[bandit_outfit]:outfit_base
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "outfit\bandit_outfit"
;$prefetch = 32
class = E_STLK
cform = skeleton
visual = equipments\bandit_suit
actor_visual = actors\hero\stalker_bandit.ogf
ef_equipment_type = 3
inv_name = bandit_outfit_name
inv_name_short = bandit_outfit_name
description = bandit_outfit_description
inv_weight = 3.0
inv_grid_width = 2
inv_grid_height = 2
inv_grid_x = 12
inv_grid_y = 0
full_icon_name = npc_icon_bandit_outfit
cost = 3000
slot = 6
full_scale_icon = 0,6 ;čęîíęŕ ńňŕëęĺđŕ â ęîńňţěĺ â ďîëíűé đîńň
immunities_sect = sect_bandit_outfit_immunities
; NO RESISTANCE
burn_protection = 0.1
strike_protection = 0.1
shock_protection = 0.1
wound_protection = 0.15
radiation_protection = 0.0
telepatic_protection = 0.0
chemical_burn_protection = 0.1
explosion_protection = 0.1
fire_wound_protection = 0.15
bones_koeff_protection = kurtka_antigas_damage
[sect_bandit_outfit_immunities]
burn_immunity = 0.04 ;ęîýôôčöčĺíňű čěěóíčňĺňŕ ńŕěîăî ęîńňţěŕ
strike_immunity = 0.01
shock_immunity = 0.04
wound_immunity = 0.025
radiation_immunity = 0.00
telepatic_immunity = 0.00
chemical_burn_immunity = 0.04
explosion_immunity = 0.04
fire_wound_immunity = 0.015
inv_grid_x = 12
inv_grid_y = 0
inv_grid_width = 1
inv_grid_height = 1
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