[S.M.R.T.E.R. Pripyat Mod] zbroje, bronie, fixy itp.

Regulamin forum
Dział "Modyfikacje Gotowe" służy do dyskusji o modyfikacjach, które już są stworzone lub do zadawania pytań na ich temat. Znajdziemy tutaj również linki do ściągnięcia modyfikacji (które powinny, a raczej muszą być w pierwszym poście tematu danej modyfikacji).

Przy zadawaniu pytania związanego z problemem dotyczącym modyfikacji, prosimy o podawanie treści całego loga błędu - koniecznie w tagu [CODE].

Przy cytowaniu plików *.LTX stosować tag [SYNTAX="ini"], przy cytowaniu plików *.script [SYNTAX="lua"] a przy cytowaniu plików *.xml - [SYNTAX="xml"].

Lokalizacja logów:
Windows XP - C:\Documents and Settings\All Users\Moje dokumenty\S.T.A.L.K.E.R. - Zew Prypeci\logs\xray_nazwaużytkownika.log
Windows Vista/7 - C:\Users\Public\Documents\S.T.A.L.K.E.R. - Zew Prypeci\logs\xray_nazwaużytkownika.log
Steam - X:\Program Files (x86)\Steam\SteamApps\common\Stalker Call of Pripyat\_appdata_\logs

Pytania na temat modyfikacji zadajemy w wątku dla niej stworzonym lub tworzymy nowy, jeśli takowego nie ma.

Gdy chcemy założyć nowy wątek, obowiązkowe jest przeczytanie tego tematu.

Re: [S.M.R.T.E.R. Pripyat Mod] zbroje, bronie, fixy itp.

Postprzez Sleszu w 30 Sty 2010, 23:34

Witajcie bracia. Mam mały problem z odpaleniem tego moda, mianowicie, wita mnie pulpit w towarzystwie bug trapa, po odpaleniu nowej gry ofcorse.

xrEngine.exe caused BREAKPOINT in module "F:\Program Files\GSC World Publishing\S.T.A.L.K.E.R. - Zew Prypeci\bin\xrCore.dll" at 001B:0062E01E, xrDebug::backend()+174 byte(s)

Tak wygląda(chyba główny) kod błędu.
Gdyby ktoś z Was, bracia, wiedział co uczynić, proszę o pomoc. Z góry dzięki.
"Nie wchodzi się dwa razy w tę samą anomalię"
Awatar użytkownika
Sleszu
Stalker

Posty: 87
Dołączenie: 27 Mar 2009, 03:13
Ostatnio był: 30 Lip 2022, 02:46
Miejscowość: Kordon
Frakcja: Samotnicy
Ulubiona broń: SGI 5k
Kozaki: 2

Reklamy Google

Re: [S.M.R.T.E.R. Pripyat Mod] zbroje, bronie, fixy itp.

Postprzez lukass w 30 Sty 2010, 23:54

Niewiele z tego wynika. Podaj treść loga błędu (Dokumenty udostępnione/S.T.A.L.K.E.R. - Zew Prypeci/logs) od linijki FATAL ERROR.

Masz zainstalowane jeszcze jakieś mody? To wydaje się być najbardziej prawdopodobną przyczyną błędu.
Mam pirata!
Awatar użytkownika
lukass
Ekspert

Posty: 827
Dołączenie: 25 Paź 2009, 13:18
Ostatnio był: 07 Sie 2010, 12:16
Ulubiona broń: --
Kozaki: 45

Re: [S.M.R.T.E.R. Pripyat Mod] zbroje, bronie, fixy itp.

Postprzez Sleszu w 31 Sty 2010, 00:40

Witać ponownie.
W katalogu LOGS mam jedynie plik xrey_"ksywka użytkownika", niestety, nie ma w nim linijki fatal errors. Wrzucam całość pliku, dla pewności.
:

* Detected CPU: Intel(R) Core(TM)2 CPU 4400 @ 2.00GHz [GenuineIntel], F6/M15/S2, 1999.00 mhz, 65-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3
* CPU threads: 2

Initializing File System...
using fs-ltx fsgame.ltx
FS: 24488 files cached 29 archives, 4919Kb memory used.
Init FileSystem 1.455227 sec
'xrCore' build 3912, Oct 20 2009

