M.R.O.K. napisał(a):POWTARZAM NIE BYŁO FATAL ERROR tyko mnie wywala do pulpitu jak chcem włączyć grę!
* Detected CPU: AuthenticAMD K7 Family, F6/M10/S0, 1593.00 mhz, 11-clk 'rdtsc'
* CPU Features: RDTSC, MMX, 3DNow!, SSE
Initializing File System...
FS: 29774 files cached, 5164Kb memory used.
Init FileSystem 2.136160 sec
'xrCore' build 2947, Feb 27 2007
Initializing Engine...
Executing config-script "user.ltx"...
[d:\documents and settings\all users\dokumenty\stalker-shoc\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[2020104 K], reserved[8552 K], committed[68432 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[6877 K], process heap[171 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[990 K], smem[0 K]
Executing config-script "d:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[144], prop=[Poprzednia ]
[d:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_high.ltx"...
! Unknown command: r__wallmark_ttl
! Unknown command: rs_skeleton_update
[d:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_high.ltx] successfully loaded.
Executing config-script "d:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...
[d:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
[d:\documents and settings\all users\dokumenty\stalker-shoc\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: actualDeviceName for [Generic Hardware] is [Generic Software]
SOUND: OpenAL: actualDeviceName for [Generic Software] is [Generic Software]
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1
2. Generic Software, Spec Version 1.1
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65538 kb, 7609 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:4150]: RADEON 9600 PRO Family (Microsoft Corporation)
* GPU driver: 6.14.10.6462
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 283 M
* DDI-level: 9.0
* GPU shading: vs(fffe0200/2.0/20), ps(ffff0200/2.0/20)
* GPU vertex cache: unrecognized, 16
* DVB created: 1536K
* DIB created: 512K
* distortion: used, dev(20),need(14)
* SSample: 1024x768
* SSample: enabled
- r__tf_aniso 4
- r1_tf_mipbias 0.
Starting engine...
Loading DLL: xrGameSpy.dll
"d:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\bin\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 116515 K
* [win32]: free[1528200 K], reserved[29932 K], committed[538956 K]
* [ D3D ]: textures[7983 K]
* [x-ray]: crt heap[116515 K], process heap[10675 K], game lua[2105 K], engine lua[213 K], render[0 K]
* [x-ray]: economy: strings[724 K], smem[0 K]
Ładowanie obiektów...
Loading objects...
Loading models...
* [prefetch] time: 39199 ms
* [prefetch] memory: 67365Kb
* phase time: 39822 ms
* phase cmem: 173341 K
* [win32]: free[1285444 K], reserved[84996 K], committed[726648 K]
* [ D3D ]: textures[75343 K]
* [x-ray]: crt heap[173341 K], process heap[140625 K], game lua[2105 K], engine lua[263 K], render[0 K]
* [x-ray]: economy: strings[1375 K], smem[28224 K]
SERWER: Rozpoczynanie...
* phase time: 1415 ms
* phase cmem: 159892 K
* [win32]: free[1301820 K], reserved[89312 K], committed[705956 K]
* [ D3D ]: textures[71989 K]
* [x-ray]: crt heap[159892 K], process heap[136931 K], game lua[2308 K], engine lua[263 K], render[0 K]
* [x-ray]: economy: strings[1395 K], smem[28224 K]
SERWER: Wczytywanie symulatora Alife...
* phase time: 142 ms
* phase cmem: 159892 K
* [win32]: free[1300844 K], reserved[89312 K], committed[706932 K]
* [ D3D ]: textures[71989 K]
* [x-ray]: crt heap[159892 K], process heap[136931 K], game lua[2308 K], engine lua[263 K], render[0 K]
* [x-ray]: economy: strings[1395 K], smem[28224 K]
Wczytywanie zapisanej gry "1.sav"...
* Loading spawn registry...
* 8591 spawn points are successfully loaded
* Loading objects...
* 17006 objects are successfully loaded
* Game 1 is successfully loaded from file 'd:\documents and settings\all users\dokumenty\stalker-shoc\savedgames\1.sav' (9.256s)
* phase time: 9255 ms
* phase cmem: 191745 K
* [win32]: free[1254416 K], reserved[68548 K], committed[774124 K]
* [ D3D ]: textures[71989 K]
* [x-ray]: crt heap[191745 K], process heap[136931 K], game lua[21798 K], engine lua[263 K], render[0 K]
* [x-ray]: economy: strings[3801 K], smem[28224 K]
SERVER: Łączenie...
