[MISERY]

Regulamin forum
Dział "Modyfikacje Gotowe" służy do dyskusji o modyfikacjach, które już są stworzone lub do zadawania pytań na ich temat. Znajdziemy tutaj również linki do ściągnięcia modyfikacji (które powinny, a raczej muszą być w pierwszym poście tematu danej modyfikacji).

Przy zadawaniu pytania związanego z problemem dotyczącym modyfikacji, prosimy o podawanie treści całego loga błędu - koniecznie w tagu [CODE].

Przy cytowaniu plików *.LTX stosować tag [SYNTAX="ini"], przy cytowaniu plików *.script [SYNTAX="lua"] a przy cytowaniu plików *.xml - [SYNTAX="xml"].

Lokalizacja logów:
Windows XP - C:\Documents and Settings\All Users\Moje dokumenty\S.T.A.L.K.E.R. - Zew Prypeci\logs\xray_nazwaużytkownika.log
Windows Vista/7 - C:\Users\Public\Documents\S.T.A.L.K.E.R. - Zew Prypeci\logs\xray_nazwaużytkownika.log
Steam - X:\Program Files (x86)\Steam\SteamApps\common\Stalker Call of Pripyat\_appdata_\logs

Pytania na temat modyfikacji zadajemy w wątku dla niej stworzonym lub tworzymy nowy, jeśli takowego nie ma.

Gdy chcemy założyć nowy wątek, obowiązkowe jest przeczytanie tego tematu.

Re: [MISERY]

Postprzez GajgerW w 28 Sie 2016, 17:24

Właśnie zabiło mnie to zielsko co zwisa w cementowni :D Zdjąłem "na chwilę" pomarańczkę by się lepiej przyjrzeć co leży na regale.

"Nagroda Darwina Cyfrowego" się należy. To było tak głupie, że aż prychłem :facepalm:


:

Rzecz jasna z własnej głupoty :D



:E
MISERY 2.2.1 100/100

:

попутного ветра :)

Za ten post GajgerW otrzymał następujące punkty reputacji:
Positive mietek1986.
Awatar użytkownika
GajgerW
Stalker

Posty: 137
Dołączenie: 22 Gru 2011, 01:11
Ostatnio był: 13 Sty 2023, 02:37
Frakcja: Naukowcy
Ulubiona broń: Vintar BC
Kozaki: 49

Reklamy Google

Re: [MISERY]

Postprzez mietek1986 w 28 Sie 2016, 21:40

To ja radze dbać o pancerz, nosić ze sobą igłę nitkę i jakiś klei bo jak wam pancerz walnie w anomalii to kaput,
:E sprawdzone na własnej ekh majora skórze :E więc pamiętać karabin się zatnie to przeładujecie ale pancerz się zepsuje to was byle co zabije :E
Awatar użytkownika
mietek1986
Tropiciel

Posty: 358
Dołączenie: 12 Lut 2012, 07:44
Ostatnio był: 07 Wrz 2024, 21:28
Miejscowość: Jelenia Góra
Frakcja: Samotnicy
Ulubiona broń: SIP-t M200
Kozaki: 28

Re: [MISERY]

Postprzez trolololo w 28 Sie 2016, 22:03

W MISERY przydaje się tylko Świt, SPP-99, SEVA, i ulepszony egzoszkielet. Reszta raczej nie, bo za niska ochrona na anomalie, a w MISERY kilka strzałów, lub ugryzień wystarczy. Nawet jak przeżyjesz to kombinezon jest w nędznym stanie. Żadna igła nie pomoże.W sumie problem biedy rozwiązuje się mniej więcej na etapie przeszukania ostatniego helikoptera. Jednak uwaga, pamiętałem że w Jupiterze było dużo mutantów ale to przesada. Jeszcze pół biedy jak zabiłem te dwie chimery, stado psów, trzy Izlomy, trzy Burery, i trzy poltery, oraz kilka Snorków, ale jak one się odrodziły. Jak wychodziłem z fabryki, to Zombie były już w tunelu, co się przez niego przechodzi jak się idze do Ogończy. Jakimś cudem Zombie z całej fabryki do mnie idą, jak tam jestem. Dodatkowo jak się z nimi strzelałem żeby wyjść napatoczyło się sześć pijawek... Skończyła mi się amunicja, musiałem zabrać Zombiakowi jakiś zdezelowany grat, bo akurat do tego miałem trochę naboji, ale jestem nadziany! Jak sprzedałem Hermanowicz trofea, to wyszło coś okołu 20k!
Deszczyk pada , RAM mi zjada...
trolololo
Legenda

Posty: 1106
Dołączenie: 25 Wrz 2013, 13:03
Ostatnio był: 24 Mar 2023, 18:36
Miejscowość: Na granicy LTE
Frakcja: Wojskowi Stalkerzy
Ulubiona broń: "Tunder" 5.45
Kozaki: 118

Re: [MISERY]

Postprzez GajgerW w 28 Sie 2016, 22:28

No ja byłem tak obrażony na misery na początku, że miałem tylko płaszcz aż do przejścia do Prypeci... wtedy szarpnąłem się na zieloną gumkę :E
Potem kilka razy świt i pomarańczka i to tyle. Nigdy nie łaziłem w exo :omatko: ;)
MISERY 2.2.1 100/100

:

попутного ветра :)
Awatar użytkownika
GajgerW
Stalker

Posty: 137
Dołączenie: 22 Gru 2011, 01:11
Ostatnio był: 13 Sty 2023, 02:37
Frakcja: Naukowcy
Ulubiona broń: Vintar BC
Kozaki: 49

Re: [MISERY]

Postprzez HitFan w 28 Sie 2016, 22:32

Panowie, mam problem :/
Gdy próbuję rozwalić Bandytów (tych od Wano) to po zabiciu kilku gra mi wywala. Już trzykrotnie. Z logu nic nie potrafię wyczytać :/
:

* Detected CPU: Intel(R) Core(TM) i3 CPU M 370 @ 2.40GHz [GenuineIntel], F6/M5/S5, 2394.00 mhz, 26-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2
* CPU threads: 4

Initializing File System...
using fs-ltx fsgame.ltx
FS: 51677 files cached 33 archives, 9681Kb memory used.
Init FileSystem 6.780804 sec
'xrCore' build 3967, Dec 14 2009

