* Detected CPU: AMD Phenom(tm) II X4 955 Processor [AuthenticAMD], F15/M4/S3, 3751.00 mhz, 77-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3
* CPU threads: 4
Initializing File System...
using fs-ltx fsgame.ltx
FS: 53313 files cached, 8933Kb memory used.
Init FileSystem 1.919926 sec
Lost Alpha 'xrCore' build 5565, May 1 2014
EH: E52F6BF982292D12899856B86928CEA3
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Executing config-script "user.ltx"...
[c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry
* [win32]: free[4061852 K], reserved[51016 K], committed[81372 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[18103 K], process heap[18103 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7368 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 eax[2] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 eax[2] efx[no] xram[no]
Executing config-script "c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx"...
~ Invalid syntax in call to 'r2_ssao'
~ Valid arguments: st_opt_off/st_opt_low/st_opt_medium/st_opt_high
[c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
[c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: present
* sound: EAX 2.0 deferred: present
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:6738]: AMD Radeon HD 6800 Series
* GPU driver: 8.17.10.1280
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 731 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'def_shaders\def_aref'
! Version conflict in shader 'def_shaders\def_aref_v'
! Version conflict in shader 'def_shaders\def_trans'
! Version conflict in shader 'def_shaders\def_trans_v'
! Version conflict in shader 'def_shaders\def_trans_v_tuchi'
! Version conflict in shader 'def_shaders\def_vertex'
! Version conflict in shader 'def_shaders\lod_old'
! Version conflict in shader 'default'
! Version conflict in shader 'effects\lightplanes'
! Renderer doesn't support blender 'effects\shadow_world'
! Version conflict in shader 'effects\watertest-1'
! Version conflict in shader 'la_shaders\ufp_blend'
! Version conflict in shader 'particles\add'
! Version conflict in shader 'particles\alpha_add'
! Version conflict in shader 'particles\blend'
! Version conflict in shader 'particles\blend_hard'
! Version conflict in shader 'particles\dark'
! Version conflict in shader 'particles\set'
! Version conflict in shader 'selflight'
count of .thm files=1034
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
compiling shader dumb
compiling shader dumb
compiling shader accum_mask
compiling shader accum_sun_mask
compiling shader copy_p
compiling shader accum_volume
compiling shader copy
compiling shader accum_sun_near
compiling shader accum_sun
compiling shader accum_sun_cascade
compiling shader accum_sun_cascade_far
compiling shader accum_volumetric_sun
compiling shader accum_volumetric_sun_cascade
compiling shader accum_omni_unshadowed
compiling shader accum_omni_normal
compiling shader accum_omni_transluent
compiling shader accum_spot_unshadowed
compiling shader accum_spot_normal
compiling shader accum_spot_fullsize
compiling shader accum_volumetric
compiling shader accum_volumetric
compiling shader accum_indirect
compiling shader bloom_build
compiling shader bloom_filter
compiling shader bloom_filter_f
compiling shader bloom_luminance_1
compiling shader bloom_luminance_2
compiling shader bloom_luminance_3
compiling shader combine_1
compiling shader combine_1
compiling shader combine_2_AA
compiling shader combine_2_NAA
compiling shader combine_2_AA_D
compiling shader combine_2_NAA_D
compiling shader combine_volumetric
compiling shader postprocess
compiling shader postprocess_CM
compiling shader distort
compiling shader particle
compiling shader particle
compiling shader particle_s-blend
compiling shader particle-clip
compiling shader particle_s-add
compiling shader particle_s-aadd
compiling shader particle_distort
compiling shader deffer_particle
compiling shader deffer_particle
- r__tf_aniso 16
- r2_tf_mipbias 0.
compiling shader portal
compiling shader portal
compiling shader simple_color
compiling shader editor
Script debugger succesfully restarted.
