Witać ponownie.
W katalogu LOGS mam jedynie plik xrey_"ksywka użytkownika", niestety, nie ma w nim linijki fatal errors. Wrzucam całość pliku, dla pewności.
:
* Detected CPU: Intel(R) Core(TM)2 CPU 4400 @ 2.00GHz [GenuineIntel], F6/M15/S2, 1999.00 mhz, 65-clk 'rdtsc' * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3 * CPU threads: 2 Initializing File System... using fs-ltx fsgame.ltx FS: 24488 files cached 29 archives, 4919Kb memory used. Init FileSystem 1.455227 sec 'xrCore' build 3912, Oct 20 2009 EH: B1EA590B8D65098EFC16FDAB568E30FB -----loading f:\program files\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\system.ltx -----loading f:\program files\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\system.ltx Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrRender_R3.dll Loading DLL: xrRender_R4.dll command line Executing config-script "user.ltx"... [c:\docume~1\alluse~1\dokume~1\stalke~1.-ze\user.ltx] successfully loaded. Loading DLL: xrRender_R2.dll Loading DLL: xrGame.dll * [win32]: free[2012964 K], reserved[13976 K], committed[70148 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[10809 K], process heap[1669 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[8026 K], smem[0 K] SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present dir[0]=F:\Program Files\GSC World Publishing\S.T.A.L.K.E.R. - Zew Prypeci\bin\ dir[1]=F:\Program Files\GSC World Publishing\S.T.A.L.K.E.R. - Zew Prypeci\ dir[2]=F:\Program Files\GSC World Publishing\S.T.A.L.K.E.R. - Zew Prypeci\bin\ dir[3]=C:\WINDOWS\system32\ CleanDeviceSpecifierList CleanDeviceSpecifierList Generic Hardware devices Generic Hardware SOUND: OpenAL: system default SndDevice name is Generic Hardware SOUND: OpenAL: default SndDevice name set to Generic Software SOUND: OpenAL: All available devices: 1. Generic Hardware, Spec Version 1.1 eax[2] efx[no] xram[no] 2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no] Executing config-script "f:\program files\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx"... [f:\program files\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "f:\program files\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\rspec_extreme.ltx"... [f:\program files\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\rspec_extreme.ltx] successfully loaded. Executing config-script "f:\program files\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx"... [f:\program files\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx] successfully loaded. ~ Invalid syntax in call to 'r2_aa_break' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] ~ Invalid syntax in call to 'r2_aa_weight' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] ~ Invalid syntax in call to 'sv_adm_menu_ban_time' ~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever [c:\docume~1\alluse~1\dokume~1\stalke~1.-ze\user.ltx] successfully loaded. SOUND: Selected device is Generic Software * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 65537 kb, 4856 lines, 13820 bpl Starting RENDER device... * GPU [vendor:1002]-[device:6899]: ATI Radeon HD 5800 Series * GPU driver: 6.14.10.7018 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 1109 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * NVAPI is missing. * Starting rendering as 2-GPU. * DVB created: 1536K * DIB created: 512K ! Renderer doesn't support blender 'effects\shadow_world' * NULLRT supported * ...and used * HWDST/PCF supported and used - r__tf_aniso 16 - r2_tf_mipbias 0. Starting engine... Loading DLL: xrGameSpy.dll ! Missing ogg-comment, file: f:\program files\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\video\ati_radeon_1920x1080.ogg ! Missing ogg-comment, file: f:\program files\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\video\amd_fusion_final_720.ogg intro_start intro_logo intro_delete ::update_logo_intro * [win32]: free[1867820 K], reserved[31320 K], committed[197948 K] * [ D3D ]: textures[64 K] * [x-ray]: crt heap[95539 K], process heap[12483 K], game lua[2143 K], render[168 K] * [x-ray]: economy: strings[8081 K], smem[0 K] * 0.0 : [ 56] $null * 0.0 : [ 3] $user$accum * 0.0 : [ 1] $user$accum_temp * 0.0 : [ 6] $user$albedo * 0.0 : [ 6] $user$bloom1 * 0.0 : [ 2] $user$bloom2 * 0.0 : [ 2] $user$cmap0 * 0.0 : [ 2] $user$cmap1 * 0.0 : [ 2] $user$env_s0 * 0.0 : [ 2] $user$env_s1 * 0.0 : [ 7] $user$generic0 * 0.0 : [ 5] $user$generic1 * 0.0 : [ 2] $user$generic2 * 0.0 : [ 4] $user$jitter_0 * 0.0 : [ 2] $user$jitter_1 * 0.0 : [ 1] $user$jitter_2 * 0.0 : [ 1] $user$jitter_3 * 0.0 : [ 1] $user$jitter_4 * 0.0 : [ 2] $user$lum_t64 * 0.0 : [ 3] $user$lum_t8 * 0.0 : [ 1] $user$luminance_0 * 0.0 : [ 1] $user$luminance_1 * 0.0 : [ 1] $user$luminance_2 * 0.0 : [ 1] $user$luminance_3 * 0.0 : [ 9] $user$material * 0.0 : [ 13] $user$normal * 0.0 : [ 108] $user$position * 0.0 : [ 1] $user$sky0 * 0.0 : [ 1] $user$sky1 * 0.0 : [ 5] $user$smap_depth * 0.0 : [ 3] $user$smap_surf * 0.0 : [ 7] $user$tonemap * 0.0 : [ 2] $user$tonemap_src * 0.0 : [ 2] act\act_controller_hit1 * 0.0 : [ 2] fx\fx_flare1 * 0.0 : [ 1] fx\fx_flare2 * 0.0 : [ 1] fx\fx_flare3 * 0.0 : [ 2] fx\fx_gradient * 0.0 : [ 2] fx\fx_gradient1 * 0.0 : [ 1] fx\fx_lightning * 0.0 : [ 1] fx\fx_noise * 0.0 : [ 2] fx\fx_noise2 * 0.0 : [ 1] fx\fx_rain * 0.0 : [ 1] fx\fx_rainsplash1 * 0.0 : [ 2] fx\fx_sun * 0.0 : [ 1] fx\fx_sun_rise * 0.0 : [ 1] fx\fx_thunderbolts_gradient * 0.0 : [ 1] fx\fx_thunderbolts_gradient_surge * 0.0 : [ 2] fx\fx_volumefog1 * 0.0 : [ 2] glow\glow_04 * 0.0 : [ 2] glow\glow_fire1 * 0.0 : [ 2] glow\glow_orange * 0.0 : [ 2] glow\glow_orange2 * 0.0 : [ 2] glow\glow_orange_bright * 0.0 : [ 2] glow\glow_white * 0.0 : [ 4] lights\lights_spot01 * 0.0 : [ 2] pfx\pfx_ani-explosion-02 * 0.0 : [ 2] pfx\pfx_ani-explosion-02-b-a * 0.0 : [ 2] pfx\pfx_ani-explosion-02a * 0.0 : [ 2] pfx\pfx_ani-fire01 * 0.0 : [ 2] pfx\pfx_ani-smoke-01 * 0.0 : [ 2] pfx\pfx_anomaly_1 * 0.0 : [ 2] pfx\pfx_anomaly_16 * 0.0 : [ 2] pfx\pfx_anomaly_18 * 0.0 : [ 2] pfx\pfx_anomaly_19 * 0.0 : [ 2] pfx\pfx_anomaly_2 * 0.0 : [ 2] pfx\pfx_anomaly_21 * 0.0 : [ 2] pfx\pfx_anomaly_23 * 0.0 : [ 2] pfx\pfx_anomaly_2_green * 0.0 : [ 2] pfx\pfx_anomaly_3 * 0.0 : [ 2] pfx\pfx_anomaly_4 * 0.0 : [ 2] pfx\pfx_anomaly_5 * 0.0 : [ 2] pfx\pfx_anomaly_6 * 0.0 : [ 2] pfx\pfx_anomaly_7 * 0.0 : [ 2] pfx\pfx_anomaly_8 * 0.0 : [ 2] pfx\pfx_anomaly_88 * 0.0 : [ 2] pfx\pfx_anomaly_9 * 0.0 : [ 2] pfx\pfx_bloodsplash1 * 0.0 : [ 2] pfx\pfx_bloodsplash2 * 0.0 : [ 2] pfx\pfx_blurry_cloud * 0.0 : [ 2] pfx\pfx_brick * 0.0 : [ 2] pfx\pfx_bubble * 0.0 : [ 2] pfx\pfx_bubble_1 * 0.0 : [ 1] pfx\pfx_bubble_water * 0.0 : [ 2] pfx\pfx_concretedebris_01 * 0.0 : [ 2] pfx\pfx_concretepuffs_01 * 0.0 : [ 1] pfx\pfx_dist2 * 0.0 : [ 1] pfx\pfx_dist2inv * 0.0 : [ 1] pfx\pfx_dist3 * 0.0 : [ 1] pfx\pfx_dist4 * 0.0 : [ 1] pfx\pfx_dist7 * 0.0 : [ 1] pfx\pfx_dist8 * 0.0 : [ 1] pfx\pfx_dist9 * 0.0 : [ 1] pfx\pfx_dist_teleport * 0.0 : [ 1] pfx\pfx_distort_anomaly * 0.0 : [ 2] pfx\pfx_distortion * 0.0 : [ 2] pfx\pfx_explotions_2 * 0.0 : [ 2] pfx\pfx_explotions_3 * 0.0 : [ 2] pfx\pfx_explotions_4 * 0.0 : [ 2] pfx\pfx_explotions_smoke * 0.0 : [ 2] pfx\pfx_flame * 0.0 : [ 2] pfx\pfx_flame_01 * 0.0 : [ 2] pfx\pfx_flamefx_01 * 0.0 : [ 2] pfx\pfx_flash_01 * 0.0 : [ 2] pfx\pfx_flash_05 * 0.0 : [ 2] pfx\pfx_flash_07 * 0.0 : [ 2] pfx\pfx_gologramma * 0.0 : [ 2] pfx\pfx_gradient * 0.0 : [ 2] pfx\pfx_gradient1 * 0.0 : [ 2] pfx\pfx_leaves_01 * 0.0 : [ 2] pfx\pfx_leaves_02 * 0.0 : [ 2] pfx\pfx_light1 * 0.0 : [ 2] pfx\pfx_light3 * 0.0 : [ 2] pfx\pfx_light4 * 0.0 : [ 1] pfx\pfx_lighting_stancia_01 * 0.0 : [ 1] pfx\pfx_lighting_stancia_02 * 0.0 : [ 2] pfx\pfx_lightning_01 * 0.0 : [ 2] pfx\pfx_lightning_02 * 0.0 : [ 2] pfx\pfx_ligth_6 * 0.0 : [ 2] pfx\pfx_plasma * 0.0 : [ 2] pfx\pfx_shells1 * 0.0 : [ 2] pfx\pfx_shells2 * 0.0 : [ 2] pfx\pfx_skinsplash1 * 0.0 : [ 2] pfx\pfx_smoke_a * 0.0 : [ 2] pfx\pfx_smoke_b * 0.0 : [ 2] pfx\pfx_smokepuffs1 * 0.0 : [ 2] pfx\pfx_smokepuffs2 * 0.0 : [ 2] pfx\pfx_spark_01 * 0.0 : [ 2] pfx\pfx_sparks * 0.0 : [ 2] pfx\pfx_specks * 0.0 : [ 2] pfx\pfx_specks_poison * 0.0 : [ 2] pfx\pfx_spikey_star * 0.0 : [ 2] pfx\pfx_splash3 * 0.0 : [ 2] pfx\pfx_splash_01 * 0.0 : [ 2] pfx\pfx_splash_02 * 0.0 : [ 2] pfx\pfx_step_blood * 0.0 : [ 2] pfx\pfx_stonedebris1 * 0.0 : [ 2] pfx\pfx_stonedebris2 * 0.0 : [ 2] pfx\pfx_synus * 0.0 : [ 2] pfx\pfx_teleport * 0.0 : [ 2] pfx\pfx_test_textures * 0.0 : [ 2] pfx\pfx_vehglassdebris_01 * 0.0 : [ 2] pfx\pfx_vehmetaldebris_01 * 0.0 : [ 2] pfx\pfx_water_wave * 0.0 : [ 2] pfx\pfx_woodchips1 * 0.0 : [ 2] pfx\pfx_woodchips3 * 0.0 : [ 2] prop\prop_fake_bed_fireplace * 0.0 : [ 2] prop\prop_provod_02 * 0.0 : [ 5] sky\sky_12_vibros_cube * 0.0 : [ 5] sky\sky_12_vibros_cube#small * 0.0 : [ 26] sky\sky_13_cube * 0.0 : [ 26] sky\sky_13_cube#small * 0.0 : [ 16] sky\sky_13_cube_night * 0.0 : [ 16] sky\sky_13_cube_night#small * 0.0 : [ 12] sky\sky_13_vibros_cube * 0.0 : [ 12] sky\sky_13_vibros_cube#small * 0.0 : [ 10] sky\sky_14_cube * 0.0 : [ 10] sky\sky_14_cube#small * 0.0 : [ 4] sky\sky_17_clouds_cube * 0.0 : [ 4] sky\sky_17_clouds_cube#small * 0.0 : [ 4] sky\sky_17_cube * 0.0 : [ 4] sky\sky_17_cube#small * 0.0 : [ 8] sky\sky_18_cube * 0.0 : [ 8] sky\sky_18_cube#small * 0.0 : [ 11] sky\sky_19_cube * 0.0 : [ 11] sky\sky_19_cube#small * 0.0 : [ 4] sky\sky_1_clouds_cube * 0.0 : [ 4] sky\sky_1_clouds_cube#small * 0.0 : [ 4] sky\sky_20_clouds_cube * 0.0 : [ 4] sky\sky_20_clouds_cube#small * 0.0 : [ 4] sky\sky_20_cube * 0.0 : [ 4] sky\sky_20_cube#small * 0.0 : [ 4] sky\sky_2_clouds_cube * 0.0 : [ 4] sky\sky_2_clouds_cube#small * 0.0 : [ 4] sky\sky_2_cube * 0.0 : [ 4] sky\sky_2_cube#small * 0.0 : [ 12] sky\sky_3_cube * 0.0 : [ 12] sky\sky_3_cube#small * 0.0 : [ 3] sky\sky_4_cube * 0.0 : [ 3] sky\sky_4_cube#small * 0.0 : [ 30] sky\sky_5_cube * 0.0 : [ 30] sky\sky_5_cube#small * 0.0 : [ 7] sky\sky_6_cube * 0.0 : [ 7] sky\sky_6_cube#small * 0.0 : [ 11] sky\sky_7_cube * 0.0 : [ 11] sky\sky_7_cube#small * 0.0 : [ 8] sky\sky_8_cube * 0.0 : [ 8] sky\sky_8_cube#small * 0.0 : [ 51] sky\sky_9_cube * 0.0 : [ 51] sky\sky_9_cube#small * 0.0 : [ 238] sky\sky_oblaka * 0.0 : [ 1] wm\wm_blood_1 * 0.0 : [ 1] wm\wm_blood_1_1 * 0.0 : [ 1] wm\wm_blood_1_2 * 0.0 : [ 1] wm\wm_blood_1_3 * 0.0 : [ 1] wm\wm_blood_drop_4 * 0.0 : [ 1] wm\wm_bullet_asfalt_1 * 0.0 : [ 1] wm\wm_bullet_asfalt_2 * 0.0 : [ 1] wm\wm_bullet_asfalt_3 * 0.0 : [ 1] wm\wm_bullet_brick_1 * 0.0 : [ 1] wm\wm_bullet_brick_2 * 0.0 : [ 1] wm\wm_bullet_concrete * 0.0 : [ 1] wm\wm_bullet_concrete_1 * 0.0 : [ 1] wm\wm_bullet_concrete_2 * 0.0 : [ 1] wm\wm_bullet_concrete_4 * 0.0 : [ 1] wm\wm_bullet_concrete_5 * 0.0 : [ 1] wm\wm_bullet_concrete_6 * 0.0 : [ 1] wm\wm_bullet_concrete_7 * 0.0 : [ 1] wm\wm_bullet_glass01 * 0.0 : [ 1] wm\wm_bullet_glass02 * 0.0 : [ 1] wm\wm_bullet_glass03 * 0.0 : [ 1] wm\wm_bullet_glass04 * 0.0 : [ 1] wm\wm_bullet_ground * 0.0 : [ 1] wm\wm_bullet_ground_1 * 0.0 : [ 1] wm\wm_bullet_ground_2 * 0.0 : [ 1] wm\wm_bullet_metall_thik * 0.0 : [ 1] wm\wm_bullet_metall_thik_1 * 0.0 : [ 1] wm\wm_bullet_metall_thik_2 * 0.0 : [ 1] wm\wm_bullet_metall_thik_3 * 0.0 : [ 1] wm\wm_bullet_metall_thin * 0.0 : [ 1] wm\wm_bullet_metall_thin_1 * 0.0 : [ 1] wm\wm_bullet_metall_thin_2 * 0.0 : [ 1] wm\wm_bullet_metall_thin_3 * 0.0 : [ 1] wm\wm_bullet_metall_thin_4 * 0.0 : [ 1] wm\wm_bullet_wood * 0.0 : [ 1] wm\wm_bullet_wood_1 * 0.0 : [ 1] wm\wm_bullet_wood_2 * 0.0 : [ 1] wm\wm_bullet_wood_3 * 0.0 : [ 1] wm\wm_bullet_wood_4 * 0.0 : [ 1] wm\wm_bullet_wood_5 * 0.0 : [ 1] wm\wm_bullet_wood_6 * 0.0 : [ 1] wm\wm_bullet_wood_7 * 0.0 : [ 1] wm\wm_bullet_wood_8 * 0.0 : [ 1] wm\wm_bullet_wood_9 * 0.0 : [ 1] wm\wm_grenade * 0.0 : [ 1] wm\wm_knife_dead * 0.0 : [ 1] wm\wm_knife_horiz * 0.0 : [ 1] wm\wm_knife_horiz_blood * 0.0 : [ 1] wm\wm_knife_horiz_blood1 * 0.0 : [ 1] wm\wm_knife_horiz_metal * 0.0 : [ 1] wm\wm_knife_horiz_ston * 0.0 : [ 1] wm\wm_knife_wood * 0.0 : [ 1] wm\wm_knife_wood1 * 0.0 : [ 1] wm\wm_knife_wood2 * 8.1 : [ 1] sleszu i - quicksave * 32.1 : [ 1] ui\ui_font_arial_14_1600_cent * 32.1 : [ 1] ui\ui_magnifier2 * 33.0 : [ 1] ui\ui_ani_cursor * 64.1 : [ 1] ui\ui_font_console_02 * 64.1 : [ 1] ui\ui_font_hud_01 * 64.1 : [ 1] ui\ui_font_letter_16_1600_cent * 64.1 : [ 1] ui\ui_font_letter_18_1600_cent * 128.1 : [ 1] ui\ui_font_graff_19_1600_cent * 128.1 : [ 1] ui\ui_font_graff_22_1600_cent * 128.1 : [ 1] ui\ui_font_letter_25_1600_cent * 256.1 : [ 1] ui\ui_font_graff_32_1600_cent * 256.1 : [ 1] ui\ui_font_hud_02 * 270.0 : [ 1] ui\video_voroni_crop * 512.1 : [ 1] ui\ui_font_graff_50_1600_cent * 936.0 : [ 1] ui\video_water_crop * 1024.1 : [ 1] ui\ui_actor_hint_wnd * 1024.1 : [ 1] ui\ui_actor_main_menu * 1024.1 : [ 1] ui\ui_actor_mp_screen * 1024.1 : [ 1] ui\ui_actor_multiplayer_background * 1024.1 : [ 1] ui\ui_actor_multiplayer_game_menu * 1024.1 : [ 1] ui\ui_actor_sleep_screen * 1024.1 : [ 1] ui\ui_actor_widescreen_sidepanels * 4096.1 : [ 1] ui\ui_common "f:\program files\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\bin\xrengine.exe" * phase time: 0 ms * phase cmem: 105440 K Loading objects... Loading models... * [prefetch] time: 5130 ms * [prefetch] memory: 77869Kb * phase time: 5355 ms * phase cmem: 185912 K * phase time: 8 ms * phase cmem: 185912 K * Loading spawn registry... * 6464 spawn points are successfully loaded * Loading objects... * 11765 objects are successfully loaded * Game sleszu i - quicksave is successfully loaded from file 'c:\docume~1\alluse~1\dokume~1\stalke~1.-ze\savedgames\sleszu i - quicksave.scop' (9.057s) * phase time: 9057 ms * phase cmem: 244205 K * phase time: 76 ms * phase cmem: 244233 K * phase time: 9 ms * phase cmem: 244233 K * WARNING: player not logged in * client : connection accepted - <All Ok> * phase time: 5568 ms * phase cmem: 244267 K * phase time: 19 ms * phase cmem: 244267 K * phase time: 7505 ms * phase cmem: 345060 K * phase time: 716 ms * phase cmem: 346271 K * [Loading VB] 65524 verts, 2047 Kb * [Loading VB] 49375 verts, 1542 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65530 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 62064 verts, 1939 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 20072 verts, 627 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 393270 indices, 768 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 41404 verts, 485 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 760575 indices, 1485 Kb * phase time: 1226 ms * phase cmem: 346367 K * phase time: 207 ms * phase cmem: 355434 K * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 10126 v(20), 5368 p * [DETAILS] Batch(61), VB(197K), IB(31K) * phase time: 76 ms * phase cmem: 355450 K * Loading HOM: f:\program files\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\levels\zaton\level.hom * phase time: 1335 ms * phase cmem: 356097 K * phase time: 20 ms * phase cmem: 356097 K * phase time: 9 ms * phase cmem: 356097 K * t-report - base: 1465, 318092 K * t-report - lmap: 16, 16386 K * WARNING: player not logged in * phase time: 7223 ms * phase cmem: 386726 K * phase time: 14 ms * phase cmem: 386726 K * [win32]: free[805892 K], reserved[125348 K], committed[1165848 K] * [ D3D ]: textures[372725 K] * [x-ray]: crt heap[386726 K], process heap[561028 K], game lua[38720 K], render[181 K] * [x-ray]: economy: strings[24636 K], smem[10192 K] ! Unknown command: dump_infos intro_start game_loaded * MEMORY USAGE: 410056 K * End of synchronization A[1] R[1] intro_delete ::update_game_loaded * [win32]: free[770728 K], reserved[92512 K], committed[1233848 K] * [ D3D ]: textures[383892 K] * [x-ray]: crt heap[415750 K], process heap[577162 K], game lua[31168 K], render[2963 K] * [x-ray]: economy: strings[25421 K], smem[10238 K] Config-file [c:\docume~1\alluse~1\dokume~1\stalke~1.