EH: 9BDBD715169AC65D0242294793C84288

-----loading d:\gry\gog galaxy\s.t.a.l.k.e.r. call of pripyat\gamedata\configs\system.ltx
-----loading d:\gry\gog galaxy\s.t.a.l.k.e.r. call of pripyat\gamedata\configs\system.ltx
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
command line
Executing config-script "user.ltx"...
[c:\users\damian\docume~1\stalke~2\user.ltx] successfully loaded.
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
* [win32]: free[3929584 K], reserved[119660 K], committed[144996 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[19871 K], process heap[2334 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[16233 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[0]=D:\Gry\GOG Galaxy\S.T.A.L.K.E.R. Call of Pripyat\bin\
dir[1]=D:\Gry\GOG Galaxy\S.T.A.L.K.E.R. Call of Pripyat\
dir[2]=D:\Gry\GOG Galaxy\S.T.A.L.K.E.R. Call of Pripyat\bin\
dir[3]=C:\WINDOWS\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList Generic Hardware
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "d:\gry\gog galaxy\s.t.a.l.k.e.r. call of pripyat\gamedata\configs\default_controls.ltx"...
[d:\gry\gog galaxy\s.t.a.l.k.e.r. call of pripyat\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\gry\gog galaxy\s.t.a.l.k.e.r. call of pripyat\gamedata\configs\rspec_minimum.ltx"...
~ Invalid syntax in call to 'r__detail_density'
~ Valid arguments: float value in range [0.200,0.600]
[d:\gry\gog galaxy\s.t.a.l.k.e.r. call of pripyat\gamedata\configs\rspec_minimum.ltx] successfully loaded.
Executing config-script "d:\gry\gog galaxy\s.t.a.l.k.e.r. call of pripyat\gamedata\configs\default_controls.ltx"...
[d:\gry\gog galaxy\s.t.a.l.k.e.r. call of pripyat\gamedata\configs\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'sv_adm_menu_ban_time'
~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
[c:\users\damian\docume~1\stalke~2\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 32768 kb, 2428 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:DF1]: NVIDIA GeForce GT 420M
* GPU driver: 10.18.13.6881
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 2946 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Renderer doesn't support blender 'effects\shadow_world'
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
compiling shader dumb
compiling shader dumb
compiling shader accum_mask
compiling shader accum_sun_mask
compiling shader copy_p
compiling shader accum_volume
compiling shader copy
compiling shader accum_sun_near
compiling shader accum_sun
compiling shader accum_sun_cascade
compiling shader accum_sun_cascade_far
compiling shader accum_omni_unshadowed
compiling shader accum_omni_normal
compiling shader accum_omni_transluent
compiling shader accum_spot_unshadowed
compiling shader accum_spot_normal
compiling shader accum_spot_fullsize
compiling shader accum_volumetric
compiling shader accum_volumetric
compiling shader accum_indirect
compiling shader bloom_build
compiling shader bloom_filter
compiling shader bloom_filter_f
compiling shader bloom_luminance_1
compiling shader bloom_luminance_2
compiling shader bloom_luminance_3
compiling shader combine_1
compiling shader combine_1
compiling shader combine_2_AA
compiling shader combine_2_NAA
compiling shader combine_2_AA_D
compiling shader combine_2_NAA_D
compiling shader combine_volumetric
compiling shader postprocess
compiling shader postprocess_CM
compiling shader distort
compiling shader particle_distort
compiling shader particle
compiling shader particle
compiling shader particle_s-blend
compiling shader particle-clip
compiling shader particle_s-add
compiling shader particle_s-aadd
compiling shader deffer_particle
compiling shader deffer_particle
- r__tf_aniso 1
- r2_tf_mipbias 0.
compiling shader portal
compiling shader portal
compiling shader simple_color
compiling shader editor
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader stub_default
compiling shader effects_sun
compiling shader hud_font
Loading DLL: xrGameSpy.dll
intro_start intro_logo
intro_delete ::update_logo_intro
compiling shader yuv2rgb
* [win32]: free[3791084 K], reserved[125320 K], committed[277836 K]
* [ D3D ]: textures[64 K]
* [x-ray]: crt heap[102911 K], process heap[18073 K], game lua[2737 K], render[209 K]
* [x-ray]: economy: strings[16614 K], smem[0 K]
* 0.0 : [ 56] $null
* 0.0 : [ 3] $user$accum
* 0.0 : [ 1] $user$accum_temp
* 0.0 : [ 6] $user$albedo
* 0.0 : [ 6] $user$bloom1
* 0.0 : [ 2] $user$bloom2
* 0.0 : [ 2] $user$cmap0
* 0.0 : [ 2] $user$cmap1
* 0.0 : [ 2] $user$env_s0
* 0.0 : [ 2] $user$env_s1
* 0.0 : [ 7] $user$generic0
* 0.0 : [ 5] $user$generic1
* 0.0 : [ 1] $user$generic2
* 0.0 : [ 1] $user$jitter_0
* 0.0 : [ 1] $user$jitter_1
* 0.0 : [ 1] $user$jitter_2
* 0.0 : [ 1] $user$jitter_3
* 0.0 : [ 1] $user$jitter_4
* 0.0 : [ 2] $user$lum_t64
* 0.0 : [ 3] $user$lum_t8
* 0.0 : [ 1] $user$luminance_0
* 0.0 : [ 1] $user$luminance_1
* 0.0 : [ 1] $user$luminance_2
* 0.0 : [ 1] $user$luminance_3
* 0.0 : [ 8] $user$material
* 0.0 : [ 12] $user$normal
* 0.0 : [ 12] $user$position
* 0.0 : [ 1] $user$sky0
* 0.0 : [ 1] $user$sky1
* 0.0 : [ 4] $user$smap_depth
* 0.0 : [ 3] $user$smap_surf
* 0.0 : [ 7] $user$tonemap
* 0.0 : [ 2] $user$tonemap_src
* 0.0 : [ 1] act\act_controller_hit1
* 0.0 : [ 1] amik\anomaly\electric_radial
* 0.0 : [ 1] amik\explosions\boom_0
* 0.0 : [ 1] amik\explosions\boom_1
* 0.0 : [ 1] amik\explosions\boom_2
* 0.0 : [ 1] amik\explosions\decal_concrete
* 0.0 : [ 1] amik\explosions\explo_end
* 0.0 : [ 1] amik\explosions\explosion_dynamite\explosion_din
* 0.0 : [ 1] amik\explosions\explosion_dynamite\flashlight
* 0.0 : [ 1] amik\explosions\explosion_dynamite\smoke
* 0.0 : [ 1] amik\explosions\explosion_flash_atlas
* 0.0 : [ 1] amik\explosions\explosion_fuelcan\boom_1
* 0.0 : [ 1] amik\explosions\explosion_fuelcan\boom_3
* 0.0 : [ 1] amik\explosions\explosion_fuelcan\grey_xpl
* 0.0 : [ 1] amik\explosions\explosion_smoke03
* 0.0 : [ 1] amik\explosions\final_expl
* 0.0 : [ 1] amik\explosions\smoke_cannon
* 0.0 : [ 1] amik\hit_fx\water_splash\water_splash_anim
* 0.0 : [ 1] amik\hit_fx\water_splash\water_spurt
* 0.0 : [ 1] amik\nature\list
* 0.0 : [ 1] amik\nature\stonedebris1
* 0.0 : [ 1] amik\nature\wood_part
* 0.0 : [ 1] amik\static\gas_light\flame_zippo
* 0.0 : [ 1] amik\weapons\00
* 0.0 : [ 1] amik\weapons\12x70
* 0.0 : [ 1] amik\weapons\6ways1
* 0.0 : [ 1] amik\weapons\6ways2
* 0.0 : [ 1] amik\weapons\9x39
* 0.0 : [ 1] amik\weapons\btr\muzzle 6ways1
