* Detected CPU: Intel(R) Core(TM) i5 CPU 760 @ 2.80GHz [GenuineIntel], F6/M14/S5, 3373.00 mhz, 24-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2
* CPU threads: 4
Initializing File System...
using fs-ltx fsgame.ltx
FS: 53676 files cached, 8888Kb memory used.
Init FileSystem 1.588385 sec
Lost Alpha 'xrCore' build 5630, Jul 5 2014
EH: 2C94337ED1210C91CACAF0359300E8AC
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Executing config-script "user.ltx"...
[d:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[4047272 K], reserved[51856 K], committed[95112 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[18772 K], process heap[18772 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7374 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices DirectSound Software
SOUND: OpenAL: system default SndDevice name is DirectSound Software
SOUND: OpenAL: All available devices:
1. DirectSound Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "d:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[d:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx"...
[d:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "d:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[d:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
[d:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
SOUND: Selected device is DirectSound Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:1187]: NVIDIA GeForce GTX 760
* GPU driver: 9.18.13.3788
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 4015 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'la_shaders\ufp_blend'
! Version conflict in shader 'particles\add'
! Version conflict in shader 'particles\alpha_add'
! Version conflict in shader 'particles\blend'
! Version conflict in shader 'particles\blend_hard'
! Version conflict in shader 'particles\dark'
! Version conflict in shader 'particles\set'
count of .thm files=1034
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 2048x2048
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle
compiling shader particle
compiling shader particle_distort
- r__tf_aniso 16
- r1_tf_mipbias 0.
compiling shader simple_color
compiling shader portal
compiling shader editor
Script debugger succesfully restarted.
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader effects_gradient_p
compiling shader ecb_fx_gradient
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
compiling shader yuv2rgb
* [win32]: free[3768992 K], reserved[75624 K], committed[349624 K]
* [ D3D ]: textures[528 K]
* [x-ray]: crt heap[121532 K], process heap[121532 K], game lua[3477 K], render[254 K]
* [x-ray]: economy: strings[6957 K], smem[0 K]
"d:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 0 ms
* phase cmem: 127361 K
* phase time: 31 ms
* phase cmem: 122282 K
$ LA_DBG:[2912] Game_Start: Engine v1.3002(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
$ LA_DBG:[2912] level_weathers:initing level_weathers
$ LA_DBG:[2912] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 178 ms
* phase cmem: 128255 K
* phase time: 27 ms
* phase cmem: 128255 K
* Loading spawn registry...
* 23556 spawn points are successfully loaded
* Loading objects...
* 35169 objects are successfully loaded
* Loading Store...
$ LA_DBG:[2912] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[2912] load_storehouse: size=[13]/[1881]bytes : Build=[5529]
$ LA_DBG:[2912] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[2912] Game_Init: Ver=[1.3002] Build=[5529=>5529] MemUsage=[17396.188]kB
$ LA_DBG:[2912] GameTime=[18:37:09] Map(19)=[la01_escape], knowMaps=[1]
* Log file has been saved successfully!
