allegall napisał(a):...wywaliła do pulpitu. To jakis błąd czy tak ma być?
Nazwa aplikacji: XR_3DA.exe
Wersja aplikacji: 0.0.0.0
Sygnatura czasowa aplikacji: 47c586a6
Nazwa modułu z błędem: xrCore.dll
Wersja modułu z błędem: 0.0.0.0
Sygnatura czasowa modułu z błędem: 47c57778
Kod wyjątku: 4000001f
Przesunięcie wyjątku: 0001cc85
Wersja systemu operacyjnego: 6.1.7601.2.1.0.768.3
Identyfikator ustawień regionalnych: 1045
Dodatkowe informacje 1: 1ca2
Dodatkowe informacje 2: 1ca21ca13a80495d0d0a9fad7d7d3ac2
Dodatkowe informacje 3: aabb
Dodatkowe informacje 4: aabb8c5af9d0377b14671850d7f99bb0
* Detected CPU: GenuineIntel P3 family, F6/M10/S7, 1995.00 mhz, 22-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2
Initializing File System...
using fs-ltx fsgame.ltx
FS: 31108 files cached, 6146Kb memory used.
Init FileSystem 2.312252 sec
'xrCore' build 3312, Feb 27 2008
Initializing Engine...
Executing config-script "user.ltx"...
[c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[4036776 K], reserved[55540 K], committed[101924 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[8134 K], process heap[846 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[1306 K], smem[0 K]
Executing config-script "d:\program files (x86)\gsc game world\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[144], prop=[Poprzednia
[d:\program files (x86)\gsc game world\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\program files (x86)\gsc game world\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_default.ltx"...
! Unknown command: r__wallmark_ttl
! Unknown command: rs_skeleton_update
[d:\program files (x86)\gsc game world\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_default.ltx] successfully loaded.
Executing config-script "d:\program files (x86)\gsc game world\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...
[d:\program files (x86)\gsc game world\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
[c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default)
2. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65538 kb, 7609 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:DF4]: NVIDIA GeForce GT 540M
* GPU driver: 9.18.13.1407
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 3738 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* DVB created: 1536K
* DIB created: 512K
count of .thm files=1
load time=399 ms
* distortion: used, dev(30),need(14)
* SSample: 1024x768
* SSample: enabled
- r__tf_aniso 4
- r1_tf_mipbias 0.
Starting engine...
Loading DLL: xrGameSpy.dll
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 4
- r1_tf_mipbias 0.
* SSample: 1024x768
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [98 ms]
"d:\program files (x86)\gsc game world\s.t.a.l.k.e.r. - shadow of chernobyl\bin\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 108725 K
Ładowanie obiektów...
Loading objects...
Loading models...
* [prefetch] time: 10161 ms
* [prefetch] memory: 80817Kb
* phase time: 10354 ms
* phase cmem: 189542 K
SERWER: Rozpoczynanie...
* phase time: 50 ms
* phase cmem: 176095 K
SERWER: Wczytywanie symulatora Alife...
* phase time: 6 ms
* phase cmem: 176095 K
Wczytywanie zapisanej gry "1.sav"...
* Loading spawn registry...
* 9121 spawn points are successfully loaded
* Loading objects...
* 17622 objects are successfully loaded
* Game 1 is successfully loaded from file 'c:\users\public\documents\stalker-shoc\savedgames\1.sav' (1.718s)
* phase time: 1717 ms
* phase cmem: 208279 K
SERVER: Łączenie...
MaxPlayers = 32
* phase time: 20 ms
* phase cmem: 208311 K
KLIENT: Łączenie z localhost...
# Player not found. New player created.
* client : connection accepted - <>
* phase time: 13 ms
* phase cmem: 208336 K
Otwieranie strumienia...
* phase time: 7 ms
* phase cmem: 208336 K
Wczytywanie CFORM...
* phase time: 3246 ms
* phase cmem: 281004 K
Wczytywanie shaderów...
* phase time: 348 ms
* phase cmem: 282278 K
Wczytywanie danych geometrycznych...
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65525 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65466 verts, 2045 Kb
* [Loading VB] 17208 verts, 537 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 46595 verts, 1456 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 53181 verts, 1661 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 228285 indices, 445 Kb
* phase time: 879 ms
* phase cmem: 282634 K
Wczytywanie przestrzennej bazy danych...
* phase time: 890 ms
* phase cmem: 286481 K
Wczytywanie detali...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 14640 v(20), 9455 p
* [DETAILS] Batch(61), VB(285K), IB(55K)
* phase time: 29 ms
* phase cmem: 286532 K
Wczytywanie stref i portali...
* Loading HOM: d:\program files (x86)\gsc game world\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\levels\l01_escape\level.hom
* phase time: 14 ms
* phase cmem: 286706 K
Wczytywanie obiektów SI...
- Loading music tracks from 'l01_escape_musics'...
* phase time: 10 ms
* phase cmem: 286753 K
KLIENT: Odradzanie...
- Game configuring : Started
- Game configuring : Finished
* phase time: 279 ms
* phase cmem: 296271 K
Wczytywanie tekstur...
* t-report - base: 905, 192483 K
* t-report - lmap: 10, 10241 K
***FATAL***: Too many lmap-textures (limit: 8 textures or 32M).
Reduce pixel density (worse) or use more vertex lighting (better).
* phase time: 3940 ms
* phase cmem: 296271 K
Wchodzisz do Zony...
* phase time: 37 ms
* phase cmem: 296271 K
* [win32]: free[3132972 K], reserved[105892 K], committed[955376 K]
* [ D3D ]: textures[202725 K]
* [x-ray]: crt heap[296271 K], process heap[11310 K], game lua[20895 K], engine lua[243 K], render[0 K]
* [x-ray]: economy: strings[3839 K], smem[27642 K]
FATAL ERROR
[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
[error]Line : 73
[error]Description : <no expression>
[error]Arguments : LUA error: ... of chernobyl\gamedata\scripts\dialog_manager.script:393: attempt to compare number with nil
scigacz1975 napisał(a):Jest inny sposób na szybkie zapisy - otwórz plik user.ltx , znajdź sekcję:
- Kod: Zaznacz wszystko
bind quick_save kF5
bind quick_load kF10
i zamiast niej wklej to :
- Kod: Zaznacz wszystko
bind quick_save kF9
bind quick_load kF10
bind_console save save1 kF5
bind_console save save2 kF6
bind_console save save3 kF7
bind_console save save4 kF8
pod klawiszami F5 do F8 będziesz miał 4 szybkie zapisania (działa tak jak zapis z konsoli i nie psuje save)
Kpuc napisał(a):Nie przypominam sobie by Priboy był na patcha v1.0006, a gra z CDA właśnie na nim jest.
Ed
"Działa na wersji Stalkera: 1.0004 lub 1.0005"
Użytkownicy przeglądający to forum: Brak zarejestrowanych użytkowników oraz 3 gości