* 0.0 : [ 1] amik\weapons\btr\muzzle 6ways2
* 0.0 : [ 1] amik\weapons\dtk_2
* 0.0 : [ 1] amik\weapons\dtk_3
* 0.0 : [ 1] amik\weapons\dtk_4
* 0.0 : [ 1] amik\weapons\dtk_4_1
* 0.0 : [ 1] amik\weapons\dtk_5
* 0.0 : [ 1] amik\weapons\dtk_6
* 0.0 : [ 1] amik\weapons\dtk_8
* 0.0 : [ 1] amik\weapons\flame\flameshoot_1
* 0.0 : [ 1] amik\weapons\flame\flameshoot_2
* 0.0 : [ 1] amik\weapons\flame\flameshoot_3
* 0.0 : [ 1] amik\weapons\flame\flameshoot_4
* 0.0 : [ 1] amik\weapons\flame\flameshoot_5
* 0.0 : [ 1] amik\weapons\flame\mg42out
* 0.0 : [ 1] amik\weapons\flame\trace
* 0.0 : [ 1] amik\weapons\flame\trace_01
* 0.0 : [ 1] amik\weapons\flame\trail
* 0.0 : [ 1] amik\weapons\flash_01
* 0.0 : [ 1] amik\weapons\flash_02
* 0.0 : [ 1] amik\weapons\flash_04
* 0.0 : [ 1] amik\weapons\flash_05
* 0.0 : [ 1] amik\weapons\grishik\357mag
* 0.0 : [ 1] amik\weapons\grishik\45
* 0.0 : [ 1] amik\weapons\grishik\50_ae
* 0.0 : [ 1] amik\weapons\grishik\5x45x39
* 0.0 : [ 1] amik\weapons\grishik\5x45x39_00
* 0.0 : [ 1] amik\weapons\grishik\5x45x39_01
* 0.0 : [ 1] amik\weapons\grishik\5x56x45
* 0.0 : [ 1] amik\weapons\grishik\5x56x45_00
* 0.0 : [ 1] amik\weapons\grishik\5x7x28
* 0.0 : [ 1] amik\weapons\grishik\6x5x50
* 0.0 : [ 1] amik\weapons\grishik\7x62x25_0
* 0.0 : [ 1] amik\weapons\grishik\7x62x25_1
* 0.0 : [ 1] amik\weapons\grishik\7x62x25_2
* 0.0 : [ 1] amik\weapons\grishik\7x62x25_3
* 0.0 : [ 1] amik\weapons\grishik\7x62x25_4
* 0.0 : [ 1] amik\weapons\grishik\7x62x39_00
* 0.0 : [ 1] amik\weapons\grishik\7x62x39_01
* 0.0 : [ 1] amik\weapons\grishik\7x62x39_02
* 0.0 : [ 1] amik\weapons\grishik\7x62x39_03
* 0.0 : [ 1] amik\weapons\grishik\7x62x51_1
* 0.0 : [ 1] amik\weapons\grishik\7x62x51_2
* 0.0 : [ 1] amik\weapons\grishik\7x62x54
* 0.0 : [ 1] amik\weapons\grishik\7x7x57
* 0.0 : [ 1] amik\weapons\grishik\7x92x57
* 0.0 : [ 1] amik\weapons\grishik\9x18_1
* 0.0 : [ 1] amik\weapons\grishik\9x18_2
* 0.0 : [ 1] amik\weapons\grishik\9x18_3
* 0.0 : [ 1] amik\weapons\grishik\9x39
* 0.0 : [ 1] amik\weapons\mg42out
* 0.0 : [ 1] amik\weapons\shells_12x70
* 0.0 : [ 1] amik\weapons\shells_ak
* 0.0 : [ 1] amik\weapons\shells_ak_01
* 0.0 : [ 1] amik\weapons\smokeshoot_0
* 0.0 : [ 1] amik\weapons\smokeshoot_1
* 0.0 : [ 1] amik\weapons\trace
* 0.0 : [ 1] amik\weapons\trace_01
* 0.0 : [ 1] fx\fx_flare1
* 0.0 : [ 1] fx\fx_flare2
* 0.0 : [ 1] fx\fx_flare3
* 0.0 : [ 1] fx\fx_gradient
* 0.0 : [ 1] fx\fx_gradient1
* 0.0 : [ 1] fx\fx_lightning
* 0.0 : [ 1] fx\fx_moon_halo_phase_1
* 0.0 : [ 1] fx\fx_moon_halo_phase_2
* 0.0 : [ 1] fx\fx_moon_halo_phase_3
* 0.0 : [ 1] fx\fx_moon_halo_phase_4
* 0.0 : [ 1] fx\fx_moon_halo_phase_5
* 0.0 : [ 1] fx\fx_moon_halo_phase_6
* 0.0 : [ 1] fx\fx_moon_halo_phase_7
* 0.0 : [ 1] fx\fx_moon_phase_1
* 0.0 : [ 1] fx\fx_moon_phase_2
* 0.0 : [ 1] fx\fx_moon_phase_3
* 0.0 : [ 1] fx\fx_moon_phase_4
* 0.0 : [ 1] fx\fx_moon_phase_5
* 0.0 : [ 1] fx\fx_moon_phase_6
* 0.0 : [ 1] fx\fx_moon_phase_7
* 0.0 : [ 1] fx\fx_noise
* 0.0 : [ 2] fx\fx_noise2
* 0.0 : [ 1] fx\fx_rain
* 0.0 : [ 1] fx\fx_rainsplash1
* 0.0 : [ 1] fx\fx_sun
* 0.0 : [ 1] fx\fx_sun_fog
* 0.0 : [ 1] fx\fx_sun_gradient
* 0.0 : [ 1] fx\fx_sun_halo
* 0.0 : [ 1] fx\fx_sun_rise
* 0.0 : [ 1] fx\fx_thunderbolts_gradient
* 0.0 : [ 1] fx\fx_thunderbolts_gradient_surge
* 0.0 : [ 1] fx\fx_volumefog1
* 0.0 : [ 1] glow\glow_04
* 0.0 : [ 1] glow\glow_blue
* 0.0 : [ 1] glow\glow_fire1
* 0.0 : [ 1] glow\glow_orange
* 0.0 : [ 1] glow\glow_orange2
* 0.0 : [ 1] glow\glow_orange_bright
* 0.0 : [ 1] glow\glow_rays
* 0.0 : [ 1] glow\glow_white
* 0.0 : [ 4] lights\lights_spot01
* 0.0 : [ 1] pfx\pfx_ani-explosion-02
* 0.0 : [ 1] pfx\pfx_ani-explosion-02-b-a
* 0.0 : [ 1] pfx\pfx_ani-explosion-02a
* 0.0 : [ 1] pfx\pfx_ani-fire01
* 0.0 : [ 1] pfx\pfx_ani-smoke-01
* 0.0 : [ 1] pfx\pfx_anomaly_1
* 0.0 : [ 1] pfx\pfx_anomaly_16
* 0.0 : [ 1] pfx\pfx_anomaly_18
* 0.0 : [ 1] pfx\pfx_anomaly_19
* 0.0 : [ 1] pfx\pfx_anomaly_2
* 0.0 : [ 1] pfx\pfx_anomaly_21
* 0.0 : [ 1] pfx\pfx_anomaly_23
* 0.0 : [ 1] pfx\pfx_anomaly_2_green
* 0.0 : [ 1] pfx\pfx_anomaly_3
* 0.0 : [ 1] pfx\pfx_anomaly_4
* 0.0 : [ 1] pfx\pfx_anomaly_5
* 0.0 : [ 1] pfx\pfx_anomaly_6
* 0.0 : [ 1] pfx\pfx_anomaly_7
* 0.0 : [ 1] pfx\pfx_anomaly_8
* 0.0 : [ 1] pfx\pfx_anomaly_88
* 0.0 : [ 1] pfx\pfx_anomaly_9
* 0.0 : [ 1] pfx\pfx_bloodsplash1
* 0.0 : [ 1] pfx\pfx_bloodsplash2
* 0.0 : [ 1] pfx\pfx_blurry_cloud
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* 0.0 : [ 36] sky\af3_rainy\15-00-2#small
* 0.0 : [ 24] sky\af3_rainy\16-00
* 0.0 : [ 24] sky\af3_rainy\16-00#small
* 0.0 : [ 12] sky\af3_rainy\20-00
* 0.0 : [ 12] sky\af3_rainy\20-00#small
* 0.0 : [ 50] sky\af3_rainy\lastlight
* 0.0 : [ 50] sky\af3_rainy\lastlight#small
* 0.0 : [ 20] sky\af3_rainy\lastlight2
* 0.0 : [ 20] sky\af3_rainy\lastlight2#small
* 0.0 : [ 5] sky\sky_12_vibros_cube
* 0.0 : [ 5] sky\sky_12_vibros_cube#small
* 0.0 : [ 26] sky\sky_13_cube
* 0.0 : [ 26] sky\sky_13_cube#small
* 0.0 : [ 16] sky\sky_13_cube_night
* 0.0 : [ 16] sky\sky_13_cube_night#small
* 0.0 : [ 12] sky\sky_13_vibros_cube
* 0.0 : [ 12] sky\sky_13_vibros_cube#small
* 0.0 : [ 10] sky\sky_14_cube
* 0.0 : [ 10] sky\sky_14_cube#small
* 0.0 : [ 4] sky\sky_17_clouds_cube
* 0.0 : [ 4] sky\sky_17_clouds_cube#small
* 0.0 : [ 4] sky\sky_17_cube
* 0.0 : [ 4] sky\sky_17_cube#small
* 0.0 : [ 8] sky\sky_18_cube
* 0.0 : [ 8] sky\sky_18_cube#small
* 0.0 : [ 11] sky\sky_19_cube
* 0.0 : [ 11] sky\sky_19_cube#small
* 0.0 : [ 4] sky\sky_1_clouds_cube
* 0.0 : [ 4] sky\sky_1_clouds_cube#small
* 0.0 : [ 4] sky\sky_20_clouds_cube
* 0.0 : [ 4] sky\sky_20_clouds_cube#small
* 0.0 : [ 4] sky\sky_20_cube
* 0.0 : [ 4] sky\sky_20_cube#small
* 0.0 : [ 4] sky\sky_2_clouds_cube
* 0.0 : [ 4] sky\sky_2_clouds_cube#small
* 0.0 : [ 4] sky\sky_2_cube
* 0.0 : [ 4] sky\sky_2_cube#small
* 0.0 : [ 12] sky\sky_3_cube
* 0.0 : [ 12] sky\sky_3_cube#small
* 0.0 : [ 3] sky\sky_4_cube
* 0.0 : [ 3] sky\sky_4_cube#small
* 0.0 : [ 30] sky\sky_5_cube
* 0.0 : [ 30] sky\sky_5_cube#small
* 0.0 : [ 7] sky\sky_6_cube
* 0.0 : [ 7] sky\sky_6_cube#small
* 0.0 : [ 11] sky\sky_7_cube
* 0.0 : [ 11] sky\sky_7_cube#small
* 0.0 : [ 8] sky\sky_8_cube
* 0.0 : [ 8] sky\sky_8_cube#small
* 0.0 : [ 49] sky\sky_9_cube
* 0.0 : [ 49] sky\sky_9_cube#small
* 0.0 : [3306] sky\sky_oblaka
* 0.0 : [ 1] wm\wm_blood_1
* 0.0 : [ 1] wm\wm_blood_1_1
* 0.0 : [ 1] wm\wm_blood_1_2
* 0.0 : [ 1] wm\wm_blood_1_3
* 0.0 : [ 1] wm\wm_blood_drop_4
* 0.0 : [ 1] wm\wm_bullet_asfalt_1
