STALKER LOST ALPHA BRAK PLIKU

Regulamin forum
Przy zadawaniu pytania związanego z problemem dotyczącym gry, prosimy o podawanie treści całego loga błędu.
Lokalizacja logów:
X:\S.T.A.L.K.E.R. - Lost Alpha\appdata\logs

Logi tagujemy w [ CODE ][/ CODE ].

STALKER LOST ALPHA BRAK PLIKU

Postprzez Strielok215 w 22 Maj 2016, 19:02

Witam, chciałem pozmieniać config aut w LA, ale nie mam pliku vehicles.ltx (dobrze szukam). Czy może mi go ktoś wkleić?

Uwagi moderatora:

Jeden temat wystarczy. - Wheeljack
Jestem wolnym S.T.A.L.K.E.R.E.M
Awatar użytkownika
Strielok215
Kot

Posty: 5
Dołączenie: 22 Wrz 2011, 16:12
Ostatnio był: 23 Maj 2016, 17:37
Frakcja: Powinność
Ulubiona broń: FT 200M
Kozaki: 0

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Re: STALKER LOST ALPHA BRAK PLIKU

Postprzez WheeljackSPW w 22 Maj 2016, 19:29

Awatar użytkownika
WheeljackSPW
Administrator

Posty: 1918
Dołączenie: 13 Kwi 2009, 18:52
Ostatnio był: 03 Cze 2024, 10:41
Miejscowość: Fraktal
Ulubiona broń: GP 37
Kozaki: 722

Re: STALKER LOST ALPHA BRAK PLIKU

Postprzez Strielok215 w 22 Maj 2016, 20:37

Dzięki za pomoc, już mam wszystko. Ale mam jeszcze jeden problem mam misje aby iść do X18 ale nie znam kodu do drzwi. Wyczytałem że musze kupić pendrive od barmana ale gdy klikam na niego wywala czarny ekran. Patch 1.03 i oficjalna łatka spolszczająca + mod na udźwig
Jestem wolnym S.T.A.L.K.E.R.E.M
Awatar użytkownika
Strielok215
Kot

Posty: 5
Dołączenie: 22 Wrz 2011, 16:12
Ostatnio był: 23 Maj 2016, 17:37
Frakcja: Powinność
Ulubiona broń: FT 200M
Kozaki: 0

Re: STALKER LOST ALPHA BRAK PLIKU

Postprzez WheeljackSPW w 22 Maj 2016, 20:46

Gdzie log? Pomarańczową ramkę u góry strony widział?
Awatar użytkownika
WheeljackSPW
Administrator

Posty: 1918
Dołączenie: 13 Kwi 2009, 18:52
Ostatnio był: 03 Cze 2024, 10:41
Miejscowość: Fraktal
Ulubiona broń: GP 37
Kozaki: 722

Re: STALKER LOST ALPHA BRAK PLIKU

Postprzez Strielok215 w 22 Maj 2016, 20:50

Proszę to chyba to, nigdy wcześniej nie wrzucałem logów.
Kod: Zaznacz wszystko
* Detected CPU: Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz [GenuineIntel], F6/M12/S3, 3500.00 mhz, 19-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2
* CPU threads: 4

Initializing File System...
using fs-ltx fsgame.ltx
FS: 53736 files cached, 8757Kb memory used.
Init FileSystem 0.859271 sec
Lost Alpha 'xrCore' build 5630, Jul  5 2014