EH: B1EA590B8D65098EFC16FDAB568E30FB

-----loading f:\program files\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\system.ltx
-----loading f:\program files\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\system.ltx
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
Loading DLL: xrRender_R4.dll
command line
Executing config-script "user.ltx"...
[c:\docume~1\alluse~1\dokume~1\stalke~1.-ze\user.ltx] successfully loaded.
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
* [win32]: free[2012964 K], reserved[13976 K], committed[70148 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[10809 K], process heap[1669 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[8026 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[0]=F:\Program Files\GSC World Publishing\S.T.A.L.K.E.R. - Zew Prypeci\bin\
dir[1]=F:\Program Files\GSC World Publishing\S.T.A.L.K.E.R. - Zew Prypeci\
dir[2]=F:\Program Files\GSC World Publishing\S.T.A.L.K.E.R. - Zew Prypeci\bin\
dir[3]=C:\WINDOWS\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList Generic Hardware
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Hardware, Spec Version 1.1 eax[2] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "f:\program files\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx"...
[f:\program files\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "f:\program files\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\rspec_extreme.ltx"...
[f:\program files\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\rspec_extreme.ltx] successfully loaded.
Executing config-script "f:\program files\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx"...
[f:\program files\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'sv_adm_menu_ban_time'
~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
[c:\docume~1\alluse~1\dokume~1\stalke~1.-ze\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:6899]: ATI Radeon HD 5800 Series
* GPU driver: 6.14.10.7018
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 1109 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Renderer doesn't support blender 'effects\shadow_world'
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
- r__tf_aniso 16
- r2_tf_mipbias 0.
Starting engine...
Loading DLL: xrGameSpy.dll
! Missing ogg-comment, file: f:\program files\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\video\ati_radeon_1920x1080.ogg
! Missing ogg-comment, file: f:\program files\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\video\amd_fusion_final_720.ogg
intro_start intro_logo
intro_delete ::update_logo_intro
* [win32]: free[1867820 K], reserved[31320 K], committed[197948 K]
* [ D3D ]: textures[64 K]
* [x-ray]: crt heap[95539 K], process heap[12483 K], game lua[2143 K], render[168 K]
* [x-ray]: economy: strings[8081 K], smem[0 K]
* 0.0 : [ 56] $null
* 0.0 : [ 3] $user$accum
* 0.0 : [ 1] $user$accum_temp
* 0.0 : [ 6] $user$albedo
* 0.0 : [ 6] $user$bloom1
* 0.0 : [ 2] $user$bloom2
* 0.0 : [ 2] $user$cmap0
* 0.0 : [ 2] $user$cmap1
* 0.0 : [ 2] $user$env_s0
* 0.0 : [ 2] $user$env_s1
* 0.0 : [ 7] $user$generic0
* 0.0 : [ 5] $user$generic1
* 0.0 : [ 2] $user$generic2
* 0.0 : [ 4] $user$jitter_0
* 0.0 : [ 2] $user$jitter_1
* 0.0 : [ 1] $user$jitter_2
* 0.0 : [ 1] $user$jitter_3
* 0.0 : [ 1] $user$jitter_4
* 0.0 : [ 2] $user$lum_t64
* 0.0 : [ 3] $user$lum_t8
* 0.0 : [ 1] $user$luminance_0
* 0.0 : [ 1] $user$luminance_1
* 0.0 : [ 1] $user$luminance_2
* 0.0 : [ 1] $user$luminance_3
* 0.0 : [ 9] $user$material
* 0.0 : [ 13] $user$normal
* 0.0 : [ 108] $user$position
* 0.0 : [ 1] $user$sky0
* 0.0 : [ 1] $user$sky1
* 0.0 : [ 5] $user$smap_depth
* 0.0 : [ 3] $user$smap_surf
* 0.0 : [ 7] $user$tonemap
* 0.0 : [ 2] $user$tonemap_src
* 0.0 : [ 2] act\act_controller_hit1
* 0.0 : [ 2] fx\fx_flare1
* 0.0 : [ 1] fx\fx_flare2
* 0.0 : [ 1] fx\fx_flare3
* 0.0 : [ 2] fx\fx_gradient
* 0.0 : [ 2] fx\fx_gradient1
* 0.0 : [ 1] fx\fx_lightning
* 0.0 : [ 1] fx\fx_noise
* 0.0 : [ 2] fx\fx_noise2
* 0.0 : [ 1] fx\fx_rain
* 0.0 : [ 1] fx\fx_rainsplash1
* 0.0 : [ 2] fx\fx_sun
* 0.0 : [ 1] fx\fx_sun_rise
* 0.0 : [ 1] fx\fx_thunderbolts_gradient
* 0.0 : [ 1] fx\fx_thunderbolts_gradient_surge
* 0.0 : [ 2] fx\fx_volumefog1
* 0.0 : [ 2] glow\glow_04
* 0.0 : [ 2] glow\glow_fire1
* 0.0 : [ 2] glow\glow_orange
* 0.0 : [ 2] glow\glow_orange2
* 0.0 : [ 2] glow\glow_orange_bright
* 0.0 : [ 2] glow\glow_white
* 0.0 : [ 4] lights\lights_spot01
* 0.0 : [ 2] pfx\pfx_ani-explosion-02
* 0.0 : [ 2] pfx\pfx_ani-explosion-02-b-a
* 0.0 : [ 2] pfx\pfx_ani-explosion-02a
* 0.0 : [ 2] pfx\pfx_ani-fire01
* 0.0 : [ 2] pfx\pfx_ani-smoke-01
* 0.0 : [ 2] pfx\pfx_anomaly_1
* 0.0 : [ 2] pfx\pfx_anomaly_16
* 0.0 : [ 2] pfx\pfx_anomaly_18
* 0.0 : [ 2] pfx\pfx_anomaly_19
* 0.0 : [ 2] pfx\pfx_anomaly_2
* 0.0 : [ 2] pfx\pfx_anomaly_21
* 0.0 : [ 2] pfx\pfx_anomaly_23
* 0.0 : [ 2] pfx\pfx_anomaly_2_green
* 0.0 : [ 2] pfx\pfx_anomaly_3
* 0.0 : [ 2] pfx\pfx_anomaly_4
* 0.0 : [ 2] pfx\pfx_anomaly_5
* 0.0 : [ 2] pfx\pfx_anomaly_6
* 0.0 : [ 2] pfx\pfx_anomaly_7
* 0.0 : [ 2] pfx\pfx_anomaly_8
* 0.0 : [ 2] pfx\pfx_anomaly_88
* 0.0 : [ 2] pfx\pfx_anomaly_9
* 0.0 : [ 2] pfx\pfx_bloodsplash1
* 0.0 : [ 2] pfx\pfx_bloodsplash2
* 0.0 : [ 2] pfx\pfx_blurry_cloud
* 0.0 : [ 2] pfx\pfx_brick
* 0.0 : [ 2] pfx\pfx_bubble
* 0.0 : [ 2] pfx\pfx_bubble_1
* 0.0 : [ 1] pfx\pfx_bubble_water
* 0.0 : [ 2] pfx\pfx_concretedebris_01
* 0.0 : [ 2] pfx\pfx_concretepuffs_01
* 0.0 : [ 1] pfx\pfx_dist2
* 0.0 : [ 1] pfx\pfx_dist2inv
* 0.0 : [ 1] pfx\pfx_dist3
* 0.0 : [ 1] pfx\pfx_dist4
* 0.0 : [ 1] pfx\pfx_dist7
* 0.0 : [ 1] pfx\pfx_dist8
* 0.0 : [ 1] pfx\pfx_dist9
* 0.0 : [ 1] pfx\pfx_dist_teleport
* 0.0 : [ 1] pfx\pfx_distort_anomaly
* 0.0 : [ 2] pfx\pfx_distortion
* 0.0 : [ 2] pfx\pfx_explotions_2
* 0.0 : [ 2] pfx\pfx_explotions_3
* 0.0 : [ 2] pfx\pfx_explotions_4
* 0.0 : [ 2] pfx\pfx_explotions_smoke
* 0.0 : [ 2] pfx\pfx_flame
* 0.0 : [ 2] pfx\pfx_flame_01
* 0.0 : [ 2] pfx\pfx_flamefx_01
* 0.0 : [ 2] pfx\pfx_flash_01
* 0.0 : [ 2] pfx\pfx_flash_05
* 0.0 : [ 2] pfx\pfx_flash_07
* 0.0 : [ 2] pfx\pfx_gologramma
* 0.0 : [ 2] pfx\pfx_gradient
* 0.0 : [ 2] pfx\pfx_gradient1
* 0.0 : [ 2] pfx\pfx_leaves_01
* 0.0 : [ 2] pfx\pfx_leaves_02
* 0.0 : [ 2] pfx\pfx_light1
* 0.0 : [ 2] pfx\pfx_light3
* 0.0 : [ 2] pfx\pfx_light4
* 0.0 : [ 1] pfx\pfx_lighting_stancia_01
* 0.0 : [ 1] pfx\pfx_lighting_stancia_02
* 0.0 : [ 2] pfx\pfx_lightning_01
* 0.0 : [ 2] pfx\pfx_lightning_02
* 0.0 : [ 2] pfx\pfx_ligth_6
* 0.0 : [ 2] pfx\pfx_plasma
* 0.0 : [ 2] pfx\pfx_shells1
* 0.0 : [ 2] pfx\pfx_shells2
* 0.0 : [ 2] pfx\pfx_skinsplash1
* 0.0 : [ 2] pfx\pfx_smoke_a
* 0.0 : [ 2] pfx\pfx_smoke_b
* 0.0 : [ 2] pfx\pfx_smokepuffs1
* 0.0 : [ 2] pfx\pfx_smokepuffs2
* 0.0 : [ 2] pfx\pfx_spark_01
* 0.0 : [ 2] pfx\pfx_sparks
* 0.0 : [ 2] pfx\pfx_specks
* 0.0 : [ 2] pfx\pfx_specks_poison
* 0.0 : [ 2] pfx\pfx_spikey_star
* 0.0 : [ 2] pfx\pfx_splash3
* 0.0 : [ 2] pfx\pfx_splash_01
* 0.0 : [ 2] pfx\pfx_splash_02
* 0.0 : [ 2] pfx\pfx_step_blood
* 0.0 : [ 2] pfx\pfx_stonedebris1
* 0.0 : [ 2] pfx\pfx_stonedebris2
* 0.0 : [ 2] pfx\pfx_synus
* 0.0 : [ 2] pfx\pfx_teleport
* 0.0 : [ 2] pfx\pfx_test_textures
* 0.0 : [ 2] pfx\pfx_vehglassdebris_01
* 0.0 : [ 2] pfx\pfx_vehmetaldebris_01
* 0.0 : [ 2] pfx\pfx_water_wave
* 0.0 : [ 2] pfx\pfx_woodchips1
* 0.0 : [ 2] pfx\pfx_woodchips3
* 0.0 : [ 2] prop\prop_fake_bed_fireplace
* 0.0 : [ 2] prop\prop_provod_02
* 0.0 : [ 5] sky\sky_12_vibros_cube
* 0.0 : [ 5] sky\sky_12_vibros_cube#small
* 0.0 : [ 26] sky\sky_13_cube
* 0.0 : [ 26] sky\sky_13_cube#small
* 0.0 : [ 16] sky\sky_13_cube_night
* 0.0 : [ 16] sky\sky_13_cube_night#small
* 0.0 : [ 12] sky\sky_13_vibros_cube
* 0.0 : [ 12] sky\sky_13_vibros_cube#small
* 0.0 : [ 10] sky\sky_14_cube
* 0.0 : [ 10] sky\sky_14_cube#small
* 0.0 : [ 4] sky\sky_17_clouds_cube
* 0.0 : [ 4] sky\sky_17_clouds_cube#small
* 0.0 : [ 4] sky\sky_17_cube
* 0.0 : [ 4] sky\sky_17_cube#small
* 0.0 : [ 8] sky\sky_18_cube
* 0.0 : [ 8] sky\sky_18_cube#small
* 0.0 : [ 11] sky\sky_19_cube
* 0.0 : [ 11] sky\sky_19_cube#small
* 0.0 : [ 4] sky\sky_1_clouds_cube
* 0.0 : [ 4] sky\sky_1_clouds_cube#small
* 0.0 : [ 4] sky\sky_20_clouds_cube
* 0.0 : [ 4] sky\sky_20_clouds_cube#small
* 0.0 : [ 4] sky\sky_20_cube
* 0.0 : [ 4] sky\sky_20_cube#small
* 0.0 : [ 4] sky\sky_2_clouds_cube
* 0.0 : [ 4] sky\sky_2_clouds_cube#small
* 0.0 : [ 4] sky\sky_2_cube
* 0.0 : [ 4] sky\sky_2_cube#small
* 0.0 : [ 12] sky\sky_3_cube
* 0.0 : [ 12] sky\sky_3_cube#small
* 0.0 : [ 3] sky\sky_4_cube
* 0.0 : [ 3] sky\sky_4_cube#small
* 0.0 : [ 30] sky\sky_5_cube
* 0.0 : [ 30] sky\sky_5_cube#small
* 0.0 : [ 7] sky\sky_6_cube
* 0.0 : [ 7] sky\sky_6_cube#small
* 0.0 : [ 11] sky\sky_7_cube
* 0.0 : [ 11] sky\sky_7_cube#small
* 0.0 : [ 8] sky\sky_8_cube
* 0.0 : [ 8] sky\sky_8_cube#small
* 0.0 : [ 51] sky\sky_9_cube
* 0.0 : [ 51] sky\sky_9_cube#small
* 0.0 : [ 238] sky\sky_oblaka
* 0.0 : [ 1] wm\wm_blood_1
* 0.0 : [ 1] wm\wm_blood_1_1
* 0.0 : [ 1] wm\wm_blood_1_2
* 0.0 : [ 1] wm\wm_blood_1_3
* 0.0 : [ 1] wm\wm_blood_drop_4
* 0.0 : [ 1] wm\wm_bullet_asfalt_1
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* 0.0 : [ 1] wm\wm_bullet_brick_1
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* 0.0 : [ 1] wm\wm_bullet_concrete_6
* 0.0 : [ 1] wm\wm_bullet_concrete_7
* 0.0 : [ 1] wm\wm_bullet_glass01
* 0.0 : [ 1] wm\wm_bullet_glass02