* 0.0 : [ 1] wm\wm_bullet_asfalt_2
* 0.0 : [ 1] wm\wm_bullet_asfalt_3
* 0.0 : [ 1] wm\wm_bullet_brick_1
* 0.0 : [ 1] wm\wm_bullet_brick_2
* 0.0 : [ 1] wm\wm_bullet_concrete
* 0.0 : [ 1] wm\wm_bullet_concrete_1
* 0.0 : [ 1] wm\wm_bullet_concrete_2
* 0.0 : [ 1] wm\wm_bullet_concrete_4
* 0.0 : [ 1] wm\wm_bullet_concrete_5
* 0.0 : [ 1] wm\wm_bullet_concrete_6
* 0.0 : [ 1] wm\wm_bullet_concrete_7
* 0.0 : [ 1] wm\wm_bullet_glass01
* 0.0 : [ 1] wm\wm_bullet_glass02
* 0.0 : [ 1] wm\wm_bullet_glass03
* 0.0 : [ 1] wm\wm_bullet_glass04
* 0.0 : [ 1] wm\wm_bullet_ground
* 0.0 : [ 1] wm\wm_bullet_ground_1
* 0.0 : [ 1] wm\wm_bullet_ground_2
* 0.0 : [ 1] wm\wm_bullet_metall_thik
* 0.0 : [ 1] wm\wm_bullet_metall_thik_1
* 0.0 : [ 1] wm\wm_bullet_metall_thik_2
* 0.0 : [ 1] wm\wm_bullet_metall_thik_3
* 0.0 : [ 1] wm\wm_bullet_metall_thin
* 0.0 : [ 1] wm\wm_bullet_metall_thin_1
* 0.0 : [ 1] wm\wm_bullet_metall_thin_2
* 0.0 : [ 1] wm\wm_bullet_metall_thin_3
* 0.0 : [ 1] wm\wm_bullet_metall_thin_4
* 0.0 : [ 1] wm\wm_bullet_wood
* 0.0 : [ 1] wm\wm_bullet_wood_1
* 0.0 : [ 1] wm\wm_bullet_wood_2
* 0.0 : [ 1] wm\wm_bullet_wood_3
* 0.0 : [ 1] wm\wm_bullet_wood_4
* 0.0 : [ 1] wm\wm_bullet_wood_5
* 0.0 : [ 1] wm\wm_bullet_wood_6
* 0.0 : [ 1] wm\wm_bullet_wood_7
* 0.0 : [ 1] wm\wm_bullet_wood_8
* 0.0 : [ 1] wm\wm_bullet_wood_9
* 0.0 : [ 1] wm\wm_grenade
* 0.0 : [ 1] wm\wm_knife_dead
* 0.0 : [ 1] wm\wm_knife_horiz
* 0.0 : [ 1] wm\wm_knife_horiz_blood
* 0.0 : [ 1] wm\wm_knife_horiz_blood1
* 0.0 : [ 1] wm\wm_knife_horiz_metal
* 0.0 : [ 1] wm\wm_knife_horiz_ston
* 0.0 : [ 1] wm\wm_knife_wood
* 0.0 : [ 1] wm\wm_knife_wood1
* 0.0 : [ 1] wm\wm_knife_wood2
* 8.1 : [ 1] damian - quicksave
* 32.1 : [ 1] ui\ui_font_arial_14_1024_cent
* 32.1 : [ 1] ui\ui_font_letter_16_1024_cent
* 32.1 : [ 1] ui\ui_magnifier2
* 64.1 : [ 1] ui\ui_font_console_02
* 64.1 : [ 1] ui\ui_font_graff_19_1024_cent
* 64.1 : [ 1] ui\ui_font_graff_22_1024_cent
* 64.1 : [ 1] ui\ui_font_hud_01
* 64.1 : [ 1] ui\ui_font_letter_18_1024_cent
* 64.1 : [ 1] ui\ui_font_letter_25_1024_cent
* 128.1 : [ 1] ui\ui_font_graff_32_1024_cent
* 129.0 : [ 1] ui\ui_ani_cursor
* 256.1 : [ 1] ui\ui_font_graff_50_1024_cent
* 256.1 : [ 1] ui\ui_font_hud_02
* 270.0 : [ 1] ui\video_voroni_crop
* 936.0 : [ 1] ui\video_water_crop
* 1024.1 : [ 1] ui\ui_actor_main_menu
* 1024.1 : [ 1] ui\ui_actor_mp_screen
* 1024.1 : [ 1] ui\ui_actor_multiplayer_background
* 1024.1 : [ 1] ui\ui_actor_multiplayer_game_menu
* 1024.1 : [ 1] ui\ui_actor_sleep_screen
* 1024.1 : [ 1] ui\ui_actor_widescreen_sidepanels
* 1024.1 : [ 1] ui\ui_common
* 2048.1 : [ 1] ui\ui_actor_hint_wnd
compiling shader deffer_base_bump-hq
compiling shader deffer_model_bump-hq_4
compiling shader deffer_base_bump
compiling shader deffer_model_bump_4
compiling shader shadow_direct_model_4
"d:\gry\gog galaxy\s.t.a.l.k.e.r. call of pripyat\bin\xrengine.exe"
* phase time: 0 ms
* phase cmem: 133462 K
Loading objects...
compiling shader deffer_base_flat
compiling shader deffer_model_flat_0
compiling shader shadow_direct_model_0
compiling shader deffer_model_bump-hq_0
compiling shader deffer_model_bump_0
compiling shader deffer_base_aref_bump-hq
compiling shader deffer_base_aref_bump
compiling shader shadow_direct_base_aref
compiling shader shadow_direct_model_aref_0
compiling shader deffer_model_bump-hq_1
compiling shader deffer_model_bump_1
compiling shader shadow_direct_model_1
! Invalid ogg-comment version, file: d:\gry\gog galaxy\s.t.a.l.k.e.r. call of pripyat\gamedata\sounds\weapons\mp5\aek919_reload.ogg
compiling shader deffer_base_aref_flat
compiling shader deffer_model_flat_1
compiling shader accum_emissive
! Missing ogg-comment, file: d:\gry\gog galaxy\s.t.a.l.k.e.r. call of pripyat\gamedata\sounds\weapons\ak47_t\ak47_t_draw.ogg
! Missing ogg-comment, file: d:\gry\gog galaxy\s.t.a.l.k.e.r. call of pripyat\gamedata\sounds\weapons\ak47_t\ak47_t_shot.ogg
compiling shader deffer_model_bump-hq_3
compiling shader deffer_model_bump_3
compiling shader shadow_direct_model_3
compiling shader deffer_model_bump-hq_2
compiling shader deffer_model_bump_2
compiling shader shadow_direct_model_2
compiling shader deffer_base_bump_d-hq
compiling shader deffer_model_bump_d-hq_0
compiling shader model_def_lq
compiling shader model_def_lq_0
compiling shader deffer_model_flat_2
Loading models...
! auto-generated bump map: gwr\addons\silencers\pist_9mm\sil_bump#
! auto-generated bump map: nwm\m4_magpul\gucci_bump
! auto-generated bump map: nwm\m4_magpul\gucci_bump#
! auto-generated bump map: r_pop\ak74\ak74_bump
! auto-generated bump map: r_pop\ak74\ak74_bump#
! auto-generated bump map: r_pop\aks4\rail_bump
! auto-generated bump map: r_pop\aks4\rail_bump#
! Can't find texture 'r_pop\makarov\pb_sil#'
! auto-generated bump map: shoker_mod\wpn\m4a1\m4a1_1_bump#
! auto-generated bump map: weapons_johann\kit_med\gel_bump#
! auto-generated bump map: weapons_johann\kit_med\red_bump#
! auto-generated bump map: weapons_johann\kit_med\sin_bump#
! auto-generated bump map: wpn\6x4bayonet_bump
! auto-generated bump map: wpn\6x4bayonet_bump#
! auto-generated bump map: wpn\9a91\9a91_bump#
! auto-generated bump map: wpn\9a91\sil_bump#
! auto-generated bump map: wpn\FN FS2000\fs2000_bump#
! auto-generated bump map: wpn\wpn_silmap_bump#
* [prefetch] time: 53565 ms
* [prefetch] memory: 11018Kb
* phase time: 55070 ms
* phase cmem: 147278 K
* phase time: 8 ms
* phase cmem: 147278 K
* Loading spawn registry...
* 5826 spawn points are successfully loaded
* Loading objects...
* 14709 objects are successfully loaded
! Cannot find saved game ~#i#:attempt to register unknown item [tobacco5] in secret [zat_hiding_place_3]
! Cannot find saved game ~#i#:attempt to register unknown item [tobacco4] in secret [zat_hiding_place_8]
! Cannot find saved game ~#i#:attempt to register unknown item [tobacco5] in secret [zat_hiding_place_9]
! Cannot find saved game ~#i#:attempt to register unknown item [cocaine3] in secret [zat_hiding_place_9]
! Cannot find saved game ~#i#:attempt to register unknown item [vodka_quality2] in secret [zat_hiding_place_23]
! Cannot find saved game ~#i#:attempt to register unknown item [vodka_quality3] in secret [zat_hiding_place_28]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar3_2] in secret [zat_hiding_place_29]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar1_2] in secret [zat_hiding_place_34]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar2_3] in secret [zat_hiding_place_39]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar3_3] in secret [zat_hiding_place_39]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar1_3] in secret [zat_hiding_place_46]