EH: 00805548CA869E992625B2B99EC003D6

Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Executing config-script "user.ltx"...
[b:\gry\stalker la\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R3.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry
* [win32]: free[4046912 K], reserved[50952 K], committed[96376 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[17999 K], process heap[17999 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7380 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices DirectSound Software
SOUND: OpenAL: system  default SndDevice name is DirectSound Software
SOUND: OpenAL: All available devices:
1. DirectSound Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "b:\gry\stalker la\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[b:\gry\stalker la\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "b:\gry\stalker la\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx"...
[b:\gry\stalker la\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "b:\gry\stalker la\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[b:\gry\stalker la\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
[b:\gry\stalker la\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
SOUND: Selected device is DirectSound Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:13C0]: NVIDIA GeForce GTX 980
* GPU driver type: hardware
* CREATE: DeviceREF: 2
*     Texture memory: 3072 M
* GPU shading: vs(0/4.0/40), ps(0/4.0/40)
* GPU vertex cache: unrecognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'def_shaders\def_vertex'
! Version conflict in shader 'default'
! Version conflict in shader 'effects\lightplanes'
! Renderer doesn't support blender 'effects\shadow_world'
! Version conflict in shader 'la_shaders\ufp_blend'
! Version conflict in shader 'models\helicopter'
! Version conflict in shader 'models\lightplanes'
! Version conflict in shader 'models\lightplanesself'
! Version conflict in shader 'models\model'
! Version conflict in shader 'models\model_aref'
! Version conflict in shader 'models\model_fur'
! Version conflict in shader 'models\model_puh'
! Version conflict in shader 'models\model_refl'
! Version conflict in shader 'models\pautina'
! Version conflict in shader 'models\selflight'
! Version conflict in shader 'models\selflightl'
! Version conflict in shader 'models\transparent'
! Version conflict in shader 'models\xanomaly'
! Version conflict in shader 'models\xbrainglass'
! Version conflict in shader 'models\xdistort'
! Version conflict in shader 'models\xdistortcolor'
! Version conflict in shader 'models\xdistortcolorl'
! Version conflict in shader 'models\xdistortcolorlinv'
! Version conflict in shader 'models\xdistortinv'
! Version conflict in shader 'models\xglass'
! Version conflict in shader 'models\xglass2'
! Version conflict in shader 'models\xlens'
! Version conflict in shader 'models\xmonolith'
! Version conflict in shader 'models\xwindows'
! Version conflict in shader 'particles\add'
! Version conflict in shader 'particles\alpha_add'
! Version conflict in shader 'particles\blend'
! Version conflict in shader 'particles\blend_hard'
! Version conflict in shader 'particles\dark'
! Version conflict in shader 'particles\set'
! Version conflict in shader 'selflight'
count of .thm files=1034
* HWDST/PCF supported and used
- r__tf_aniso 16
- r2_tf_mipbias 0.
Script debugger succesfully restarted.
Starting engine...
Loading DLL: xrGameSpy.dll
* [win32]: free[3777508 K], reserved[85976 K], committed[330756 K]
* [ D3D ]: textures[16 K]
* [x-ray]: crt heap[130450 K], process heap[130450 K], game lua[3475 K], render[348 K]
* [x-ray]: economy: strings[7004 K], smem[0 K]
"b:\gry\stalker la\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 137998 K
Loading objects...
Loading models...
* [prefetch] time:    16930 ms
* [prefetch] memory:  180660Kb
* phase time: 17038 ms
* phase cmem: 313835 K
$ LA_DBG:[9615] Game_Start: Engine v1.3003(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
$ LA_DBG:[9615] level_weathers:initing level_weathers
$ LA_DBG:[9615] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 90 ms
* phase cmem: 318460 K
* phase time: 12 ms
* phase cmem: 318413 K
* Loading spawn registry...
! item [forg_dolg_wounded2] not found!!
! item [forg_dolg_wounded1] not found!!
* 23557 spawn points are successfully loaded
* Loading objects...
* 34708 objects are successfully loaded
* Loading Store...
$ LA_DBG:[9615] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[9615] load_storehouse: size=[14]/[2291]bytes : Build=[5529]
$ LA_DBG:[9615] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[9615] Game_Init: Ver=[1.3003] Build=[5529=>5529] MemUsage=[17251.996]kB
$ LA_DBG:[9615] GameTime=[16:38:10] Map(24)=[la05_bar_rostok], knowMaps=[6]
* Log file has been saved successfully!
* Game 80 is successfully loaded from file 'b:\gry\stalker la\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\80.sav' (1.653s)
* phase time: 1653 ms
* phase cmem: 378807 K
* phase time: 26 ms
* phase cmem: 378940 K
* client : connection accepted - <>
* phase time: 15 ms
* phase cmem: 378974 K
* phase time: 14 ms
* phase cmem: 378973 K
* phase time: 1883 ms
