Bugi w grze

Regulamin forum
Przy zadawaniu pytania związanego z problemem dotyczącym gry, prosimy o podawanie treści całego loga błędu.
Lokalizacja logów:
X:\S.T.A.L.K.E.R. - Lost Alpha\appdata\logs

Logi tagujemy w [ CODE ][/ CODE ].

Re: Bugi w grze

Postprzez ziuto w 21 Cze 2014, 16:01

mam problem w sarkofagu wyrzuca mnie z gry po 5 min

Image

Kod: Zaznacz wszystko
* Detected CPU: Intel(R) Pentium(R) CPU G2020 @ 2.90GHz [GenuineIntel], F6/M10/S9, 2893.00 mhz, 27-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2
* CPU threads: 2

Initializing File System...
using fs-ltx fsgame.ltx
FS: 53288 files cached, 8949Kb memory used.
Init FileSystem 3.882956 sec
Lost Alpha 'xrCore' build 5565, May  1 2014

EH: E52F6BF982292D12899856B86928CEA3

Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Executing config-script "user.ltx"...
[d:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry
* [win32]: free[4058648 K], reserved[48028 K], committed[87564 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[17077 K], process heap[17077 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7368 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system  default SndDevice name is Generic Hardware
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1  eax[2] efx[no] xram[no]
2. Generic Software, Spec Version 1.1  eax[2] efx[no] xram[no]
Executing config-script "d:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[d:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx"...
~ Invalid syntax in call to 'r2_ssao'
~ Valid arguments: st_opt_off/st_opt_low/st_opt_medium/st_opt_high
[d:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "d:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[d:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
[d:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: present
* sound: EAX 2.0 deferred: present
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:683D]: AMD Radeon HD 7700 Series
* GPU driver: 8.17.10.1280
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
*     Texture memory: 2769 M
*          DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'la_shaders\ufp_blend'
! Version conflict in shader 'particles\add'
! Version conflict in shader 'particles\alpha_add'
! Version conflict in shader 'particles\blend'
! Version conflict in shader 'particles\blend_hard'
! Version conflict in shader 'particles\dark'
! Version conflict in shader 'particles\set'
count of .thm files=1034
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 2048x1800
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle
compiling shader particle
compiling shader particle_distort
- r__tf_aniso 16
- r1_tf_mipbias 0.
compiling shader simple_color
compiling shader portal
compiling shader editor
Script debugger succesfully restarted.
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader effects_gradient_p
compiling shader ecb_fx_gradient
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
compiling shader yuv2rgb
* [win32]: free[3805600 K], reserved[80032 K], committed[308608 K]
* [ D3D ]: textures[16 K]
* [x-ray]: crt heap[118092 K], process heap[118092 K], game lua[3467 K], render[221 K]
* [x-ray]: economy: strings[6946 K], smem[0 K]
"d:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 0 ms
* phase cmem: 124983 K
* phase time: 73 ms
* phase cmem: 120265 K
$ LA_DBG:[20464] Game_Start: Engine v1.3001(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
* Log file has been saved successfully!
* phase time: 1180 ms
* phase cmem: 124753 K
* phase time: 3 ms
* phase cmem: 124750 K
* Loading spawn registry...
* 23329 spawn points are successfully loaded
* Loading objects...
* 31951 objects are successfully loaded
* Loading Store...