MaxPlayers = 32
* phase time: 673 ms
* phase cmem: 191745 K
* [win32]: free[1254352 K], reserved[68520 K], committed[774216 K]
* [ D3D ]: textures[72053 K]
* [x-ray]: crt heap[191745 K], process heap[136995 K], game lua[21884 K], engine lua[263 K], render[0 K]
* [x-ray]: economy: strings[3801 K], smem[28224 K]
KLIENT: Łączenie z localhost...
Player not found
* client : connection accepted - <>
* phase time: 337 ms
* phase cmem: 198205 K
* [win32]: free[1254352 K], reserved[62060 K], committed[780676 K]
* [ D3D ]: textures[72053 K]
* [x-ray]: crt heap[198205 K], process heap[136995 K], game lua[21905 K], engine lua[263 K], render[0 K]
* [x-ray]: economy: strings[3800 K], smem[28224 K]
Otwieranie strumienia...
* phase time: 205 ms
* phase cmem: 198205 K
* [win32]: free[1250256 K], reserved[62060 K], committed[784772 K]
* [ D3D ]: textures[72053 K]
* [x-ray]: crt heap[198205 K], process heap[136995 K], game lua[21905 K], engine lua[263 K], render[0 K]
* [x-ray]: economy: strings[3800 K], smem[28224 K]
Wczytywanie CFORM...
* phase time: 20093 ms
* phase cmem: 270873 K
* [win32]: free[1177600 K], reserved[62060 K], committed[857428 K]
* [ D3D ]: textures[72053 K]
* [x-ray]: crt heap[270873 K], process heap[136996 K], game lua[21905 K], engine lua[263 K], render[0 K]
* [x-ray]: economy: strings[3800 K], smem[28224 K]
Wczytywanie shaderów...
* phase time: 8475 ms
* phase cmem: 272035 K
* [win32]: free[1176764 K], reserved[62444 K], committed[857880 K]
* [ D3D ]: textures[72053 K]
* [x-ray]: crt heap[272035 K], process heap[137089 K], game lua[21905 K], engine lua[213 K], render[0 K]
* [x-ray]: economy: strings[3837 K], smem[28224 K]
Wczytywanie danych geometrycznych...
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65525 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65466 verts, 2045 Kb
* [Loading VB] 17208 verts, 537 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 46595 verts, 1456 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 53181 verts, 1661 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 228285 indices, 445 Kb
* phase time: 5274 ms
* phase cmem: 272391 K
* [win32]: free[1121848 K], reserved[61676 K], committed[913564 K]
* [ D3D ]: textures[72053 K]
* [x-ray]: crt heap[272391 K], process heap[192397 K], game lua[21905 K], engine lua[213 K], render[0 K]
* [x-ray]: economy: strings[3837 K], smem[28224 K]
Wczytywanie przestrzennej bazy danych...
* phase time: 12492 ms
* phase cmem: 276172 K
* [win32]: free[1121848 K], reserved[57852 K], committed[917388 K]
* [ D3D ]: textures[72053 K]
* [x-ray]: crt heap[276172 K], process heap[192400 K], game lua[21905 K], engine lua[213 K], render[0 K]
* [x-ray]: economy: strings[3837 K], smem[28224 K]
Wczytywanie detali...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 40687 v(20), 26352 p
* [DETAILS] Batch(61), VB(794K), IB(154K)
* phase time: 585 ms
* phase cmem: 276215 K
* [win32]: free[1112796 K], reserved[57648 K], committed[926644 K]
* [ D3D ]: textures[72053 K]
* [x-ray]: crt heap[276215 K], process heap[193355 K], game lua[21905 K], engine lua[213 K], render[0 K]
* [x-ray]: economy: strings[3837 K], smem[28224 K]
Wczytywanie stref i portali...
* Loading HOM: d:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\levels\l01_escape\level.hom
* phase time: 1015 ms
* phase cmem: 276372 K
* [win32]: free[1112796 K], reserved[57440 K], committed[926852 K]
* [ D3D ]: textures[72053 K]
* [x-ray]: crt heap[276372 K], process heap[193356 K], game lua[21905 K], engine lua[213 K], render[0 K]
* [x-ray]: economy: strings[3837 K], smem[28224 K]
Wczytywanie obiektów SI...
- Loading music tracks from 'l01_escape_musics'...
* phase time: 2059 ms
* phase cmem: 276427 K
* [win32]: free[1116892 K], reserved[57424 K], committed[922772 K]
* [ D3D ]: textures[72053 K]
* [x-ray]: crt heap[276427 K], process heap[193356 K], game lua[21905 K], engine lua[213 K], render[0 K]
* [x-ray]: economy: strings[3836 K], smem[28224 K]
KLIENT: Odradzanie...
