg
! Invalid ogg-comment version, file: d:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\bullet\collide\water01gr.ogg
! Invalid ogg-comment version, file: d:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\bullet\collide\metall04gr.ogg
! Invalid ogg-comment version, file: d:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\ambient\rnd_outdoor\rnd_horror.ogg
! Invalid ogg-comment version, file: d:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\ambient\rnd_outdoor\rnd_pdog1.ogg
! Invalid ogg-comment version, file: d:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\ambient\rnd_outdoor\rnd_pdog2.ogg
! Invalid ogg-comment version, file: d:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\ambient\rnd_outdoor\rnd_cat1.ogg
! Invalid ogg-comment version, file: d:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\ambient\rnd_outdoor\rnd_horror1.ogg
! Invalid ogg-comment version, file: d:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\ambient\rnd_outdoor\owl_1.ogg
! Invalid ogg-comment version, file: d:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\ambient\rnd_outdoor\owl_2.ogg
! Invalid ogg-comment version, file: d:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\ambient\rnd_outdoor\rnd_howling_1.ogg
! Invalid ogg-comment version, file: d:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\ambient\rnd_outdoor\rnd_howling_2.ogg
! Invalid ogg-comment version, file: d:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\ambient\rnd_outdoor\rnd_bird1.ogg
! Invalid ogg-comment version, file: d:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\ambient\rnd_outdoor\rnd_bird2.ogg
! Invalid ogg-comment version, file: d:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\ambient\rnd_outdoor\rnd_bird4.ogg
! Invalid ogg-comment version, file: d:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\ambient\rnd_outdoor\crow1.ogg
! Invalid ogg-comment version, file: d:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\ambient\rnd_outdoor\crow2.ogg
! Invalid ogg-comment version, file: d:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\ambient\rnd_outdoor\crow3.ogg
! Invalid ogg-comment version, file: d:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\ambient\rnd_outdoor\rnd_pdog.ogg
Loading DLL: xrGameSpy.dll
! Invalid ogg-comment version, file: d:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\music\wasteland2_l.ogg
! Invalid ogg-comment version, file: d:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\music\wasteland2_r.ogg
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 16
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [0 ms]
* MEMORY USAGE: 67501 K
Input: 1
Config-file [c:\documents and settings\all users\dokumenty\stalker-shoc\user.ltx] saved successfully
Destroying Direct3D...
* RM_Dump: textures : 0
* RM_Dump: rtargets : 0
* RM_Dump: rtargetsc : 0
* RM_Dump: vs : 0
* RM_Dump: ps : 0
* RM_Dump: dcl : 0
* RM_Dump: states : 0
* RM_Dump: tex_list : 0
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 0
* RM_Dump: v_elements: 0
* RM_Dump: v_shaders : 0
refCount:pBaseZB 1
refCount:pBaseRT 1
DeviceREF: 1
vandr napisał(a):User.ltx nie ma nic do rzeczy.
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