* phase cmem: 465279 K
* phase time: 1011 ms
* phase cmem: 470761 K
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65517 verts, 2047 Kb
* [Loading VB] 65360 verts, 2042 Kb
* [Loading VB] 23539 verts, 735 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 55136 verts, 1723 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 30933 verts, 966 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 817797 indices, 1597 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 54200 verts, 635 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 348507 indices, 680 Kb
* phase time: 91 ms
* phase cmem: 471168 K
* phase time: 44 ms
* phase cmem: 474793 K
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 52643 v(20), 33306 p
* [DETAILS] Batch(61), VB(1028K), IB(195K)
* phase time: 154 ms
* phase cmem: 474907 K
* Loading HOM: b:\gry\stalker la\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la05_bar_rostok\level.hom
* phase time: 28 ms
* phase cmem: 475550 K
* phase time: 43 ms
* phase cmem: 476017 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 39 ms
* phase cmem: 516180 K
* t-report - base: 2270, 1019139 K
* t-report - lmap: 28, 28675 K
* phase time: 3660 ms
* phase cmem: 523188 K
* phase time: 20 ms
* phase cmem: 523188 K
* [win32]: free[2084224 K], reserved[91308 K], committed[2018708 K]
* [ D3D ]: textures[1058912 K]
* [x-ray]: crt heap[523188 K], process heap[523188 K], game lua[35937 K], render[221 K]
* [x-ray]: economy: strings[23002 K], smem[161533 K]
* Log file has been saved successfully!
$ LA_DBG:[35597] level_weathers:presets level_weathers
$ LA_DBG:[35597] level_weathers:r3 active
$ LA_DBG:[35597] level_weathers:WeatherManager:__init: r2_active = false : 16:41:12
$ LA_DBG:[35597] level_weathers:Load: curr=[alpha_r2], next=[af_clear]
$ LA_DBG:[35597] level_weathers:has sav
* Log file has been saved successfully!
$ LA_DBG:[41164] level_weathers:transition = [alpha_r2]
* MEMORY USAGE: 616614 K
* End of synchronization A[1] R[1]
* [win32]: free[1946748 K], reserved[88560 K], committed[2158932 K]
* [ D3D ]: textures[1116813 K]
* [x-ray]: crt heap[625161 K], process heap[625161 K], game lua[61242 K], render[2723 K]
* [x-ray]: economy: strings[62791 K], smem[308135 K]
! item [esc_actor_start_replic] not found!!
! item [encyclopedy_mutant_cat_general] not found!!
! item [encyclopedy_mutant_fracture_general] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [gar_dm_bandit2_warn_plr] not found!!
! item [gar_dm_novice_change_st] not found!!
! item [encyclopedy_mutant_zombieg_general] not found!!
! item [encyclopedy_mutant_zombie_general] not found!!
! item [esc_actor_start_replic] not found!!
! item [encyclopedy_mutant_cat_general] not found!!
! item [encyclopedy_mutant_fracture_general] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [gar_dm_bandit2_warn_plr] not found!!
! item [gar_dm_novice_change_st] not found!!
! item [encyclopedy_mutant_zombieg_general] not found!!
! item [encyclopedy_mutant_zombie_general] not found!!
! item [esc_actor_start_replic] not found!!
! item [encyclopedy_mutant_cat_general] not found!!
! item [encyclopedy_mutant_fracture_general] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [gar_dm_bandit2_warn_plr] not found!!
! item [gar_dm_novice_change_st] not found!!
! item [encyclopedy_mutant_zombieg_general] not found!!
! item [encyclopedy_mutant_zombie_general] not found!!
! item [esc_actor_start_replic] not found!!
! item [encyclopedy_mutant_cat_general] not found!!
! item [encyclopedy_mutant_fracture_general] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [gar_dm_bandit2_warn_plr] not found!!
! item [gar_dm_novice_change_st] not found!!
! item [encyclopedy_mutant_zombieg_general] not found!!
! item [encyclopedy_mutant_zombie_general] not found!!
! item [esc_actor_start_replic] not found!!
! item [encyclopedy_mutant_cat_general] not found!!
! item [encyclopedy_mutant_fracture_general] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [gar_dm_bandit2_warn_plr] not found!!
! item [gar_dm_novice_change_st] not found!!
! item [encyclopedy_mutant_zombieg_general] not found!!
! item [encyclopedy_mutant_zombie_general] not found!!
! item [esc_actor_start_replic] not found!!
! item [encyclopedy_mutant_cat_general] not found!!
! item [encyclopedy_mutant_fracture_general] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [gar_dm_bandit2_warn_plr] not found!!
! item [gar_dm_novice_change_st] not found!!
! item [encyclopedy_mutant_zombieg_general] not found!!
! item [encyclopedy_mutant_zombie_general] not found!!
! item [esc_actor_start_replic] not found!!
! item [encyclopedy_mutant_cat_general] not found!!
! item [encyclopedy_mutant_fracture_general] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [gar_dm_bandit2_warn_plr] not found!!
! item [gar_dm_novice_change_st] not found!!
! item [encyclopedy_mutant_zombieg_general] not found!!
! item [encyclopedy_mutant_zombie_general] not found!!
* [win32]: free[2063152 K], reserved[101216 K], committed[2029872 K]
* [ D3D ]: textures[1123990 K]
* [x-ray]: crt heap[587521 K], process heap[587521 K], game lua[55043 K], render[5736 K]
* [x-ray]: economy: strings[74516 K], smem[308156 K]