-ze\user.ltx] saved successfully * [win32]: free[767376 K], reserved[92056 K], committed[1237656 K] * [ D3D ]: textures[386172 K] * [x-ray]: crt heap[415919 K], process heap[579726 K], game lua[27994 K], render[2995 K] * [x-ray]: economy: strings[25425 K], smem[10238 K] Config-file [c:\docume~1\alluse~1\dokume~1\stalke~1.-ze\user.ltx] saved successfully * [win32]: free[774748 K], reserved[116928 K], committed[1205412 K] * [ D3D ]: textures[384166 K] * [x-ray]: crt heap[386569 K], process heap[577248 K], game lua[33958 K], render[3036 K] * [x-ray]: economy: strings[25459 K], smem[10240 K] * Saving spawns... * Saving objects... * 11745 objects are successfully saved * Game sleszu i - emisja.scop is successfully saved to file 'c:\docume~1\alluse~1\dokume~1\stalke~1.-ze\savedgames\sleszu i - emisja.scop' * [win32]: free[759856 K], reserved[102804 K], committed[1234428 K] * [ D3D ]: textures[386428 K] * [x-ray]: crt heap[402287 K], process heap[580939 K], game lua[31925 K], render[3325 K] * [x-ray]: economy: strings[25973 K], smem[10241 K] * [win32]: free[760240 K], reserved[101968 K], committed[1234880 K] * [ D3D ]: textures[386436 K] * [x-ray]: crt heap[401858 K], process heap[580950 K], game lua[32112 K], render[3326 K] * [x-ray]: economy: strings[25973 K], smem[10241 K] * phase time: 271 ms * phase cmem: 411174 K * phase time: 14 ms * phase cmem: 411174 K * Loading spawn registry... * 6464 spawn points are successfully loaded * Loading objects... * 11745 objects are successfully loaded * Game sleszu i - emisja is successfully loaded from file 'c:\docume~1\alluse~1\dokume~1\stalke~1.-ze\savedgames\sleszu i - emisja.scop' (7.437s) * phase time: 7436 ms * phase cmem: 430893 K * phase time: 13 ms * phase cmem: 430893 K * phase time: 112 ms * phase cmem: 430893 K * [win32]: free[724748 K], reserved[67616 K], committed[1304724 K] * [ D3D ]: textures[382313 K] * [x-ray]: crt heap[430877 K], process heap[575170 K], game lua[40116 K], render[3326 K] * [x-ray]: economy: strings[24750 K], smem[10197 K] ! Unknown command: dump_infos intro_start game_loaded * MEMORY USAGE: 436429 K * End of synchronization A[1] R[1] intro_delete ::update_game_loaded * [win32]: free[717436 K], reserved[105652 K], committed[1274000 K] * [ D3D ]: textures[382092 K] * [x-ray]: crt heap[398562 K], process heap[576442 K], game lua[34206 K], render[4544 K] * [x-ray]: economy: strings[25935 K], smem[10238 K] * Saving spawns... * Saving objects... * 11883 objects are successfully saved * Game sleszu i - zbadanie helikoptera ogończa 2.scop is successfully saved to file 'c:\docume~1\alluse~1\dokume~1\stalke~1.-ze\savedgames\sleszu i - zbadanie helikoptera ogończa 2.scop' * [win32]: free[722364 K], reserved[105596 K], committed[1269128 K] * [ D3D ]: textures[382092 K] * [x-ray]: crt heap[398479 K], process heap[576444 K], game lua[30452 K], render[4571 K] * [x-ray]: economy: strings[25932 K], smem[10238 K] * Saving spawns... * Saving objects... * 11879 objects are successfully saved * Game Sleszu I - quicksave.scop is successfully saved to file 'c:\docume~1\alluse~1\dokume~1\stalke~1.-ze\savedgames\sleszu i - quicksave.scop' * [win32]: free[706896 K], reserved[104596 K], committed[1285596 K] * [ D3D ]: textures[384354 K] * [x-ray]: crt heap[401734 K], process heap[580063 K], game lua[37214 K], render[4571 K] * [x-ray]: economy: strings[25932 K], smem[10238 K] * DVB created: 1536K * DIB created: 512K - r__tf_aniso 16 - r2_tf_mipbias 0. * RM_Dump: textures : 1572 * RM_Dump: rtargets : 17 * RM_Dump: vs : 83 * RM_Dump: ps : 84 * RM_Dump: dcl : 20 * RM_Dump: states : 78 * RM_Dump: tex_list : 1745 * RM_Dump: matrices : 0 * RM_Dump: lst_constants: 0 * RM_Dump: v_passes : 2240 * RM_Dump: v_elements: 2241 * RM_Dump: v_shaders : 1236 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * NVAPI is missing. * Starting rendering as 2-GPU. *** RESET [0 ms] * MEMORY USAGE: 401954 K * End of synchronization A[1] R[1] * DVB created: 1536K * DIB created: 512K - r__tf_aniso 16 - r2_tf_mipbias 0. * RM_Dump: textures : 1572 * RM_Dump: rtargets : 17 * RM_Dump: vs : 83 * RM_Dump: ps : 84 * RM_Dump: dcl : 20 * RM_Dump: states : 78 * RM_Dump: tex_list : 1745 * RM_Dump: matrices : 0 * RM_Dump: lst_constants: 0 * RM_Dump: v_passes : 2240 * RM_Dump: v_elements: 2241 * RM_Dump: v_shaders : 1236 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * NVAPI is missing. * Starting rendering as 2-GPU. *** RESET [1936 ms] * MEMORY USAGE: 398536 K * End of synchronization A[1] R[1] * [win32]: free[714672 K], reserved[104104 K], committed[1278312 K] * [ D3D ]: textures[384348 K] * [x-ray]: crt heap[401780 K], process heap[580008 K], game lua[31561 K], render[4584 K] * [x-ray]: economy: strings[25932 K], smem[10238 K] * DVB created: 1536K * DIB created: 512K - r__tf_aniso 16 - r2_tf_mipbias 0. * RM_Dump: textures : 1572 * RM_Dump: rtargets : 17 * RM_Dump: vs : 83 * RM_Dump: ps : 84 * RM_Dump: dcl : 20 * RM_Dump: states : 78 * RM_Dump: tex_list : 1745 * RM_Dump: matrices : 0 * RM_Dump: lst_constants: 0 * RM_Dump: v_passes : 2240 * RM_Dump: v_elements: 2241 * RM_Dump: v_shaders : 1236 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * NVAPI is missing. * Starting rendering as 2-GPU. *** RESET [0 ms] * MEMORY USAGE: 401780 K * End of synchronization A[1] R[1] * DVB created: 1536K * DIB created: 512K - r__tf_aniso 16 - r2_tf_mipbias 0. * RM_Dump: textures : 1572 * RM_Dump: rtargets : 17 * RM_Dump: vs : 83 * RM_Dump: ps : 84 * RM_Dump: dcl : 20 * RM_Dump: states : 78 * RM_Dump: tex_list : 1745 * RM_Dump: matrices : 0 * RM_Dump: lst_constants: 0 * RM_Dump: v_passes : 2240 * RM_Dump: v_elements: 2241 * RM_Dump: v_shaders : 1236 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * NVAPI is missing. * Starting rendering as 2-GPU. *** RESET [1989 ms] * MEMORY USAGE: 398523 K * End of synchronization A[1] R[1] * [win32]: free[722300 K], reserved[101888 K], committed[1272900 K] * [ D3D ]: textures[382299 K] * [x-ray]: crt heap[401220 K], process heap[577326 K], game lua[39073 K], render[4664 K] * [x-ray]: economy: strings[26455 K], smem[10237 K] * Saving spawns... * Saving objects... * 11964 objects are successfully saved * Game Sleszu I - quicksave.scop is successfully saved to file 'c:\docume~1\alluse~1\dokume~1\stalke~1.-ze\savedgames\sleszu i - quicksave.scop' * [win32]: free[722044 K], reserved[101704 K], committed[1273340 K] * [ D3D ]: textures[382299 K] * [x-ray]: crt heap[401818 K], process heap[577327 K], game lua[43117 K], render[4694 K] * [x-ray]: economy: strings[26495 K], smem[10237 K] * Saving spawns... * Saving objects... * 11964 objects are successfully saved * Game sleszu i - podejście do magazynu podstacji.scop is successfully saved to file 'c:\docume~1\alluse~1\dokume~1\stalke~1.-ze\savedgames\sleszu i - podejście do magazynu podstacji.scop' * [win32]: free[711728 K], reserved[92092 K], committed[1293268 K] * [ D3D ]: textures[386028 K] * [x-ray]: crt heap[410252 K], process heap[583855 K], game lua[58091 K], render[7287 K] * [x-ray]: economy: strings[27662 K], smem[10243 K] * [win32]: free[719612 K], reserved[92724 K], committed[1284752 K] * [ D3D ]: textures[383765 K] * [x-ray]: crt heap[407314 K], process heap[580247 K], game lua[47705 K], render[7287 K] * [x-ray]: economy: strings[27493 K], smem[10243 K] * Saving spawns... * Saving objects... * 11912 objects are successfully saved * Game Sleszu I - quicksave.scop is successfully saved to file 'c:\docume~1\alluse~1\dokume~1\stalke~1.