$ LA_DBG:[20464] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[20464] load_storehouse: size=[15]/[2073]bytes : Build=[5529]
$ LA_DBG:[20464] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[20464] Game_Init: Ver=[1.3001] Build=[5529=>5529] MemUsage=[16227.204]kB
$ LA_DBG:[20464] GameTime=[09:38:45] Map(33)=[la12u_sarcofag], MapSaved(32)=[la12_stancia], knowMaps=[25]
* Log file has been saved successfully!
* Game user_autosave is successfully loaded from file 'd:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\user_autosave.sav' (3.955s)
* phase time: 3955 ms
* phase cmem: 180709 K
* phase time: 31 ms
* phase cmem: 180789 K
* client : connection accepted - <>
* phase time: 52 ms
* phase cmem: 180838 K
* phase time: 25 ms
* phase cmem: 180838 K
* phase time: 1112 ms
* phase cmem: 208941 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert_dt
compiling shader vert_dt
compiling shader vert
compiling shader vert
compiling shader add_point
compiling shader vert_point
compiling shader add_spot
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader simple
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader lmap_dt
compiling shader lmap_dt
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader avg4
* phase time: 482 ms
* phase cmem: 212207 K
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 50258 verts, 1570 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65500 verts, 2046 Kb
* [Loading VB] 8860 verts, 276 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048569 indices, 2047 Kb
* [Loading IB] 535698 indices, 1046 Kb
* phase time: 526 ms
* phase cmem: 212213 K
* phase time: 39 ms
* phase cmem: 213058 K
* phase time: 5 ms
* phase cmem: 213058 K
* Loading HOM: d:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la12u_sarcofag\level.hom
* phase time: 8 ms
* phase cmem: 213094 K
* phase time: 49 ms
* phase cmem: 213193 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 27 ms
* phase cmem: 229934 K
* t-report - base: 804, 371340 K
* t-report - lmap: 22, 22530 K
* phase time: 7947 ms
* phase cmem: 231691 K
* phase time: 32 ms
* phase cmem: 231691 K
* [win32]: free[3175800 K], reserved[92408 K], committed[926032 K]
* [ D3D ]: textures[404968 K]
* [x-ray]: crt heap[231689 K], process heap[231689 K], game lua[33124 K], render[161 K]
* [x-ray]: economy: strings[21829 K], smem[0 K]
compiling shader model_def_hq
compiling shader model_def_hq_2
compiling shader model_def_lq
compiling shader model_def_lq_2
compiling shader model_def_point_2
compiling shader model_def_spot_2
compiling shader model_shadow
compiling shader model_def_shadow_2
* Log file has been saved successfully!
$ LA_DBG:[36067] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
* Log file has been saved successfully!
compiling shader model_def_hq_0
compiling shader model_def_lq_0
compiling shader model_def_point_0
compiling shader model_def_spot_0
compiling shader model_def_shadow_0
compiling shader model_def_lqs_0
compiling shader model_env_hq
compiling shader model_env_hq_0
compiling shader model_env_lq
compiling shader model_env_lq_0
compiling shader model_env_hq_1
compiling shader model_env_lq_1
compiling shader model_def_point_1
compiling shader model_def_spot_1
compiling shader model_def_shadow_1
compiling shader model_def_lqs_1
compiling shader model_distort_2
compiling shader model_env_hq_2
compiling shader model_env_lq_2
compiling shader model_def_hq_1
compiling shader model_def_lq_1
compiling shader base_lplanes
compiling shader model_def_lplanes_0
compiling shader particle_alphaonly
compiling shader model_distort4glass_2
compiling shader model_distort4glass_0
compiling shader model_def_lqs_2
compiling shader model_distort_0
! ERROR: invalid 'blowout_wind_time_end' in 'zone_galantine'
* MEMORY USAGE: 292631 K
* End of synchronization A[1] R[1]
stack trace:

0023:62EEE885 xrParticles.dll, PAPI::pDomain::transform_dir()
0023:5AC5B318 xrRender_R1.dll
0023:5AC5D2D7 xrRender_R1.dll
0023:5AC5CC2A xrRender_R1.dll
0023:5880722F xrGame.dll, CDialogHolder::operator=()
0023:01314A6D XR_3DA.exe, CSheduler::ProcessStep()
0023:013147F5 XR_3DA.exe, CSheduler::Update()
0023:587456AB xrGame.dll, CDialogHolder::operator=()


jak to naprawić ?
Awatar użytkownika
ziuto
Stalker

Posty: 76
Dołączenie: 04 Gru 2010, 21:51
Ostatnio był: 24 Lut 2021, 03:19
Miejscowość: Płock
Frakcja: Powinność
Ulubiona broń: TRs 301
Kozaki: -2

Reklamy Google

Re: Bugi w grze

Postprzez Pangia w 21 Cze 2014, 19:53

Obrzydliwie częstym zapisywaniem gry i zmuszeniem się do przejścia lokacji mimo tego, że gra tego nie chce. Na patcha nie ma co czekać, bo i tak zapisy będą niekompatybilne, więc albo to, albo wywalenie moda do kosza.
Proszę państwa, sto pięćdziesiąt kilometrów na godzinę w ciągu kilku sekund, wspaniały wynik. Gdyby w ten sposób można było wypie*dolić z polskiej polityki tych wszystkich śmieci z Okrągłego Stołu, Leszka Millera, byłoby… cudownie i każdemu bym ku*wa kupił po takim Ferrari, byleby w piz*u pojechali tym PROSTO do swojego ukochanego… Izraela. SYJONIŚCI Europy, jedźcie do siebie! Pozdrawiam, Zbigniew Stonoga. Nie jestem antysemitą!
Awatar użytkownika
Pangia
Monolit

Posty: 4280
Dołączenie: 27 Maj 2012, 10:49
Ostatnio był: 28 Lis 2017, 19:49
Miejscowość: Kukle Karakańskie
Ulubiona broń: TOZ34
Kozaki: 854

Re: Bugi w grze

Postprzez utak3r w 25 Cze 2014, 20:32

No niestety, ten akurat błąd można naprawić tylko patchem 1.3002, nie da się tej poprawki wydzielić.
Image
Awatar użytkownika
utak3r
Modder

Posty: 2200
Dołączenie: 11 Lis 2009, 18:15
Ostatnio był: 31 Lip 2023, 16:01
Miejscowość: Szczecin
Frakcja: Powinność
Ulubiona broń: GP 37
Kozaki: 376

Re: Bugi w grze

Postprzez krzysiu w 26 Cze 2014, 12:12

Gdy wczytuję grę z quickload, po tym jak ktoś lub coś mnie zabije, w trakcie wczytywania gra wywala z bugtrapem (chyba tak to się nazywa), którego screena nie udało mi się uchwycić. Jest to popularny błąd?

Kod: Zaznacz wszystko
* Detected CPU: Intel(R) Core(TM)2 CPU 6420 @ 2.13GHz [GenuineIntel], F6/M15/S6, 2133.00 mhz, 64-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3
* CPU threads: 2

Initializing File System...
using fs-ltx fsgame.ltx
FS: 53266 files cached, 8068Kb memory used.
Init FileSystem 8.957995 sec
Lost Alpha 'xrCore' build 5565, May  1 2014

