I've been experimenting around with the alife.ltx Objects_per_update setting. Even running at 500 switch distance, I have bumped up the default (10) Objects to 40. Nobody has gotten back to me yet as to what exactly it controls, but lowering it resulted in lower FPS, raising it to 30 yielded pretty steady 50-60 FPS and to 40 seems to be steady 40-50 FPS while sprinting full out with the smoothest video I have ever experienced in COP. I think I stuttered once between the processing plant and Antenna Field, and just barely. If someone with serious stuttering wants to try it out, I would like some feedback on if it helps them. I would like to know FPS and degree of stuttering at present switch distance (please specify) and then FPS and degree of stuttering after raising objects_per_update.
I finally settled on an Alife.ltx switch_distance of 550 coupled with an objects_per_update setting of 50 (default is 10). I still don't know what the objects_per_update is supposed to control, but the higher the switch_distance the fewer stutters and the objects_per_update definitely reduces the duration of the stutters. I ran as high as 750 switch_distance on epinephrine running along the road in Jupiter from the concrete plant up towards the Jupiter Plant and then across to the checkpoint. I was unable to get it to crash and only a few FPS drop going up from 550 to 750. In Zaton it's smooth as silk. There were a couple dozen zombies, a herd of 6 cats and a cluster of mutants down by the acid bath.
Użytkownicy przeglądający to forum: Brak zarejestrowanych użytkowników oraz 7 gości