$ LA_DBG:[178303] ui_mm_opt_video:InitControls:>cap_preset
$ LA_DBG:[178303] ui_mm_opt_video:InitControls:>cap_renderer
$ LA_DBG:[178303] ui_mm_opt_video:InitControls:<cap_renderer
refCount:m_pAdapter 1
* [win32]: free[2062012 K], reserved[101164 K], committed[2031064 K]
* [ D3D ]: textures[1125526 K]
* [x-ray]: crt heap[588467 K], process heap[588467 K], game lua[56431 K], render[5737 K]
* [x-ray]: economy: strings[74542 K], smem[308156 K]
- Disconnect
- Destroying level
~ CClientSpawnManager is empty
* [ D3D ]: textures[679540 K]
* [win32]: free[2170632 K], reserved[162556 K], committed[1861052 K]
* [ D3D ]: textures[679540 K]
* [x-ray]: crt heap[446887 K], process heap[446887 K], game lua[36860 K], render[5737 K]
* [x-ray]: economy: strings[66587 K], smem[76205 K]
$ LA_DBG:[178874] ui_mm_opt_video:InitControls:>cap_preset
$ LA_DBG:[178874] ui_mm_opt_video:InitControls:>cap_renderer
$ LA_DBG:[178874] ui_mm_opt_video:InitControls:<cap_renderer
refCount:m_pAdapter 1
* [win32]: free[2461448 K], reserved[161484 K], committed[1571308 K]
* [ D3D ]: textures[644783 K]
* [x-ray]: crt heap[437466 K], process heap[437466 K], game lua[36877 K], render[5737 K]
* [x-ray]: economy: strings[66556 K], smem[76205 K]
"b:\gry\stalker la\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 434913 K
$ LA_DBG:[179056] Game_Start: Engine v1.3003(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
$ LA_DBG:[179056] level_weathers:initing level_weathers
$ LA_DBG:[179056] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 158 ms
* phase cmem: 435823 K
* phase time: 26 ms
* phase cmem: 435725 K
* Loading spawn registry...
! item [forg_dolg_wounded2] not found!!
! item [forg_dolg_wounded1] not found!!
* 23557 spawn points are successfully loaded
* Loading objects...
* 34708 objects are successfully loaded
* Loading Store...
$ LA_DBG:[179056] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[179056] load_storehouse: size=[14]/[2291]bytes : Build=[5529]
$ LA_DBG:[179056] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[179056] Game_Init: Ver=[1.3003] Build=[5529=>5529] MemUsage=[17251.996]kB
$ LA_DBG:[179056] GameTime=[16:38:10] Map(24)=[la05_bar_rostok], knowMaps=[6]
* Log file has been saved successfully!
* Game 80 is successfully loaded from file 'b:\gry\stalker la\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\80.sav' (1.763s)
* phase time: 1762 ms
* phase cmem: 448736 K
* phase time: 32 ms
* phase cmem: 448732 K
* client : connection accepted - <>
* phase time: 27 ms
* phase cmem: 448767 K
* phase time: 26 ms
* phase cmem: 448766 K
* phase time: 1888 ms
* phase cmem: 535064 K
* phase time: 947 ms
* phase cmem: 539099 K
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
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* [Loading VB] 65360 verts, 2042 Kb
* [Loading VB] 23539 verts, 735 Kb
* [Loading VB] 65534 verts, 2047 Kb
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* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
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* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 55136 verts, 1723 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 30933 verts, 966 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 817797 indices, 1597 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 54200 verts, 635 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 348507 indices, 680 Kb
* phase time: 108 ms
* phase cmem: 539526 K
* phase time: 60 ms
* phase cmem: 540238 K
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 52643 v(20), 33306 p
* [DETAILS] Batch(61), VB(1028K), IB(195K)
* phase time: 167 ms
* phase cmem: 540301 K
* Loading HOM: b:\gry\stalker la\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la05_bar_rostok\level.hom
* phase time: 41 ms
* phase cmem: 540838 K
* phase time: 59 ms
* phase cmem: 540841 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 54 ms
* phase cmem: 580484 K
* t-report - base: 2321, 1047824 K
* t-report - lmap: 29, 29358 K
* phase time: 2977 ms
* phase cmem: 586359 K
* phase time: 30 ms
* phase cmem: 586360 K
* [win32]: free[2054880 K], reserved[128148 K], committed[2011212 K]
* [ D3D ]: textures[1084184 K]
* [x-ray]: crt heap[586357 K], process heap[586357 K], game lua[35759 K], render[5746 K]
* [x-ray]: economy: strings[34954 K], smem[76205 K]
* Log file has been saved successfully!
$ LA_DBG:[187720] level_weathers:presets level_weathers
$ LA_DBG:[187720] level_weathers:r3 active
$ LA_DBG:[187720] level_weathers:WeatherManager:__init: r2_active = false : 16:39:11
$ LA_DBG:[187720] level_weathers:Load: curr=[alpha_r2], next=[af_clear]
$ LA_DBG:[187720] level_weathers:has sav
* Log file has been saved successfully!
* MEMORY USAGE: 617336 K
* End of synchronization A[1] R[1]
! item [esc_actor_start_replic] not found!!
! item [encyclopedy_mutant_cat_general] not found!!
! item [encyclopedy_mutant_fracture_general] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [gar_dm_bandit2_warn_plr] not found!!
! item [gar_dm_novice_change_st] not found!!
! item [encyclopedy_mutant_zombieg_general] not found!!
! item [encyclopedy_mutant_zombie_general] not found!!
! item [bar_barkeep_neutralise_sin] not found!!
stack trace:

