Czyli z tą bronią chyba nic nia da się zrobić... ach mniejsza o broń:P Wole abym mógł sprawnie podróżować po zonie:D Mam jedynie tekie coś w piku "Logs"
:
* Detected CPU: AuthenticAMD , F15/M11/S2, 2505.00 mhz, 8-clk 'rdtsc' * CPU Features: RDTSC, MMX, 3DNow!, SSE, SSE2 Initializing File System... using fs-ltx fsgame.ltx --found external arch mp_military_2.xdb0 FS: 33048 files cached, 6063Kb memory used. Init FileSystem 1.833374 sec 'xrCore' build 3188, Oct 26 2007 Initializing Engine... Executing config-script "user.ltx"... [c:\documents and settings\all users\dokumenty\stalker-shoc\user.ltx] successfully loaded. Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrGame.dll ! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry * [win32]: free[2019344 K], reserved[19460 K], committed[58284 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[9350 K], process heap[1144 K], game lua[0 K], engine lua[0 K], render[0 K] * [x-ray]: economy: strings[2785 K], smem[0 K] Executing config-script "d:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"... ! cant convert dik_name for dik[144], prop=[Poprzednia [d:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "d:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_default.ltx"... ! Unknown command: r__wallmark_ttl ! Unknown command: rs_skeleton_update [d:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_default.ltx] successfully loaded. Executing config-script "d:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"... [d:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded. [c:\documents and settings\all users\dokumenty\stalker-shoc\user.ltx] successfully loaded. SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices Generic Hardware SOUND: OpenAL: system default SndDevice name is Generic Hardware SOUND: OpenAL: default SndDevice name set to Generic Software SOUND: OpenAL: All available devices: 1. Generic Hardware, Spec Version 1.1 2. Generic Software, Spec Version 1.1 (default) SOUND: OpenAL: SelectBestDevice is Generic Software 1.1 SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software. * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 32773 kb, 3805 lines, 8820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:615]: NVIDIA GeForce GTS 250 * GPU driver: 6.14.11.8206 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 1200 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * DVB created: 1536K * DIB created: 512K ! Version conflict in shader 'def_shaders\def_aref' ! Version conflict in shader 'def_shaders\def_aref_v' ! Version conflict in shader 'def_shaders\def_trans' ! Version conflict in shader 'def_shaders\def_trans_v' ! Version conflict in shader 'def_shaders\def_trans_v_tuchi' ! Version conflict in shader 'def_shaders\lod_old' ! Renderer doesn't support blender 'effects\shadow_world' ! Version conflict in shader 'effects\watertest-1' count of .thm files=5 load time=71 ms * NULLRT supported * ...and used * HWDST/PCF supported and used * NV-DBT supported and used - r__tf_aniso 10 - r2_tf_mipbias 0. Starting engine... ! Invalid ogg-comment version, file: d:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\bullet\collide\default03gr.ogg ! Missing ogg-comment, file: d:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\dead-body\collide\hithard01hl.ogg ! Missing ogg-comment, file: d:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\dead-body\collide\hithard02hl.ogg ! Missing ogg-comment, file: d:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\dead-body\collide\hithard03hl.ogg ! Missing ogg-comment, file: d:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\dead-body\collide\hithard04hl.ogg ! Missing ogg-comment, file: d:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\actor\step\default1.ogg ! Missing ogg-comment, file: d:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\actor\step\default2.ogg ! Missing ogg-comment, file: d:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\actor\step\default3.ogg ! Missing ogg-comment, file: d:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\actor\step\default4.ogg ! Missing ogg-comment, file: d:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\actor\step\new_wood1.ogg ! Missing ogg-comment, file: d:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\actor\step\new_wood2.ogg ! Missing ogg-comment, file: d:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\actor\step\new_wood3.ogg ! Missing ogg-comment, file: d:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\actor\step\new_wood4.ogg ! Missing ogg-comment, file: d:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\actor\step\earth1.ogg ! Missing ogg-comment, file: d:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\actor\step\earth2.ogg ! Missing ogg-comment, file: d:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\actor\step\earth3.ogg ! Missing ogg-comment, file: d:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\actor\step\earth4.ogg ! Missing ogg-comment, file: d:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\actor\step\gravel1.ogg ! Missing ogg-comment, file: d:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\actor\step\gravel2.ogg ! Missing ogg-comment, file: d:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\actor\step\metal_plate1.ogg ! Missing ogg-comment, file: d:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\actor\step\metal_plate2.ogg ! Missing ogg-comment, file: d:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\actor\step\metal_plate3.ogg ! Missing ogg-comment, file: d:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\actor\step\metal_plate4.ogg ! Missing ogg-comment, file: d:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\actor\step\grass1.ogg ! Missing ogg-comment, file: d:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\actor\step\grass2.ogg ! Missing ogg-comment, file: d:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\actor\step\grass3.ogg ! Missing ogg-comment, file: d:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\actor\step\grass4.ogg [16-9] get_xml_name for[ui_mp_icon_rank.xml] returns [ui_mp_icon_rank.xml] [16-9] get_xml_name for[ui_icons_map.xml] returns [ui_icons_map.xml] [16-9] get_xml_name for[ui_common.xml] returns [ui_common.xml] [16-9] get_xml_name for[ui_old_textures.xml] returns [ui_old_textures.xml] [16-9] get_xml_name for[ui_ingame.xml] returns [ui_ingame.xml] [16-9] get_xml_name for[ui_map_description.xml] returns [ui_map_description.xml] [16-9] get_xml_name for[ui_models_multiplayer.xml] returns [ui_models_multiplayer.xml] [16-9] get_xml_name for[ui_team_logo.xml] returns [ui_team_logo.xml] [16-9] get_xml_name for[ui_team_logo_small.xml] returns [ui_team_logo_small.xml] [16-9] get_xml_name for[ui_mainmenu.xml] returns [ui_mainmenu.xml] [16-9] get_xml_name for[ui_mp_main.xml] returns [ui_mp_main.xml] [16-9] get_xml_name for[ui_statistics.xml] returns [ui_statistics.xml] [16-9] get_xml_name for[ui_hud.xml] returns [ui_hud.xml] [16-9] get_xml_name for[ui_numpad.xml] returns [ui_numpad.xml] [16-9] get_xml_name for[ui_inventory.xml] returns [ui_inventory.xml] [16-9] get_xml_name for[ui_inventory2.xml] returns [ui_inventory2.xml] [16-9] get_xml_name for[ui_iconstotal.xml] returns [ui_iconstotal.xml] [16-9] get_xml_name for[ui_pda.xml] returns [ui_pda.xml] [16-9] get_xml_name for[ui_icons_npc.xml] returns [ui_icons_npc.xml] [16-9] get_xml_name for[ui_npc_monster.xml] returns [ui_npc_monster.xml] [16-9] get_xml_name for[ui_npc_unique.xml] returns [ui_npc_unique.xml] [16-9] get_xml_name for[ui_buy_menu.xml] returns [ui_buy_menu.xml] [16-9] get_xml_name for[ui_asus_intro.xml] returns [ui_asus_intro.xml] [16-9] get_xml_name for[ui_icons_hx.xml] returns [ui_icons_hx.xml] [16-9] get_xml_name for[aem_ui_npc.xml] returns [aem_ui_npc.xml] [16-9] get_xml_name for[color_defs.xml] returns [color_defs.xml] [16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml] Loading DLL: xrGameSpy.dll [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml] [16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml] [16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml] [16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] ! Missing ogg-comment, file: d:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\music\wasteland2_l.ogg ! Missing ogg-comment, file: d:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\music\wasteland2_r.ogg [16-9] get_xml_name for[ui_mm_load_dlg.xml] returns [ui_mm_load_dlg.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] * DVB created: 1536K * DIB created: 512K - r__tf_aniso 10 - r2_tf_mipbias 0. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 *** RESET [541 ms] "d:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\bin\xr_3da.exe" * phase time: 0 ms * phase cmem: 86343 K Ładowanie obiektów... Loading objects... Loading models... * [prefetch] time: 6847 ms * [prefetch] memory: 85518Kb * phase time: 6872 ms * phase cmem: 171862 K SERWER: Rozpoczynanie... * phase time: 81 ms * phase cmem: 158455 K SERWER: Wczytywanie symulatora Alife... * phase time: 8 ms * phase cmem: 158455 K Wczytywanie zapisanej gry "adam_autosave.sav"... * Loading spawn registry... * 9087 spawn points are successfully loaded * Loading objects... * 19642 objects are successfully loaded [16-9] get_xml_name for[map_spots.xml] returns [map_spots.xml] [16-9] get_xml_name for[map_spots_escape.xml] returns [map_spots_escape.xml] [16-9] get_xml_name for[map_spots_garbage.xml] returns [map_spots_garbage.xml] [16-9] get_xml_name for[map_spots_agroprom.xml] returns [map_spots_agroprom.xml] [16-9] get_xml_name for[map_spots_darkvalley.xml] returns [map_spots_darkvalley.xml] [16-9] get_xml_name for[map_spots_bar.xml] returns [map_spots_bar.xml] [16-9] get_xml_name for[map_spots_military.xml] returns [map_spots_military.xml] [16-9] get_xml_name for[map_spots_radar.xml] returns [map_spots_radar.xml] [16-9] get_xml_name for[map_spots_mp.xml] returns [map_spots_mp.xml] [16-9] get_xml_name for[map_spots_relations.xml] returns [map_spots_relations.xml] [16-9] get_xml_name for[map_spots_lchangers.xml] returns [map_spots_lchangers.xml] * Game adam_autosave is successfully loaded from file 'c:\documents and settings\all