EH: E52F6BF982292D12899856B86928CEA3

Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Executing config-script "user.ltx"...
[d:\gry\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry
* [win32]: free[4056404 K], reserved[48764 K], committed[89072 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[16884 K], process heap[16884 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7368 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system  default SndDevice name is Generic Hardware
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1  eax[2] efx[no] xram[no]
2. Generic Software, Spec Version 1.1  eax[2] efx[no] xram[no]
Executing config-script "d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_minimum.ltx"...
! Unknown command:  r__ssa_glod_end
! Unknown command:  r__ssa_glod_start
[d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_minimum.ltx] successfully loaded.
Executing config-script "d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
[d:\gry\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: present
* sound: EAX 2.0 deferred: present
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:622]: NVIDIA GeForce 9600 GT
* GPU driver: 9.18.13.3788
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
*     Texture memory: 1259 M
*          DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'def_shaders\def_aref'
! Version conflict in shader 'def_shaders\def_aref_v'
! Version conflict in shader 'def_shaders\def_trans'
! Version conflict in shader 'def_shaders\def_trans_v'
! Version conflict in shader 'def_shaders\def_trans_v_tuchi'
! Version conflict in shader 'def_shaders\def_vertex'
! Version conflict in shader 'def_shaders\lod_old'
! Version conflict in shader 'default'
! Version conflict in shader 'effects\lightplanes'
! Renderer doesn't support blender 'effects\shadow_world'
! Version conflict in shader 'effects\watertest-1'
! Version conflict in shader 'la_shaders\ufp_blend'
! Version conflict in shader 'particles\add'
! Version conflict in shader 'particles\alpha_add'
! Version conflict in shader 'particles\blend'
! Version conflict in shader 'particles\blend_hard'
! Version conflict in shader 'particles\dark'
! Version conflict in shader 'particles\set'
! Version conflict in shader 'selflight'
count of .thm files=1034
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
compiling shader dumb
compiling shader dumb
compiling shader accum_mask
compiling shader accum_sun_mask
compiling shader copy_p
compiling shader accum_volume
compiling shader copy
compiling shader accum_sun_near
compiling shader accum_sun
compiling shader accum_sun_cascade
compiling shader accum_sun_cascade_far
compiling shader accum_volumetric_sun
compiling shader accum_volumetric_sun_cascade
compiling shader accum_omni_unshadowed
compiling shader accum_omni_normal
compiling shader accum_omni_transluent
compiling shader accum_spot_unshadowed
compiling shader accum_spot_normal
compiling shader accum_spot_fullsize
compiling shader accum_volumetric
compiling shader accum_volumetric
compiling shader accum_indirect
compiling shader bloom_build
compiling shader bloom_filter
compiling shader bloom_filter_f
compiling shader ssao_calc
compiling shader combine_1
compiling shader depth_downs
compiling shader bloom_luminance_1
compiling shader bloom_luminance_2
compiling shader bloom_luminance_3
compiling shader combine_1
compiling shader combine_2_AA
compiling shader combine_2_NAA
compiling shader combine_2_AA_D
compiling shader combine_2_NAA_D
compiling shader combine_volumetric
compiling shader postprocess
compiling shader postprocess_CM
compiling shader distort
compiling shader particle
compiling shader particle
compiling shader particle_s-blend
compiling shader particle-clip
compiling shader particle_s-add
compiling shader particle_s-aadd
compiling shader particle_distort
compiling shader deffer_particle
compiling shader deffer_particle
- r__tf_aniso 1
- r2_tf_mipbias 0.
compiling shader portal
compiling shader portal
compiling shader simple_color
compiling shader editor
Script debugger succesfully restarted.
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader effects_gradient_p
compiling shader ecb_fx_generic
compiling shader stub_default
compiling shader effects_sun
compiling shader effects_flare_p
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
compiling shader yuv2rgb
