* Detected CPU: AMD A6-4400M APU with Radeon(tm) HD Graphics [AuthenticAMD], F15/M0/S1, 2695.00 mhz, 49-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2
* CPU threads: 2
Initializing File System...
using fs-ltx fsgame.ltx
FS: 53581 files cached, 7847Kb memory used.
Init FileSystem 2.953298 sec
Lost Alpha 'xrCore' build 5630, Jul 5 2014
EH: 00805548CA869E992625B2B99EC003D6
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Executing config-script "user.ltx"...
[d:\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry
* [win32]: free[4058148 K], reserved[49880 K], committed[86212 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[16057 K], process heap[16057 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7380 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices DirectSound Software
SOUND: OpenAL: system default SndDevice name is DirectSound Software
SOUND: OpenAL: All available devices:
1. DirectSound Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "d:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[d:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx"...
[d:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "d:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[d:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
[d:\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
SOUND: Selected device is DirectSound Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:9990]: AMD Radeon HD 7520G + 7670M Dual Graphics
* GPU driver: 8.17.10.1116
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 3992 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* ATI MGPU: 3-Way CrossFire detected.
* Starting rendering as 3-GPU.
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'la_shaders\ufp_blend'
! Version conflict in shader 'particles\add'
! Version conflict in shader 'particles\alpha_add'
! Version conflict in shader 'particles\blend'
! Version conflict in shader 'particles\blend_hard'
! Version conflict in shader 'particles\dark'
! Version conflict in shader 'particles\set'
count of .thm files=1034
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 2048x1536
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle
compiling shader particle
compiling shader particle_distort
- r__tf_aniso 16
- r1_tf_mipbias 0.
compiling shader simple_color
compiling shader portal
compiling shader editor
Script debugger succesfully restarted.
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader effects_gradient_p
compiling shader ecb_fx_gradient
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
compiling shader yuv2rgb
* [win32]: free[3779996 K], reserved[86140 K], committed[328104 K]
* [ D3D ]: textures[16 K]
* [x-ray]: crt heap[117390 K], process heap[117390 K], game lua[3476 K], render[253 K]
* [x-ray]: economy: strings[6971 K], smem[0 K]
"d:\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 0 ms
* phase cmem: 124272 K
* phase time: 101 ms
* phase cmem: 119554 K
$ LA_DBG:[9193] Game_Start: Engine v1.3003(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
$ LA_DBG:[9193] level_weathers:initing level_weathers
$ LA_DBG:[9193] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 713 ms
* phase cmem: 124075 K
* phase time: 4 ms
* phase cmem: 124075 K
* Loading spawn registry...
FATAL ERROR
[error]Expression : !save_guid || (*save_guid == header().guid())
[error]Function : CALifeSpawnRegistry::load
[error]File : alife_spawn_registry.cpp
[error]Line : 126
[error]Description : Saved game doesn't correspond to the spawn : DELETE SAVED GAME!
stack trace:
0023:5FA246B1 xrCore.dll, xrDebug::fail()
0023:5F30CB7E xrGame.dll, CDialogHolder::operator=()
0023:77233CA3 ntdll.dll, RtlImageNtHeader()
0023:77233CCE ntdll.dll, RtlImageNtHeader()
0023:77242503 ntdll.dll, NtdllDefWindowProc_A()
0023:77233CCE ntdll.dll, RtlImageNtHeader()
0023:5FA205F2 xrCore.dll, xrMemory::mem_alloc()
0023:5F30DB16 xrGame.dll, CDialogHolder::operator=()
0023:5F30DB29 xrGame.dll, CDialogHolder::operator=()
0023:5F30F568 xrGame.dll, CDialogHolder::operator=()





Due to the changes in storyline and engine, it's required to start a new game after you installed this update. Your previous saves made with 1.3002 will not work.






maro198805 napisał(a):po zainstalowaniu gry i aktualizacji do wersji 1.3003 oraz spolszczeniu przeniosłem swoje zapisy stanu gry, żeby kontynuować grę dalej( poprzednio ją skończyłem ale nie kasowałem zapisów)












[error]Description : Saved game doesn't correspond to the spawn : DELETE SAVED GAME!
















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