* 0.0 : [ 1] wm\wm_bullet_glass03
* 0.0 : [ 1] wm\wm_bullet_glass04
* 0.0 : [ 1] wm\wm_bullet_ground
* 0.0 : [ 1] wm\wm_bullet_ground_1
* 0.0 : [ 1] wm\wm_bullet_ground_2
* 0.0 : [ 1] wm\wm_bullet_metall_thik
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* 0.0 : [ 1] wm\wm_bullet_metall_thik_3
* 0.0 : [ 1] wm\wm_bullet_metall_thin
* 0.0 : [ 1] wm\wm_bullet_metall_thin_1
* 0.0 : [ 1] wm\wm_bullet_metall_thin_2
* 0.0 : [ 1] wm\wm_bullet_metall_thin_3
* 0.0 : [ 1] wm\wm_bullet_metall_thin_4
* 0.0 : [ 1] wm\wm_bullet_wood
* 0.0 : [ 1] wm\wm_bullet_wood_1
* 0.0 : [ 1] wm\wm_bullet_wood_2
* 0.0 : [ 1] wm\wm_bullet_wood_3
* 0.0 : [ 1] wm\wm_bullet_wood_4
* 0.0 : [ 1] wm\wm_bullet_wood_5
* 0.0 : [ 1] wm\wm_bullet_wood_6
* 0.0 : [ 1] wm\wm_bullet_wood_7
* 0.0 : [ 1] wm\wm_bullet_wood_8
* 0.0 : [ 1] wm\wm_bullet_wood_9
* 0.0 : [ 1] wm\wm_grenade
* 0.0 : [ 1] wm\wm_knife_dead
* 0.0 : [ 1] wm\wm_knife_horiz
* 0.0 : [ 1] wm\wm_knife_horiz_blood
* 0.0 : [ 1] wm\wm_knife_horiz_blood1
* 0.0 : [ 1] wm\wm_knife_horiz_metal
* 0.0 : [ 1] wm\wm_knife_horiz_ston
* 0.0 : [ 1] wm\wm_knife_wood
* 0.0 : [ 1] wm\wm_knife_wood1
* 0.0 : [ 1] wm\wm_knife_wood2
* 8.1 : [ 1] sleszu i - quicksave
* 32.1 : [ 1] ui\ui_font_arial_14_1600_cent
* 32.1 : [ 1] ui\ui_magnifier2
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* 64.1 : [ 1] ui\ui_font_console_02
* 64.1 : [ 1] ui\ui_font_hud_01
* 64.1 : [ 1] ui\ui_font_letter_16_1600_cent
* 64.1 : [ 1] ui\ui_font_letter_18_1600_cent
* 128.1 : [ 1] ui\ui_font_graff_19_1600_cent
* 128.1 : [ 1] ui\ui_font_graff_22_1600_cent
* 128.1 : [ 1] ui\ui_font_letter_25_1600_cent
* 256.1 : [ 1] ui\ui_font_graff_32_1600_cent
* 256.1 : [ 1] ui\ui_font_hud_02
* 270.0 : [ 1] ui\video_voroni_crop
* 512.1 : [ 1] ui\ui_font_graff_50_1600_cent
* 936.0 : [ 1] ui\video_water_crop
* 1024.1 : [ 1] ui\ui_actor_hint_wnd
* 1024.1 : [ 1] ui\ui_actor_main_menu
* 1024.1 : [ 1] ui\ui_actor_mp_screen
* 1024.1 : [ 1] ui\ui_actor_multiplayer_background
* 1024.1 : [ 1] ui\ui_actor_multiplayer_game_menu
* 1024.1 : [ 1] ui\ui_actor_sleep_screen
* 1024.1 : [ 1] ui\ui_actor_widescreen_sidepanels
* 4096.1 : [ 1] ui\ui_common
"f:\program files\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\bin\xrengine.exe"
* phase time: 0 ms
* phase cmem: 105440 K
Loading objects...
Loading models...
* [prefetch] time: 5130 ms
* [prefetch] memory: 77869Kb
* phase time: 5355 ms
* phase cmem: 185912 K
* phase time: 8 ms
* phase cmem: 185912 K
* Loading spawn registry...
* 6464 spawn points are successfully loaded
* Loading objects...
* 11765 objects are successfully loaded
* Game sleszu i - quicksave is successfully loaded from file 'c:\docume~1\alluse~1\dokume~1\stalke~1.-ze\savedgames\sleszu i - quicksave.scop' (9.057s)
* phase time: 9057 ms
* phase cmem: 244205 K
* phase time: 76 ms
* phase cmem: 244233 K
* phase time: 9 ms
* phase cmem: 244233 K
* WARNING: player not logged in
* client : connection accepted - <All Ok>
* phase time: 5568 ms
* phase cmem: 244267 K
* phase time: 19 ms
* phase cmem: 244267 K
* phase time: 7505 ms
* phase cmem: 345060 K
* phase time: 716 ms
* phase cmem: 346271 K
* [Loading VB] 65524 verts, 2047 Kb
* [Loading VB] 49375 verts, 1542 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 62064 verts, 1939 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 20072 verts, 627 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 393270 indices, 768 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 41404 verts, 485 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 760575 indices, 1485 Kb
* phase time: 1226 ms
* phase cmem: 346367 K
* phase time: 207 ms
* phase cmem: 355434 K
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 10126 v(20), 5368 p
* [DETAILS] Batch(61), VB(197K), IB(31K)
* phase time: 76 ms
* phase cmem: 355450 K
* Loading HOM: f:\program files\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\levels\zaton\level.hom
* phase time: 1335 ms
* phase cmem: 356097 K
* phase time: 20 ms
* phase cmem: 356097 K
* phase time: 9 ms
* phase cmem: 356097 K
* t-report - base: 1465, 318092 K
* t-report - lmap: 16, 16386 K
* WARNING: player not logged in
* phase time: 7223 ms
* phase cmem: 386726 K
* phase time: 14 ms
* phase cmem: 386726 K
* [win32]: free[805892 K], reserved[125348 K], committed[1165848 K]
* [ D3D ]: textures[372725 K]
* [x-ray]: crt heap[386726 K], process heap[561028 K], game lua[38720 K], render[181 K]
* [x-ray]: economy: strings[24636 K], smem[10192 K]
! Unknown command: dump_infos
intro_start game_loaded
* MEMORY USAGE: 410056 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
* [win32]: free[770728 K], reserved[92512 K], committed[1233848 K]
* [ D3D ]: textures[383892 K]
* [x-ray]: crt heap[415750 K], process heap[577162 K], game lua[31168 K], render[2963 K]
* [x-ray]: economy: strings[25421 K], smem[10238 K]
Config-file [c:\docume~1\alluse~1\dokume~1\stalke~1.-ze\user.ltx] saved successfully
* [win32]: free[767376 K], reserved[92056 K], committed[1237656 K]
* [ D3D ]: textures[386172 K]
* [x-ray]: crt heap[415919 K], process heap[579726 K], game lua[27994 K], render[2995 K]
* [x-ray]: economy: strings[25425 K], smem[10238 K]
Config-file [c:\docume~1\alluse~1\dokume~1\stalke~1.-ze\user.ltx] saved successfully
* [win32]: free[774748 K], reserved[116928 K], committed[1205412 K]
* [ D3D ]: textures[384166 K]
* [x-ray]: crt heap[386569 K], process heap[577248 K], game lua[33958 K], render[3036 K]
* [x-ray]: economy: strings[25459 K], smem[10240 K]
* Saving spawns...
* Saving objects...
* 11745 objects are successfully saved
* Game sleszu i - emisja.scop is successfully saved to file 'c:\docume~1\alluse~1\dokume~1\stalke~1.-ze\savedgames\sleszu i - emisja.scop'
* [win32]: free[759856 K], reserved[102804 K], committed[1234428 K]
* [ D3D ]: textures[386428 K]
* [x-ray]: crt heap[402287 K], process heap[580939 K], game lua[31925 K], render[3325 K]
* [x-ray]: economy: strings[25973 K], smem[10241 K]
* [win32]: free[760240 K], reserved[101968 K], committed[1234880 K]
* [ D3D ]: textures[386436 K]
* [x-ray]: crt heap[401858 K], process heap[580950 K], game lua[32112 K], render[3326 K]
* [x-ray]: economy: strings[25973 K], smem[10241 K]
* phase time: 271 ms
* phase cmem: 411174 K
* phase time: 14 ms
* phase cmem: 411174 K
* Loading spawn registry...
* 6464 spawn points are successfully loaded
* Loading objects...
* 11745 objects are successfully loaded
* Game sleszu i - emisja is successfully loaded from file 'c:\docume~1\alluse~1\dokume~1\stalke~1.-ze\savedgames\sleszu i - emisja.scop' (7.437s)
* phase time: 7436 ms
* phase cmem: 430893 K
* phase time: 13 ms
* phase cmem: 430893 K
* phase time: 112 ms
* phase cmem: 430893 K
* [win32]: free[724748 K], reserved[67616 K], committed[1304724 K]
* [ D3D ]: textures[382313 K]
* [x-ray]: crt heap[430877 K], process heap[575170 K], game lua[40116 K], render[3326 K]
* [x-ray]: economy: strings[24750 K], smem[10197 K]
! Unknown command: dump_infos
intro_start game_loaded
* MEMORY USAGE: 436429 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
* [win32]: free[717436 K], reserved[105652 K], committed[1274000 K]
* [ D3D ]: textures[382092 K]
* [x-ray]: crt heap[398562 K], process heap[576442 K], game lua[34206 K], render[4544 K]
* [x-ray]: economy: strings[25935 K], smem[10238 K]
* Saving spawns...
* Saving objects...
* 11883 objects are successfully saved
* Game sleszu i - zbadanie helikoptera ogończa 2.scop is successfully saved to file 'c:\docume~1\alluse~1\dokume~1\stalke~1.-ze\savedgames\sleszu i - zbadanie helikoptera ogończa 2.scop'
* [win32]: free[722364 K], reserved[105596 K], committed[1269128 K]
* [ D3D ]: textures[382092 K]
* [x-ray]: crt heap[398479 K], process heap[576444 K], game lua[30452 K], render[4571 K]
* [x-ray]: economy: strings[25932 K], smem[10238 K]
* Saving spawns...
* Saving objects...
* 11879 objects are successfully saved
* Game Sleszu I - quicksave.scop is successfully saved to file 'c:\docume~1\alluse~1\dokume~1\stalke~1.-ze\savedgames\sleszu i - quicksave.scop'
* [win32]: free[706896 K], reserved[104596 K], committed[1285596 K]
* [ D3D ]: textures[384354 K]
* [x-ray]: crt heap[401734 K], process heap[580063 K], game lua[37214 K], render[4571 K]
* [x-ray]: economy: strings[25932 K], smem[10238 K]
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 16
- r2_tf_mipbias 0.
* RM_Dump: textures : 1572
* RM_Dump: rtargets : 17
* RM_Dump: vs : 83
* RM_Dump: ps : 84
* RM_Dump: dcl : 20
* RM_Dump: states : 78
* RM_Dump: tex_list : 1745
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 2240
* RM_Dump: v_elements: 2241
* RM_Dump: v_shaders : 1236
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* Starting rendering as 2-GPU.
*** RESET [0 ms]
* MEMORY USAGE: 401954 K
* End of synchronization A[1] R[1]
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 16
- r2_tf_mipbias 0.
* RM_Dump: textures : 1572
* RM_Dump: rtargets : 17
* RM_Dump: vs : 83
* RM_Dump: ps : 84
* RM_Dump: dcl : 20
* RM_Dump: states : 78
* RM_Dump: tex_list : 1745
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 2240
* RM_Dump: v_elements: 2241
* RM_Dump: v_shaders : 1236
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* Starting rendering as 2-GPU.
*** RESET [1936 ms]
* MEMORY USAGE: 398536 K
* End of synchronization A[1] R[1]
* [win32]: free[714672 K], reserved[104104 K], committed[1278312 K]
