- Za ten post lukass otrzymał następujące punkty reputacji:
- StalkerCell, DonTheWolfVonPI, Gacek123.
- dodane narzędzia do naprawy broni/kombinezonów
- dodana wyrzucana latarka (na zasadzie racy/flary)
- więcej miejsc do spania
- dodane 42 ukryte schowki
- więcej napromieniowanych stref/miejsc
- dodane ~50 anomalii w Zatonie
- dodane pole anomalii w Zatonie spawn'ujące losowe artefakty
- dodane 2 strefy emisji Psi w Zatonie
- nowy smart terrain w Zatonie - 9szt.
- nowy smart terrain w Jupiterze - 6szt.
- nowy smart terrain w podziemiach Jupitera - 6szt.
- nowy smart terrain w Prypeci - 7szt.
- 24 nowe kombinezony i hełmy (Outfit Mod)
- dodane zombie
- dodane "długorękie" zombie (te z długą ręką :D )
- dodane "przejście" do podziemi Jupitera (zaznaczone na mapie)
- nowa broń - AK74u (Arsenal Mod SoC)
- nowa broń - HK416 (Arsenal Mod SoC)
- nowa broń - HK417 Sniper (Arsenal Mod SoC)
- nowa broń - SR25 Sniper (Arsenal Mod SoC)
- nowa broń - Gewehr 43 (Arsenal Mod SoC)
- nowa broń - MP7a3 (Arsenal Mod SoC)
- nowa broń - Arctic Warfare
- nowa broń - AK 47 (Modern Mod)
- nowa broń - Benelli M3 (Modern Mod)
- nowa broń - Spas 12 (Modern Mod)
- nowa broń - Walther P99 (Modern Mod)
- nowa broń - HK USP Match (Modern Mod)
- nowa broń - M4a1 (Modern Mod)
- nowa broń - XM8 (Modern Mod)
- dodane tłumiki oraz celowniki
- dodany noktowizor w kombinezonie SEVA
- dodane ognisko oraz miejsce do spania w jaskini kontrolera w Zatonie
- dodane skrypty spawn'ów (związane z questami)
- HUD "wyczyszczony" oraz zmniejszony
- usunięto licznik NPC'ów
- usunięto ikony hałasu oraz widoczności
- mniejsze ikony ostrzeżeń
- usunięto ikony "lekkich uszkodzeń" dla broni, kombinezonów oraz hełmów
- usunięto ikony "szybkich" przycisków
- zwiększona ilość krwi
- nowe tekstury trafień mutantów
- handlarze kupują mocniej uszkodzoną broń
- limit wagi zwiększony do 80kg
- większa liczba przewodników
- śrubę zastąpiono nożem do rzucania
- dodano możliwość używania broni w bazach
- intro można pominąć klawiszem Esc
- przerobione phantomy, poltergeisty oraz psy
- zmienione relacje pomiędzy niektórymi mutantami (?)
- zwiększona liczba zadań w miejscach smart-terrain
- zmieniony ekran ładowania
- Jupiter Underground is now redoable(?)
- added 18 places to sleep
- added 65 hidden stashes (with new guns and items)
- added more irradiated zones
- added ~80 anomalies in Zaton
- added 65 anomalies in Jupiter (they move after blowouts)
- added 40 anomalies in Pripyat
- added 2 new anomaly fields spawning random artifacts in Zaton
- added 1 new anomaly field spawning random artifacts in Jupiter
- added 4 new anomaly fields spawning random artifacts in Pripyat
- added 2 Psi-Zones in Zaton
- added 16 smart terrains in Zaton
- added 13 smart terrains in Jupiter
- added 6 smart terrains in Jupiter Underground
- added 12 smart terrains in Pripyat
- added 24 new Outfits and helmets (Outfit Mod)
- added Zombies to the range of mutants
- added Izloms to the range of mutants
- added Cats to the range of mutants
- added old strong boars to the range of mutants
- added regular Levelchangers to all levels
- added AK74u with dotsight (Arsenal Mod SoC)
- added HK416 (Arsenal Mod SoC)
- added HK417 Sniper (Arsenal Mod SoC)
- added SR25 Sniper (Arsenal Mod SoC)
- added Gewehr 43 (Arsenal Mod SoC)
- added MP7a3 (Arsenal Mod SoC)
- added Arctic Warfare (Arsenal Mod SoC)
- added Sayga (Arsenal Mod SoC)
- added AK74 with Dot Sight (Arsenal Mod SoC)
- added Sig 551 (Arsenal Mod SoC)
- added Sig 552 (Arsenal Mod SoC)
- added Flamethrower
- added M16 (Arsenal Mod SoC)
- added FN FNC (Arsenal Mod SoC)
- added G36k (Arsenal Mod SoC)
- added G36c (Arsenal Mod SoC)
- added G36e (Arsenal Mod SoC)
- added Colt Xm177e2 (Arsenal Mod SoC)
- added FN FAL (Modern Mod)
- added P90 (Arsenal Mod SoC)
- added Custom Sig 220 (Modern Mod)
- added Custom Colt 1911 (Modern Mod)
- added AK 47 (Modern Mod)
- added Benelli M3 (Modern Mod)
- added Spas 12 (Modern Mod)
- added Walther P99 (Modern Mod)
- added HK USP Match (Modern Mod)
- added M4a1 (Modern Mod)
- added XM8 (Modern Mod)
- added XM177e2 Colt Commando (Arsenal Mod SoC)
- added silencers and scopes (for arsenal weapons)
- added nightvision to seva suit
- added random trash and fireplaces