! Cannot find saved game ~#i#:attempt to register unknown item [bottle_metal3] in secret [zat_hiding_place_48]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar1_3] in secret [zat_hiding_place_6]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar1_3] in secret [zat_hiding_place_51]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar2_3] in secret [zat_hiding_place_19]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar2_2] in secret [zat_hiding_place_53]
! Cannot find saved game ~#i#:attempt to register unknown item [tea2] in secret [zat_hiding_place_53]
! Cannot find saved game ~#i#:attempt to register unknown item [wood_stove] in secret [zat_hiding_place_20]
! Cannot find saved game ~#i#:attempt to register unknown item [tobacco5] in secret [zat_hiding_place_54]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar2_3] in secret [zat_hiding_place_54]
! Cannot find saved game ~#i#:attempt to register unknown item [cigarettes4] in secret [jup_hiding_place_33]
! Cannot find saved game ~#i#:attempt to register unknown item [tobacco3] in secret [jup_hiding_place_3]
! Cannot find saved game ~#i#:attempt to register unknown item [bottle_metal2] in secret [jup_hiding_place_4]
! Cannot find saved game ~#i#:attempt to register unknown item [wood_stove] in secret [jup_hiding_place_5]
! Cannot find saved game ~#i#:attempt to register unknown item [tobacco5] in secret [jup_hiding_place_7]
! Cannot find saved game ~#i#:attempt to register unknown item [tobacco4] in secret [jup_hiding_place_15]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar1_2] in secret [jup_hiding_place_12]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar2_2] in secret [jup_hiding_place_14]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar3_2] in secret [jup_hiding_place_14]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar2_3] in secret [jup_hiding_place_16]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar2_3] in secret [jup_hiding_place_20]
! Cannot find saved game ~#i#:attempt to register unknown item [tobacco5] in secret [jup_hiding_place_21]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar2_2] in secret [jup_hiding_place_21]
! Cannot find saved game ~#i#:attempt to register unknown item [flask2] in secret [jup_hiding_place_21]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar3_3] in secret [jup_hiding_place_21]
! Cannot find saved game ~#i#:attempt to register unknown item [marijuana2] in secret [jup_hiding_place_23]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar2_2] in secret [jup_hiding_place_23]
! Cannot find saved game ~#i#:attempt to register unknown item [tea2] in secret [jup_hiding_place_24]
! Cannot find saved game ~#i#:attempt to register unknown item [vodka_quality2] in secret [jup_hiding_place_25]
! Cannot find saved game ~#i#:attempt to register unknown item [tobacco5] in secret [jup_hiding_place_27]
! Cannot find saved game ~#i#:attempt to register unknown item [tobacco5] in secret [jup_hiding_place_30]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar3_3] in secret [jup_hiding_place_34]
! Cannot find saved game ~#i#:attempt to register unknown item [bottle_metal3] in secret [jup_hiding_place_38]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar1_3] in secret [jup_hiding_place_42]
! Cannot find saved game ~#i#:attempt to register unknown item [tea3] in secret [jup_hiding_place_45]
! Cannot find saved game ~#i#:attempt to register unknown item [flask3] in secret [jup_hiding_place_48]
! Cannot find saved game ~#i#:attempt to register unknown item [tobacco4] in secret [jup_hiding_place_49]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar2_3] in secret [pri_hiding_place_1]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar3_3] in secret [pri_hiding_place_1]
! Cannot find saved game ~#i#:attempt to register unknown item [tobacco5] in secret [pri_hiding_place_1]
! Cannot find saved game ~#i#:attempt to register unknown item [tobacco5] in secret [pri_hiding_place_12]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar3_2] in secret [pri_hiding_place_12]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar2_2] in secret [pri_hiding_place_14]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar3_3] in secret [pri_hiding_place_17]
! Cannot find saved game ~#i#:attempt to register unknown item [vodka_2] in secret [pri_hiding_place_17]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar2_3] in secret [pri_hiding_place_17]
! Cannot find saved game ~#i#:attempt to register unknown item [cigarettes3] in secret [pri_hiding_place_18]
! Cannot find saved game ~#i#:attempt to register unknown item [tobacco5] in secret [pri_hiding_place_18]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar3_3] in secret [pri_hiding_place_19]
! Cannot find saved game ~#i#:attempt to register unknown item [tobacco3] in secret [pri_hiding_place_20]
! Cannot find saved game ~#i#:attempt to register unknown item [tobacco5] in secret [pri_hiding_place_21]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar3_3] in secret [pri_hiding_place_22]
! Cannot find saved game ~#i#:attempt to register unknown item [tobacco5] in secret [pri_hiding_place_23]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar2_3] in secret [pri_hiding_place_24]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar3_3] in secret [pri_hiding_place_24]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar2_3] in secret [pri_hiding_place_27]
! Cannot find saved game ~#i#:attempt to register unknown item [tobacco5] in secret [pri_hiding_place_29]
* Game damian - quicksave is successfully loaded from file 'c:\users\damian\docume~1\stalke~2\savedgames\damian - quicksave.scop' (3.923s)
* phase time: 3922 ms
* phase cmem: 207295 K
* phase time: 146 ms
* phase cmem: 207339 K
* phase time: 11 ms
* phase cmem: 207339 K
* WARNING: player not logged in
* client : connection accepted - <All Ok>
* phase time: 32 ms
* phase cmem: 207374 K
* phase time: 48 ms
* phase cmem: 207374 K
* phase time: 6797 ms
* phase cmem: 320405 K
compiling shader deffer_base_bump-hq
compiling shader deffer_base_bump
compiling shader shadow_direct_base
compiling shader deffer_base_bump_d-hq
compiling shader deffer_base_flat