* [win32]: free[3819252 K], reserved[73804 K], committed[301184 K]
* [ D3D ]: textures[16 K]
* [x-ray]: crt heap[119112 K], process heap[119112 K], game lua[3467 K], render[160 K]
* [x-ray]: economy: strings[6944 K], smem[0 K]
"d:\gry\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 0 ms
* phase cmem: 126054 K
* phase time: 814 ms
* phase cmem: 121330 K
$ LA_DBG:[39119] Game_Start: Engine v1.3001(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
* Log file has been saved successfully!
* phase time: 1124 ms
* phase cmem: 125887 K
* phase time: 5 ms
* phase cmem: 125871 K
* Loading spawn registry...
* 23329 spawn points are successfully loaded
* Loading objects...
* 34737 objects are successfully loaded
* Loading Store...
$ LA_DBG:[39119] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[39119] load_storehouse: size=[12]/[1239]bytes : Build=[5529]
$ LA_DBG:[39119] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[39119] Game_Init: Ver=[1.3001] Build=[5529=>5529] MemUsage=[17148.877]kB
$ LA_DBG:[39119] GameTime=[09:37:30] Map(19)=[la01_escape], knowMaps=[1]
* Log file has been saved successfully!
* Game krzysio_quicksave is successfully loaded from file 'd:\gry\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\krzysio_quicksave.sav' (7.100s)
* phase time: 7099 ms
* phase cmem: 188166 K
* phase time: 72 ms
* phase cmem: 188492 K
* client : connection accepted - <>
* phase time: 81 ms
* phase cmem: 188537 K
* phase time: 18 ms
* phase cmem: 188537 K
* phase time: 5892 ms
* phase cmem: 276716 K
compiling shader effects_glow_p
compiling shader deffer_base_aref_flat_d
compiling shader deffer_base_flat_d
compiling shader deffer_base_aref_flat
compiling shader deffer_base_flat
compiling shader shadow_direct_base_aref
compiling shader shadow_direct_base_aref
compiling shader deffer_base_bump_d-hq
compiling shader deffer_base_bump_d-hq
compiling shader deffer_base_bump
compiling shader deffer_base_bump
compiling shader shadow_direct_base
compiling shader vert
compiling shader vert
compiling shader deffer_base_flat
compiling shader accum_emissive
compiling shader simple
compiling shader base_lplanes
compiling shader base_lplanes
compiling shader deffer_base_aref_bump_d-hq
compiling shader deffer_base_aref_bump
compiling shader deffer_base_flat_d
compiling shader deffer_base_bump-hq
compiling shader deffer_base_bump-hq
compiling shader simple
compiling shader wmark
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_flat
compiling shader deffer_base_lmh_flat
compiling shader deffer_base_lmh_aref_bump_d-hq
compiling shader deffer_base_lmh_aref_bump
compiling shader lmapE
compiling shader lmapE
compiling shader deffer_base_lmh_aref_flat
compiling shader deffer_base_lmh_aref_flat_d
compiling shader deffer_base_lmh_bump-hq
compiling shader deffer_base_lmh_bump-hq
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat
compiling shader water_soft
compiling shader water_soft
compiling shader waterd_soft
compiling shader waterd_soft
compiling shader deffer_tree_s_bump_d-hq
compiling shader deffer_tree_s_bump
compiling shader shadow_direct_base
compiling shader shadow_direct_tree_s
compiling shader deffer_tree_flat
compiling shader shadow_direct_tree
compiling shader deffer_tree_bump_d-hq
compiling shader deffer_tree_bump
compiling shader deffer_tree_s_flat
compiling shader deffer_tree_bump-hq
* phase time: 878 ms
* phase cmem: 280893 K
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65494 verts, 2046 Kb
* [Loading VB] 49231 verts, 1538 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 63245 verts, 1976 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 22280 verts, 696 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 496983 indices, 970 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 20552 verts, 240 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 856317 indices, 1672 Kb
* phase time: 2123 ms
* phase cmem: 281243 K
* phase time: 183 ms
* phase cmem: 286799 K
compiling shader deffer_detail_w_flat
compiling shader deffer_detail_s_flat
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 62098 v(20), 40565 p
* [DETAILS] Batch(61), VB(1212K), IB(237K)
* phase time: 90 ms
* phase cmem: 286879 K
* Loading HOM: d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la01_escape\level.hom
* phase time: 59 ms
* phase cmem: 287178 K
* phase time: 199 ms
