co do przeinstalowania gry juz to robiłem i nic nie pomo0gło dalej zawiesza się w tym samym miejscu
:
[ CODE ]* Detected CPU: Pentium(R) Dual-Core CPU E6600 @ 3.06GHz [GenuineIntel], F6/M7/S10, 3066.00 mhz, 33-clk 'rdtsc' * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3 * CPU threads: 2 Initializing File System... using fs-ltx fsgame.ltx FS: 53572 files cached, 8949Kb memory used. Init FileSystem 1.921938 sec Lost Alpha 'xrCore' build 5630, Jul 5 2014 EH: 2C94337ED1210C91CACAF0359300E8AC Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrRender_R3.dll refCount:m_pAdapter 1 Executing config-script "user.ltx"... [e:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded. Loading DLL: xrRender_R1.dll Loading DLL: xrGame.dll ! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry * [win32]: free[4057144 K], reserved[50276 K], committed[86820 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[18313 K], process heap[18313 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[7374 K], smem[0 K] SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices DirectSound Software SOUND: OpenAL: system default SndDevice name is DirectSound Software SOUND: OpenAL: All available devices: 1. DirectSound Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no] Executing config-script "e:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"... [e:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "e:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_default.ltx"... ! Unknown command: ;please ! Unknown command: ;aa [e:\program files (x86)\s.t.a.l.k.e.r. - los] successfully loaded. Executing config-script "e:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"... [e:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded. ~ Invalid syntax in call to 'r2_aa_break' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] ~ Invalid syntax in call to 'r2_aa_weight' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] [e:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded. SOUND: Selected device is DirectSound Software * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 65537 kb, 4856 lines, 13820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:CA3]: NVIDIA GeForce GT 240 * GPU driver: 9.18.13.4052 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 2761 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. * DVB created: 1536K * DIB created: 512K ! Version conflict in shader 'la_shaders\ufp_blend' ! Version conflict in shader 'particles\add' ! Version conflict in shader 'particles\alpha_add' ! Version conflict in shader 'particles\blend' ! Version conflict in shader 'particles\blend_hard' ! Version conflict in shader 'particles\dark' ! Version conflict in shader 'particles\set' count of .thm files=1034 * distortion: used, dev(30),need(14) * color_mapping: used, dev(30),need(14) * SSample: 1024x768 compiling shader postprocess compiling shader postprocess_d compiling shader postprocess_cm_pre * SSample: enabled compiling shader particle compiling shader particle compiling shader particle_distort - r__tf_aniso 6 - r1_tf_mipbias 0. compiling shader simple_color compiling shader portal compiling shader editor Script debugger succesfully restarted. compiling shader sky2 compiling shader sky2 compiling shader clouds compiling shader clouds Starting engine... compiling shader effects_gradient_p compiling shader ecb_fx_gradient Loading DLL: xrGameSpy.dll compiling shader yuv2rgb compiling shader yuv2rgb * [win32]: free[3819992 K], reserved[69828 K], committed[304420 K] * [ D3D ]: textures[16 K] * [x-ray]: crt heap[118562 K], process heap[118562 K], game lua[3478 K], render[254 K] * [x-ray]: economy: strings[6957 K], smem[0 K] "e:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch * phase time: 0 ms * phase cmem: 125442 K * phase time: 32 ms * phase cmem: 120366 K $ LA_DBG:[4294] Game_Start: Engine v1.3002(<NOT_arg!>) , Game: <nil>v1.0.gold(140326) $ LA_DBG:[4294] level_weathers:initing level_weathers $ LA_DBG:[4294] surge_manager:surge_manager inited * Log file has been saved successfully! * phase time: 286 ms * phase cmem: 126336 K * phase time: 21 ms * phase cmem: 126334 K * Loading spawn registry... * 23556 spawn points are successfully loaded * Loading objects... * 34531 objects are successfully loaded * Loading Store... $ LA_DBG:[4294] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[4294] load_storehouse: size=[15]/[2816]bytes : Build=[5529] $ LA_DBG:[4294] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[4294] Game_Init: Ver=[1.3002] Build=[5529=>5529] MemUsage=[17116.141]kB $ LA_DBG:[4294] GameTime=[06:28:06] Map(39)=[la15_darkscape], knowMaps=[9] * Log file has been saved successfully! * Game all is successfully loaded from file 'e:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\all.sav' (3.913s) * phase time: 3894 ms * phase cmem: 194687 K * phase time: 62 ms * phase cmem: 194776 K * client : connection accepted - <> * phase time: 58 ms * phase cmem: 194824 K * phase time: 10 ms * phase cmem: 194824 K * phase time: 5505 ms * phase