- added dreams
- added some scripted spawns (quest related)
- added a toolbox for repairing weapons and armor
- added a throwable flashlight (similar to signal rockets)
- Jupiter Underground is now redoable
- Cleaned up the HUD, made it smaller
- NPC Counter removed
- noise and visual indicators removed
- smaller warning icons in HUD
- removed 'slightly damaged' icons for weapons, suit and helmet
- quick button indicators removed
- increased amount of blood
- new hit texture for monsters
- traders buy heavier damaged goods
- weight limit increased to 80kg
- added teleporters (increases the size of the maps a little bit)
- replaced the bolt with a throwing knife
- allowed weapons in base
- intro screens can now be skipped by a single press on Esc
- changed a lot of the vanilla spawns, made them more versatile
- reworked phantoms, poltergeists and psy dogs
- tweaked some of the monster relations
- increased the number of 'jobs' on some smart terrains
- loading screen has been changed
- new item "Caff-Pow" (extra strong engergy drink)
- new item "Burn Protection"
- new Weaponsounds
- some vanilla weapons are a little stronger now
- most new weapons are a little weaker now
- new animation on low health (modified AMK script)
- new animation when bleeding (modified AMK script)
- possibility that the actor drops his weapon when badly hit (modified AMK script)
- new weather
- NPC, monsters and objects can be dragged
- far less food/drugs/vodka/knifes/flashlights when looting
- radiation is now really dangerous
- psi radiation is now really dangerous
- heat is now really dangerous
- Grenade/hit Indicator removed
- bandages only heal bleeding, no more health restore
- AI will only loot nearby bodies and is more aggressive
- added weapon descriptions (german/english)
- game starts at night
- monolith survive emissions. (messed up AI sometimes when they didn't)
- Custom upgrades for Sniper Rifles
- new toolkit for upgrading Sniper Rifles
- custom assault rifle upgrades
- custom submachine guns upgrades
- new achievement: Sharpshooter
- new achievement: Righteous Stalker
- new ammo .300 Lapua Magnum (AWM)
- new ammo 5.7x28mm (P90)
- new ammo 4.6x30mm (MP7)
- 7 different Acog Scopes with different reticles
- changed textures on almost all vanilla weapons
- Upgrades are more expensive
- added new sprint animations to some weapons (animations by Gosuke)
- blowouts can be survived in the open when equipped with enough medkits
- mutant bodies get removed every 12 hours
Credits:
This mod includes meshes and textures from the (Kevlar) Outfit Mod by Ricochet.
Some Weapon meshes, sounds and textures from the Modern Mod Alpha by Nemesis7773 and his Team were used.
Some Weapon meshes and textures from the Arsenal Mod for ShoC by Dester and Zereset were used.
Some (hud and effect related) Scripts from AMK Team were modified and used.
Additional textures by Gnomus, teh Snake and Millenia were also used.
The russian to english translation was done by Tagaziel.
Last but not least, GSC for making a great game!
Dodatek, który pozwala modyfikować mod SMRTER 0.41.
Zawiera opcje:
- widzialny hełm w widoku TPP
- blokada snów
- blokada minimapy
- mniej agresywni NPCe
- mniejsza plama krwi z załozoną maską
- mniejsza plama krwi bez maski
- blokada plamy krwi z załozoną maską
- blokada plamy krwi bez maski
- mniejsze łupy
- nowy kompas
- aktywny celownik krzyżyk
- Winchester 1300 zastąpiony Mossberg'iem 590
- mniejszy celownik krzyżyk (wymaga aktywowania celownika)
- HUD z vanilii
- limit wagowy z vanilii
FIXy:
- wszystkie dotychczasowe fix'y do smrter'a
- kalibracja celownika dla monitorów panoramicznych
- kalibracja celownika dla monitorów 4:3
New Level:
- Predbannik (AMK)
- Control Monolith (SoC)
- Bunker (SoC)
- Lab x16 (SoC)
- Lab x18 (SoC)
- Pripyat (SoC)
- Radar (SoC)
- Rostok (SoC)
- Bar (SoC)
- Sarcofag (SoC)
- Agroprom Underground (SoC)
- Agroprom (SoC)
- Yantar (SoC)
- Military (SoC)
- Dark Valley (SoC)
New mutants:
- Ghoul
- Undead
- Skeleton
- Ghostdog
- Hellknight
- Tornado
- Screamer
- Flesh Strong (Csky)
Weapons list:
- AK74 (mirrored mesh)
- AK74 SOPMOD with Sight Collimator
- Ak74u with Cobra Sight
- AK74u SOPMOD
- AK74 with Cobra Sight
- AK47
- AK47 with Cobra Sight