* [ D3D ]: textures[384348 K]
* [x-ray]: crt heap[401780 K], process heap[580008 K], game lua[31561 K], render[4584 K]
* [x-ray]: economy: strings[25932 K], smem[10238 K]
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 16
- r2_tf_mipbias 0.
* RM_Dump: textures : 1572
* RM_Dump: rtargets : 17
* RM_Dump: vs : 83
* RM_Dump: ps : 84
* RM_Dump: dcl : 20
* RM_Dump: states : 78
* RM_Dump: tex_list : 1745
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 2240
* RM_Dump: v_elements: 2241
* RM_Dump: v_shaders : 1236
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* Starting rendering as 2-GPU.
*** RESET [0 ms]
* MEMORY USAGE: 401780 K
* End of synchronization A[1] R[1]
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 16
- r2_tf_mipbias 0.
* RM_Dump: textures : 1572
* RM_Dump: rtargets : 17
* RM_Dump: vs : 83
* RM_Dump: ps : 84
* RM_Dump: dcl : 20
* RM_Dump: states : 78
* RM_Dump: tex_list : 1745
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 2240
* RM_Dump: v_elements: 2241
* RM_Dump: v_shaders : 1236
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* Starting rendering as 2-GPU.
*** RESET [1989 ms]
* MEMORY USAGE: 398523 K
* End of synchronization A[1] R[1]
* [win32]: free[722300 K], reserved[101888 K], committed[1272900 K]
* [ D3D ]: textures[382299 K]
* [x-ray]: crt heap[401220 K], process heap[577326 K], game lua[39073 K], render[4664 K]
* [x-ray]: economy: strings[26455 K], smem[10237 K]
* Saving spawns...
* Saving objects...
* 11964 objects are successfully saved
* Game Sleszu I - quicksave.scop is successfully saved to file 'c:\docume~1\alluse~1\dokume~1\stalke~1.-ze\savedgames\sleszu i - quicksave.scop'
* [win32]: free[722044 K], reserved[101704 K], committed[1273340 K]
* [ D3D ]: textures[382299 K]
* [x-ray]: crt heap[401818 K], process heap[577327 K], game lua[43117 K], render[4694 K]
* [x-ray]: economy: strings[26495 K], smem[10237 K]
* Saving spawns...
* Saving objects...
* 11964 objects are successfully saved
* Game sleszu i - podejście do magazynu podstacji.scop is successfully saved to file 'c:\docume~1\alluse~1\dokume~1\stalke~1.-ze\savedgames\sleszu i - podejście do magazynu podstacji.scop'
* [win32]: free[711728 K], reserved[92092 K], committed[1293268 K]
* [ D3D ]: textures[386028 K]
* [x-ray]: crt heap[410252 K], process heap[583855 K], game lua[58091 K], render[7287 K]
* [x-ray]: economy: strings[27662 K], smem[10243 K]
* [win32]: free[719612 K], reserved[92724 K], committed[1284752 K]
* [ D3D ]: textures[383765 K]
* [x-ray]: crt heap[407314 K], process heap[580247 K], game lua[47705 K], render[7287 K]
* [x-ray]: economy: strings[27493 K], smem[10243 K]
* Saving spawns...
* Saving objects...
* 11912 objects are successfully saved
* Game Sleszu I - quicksave.scop is successfully saved to file 'c:\docume~1\alluse~1\dokume~1\stalke~1.-ze\savedgames\sleszu i - quicksave.scop'
* [win32]: free[704144 K], reserved[91596 K], committed[1301348 K]
* [ D3D ]: textures[386028 K]
* [x-ray]: crt heap[410594 K], process heap[583866 K], game lua[43805 K], render[7287 K]
* [x-ray]: economy: strings[27493 K], smem[10243 K]
* [win32]: free[704844 K], reserved[92800 K], committed[1299444 K]
* [ D3D ]: textures[385814 K]
* [x-ray]: crt heap[407185 K], process heap[582300 K], game lua[56034 K], render[7289 K]
* [x-ray]: economy: strings[27505 K], smem[10244 K]
* Saving spawns...
* Saving objects...
* 11914 objects are successfully saved
* Game Sleszu I - quicksave.scop is successfully saved to file 'c:\docume~1\alluse~1\dokume~1\stalke~1.-ze\savedgames\sleszu i - quicksave.scop'
current_state 5
next_state 5
item_sect wpn_mp5
H_Parent sim_default_bandit_2
current_state 5
next_state 5
item_sect wpn_mp5
H_Parent sim_default_bandit_2
current_state 5
next_state 5
item_sect wpn_mp5
H_Parent sim_default_bandit_2
current_state 5
next_state 5
item_sect wpn_mp5
H_Parent sim_default_bandit_2
* [win32]: free[704780 K], reserved[92120 K], committed[1300188 K]
* [ D3D ]: textures[385814 K]
* [x-ray]: crt heap[407219 K], process heap[582377 K], game lua[51230 K], render[7399 K]
* [x-ray]: economy: strings[27325 K], smem[10242 K]
* Saving spawns...
* Saving objects...
* 11527 objects are successfully saved
* Game Sleszu I - quicksave.scop is successfully saved to file 'c:\docume~1\alluse~1\dokume~1\stalke~1.-ze\savedgames\sleszu i - quicksave.scop'
* [win32]: free[704140 K], reserved[90752 K], committed[1302196 K]
* [ D3D ]: textures[386031 K]
* [x-ray]: crt heap[407452 K], process heap[582675 K], game lua[55153 K], render[7810 K]
* [x-ray]: economy: strings[26670 K], smem[10243 K]
* Saving spawns...
* Saving objects...
* 11487 objects are successfully saved
* Game Sleszu I - quicksave.scop is successfully saved to file 'c:\docume~1\alluse~1\dokume~1\stalke~1.-ze\savedgames\sleszu i - quicksave.scop'
* [win32]: free[701440 K], reserved[90080 K], committed[1305568 K]
* [ D3D ]: textures[388296 K]
* [x-ray]: crt heap[409878 K], process heap[586300 K], game lua[44444 K], render[7897 K]
* [x-ray]: economy: strings[26671 K], smem[10243 K]
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 16
- r2_tf_mipbias 0.
* RM_Dump: textures : 1586
* RM_Dump: rtargets : 17
* RM_Dump: vs : 85
* RM_Dump: ps : 85
* RM_Dump: dcl : 20
* RM_Dump: states : 79
* RM_Dump: tex_list : 1756
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 2271
* RM_Dump: v_elements: 2272
* RM_Dump: v_shaders : 1256
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* Starting rendering as 2-GPU.
*** RESET [0 ms]
* MEMORY USAGE: 410097 K
* End of synchronization A[1] R[1]
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 16
- r2_tf_mipbias 0.
* RM_Dump: textures : 1586
* RM_Dump: rtargets : 17
* RM_Dump: vs : 85
* RM_Dump: ps : 85
* RM_Dump: dcl : 20
* RM_Dump: states : 79
* RM_Dump: tex_list : 1756
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 2271
* RM_Dump: v_elements: 2272
* RM_Dump: v_shaders : 1256
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* Starting rendering as 2-GPU.
*** RESET [2034 ms]
* MEMORY USAGE: 406635 K
* End of synchronization A[1] R[1]
* [win32]: free[701024 K], reserved[89636 K], committed[1306428 K]
* [ D3D ]: textures[388290 K]
* [x-ray]: crt heap[409675 K], process heap[586116 K], game lua[54685 K], render[7932 K]
* [x-ray]: economy: strings[26548 K], smem[10244 K]
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 16
- r2_tf_mipbias 0.
* RM_Dump: textures : 1586
* RM_Dump: rtargets : 17
* RM_Dump: vs : 85
* RM_Dump: ps : 85
* RM_Dump: dcl : 20
* RM_Dump: states : 79
* RM_Dump: tex_list : 1756
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 2271
* RM_Dump: v_elements: 2272
* RM_Dump: v_shaders : 1256
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* Starting rendering as 2-GPU.
*** RESET [0 ms]
* MEMORY USAGE: 409675 K
* End of synchronization A[1] R[1]
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 16
- r2_tf_mipbias 0.
* RM_Dump: textures : 1586
* RM_Dump: rtargets : 17
* RM_Dump: vs : 85
* RM_Dump: ps : 85
* RM_Dump: dcl : 20
* RM_Dump: states : 79
* RM_Dump: tex_list : 1756
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 2271
* RM_Dump: v_elements: 2272
* RM_Dump: v_shaders : 1256
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* Starting rendering as 2-GPU.
*** RESET [2019 ms]
* MEMORY USAGE: 406423 K
* End of synchronization A[1] R[1]
* [win32]: free[708012 K], reserved[88300 K], committed[1300776 K]
* [ D3D ]: textures[386034 K]
* [x-ray]: crt heap[409151 K], process heap[582573 K], game lua[55130 K], render[8216 K]
* [x-ray]: economy: strings[26806 K], smem[10243 K]
* Saving spawns...
* Saving objects...
* 11655 objects are successfully saved
* Game Sleszu I - quicksave.scop is successfully saved to file 'c:\docume~1\alluse~1\dokume~1\stalke~1.-ze\savedgames\sleszu i - quicksave.scop'
* [win32]: free[698700 K], reserved[87192 K], committed[1311196 K]
* [ D3D ]: textures[390130 K]
* [x-ray]: crt heap[411669 K], process heap[586915 K], game lua[58256 K], render[8421 K]
* [x-ray]: economy: strings[28007 K], smem[10249 K]
* Saving spawns...
* Saving objects...
* 11640 objects are successfully saved
* Game Sleszu I - quicksave.scop is successfully saved to file 'c:\docume~1\alluse~1\dokume~1\stalke~1.-ze\savedgames\sleszu i - quicksave.scop'
* [win32]: free[691200 K], reserved[86316 K], committed[1319572 K]
* [ D3D ]: textures[392392 K]
* [x-ray]: crt heap[414510 K], process heap[590534 K], game lua[61481 K], render[8421 K]
* [x-ray]: economy: strings[28007 K], smem[10249 K]
* [win32]: free[691064 K], reserved[86364 K], committed[1319660 K]
* [ D3D ]: textures[393417 K]
* [x-ray]: crt heap[414299 K], process heap[591561 K], game lua[61678 K], render[8422 K]
* [x-ray]: economy: strings[28007 K], smem[10249 K]
* Saving spawns...
* Saving objects...
* 11640 objects are successfully saved
* Game 123.scop is successfully saved to file 'c:\docume~1\alluse~1\dokume~1\stalke~1.-ze\savedgames\123.scop'
- Disconnect
- Destroying level
* 0.0 : [ 61] $null
* 0.0 : [ 3] $user$accum
* 0.0 : [ 1] $user$accum_temp
* 0.0 : [ 6] $user$albedo
* 0.0 : [ 6] $user$bloom1
* 0.0 : [ 2] $user$bloom2
* 0.0 : [ 2] $user$cmap0
* 0.0 : [ 2] $user$cmap1
* 0.0 : [ 2] $user$env_s0
* 0.0 : [ 2] $user$env_s1
* 0.0 : [ 7] $user$generic0
* 0.0 : [ 5] $user$generic1
* 0.0 : [ 2] $user$generic2
* 0.0 : [ 4] $user$jitter_0
