przez Strielok.pl w 05 Sie 2009, 20:45
Witam.Najlepiej od razu przejdę do sprawy.Mianowicie problem polega na tym,że jak gdyby pracuje tylko jedno gpu mimo włączonego multi-GPU w panelu sterowania nvidii.Jednakże 1 raz gra zaskoczyła i poprawnie wykryła 2-gpu.Nie poprawne wykrywanie(praktycznie stale wystpeujace)przekłada się rzecz jasna na słabą wydajność w grze.Poniżej umieszczam loga:
* Detected CPU: AuthenticAMD , F15/M4/S2, 3415.00 mhz, 80-clk 'rdtsc'
* CPU Features: RDTSC, MMX, 3DNow!, SSE, SSE2
Initializing File System...
using fs-ltx fsgame.ltx
FS: 27304 files cached 34 archives, 4513Kb memory used.
Init FileSystem 0.804765 sec
'xrCore' build 3795, Jun 25 2009
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
command line
Executing config-script "user.ltx"...
[c:\users\public\documents\stalker-stcs\user.ltx] successfully loaded.
Loading DLL: xrRender_R3.dll
Loading DLL: xrGame.dll
* [win32]: free[4028500 K], reserved[54612 K], committed[111128 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[8448 K], process heap[1226 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[4082 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "user.ltx"...
Executing config-script "d:\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\configs\rspec_extreme.ltx"...
[d:\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\configs\rspec_extreme.ltx] successfully loaded.
[c:\users\public\documents\stalker-stcs\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:5EB]: NVIDIA GeForce GTX 295
* CREATE: DeviceREF: 3
* Texture memory: 879 M
* GPU shading: vs(0/4.0/40), ps(0/4.0/40)
* GPU vertex cache: unrecognized, 24
* NVidia MGPU: Logical(2), Physical(1)
* NVidia MGPU: 2-Way SLI detected.
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Renderer doesn't support blender 'effects\shadow_world'
* HWDST/PCF supported and used
- r__tf_aniso 16
- r2_tf_mipbias 0.
Starting engine...
Loading DLL: xrGameSpy.dll
! Invalid ogg-comment version, file: d:\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\sounds\characters_voice\scenario\video\ati.ogg
@ make_config_dump
- make_config_dump
@ make_config_GPU
! Unknown command: make_config_GPU
refCount:pBaseZB 1
refCount:pBaseRT 1
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 16
- r2_tf_mipbias 0.
* GPU shading: vs(0/4.0/40), ps(0/4.0/40)
* GPU vertex cache: unrecognized, 24
* NVidia MGPU: Logical(2), Physical(1)
* NVidia MGPU: 2-Way SLI detected.
* Starting rendering as 2-GPU.
*** RESET [15386 ms]
"d:\deep silver\s.t.a.l.k.e.r. - clear sky\bin\xrengine.exe"
* phase time: 0 ms
* phase cmem: 122416 K
Buforowanie obiektów...
Loading objects...
Loading models...
* [prefetch] time: 2875 ms
* [prefetch] memory: 0Kb
* phase time: 3272 ms
* phase cmem: 113333 K
SERWER: rozpoczynanie...
* phase time: 772 ms
* phase cmem: 99994 K
SERWER: Wczytywanie symulatora Alife...
* phase time: 552 ms
* phase cmem: 99994 K
Wczytywanie zapisanej gry "strielok_autosave.sav"...
* Loading spawn registry...
* 11568 spawn points are successfully loaded
* Loading objects...
* 21854 objects are successfully loaded
* Game strielok_autosave is successfully loaded from file 'c:\users\public\documents\stalker-stcs\savedgames\strielok_autosave.sav' (4.940s)
* phase time: 4940 ms
* phase cmem: 154869 K
SERWER: łączenie...
* phase time: 1526 ms
* phase cmem: 154881 K
KLIENT: Łączenie z localhost...
* client : connection accepted - <>
* phase time: 1029 ms
* phase cmem: 154914 K
Otwieranie strumienia...
* phase time: 225 ms
* phase cmem: 154914 K
Wczytywanie CFORM...
* phase time: 5624 ms
* phase cmem: 265862 K
Wczytywanie shaderów...
DX10: d:\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\shaders\r3\lod_atoc.ps is missing. Replace with stub_default.ps
* phase time: 950 ms
* phase cmem: 267401 K
Wczytywanie danych geometrycznych...
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65506 verts, 2047 Kb
* [Loading VB] 56742 verts, 1773 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65522 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65525 verts, 2047 Kb
* [Loading VB] 65517 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65516 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65513 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65507 verts, 2047 Kb
* [Loading VB] 65510 verts, 2047 Kb
* [Loading VB] 65515 verts, 2047 Kb
* [Loading VB] 65501 verts, 2046 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 11053 verts, 345 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 50268 verts, 1570 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 741387 indices, 1448 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 22720 verts, 266 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 466236 indices, 910 Kb
* phase time: 927 ms
* phase cmem: 267585 K
Wczytywanie przestrzennej bazy danych...
* phase time: 339 ms
* phase cmem: 278880 K
Wczytywanie detali...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 22936 v(20), 11468 p
* [DETAILS] Batch(61), VB(447K), IB(67K)
* phase time: 379 ms
* phase cmem: 278936 K
Wczytywanie stref i portali...
* Loading HOM: d:\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\levels\marsh\level.hom
* phase time: 595 ms
* phase cmem: 279248 K
Wczytywanie obiektów SI...
* phase time: 584 ms
* phase cmem: 279248 K
KLIENT: Odradzanie...
* phase time: 653 ms
* phase cmem: 279248 K
Wczytywanie tekstur...
* t-report - base: 950, 379431 K
* t-report - lmap: 11, 11265 K
* phase time: 5751 ms
* phase cmem: 307231 K
KLIENT: Synchronizacja...
* phase time: 823 ms
* phase cmem: 307231 K
* [win32]: free[2802200 K], reserved[88148 K], committed[1303892 K]
* [ D3D ]: textures[426573 K]
* [x-ray]: crt heap[307231 K], process heap[10839 K], game lua[58996 K], render[221 K]
* [x-ray]: economy: strings[14687 K], smem[1560 K]
* MEMORY USAGE: 371818 K
* End of synchronization A[1] R[1]
@ make_config_dump
- make_config_dump
- Disconnect
- Destroying level
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
Input: 1
Config-file [c:\users\public\documents\stalker-stcs\user.ltx] saved successfully
Destroying Direct3D...
* RM_Dump: textures : 0
* RM_Dump: rtargets : 0
* RM_Dump: vs : 0
* RM_Dump: ps : 0
* RM_Dump: dcl : 0
* RM_Dump: states : 0
* RM_Dump: tex_list : 0
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 0
* RM_Dump: v_elements: 0
* RM_Dump: v_shaders : 0
refCount:pBaseZB 1
refCount:pBaseRT 1
refCount:m_pSwapChain 1
DeviceREF: 52
refCount:m_pAdapter 3
Proszę o jak najszybsza pomoc.Karta jest z pewnościa w pełni sprawna gdyż np.w Smarku Vantage ma wyniki takie same jak u innych badz nawet lepsze.Podobnie w innych grach dziala prawidlowo.Z gory dziekuje i pozdrawiam.