* phase cmem: 287564 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 55 ms
* phase cmem: 305648 K
* t-report - base: 1933, 452506 K
* t-report - lmap: 30, 30723 K
* phase time: 33923 ms
* phase cmem: 339600 K
* phase time: 49 ms
* phase cmem: 339598 K
* [win32]: free[2903664 K], reserved[73796 K], committed[1216780 K]
* [ D3D ]: textures[494327 K]
* [x-ray]: crt heap[339596 K], process heap[339596 K], game lua[35316 K], render[207 K]
* [x-ray]: economy: strings[21686 K], smem[0 K]
compiling shader deffer_model_bump-hq_2
compiling shader deffer_model_bump_2
compiling shader shadow_direct_model_2
* Log file has been saved successfully!
$ LA_DBG:[91996] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
* Log file has been saved successfully!
compiling shader deffer_model_bump-hq_0
compiling shader deffer_model_bump_0
compiling shader shadow_direct_model_0
compiling shader model_env_lq
compiling shader model_env_lq_1
compiling shader model_env_lq_0
compiling shader deffer_model_flat_1
compiling shader shadow_direct_model_1
compiling shader model_def_lplanes_0
compiling shader deffer_model_flat_d_1
compiling shader shadow_direct_model_aref_1
compiling shader deffer_model_bump_d-hq_1
compiling shader deffer_model_bump_1
compiling shader deffer_model_bump-hq_1
compiling shader deffer_model_bump_d-hq_0
compiling shader deffer_model_flat_0
compiling shader deffer_model_flat_d_0
compiling shader accum_emissivel
compiling shader model_def_lq
compiling shader model_def_lq_0
compiling shader deffer_model_flat_2
compiling shader deffer_model_bump_d-hq_2
compiling shader model_def_lq_2
compiling shader shadow_direct_model_aref_0
compiling shader model_distort4glass_2
compiling shader model_env_lq_2
compiling shader model_def_lq_1
* MEMORY USAGE: 425517 K
* End of synchronization A[1] R[1]
compiling shader yuv2rgb
* [win32]: free[2628876 K], reserved[85552 K], committed[1479812 K]
* [ D3D ]: textures[559182 K]
* [x-ray]: crt heap[426967 K], process heap[426967 K], game lua[45936 K], render[5320 K]
* [x-ray]: economy: strings[24594 K], smem[8446 K]
$ LA_DBG:[166208] ui_mm_opt_video:InitControls:>cap_preset
$ LA_DBG:[166208] ui_mm_opt_video:InitControls:>cap_renderer
$ LA_DBG:[166208] ui_mm_opt_video:InitControls:<cap_renderer
$ LA_DBG:[166208] ui_mm_opt_main:UpdateControls:>video_preset
$ LA_DBG:[166208] ui_mm_opt_main:UpdateControls:>video
$ LA_DBG:[166208] ui_mm_opt_main:UpdateControls:?video
$ LA_DBG:[166208] ui_mm_opt_main:UpdateControls:<video
* [win32]: free[2546296 K], reserved[82184 K], committed[1565760 K]
* [ D3D ]: textures[558670 K]
* [x-ray]: crt heap[495183 K], process heap[495183 K], game lua[48110 K], render[6124 K]
* [x-ray]: economy: strings[24200 K], smem[8446 K]
$ LA_DBG:[201454] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[201454] Game_Save:BuildMod=[5529]:[09:56:26]:MemUsage=[32234.242]kB:TimeFactor=[7]
$ LA_DBG:[201454] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[201454] treasure_manager:save: #treasure=[0],size=[20]
~ NetPacket #1 stores 73 objects in 8859b
~ NetPacket #2 stores 212 objects in 8446b
~ NetPacket #3 stores 485 objects in 8213b
~ NetPacket #4 stores 625 objects in 8218b
~ NetPacket #5 stores 773 objects in 8226b
~ NetPacket #6 stores 896 objects in 8255b
~ NetPacket #7 stores 1107 objects in 4016b
~ Used 7 NetPacket(s) total objects 4171 total stored 54233b
* Saving spawns...
* Saving objects...
* 34738 objects are successfully saved
* Writing Store...
$ LA_DBG:[201454] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[201454] save_storehouse: size=[12]/[1907]bytes : Build=[5529]
$ LA_DBG:[201454] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game krzysio_quicksave.sav is successfully saved to file 'd:\gry\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\krzysio_quicksave.sav'
* [win32]: free[2539668 K], reserved[82068 K], committed[1572504 K]
* [ D3D ]: textures[558670 K]
* [x-ray]: crt heap[495791 K], process heap[495791 K], game lua[51918 K], render[7756 K]
* [x-ray]: economy: strings[24354 K], smem[8446 K]
$ LA_DBG:[236866] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[236866] Game_Save:BuildMod=[5529]:[10:00:34]:MemUsage=[32239.563]kB:TimeFactor=[7]
$ LA_DBG:[236866] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[236866] treasure_manager:save: #treasure=[0],size=[20]
~ NetPacket #1 stores 69 objects in 8379b