users\dokumenty\stalker-shoc\savedgames\adam_autosave.sav' (4.078s) * phase time: 4078 ms * phase cmem: 187732 K SERVER: Łączenie... MaxPlayers = 32 * phase time: 17 ms * phase cmem: 187748 K KLIENT: Łączenie z localhost... # Player not found. New player created. * client : connection accepted - <> * phase time: 11 ms * phase cmem: 187772 K Otwieranie strumienia... * phase time: 9 ms * phase cmem: 187772 K Wczytywanie CFORM... * phase time: 1038 ms * phase cmem: 203664 K Wczytywanie shaderów... * phase time: 376 ms * phase cmem: 204506 K Wczytywanie danych geometrycznych... * [Loading VB] 55893 verts, 1746 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 57110 verts, 1784 Kb * [Loading VB] 20117 verts, 628 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 774897 indices, 1513 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 4993 verts, 58 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 298677 indices, 583 Kb * phase time: 49 ms * phase cmem: 204617 K Wczytywanie przestrzennej bazy danych... * phase time: 38 ms * phase cmem: 205300 K Wczytywanie detali... * phase time: 8 ms * phase cmem: 205300 K Wczytywanie stref i portali... * Loading HOM: d:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\levels\l08u_brainlab\level.hom * phase time: 11 ms * phase cmem: 205433 K Wczytywanie obiektów SI... - Loading music tracks from 'l08u_brainlab_musics'... * phase time: 10 ms * phase cmem: 205480 K KLIENT: Odradzanie... - Game configuring : Started - Game configuring : Finished [16-9] get_xml_name for[maingame.xml] returns [maingame_16.xml] [16-9] get_xml_name for[zone_map.xml] returns [zone_map_16.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[car_panel.xml] returns [car_panel_16.xml] [16-9] get_xml_name for[motion_icon.xml] returns [motion_icon_16.xml] [16-9] get_xml_name for[messages_window.xml] returns [messages_window.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[ui_custom_msgs.xml] returns [ui_custom_msgs.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml] [16-9] get_xml_name for[inventory_item.xml] returns [inventory_item_16.xml] [16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[pda.xml] returns [pda.xml] [16-9] get_xml_name for[pda_map.xml] returns [pda_map.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml] [16-9] get_xml_name for[pda_contacts_new.xml] returns [pda_contacts_new.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[events_new.xml] returns [events_new.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[news.xml] returns [news.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[encyclopedia.xml] returns [encyclopedia.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[actor_statistic.xml] returns [actor_statistic.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[pda_dialog_character.xml] returns [pda_dialog_character_16.xml] [16-9] get_xml_name for[stalkers_ranking.xml] returns [stalkers_ranking.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[stalkers_ranking_character.xml] returns [stalkers_ranking_character_16.xml] [16-9] get_xml_name for[pda_events.xml] returns [pda_events.xml] [16-9] get_xml_name for[pda_events.xml] returns [pda_events.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[job_item.xml] returns [job_item.xml] [16-9] get_xml_name for[talk.xml] returns [talk_16.xml] [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml] [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[trade.xml] returns [trade_16.xml] [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml] [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[trade_item.xml] returns [trade_item_16.xml] [16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[carbody_new.xml] returns [carbody_new_16.xml] [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml] [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[carbody_item.xml] returns [carbody_item_16.xml] [16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] * phase time: 347 ms * phase cmem: 211884 K Wczytywanie tekstur... * t-report - base: 1327, 633034 K * t-report - lmap: 6, 6144 K * phase time: 568 ms * phase cmem: 211884 K KLIENT: Synchronizacja... * phase time: 12 ms * phase cmem: 211884 K * [win32]: free[858512 K], reserved[180548 K], committed[1058028 K] * [ D3D ]: textures[639179 K] * [x-ray]: crt heap[211882 K], process heap[748206 K], game lua[23590 K], engine lua[171 K], render[0 K] * [x-ray]: economy: strings[5887 K], smem[28222 K] [16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml] [16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml] [16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml] ! auto-generated bump map: arsenal_mod\ppd40_bump# ! auto-generated bump map: arsenal_mod\762x25_ppd40_71_bump# FATAL ERROR [error]Expression : error handler is invoked! [error]Function : invalid_parameter_handler [error]File : E:\stalker\sources\trunk\xrCore\xrDebugNew.cpp [error]Line : 800 [error]Description : stack trace:
Włączyłem starego save ale teraz jest winda z "Dziczy" do "Jantaru", z "Baru" do "Dziczy" różnie. W każdym przypadku musze cofać save. Ale dalsza taka gra na takiej zasadzie mija sie z celem...