* 0.0 : [ 2] $user$jitter_1
* 0.0 : [ 1] $user$jitter_2
* 0.0 : [ 1] $user$jitter_3
* 0.0 : [ 1] $user$jitter_4
* 0.0 : [ 2] $user$lum_t64
* 0.0 : [ 3] $user$lum_t8
* 0.0 : [ 1] $user$luminance_0
* 0.0 : [ 1] $user$luminance_1
* 0.0 : [ 1] $user$luminance_2
* 0.0 : [ 1] $user$luminance_3
* 0.0 : [ 9] $user$material
* 0.0 : [ 13] $user$normal
* 0.0 : [ 108] $user$position
* 0.0 : [ 1] $user$sky0
* 0.0 : [ 1] $user$sky1
* 0.0 : [ 5] $user$smap_depth
* 0.0 : [ 3] $user$smap_surf
* 0.0 : [ 10] $user$tonemap
* 0.0 : [ 2] $user$tonemap_src
* 0.0 : [ 1] prop\prop_lampa_g
* 0.0 : [ 1] prop\prop_lampa_g_red2
* 1.4 : [ 2] prop\prop_provod_02
* 1.5 : [ 2] fx\fx_flare1
* 2.7 : [ 1] act\act_stalker_head_glass_02
* 2.7 : [ 2] mtl\mtl_bochka_02
* 3.1 : [ 1] grad\grad_acidic
* 3.1 : [ 1] grad\grad_acidic_mine
* 3.1 : [ 5] sky\sky_12_vibros_cube#small
* 3.1 : [ 25] sky\sky_13_cube#small
* 3.1 : [ 16] sky\sky_13_cube_night#small
* 3.1 : [ 12] sky\sky_13_vibros_cube#small
* 3.1 : [ 10] sky\sky_14_cube#small
* 3.1 : [ 4] sky\sky_17_clouds_cube#small
* 3.1 : [ 4] sky\sky_17_cube#small
* 3.1 : [ 9] sky\sky_18_cube#small
* 3.1 : [ 11] sky\sky_19_cube#small
* 3.1 : [ 4] sky\sky_1_clouds_cube#small
* 3.1 : [ 5] sky\sky_20_clouds_cube#small
* 3.1 : [ 4] sky\sky_20_cube#small
* 3.1 : [ 4] sky\sky_2_clouds_cube#small
* 3.1 : [ 4] sky\sky_2_cube#small
* 3.1 : [ 13] sky\sky_3_cube#small
* 3.1 : [ 3] sky\sky_4_cube#small
* 3.1 : [ 30] sky\sky_5_cube#small
* 3.1 : [ 9] sky\sky_6_cube#small
* 3.1 : [ 11] sky\sky_7_cube#small
* 3.1 : [ 8] sky\sky_8_cube#small
* 3.1 : [ 51] sky\sky_9_cube#small
* 4.1 : [ 1] ui\cursor
* 5.4 : [ 1] wpn\wpn_bolt_bump
* 5.4 : [ 1] wpn\wpn_bolt_bump#
* 5.4 : [ 1] wpn\wpn_grenade_bump
* 5.4 : [ 1] wpn\wpn_grenade_bump#
* 5.4 : [ 1] wpn\wpn_pkm_lenta_bump
* 5.4 : [ 1] wpn\wpn_pkm_lenta_bump#
* 5.5 : [ 2] pfx\pfx_spark_01
* 5.5 : [ 1] fx\fx_flare2
* 5.5 : [ 1] fx\fx_flare3
* 5.5 : [ 2] fx\fx_gradient
* 5.5 : [ 1] fx\fx_rain
* 5.5 : [ 1] fx\fx_sun_rise
* 5.5 : [ 2] glow\glow_orange2
* 5.5 : [ 1] wm\wm_bullet_asfalt_1
* 5.5 : [ 1] wm\wm_bullet_asfalt_2
* 5.5 : [ 1] wm\wm_bullet_asfalt_3
* 5.5 : [ 1] wm\wm_bullet_brick_1
* 5.5 : [ 1] wm\wm_bullet_brick_2
* 5.5 : [ 1] wm\wm_bullet_concrete
* 5.5 : [ 1] wm\wm_bullet_concrete_1
* 5.5 : [ 1] wm\wm_bullet_concrete_2
* 5.5 : [ 1] wm\wm_bullet_concrete_4
* 5.5 : [ 1] wm\wm_bullet_concrete_5
* 5.5 : [ 1] wm\wm_bullet_concrete_6
* 5.5 : [ 1] wm\wm_bullet_concrete_7
* 5.5 : [ 1] wm\wm_bullet_ground
* 5.5 : [ 1] wm\wm_bullet_ground_1
* 5.5 : [ 1] wm\wm_bullet_ground_2
* 5.5 : [ 1] wm\wm_bullet_metall_thik
* 5.5 : [ 1] wm\wm_bullet_metall_thik_1
* 5.5 : [ 1] wm\wm_bullet_metall_thik_2
* 5.5 : [ 1] wm\wm_bullet_metall_thik_3
* 5.5 : [ 1] wm\wm_bullet_metall_thin
* 5.5 : [ 1] wm\wm_bullet_metall_thin_1
* 5.5 : [ 1] wm\wm_bullet_metall_thin_2
* 5.5 : [ 1] wm\wm_bullet_metall_thin_3
* 5.5 : [ 1] wm\wm_bullet_metall_thin_4
* 5.5 : [ 1] wm\wm_bullet_wood
* 5.5 : [ 1] wm\wm_bullet_wood_1
* 5.5 : [ 1] wm\wm_bullet_wood_2
* 5.5 : [ 1] wm\wm_bullet_wood_3
* 5.5 : [ 1] wm\wm_bullet_wood_4
* 5.5 : [ 1] wm\wm_bullet_wood_5
* 5.5 : [ 1] wm\wm_bullet_wood_6
* 5.5 : [ 1] wm\wm_bullet_wood_7
* 5.5 : [ 1] wm\wm_bullet_wood_8
* 5.5 : [ 1] wm\wm_bullet_wood_9
* 10.7 : [ 1] act\act_stalker_head_glass
* 10.7 : [ 2] mtl\mtl_ventil_pod_01
* 10.7 : [ 2] prop\prop_box_3
* 10.7 : [ 1] prop\prop_elec_kran
* 10.7 : [ 2] prop\prop_electricalunit3
* 10.7 : [ 2] prop\prop_fake_bed_fireplace
* 10.7 : [ 2] prop\prop_teapot_1
* 10.7 : [ 1] prop\prop_lampa_galogen
* 10.7 : [ 1] act\act_pseudodog_fur
* 10.7 : [ 1] act\act_pseudodog_fur1
* 10.8 : [ 2] pfx\pfx_step_blood
* 12.1 : [ 1] artifact\artifact_anim_dist
* 16.1 : [ 1] ui\ui_grid
* 21.4 : [ 2] door\door_kotelna
* 21.4 : [ 2] door\door_lift_01
* 21.4 : [ 2] door\door_sheet
* 21.4 : [ 2] door\door_white_04
* 21.4 : [ 2] mtl\mtl_barrel_02
* 21.4 : [ 2] mtl\mtl_barrel_04
* 21.4 : [ 2] mtl\mtl_barrel_05
* 21.4 : [ 2] prop\prop_ballon2
* 21.4 : [ 2] prop\prop_ballon3
* 21.4 : [ 2] act\act_controller_hit1
* 21.4 : [ 1] act\act_stalker_head_glass_01
* 21.4 : [ 1] act\act_stalker_head_glass_bump
* 21.4 : [ 1] act\act_stalker_head_glass_bump#
* 21.4 : [ 1] detail\detail_fabric_det2_bump
* 21.4 : [ 1] detail\detail_fabric_det2_bump#
* 21.4 : [ 6] detail\detail_metall_det1_bump
* 21.4 : [ 6] detail\detail_metall_det1_bump#
* 21.4 : [ 3] detail\detail_metall_det2_bump
* 21.4 : [ 3] detail\detail_metall_det2_bump#
* 21.4 : [ 5] detail\detail_metall_det3_bump
* 21.4 : [ 5] detail\detail_metall_det3_bump#
* 21.4 : [ 10] detail\detail_skin_1_bump
* 21.4 : [ 10] detail\detail_skin_1_bump#
* 21.4 : [ 1] detail\detail_stucco_det1_bump
* 21.4 : [ 1] detail\detail_stucco_det1_bump#
* 21.4 : [ 3] detail\detail_wood_det2_bump
* 21.4 : [ 3] detail\detail_wood_det2_bump#
* 21.4 : [ 2] mtl\mtl_bochka_01_bump
* 21.4 : [ 2] mtl\mtl_bochka_01_bump#
* 21.4 : [ 2] mtl\mtl_bochka_02_bump
* 21.4 : [ 2] mtl\mtl_bochka_02_bump#
* 21.4 : [ 1] prop\prop_bottle_box
* 21.4 : [ 2] prop\prop_box_3_bump
* 21.4 : [ 2] prop\prop_box_3_bump#
* 21.4 : [ 2] prop\prop_electricalunit3_bump
* 21.4 : [ 2] prop\prop_electricalunit3_bump#
* 21.4 : [ 2] prop\prop_teapot_1_bump
* 21.4 : [ 2] prop\prop_teapot_1_bump#
* 21.4 : [ 1] wpn\wpn_beretta_bump
* 21.4 : [ 1] wpn\wpn_beretta_bump#
* 21.4 : [ 1] wpn\wpn_binokl_bump
* 21.4 : [ 1] wpn\wpn_binokl_bump#
* 21.4 : [ 1] wpn\wpn_colt_bump
* 21.4 : [ 1] wpn\wpn_colt_bump#
* 21.4 : [ 1] wpn\wpn_desert_eagle_bump
* 21.4 : [ 1] wpn\wpn_desert_eagle_bump#
* 21.4 : [ 1] wpn\wpn_fort_bump
* 21.4 : [ 1] wpn\wpn_fort_bump#
* 21.4 : [ 1] wpn\wpn_hpsa_bump
* 21.4 : [ 1] wpn\wpn_hpsa_bump#
* 21.4 : [ 1] wpn\wpn_knife_bump
* 21.4 : [ 1] wpn\wpn_knife_bump#
* 21.4 : [ 1] wpn\wpn_pb_bump
* 21.4 : [ 1] wpn\wpn_pb_bump#
* 21.4 : [ 1] wpn\wpn_pm_bump
* 21.4 : [ 1] wpn\wpn_pm_bump#
* 21.4 : [ 1] wpn\wpn_sig-p220_bump
* 21.4 : [ 1] wpn\wpn_sig-p220_bump#
* 21.4 : [ 1] wpn\wpn_usp_bump
* 21.4 : [ 1] wpn\wpn_usp_bump#
* 21.4 : [ 1] wpn\wpn_walter99_bump
* 21.4 : [ 1] wpn\wpn_walter99_bump#
* 21.4 : [ 2] detail\detail_metall_det2_v2_bump
* 21.4 : [ 2] detail\detail_metall_det2_v2_bump#
* 21.5 : [ 2] pfx\pfx_bubble
* 21.5 : [ 2] pfx\pfx_flamefx_01
* 21.5 : [ 2] pfx\pfx_leaves_01
* 21.5 : [ 2] pfx\pfx_leaves_02
* 21.5 : [ 2] pfx\pfx_splash3
* 21.5 : [ 2] pfx\pfx_splash_02
* 21.5 : [ 2] pfx\pfx_synus
* 21.5 : [ 2] pfx\pfx_vehmetaldebris_01
* 21.5 : [ 2] fx\fx_gradient1
* 21.5 : [ 1] fx\fx_rainsplash1
* 21.5 : [ 2] fx\fx_sun
* 21.5 : [ 2] fx\fx_volumefog1
* 21.5 : [ 2] glow\glow_04
* 21.5 : [ 2] glow\glow_fire1
* 21.5 : [ 1] wm\wm_blood_1
* 21.5 : [ 1] wm\wm_blood_1_1
* 21.5 : [ 1] wm\wm_blood_1_2
* 21.5 : [ 1] wm\wm_blood_1_3
* 21.5 : [ 1] wm\wm_blood_2
* 21.5 : [ 1] wm\wm_blood_3
* 21.5 : [ 1] wm\wm_blood_drop_1
* 21.5 : [ 1] wm\wm_blood_drop_2
* 21.5 : [ 1] wm\wm_blood_drop_3
* 21.5 : [ 1] wm\wm_blood_drop_4
* 21.5 : [ 1] wm\wm_grenade
* 21.5 : [ 1] wm\wm_knife_dead
* 21.5 : [ 1] wm\wm_knife_horiz
* 21.5 : [ 1] wm\wm_knife_horiz_blood
* 21.5 : [ 1] wm\wm_knife_wood
* 21.5 : [ 1] wm\wm_knife_wood1
* 21.5 : [ 1] wm\wm_knife_wood2
* 21.5 : [ 1] glow\glow_galogen
* 28.3 : [ 1] artifact\artifact_anim_lightning
* 32.1 : [ 1] ui\ui_font_arial_14_1600_cent
* 32.1 : [ 1] ui\ui_magnifier2
* 33.0 : [ 1] ui\ui_ani_cursor
* 42.7 : [ 2] act\act_dog_red
* 42.7 : [ 2] act\act_dogs_big
* 42.7 : [ 2] act\act_dogs_brown
* 42.7 : [ 2] act\act_dogs_bulterer
* 42.7 : [ 2] act\act_poltergeyst
* 42.7 : [ 2] act\act_pseudodog
* 42.7 : [ 1] act\act_rat01
* 42.7 : [ 1] act\act_ryukzak
* 42.7 : [ 1] act\act_ryukzak_black
* 42.7 : [ 1] act\act_stalker_head_antigas_2
* 42.7 : [ 1] act\act_stalker_head_mask
* 42.7 : [ 2] door\door_katakomb_01
* 42.7 : [ 2] door\door_ship_metall
* 42.7 : [ 2] door\door_white_02
* 42.7 : [ 2] mtl\mtl_bochka_01
* 42.7 : [ 1] mtl\mtl_lampa_pod_01
* 42.7 : [ 2] mtl\mtl_pod_01
* 42.7 : [ 2] prop\prop_blind01
* 42.7 : [ 2] prop\prop_dangerbox_2
* 42.7 : [ 2] prop\prop_el_shkaf_01
* 42.7 : [ 2] prop\prop_freez
* 42.7 : [ 1] prop\prop_kitchen_stuff
* 42.7 : [ 2] prop\prop_plita
* 42.7 : [ 2] prop\prop_spade
* 42.7 : [ 2] wood\wood_plank6
* 42.7 : [ 2] mtl\mtl_truba_pod_01
* 42.7 : [ 2] mtl\mtl_truba_pod_02
* 42.7 : [ 1] detail\detail_metall_det2_u_bump
* 42.7 : [ 1] detail\detail_metall_det2_u_bump#
* 42.7 : [ 6] detail\detail_metall_det2_v_bump
* 42.7 : [ 6] detail\detail_metall_det2_v_bump#
* 42.7 : [ 3] detail\detail_wood_det2_v_bump
* 42.7 : [ 3] detail\detail_wood_det2_v_bump#
* 42.7 : [ 2] door\door_kotelna_bump
* 42.7 : [ 2] door\door_kotelna_bump#
* 42.7 : [ 2] door\door_sheet_bump
* 42.7 : [ 2] door\door_sheet_bump#
* 42.7 : [ 2] door\door_white_04_bump
* 42.7 : [ 2] door\door_white_04_bump#
* 42.7 : [ 1] glas\glas_dirt
* 42.7 : [ 6] mtl\mtl_barrel_bump
* 42.7 : [ 6] mtl\mtl_barrel_bump#
* 42.7 : [ 2] prop\prop_ballon2_bump
* 42.7 : [ 2] prop\prop_ballon2_bump#
* 42.7 : [ 2] prop\prop_ballon3_bump
* 42.7 : [ 2] prop\prop_ballon3_bump#
* 42.7 : [ 1] wpn\wpn_aksu_bump
* 42.7 : [ 1] wpn\wpn_aksu_bump#
* 42.7 : [ 1] wpn\wpn_toz-34_bump
* 42.7 : [ 1] wpn\wpn_toz-34_bump#
* 42.8 : [ 2] pfx\pfx_concretedebris_01
* 42.8 : [ 1] artifact\artifact_blood
* 42.8 : [ 1] artifact\artifact_mincer_meat
* 42.8 : [ 1] artifact\artifact_myasorubka2
* 42.8 : [ 1] artifact\artifact_myasorubka3
* 42.8 : [ 1] fx\fx_noise
* 42.8 : [ 1] item\item_document_01