- AK47 with Cobra Sight and Drum Magazine
- AK113 Mongol (Bullpup)
- Arctic Warfare Magnum
- Benelli M3
- Benelli Super 90
- Benelli Super 90 silenced
- Benelli Super 90 scoped
- Cleric Beretta
- Bizon
- Colt 1911 Custom
- Cheytac M200
- Enfield L85 Tactical
- FN F2000 Tactical
- FN FAL
- FN FAL SOPMOD
- FN FAL C1
- FN FAMAS prototype
- FN FNC
- FN FNC Reddot
- FN FNC Tactical
- FN SA85 with Collimator Sight
- FN SA85 with Collimator Sight and M203
- FN Scar with Frontgrip
- FN Scar with collimator Sight
- FN Scar (Crysis)
- FN P90
- 43 rifle
- Glock 18
- HK G3
- HK 416
- HK 417
- HK G36c
- HK G36e
- HK G36e
- HK MP7a3
- HK USP Match
- HK UMP45
- HK XM8
- IMI Desert Eagle with Acog
- IMI Desert Eagle with silencers and PSO Scope
- IMI Micro Uzi
- Ingram Mac10
- KBP PP2000
- KBP PP2020
- Sniper KSVK
- M1000 Sniper MK
- M14
- M14 Sniper
- M14 Sniper SOPMOD
- M16
- M21 SOPMOD
- M4A1
- Red Dot M4A1
- M4A1 Tactical
- M82 Barret
- MP5a2
- Mossberg 590
- PKM with Cobra Sight
- SOPMOD PKM
- Protecta with Acog
- Remington 870
- Remington R700
- Tactical RPK with drum magazine
- Sako M95
- Sayga 12
- Shpagin PPSh-41
- Sig P220 Custom
- Sig P220 Custom (CS)
- Sig 550C
- Sig 551
- Sig 552
- Sig 556
- Steyr Aug
- Steyr Aug A3
- Tactical Steyr Aug
- Spas12 unfolded ()
- Tactical Spas12 (extended)
- Toz Hunter
- Toz sawed off ()
- XM177e2
- XR2
- 9A-91 Compact
- Moisin Nagant
- GP100 Revolver
- 2 Custom easily met
- Custom Beretta 92FS
- Custom AK74
- Custom L85
- Custom PKM
- Custom Desert Eagle
- Custom USP
- Custom Walther
- CZ52
- Tokarev TT33
- MP40
- Automatic APB
- MK 14
- AK74 (Metro) * new *
- COP (Metro) * new *
- Various unique AKs * new *
(And about 50 more ^ ^)
Grenades:
- Monolith grenade
- Molotov Cocktail
- Mininuke
- Explosive gas canisters
Items:
- Mineral water * new *
- * New * Schokoloade
- * Beer * new
- * New * sleeping tablets
- Coffee * new *
- * Special * Helmets Repairkit for new
Artifacts:
- Spike * new *
- * New * Frisbee
Gameplay and other changes:
- New level Predbannik
- 2 new factions
- The dynamic anomalies in all levels
- Mutantenspawns gebalanced better (less Giants and chimeras)
- Night vision devices and flashlight batteries need now
- The cure is lying on the floor of stalkers rewarded with a few rubles
- NPCs are better armed (some with former Uniques)
- You can hardly find any ammunition (if you watch the found weapons not unload, even where the need is established)
- Helmet view in the cutscenes
- By default, HUD masks
- New artifacts (old gebalanced new)
- Various new types of ammunition
- Distributes all new stash space (and much more stash space)
- More variety in the outfits of NPCs
- Significantly more beds
- Much more choice in the Scopes (crosshair texture)
- Dealers now sell all scopes (because of the Scopebug)
- Various new night vision devices
- Stalker give talks in reference to a few of the hiding places
- One can find references to Stashbox PDAs
- Changed contents of stash space Vanilla
- A few new quests and existing modified
- AI Pack of bacteria built with (NPCs use their rifle butts in the melee, etc)
- New compass
- The weapons are unloaded automatically fallen Stalker
- Many of the weapons distributed from 0:41 to NPCs * new *
- Actor will be tired now, starts to blink on and can fall asleep because of tiredness * new *
- Actor gets real hunger * new *
- Actor must now drink * new *
- Made (old) Zombies reviewed and credible opponents
* New *
- Cats are easier to kill via headshot
- New "Nimble-Style" Dealer in the Janov Station * new
- * New * new distributors in Predbannik
- * New * new distributors in Pripyat
- * New * new technicians in Predbannik
- * New * new Medik in Predbannik
(Again, I certainly forgot something)
Fixes:
- Mod on the current 1602 patch / update backward ()
- Ironsight fixes
- Fixed a bug that led some to crash if you spoke with Grouse
- Fixed a bug of this led the two of the new Achievements were not awarded (Monolith Killer and True Soldier)
What to do:
- Too much to list professionals ^
Christl for 1000 thanks to a perfect alignment of all the weapons and Darth Lazarus for review of the German arms texts
Użytkownicy przeglądający to forum: Brak zarejestrowanych użytkowników oraz 0 gości