* Game cycu_quicksave is successfully loaded from file 'd:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\cycu_quicksave.sav' (2.845s)
* phase time: 2818 ms
* phase cmem: 191413 K
* phase time: 41 ms
* phase cmem: 191687 K
* client : connection accepted - <>
* phase time: 34 ms
* phase cmem: 191733 K
* phase time: 3 ms
* phase cmem: 191733 K
* phase time: 3342 ms
* phase cmem: 280091 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert
compiling shader vert
compiling shader add_point
compiling shader vert_point
compiling shader add_spot
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader vert_dt
compiling shader vert_dt
compiling shader simple
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader base_lplanes
compiling shader base_lplanes
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader lmap_dt
compiling shader lmap_dt
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader tree_s_dt
compiling shader tree_s
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader tree_w
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader tree_w_dt
compiling shader avg4
* phase time: 254 ms
* phase cmem: 284398 K
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65494 verts, 2046 Kb
* [Loading VB] 49231 verts, 1538 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 63245 verts, 1976 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 22280 verts, 696 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 496983 indices, 970 Kb
* phase time: 821 ms
* phase cmem: 284718 K
* phase time: 43 ms
* phase cmem: 289422 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 62098 v(20), 40565 p
* [DETAILS] Batch(61), VB(1212K), IB(237K)
* phase time: 21 ms
* phase cmem: 289491 K
* Loading HOM: d:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la01_escape\level.hom
* phase time: 12 ms
* phase cmem: 289758 K
* phase time: 36 ms
* phase cmem: 290127 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 22 ms
* phase cmem: 307852 K
* t-report - base: 1281, 537149 K
* t-report - lmap: 58, 59399 K
* phase time: 1984 ms
* phase cmem: 331610 K
* phase time: 58 ms
* phase cmem: 331608 K
* [win32]: free[2769168 K], reserved[89556 K], committed[1335516 K]
* [ D3D ]: textures[607645 K]
* [x-ray]: crt heap[331608 K], process heap[331608 K], game lua[36168 K], render[294 K]
* [x-ray]: economy: strings[22129 K], smem[0 K]
compiling shader model_def_hq
compiling shader model_def_hq_2
compiling shader model_def_lq
compiling shader model_def_lq_2
compiling shader model_def_point_2
compiling shader model_def_spot_2
compiling shader model_shadow
compiling shader model_def_shadow_2
* Log file has been saved successfully!
$ LA_DBG:[12726] level_weathers:presets level_weathers
$ LA_DBG:[12726] level_weathers:r1 active
$ LA_DBG:[12726] level_weathers:WeatherManager:__init: r2_active = false : 18:38:48
$ LA_DBG:[12726] level_weathers:has sav
* Log file has been saved successfully!
compiling shader model_env_hq
compiling shader model_env_hq_0
compiling shader model_env_lq
compiling shader model_env_lq_0
compiling shader model_def_point_0
compiling shader model_def_spot_0
compiling shader model_def_shadow_0
compiling shader model_env_hq_1
compiling shader model_env_lq_1
compiling shader model_def_point_1
compiling shader model_def_spot_1
compiling shader model_def_shadow_1
compiling shader model_def_lqs_1
compiling shader model_def_lplanes_0
compiling shader model_def_hq_1
compiling shader model_def_lq_1
compiling shader model_def_hq_0
compiling shader model_def_lq_0
compiling shader model_def_lqs_0
compiling shader model_env_hq_2
compiling shader model_env_lq_2
compiling shader model_distort4glass_2
$ LA_DBG:[19682] xr_blowout:ac:outside_shelter:ini: NPC=[cordon_stalker_0014]
$ LA_DBG:[19682] xr_blowout:time to die = [30682]
$ LA_DBG:[19682] xr_blowout:ac:outside_shelter:exe: NPC=[cordon_stalker_0014] <~ anim=[blow_no_cover]
stack trace:
0023:652C5AEE xrGame.dll, CDialogHolder::IgnorePause()
0023:655C8DE2 xrGame.dll, CDialogHolder::operator=()
0023:008F4A7D XR_3DA.exe, CSheduler::ProcessStep()
0023:008F4805 XR_3DA.exe, CSheduler::Update()
0023:65617C2B xrGame.dll, CDialogHolder::operator=()
[error][ 183] : Nie można utworzyć pliku, który już istnieje.
mkdante381 napisał(a):-Snajper który jest na górze mostu w Kordonie, nagle zniknął po wczytaniu quicksejwa. Nigdzie go nie mogłem znaleźc.
Ogólnie Coś jakby jest z sejwami i spawnowaniem npc i ich zachowaniem.
Wheeljack napisał(a):Nie dosyć, że wory, nie dosyć, że mylo obrazki to jeszcze opisu nie umio zrobić.
Engine error. Last line in stack trace:
CDialogHolder::operator=()+3078252 byte(s) D:\Program Files (x86)\S.T.A.L.K.E.R. - Lost Alpha\bins\xrGame.dll
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