compiling shader deffer_base_steep_d-hq
compiling shader base_lplanes
compiling shader base_lplanes
compiling shader deffer_base_steep-hq
compiling shader vert
compiling shader vert
compiling shader deffer_base_flat_d
compiling shader deffer_base_flat_d
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader shadow_direct_base_aref
compiling shader water_soft
compiling shader water_soft
compiling shader waterd_soft
compiling shader waterd_soft
compiling shader deffer_base_aref_bump_d-hq
compiling shader deffer_base_aref_flat_d
compiling shader simple
compiling shader wmark
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_flat
compiling shader deffer_base_lmh_flat
compiling shader deffer_base_lmh_steep_d-hq
compiling shader deffer_base_lmh_bump-hq
compiling shader deffer_base_lmh_bump-hq
compiling shader deffer_base_lmh_aref_bump_d-hq
compiling shader deffer_base_lmh_aref_bump
compiling shader lmapE
compiling shader lmapE
compiling shader deffer_base_lmh_aref_flat_d
compiling shader deffer_base_lmh_aref_flat
compiling shader deffer_base_lmh_aref_steep_d-hq
compiling shader deffer_base_lmh_steep-hq
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat
compiling shader deffer_tree_bump_d-hq
compiling shader deffer_tree_bump
compiling shader shadow_direct_base
compiling shader shadow_direct_tree
compiling shader deffer_tree_bump-hq
compiling shader lod
compiling shader lod
compiling shader deffer_tree_flat
compiling shader deffer_tree_s_bump_d-hq
compiling shader deffer_tree_s_bump
compiling shader shadow_direct_tree_s
compiling shader deffer_tree_s_flat_d
compiling shader deffer_tree_s_flat
* phase time: 1061 ms
* phase cmem: 321793 K
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65432 verts, 2044 Kb
* [Loading VB] 5801 verts, 181 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65512 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 20473 verts, 639 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 45830 verts, 1432 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 601917 indices, 1175 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 27055 verts, 317 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 403476 indices, 788 Kb
* phase time: 2860 ms
* phase cmem: 322054 K
* phase time: 281 ms
* phase cmem: 333328 K
compiling shader deffer_detail_w_flat
compiling shader deffer_detail_s_flat
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 41419 v(20), 22326 p
* [DETAILS] Batch(61), VB(808K), IB(130K)
* phase time: 178 ms
* phase cmem: 333328 K
* Loading HOM: d:\gry\gog galaxy\s.t.a.l.k.e.r. call of pripyat\gamedata\levels\jupiter\level.hom
* phase time: 2280 ms
* phase cmem: 334405 K
* phase time: 28 ms
* phase cmem: 334405 K
* phase time: 11 ms
* phase cmem: 334405 K
* t-report - base: 2259, 1330514 K
* t-report - lmap: 27, 25097 K
* WARNING: player not logged in
* phase time: 58117 ms
* phase cmem: 380157 K
* phase time: 144 ms
* phase cmem: 380157 K
* [win32]: free[1712416 K], reserved[155276 K], committed[2326548 K]
* [ D3D ]: textures[1405123 K]
* [x-ray]: crt heap[380157 K], process heap[1641294 K], game lua[31972 K], render[128 K]
* [x-ray]: economy: strings[36360 K], smem[2171 K]
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: pri_hiding_place_33 | 11096 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: pri_hiding_place_35 | 11104 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: pri_hiding_place_37 | 11117 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: pri_hiding_place_38 | 11126 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: pri_hiding_place_39 | 11132 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: pri_hiding_place_40 | 11138 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: pri_hiding_place_41 | 11144 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: pri_hiding_place_42 | 11152 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: pri_hiding_place_44 | 11159 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: pri_hiding_place_45 | 11167 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: pri_hiding_place_46 | 11173 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: pri_hiding_place_47 | 11184 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: pri_hiding_place_48 | 11196 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: pri_hiding_place_49 | 11214 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: pri_hiding_place_50 | 11226 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: pri_hiding_place_51 | 11240 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: pri_hiding_place_52 | 11258 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: pri_hiding_place_53 | 11267 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: pri_hiding_place_54 | 11278 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: pri_hiding_place_55 | 11286 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: pri_hiding_place_56 | 11294 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: pri_hiding_place_57 | 11302 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: pri_hiding_place_58 | 11311 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: pri_hiding_place_59 | 11321 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: jup_hiding_place_52 | 11333 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: jup_hiding_place_53 | 11337 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: jup_hiding_place_54 | 11343 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: jup_hiding_place_55 | 11360 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: jup_hiding_place_56 | 11364 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: jup_hiding_place_58 | 11367 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: jup_hiding_place_59 | 11371 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: jup_hiding_place_61 | 11375 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: jup_hiding_place_62 | 11380 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: jup_hiding_place_63 | 11392 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: jup_hiding_place_64 | 11395 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: jup_hiding_place_65 | 11400 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: jup_hiding_place_66 | 11407 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: jup_hiding_place_67 | 11420 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: jup_hiding_place_68 | 11429 