- Za ten post Wunderwaffe otrzymał następujące punkty reputacji:
- nelson82, Junx, Gość.
<info_portion id="start_my_first_task">
<task>my_first_task</task>
</info_portion>
<info_portion id="player_talked_with_wolf"></info_portion>
<info_portion id="player_talked_with_sidorovich"></info_portion>
<game_task id="my_first_task">
<title>my_first_task</title>
<objective>
<text>my_first_task_0</text>
<icon>skopiuj tu coś z innego questa, bo pewnie nie masz własnej ikony</icon>
<infoportion_complete>player_talked_with_wolf</infoportion_set_complete>
<article>my_first_task_description</article>
</objective>
<objective>
<text>my_first_task_1</text>
<infoportion_complete>player_talked_with_sidorovich</infoportion_complete>
</objective>
</game_task>
<game_task id="my_first_task">
<objectve>
<text>my_first_task_0</text>
<icon>skopiuj tu coś z innego questa, bo pewnie nie masz własnej ikony</icon>
<infoportion_complete>player_talked_with_wolf</infoportion_set_complete>
<article>my_first_task_description</article>
<infoportion_fail>...</infoportion_fail>
<function_complete>...</function_complete>
<map_location_type hint="...">...</map_location_type>
<object_story_id>...</object_story_id>
<article id="my_first_task_description" name="first_task" article_type="task" group="my_first_task/0">
<text>first_task_description</text>
</article>
<string id="my_first_task_description">
<text>Sidorowicz wysłał mnie z pytaniem do Wilka i oczekuje przekazania odpowiedzi.</text>
</string>
<dialog id="escape_trader_vodka_task">
<phrase_list>
<phrase id="0">
<text>escape_trader_vodka_task_0</text>
<next>1</next>
</phrase>
<phrase id="1">
<text>escape_trader_vodka_task_1</text>
<next>2</next>
</phrase>
<phrase id="2">
<text>escape_trader_vodka_task_2</text>
<give_info>start_my_first_task</give_info>
</phrase>
</phrase_list>
</dialog>
<actor_dialog>escape_trader_vodka_task</actor_dialog>
<dialog>
<phrase_list>
<phrase id="0">
<text>escape_volk_vodka_task_0</text>
<next>1</next>
</phrase>
<phrase id="1">
<text>escape_volk_vodka_task_1</text>
<next>2</next>
</phrase>
<phrase id="2">
<text>escape_volk_vodka_task_2</text>
<next>3</next>
</phrase>
<phrase id="3">
<text>escape_volk_vodka_task_3</text>
<give_nfo>player_talked_with_wolf</give_info>
</phrase>
</phrase_list>
</dialog>
<actor_dialog>escape_volk_vodka_task</actor_dialog>
<dialog id="escape_trader_my_first_task">
<phrase_list>
<phrase id="0">
<text>escape_trader_my_first_task_0</text>
<next>1</next>
</phrase>
<phrase id="1">
<text>escape_trader_my_first_task_1</text>
</phrase>
</phrase_list>
</dialog>
<action>...</action>
<give_info>...</give_info>
<has_info>...</has_info>
<dont_has_info>...</dont_has_info>
[zat_a2_reach_base]
icon = ui_inGame2_Bezopasnoe_mesto
prior = 104
storyline = true
title = zat_a2_reach_base_name
descr = zat_a2_reach_base_text
target = zat_a2_sr_noweap
condlist_0 = {=actor_in_zone(zat_a2_sr_noweap)} complete
FATAL ERROR
[error]Expression : no_assert
[error]Function : CALifeStoryRegistry::add
[error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\alife_story_registry.cpp
[error]Line : 30
[error]Description : Specified story object is already in the Story registry!
stack trace:
FATAL ERROR
[error]Expression : false
[error]Function : CXml::Init
[error]File : E:\stalker\sources\trunk\xrXMLParser\xrXMLParser.cpp
[error]Line : 87
[error]Description : XML file:gameplay\dialogs_escape.xml value: errDescr:Error reading end tag.
stack trace:
<infoportion_complete>garbage_meetstalker_done</infoportion_complete>
prio = "" defines the priority of the task. The higher the priority, the higher the likelyhood that the current quest marker will be switched to ours.
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