0023:5F73FA67 xrGame.dll, CDialogHolder::operator=()
0023:5F4E7C98 xrGame.dll, CDialogHolder::operator=()
0023:5F73FCEA xrGame.dll, CDialogHolder::operator=()
0023:5F7403BF xrGame.dll, CDialogHolder::operator=()
0023:5F740FE8 xrGame.dll, CDialogHolder::operator=()
0023:5F7156D2 xrGame.dll, CDialogHolder::operator=()
0023:5F882C8E xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:5F882F0D xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:5F882B13 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:5F8832A0 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:5F8829B6 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:5F714F63 xrGame.dll, CDialogHolder::operator=()
0023:5F6FBC79 xrGame.dll, CDialogHolder::operator=()
0023:6CA7A4E1 xrCDB.dll, ISpatial_DB::operator=()
0023:6CA7A4E1 xrCDB.dll, ISpatial_DB::operator=()
0023:6CA7A4E1 xrCDB.dll, ISpatial_DB::operator=()
0023:6CA7A4E1 xrCDB.dll, ISpatial_DB::operator=()
0023:002166CD XR_3DA.exe, Feel::Vision::operator=()
0023:0020073B XR_3DA.exe, CCC_LoadCFG_custom::operator=()
0023:0024EC90 XR_3DA.exe, Feel::Vision::feel_vision_query()
0023:6C873ECA MSVCR120.dll, _uncaught_exception()
0023:6C873F25 MSVCR120.dll, vsprintf_s_l()
0023:5F62627B xrGame.dll, CDialogHolder::operator=()
0023:5F3B4DA7 xrGame.dll, CDialogHolder::IgnorePause()
0023:5F3B4FBE xrGame.dll, CDialogHolder::IgnorePause()
0023:00234C69 XR_3DA.exe, CSheduler::ProcessStep()
0023:61F73614 DINPUT8.dll
0023:61F76D1C DINPUT8.dll
0023:00233AA8 XR_3DA.exe, CInput::KeyUpdate()
Jestem wolnym S.T.A.L.K.E.R.E.M
Awatar użytkownika
Strielok215
Kot