* phase time: 5868 ms
* phase cmem: 277220 K
* [win32]: free[1116892 K], reserved[56608 K], committed[923588 K]
* [ D3D ]: textures[72053 K]
* [x-ray]: crt heap[277220 K], process heap[193356 K], game lua[21910 K], engine lua[213 K], render[0 K]
* [x-ray]: economy: strings[3838 K], smem[28224 K]
Wczytywanie tekstur...
* t-report - base: 865, 173149 K
* t-report - lmap: 10, 10241 K
***FATAL***: Too many lmap-textures (limit: 8 textures or 32M).
Reduce pixel density (worse) or use more vertex lighting (better).
* phase time: 27460 ms
* phase cmem: 277220 K
* [win32]: free[907496 K], reserved[150212 K], committed[1039380 K]
* [ D3D ]: textures[183390 K]
* [x-ray]: crt heap[277220 K], process heap[308133 K], game lua[21910 K], engine lua[213 K], render[0 K]
* [x-ray]: economy: strings[3838 K], smem[28224 K]
KLIENT: Synchronizacja...
* phase time: 969 ms
* phase cmem: 277211 K
* [win32]: free[907496 K], reserved[150120 K], committed[1039472 K]
* [ D3D ]: textures[183390 K]
* [x-ray]: crt heap[277211 K], process heap[308133 K], game lua[21910 K], engine lua[213 K], render[0 K]
* [x-ray]: economy: strings[3838 K], smem[28224 K]
! Missing ogg-comment, file: d:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_01\newbie\music\guitar_1.ogg
! Missing ogg-comment, file: d:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_01\newbie\music\guitar_2.ogg
! Missing ogg-comment, file: d:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_01\newbie\music\guitar_3.ogg
! Missing ogg-comment, file: d:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_01\newbie\music\guitar_4.ogg
! Missing ogg-comment, file: d:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_01\newbie\music\guitar_5.ogg
! Missing ogg-comment, file: d:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_01\newbie\music\guitar_6.ogg
! Invalid ogg-comment version, file: d:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_01\newbie\music\guitar_7.ogg
! Invalid ogg-comment version, file: d:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_01\newbie\music\guitar_8.ogg
! Missing ogg-comment, file: d:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_01\newbie\music\guitar_9.ogg
! Missing ogg-comment, file: d:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_01\newbie\music\guitar_10.ogg
! Missing ogg-comment, file: d:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_01\newbie\music\guitar_11.ogg
! Missing ogg-comment, file: d:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_02\stalker\music\guitar_1.ogg
! Missing ogg-comment, file: d:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_02\stalker\music\guitar_2.ogg
! Missing ogg-comment, file: d:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_02\stalker\music\guitar_3.ogg
! Missing ogg-comment, file: d:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_02\stalker\music\guitar_4.ogg
! Missing ogg-comment, file: d:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_02\stalker\music\guitar_5.ogg
! Missing ogg-comment, file: d:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_02\stalker\music\guitar_6.ogg
! Invalid ogg-comment version, file: d:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_02\stalker\music\guitar_7.ogg
! Invalid ogg-comment version, file: d:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_02\stalker\music\guitar_8.ogg
! Missing ogg-comment, file: d:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_02\stalker\music\guitar_9.ogg
! Missing ogg-comment, file: d:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_02\stalker\music\guitar_10.ogg
! Missing ogg-comment, file: d:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_02\stalker\music\guitar_11.ogg
! Missing ogg-comment, file: d:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_02\newbie\music\guitar_1.ogg
! Missing ogg-comment, file: d:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_02\newbie\music\guitar_2.ogg
! Missing ogg-comment, file: d:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_02\newbie\music\guitar_3.ogg
! Missing ogg-comment, file: d:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_02\newbie\music\guitar_4.ogg
! Missing ogg-comment, file: d:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_02\newbie\music\guitar_5.ogg
! Missing ogg-comment, file: d:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_02\newbie\music\guitar_6.ogg
! Invalid ogg-comment version, file: d:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_02\newbie\music\guitar_7.ogg
! Invalid ogg-comment version, file: d:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_02\newbie\music\guitar_8.ogg
! Missing ogg-comment, file: d:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_02\newbie\music\guitar_9.ogg
! Missing ogg-comment, file: d:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_02\newbie\music\guitar_10.ogg
! Missing ogg-comment, file: d:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_02\newbie\music\guitar_11.ogg
! Missing ogg-comment, file: d:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_01\stalker\music\guitar_1.ogg
! Missing ogg-comment, file: d:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_01\stalker\music\guitar_2.ogg
! Missing ogg-comment, file: d:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_01\stalker\music\guitar_3.ogg
! Missing ogg-comment, file: d:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_01\stalker\music\guitar_4.ogg
! Missing ogg-comment, file: d:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_01\stalker\music\guitar_5.ogg
! Missing ogg-comment, file: d:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_01\stalker\music\guitar_6.ogg
! Invalid ogg-comment version, file: d:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_01\stalker\music\guitar_7.ogg
! Invalid ogg-comment version, file: d:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_01\stalker\music\guitar_8.ogg
! Missing ogg-comment, file: d:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_01\stalker\music\guitar_9.ogg
! Missing ogg-comment, file: d:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_01\stalker\music\guitar_10.ogg
! Missing ogg-comment, file: d:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_01\stalker\music\guitar_11.ogg
* MEMORY USAGE: 286427 K
- Disconnect
- Destroying level
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
Input: 1
Config-file [d:\documents and settings\all users\dokumenty\stalker-shoc\user.ltx] saved successfully
Destroying Direct3D...