* 42.8 : [ 1] item\item_drink_stalker
* 42.8 : [ 1] item\item_food
* 42.8 : [ 1] item\item_medkit
* 42.8 : [ 1] item\item_medkit_2
* 42.8 : [ 1] item\item_medkit_3
* 42.8 : [ 1] item\item_medkit_4
* 42.8 : [ 1] item\item_nabor_young_technic
* 42.8 : [ 1] item\item_small_tools
* 42.8 : [ 1] prop\prop_speakerphone
* 42.8 : [ 1] wpn\wpn_pkm_lenta
* 42.8 : [ 1] lights\lights_cone_handing_lamp
* 42.8 : [ 1] wm\wm_knife_horiz_blood1
* 42.8 : [ 1] wm\wm_knife_horiz_metal
* 42.8 : [ 1] wm\wm_knife_horiz_ston
* 42.9 : [ 1] fx\fx_lightning
* 48.1 : [ 1] sky\sky_cube_weapons
* 64.1 : [ 1] ui\ui_font_console_02
* 64.1 : [ 1] ui\ui_font_hud_01
* 64.1 : [ 1] ui\ui_font_letter_16_1600_cent
* 64.1 : [ 1] ui\ui_font_letter_18_1600_cent
* 64.1 : [ 1] ui\ui_hud_grenade_mark
* 64.1 : [ 1] ui\ui_hud_hit_mark
* 85.3 : [ 1] act\act_face_04
* 85.3 : [ 1] act\act_face_mask_01
* 85.3 : [ 1] act\act_face_mask_02
* 85.3 : [ 1] act\act_face_mask_03
* 85.3 : [ 1] act\act_face_mask_04
* 85.3 : [ 1] act\act_face_zombie_01
* 85.3 : [ 1] act\act_faces_1_01
* 85.3 : [ 1] act\act_faces_1_02
* 85.3 : [ 1] act\act_faces_1_03
* 85.3 : [ 1] act\act_faces_1_04
* 85.3 : [ 1] act\act_faces_1_05
* 85.3 : [ 1] act\act_faces_1_06
* 85.3 : [ 1] act\act_faces_1_07
* 85.3 : [ 1] act\act_faces_1_08
* 85.3 : [ 1] act\act_faces_2_01
* 85.3 : [ 1] act\act_faces_2_02
* 85.3 : [ 1] act\act_faces_2_03
* 85.3 : [ 1] act\act_faces_2_04
* 85.3 : [ 1] act\act_faces_2_05
* 85.3 : [ 1] act\act_faces_2_06
* 85.3 : [ 1] act\act_faces_2_07
* 85.3 : [ 1] act\act_faces_2_08
* 85.3 : [ 1] act\act_faces_2_09
* 85.3 : [ 1] act\act_faces_3_01
* 85.3 : [ 1] act\act_faces_3_02
* 85.3 : [ 1] act\act_faces_3_03
* 85.3 : [ 1] act\act_faces_3_04
* 85.3 : [ 1] act\act_faces_3_05
* 85.3 : [ 1] act\act_faces_3_06
* 85.3 : [ 1] act\act_faces_3_07
* 85.3 : [ 1] act\act_faces_3_08
* 85.3 : [ 1] act\act_faces_4_01
* 85.3 : [ 1] act\act_faces_4_02
* 85.3 : [ 1] act\act_faces_4_03
* 85.3 : [ 1] act\act_faces_4_04
* 85.3 : [ 1] act\act_stalker_freedom_3
* 85.3 : [ 1] act\act_stalker_soldier_1
* 85.3 : [ 1] act\act_stalker_soldier_2
* 85.3 : [ 2] mtl\mtl_angar_a_b
* 85.3 : [ 1] act\act_crow
* 85.3 : [ 2] act\act_dog_red_bump
* 85.3 : [ 2] act\act_dog_red_bump#
* 85.3 : [ 2] act\act_dogs_big_bump
* 85.3 : [ 2] act\act_dogs_big_bump#
* 85.3 : [ 2] act\act_dogs_brown_bump
* 85.3 : [ 2] act\act_dogs_brown_bump#
* 85.3 : [ 2] act\act_dogs_bulterer_bump
* 85.3 : [ 2] act\act_dogs_bulterer_bump#
* 85.3 : [ 2] act\act_poltergeyst_bump
* 85.3 : [ 2] act\act_poltergeyst_bump#
* 85.3 : [ 1] act\act_pseudodog_bump
* 85.3 : [ 1] act\act_pseudodog_bump#
* 85.3 : [ 1] act\act_rat01_bump
* 85.3 : [ 1] act\act_rat01_bump#
* 85.3 : [ 2] act\act_ryukzak_bump
* 85.3 : [ 2] act\act_ryukzak_bump#
* 85.3 : [ 1] act\act_stalker_dolg_3_bump
* 85.3 : [ 1] act\act_stalker_dolg_3_bump#
* 85.3 : [ 1] act\act_stalker_head_antigas_2_bump
* 85.3 : [ 1] act\act_stalker_head_antigas_2_bump#
* 85.3 : [ 1] act\act_stalker_head_mask_bump
* 85.3 : [ 1] act\act_stalker_head_mask_bump#
* 85.3 : [ 2] door\door_katakomb_01_bump
* 85.3 : [ 2] door\door_katakomb_01_bump#
* 85.3 : [ 2] door\door_ship_metall_bump
* 85.3 : [ 2] door\door_ship_metall_bump#
* 85.3 : [ 2] door\door_white_02_bump
* 85.3 : [ 2] door\door_white_02_bump#
* 85.3 : [ 2] mtl\mtl_pod_01_bump
* 85.3 : [ 2] mtl\mtl_pod_01_bump#
* 85.3 : [ 2] mtl\mtl_ventil_pod_01_bump
* 85.3 : [ 2] mtl\mtl_ventil_pod_01_bump#
* 85.3 : [ 2] prop\prop_blind01_bump
* 85.3 : [ 2] prop\prop_blind01_bump#
* 85.3 : [ 2] prop\prop_dangerbox_2_bump
* 85.3 : [ 2] prop\prop_dangerbox_2_bump#
* 85.3 : [ 2] prop\prop_el_shkaf_01_bump
* 85.3 : [ 2] prop\prop_el_shkaf_01_bump#
* 85.3 : [ 2] prop\prop_freez_bump
* 85.3 : [ 2] prop\prop_freez_bump#
* 85.3 : [ 1] prop\prop_instrument_1_bump
* 85.3 : [ 1] prop\prop_instrument_1_bump#
* 85.3 : [ 1] prop\prop_iten4_bump
* 85.3 : [ 1] prop\prop_iten4_bump#
* 85.3 : [ 1] prop\prop_kitchen_stuff_bump
* 85.3 : [ 1] prop\prop_kitchen_stuff_bump#
* 85.3 : [ 2] prop\prop_plita_bump
* 85.3 : [ 2] prop\prop_plita_bump#
* 85.3 : [ 2] prop\prop_spade_bump
* 85.3 : [ 2] prop\prop_spade_bump#
* 85.3 : [ 2] wood\wood_plank6_bump
* 85.3 : [ 2] wood\wood_plank6_bump#
* 85.3 : [ 1] wpn\wpn_abakan_bump
* 85.3 : [ 1] wpn\wpn_abakan_bump#
* 85.3 : [ 1] wpn\wpn_ak74_bump
* 85.3 : [ 1] wpn\wpn_ak74_bump#
* 85.3 : [ 1] wpn\wpn_bm-16_bump
* 85.3 : [ 1] wpn\wpn_bm-16_bump#
* 85.3 : [ 1] wpn\wpn_fn2000_new_bump
* 85.3 : [ 1] wpn\wpn_fn2000_new_bump#
* 85.3 : [ 1] wpn\wpn_g36_bump
* 85.3 : [ 1] wpn\wpn_g36_bump#
* 85.3 : [ 1] wpn\wpn_gauss_bump
* 85.3 : [ 1] wpn\wpn_gauss_bump#
* 85.3 : [ 1] wpn\wpn_groza_bump
* 85.3 : [ 1] wpn\wpn_groza_bump#
* 85.3 : [ 1] wpn\wpn_l85_bump
* 85.3 : [ 1] wpn\wpn_l85_bump#
* 85.3 : [ 1] wpn\wpn_lr300_bump
* 85.3 : [ 1] wpn\wpn_lr300_bump#
* 85.3 : [ 1] wpn\wpn_mp5_bump
* 85.3 : [ 1] wpn\wpn_mp5_bump#
* 85.3 : [ 1] wpn\wpn_pkm_bump
* 85.3 : [ 1] wpn\wpn_pkm_bump#
* 85.3 : [ 1] wpn\wpn_protecta_bump
* 85.3 : [ 1] wpn\wpn_protecta_bump#
* 85.3 : [ 1] wpn\wpn_rg6_bump
* 85.3 : [ 1] wpn\wpn_rg6_bump#
* 85.3 : [ 1] wpn\wpn_rpg-7_bump
* 85.3 : [ 1] wpn\wpn_rpg-7_bump#
* 85.3 : [ 2] wpn\wpn_sig550_bump
* 85.3 : [ 2] wpn\wpn_sig550_bump#
* 85.3 : [ 1] wpn\wpn_spas12_bump
* 85.3 : [ 1] wpn\wpn_spas12_bump#
* 85.3 : [ 2] wpn\wpn_svu-a_bump
* 85.3 : [ 2] wpn\wpn_svu-a_bump#
* 85.3 : [ 1] wpn\wpn_upgrade_bump
* 85.3 : [ 1] wpn\wpn_upgrade_bump#
* 85.3 : [ 1] wpn\wpn_vss_bump
* 85.3 : [ 1] wpn\wpn_vss_bump#
* 85.3 : [ 1] wpn\wpn_winchester1300_bump
* 85.3 : [ 1] wpn\wpn_winchester1300_bump#
* 85.3 : [ 2] mtl\mtl_truba_ch_02_bump
* 85.3 : [ 2] mtl\mtl_truba_ch_02_bump#
* 85.3 : [ 2] mtl\mtl_truba_pod_02_bump
* 85.3 : [ 2] mtl\mtl_truba_pod_02_bump#
* 85.5 : [ 2] pfx\pfx_anomaly_21
* 85.5 : [ 2] pfx\pfx_bloodsplash1
* 85.5 : [ 2] pfx\pfx_bubble_1
* 85.5 : [ 1] pfx\pfx_bubble_water
* 85.5 : [ 1] pfx\pfx_dist2
* 85.5 : [ 1] pfx\pfx_dist2inv
* 85.5 : [ 1] pfx\pfx_dist3
* 85.5 : [ 1] pfx\pfx_dist4
* 85.5 : [ 1] pfx\pfx_dist7
* 85.5 : [ 1] pfx\pfx_dist8
* 85.5 : [ 1] pfx\pfx_dist9
* 85.5 : [ 1] pfx\pfx_dist_teleport
* 85.5 : [ 1] pfx\pfx_distort_anomaly
* 85.5 : [ 2] pfx\pfx_distortion
* 85.5 : [ 2] pfx\pfx_flame_01
* 85.5 : [ 2] pfx\pfx_flash_01
* 85.5 : [ 2] pfx\pfx_flash_05
* 85.5 : [ 2] pfx\pfx_flash_07
* 85.5 : [ 2] pfx\pfx_gologramma
* 85.5 : [ 2] pfx\pfx_gradient
* 85.5 : [ 2] pfx\pfx_gradient1
* 85.5 : [ 2] pfx\pfx_specks
* 85.5 : [ 2] pfx\pfx_specks_poison
* 85.5 : [ 2] pfx\pfx_spikey_star
* 85.5 : [ 2] pfx\pfx_splash_01
* 85.5 : [ 2] pfx\pfx_stonedebris1
* 85.5 : [ 2] pfx\pfx_stonedebris2
* 85.5 : [ 2] pfx\pfx_vehglassdebris_01
* 85.5 : [ 2] pfx\pfx_water_wave
* 85.5 : [ 2] pfx\pfx_flame
* 85.5 : [ 1] item\item_poison_gas
* 85.5 : [ 1] artifact\artifact_simple2
* 85.5 : [ 1] artifact\artifact_sopli
* 85.5 : [ 1] artifact\artifact_sopli2
* 85.5 : [ 1] fx\fx_thunderbolts_gradient
* 85.5 : [ 1] fx\fx_thunderbolts_gradient_surge
* 85.5 : [ 1] glow\glow_ghost
* 85.5 : [ 2] glow\glow_orange
* 85.5 : [ 2] glow\glow_orange_bright
* 85.5 : [ 2] glow\glow_white
* 85.5 : [ 1] glow\glow_yellow
* 85.5 : [ 1] item\item_detector_2_segment
* 85.5 : [ 1] item\item_drink_bump
* 85.5 : [ 1] item\item_drink_bump#
* 85.5 : [ 1] item\item_medkit_4_bump
* 85.5 : [ 1] item\item_medkit_4_bump#
* 85.5 : [ 1] item\item_nabor_young_technic_bump
* 85.5 : [ 1] item\item_nabor_young_technic_bump#
* 85.5 : [ 1] item\item_small_tools_bump
* 85.5 : [ 1] item\item_small_tools_bump#
* 85.5 : [ 4] lights\lights_spot01
* 85.5 : [ 1] prop\prop_voda1
* 85.5 : [ 1] wm\wm_bullet_glass01
* 85.5 : [ 1] wm\wm_bullet_glass02
* 85.5 : [ 1] wm\wm_bullet_glass03
* 85.5 : [ 1] wm\wm_bullet_glass04
* 85.5 : [ 1] wpn\wpn_bolt
* 85.5 : [ 1] wpn\wpn_grenade
* 85.5 : [ 1] wpn\wpn_vog
* 128.1 : [ 1] ui\ui_font_graff_19_1600_cent
* 128.1 : [ 1] ui\ui_font_graff_22_1600_cent
* 128.1 : [ 1] ui\ui_font_letter_25_1600_cent
* 170.6 : [ 1] act\act_burer
* 170.6 : [ 2] act\act_controller
* 170.6 : [ 1] act\act_himera
* 170.6 : [ 2] act\act_plot
* 170.6 : [ 2] act\act_pseudodog1
* 170.6 : [ 1] act\act_psevdogigant
* 170.6 : [ 1] act\act_scientist
* 170.6 : [ 1] act\act_scientist_suit_green
* 170.6 : [ 1] act\act_stalker_bandit_1
* 170.6 : [ 1] act\act_stalker_bandit_2
* 170.6 : [ 1] act\act_stalker_bandit_3
* 170.6 : [ 1] act\act_stalker_bandit_3a
* 170.6 : [ 1] act\act_stalker_dolg_1
* 170.6 : [ 1] act\act_stalker_dolg_2
* 170.6 : [ 1] act\act_stalker_dolg_3
* 170.6 : [ 1] act\act_stalker_dolg_4
* 170.6 : [ 1] act\act_stalker_freedom_1
* 170.6 : [ 1] act\act_stalker_freedom_2
* 170.6 : [ 1] act\act_stalker_freedom_4
* 170.6 : [ 1] act\act_stalker_hero
* 170.6 : [ 1] act\act_stalker_merc_2
* 170.6 : [ 1] act\act_stalker_merc_4
* 170.6 : [ 1] act\act_stalker_monolith_1
* 170.6 : [ 1] act\act_stalker_monolith_2
* 170.6 : [ 1] act\act_stalker_monolith_3
* 170.6 : [ 1] act\act_stalker_monolith_4
* 170.6 : [ 1] act\act_stalker_neutral_1
* 170.6 : [ 1] act\act_stalker_neutral_2
* 170.6 : [ 1] act\act_stalker_neutral_3
* 170.6 : [ 1] act\act_stalker_neutral_4
* 170.6 : [ 1] act\act_stalker_soldier_4
* 170.6 : [ 2] wood\wood_walls8
* 170.6 : [ 1] act\act_arm_1_bump
* 170.6 : [ 1] act\act_arm_1_bump#
* 170.6 : [ 1] act\act_face_04_bump
* 170.6 : [ 1] act\act_face_04_bump#
* 170.6 : [ 1] act\act_face_mask_01_bump
* 170.6 : [ 1] act\act_face_mask_01_bump#