Posty: 5
Dołączenie: 22 Wrz 2011, 16:12
Ostatnio był: 23 Maj 2016, 17:37
Frakcja: Powinność
Ulubiona broń: FT 200M
Kozaki: 0

Re: STALKER LOST ALPHA BRAK PLIKU

Postprzez WheeljackSPW w 22 Maj 2016, 21:22

To na pewno jest log po tym jak wywala Cię z gry?
Awatar użytkownika
WheeljackSPW
Administrator

Posty: 1918
Dołączenie: 13 Kwi 2009, 18:52
Ostatnio był: 03 Cze 2024, 10:41
Miejscowość: Fraktal
Ulubiona broń: GP 37
Kozaki: 722

Re: STALKER LOST ALPHA BRAK PLIKU

Postprzez Strielok215 w 22 Maj 2016, 22:04

Tak, to się pojawiło w folderze po black screen'ie.

EDIT:
Usunąłem folder gamedata, wrzuciłem nowy i wszystko działa. Dorzuciłem spolszczenie i mod na max weight...jakoś tak wyszło że działa.
Jestem wolnym S.T.A.L.K.E.R.E.M
Awatar użytkownika
Strielok215
Kot

Posty: 5
Dołączenie: 22 Wrz 2011, 16:12
Ostatnio był: 23 Maj 2016, 17:37
Frakcja: Powinność
Ulubiona broń: FT 200M
Kozaki: 0

Re: STALKER LOST ALPHA BRAK PLIKU

Postprzez caleb59 w 22 Maj 2016, 22:07

Pamiętam były jakieś drobne problemy grając razem ze spolszczeniem - jeśli to możliwe zrób kopię save'a, usuń Lost Alphę, zainstaluj na nowo ale tym razem bez spolszczenia, wrzuć save'a i sprawdź czy się poprawi...
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| Ryzen 7 5800X3D | 32GB DDR4 RAM | RTX 3070 8GB GDDR6 RAM | Windows 11 Pro x64 |
Awatar użytkownika
caleb59
Administrator

Posty: 2689
Dołączenie: 23 Sie 2008, 18:59
Ostatnio był: 03 Cze 2024, 17:11
Frakcja: Samotnicy
Ulubiona broń: Vintar BC
Kozaki: 666


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