W pliku outfit ltx. na samej górze znajdź takie linijki
[novice_outfit]:outfit_base
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "outfit\novice_outfit"
;$prefetch = 32
class = E_STLK
cform = skeleton
visual = dynamics\outfit\novice_outfit
actor_visual = actors\stalker_hero\stalker_hero_1.ogf
player_hud_section = actor_hud_01
ef_equipment_type = 3
inv_name = novice_outfit_name
inv_name_short = novice_outfit_name
description = novice_outfit_description
inv_weight = 3.0
;inv_grid_width = 2
;inv_grid_height = 2
;inv_grid_x = 12
;inv_grid_y = 0
inv_grid_width = 2
inv_grid_height = 2
inv_grid_x = 0
inv_grid_y = 18
full_icon_name = npc_icon_novice_outfit
cost = 500
slot = 6
full_scale_icon = 0,11 ;čęîíęŕ ńňŕëęĺđŕ â ęîńňţěĺ â ďîëíűé đîńň
immunities_sect = sect_novice_outfit_immunities
; NO RESISTANCE
burn_protection = 0.005
shock_protection = 0.005
radiation_protection = 0.005
chemical_burn_protection = 0.005
telepatic_protection = 0.0
strike_protection = 0.15
explosion_protection = 0.15
wound_protection = 0.15
fire_wound_protection = 0.1
physic_strike_wound_immunity = 0.1
bones_koeff_protection = actor_armor_suit
hit_fraction_actor = 0.5
artefact_count = 0
upgrades = up_gr_ab_novice_outfit, up_gr_cd_novice_outfit, up_gr_ef_novice_outfit, up_gr_g_novice_outfit
installed_upgrades =
upgrade_scheme = upgrade_scheme_u8a
[sect_novice_outfit_immunities]
burn_immunity = 0.05 ;ęîýôôčöčĺíňű čěěóíčňĺňŕ ńŕěîăî ęîńňţěŕ
strike_immunity = 0.0
shock_immunity = 0.0
wound_immunity = 0.05
radiation_immunity = 0.0
telepatic_immunity = 0.0
chemical_burn_immunity = 0.05
explosion_immunity = 0.05
fire_wound_immunity = 0.02
zmień te wartości
; NO RESISTANCE
burn_protection = 0.005 na 0.4
shock_protection = 0.005 na 0.4
radiation_protection = 0.005 na 0.4
chemical_burn_protection = 0.005 na 0.4
telepatic_protection = 0.0 na 0.4
strike_protection = 0.15 na 0.4
explosion_protection = 0.15 na 0.4
wound_protection = 0.15 na 0.4
fire_wound_protection = 0.1 na 0.4
physic_strike_wound_immunity = 0.1 na 0.4
oraz linijki
bones_koeff_protection = actor_armor_suit
na
bones_koeff_protection = actor_heavy_armor_1
artefact_count = 0
na
artefact_count = 5
Efekt będzie taki że będziesz sto razy bardziej odporny i będziesz posiadał miejsce na 5 artefaktów.
Miłej zabawy
P.S. Pancerz będzie oczywiście się psuł, ale i tak będziesz wymiatał.