* 170.6 : [ 1] act\act_face_mask_02_bump
* 170.6 : [ 1] act\act_face_mask_02_bump#
* 170.6 : [ 1] act\act_face_mask_03_bump
* 170.6 : [ 1] act\act_face_mask_03_bump#
* 170.6 : [ 1] act\act_face_mask_04_bump
* 170.6 : [ 1] act\act_face_mask_04_bump#
* 170.6 : [ 1] act\act_face_zombie_01_bump
* 170.6 : [ 1] act\act_face_zombie_01_bump#
* 170.6 : [ 1] act\act_faces_1_01_bump
* 170.6 : [ 1] act\act_faces_1_01_bump#
* 170.6 : [ 1] act\act_faces_1_02_bump
* 170.6 : [ 1] act\act_faces_1_02_bump#
* 170.6 : [ 1] act\act_faces_1_03_bump
* 170.6 : [ 1] act\act_faces_1_03_bump#
* 170.6 : [ 1] act\act_faces_1_04_bump
* 170.6 : [ 1] act\act_faces_1_04_bump#
* 170.6 : [ 1] act\act_faces_1_05_bump
* 170.6 : [ 1] act\act_faces_1_05_bump#
* 170.6 : [ 1] act\act_faces_1_06 _bump
* 170.6 : [ 1] act\act_faces_1_06 _bump#
* 170.6 : [ 1] act\act_faces_1_07_bump
* 170.6 : [ 1] act\act_faces_1_07_bump#
* 170.6 : [ 1] act\act_faces_1_08_bump
* 170.6 : [ 1] act\act_faces_1_08_bump#
* 170.6 : [ 1] act\act_faces_2_01_bump
* 170.6 : [ 1] act\act_faces_2_01_bump#
* 170.6 : [ 1] act\act_faces_2_02_bump
* 170.6 : [ 1] act\act_faces_2_02_bump#
* 170.6 : [ 1] act\act_faces_2_03_bump
* 170.6 : [ 1] act\act_faces_2_03_bump#
* 170.6 : [ 1] act\act_faces_2_04_bump
* 170.6 : [ 1] act\act_faces_2_04_bump#
* 170.6 : [ 1] act\act_faces_2_05_bump
* 170.6 : [ 1] act\act_faces_2_05_bump#
* 170.6 : [ 1] act\act_faces_2_06_bump
* 170.6 : [ 1] act\act_faces_2_06_bump#
* 170.6 : [ 1] act\act_faces_2_07_bump
* 170.6 : [ 1] act\act_faces_2_07_bump#
* 170.6 : [ 1] act\act_faces_2_08_bump
* 170.6 : [ 1] act\act_faces_2_08_bump#
* 170.6 : [ 1] act\act_faces_2_09_bump
* 170.6 : [ 1] act\act_faces_2_09_bump#
* 170.6 : [ 1] act\act_faces_3_01_bump
* 170.6 : [ 1] act\act_faces_3_01_bump#
* 170.6 : [ 1] act\act_faces_3_02_bump
* 170.6 : [ 1] act\act_faces_3_02_bump#
* 170.6 : [ 1] act\act_faces_3_03_bump
* 170.6 : [ 1] act\act_faces_3_03_bump#
* 170.6 : [ 1] act\act_faces_3_04_bump
* 170.6 : [ 1] act\act_faces_3_04_bump#
* 170.6 : [ 1] act\act_faces_3_05_bump
* 170.6 : [ 1] act\act_faces_3_05_bump#
* 170.6 : [ 1] act\act_faces_3_06_bump
* 170.6 : [ 1] act\act_faces_3_06_bump#
* 170.6 : [ 1] act\act_faces_3_07_bump
* 170.6 : [ 1] act\act_faces_3_07_bump#
* 170.6 : [ 1] act\act_faces_3_08_bump
* 170.6 : [ 1] act\act_faces_3_08_bump#
* 170.6 : [ 1] act\act_faces_4_01_bump
* 170.6 : [ 1] act\act_faces_4_01_bump#
* 170.6 : [ 1] act\act_faces_4_02_bump
* 170.6 : [ 1] act\act_faces_4_02_bump#
* 170.6 : [ 1] act\act_faces_4_03_bump
* 170.6 : [ 1] act\act_faces_4_03_bump#
* 170.6 : [ 1] act\act_faces_4_04_bump
* 170.6 : [ 1] act\act_faces_4_04_bump#
* 170.6 : [ 1] act\act_stalker_soldier_1_bump
* 170.6 : [ 1] act\act_stalker_soldier_1_bump#
* 170.6 : [ 2] act\act_stalker_soldier_2_bump
* 170.6 : [ 2] act\act_stalker_soldier_2_bump#
* 170.6 : [ 2] door\door_lift_01_bump
* 170.6 : [ 2] door\door_lift_01_bump#
* 170.6 : [ 2] mtl\mtl_angar_a_b_bump
* 170.6 : [ 2] mtl\mtl_angar_a_b_bump#
* 170.8 : [ 2] fx\fx_noise2
* 170.8 : [ 1] pfx\pfx_dist_glass3
* 170.8 : [ 2] pfx\pfx_smokepuffs2
* 170.8 : [ 2] pfx\pfx_sparks
* 170.8 : [ 2] item\item_detector_3
* 170.8 : [ 1] item\item_detector_4
* 170.8 : [ 1] item\item_guitar
* 170.8 : [ 1] item\item_ustroystva
* 170.8 : [ 1] prop\prop_item2
* 170.8 : [ 1] prop\prop_item3
* 170.8 : [ 2] prop\prop_iten4
* 170.8 : [ 1] wpn\wpn_fort
* 170.8 : [ 2] pfx\pfx_woodchips1
* 170.8 : [ 2] pfx\pfx_woodchips3
* 170.8 : [ 1] item\item_poison_gas_bump
* 170.8 : [ 1] item\item_poison_gas_bump#
* 170.8 : [ 2] pfx\pfx_shells2
* 256.1 : [ 1] ui\ui_font_graff_32_1600_cent
* 256.1 : [ 1] ui\ui_font_hud_02
* 270.0 : [ 1] ui\video_voroni_crop
* 341.1 : [ 1] act\act_burer_bump
* 341.1 : [ 1] act\act_burer_bump#
* 341.1 : [ 2] act\act_controller_bump
* 341.1 : [ 2] act\act_controller_bump#
* 341.1 : [ 1] act\act_gasmask_bump
* 341.1 : [ 1] act\act_gasmask_bump#
* 341.1 : [ 1] act\act_himera_bump
* 341.1 : [ 1] act\act_himera_bump#
* 341.1 : [ 3] act\act_krovosos_1
* 341.1 : [ 6] act\act_krovosos_1_bump
* 341.1 : [ 6] act\act_krovosos_1_bump#
* 341.1 : [ 3] act\act_krovosos_2
* 341.1 : [ 3] act\act_krovosos_3
* 341.1 : [ 2] act\act_mutant_boar
* 341.1 : [ 1] act\act_mutant_boar_bump
* 341.1 : [ 1] act\act_mutant_boar_bump#
* 341.1 : [ 2] act\act_mutant_boar_u
* 341.1 : [ 1] act\act_mutant_boar_u_bump
* 341.1 : [ 1] act\act_mutant_boar_u_bump#
* 341.1 : [ 2] act\act_plot_bump
* 341.1 : [ 2] act\act_plot_bump#
* 341.1 : [ 1] act\act_pseudodog1_bump
* 341.1 : [ 1] act\act_pseudodog1_bump#
* 341.1 : [ 1] act\act_psevdogigant_bump
* 341.1 : [ 1] act\act_psevdogigant_bump#
* 341.1 : [ 1] act\act_scientist_bump
* 341.1 : [ 1] act\act_scientist_bump#
* 341.1 : [ 1] act\act_scientist_suit_bump
* 341.1 : [ 1] act\act_scientist_suit_bump#
* 341.1 : [ 2] act\act_stalker_bandit_2_bump
* 341.1 : [ 2] act\act_stalker_bandit_2_bump#
* 341.1 : [ 1] act\act_stalker_bandit_3_bump
* 341.1 : [ 1] act\act_stalker_bandit_3_bump#
* 341.1 : [ 1] act\act_stalker_bandit_3a_bump
* 341.1 : [ 1] act\act_stalker_bandit_3a_bump#
* 341.1 : [ 2] act\act_stalker_dolg_1_bump
* 341.1 : [ 2] act\act_stalker_dolg_1_bump#
* 341.1 : [ 1] act\act_stalker_dolg_2_bump
* 341.1 : [ 1] act\act_stalker_dolg_2_bump#
* 341.1 : [ 7] act\act_stalker_dolg_4_bump
* 341.1 : [ 7] act\act_stalker_dolg_4_bump#
* 341.1 : [ 1] act\act_stalker_freedom_1_bump
* 341.1 : [ 1] act\act_stalker_freedom_1_bump#
* 341.1 : [ 1] act\act_stalker_freedom_2_bump
* 341.1 : [ 1] act\act_stalker_freedom_2_bump#
* 341.1 : [ 3] act\act_stalker_hero_bump
* 341.1 : [ 3] act\act_stalker_hero_bump#
* 341.1 : [ 1] act\act_stalker_monolith_1_bump
* 341.1 : [ 1] act\act_stalker_monolith_1_bump#
* 341.1 : [ 1] act\act_stalker_monolith_2_bump
* 341.1 : [ 1] act\act_stalker_monolith_2_bump#
* 341.1 : [ 1] act\act_stalker_nebo_2_bump
* 341.1 : [ 1] act\act_stalker_nebo_2_bump#
* 341.1 : [ 1] act\act_stalker_nebo_3_bump
* 341.1 : [ 1] act\act_stalker_nebo_3_bump#
* 341.1 : [ 1] act\act_stalker_neutral_2_bump
* 341.1 : [ 1] act\act_stalker_neutral_2_bump#
* 341.1 : [ 2] wood\wood_walls8_bump
* 341.1 : [ 2] wood\wood_walls8_bump#
* 341.5 : [ 2] pfx\pfx_ani-smoke-01
* 341.5 : [ 2] pfx\pfx_anomaly_1
* 341.5 : [ 2] pfx\pfx_anomaly_16
* 341.5 : [ 2] pfx\pfx_anomaly_18
* 341.5 : [ 2] pfx\pfx_anomaly_19
* 341.5 : [ 2] pfx\pfx_anomaly_3
* 341.5 : [ 2] pfx\pfx_anomaly_4
* 341.5 : [ 2] pfx\pfx_anomaly_5
* 341.5 : [ 2] pfx\pfx_anomaly_6
* 341.5 : [ 2] pfx\pfx_anomaly_8
* 341.5 : [ 2] pfx\pfx_anomaly_88
* 341.5 : [ 2] pfx\pfx_anomaly_9
* 341.5 : [ 2] pfx\pfx_bloodsplash2
* 341.5 : [ 2] pfx\pfx_blurry_cloud
* 341.5 : [ 2] pfx\pfx_brick
* 341.5 : [ 2] pfx\pfx_light1
* 341.5 : [ 2] pfx\pfx_light3
* 341.5 : [ 2] pfx\pfx_light4
* 341.5 : [ 2] pfx\pfx_lightning_01
* 341.5 : [ 2] pfx\pfx_lightning_02
* 341.5 : [ 2] pfx\pfx_ligth_6
* 341.5 : [ 2] pfx\pfx_plasma
* 341.5 : [ 2] pfx\pfx_skinsplash1
* 341.5 : [ 2] pfx\pfx_smoke_a
* 341.5 : [ 2] pfx\pfx_smoke_b
* 341.5 : [ 2] pfx\pfx_teleport
* 341.5 : [ 2] pfx\pfx_test_textures
* 341.5 : [ 1] detail\detail_fabric_det2
* 341.5 : [ 6] detail\detail_metall_det1
* 341.5 : [ 3] detail\detail_metall_det2
* 341.5 : [ 5] detail\detail_metall_det3
* 341.5 : [ 10] detail\detail_skin_1
* 341.5 : [ 1] detail\detail_stucco_det1
* 341.5 : [ 3] detail\detail_wood_det2
* 341.5 : [ 2] item\item_detector_1
* 341.5 : [ 1] item\item_detector_1_bump
* 341.5 : [ 1] item\item_detector_1_bump#
* 341.5 : [ 2] item\item_detector_2
* 341.5 : [ 1] item\item_detector_2_bump
* 341.5 : [ 1] item\item_detector_2_bump#
* 341.5 : [ 2] item\item_detector_3_bump
* 341.5 : [ 2] item\item_detector_3_bump#
* 341.5 : [ 1] map\map_labx8
* 341.5 : [ 2] prop\prop_instrument_1
* 341.5 : [ 1] wpn\wpn_beretta
* 341.5 : [ 1] wpn\wpn_binokl
* 341.5 : [ 1] wpn\wpn_colt
* 341.5 : [ 1] wpn\wpn_desert_eagle
* 341.5 : [ 1] wpn\wpn_hpsa
* 341.5 : [ 1] wpn\wpn_knife
* 341.5 : [ 1] wpn\wpn_pb
* 341.5 : [ 1] wpn\wpn_pm
* 341.5 : [ 1] wpn\wpn_rg6
* 341.5 : [ 1] wpn\wpn_sig-p220
* 341.5 : [ 1] wpn\wpn_usp
* 341.5 : [ 1] wpn\wpn_walter99
* 341.5 : [ 2] detail\detail_metall_det2_v2
* 428.0 : [ 1] artifact\artifact_lavahell1
* 512.1 : [ 1] ui\ui_font_graff_50_1600_cent
* 682.2 : [ 1] act\act_gasmask
* 682.2 : [ 1] act\act_stalker_nebo_2
* 682.2 : [ 1] act\act_stalker_nebo_3
* 682.8 : [ 2] pfx\pfx_anomaly_2
* 682.8 : [ 2] pfx\pfx_anomaly_23
* 682.8 : [ 2] pfx\pfx_anomaly_2_green
* 682.8 : [ 2] pfx\pfx_anomaly_7
* 682.8 : [ 2] pfx\pfx_concretepuffs_01
* 682.8 : [ 1] pfx\pfx_lighting_stancia_01
* 682.8 : [ 1] pfx\pfx_lighting_stancia_02
* 682.8 : [ 2] pfx\pfx_shells1
* 682.8 : [ 2] pfx\pfx_smokepuffs1
* 682.8 : [ 1] ui\ui_global_map
* 682.8 : [ 1] wpn\wpn_ammo
* 682.8 : [ 1] wpn\wpn_pkm
* 682.8 : [ 1] wpn\wpn_protecta
* 682.8 : [ 1] act\act_puh
* 682.8 : [ 1] detail\detail_metall_det2_u
* 682.8 : [ 6] detail\detail_metall_det2_v
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Input: 1
Config-file [c:\docume~1\alluse~1\dokume~1\stalke~1.-ze\user.ltx] saved successfully
Destroying Direct3D...
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* RM_Dump: v_shaders : 6
refCount:pBaseZB 1
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DeviceREF: 8
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Sleszu
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Re: [S.M.R.T.E.R. Pripyat Mod] zbroje, bronie, fixy itp.