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: jup_hiding_place_69 | 11433 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: jup_hiding_place_70 | 11449 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: jup_hiding_place_71 | 11453 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: jup_hiding_place_72 | 11460 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: jup_hiding_place_74 | 11480 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: jup_hiding_place_75 | 11485 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: jup_hiding_place_76 | 11490 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: jup_hiding_place_78 | 11506 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: jup_hiding_place_79 | 11508 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: jup_hiding_place_81 | 11521 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: jup_hiding_place_82 | 11532 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: jup_hiding_place_83 | 11536 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: jup_hiding_place_84 | 11541 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: jup_hiding_place_85 | 11554 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: jup_hiding_place_86 | 11559 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: jup_hiding_place_87 | 11573 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: jup_hiding_place_88 | 11576 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: jup_hiding_place_89 | 11581 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: jup_hiding_place_90 | 11586 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: jup_hiding_place_91 | 11590 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: jup_hiding_place_92 | 11596 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: jup_hiding_place_93 | 11600 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: jup_hiding_place_95 | 11611 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: jup_hiding_place_97 | 11625 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: zat_hiding_place_58 | 11690 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: zat_hiding_place_59 | 11699 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: zat_hiding_place_61 | 11710 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: zat_hiding_place_63 | 11726 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: zat_hiding_place_64 | 11727 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: zat_hiding_place_66 | 11734 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: zat_hiding_place_67 | 11735 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: zat_hiding_place_69 | 11740 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: zat_hiding_place_72 | 11762 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: zat_hiding_place_73 | 11779 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: zat_hiding_place_75 | 11786 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: zat_hiding_place_76 | 11791 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: zat_hiding_place_77 | 11796 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: zat_hiding_place_78 | 11803 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: zat_hiding_place_79 | 11807 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: zat_hiding_place_80 | 11823 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: zat_hiding_place_81 | 11827 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: zat_hiding_place_82 | 11839 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: zat_hiding_place_83 | 11844 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: zat_hiding_place_90 | 11847 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: zat_hiding_place_91 | 11852 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: zat_hiding_place_92 | 11856 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: zat_hiding_place_93 | 11860 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: zat_hiding_place_94 | 11862 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: zat_hiding_place_95 | 11866 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: zat_hiding_place_96 | 11870 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: zat_hiding_place_97 | 11884 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: zat_hiding_place_100 | 11907 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: zat_hiding_place_103 | 11918 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: zat_hiding_place_104 | 11931 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: zat_hiding_place_105 | 11947 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: zat_hiding_place_106 | 11956 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: dynamic object loaded: pas_to_pri_sr | 11331
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: dynamic object loaded: pri_to_pas_sr | 11327
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: dynamic object loaded: pas_to_jup_sr | 11329
compiling shader deffer_model_bump_d-hq_1
! Cannot find saved game ~#i#:inventory_radiation.change_inv_arts_rad: inv_arts_rad= 0
compiling shader shadow_direct_model_aref_3
compiling shader deffer_model_bump_d-hq_3
compiling shader shadow_direct_model_aref_2
compiling shader deffer_model_flat_3
compiling shader accum_emissivel
compiling shader particle_alphaonly
compiling shader model_distort_2
compiling shader shadow_direct_model_aref_1
compiling shader model_def_lplanes_1
compiling shader deffer_model_flat_d_0
compiling shader deffer_model_flat_4
compiling shader shadow_direct_model_aref_4
! Cannot find saved game ~#i#:inventory_radiation.change_inv_arts_rad: inv_arts_rad= 0
! Cannot find saved game ~#i#:inventory_radiation.change_inv_arts_rad: inv_arts_rad= 0
compiling shader model_def_lplanes_0
! auto-generated bump map: r_pop\ak74\ak7e_bump#
! auto-generated bump map: r_pop\ak74\ak7e_bump
compiling shader deffer_model_bump_d-hq_2
! auto-generated bump map: r_pop\ak74\ak7d_bump#
! auto-generated bump map: r_pop\ak74\ak7d_bump
compiling shader model_env_lq
compiling shader model_env_lq_1
compiling shader model_distort_0
compiling shader model_env_lq_0
compiling shader deffer_model_flat_d_1
compiling shader model_distort_4
compiling shader model_distort4ghost_0
! auto-generated bump map: r_pop\toz34\toz36_bump#
! Unknown command: dump_infos
intro_start game_loaded
* MEMORY USAGE: 462694 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
stack trace:

0023:004772D8 xrEngine.exe, CStatGraph::`vftable'()

Macie jakieś pomysły, dlaczego? Gram na MISERY najnowszym + TAZ najnowszy + AN4 od Cromma
/ Gaming rig / Intel i5-4460 3.2GHz / 8GB DDR3 RAM / GTX 960 STRIX 2GB GDDR5 RAM / Windows 10 x64 /
/ Coding machine / Intel i5-7200U 2.7GHz / 8GB DDR4 RAM / R5 M330 2GB GDDR3 RAM / Windows 10 x64 /
Awatar użytkownika
HitFan
Weteran

Posty: 651
Dołączenie: 21 Sty 2012, 17:26
Ostatnio był: 30 Kwi 2024, 13:34
Miejscowość: Bytom
Frakcja: Samotnicy
Ulubiona broń: Obokan
Kozaki: 86

Re: [MISERY]

Postprzez Mito w 29 Sie 2016, 00:34

No raczej log nic ciekawego nie mówi.

Być może to ten problem związany z błędną kalkulacją obrażeń? Zdarzyło mi się kilka (chyba z pięć) razy pod rząd skraszyć grę w ten sposób, cisnąc jakiś oddziałek bandytów pod Skadowskiem.

Oprócz tego możesz mieć jeszcze jakiś losowy błąd związany z pozycją Jowisza względem pasa Oriona. Albo coś AN4 knoci - na zwykłym Misery 2.1.1 chyba jeszcze nikt tego błędu nie zgłaszał...
Spolszczenie do Misery: The Armed Zone (Ja & Imienny)
Ciekawe kiedy ilość moich kozaczków przekroczy moje IQ Image
Awatar użytkownika
Mito
Legenda

Posty: 1007
Dołączenie: 17 Sie 2014, 21:21
Ostatnio był: 29 Mar 2019, 02:46
Kozaki: 271

Re: [MISERY]

Postprzez HitFan w 29 Sie 2016, 00:37

No właśnie to nie ten od obrażeń bo go parę razy widziałem. Problematyczne okazały się drzwi. Po przeniesieniu walki przed nie poszło bez problemu. Cos się musiało sypać jak bandyci otwierali je i zamykali luj wie po co. ;)
/ Gaming rig / Intel i5-4460 3.2GHz / 8GB DDR3 RAM / GTX 960 STRIX 2GB GDDR5 RAM / Windows 10 x64 /
/ Coding machine / Intel i5-7200U 2.7GHz / 8GB DDR4 RAM / R5 M330 2GB GDDR3 RAM / Windows 10 x64 /
Awatar użytkownika
HitFan
Weteran

Posty: 651
Dołączenie: 21 Sty 2012, 17:26
Ostatnio był: 30 Kwi 2024, 13:34
Miejscowość: Bytom
Frakcja: Samotnicy
Ulubiona broń: Obokan
Kozaki: 86

Re: [MISERY]

Postprzez trolololo w 29 Sie 2016, 08:24

Czy w MISERY reputacja jokoś wpływa na... Cokolwiek? Jaka jest różnica między przyjaznymi stalkerami, a nautralnymi?
Deszczyk pada , RAM mi zjada...
trolololo
Legenda

Posty: 1106
Dołączenie: 25 Wrz 2013, 13:03
Ostatnio był: 24 Mar 2023, 18:36
Miejscowość: Na granicy LTE
Frakcja: Wojskowi Stalkerzy
Ulubiona broń: "Tunder" 5.45
Kozaki: 118

Re: [MISERY]

Postprzez Heap w 29 Sie 2016, 08:33

No ja na początku łaziłem tak długo w płaszczu aż uzbierało mi się na Beryl, a później tą zieloną gumkę tylko na płaskowyż. I stykło.


A z reputacją w Misery chodzi chyba o to że jak podchodzisz to czasem nie chcą cię gdziekolwiek zaprowadzić, ale jak masz kilka aczików na przyjaźń, to wtedy mają większą ochotę na spacerki :).
https://www.g2a.com/r/user-5791b7369b85a <-- tanie gry. Pytania na PW
(╯°□°)Tyle tutaj mam kozaków. To wszystko moje ... Mój skarb...Mój skarb...
Awatar użytkownika
Heap
Stalker

Posty: 178
Dołączenie: 22 Gru 2014, 13:05
Ostatnio był: 19 Sie 2018, 11:00
Frakcja: Grzech
Ulubiona broń: Akm 74/2
Kozaki: 16

Re: [MISERY]

Postprzez trolololo w 29 Sie 2016, 09:57

Aha, dzięki. Jeszcze gdzie można znaleźć w MISERY trzeciego Wołosa? Jeden za pijawki, drugi chyba kupiłem, a trzeciego znaleźć nie mogę nigdzie. Jestem ciekawy jakie będę miał zakończenie z Wolnością, i Powinnością. Sprzedałem PDA Morgana Sowie, podkablowałem Srokę do Szulgi, i monolitian do niego. I niby dostałem "Przyjaciela Powinności", ale do ochrony bunkra przydzieliłem Wolność. Dam im też dokumenty z Jupitera, a PDA Taczenki sprzedam Sowie.
Deszczyk pada , RAM mi zjada...
trolololo
Legenda

Posty: 1106
Dołączenie: 25 Wrz 2013, 13:03
Ostatnio był: 24 Mar 2023, 18:36
Miejscowość: Na granicy LTE
Frakcja: Wojskowi Stalkerzy
Ulubiona broń: "Tunder" 5.45
Kozaki: 118

Re: [MISERY]

Postprzez Demon6PL w 29 Sie 2016, 10:55

Myślę, że aczik przeważy, ale jeśli skończysz to się podziel wynikiem.

Jeśli jednego "chyba" kupiłeś, to albo od stalkera, no to chu, albo od naukowców, no to powinni mieć więcej. Bogaty kllient+Pionier i można kupować ile się chce.

Nie pamiętam jak to było, 2 pierwsze się jakoś tak same robiły po drodze.
Pozdro, Carni
Awatar użytkownika
Demon6PL
Stalker

Posty: 115
Dołączenie: 21 Sie 2012, 16:38
Ostatnio był: 07 Wrz 2019, 00:21
Miejscowość: Warszawa
Frakcja: Najemnicy
Ulubiona broń: SGI 5k
Kozaki: 20

Re: [MISERY]

Postprzez trolololo w 29 Sie 2016, 14:02

No ale właśnie nikt nie sprzedaje. Chyba sobie przypominam, poszedłem gdzieś ze stalkerami, i ich rozstrzelałem, tak aby nikt nie widział. ;)
Mam "Asystenta", a "Pioniera" dostaje się za wszystko co asystent, ale chyba trzeba przynieść artefakty Gariemu, i artefakt co dają za niego kombinezon. Ale faktycznie, trochę chyba zlamiłem, bo mogłem najpierw zaoferować ochronę bunkra Wolności, ale monolitianie dać do Powinności. :facepalm:
I w której anomalie można znaleźć "Kotlet'? Pamiętam że był na Sosnodębie, ale go tam nie ma. W innych gazowych anomaliach też nie.
Deszczyk pada , RAM mi zjada...
trolololo
Legenda

Posty: 1106
Dołączenie: 25 Wrz 2013, 13:03
Ostatnio był: 24 Mar 2023, 18:36
Miejscowość: Na granicy LTE
Frakcja: Wojskowi Stalkerzy
Ulubiona broń: "Tunder" 5.45
Kozaki: 118

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