-ze\savedgames\sleszu i - quicksave.scop' * [win32]: free[704144 K], reserved[91596 K], committed[1301348 K] * [ D3D ]: textures[386028 K] * [x-ray]: crt heap[410594 K], process heap[583866 K], game lua[43805 K], render[7287 K] * [x-ray]: economy: strings[27493 K], smem[10243 K] * [win32]: free[704844 K], reserved[92800 K], committed[1299444 K] * [ D3D ]: textures[385814 K] * [x-ray]: crt heap[407185 K], process heap[582300 K], game lua[56034 K], render[7289 K] * [x-ray]: economy: strings[27505 K], smem[10244 K] * Saving spawns... * Saving objects... * 11914 objects are successfully saved * Game Sleszu I - quicksave.scop is successfully saved to file 'c:\docume~1\alluse~1\dokume~1\stalke~1.-ze\savedgames\sleszu i - quicksave.scop' current_state 5 next_state 5 item_sect wpn_mp5 H_Parent sim_default_bandit_2 current_state 5 next_state 5 item_sect wpn_mp5 H_Parent sim_default_bandit_2 current_state 5 next_state 5 item_sect wpn_mp5 H_Parent sim_default_bandit_2 current_state 5 next_state 5 item_sect wpn_mp5 H_Parent sim_default_bandit_2 * [win32]: free[704780 K], reserved[92120 K], committed[1300188 K] * [ D3D ]: textures[385814 K] * [x-ray]: crt heap[407219 K], process heap[582377 K], game lua[51230 K], render[7399 K] * [x-ray]: economy: strings[27325 K], smem[10242 K] * Saving spawns... * Saving objects... * 11527 objects are successfully saved * Game Sleszu I - quicksave.scop is successfully saved to file 'c:\docume~1\alluse~1\dokume~1\stalke~1.-ze\savedgames\sleszu i - quicksave.scop' * [win32]: free[704140 K], reserved[90752 K], committed[1302196 K] * [ D3D ]: textures[386031 K] * [x-ray]: crt heap[407452 K], process heap[582675 K], game lua[55153 K], render[7810 K] * [x-ray]: economy: strings[26670 K], smem[10243 K] * Saving spawns... * Saving objects... * 11487 objects are successfully saved * Game Sleszu I - quicksave.scop is successfully saved to file 'c:\docume~1\alluse~1\dokume~1\stalke~1.-ze\savedgames\sleszu i - quicksave.scop' * [win32]: free[701440 K], reserved[90080 K], committed[1305568 K] * [ D3D ]: textures[388296 K] * [x-ray]: crt heap[409878 K], process heap[586300 K], game lua[44444 K], render[7897 K] * [x-ray]: economy: strings[26671 K], smem[10243 K] * DVB created: 1536K * DIB created: 512K - r__tf_aniso 16 - r2_tf_mipbias 0. * RM_Dump: textures : 1586 * RM_Dump: rtargets : 17 * RM_Dump: vs : 85 * RM_Dump: ps : 85 * RM_Dump: dcl : 20 * RM_Dump: states : 79 * RM_Dump: tex_list : 1756 * RM_Dump: matrices : 0 * RM_Dump: lst_constants: 0 * RM_Dump: v_passes : 2271 * RM_Dump: v_elements: 2272 * RM_Dump: v_shaders : 1256 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * NVAPI is missing. * Starting rendering as 2-GPU. *** RESET [0 ms] * MEMORY USAGE: 410097 K * End of synchronization A[1] R[1] * DVB created: 1536K * DIB created: 512K - r__tf_aniso 16 - r2_tf_mipbias 0. * RM_Dump: textures : 1586 * RM_Dump: rtargets : 17 * RM_Dump: vs : 85 * RM_Dump: ps : 85 * RM_Dump: dcl : 20 * RM_Dump: states : 79 * RM_Dump: tex_list : 1756 * RM_Dump: matrices : 0 * RM_Dump: lst_constants: 0 * RM_Dump: v_passes : 2271 * RM_Dump: v_elements: 2272 * RM_Dump: v_shaders : 1256 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * NVAPI is missing. * Starting rendering as 2-GPU. *** RESET [2034 ms] * MEMORY USAGE: 406635 K * End of synchronization A[1] R[1] * [win32]: free[701024 K], reserved[89636 K], committed[1306428 K] * [ D3D ]: textures[388290 K] * [x-ray]: crt heap[409675 K], process heap[586116 K], game lua[54685 K], render[7932 K] * [x-ray]: economy: strings[26548 K], smem[10244 K] * DVB created: 1536K * DIB created: 512K - r__tf_aniso 16 - r2_tf_mipbias 0. * RM_Dump: textures : 1586 * RM_Dump: rtargets : 17 * RM_Dump: vs : 85 * RM_Dump: ps : 85 * RM_Dump: dcl : 20 * RM_Dump: states : 79 * RM_Dump: tex_list : 1756 * RM_Dump: matrices : 0 * RM_Dump: lst_constants: 0 * RM_Dump: v_passes : 2271 * RM_Dump: v_elements: 2272 * RM_Dump: v_shaders : 1256 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * NVAPI is missing. * Starting rendering as 2-GPU. *** RESET [0 ms] * MEMORY USAGE: 409675 K * End of synchronization A[1] R[1] * DVB created: 1536K * DIB created: 512K - r__tf_aniso 16 - r2_tf_mipbias 0. * RM_Dump: textures : 1586 * RM_Dump: rtargets : 17 * RM_Dump: vs : 85 * RM_Dump: ps : 85 * RM_Dump: dcl : 20 * RM_Dump: states : 79 * RM_Dump: tex_list : 1756 * RM_Dump: matrices : 0 * RM_Dump: lst_constants: 0 * RM_Dump: v_passes : 2271 * RM_Dump: v_elements: 2272 * RM_Dump: v_shaders : 1256 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * NVAPI is missing. * Starting rendering as 2-GPU. *** RESET [2019 ms] * MEMORY USAGE: 406423 K * End of synchronization A[1] R[1] * [win32]: free[708012 K], reserved[88300 K], committed[1300776 K] * [ D3D ]: textures[386034 K] * [x-ray]: crt heap[409151 K], process heap[582573 K], game lua[55130 K], render[8216 K] * [x-ray]: economy: strings[26806 K], smem[10243 K] * Saving spawns... * Saving objects... * 11655 objects are successfully saved * Game Sleszu I - quicksave.scop is successfully saved to file 'c:\docume~1\alluse~1\dokume~1\stalke~1.-ze\savedgames\sleszu i - quicksave.scop' * [win32]: free[698700 K], reserved[87192 K], committed[1311196 K] * [ D3D ]: textures[390130 K] * [x-ray]: crt heap[411669 K], process heap[586915 K], game lua[58256 K], render[8421 K] * [x-ray]: economy: strings[28007 K], smem[10249 K] * Saving spawns... * Saving objects... * 11640 objects are successfully saved * Game Sleszu I - quicksave.scop is successfully saved to file 'c:\docume~1\alluse~1\dokume~1\stalke~1.-ze\savedgames\sleszu i - quicksave.scop' * [win32]: free[691200 K], reserved[86316 K], committed[1319572 K] * [ D3D ]: textures[392392 K] * [x-ray]: crt heap[414510 K], process heap[590534 K], game lua[61481 K], render[8421 K] * [x-ray]: economy: strings[28007 K], smem[10249 K] * [win32]: free[691064 K], reserved[86364 K], committed[1319660 K] * [ D3D ]: textures[393417 K] * [x-ray]: crt heap[414299 K], process heap[591561 K], game lua[61678 K], render[8422 K] * [x-ray]: economy: strings[28007 K], smem[10249 K] * Saving spawns... * Saving objects... * 11640 objects are successfully saved * Game 123.scop is successfully saved to file 'c:\docume~1\alluse~1\dokume~1\stalke~1.-ze\savedgames\123.scop' - Disconnect - Destroying level * 0.0 : [ 61] $null * 0.0 : [ 3] $user$accum * 0.0 : [ 1] $user$accum_temp * 0.0 : [ 6] $user$albedo * 0.0 : [ 6] $user$bloom1 * 0.0 : [ 2] $user$bloom2 * 0.0 : [ 2] $user$cmap0 * 0.0 : [ 2] $user$cmap1 * 0.0 : [ 2] $user$env_s0 * 0.0 : [ 2] $user$env_s1 * 0.0 : [ 7] $user$generic0 * 0.0 : [ 5] $user$generic1 * 0.0 : [ 2] $user$generic2 * 0.0 : [ 4] $user$jitter_0 * 0.0 : [ 2] $user$jitter_1 * 0.0 : [ 1] $user$jitter_2 * 0.0 : [ 1] $user$jitter_3 * 0.0 : [ 1] $user$jitter_4 * 0.0 : [ 2] $user$lum_t64 * 0.0 : [ 3] $user$lum_t8 * 0.0 : [ 1] $user$luminance_0 * 0.0 : [ 1] $user$luminance_1 * 0.0 : [ 1] $user$luminance_2 * 0.0 : [ 1] $user$luminance_3 * 0.0 : [ 9] $user$material * 0.0 : [ 13] $user$normal * 0.0 : [ 108] $user$position * 0.0 : [ 1] $user$sky0 * 0.0 : [ 1] $user$sky1 * 0.0 : [ 5] $user$smap_depth * 0.0 : [ 3] $user$smap_surf * 0.0 : [ 10] $user$tonemap * 0.0 : [ 2] $user$tonemap_src * 0.0 : [ 1] prop\prop_lampa_g * 0.0 : [ 1] prop\prop_lampa_g_red2 * 1.4 : [ 2] prop\prop_provod_02 * 1.5 : [ 2] fx\fx_flare1 * 2.7 : [ 1] act\act_stalker_head_glass_02 * 2.7 : [ 2] mtl\mtl_bochka_02 * 3.1 : [ 