cmem: 303833 K compiling shader effects_glow_p compiling shader ecb_fx_generic compiling shader vert_dt compiling shader vert_dt compiling shader vert compiling shader vert compiling shader add_point compiling shader vert_point compiling shader add_spot compiling shader vert_spot compiling shader vert_l compiling shader vert_l compiling shader simple compiling shader simple compiling shader simple_point compiling shader simple_spot compiling shader impl_dt compiling shader impl_dt compiling shader impl_point compiling shader impl_spot compiling shader impl_l compiling shader impl_l compiling shader wmark compiling shader wmark_point compiling shader wmark_spot compiling shader lmap_dt compiling shader lmap_dt compiling shader lmap compiling shader lmap compiling shader lmap_point compiling shader lmap_spot compiling shader lmap_l compiling shader lmap_l compiling shader water compiling shader water compiling shader waterd compiling shader waterd compiling shader tree_w_dt compiling shader tree_s compiling shader tree_w_point compiling shader tree_w_spot compiling shader tree_w compiling shader tree_s_dt compiling shader tree_s_point compiling shader tree_s_spot compiling shader avg4 * phase time: 274 ms * phase cmem: 308069 K * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65512 verts, 2047 Kb * [Loading VB] 59781 verts, 1868 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65519 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65524 verts, 2047 Kb * [Loading VB] 65523 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65530 verts, 2047 Kb * [Loading VB] 65525 verts, 2047 Kb * [Loading VB] 65523 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65529 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65501 verts, 2046 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65445 verts, 2045 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 9274 verts, 289 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65530 verts, 2047 Kb * [Loading VB] 65523 verts, 2047 Kb * [Loading VB] 65448 verts, 2045 Kb * [Loading VB] 46619 verts, 1456 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048566 indices, 2047 Kb * [Loading IB] 1048569 indices, 2047 Kb * [Loading IB] 1048566 indices, 2047 Kb * [Loading IB] 851475 indices, 1663 Kb * phase time: 1391 ms * phase cmem: 308354 K * phase time: 159 ms * phase cmem: 313988 K compiling shader detail compiling shader detail_wave compiling shader detail_still * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 43859 v(20), 28121 p * [DETAILS] Batch(61), VB(856K), IB(164K) * phase time: 34 ms * phase cmem: 314061 K * Loading HOM: e:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la15_darkscape\level.hom * phase time: 56 ms * phase cmem: 314162 K * phase time: 61 ms * phase cmem: 314263 K - Game configuring : Started - Game configuring : Finished * phase time: 55 ms * phase cmem: 339331 K * t-report - base: 1275, 373863 K * t-report - lmap: 36, 36868 K * phase time: 11554 ms * phase cmem: 361251 K * phase time: 49 ms * phase cmem: 361249 K * [win32]: free[2934420 K], reserved[83916 K], committed[1175904 K] * [ D3D ]: textures[421829 K] * [x-ray]: crt heap[361249 K], process heap[361249 K], game lua[35474 K], render[268 K] * [x-ray]: economy: strings[22136 K], smem[0 K] compiling shader model_def_hq compiling shader model_def_hq_2 compiling shader model_def_lq compiling shader model_def_lq_2 compiling shader model_def_point_2 compiling shader model_def_spot_2 compiling shader model_shadow compiling shader model_def_shadow_2 * Log file has been saved successfully! $ LA_DBG:[28017] level_weathers:presets level_weathers $ LA_DBG:[28017] level_weathers:r1 active $ LA_DBG:[28017] level_weathers:WeatherManager:__init: r2_active = false : 06:30:52 $ LA_DBG:[28017] level_weathers:has sav * Log file has been saved successfully! compiling shader model_def_hq_0 compiling shader model_def_lq_0 compiling shader model_def_point_0 compiling shader model_def_spot_0 compiling shader model_def_shadow_0 compiling shader model_def_lqs_0 compiling shader model_env_hq compiling shader model_env_hq_0 compiling shader model_env_lq compiling shader model_env_lq_0 compiling shader base_lplanes compiling shader model_def_lplanes_0 compiling shader model_def_hq_1 compiling shader model_def_lq_1 compiling shader model_def_point_1 compiling shader model_def_spot_1 compiling shader model_def_shadow_1 compiling shader model_env_hq_1 compiling shader model_env_lq_1 compiling shader model_env_hq_2 compiling shader model_env_lq_2 compiling shader model_def_lqs_1 compiling shader model_distort_2 compiling shader model_distort_0 * MEMORY USAGE: 510099 K * End of synchronization A[1] R[1] compiling shader yuv2rgb $ LA_DBG:[54281] pdaDownloads:uiPdaDownloads:Dispatch(805378449, 1) $ LA_DBG:[57497] pdaDownloads:uiPdaDownloads:Dispatch(805378449, 0) $ LA_DBG:[95211] level_weathers:WeatherManager:Activate=(false): 06:38:42 $ LA_DBG:[95211] sr_weather:acw:update:actor_inside:Obj=[ds_mine_weatherchanger_01] set_weather=indoor_ds [/ CODE ]