r2_aa [on,off] - This setting controls whether a blur-shader form of fake Antialiasing is enabled in the game or not. It is not the same as the Antialiasing slider in the game, and is not a real form of Antialiasing. It does not reduce the actual jaggedness of outlines; it masks them by blurring the screen at the cost of some FPS - you can get much the same effect (without the FPS drop) by running an LCD monitor in a non-native resolution for example. Given the in-game Antialiasing slider doesn't work unless you're in DX10 mode, and AA usually cannot be forced by using your graphics card's control panel either, this is an alternative form of allowing you to reduce jaggedness, particularly on foliage in the game. You can control the level of blur used with the r2_aa_ parameters below. Note that using this setting in DX10 mode currently results in major visual glitches.
Dzikus napisał(a):Gram na oświetleniu DX 11. Mój sprzęt to:
Nvidia GeForce 270 GTX, AMD Phenom x4 3.20 GHZ, 4GB RAM, Win 7 64bit.
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