1] grad\grad_acidic * 3.1 : [ 1] grad\grad_acidic_mine * 3.1 : [ 5] sky\sky_12_vibros_cube#small * 3.1 : [ 25] sky\sky_13_cube#small * 3.1 : [ 16] sky\sky_13_cube_night#small * 3.1 : [ 12] sky\sky_13_vibros_cube#small * 3.1 : [ 10] sky\sky_14_cube#small * 3.1 : [ 4] sky\sky_17_clouds_cube#small * 3.1 : [ 4] sky\sky_17_cube#small * 3.1 : [ 9] sky\sky_18_cube#small * 3.1 : [ 11] sky\sky_19_cube#small * 3.1 : [ 4] sky\sky_1_clouds_cube#small * 3.1 : [ 5] sky\sky_20_clouds_cube#small * 3.1 : [ 4] sky\sky_20_cube#small * 3.1 : [ 4] sky\sky_2_clouds_cube#small * 3.1 : [ 4] sky\sky_2_cube#small * 3.1 : [ 13] sky\sky_3_cube#small * 3.1 : [ 3] sky\sky_4_cube#small * 3.1 : [ 30] sky\sky_5_cube#small * 3.1 : [ 9] sky\sky_6_cube#small * 3.1 : [ 11] sky\sky_7_cube#small * 3.1 : [ 8] sky\sky_8_cube#small * 3.1 : [ 51] sky\sky_9_cube#small * 4.1 : [ 1] ui\cursor * 5.4 : [ 1] wpn\wpn_bolt_bump * 5.4 : [ 1] wpn\wpn_bolt_bump# * 5.4 : [ 1] wpn\wpn_grenade_bump * 5.4 : [ 1] wpn\wpn_grenade_bump# * 5.4 : [ 1] wpn\wpn_pkm_lenta_bump * 5.4 : [ 1] wpn\wpn_pkm_lenta_bump# * 5.5 : [ 2] pfx\pfx_spark_01 * 5.5 : [ 1] fx\fx_flare2 * 5.5 : [ 1] fx\fx_flare3 * 5.5 : [ 2] fx\fx_gradient * 5.5 : [ 1] fx\fx_rain * 5.5 : [ 1] fx\fx_sun_rise * 5.5 : [ 2] glow\glow_orange2 * 5.5 : [ 1] wm\wm_bullet_asfalt_1 * 5.5 : [ 1] wm\wm_bullet_asfalt_2 * 5.5 : [ 1] wm\wm_bullet_asfalt_3 * 5.5 : [ 1] wm\wm_bullet_brick_1 * 5.5 : [ 1] wm\wm_bullet_brick_2 * 5.5 : [ 1] wm\wm_bullet_concrete * 5.5 : [ 1] wm\wm_bullet_concrete_1 * 5.5 : [ 1] wm\wm_bullet_concrete_2 * 5.5 : [ 1] wm\wm_bullet_concrete_4 * 5.5 : [ 1] wm\wm_bullet_concrete_5 * 5.5 : [ 1] wm\wm_bullet_concrete_6 * 5.5 : [ 1] wm\wm_bullet_concrete_7 * 5.5 : [ 1] wm\wm_bullet_ground * 5.5 : [ 1] wm\wm_bullet_ground_1 * 5.5 : [ 1] wm\wm_bullet_ground_2 * 5.5 : [ 1] wm\wm_bullet_metall_thik * 5.5 : [ 1] wm\wm_bullet_metall_thik_1 * 5.5 : [ 1] wm\wm_bullet_metall_thik_2 * 5.5 : [ 1] wm\wm_bullet_metall_thik_3 * 5.5 : [ 1] wm\wm_bullet_metall_thin * 5.5 : [ 1] wm\wm_bullet_metall_thin_1 * 5.5 : [ 1] wm\wm_bullet_metall_thin_2 * 5.5 : [ 1] wm\wm_bullet_metall_thin_3 * 5.5 : [ 1] wm\wm_bullet_metall_thin_4 * 5.5 : [ 1] wm\wm_bullet_wood * 5.5 : [ 1] wm\wm_bullet_wood_1 * 5.5 : [ 1] wm\wm_bullet_wood_2 * 5.5 : [ 1] wm\wm_bullet_wood_3 * 5.5 : [ 1] wm\wm_bullet_wood_4 * 5.5 : [ 1] wm\wm_bullet_wood_5 * 5.5 : [ 1] wm\wm_bullet_wood_6 * 5.5 : [ 1] wm\wm_bullet_wood_7 * 5.5 : [ 1] wm\wm_bullet_wood_8 * 5.5 : [ 1] wm\wm_bullet_wood_9 * 10.7 : [ 1] act\act_stalker_head_glass * 10.7 : [ 2] mtl\mtl_ventil_pod_01 * 10.7 : [ 2] prop\prop_box_3 * 10.7 : [ 1] prop\prop_elec_kran * 10.7 : [ 2] prop\prop_electricalunit3 * 10.7 : [ 2] prop\prop_fake_bed_fireplace * 10.7 : [ 2] prop\prop_teapot_1 * 10.7 : [ 1] prop\prop_lampa_galogen * 10.7 : [ 1] act\act_pseudodog_fur * 10.7 : [ 1] act\act_pseudodog_fur1 * 10.8 : [ 2] pfx\pfx_step_blood * 12.1 : [ 1] artifact\artifact_anim_dist * 16.1 : [ 1] ui\ui_grid * 21.4 : [ 2] door\door_kotelna * 21.4 : [ 2] door\door_lift_01 * 21.4 : [ 2] door\door_sheet * 21.4 : [ 2] door\door_white_04 * 21.4 : [ 2] mtl\mtl_barrel_02 * 21.4 : [ 2] mtl\mtl_barrel_04 * 21.4 : [ 2] mtl\mtl_barrel_05 * 21.4 : [ 2] prop\prop_ballon2 * 21.4 : [ 2] prop\prop_ballon3 * 21.4 : [ 2] act\act_controller_hit1 * 21.4 : [ 1] act\act_stalker_head_glass_01 * 21.4 : [ 1] act\act_stalker_head_glass_bump * 21.4 : [ 1] act\act_stalker_head_glass_bump# * 21.4 : [ 1] detail\detail_fabric_det2_bump * 21.4 : [ 1] detail\detail_fabric_det2_bump# * 21.4 : [ 6] detail\detail_metall_det1_bump * 21.4 : [ 6] detail\detail_metall_det1_bump# * 21.4 : [ 3] detail\detail_metall_det2_bump * 21.4 : [ 3] detail\detail_metall_det2_bump# * 21.4 : [ 5] detail\detail_metall_det3_bump * 21.4 : [ 5] detail\detail_metall_det3_bump# * 21.4 : [ 10] detail\detail_skin_1_bump * 21.4 : [ 10] detail\detail_skin_1_bump# * 21.4 : [ 1] detail\detail_stucco_det1_bump * 21.4 : [ 1] detail\detail_stucco_det1_bump# * 21.4 : [ 3] detail\detail_wood_det2_bump * 21.4 : [ 3] detail\detail_wood_det2_bump# * 21.4 : [ 2] mtl\mtl_bochka_01_bump * 21.4 : [ 2] mtl\mtl_bochka_01_bump# * 21.4 : [ 2] mtl\mtl_bochka_02_bump * 21.4 : [ 2] mtl\mtl_bochka_02_bump# * 21.4 : [ 1] prop\prop_bottle_box * 21.4 : [ 2] prop\prop_box_3_bump * 21.4 : [ 2] prop\prop_box_3_bump# * 21.4 : [ 2] prop\prop_electricalunit3_bump * 21.4 : [ 2] prop\prop_electricalunit3_bump# * 21.4 : [ 2] prop\prop_teapot_1_bump * 21.4 : [ 2] prop\prop_teapot_1_bump# * 21.4 : [ 1] wpn\wpn_beretta_bump * 21.4 : [ 1] wpn\wpn_beretta_bump# * 21.4 : [ 1] wpn\wpn_binokl_bump * 21.4 : [ 1] wpn\wpn_binokl_bump# * 21.4 : [ 1] wpn\wpn_colt_bump * 21.4 : [ 1] wpn\wpn_colt_bump# * 21.4 : [ 1] wpn\wpn_desert_eagle_bump * 21.4 : [ 1] wpn\wpn_desert_eagle_bump# * 21.4 : [ 1] wpn\wpn_fort_bump * 21.4 : [ 1] wpn\wpn_fort_bump# * 21.4 : [ 1] wpn\wpn_hpsa_bump * 21.4 : [ 1] wpn\wpn_hpsa_bump# * 21.4 : [ 1] wpn\wpn_knife_bump * 21.4 : [ 1] wpn\wpn_knife_bump# * 21.4 : [ 1] wpn\wpn_pb_bump * 21.4 : [ 1] wpn\wpn_pb_bump# * 21.4 : [ 1] wpn\wpn_pm_bump * 21.4 : [ 1] wpn\wpn_pm_bump# * 21.4 : [ 1] wpn\wpn_sig-p220_bump * 21.4 : [ 1] wpn\wpn_sig-p220_bump# * 21.4 : [ 1] wpn\wpn_usp_bump * 21.4 : [ 1] wpn\wpn_usp_bump# * 21.4 : [ 1] wpn\wpn_walter99_bump * 21.4 : [ 1] wpn\wpn_walter99_bump# * 21.4 : [ 2] detail\detail_metall_det2_v2_bump * 21.4 : [ 2] detail\detail_metall_det2_v2_bump# * 21.5 : [ 2] pfx\pfx_bubble * 21.5 : [ 2] pfx\pfx_flamefx_01 * 21.5 : [ 2] pfx\pfx_leaves_01 * 21.5 : [ 2] pfx\pfx_leaves_02 * 21.5 : [ 2] pfx\pfx_splash3 * 21.5 : [ 2] pfx\pfx_splash_02 * 21.5 : [ 2] pfx\pfx_synus * 21.5 : [ 2] pfx\pfx_vehmetaldebris_01 * 21.5 : [ 2] fx\fx_gradient1 * 21.5 : [ 1] fx\fx_rainsplash1 * 21.5 : [ 2] fx\fx_sun * 21.5 : [ 2] fx\fx_volumefog1 * 21.5 : [ 2] glow\glow_04 * 21.5 : [ 2] glow\glow_fire1 * 21.5 : [ 1] wm\wm_blood_1 * 21.5 : [ 1] wm\wm_blood_1_1 * 21.5 : [ 1] wm\wm_blood_1_2 * 21.5 : [ 1] wm\wm_blood_1_3 * 21.5 : [ 1] wm\wm_blood_2 * 21.5 : [ 1] wm\wm_blood_3 * 21.5 : [ 1] wm\wm_blood_drop_1 * 21.5 : [ 1] wm\wm_blood_drop_2 * 21.5 : [ 1] wm\wm_blood_drop_3 * 21.5 : [ 1] wm\wm_blood_drop_4 * 21.5 : [ 1] wm\wm_grenade * 21.5 : [ 1] wm\wm_knife_dead * 21.5 : [ 1] wm\wm_knife_horiz * 21.5 : [ 1] wm\wm_knife_horiz_blood * 21.5 : [ 1] wm\wm_knife_wood * 21.5 : [ 1] wm\wm_knife_wood1 * 21.5 : [ 1] wm\wm_knife_wood2 * 21.5 : [ 1] glow\glow_galogen * 28.3 : [ 1] artifact\artifact_anim_lightning * 32.1 : [ 1] ui\ui_font_arial_14_1600_cent * 32.1 : [ 1] ui\ui_magnifier2 * 33.0 : [ 1] ui\ui_ani_cursor * 42.7 : [ 2] act\act_dog_red * 42.7 : [ 2] act\act_dogs_big * 42.7 : [ 2] act\act_dogs_brown * 42.7 : [ 2] act\act_dogs_bulterer * 42.7 : [ 2] act\act_poltergeyst * 42.7 : [ 2] act\act_pseudodog * 42.7 : [ 1] act\act_rat01 * 42.7 : [ 1] act\act_ryukzak * 42.7 : [ 1] act\act_ryukzak_black * 42.7 : [ 1] act\act_stalker_head_antigas_2 * 42.7 : [ 1] act\act_stalker_head_mask * 42.7 : [ 2] door\door_katakomb_01 * 42.7 : [ 2] door\door_ship_metall * 42.7 : [ 2] door\door_white_02 * 42.7 : [ 2] mtl\mtl_bochka_01 * 42.7 : [ 1] mtl\mtl_lampa_pod_01 * 42.7 : [ 2] mtl\mtl_pod_01 * 42.7 : [ 2] prop\prop_blind01 * 42.7 : [ 2] prop\prop_dangerbox_2 * 42.7 : [ 2] prop\prop_el_shkaf_01 * 42.7 : [ 2] prop\prop_freez * 42.7 : [ 1] prop\prop_kitchen_stuff * 42.7 : [ 2] prop\prop_plita * 42.7 : [ 2] prop\prop_spade * 42.7 : [ 2] wood\wood_plank6 * 42.7 : [ 2] mtl\mtl_truba_pod_01 * 42.7 : [ 2] mtl\mtl_truba_pod_02 * 42.7 : [ 1] detail\detail_metall_det2_u_bump * 42.7 : [ 1] detail\detail_metall_det2_u_bump# * 42.7 : [ 6] detail\detail_metall_det2_v_bump * 42.7 : [ 6] detail\detail_metall_det2_v_bump# * 42.7 : [ 3] detail\detail_wood_det2_v_bump * 42.7 : [ 3] detail\detail_wood_det2_v_bump# * 42.7 : [ 2] door\door_kotelna_bump * 42.7 : [ 2] door\door_kotelna_bump# * 42.7 : [ 2] door\door_sheet_bump * 42.7 : [ 2] door\door_sheet_bump# * 42.7 : [ 2] door\door_white_04_bump * 42.7 : [ 2] door\door_white_04_bump# * 42.7 : [ 1] glas\glas_dirt * 42.7 : [ 6] mtl\mtl_barrel_bump * 42.7 : [ 6] mtl\mtl_barrel_bump# * 42.7 : [ 2] prop\prop_ballon2_bump * 42.7 : [ 2] prop\prop_ballon2_bump# * 42.7 : [ 2] prop\prop_ballon3_bump * 42.7 : [ 2] prop\prop_ballon3_bump# * 42.7 : [ 1] wpn\wpn_aksu_bump * 42.7 : [ 1] wpn\wpn_aksu_bump# * 42.7 : [ 1] wpn\wpn_toz-34_bump * 42.7 : [ 1] wpn\wpn_toz-34_bump# * 42.8 : [ 2] pfx\pfx_concretedebris_01 * 42.8 : [ 1] artifact\artifact_blood * 42.8 : [ 1] artifact\artifact_mincer_meat * 42.8 : [ 1] artifact\artifact_myasorubka2 * 42.8 : [ 1] artifact\artifact_myasorubka3 * 42.8 : [ 1] fx\fx_noise * 42.8 : [ 1] item\item_document_01 * 42.8 : [ 1] item\item_drink_stalker * 42.8 : [ 1] item\item_food * 42.8 : [ 1] item\item_medkit * 42.8 : [ 1] item\item_medkit_2 * 42.8 : [ 1] item\item_medkit_3 * 42.8 : [ 1] item\item_medkit_4 * 42.8 : [ 1] item\item_nabor_young_technic * 42.8 : [ 1] item\item_small_tools * 42.8 : [ 1] prop\prop_speakerphone * 42.8 : [ 1] wpn\wpn_pkm_lenta * 42.8 : [ 1] lights\lights_cone_handing_lamp * 42.8 : [ 1] wm\wm_knife_horiz_blood1 * 42.8 : [ 1] wm\wm_knife_horiz_metal * 42.8 : [ 1] wm\wm_knife_horiz_ston * 42.9 : [ 1] fx\fx_lightning * 48.1 : [ 1] sky\sky_cube_weapons * 64.1 : [ 1] ui\ui_font_console_02 * 64.1 : [ 1] ui\ui_font_hud_01 * 64.1 : [ 1] ui\ui_font_letter_16_1600_cent * 64.1 : [ 1] ui\ui_font_letter_18_1600_cent * 64.1 : [ 1] ui\ui_hud_grenade_mark * 64.1 : [ 1] ui\ui_hud_hit_mark * 85.3 : [ 1] act\act_face_04 * 85.3 : [ 1] act\act_face_mask_01 * 85.3 : [ 1] act\act_face_mask_02 * 85.3 : [ 1] act\act_face_mask_03 * 85.3 : [ 1] act\act_face_mask_04 * 85.3 : [ 1] act\act_face_zombie_01 * 85.3 : [ 1] act\act_faces_1_01 * 85.3 : [ 1] act\act_faces_1_02 * 85.3 : [ 1] act\act_faces_1_03 * 85.3 : [ 1] act\act_faces_1_04 * 85.3 : [ 1] act\act_faces_1_05 * 85.3 : [ 1] act\act_faces_1_06 * 85.3 : [ 1] act\act_faces_1_07 * 85.3 : [ 1] act\act_faces_1_08 * 85.3 : [ 1] act\act_faces_2_01 * 85.3 : [ 1] act\act_faces_2_02 * 85.3 : [ 1] act\act_faces_2_03 * 85.3 : [ 1] act\act_faces_2_04 * 85.3 : [ 1] act\act_faces_2_05 * 85.3 : [ 1] act\act_faces_2_06 * 85.3 : [ 1] act\act_faces_2_07 * 85.3 : [ 1] act\act_faces_2_08 * 85.3 : [ 1] act\act_faces_2_09 * 85.3 : [ 1] act\act_faces_3_01 * 85.3 : [ 1] act\act_faces_3_02 * 85.3 : [ 1] act\act_faces_3_03 * 85.3 : [ 1] act\act_faces_3_04 * 85.3 : [ 1] act\act_faces_3_05 * 85.3 : [ 1] act\act_faces_3_06 * 85.3 : [ 1] act\act_faces_3_07 * 85.3 : [ 1] act\act_faces_3_08 * 85.3 : [ 1] act\act_faces_4_01 * 85.3 : [ 1] act\act_faces_4_02 * 85.3 : [ 1] act\act_faces_4_03 * 85.3 : [ 1] act\act_faces_4_04 * 85.3 : [ 1] act\act_stalker_freedom_3 * 85.3 : [ 1] act\act_stalker_soldier_1 * 85.3 : [ 1] act\act_stalker_soldier_2 * 85.3 : [ 2] mtl\mtl_angar_a_b * 85.3 : [ 1] act\act_crow * 85.3 : [ 2] act\act_dog_red_bump * 85.3 : [ 2] act\act_dog_red_bump# * 85.3 : [ 2] act\act_dogs_big_bump * 85.3 : [ 2] act\act_dogs_big_bump# * 85.3 : [ 2] act\act_dogs_brown_bump * 85.3 : [ 2] act\act_dogs_brown_bump# * 85.3 : [ 2] act\act_dogs_bulterer_bump * 85.3 : [ 2] act\act_dogs_bulterer_bump# * 85.3 : [ 2] act\act_poltergeyst_bump * 85.3 : [ 2] act\act_poltergeyst_bump# * 85.3 : [ 1] act\act_pseudodog_bump * 85.3 : [ 1] act\act_pseudodog_bump# * 85.3 : [ 1] act\act_rat01_bump * 85.3 : [ 1] act\act_rat01_bump# * 85.3 : [ 2] act\act_ryukzak_bump * 85.3 : [ 2] act\act_ryukzak_bump# * 85.3 : [ 1] act\act_stalker_dolg_3_bump * 85.3 : [ 1] act\act_stalker_dolg_3_bump# * 85.3 : [ 1] act\act_stalker_head_antigas_2_bump * 85.3 : [ 1] act\act_stalker_head_antigas_2_bump# * 85.3 : [ 1] act\act_stalker_head_mask_bump * 85.3 : [ 1] act\act_stalker_head_mask_bump# * 85.3 : [ 2] door\door_katakomb_01_bump * 85.3 : [ 2] door\door_katakomb_01_bump# * 85.3 : [ 2] door\door_ship_metall_bump * 85.3 : [ 2] door\door_ship_metall_bump# * 85.3 : [ 2] door\door_white_02_bump * 85.3 : [ 2] door\door_white_02_bump# * 85.3 : [ 2] mtl\mtl_pod_01_bump * 85.3 : [ 2] mtl\mtl_pod_01_bump# * 85.3 : [ 2] mtl\mtl_ventil_pod_01_bump * 85.3 : [ 2] mtl\mtl_ventil_pod_01_bump# * 85.3 : [ 2] prop\prop_blind01_bump * 85.3 : [ 2] prop\prop_blind01_bump# * 85.3 : [ 2] prop\prop_dangerbox_2_bump * 85.3 : [ 2] prop\prop_dangerbox_2_bump# * 85.3 : [ 2] prop\prop_el_shkaf_01_bump * 85.3 : [ 2] prop\prop_el_shkaf_01_bump# * 85.3 : [ 2] prop\prop_freez_bump * 85.3 : [ 2] prop\prop_freez_bump# * 85.3 : [ 1] prop\prop_instrument_1_bump * 85.3 : [ 1] prop\prop_instrument_1_bump# * 85.3 : [ 1] prop\prop_iten4_bump * 85.3 : [ 1] prop\prop_iten4_bump# * 85.3 : [ 1] prop\prop_kitchen_stuff_bump * 85.3 : [ 1] prop\prop_kitchen_stuff_bump# * 85.3 : [ 2] prop\prop_plita_bump * 85.3 : [ 2] prop\prop_plita_bump# * 85.3 : [ 2] prop\prop_spade_bump * 85.3 : [ 2] prop\prop_spade_bump# * 85.3 : [ 2] wood\wood_plank6_bump * 85.3 : [ 2] wood\wood_plank6_bump# * 85.3 : [ 1] wpn\wpn_abakan_bump * 85.3 : [ 1] wpn\wpn_abakan_bump# * 85.3 : [ 1] wpn\wpn_ak74_bump * 85.3 : [ 1] wpn\wpn_ak74_bump# * 85.3 : [ 1] wpn\wpn_bm-16_bump * 85.3 : [ 1] wpn\wpn_bm-16_bump# * 85.3 : [ 1] wpn\wpn_fn2000_new_bump * 85.3 : [ 1] wpn\wpn_fn2000_new_bump# * 85.3 : [ 1] wpn\wpn_g36_bump * 85.3 : [ 1] wpn\wpn_g36_bump# * 85.3 : [ 1] wpn\wpn_gauss_bump * 85.3 : [ 1] wpn\wpn_gauss_bump# * 85.3 : [ 1] wpn\wpn_groza_bump * 85.3 : [ 1] wpn\wpn_groza_bump# * 85.3 : [ 1] wpn\wpn_l85_bump * 85.3 : [ 1] wpn\wpn_l85_bump# * 85.3 : [ 1] wpn\wpn_lr300_bump * 85.3 : [ 1] wpn\wpn_lr300_bump# * 85.3 : [ 1] wpn\wpn_mp5_bump * 85.3 : [ 1] wpn\wpn_mp5_bump# * 85.3 : [ 1] wpn\wpn_pkm_bump * 85.3 : [ 1] wpn\wpn_pkm_bump# * 85.3 : [ 1] wpn\wpn_protecta_bump * 85.3 : [ 1] wpn\wpn_protecta_bump# * 85.3 : [ 1] wpn\wpn_rg6_bump * 85.3 : [ 1] wpn\wpn_rg6_bump# * 85.3 : [ 1] wpn\wpn_rpg-7_bump * 85.3 : [ 1] wpn\wpn_rpg-7_bump# * 85.3 : [ 2] wpn\wpn_sig550_bump * 85.3 : [ 2] wpn\wpn_sig550_bump# * 85.3 : [ 1] wpn\wpn_spas12_bump * 85.3 : [ 1] wpn\wpn_spas12_bump# * 85.3 : [ 2] wpn\wpn_svu-a_bump * 85.3 : [ 2] wpn\wpn_svu-a_bump# * 85.3 : [ 1] wpn\wpn_upgrade_bump * 85.3 : [ 1] wpn\wpn_upgrade_bump# * 85.3 : [ 1] wpn\wpn_vss_bump * 85.3 : [ 1] wpn\wpn_vss_bump# * 85.3 : [ 1] wpn\wpn_winchester1300_bump * 85.3 : [ 1] wpn\wpn_winchester1300_bump# * 85.3 : [ 2] mtl\mtl_truba_ch_02_bump * 85.3 : [ 2] mtl\mtl_truba_ch_02_bump# * 85.3 : [ 2] mtl\mtl_truba_pod_02_bump * 85.3 : [ 2] mtl\mtl_truba_pod_02_bump# * 85.5 : [ 2] pfx\pfx_anomaly_21 * 85.5 : [ 2] pfx\pfx_bloodsplash1 * 85.5 : [ 2] pfx\pfx_bubble_1 * 85.5 : [ 1] pfx\pfx_bubble_water * 85.5 : [ 1] pfx\pfx_dist2 * 85.5 : [ 1] pfx\pfx_dist2inv * 85.5 : [ 1] pfx\pfx_dist3 * 85.5 : [ 1] pfx\pfx_dist4 * 85.5 : [ 1] pfx\pfx_dist7 * 85.5 : [ 1] pfx\pfx_dist8 * 85.5 : [ 1] pfx\pfx_dist9 * 85.5 : [ 1] pfx\pfx_dist_teleport * 85.5 : [ 1] pfx\pfx_distort_anomaly * 85.5 : [ 2] pfx\pfx_distortion * 85.5 : [ 2] pfx\pfx_flame_01 * 85.5 : [ 2] pfx\pfx_flash_01 * 85.5 : [ 2] pfx\pfx_flash_05 * 85.5 : [ 2] pfx\pfx_flash_07 * 85.5 : [ 2] pfx\pfx_gologramma * 85.5 : [ 2] pfx\pfx_gradient * 85.5 : [ 2] pfx\pfx_gradient1 * 85.5 : [ 2] pfx\pfx_specks * 85.5 : [ 2] pfx\pfx_specks_poison * 85.5 : [ 2] pfx\pfx_spikey_star * 85.5 : [ 2] pfx\pfx_splash_01 * 85.5 : [ 2] pfx\pfx_stonedebris1 * 85.5 : [ 2] pfx\pfx_stonedebris2 * 85.5 : [ 2] pfx\pfx_vehglassdebris_01 * 85.5 : [ 2] pfx\pfx_water_wave * 85.5 : [ 2] pfx\pfx_flame * 85.5 : [ 1] item\item_poison_gas * 85.5 : [ 