[wpn_knife]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\knife"
$npc = off
$prefetch = 8
scheduled = off
cform = skeleton
description = enc_weapons1_wpn-knife
ef_weapon_type = 1
class = WP_KNIFE
visual = weapons\knife\wpn_knife.ogf
inv_name = st_knife
inv_name_short = st_knife
inv_weight = 0
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 18
inv_grid_y = 8
kill_msg_x = 197
kill_msg_y = 177
kill_msg_width = 53
kill_msg_height = 16
show_ammo = false
slot = 1 --------------> zmieniamy z 0 na 1
animation_slot = 5
single_handed = 1
hud = wpn_knife_hud
cost = 70
hand_dependence = 1
cam_relax_speed = 5.0
cam_dispersion = 0.9
cam_max_angle = 7
cam_max_angle_horz = 5.0
cam_step_angle_horz = 0.5
fire_dispersion = 0.5
fire_dispersion_add = 5.3
fire_dispersion_relax = 0.6
fire_dispersion_base = 0.5
disp_vel_factor = 0.9
disp_crouch_factor = 0.75
disp_jump_factor = 7
fire_dispersion_condition_factor = 0.0
misfire_probability = 0.0
condition_shot_dec = 0.0
direction = 0, 0, 1
shell_point = 0.0, 0.0, 0.0
fire_point = 0.0, 0.1, 0.4
flame_particles =
rpm_empty_click = 200
; ttc
hit_power = 1.80, 2.00, 2.20, 2.40
hit_impulse = 120
hit_type = wound
hit_power_2 = 1.80, 2.00, 2.20, 2.40
hit_impulse_2 = 120
hit_type_2 = wound_2
fire_distance = 1.4;1.8
bullet_speed = 1000;500 ;íŕ÷ŕëüíŕ˙ ńęîđîńňü ďóëč
rpm = 1000;600
; end ttc
normal = 0, 1, 0
position = -0.021, -0.078, 0.0
orientation = 0,90,0
startup_ammo = 1000
wm_size = 0.10
light_disabled = true
ph_mass = 4
ammo_limit = 180
ammo_current = 90
ammo_elapsed = 0
ammo_mag_size = 0
ammo_class = ammo_9x39_pab9
min_radius = 50
max_radius = 50
scope_status = 0
silencer_status = 0
grenade_launcher_status = 0
zoom_enabled = false
snd_shoot = weapons\knife_1
weapon_remove_time = 5000 ;âđĺě˙ óíč÷ňîćĺíč˙ îđóćč˙ (ń ó÷ĺňîě TimeFactor) äë˙ ěóëüňčďëĺĺđŕ
[wpn_knife_hud]
shell_point = 0.0, 0.0, 0.0
fire_point = 0.05, 0.0, 0.1
fire_bone = wpn_knife_0
orientation = 0,0,0
position = 0,0,0
visual = weapons\knife\wpn_knife_hud.ogf
anim_idle = idle
anim_draw = draw
anim_hide = hide
anim_shoot1_start = shoot1_start
anim_shoot2_start = shoot2_start
anim_shoot1_end = shoot1_end
anim_shoot2_end = shoot2_end
anim_idle_sprint = idle_sprint
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