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader effects_gradient_p
compiling shader ecb_fx_generic
compiling shader stub_default
compiling shader effects_sun
compiling shader effects_flare_p
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
compiling shader yuv2rgb
* [win32]: free[3802040 K], reserved[87724 K], committed[304476 K]
* [ D3D ]: textures[528 K]
* [x-ray]: crt heap[119740 K], process heap[119740 K], game lua[3468 K], render[203 K]
* [x-ray]: economy: strings[6945 K], smem[0 K]
"c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 0 ms
* phase cmem: 126605 K
* phase time: 30 ms
* phase cmem: 121887 K
$ LA_DBG:[4620] Game_Start: Engine v1.3001(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
* Log file has been saved successfully!
* phase time: 172 ms
* phase cmem: 126421 K
* phase time: 2 ms
* phase cmem: 126418 K
* Loading spawn registry...
* 23329 spawn points are successfully loaded
* Loading objects...
* 33286 objects are successfully loaded
* Loading Store...
$ LA_DBG:[4620] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[4620] load_storehouse: size=[16]/[2773]bytes : Build=[5529]
$ LA_DBG:[4620] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[4620] Game_Init: Ver=[1.3001] Build=[5529=>5529] MemUsage=[16811.324]kB
$ LA_DBG:[4620] GameTime=[21:04:26] Map(36)=[la13u_oso], MapSaved(28)=[la09_swamp], knowMaps=[13]
* Log file has been saved successfully!
* Game admin_autosave is successfully loaded from file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\admin_autosave.sav' (2.793s)
* phase time: 2792 ms
* phase cmem: 182190 K
* phase time: 6 ms
* phase cmem: 182255 K
* client : connection accepted - <>
* phase time: 42 ms
* phase cmem: 182303 K
* phase time: 16 ms
* phase cmem: 182303 K
* phase time: 117 ms
* phase cmem: 185545 K
compiling shader effects_glow_p
compiling shader deffer_base_flat
compiling shader deffer_base_flat
compiling shader accum_emissive
compiling shader simple
compiling shader deffer_base_bump_d-hq
compiling shader deffer_base_bump_d-hq
compiling shader deffer_base_bump
compiling shader deffer_base_bump
compiling shader shadow_direct_base
compiling shader deffer_base_flat_d
compiling shader deffer_base_flat_d
compiling shader model_env_lq
compiling shader model_env_lq
compiling shader model_distort4glass
compiling shader deffer_base_bump-hq
compiling shader deffer_base_bump-hq
compiling shader vert
compiling shader vert
compiling shader simple
compiling shader wmark
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_flat
compiling shader deffer_base_lmh_flat
compiling shader lmapE
compiling shader lmapE
* phase time: 132 ms
* phase cmem: 188595 K
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 40919 verts, 1278 Kb
* [Loading VB] 22065 verts, 689 Kb
* [Loading IB] 720129 indices, 1406 Kb
* [Loading VB] 61604 verts, 721 Kb
* [Loading IB] 680550 indices, 1329 Kb
* phase time: 9 ms
* phase cmem: 188596 K
* phase time: 5 ms
* phase cmem: 188725 K
* phase time: 3 ms
* phase cmem: 188725 K
WARNING: Occlusion map 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la13u_oso\level.hom' not found.
* phase time: 3 ms
* phase cmem: 188725 K
* phase time: 12 ms
* phase cmem: 188733 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 33 ms
* phase cmem: 193370 K
FATAL ERROR
[error]Expression : fatal error
[error]Function : CTexture::Load
[error]File : ..\xrRender\SH_Texture.cpp
[error]Line : 216
[error]Description : <no expression>
[error]Arguments : Can't open video stream
stack trace:
0023:71AE461F xrCore.dll, xrDebug::fatal()
0023:77593CD3 ntdll.dll, RtlImageNtHeader()
0023:77593CFE ntdll.dll, RtlImageNtHeader()
0023:7701CE62 KERNELBASE.dll, GetFileSizeEx()
0023:74C8DA56 WINMM.dll, mciGetDeviceIDFromElementIDA()
0023:74C7E90B WINMM.dll, mciSendStringA()
0023:74C8DA56 WINMM.dll, mciGetDeviceIDFromElementIDA()
0023:74883C77 MSVFW32.dll, ICLocate()
0023:00F25BD4 XR_3DA.exe, CAviPlayerCustom::Load()
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