1] artifact\artifact_simple2 * 85.5 : [ 1] artifact\artifact_sopli * 85.5 : [ 1] artifact\artifact_sopli2 * 85.5 : [ 1] fx\fx_thunderbolts_gradient * 85.5 : [ 1] fx\fx_thunderbolts_gradient_surge * 85.5 : [ 1] glow\glow_ghost * 85.5 : [ 2] glow\glow_orange * 85.5 : [ 2] glow\glow_orange_bright * 85.5 : [ 2] glow\glow_white * 85.5 : [ 1] glow\glow_yellow * 85.5 : [ 1] item\item_detector_2_segment * 85.5 : [ 1] item\item_drink_bump * 85.5 : [ 1] item\item_drink_bump# * 85.5 : [ 1] item\item_medkit_4_bump * 85.5 : [ 1] item\item_medkit_4_bump# * 85.5 : [ 1] item\item_nabor_young_technic_bump * 85.5 : [ 1] item\item_nabor_young_technic_bump# * 85.5 : [ 1] item\item_small_tools_bump * 85.5 : [ 1] item\item_small_tools_bump# * 85.5 : [ 4] lights\lights_spot01 * 85.5 : [ 1] prop\prop_voda1 * 85.5 : [ 1] wm\wm_bullet_glass01 * 85.5 : [ 1] wm\wm_bullet_glass02 * 85.5 : [ 1] wm\wm_bullet_glass03 * 85.5 : [ 1] wm\wm_bullet_glass04 * 85.5 : [ 1] wpn\wpn_bolt * 85.5 : [ 1] wpn\wpn_grenade * 85.5 : [ 1] wpn\wpn_vog * 128.1 : [ 1] ui\ui_font_graff_19_1600_cent * 128.1 : [ 1] ui\ui_font_graff_22_1600_cent * 128.1 : [ 1] ui\ui_font_letter_25_1600_cent * 170.6 : [ 1] act\act_burer * 170.6 : [ 2] act\act_controller * 170.6 : [ 1] act\act_himera * 170.6 : [ 2] act\act_plot * 170.6 : [ 2] act\act_pseudodog1 * 170.6 : [ 1] act\act_psevdogigant * 170.6 : [ 1] act\act_scientist * 170.6 : [ 1] act\act_scientist_suit_green * 170.6 : [ 1] act\act_stalker_bandit_1 * 170.6 : [ 1] act\act_stalker_bandit_2 * 170.6 : [ 1] act\act_stalker_bandit_3 * 170.6 : [ 1] act\act_stalker_bandit_3a * 170.6 : [ 1] act\act_stalker_dolg_1 * 170.6 : [ 1] act\act_stalker_dolg_2 * 170.6 : [ 1] act\act_stalker_dolg_3 * 170.6 : [ 1] act\act_stalker_dolg_4 * 170.6 : [ 1] act\act_stalker_freedom_1 * 170.6 : [ 1] act\act_stalker_freedom_2 * 170.6 : [ 1] act\act_stalker_freedom_4 * 170.6 : [ 1] act\act_stalker_hero * 170.6 : [ 1] act\act_stalker_merc_2 * 170.6 : [ 1] act\act_stalker_merc_4 * 170.6 : [ 1] act\act_stalker_monolith_1 * 170.6 : [ 1] act\act_stalker_monolith_2 * 170.6 : [ 1] act\act_stalker_monolith_3 * 170.6 : [ 1] act\act_stalker_monolith_4 * 170.6 : [ 1] act\act_stalker_neutral_1 * 170.6 : [ 1] act\act_stalker_neutral_2 * 170.6 : [ 1] act\act_stalker_neutral_3 * 170.6 : [ 1] act\act_stalker_neutral_4 * 170.6 : [ 1] act\act_stalker_soldier_4 * 170.6 : [ 2] wood\wood_walls8 * 170.6 : [ 1] act\act_arm_1_bump * 170.6 : [ 1] act\act_arm_1_bump# * 170.6 : [ 1] act\act_face_04_bump * 170.6 : [ 1] act\act_face_04_bump# * 170.6 : [ 1] act\act_face_mask_01_bump * 170.6 : [ 1] act\act_face_mask_01_bump# * 170.6 : [ 1] act\act_face_mask_02_bump * 170.6 : [ 1] act\act_face_mask_02_bump# * 170.6 : [ 1] act\act_face_mask_03_bump * 170.6 : [ 1] act\act_face_mask_03_bump# * 170.6 : [ 1] act\act_face_mask_04_bump * 170.6 : [ 1] act\act_face_mask_04_bump# * 170.6 : [ 1] act\act_face_zombie_01_bump * 170.6 : [ 1] act\act_face_zombie_01_bump# * 170.6 : [ 1] act\act_faces_1_01_bump * 170.6 : [ 1] act\act_faces_1_01_bump# * 170.6 : [ 1] act\act_faces_1_02_bump * 170.6 : [ 1] act\act_faces_1_02_bump# * 170.6 : [ 1] act\act_faces_1_03_bump * 170.6 : [ 1] act\act_faces_1_03_bump# * 170.6 : [ 1] act\act_faces_1_04_bump * 170.6 : [ 1] act\act_faces_1_04_bump# * 170.6 : [ 1] act\act_faces_1_05_bump * 170.6 : [ 1] act\act_faces_1_05_bump# * 170.6 : [ 1] act\act_faces_1_06 _bump * 170.6 : [ 1] act\act_faces_1_06 _bump# * 170.6 : [ 1] act\act_faces_1_07_bump * 170.6 : [ 1] act\act_faces_1_07_bump# * 170.6 : [ 1] act\act_faces_1_08_bump * 170.6 : [ 1] act\act_faces_1_08_bump# * 170.6 : [ 1] act\act_faces_2_01_bump * 170.6 : [ 1] act\act_faces_2_01_bump# * 170.6 : [ 1] act\act_faces_2_02_bump * 170.6 : [ 1] act\act_faces_2_02_bump# * 170.6 : [ 1] act\act_faces_2_03_bump * 170.6 : [ 1] act\act_faces_2_03_bump# * 170.6 : [ 1] act\act_faces_2_04_bump * 170.6 : [ 1] act\act_faces_2_04_bump# * 170.6 : [ 1] act\act_faces_2_05_bump * 170.6 : [ 1] act\act_faces_2_05_bump# * 170.6 : [ 1] act\act_faces_2_06_bump * 170.6 : [ 1] act\act_faces_2_06_bump# * 170.6 : [ 1] act\act_faces_2_07_bump * 170.6 : [ 1] act\act_faces_2_07_bump# * 170.6 : [ 1] act\act_faces_2_08_bump * 170.6 : [ 1] act\act_faces_2_08_bump# * 170.6 : [ 1] act\act_faces_2_09_bump * 170.6 : [ 1] act\act_faces_2_09_bump# * 170.6 : [ 1] act\act_faces_3_01_bump * 170.6 : [ 1] act\act_faces_3_01_bump# * 170.6 : [ 1] act\act_faces_3_02_bump * 170.6 : [ 1] act\act_faces_3_02_bump# * 170.6 : [ 1] act\act_faces_3_03_bump * 170.6 : [ 1] act\act_faces_3_03_bump# * 170.6 : [ 1] act\act_faces_3_04_bump * 170.6 : [ 1] act\act_faces_3_04_bump# * 170.6 : [ 1] act\act_faces_3_05_bump * 170.6 : [ 1] act\act_faces_3_05_bump# * 170.6 : [ 1] act\act_faces_3_06_bump * 170.6 : [ 1] act\act_faces_3_06_bump# * 170.6 : [ 1] act\act_faces_3_07_bump * 170.6 : [ 1] act\act_faces_3_07_bump# * 170.6 : [ 1] act\act_faces_3_08_bump * 170.6 : [ 1] act\act_faces_3_08_bump# * 170.6 : [ 1] act\act_faces_4_01_bump * 170.6 : [ 1] act\act_faces_4_01_bump# * 170.6 : [ 1] act\act_faces_4_02_bump * 170.6 : [ 1] act\act_faces_4_02_bump# * 170.6 : [ 1] act\act_faces_4_03_bump * 170.6 : [ 1] act\act_faces_4_03_bump# * 170.6 : [ 1] act\act_faces_4_04_bump * 170.6 : [ 1] act\act_faces_4_04_bump# * 170.6 : [ 1] act\act_stalker_soldier_1_bump * 170.6 : [ 1] act\act_stalker_soldier_1_bump# * 170.6 : [ 2] act\act_stalker_soldier_2_bump * 170.6 : [ 2] act\act_stalker_soldier_2_bump# * 170.6 : [ 2] door\door_lift_01_bump * 170.6 : [ 2] door\door_lift_01_bump# * 170.6 : [ 2] mtl\mtl_angar_a_b_bump * 170.6 : [ 2] mtl\mtl_angar_a_b_bump# * 170.8 : [ 2] fx\fx_noise2 * 170.8 : [ 1] pfx\pfx_dist_glass3 * 170.8 : [ 2] pfx\pfx_smokepuffs2 * 170.8 : [ 2] pfx\pfx_sparks * 170.8 : [ 2] item\item_detector_3 * 170.8 : [ 1] item\item_detector_4 * 170.8 : [ 1] item\item_guitar * 170.8 : [ 1] item\item_ustroystva * 170.8 : [ 1] prop\prop_item2 * 170.8 : [ 1] prop\prop_item3 * 170.8 : [ 2] prop\prop_iten4 * 170.8 : [ 1] wpn\wpn_fort * 170.8 : [ 2] pfx\pfx_woodchips1 * 170.8 : [ 2] pfx\pfx_woodchips3 * 170.8 : [ 1] item\item_poison_gas_bump * 170.8 : [ 1] item\item_poison_gas_bump# * 170.8 : [ 2] pfx\pfx_shells2 * 256.1 : [ 1] ui\ui_font_graff_32_1600_cent * 256.1 : [ 1] ui\ui_font_hud_02 * 270.0 : [ 1] ui\video_voroni_crop * 341.1 : [ 1] act\act_burer_bump * 341.1 : [ 1] act\act_burer_bump# * 341.1 : [ 2] act\act_controller_bump * 341.1 : [ 2] act\act_controller_bump# * 341.1 : [ 1] act\act_gasmask_bump * 341.1 : [ 1] act\act_gasmask_bump# * 341.1 : [ 1] act\act_himera_bump * 341.1 : [ 1] act\act_himera_bump# * 341.1 : [ 3] act\act_krovosos_1 * 341.1 : [ 6] act\act_krovosos_1_bump * 341.1 : [ 6] act\act_krovosos_1_bump# * 341.1 : [ 3] act\act_krovosos_2 * 341.1 : [ 3] act\act_krovosos_3 * 341.1 : [ 2] act\act_mutant_boar * 341.1 : [ 1] act\act_mutant_boar_bump * 341.1 : [ 1] act\act_mutant_boar_bump# * 341.1 : [ 2] act\act_mutant_boar_u * 341.1 : [ 1] act\act_mutant_boar_u_bump * 341.1 : [ 1] act\act_mutant_boar_u_bump# * 341.1 : [ 2] act\act_plot_bump * 341.1 : [ 2] act\act_plot_bump# * 341.1 : [ 1] act\act_pseudodog1_bump * 341.1 : [ 1] act\act_pseudodog1_bump# * 341.1 : [ 1] act\act_psevdogigant_bump * 341.1 : [ 1] act\act_psevdogigant_bump# * 341.1 : [ 1] act\act_scientist_bump * 341.1 : [ 1] act\act_scientist_bump# * 341.1 : [ 1] act\act_scientist_suit_bump * 341.1 : [ 1] act\act_scientist_suit_bump# * 341.1 : [ 2] act\act_stalker_bandit_2_bump * 341.1 : [ 2] act\act_stalker_bandit_2_bump# * 341.1 : [ 1] act\act_stalker_bandit_3_bump * 341.1 : [ 1] act\act_stalker_bandit_3_bump# * 341.1 : [ 1] act\act_stalker_bandit_3a_bump * 341.1 : [ 1] act\act_stalker_bandit_3a_bump# * 341.1 : [ 