Postprzez tmaciak w 31 Sty 2010, 13:41

Wersja 0.41, SIG SG-552:

:

Najniższy poziom podziemi "warzywniaka":

Image
Pozdrawiam,
Tomek
tmaciak
Kot

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Re: [S.M.R.T.E.R. Pripyat Mod] zbroje, bronie, fixy itp.

Postprzez Pijawa w 31 Sty 2010, 15:37

tmaciak napisał(a):1) NOS (Niezidentyfikowany Obiekt Strzelający :) jakby ktoś podał nazwę byłbym wdzięczny nie chciało mi się szukać)


z wyglądu to colt commando a z nazwy to:
http://www.google.pl/imgres?imgurl=http ... CAkQ9QEwAQ :) w sumie fajnie by było pomykać po z zonie z pukawką space marines z Aliena :E
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Re: [S.M.R.T.E.R. Pripyat Mod] zbroje, bronie, fixy itp.

Postprzez tmaciak w 31 Sty 2010, 17:53

Pijawa napisał(a):z wyglądu to colt commando


Bardzo przypomina to co można znaleźć w skrzynce na placu zabaw, a co raportowałeś jako Colt Commando, ale są delikatne różnice. Opis się podkłada z Enfielda, więc trudno wyczuć co to a w plikach mi się grzebać nie chciało... Jak do tej pory nie nakładały się zawartości skrzynek więc raczej to coś innego.

BTW Dodam jeszcze, że ten celownik który znajdujemy z SIGiem powyżej jest b. fajny, jest dzienny ale daje taki efekt widzenia jak "wieczorny".

A i jeszcze nie napisałem, że od Stiełoka, jak się Mu odda jego dokumenty, otrzymujemy flamethrower i 500 szt. amunicji do niego.

Flamethrower to Gauss, tylko ma przekolorowane przewody.
Pozdrawiam,
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Re: [S.M.R.T.E.R. Pripyat Mod] zbroje, bronie, fixy itp.

Postprzez Darth ReX w 31 Sty 2010, 19:04

Co do tego Colta Commando, to przypadkiem nie jest to M4 A1? (nie M41A1 Pulse Rifle!)
http://static.skapiec.pl/f1/179952b1.jpg
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Re: [S.M.R.T.E.R. Pripyat Mod] zbroje, bronie, fixy itp.

Postprzez tmaciak w 31 Sty 2010, 19:24

Hmmm, podobne. Jak będę grał to zrobię zrzuty u "naprawiacza" i wkleję.
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Re: [S.M.R.T.E.R. Pripyat Mod] zbroje, bronie, fixy itp.

Postprzez Pijawa w 31 Sty 2010, 23:56

Darth ReX napisał(a):Co do tego Colta Commando, to przypadkiem nie jest to M4 A1? (nie M41A1 Pulse Rifle!)
http://static.skapiec.pl/f1/179952b1.jpg


colt commando i m4a1 to w sumie jeden diabeł :E http://www.colt.com/mil/M4Com.asp (po co dublować broń :wink: ) a m41 jest bardzo sympatyczny i pęknie śpiewa :D
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Re: [S.M.R.T.E.R. Pripyat Mod] zbroje, bronie, fixy itp.

Postprzez tmaciak w 01 Lut 2010, 00:12

A zatem:

:

To znajdujemy na placu zabaw:

Image


:

A to w warzywniaku:
Image


Być może rzeczywiście jest to po prostu zdublowana ta sama broń.
Pozdrawiam,
Tomek
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Re: [S.M.R.T.E.R. Pripyat Mod] zbroje, bronie, fixy itp.

Postprzez Pijawa w 01 Lut 2010, 16:50

tmaciak napisał(a):Być może rzeczywiście jest to po prostu zdublowana ta sama broń.


Też mi się tak wydaje a opis do l85 wynika prawdopodobnie z lenistwa autora moda.
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Re: [S.M.R.T.E.R. Pripyat Mod] zbroje, bronie, fixy itp.

Postprzez qqwwqqww w 02 Lut 2010, 10:07

Jak dostać się do egzo co leży na okrągłym budynku w leśniczówce (Ten z którego obserwujemy Morgana) ?
qqwwqqww
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