* RM_Dump: textures : 0
* RM_Dump: rtargets : 0
* RM_Dump: rtargetsc : 0
* RM_Dump: vs : 0
* RM_Dump: ps : 0
* RM_Dump: dcl : 0
* RM_Dump: states : 0
* RM_Dump: tex_list : 0
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 0
* RM_Dump: v_elements: 0
* RM_Dump: v_shaders : 0
refCount:pBaseZB 1
refCount:pBaseRT 1
DeviceREF: 1
Priboi Story 1.1 - the 3rd update public test
all right, i think the 3rd update for 1.1 is ready for public testing, since we don't have time for it, but also i don't want to hold it back anymore, so i compiled them together, and uploaded...
please note:
- this is mostly a fix pack to eliminate all annoying bugs left in PS 1.1 but it it also contains some new features, such as new compiled deails, and optimisation
- this 3rd update contains the 2nd (FIX2) update too!
-------------------------
changes list: 07.31.2009.
-------------------------
General fixes & suggestions to fix by NatVac:
- fixes of vanilla waypoint bugs (agroprom and military) which caused crashes
- fixed military level kamp with monoliths
- fixed weapon descriptions + names
- fixed missing items from death_generic
- fixed ammo issues with npcs
- fixed missing ogg comment on pkm reload
- fixed delayed sound on vintorez
- fixed stalkers + fireplace issues
- fixed ecolog sidequests
- implemented Dunin's Ammo mod (by IG2007)
General changes by us:
- altered trader prices
- traders and stalkers wont buy antidote
- fixed x18 lab antidote (was somehow missing from the blue stash, plus it is added to an other stash too)
- fixed the "not so nice" yellow flowers in all levels (they were too big)
- recompiled cordon's details with new grass
- recompiled agroprom's details with new grass
- some objects were deleted from levels to speed the game up a bit
- fixed bug with collision of spawned stashes, while somehow the priboi house stash visual object still flies sometimes, but without collision and sound (since the box is just visual, the stash is still on the ground, so search there if this bug happens)
- removed the monolith crystal particle from sarcofag (it was not needed, since the stone was moved away to garbage)
- removed the flames from the rooftop at stancia1-2 (since the story happens 1 year after shoc story...)
- removed the generator blue effects from stancia2, since marked one destroys them at monolith control 1 year before priboi story
- removed stancia 2 hot air effect, which caused slowdowns on older pc-s
- fixed kamp at military for the arriving monolith guys
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installation:
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1. first install priboi story 1.1
2-A. then priboi story 1.1 FIX3 for 1.0004
2-B. but if you have 1.0005 patch, then skip 2-A, and use priboi story 1.1 FIX3 for 1.0005
3. Start new game!
If you already have Priboi Story 1.1 with the FIX2 installed, then just download the FIX3, and update your gamedata. Still, new game start needed!
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Credits:
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- While we are working hard on Lost Alpha, we are glad, that NatVac decided to help with releasing this 3rd patch for Priboi Story 1.1.
- Dunin Ammo Agregation mod by IG2007 (separated release by NatVac)
- Lee28 & Kaidonni for testing
Przy zadawaniu pytania związanego z problemem dotyczącym modyfikacji, prosimy o podawanie treści loga błędu (Dokumenty udostępnione/STALKER-SHOC/logs) od linijki FATAL ERROR.
Creating new game...
* Creating new game...
* Loading spawn registry...
FATAL ERROR
[error]Expression : header().graph_guid() == ai().game_graph().header().guid()
[error]Function : CALifeSpawnRegistry::load
[error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\alife_spawn_registry.cpp
[error]Line : 167
[error]Description : Spawn doesn't correspond to the graph : REBUILD SPAWN!
stack trace:
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