2] act\act_stalker_dolg_1_bump * 341.1 : [ 2] act\act_stalker_dolg_1_bump# * 341.1 : [ 1] act\act_stalker_dolg_2_bump * 341.1 : [ 1] act\act_stalker_dolg_2_bump# * 341.1 : [ 7] act\act_stalker_dolg_4_bump * 341.1 : [ 7] act\act_stalker_dolg_4_bump# * 341.1 : [ 1] act\act_stalker_freedom_1_bump * 341.1 : [ 1] act\act_stalker_freedom_1_bump# * 341.1 : [ 1] act\act_stalker_freedom_2_bump * 341.1 : [ 1] act\act_stalker_freedom_2_bump# * 341.1 : [ 3] act\act_stalker_hero_bump * 341.1 : [ 3] act\act_stalker_hero_bump# * 341.1 : [ 1] act\act_stalker_monolith_1_bump * 341.1 : [ 1] act\act_stalker_monolith_1_bump# * 341.1 : [ 1] act\act_stalker_monolith_2_bump * 341.1 : [ 1] act\act_stalker_monolith_2_bump# * 341.1 : [ 1] act\act_stalker_nebo_2_bump * 341.1 : [ 1] act\act_stalker_nebo_2_bump# * 341.1 : [ 1] act\act_stalker_nebo_3_bump * 341.1 : [ 1] act\act_stalker_nebo_3_bump# * 341.1 : [ 1] act\act_stalker_neutral_2_bump * 341.1 : [ 1] act\act_stalker_neutral_2_bump# * 341.1 : [ 2] wood\wood_walls8_bump * 341.1 : [ 2] wood\wood_walls8_bump# * 341.5 : [ 2] pfx\pfx_ani-smoke-01 * 341.5 : [ 2] pfx\pfx_anomaly_1 * 341.5 : [ 2] pfx\pfx_anomaly_16 * 341.5 : [ 2] pfx\pfx_anomaly_18 * 341.5 : [ 2] pfx\pfx_anomaly_19 * 341.5 : [ 2] pfx\pfx_anomaly_3 * 341.5 : [ 2] pfx\pfx_anomaly_4 * 341.5 : [ 2] pfx\pfx_anomaly_5 * 341.5 : [ 2] pfx\pfx_anomaly_6 * 341.5 : [ 2] pfx\pfx_anomaly_8 * 341.5 : [ 2] pfx\pfx_anomaly_88 * 341.5 : [ 2] pfx\pfx_anomaly_9 * 341.5 : [ 2] pfx\pfx_bloodsplash2 * 341.5 : [ 2] pfx\pfx_blurry_cloud * 341.5 : [ 2] pfx\pfx_brick * 341.5 : [ 2] pfx\pfx_light1 * 341.5 : [ 2] pfx\pfx_light3 * 341.5 : [ 2] pfx\pfx_light4 * 341.5 : [ 2] pfx\pfx_lightning_01 * 341.5 : [ 2] pfx\pfx_lightning_02 * 341.5 : [ 2] pfx\pfx_ligth_6 * 341.5 : [ 2] pfx\pfx_plasma * 341.5 : [ 2] pfx\pfx_skinsplash1 * 341.5 : [ 2] pfx\pfx_smoke_a * 341.5 : [ 2] pfx\pfx_smoke_b * 341.5 : [ 2] pfx\pfx_teleport * 341.5 : [ 2] pfx\pfx_test_textures * 341.5 : [ 1] detail\detail_fabric_det2 * 341.5 : [ 6] detail\detail_metall_det1 * 341.5 : [ 3] detail\detail_metall_det2 * 341.5 : [ 5] detail\detail_metall_det3 * 341.5 : [ 10] detail\detail_skin_1 * 341.5 : [ 1] detail\detail_stucco_det1 * 341.5 : [ 3] detail\detail_wood_det2 * 341.5 : [ 2] item\item_detector_1 * 341.5 : [ 1] item\item_detector_1_bump * 341.5 : [ 1] item\item_detector_1_bump# * 341.5 : [ 2] item\item_detector_2 * 341.5 : [ 1] item\item_detector_2_bump * 341.5 : [ 1] item\item_detector_2_bump# * 341.5 : [ 2] item\item_detector_3_bump * 341.5 : [ 2] item\item_detector_3_bump# * 341.5 : [ 1] map\map_labx8 * 341.5 : [ 2] prop\prop_instrument_1 * 341.5 : [ 1] wpn\wpn_beretta * 341.5 : [ 1] wpn\wpn_binokl * 341.5 : [ 1] wpn\wpn_colt * 341.5 : [ 1] wpn\wpn_desert_eagle * 341.5 : [ 1] wpn\wpn_hpsa * 341.5 : [ 1] wpn\wpn_knife * 341.5 : [ 1] wpn\wpn_pb * 341.5 : [ 1] wpn\wpn_pm * 341.5 : [ 1] wpn\wpn_rg6 * 341.5 : [ 1] wpn\wpn_sig-p220 * 341.5 : [ 1] wpn\wpn_usp * 341.5 : [ 1] wpn\wpn_walter99 * 341.5 : [ 2] detail\detail_metall_det2_v2 * 428.0 : [ 1] artifact\artifact_lavahell1 * 512.1 : [ 1] ui\ui_font_graff_50_1600_cent * 682.2 : [ 1] act\act_gasmask * 682.2 : [ 1] act\act_stalker_nebo_2 * 682.2 : [ 1] act\act_stalker_nebo_3 * 682.8 : [ 2] pfx\pfx_anomaly_2 * 682.8 : [ 2] pfx\pfx_anomaly_23 * 682.8 : [ 2] pfx\pfx_anomaly_2_green * 682.8 : [ 2] pfx\pfx_anomaly_7 * 682.8 : [ 2] pfx\pfx_concretepuffs_01 * 682.8 : [ 1] pfx\pfx_lighting_stancia_01 * 682.8 : [ 1] pfx\pfx_lighting_stancia_02 * 682.8 : [ 2] pfx\pfx_shells1 * 682.8 : [ 2] pfx\pfx_smokepuffs1 * 682.8 : [ 1] ui\ui_global_map * 682.8 : [ 1] wpn\wpn_ammo * 682.8 : [ 1] wpn\wpn_pkm * 682.8 : [ 1] wpn\wpn_protecta * 682.8 : [ 1] act\act_puh * 682.8 : [ 1] detail\detail_metall_det2_u * 682.8 : [ 6] detail\detail_metall_det2_v * 682.8 : [ 3] detail\detail_wood_det2_v * 682.8 : [ 1] wpn\wpn_rpg-7 * 682.8 : [ 1] wpn\wpn_toz-34 * 768.1 : [ 5] sky\sky_12_vibros_cube * 768.1 : [ 25] sky\sky_13_cube * 768.1 : [ 16] sky\sky_13_cube_night * 768.1 : [ 12] sky\sky_13_vibros_cube * 768.1 : [ 10] sky\sky_14_cube * 768.1 : [ 4] sky\sky_17_clouds_cube * 768.1 : [ 4] sky\sky_17_cube * 768.1 : [ 9] sky\sky_18_cube * 768.1 : [ 11] sky\sky_19_cube * 768.1 : [ 4] sky\sky_1_clouds_cube * 768.1 : [ 5] sky\sky_20_clouds_cube * 768.1 : [ 4] sky\sky_20_cube * 768.1 : [ 4] sky\sky_2_clouds_cube * 768.1 : [ 4] sky\sky_2_cube * 768.1 : [ 13] sky\sky_3_cube * 768.1 : [ 3] sky\sky_4_cube * 768.1 : [ 30] sky\sky_5_cube * 768.1 : [ 9] sky\sky_6_cube * 768.1 : [ 11] sky\sky_7_cube * 768.1 : [ 8] sky\sky_8_cube * 768.1 : [ 51] sky\sky_9_cube * 854.8 : [ 1] artifact\artifact_hell1 * 936.0 : [ 1] ui\video_water_crop * 1024.1 : [ 1] ui\ui_actor_achivments * 1024.1 : [ 1] ui\ui_actor_armor * 1024.1 : [ 1] ui\ui_actor_dialog_screen * 1024.1 : [ 1] ui\ui_actor_hint_wnd * 1024.1 : [ 1] ui\ui_actor_main_menu * 1024.1 : [ 1] ui\ui_actor_menu * 1024.1 : [ 1] ui\ui_actor_monsters_pda_1 * 1024.1 : [ 1] ui\ui_actor_mp_screen * 1024.1 : [ 1] ui\ui_actor_multiplayer_background * 1024.1 : [ 1] ui\ui_actor_multiplayer_game_menu * 1024.1 : [ 1] ui\ui_actor_newsmanager_icons * 1024.1 : [ 1] ui\ui_actor_pda * 1024.1 : [ 1] ui\ui_actor_portrets * 1024.1 : [ 1] ui\ui_actor_sleep_screen * 1024.1 : [ 1] ui\ui_actor_upgrades_1 * 1024.1 : [ 1] ui\ui_actor_upgrades_2 * 1024.1 : [ 1] ui\ui_actor_upgrades_3 * 1024.1 : [ 1] ui\ui_actor_upgrades_armor * 1024.1 : [ 1] ui\ui_actor_upgrades_armor_1 * 1024.1 : [ 1] ui\ui_actor_weapons * 1024.1 : [ 1] ui\ui_actor_widescreen_sidepanels * 1024.1 : [ 1] wpn\wpn_crosshair * 1024.1 : [ 1] wpn\wpn_crosshair_g36 * 1024.1 : [ 1] wpn\wpn_crosshair_l85 * 1024.1 : [ 1] wpn\wpn_crosshair_rpg * 1365.5 : [ 1] act\act_arm_5 * 1365.5 : [ 1] map\map_jupiter_underground * 1365.5 : [ 242] sky\sky_oblaka * 1365.5 : [ 1] wpn\wpn_abakan * 1365.5 : [ 1] wpn\wpn_ak74 * 1365.5 : [ 1] wpn\wpn_aksu * 1365.5 : [ 1] wpn\wpn_bm-16 * 1365.5 : [ 1] wpn\wpn_fn2000_new * 1365.5 : [ 1] wpn\wpn_g36 * 1365.5 : [ 1] wpn\wpn_gauss * 1365.5 : [ 1] wpn\wpn_groza * 1365.5 : [ 1] wpn\wpn_l85 * 1365.5 : [ 1] wpn\wpn_lr300_banan * 1365.5 : [ 1] wpn\wpn_mp5 * 1365.5 : [ 2] wpn\wpn_sig550 * 1365.5 : [ 1] wpn\wpn_spas12 * 1365.5 : [ 1] wpn\wpn_svd * 1365.5 : [ 1] wpn\wpn_svu-a * 1365.5 : [ 2] wpn\wpn_upgrade * 1365.5 : [ 1] wpn\wpn_vss * 1365.5 : [ 1] wpn\wpn_winchester1300 * 2048.1 : [ 1] ui\ui_icon_equipment * 2730.8 : [ 2] pfx\pfx_explotions_3 * 4096.1 : [ 1] ui\ui_common * 4096.1 : [ 1] ui\ui_hud * 4096.1 : [ 1] ui\ui_ingame2_common * 4096.1 : [ 1] ui\ui_pda2 * 4096.1 : [ 1] ui\ui_pda2_noice * 5461.5 : [ 2] pfx\pfx_ani-explosion-02 * 5461.5 : [ 2] pfx\pfx_ani-explosion-02-b-a * 5461.5 : [ 2] pfx\pfx_ani-explosion-02a * 5461.5 : [ 2] pfx\pfx_ani-fire01 * 5461.5 : [ 2] pfx\pfx_explotions_2 * 5461.5 : [ 2] pfx\pfx_explotions_4 * 5461.5 : [ 2] pfx\pfx_explotions_smoke * 5461.5 : [ 1] map\map_jupiter * 5461.5 : [ 1] map\map_pripyat * 5461.5 : [ 1] map\map_zaton * [ D3D ]: textures[253618 K] DestroySingleton::RefCounter: 0 DestroySingleton::RefCounter: 0 DestroySingleton::RefCounter: 0 Input: 1 Config-file [c:\docume~1\alluse~1\dokume~1\stalke~1.-ze\user.ltx] saved successfully Destroying Direct3D... * RM_Dump: textures : 6 * : 1: ui\ui_actor_hint_wnd * : 1: ui\ui_actor_menu * : 1: ui\ui_actor_multiplayer_game_menu * : 1: ui\ui_common * : 1: ui\ui_icon_equipment * : 1: ui\ui_ingame2_common * RM_Dump: rtargets : 0 * RM_Dump: vs : 1 * : 6: null * RM_Dump: ps : 1 * : 6: null * RM_Dump: dcl : 0 * RM_Dump: states : 1 * RM_Dump: tex_list : 6 * RM_Dump: matrices : 0 * RM_Dump: lst_constants: 0 * RM_Dump: v_passes : 6 * RM_Dump: v_elements: 6 * RM_Dump: v_shaders : 6 refCount:pBaseZB 1 refCount:pBaseRT 1 DeviceREF: 8