[medkit]:booster
$spawn = "food and drugs\medkit"
visual = dynamics\devices\dev_aptechka\dev_aptechka_low.ogf
inv_name = st_medkit
inv_name_short = st_medkit
description = st_medkit_descr
inv_weight = 0.1
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 6
inv_grid_y = 14
cost = 250
boost_time = 10.0
boost_health_restore = 0.01
boost_radiation_restore = 0.0
boost_bleeding_restore = 0.005
use_sound = interface\inv_medkit
;boost_telepat_immunity
;boost_chemburn_immunity
;boost_radiation_immunity
;boost_wound_immunity
Health
MinSpeed
MaxSpeed
going_speed
WEAK PROFILE
burn_immunity = 0.1
strike_immunity = 1.1
shock_immunity = 0.1
wound_immunity = 0.1
radiation_immunity = 0.0
telepatic_immunity = 0.0
chemical_burn_immunity = 0.1
explosion_immunity = 0.2
fire_wound_immunity = 0.2
;---------------------------------------------------------------------------------------------------------------------------------------------
; anim | time[0..1] | hit_power | impulse | impulse_dir (x,y,z) | Field of hit_test (left,right, top, bottom) | Test Dist
;---------------------------------------------------------------------------------------------------------------------------------------------
;Left hand Strike
stand_attack_0 = 0.30, 0.8, 50, 3.5, 2.0, 0.5, -1.0, 1.0, -1.0, 1.0, 2.5
;Both hands Strike
stand_attack_1 = 0.30, 0.8, 50, 0.0, 2.0, 4.0, -0.8, 0.8, -1.2, 1.2, 2.5
;Right hand Strike
stand_attack_2 = 0.30, 0.8, 50, -4.0, 2.5, 0.50, -1.0, 1.0, -1.0, 1.0, 2.5
;Right hand Strike
vampire_2 = 0.60, 0.8, 50, 0.0, 2.5, 4.50, -1.2, 1.2, -1.2, 1.2, 2 ;4.5
;Right hand Strike
stand_run_attack_left_0 = 0.30, 0.8, 50, 3.5, 2.0, 0.5, -1.0, 1.0, -1.0, 1.0, 2.5
stand_run_attack_right_0 = 0.30, 0.8, 50, 3.5, 2.0, 0.5, -1.0, 1.0, -1.0, 1.0, 2.5
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