~ NetPacket #2 stores 209 objects in 8285b
~ NetPacket #3 stores 467 objects in 8239b
~ NetPacket #4 stores 607 objects in 8250b
~ NetPacket #5 stores 755 objects in 8250b
~ NetPacket #6 stores 883 objects in 8193b
~ NetPacket #7 stores 1107 objects in 4954b
~ Used 7 NetPacket(s) total objects 4097 total stored 54550b
* Saving spawns...
* Saving objects...
* 34738 objects are successfully saved
* Writing Store...
$ LA_DBG:[236866] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[236866] save_storehouse: size=[12]/[1909]bytes : Build=[5529]
$ LA_DBG:[236866] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game krzysio_quicksave.sav is successfully saved to file 'd:\gry\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\krzysio_quicksave.sav'
* [win32]: free[2529120 K], reserved[84540 K], committed[1580580 K]
* [ D3D ]: textures[564814 K]
* [x-ray]: crt heap[497092 K], process heap[497092 K], game lua[53841 K], render[8007 K]
* [x-ray]: economy: strings[24517 K], smem[8446 K]
$ LA_DBG:[276504] Game_Start: Engine v1.3001(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
* Log file has been saved successfully!
* phase time: 1169 ms
* phase cmem: 500134 K
* phase time: 61 ms
* phase cmem: 500063 K
* Loading spawn registry...
* 23329 spawn points are successfully loaded
* Loading objects...
* 34738 objects are successfully loaded
* Loading Store...
$ LA_DBG:[276504] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[276504] load_storehouse: size=[12]/[1909]bytes : Build=[5529]
$ LA_DBG:[276504] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[276504] Game_Init: Ver=[1.3001] Build=[5529=>5529] MemUsage=[17152.871]kB
$ LA_DBG:[276504] GameTime=[10:00:34] Map(19)=[la01_escape], knowMaps=[1]
* Log file has been saved successfully!
* Game krzysio_quicksave is successfully loaded from file 'd:\gry\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\krzysio_quicksave.sav' (5.787s)
* phase time: 5786 ms
* phase cmem: 510268 K
* phase time: 45 ms
* phase cmem: 510269 K
* phase time: 44 ms
* phase cmem: 510269 K
* [win32]: free[2534300 K], reserved[84760 K], committed[1575180 K]
* [ D3D ]: textures[557998 K]
* [x-ray]: crt heap[510267 K], process heap[510267 K], game lua[34931 K], render[8008 K]
* [x-ray]: economy: strings[22163 K], smem[8439 K]
* Log file has been saved successfully!
$ LA_DBG:[284745] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
* Log file has been saved successfully!
compiling shader model_env_lq_1
* MEMORY USAGE: 509220 K
* End of synchronization A[1] R[1]
compiling shader yuv2rgb
* [win32]: free[2521440 K], reserved[86704 K], committed[1586096 K]
* [ D3D ]: textures[562254 K]
* [x-ray]: crt heap[514526 K], process heap[514526 K], game lua[42385 K], render[8519 K]
* [x-ray]: economy: strings[20559 K], smem[8445 K]
* [win32]: free[2521440 K], reserved[86704 K], committed[1586096 K]
* [ D3D ]: textures[562254 K]
* [x-ray]: crt heap[514524 K], process heap[514524 K], game lua[42392 K], render[8519 K]
* [x-ray]: economy: strings[20558 K], smem[8445 K]
$ LA_DBG:[296126] Game_Start: Engine v1.3001(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
* Log file has been saved successfully!
* phase time: 295 ms
* phase cmem: 500457 K
* phase time: 43 ms
* phase cmem: 500453 K
* Loading spawn registry...
* 23329 spawn points are successfully loaded
* Loading objects...
* 34738 objects are successfully loaded
* Loading Store...
$ LA_DBG:[296126] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[296126] load_storehouse: size=[12]/[1909]bytes : Build=[5529]
$ LA_DBG:[296126] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[296126] Game_Init: Ver=[1.3001] Build=[5529=>5529] MemUsage=[17152.871]kB
$ LA_DBG:[296126] GameTime=[10:00:34] Map(19)=[la01_escape], knowMaps=[1]
* Log file has been saved successfully!
* Game krzysio_quicksave is successfully loaded from file 'd:\gry\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\krzysio_quicksave.sav' (5.231s)
* phase time: 5230 ms
* phase cmem: 510423 K
* phase time: 44 ms
* phase cmem: 510423 K
* phase time: 44 ms
* phase cmem: 510423 K
* [win32]: free[2532760 K], reserved[83744 K], committed[1577736 K]
* [ D3D ]: textures[559022 K]
* [x-ray]: crt heap[510421 K], process heap[510421 K], game lua[34935 K], render[8519 K]
* [x-ray]: economy: strings[22192 K], smem[8439 K]
stack trace:

 
[error][      87]    : Parametr jest niepoprawny.




BugTrap:

Image
krzysiu
Kot

Posty: 4
Dołączenie: 15 Lut 2014, 15:19
Ostatnio był: 19 Sie 2015, 15:47
Frakcja: Samotnicy
Ulubiona broń: IL 86
Kozaki: 0

Re: Bugi w grze

Postprzez Mysza w 28 Cze 2014, 20:11

Witam, do dzisiaj spokojnie sobie grałam, żadnych błędów, bugów. LA działało bez zarzutów. Aż tu nagle gdy chciałam przejść z Wysypiska do Baru (po pomocy Powinności w zabiciu dzików) podczas ładowania wywala mnie do pulpitu:
Image

Kod: Zaznacz wszystko
* Detected CPU: Intel(R) Pentium(R) Dual CPU T3400 @ 2.16GHz [GenuineIntel], F6/M15/S13, 2161.00 mhz, 65-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3
* CPU threads: 2

Initializing File System...
using fs-ltx fsgame.ltx
FS: 53261 files cached, 8068Kb memory used.
Init FileSystem 2.233341 sec
Lost Alpha 'xrCore' build 5560, Apr 26 2014

EH: C48436709EA0BD08DBA598B8B19F9EA4

Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Executing config-script "user.ltx"...
[d:\gry\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry
* [win32]: free[4063916 K], reserved[49436 K], committed[80888 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[16235 K], process heap[16235 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7368 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Software
SOUND: OpenAL: system  default SndDevice name is Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
Executing config-script "d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_minimum.ltx"...
! Unknown command:  r__ssa_glod_end
! Unknown command:  r__ssa_glod_start
[d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_minimum.ltx] successfully loaded.
Executing config-script "d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
[d:\gry\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: present
* sound: EAX 2.0 deferred: present
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:8086]-[device:2A42]: Rodzina mikroukładów Mobile Intel(R) 45 Express Chipset Family (Microsoft Corporation — WDDM 1.1)
* GPU driver: 8.15.10.1749
* Using software skinning
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
*     Texture memory: 1336 M
*          DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 32
* NVAPI is missing.
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
count of .thm files=1034
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 1024x768
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle
compiling shader particle
compiling shader particle_distort
- r__tf_aniso 1
- r1_tf_mipbias 0.
compiling shader simple_color
compiling shader portal
compiling shader editor
Script debugger succesfully restarted.
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader effects_gradient_p
compiling shader ecb_fx_gradient
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
compiling shader yuv2rgb
* [win32]: free[3863896 K], reserved[75092 K], committed[255252 K]
* [ D3D ]: textures[16 K]
* [x-ray]: crt heap[113915 K], process heap[113915 K], game lua[3447 K], render[258 K]
* [x-ray]: economy: strings[6948 K], smem[0 K]
"d:\gry\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 0 ms
* phase cmem: 120786 K
* phase time: 27 ms
* phase cmem: 116068 K
$ LA_DBG:[7522] Game_Start: Engine v1.3000(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
* Log file has been saved successfully!
* phase time: 258 ms
* phase cmem: 120584 K
* phase time: 3 ms
* phase cmem: 120584 K
* Loading spawn registry...
* 23329 spawn points are successfully loaded
* Loading objects...
* 33910 objects are successfully loaded
* Loading Store...
$ LA_DBG:[7522] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[7522] load_storehouse: size=[12]/[2076]bytes : Build=[5529]
$ LA_DBG:[7522] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[7522] Game_Init: Ver=[1.3000] Build=[5529=>5529] MemUsage=[16480.793]kB
$ LA_DBG:[7522] GameTime=[06:30:35] Map(24)=[la05_bar_rostok], MapSaved(20)=[la02_garbage], knowMaps=[3]
* Log file has been saved successfully!
* Game monika_autosave is successfully loaded from file 'd:\gry\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\monika_autosave.sav' (6.067s)
* phase time: 6067 ms
* phase cmem: 179247 K
* phase time: 23 ms
* phase cmem: 179391 K
* client : connection accepted - <>
* phase time: 50 ms
* phase cmem: 179440 K
* phase time: 16 ms
* phase cmem: 179440 K
* phase time: 5526 ms
* phase cmem: 265685 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
 
FATAL ERROR
 
[error]Expression    : fatal error
[error]Function      : CBlender_default::Compile
[error]File          : BlenderDefault.cpp
[error]Line          : 62
[error]Description   : <no expression>
[error]Arguments     : Not enought textures for shader, base tex: ston\ston_bort_j01
 

stack trace:

0023:67F4462F xrCore.dll, xrDebug::fatal()
0023:64CEC338 xrLua.dll, lua_newstate()
0023:6810DE29 MSVCR120.dll, type_info::operator==()


Bardzo proszę o pomoc.
Awatar użytkownika
Mysza
Kot

Posty: 6
Dołączenie: 01 Sie 2013, 20:00
Ostatnio była: 08 Lip 2014, 20:30
Miejscowość: Elbląg
Frakcja: Samotnicy
Ulubiona broń: Sniper Rifle SVDm2
Kozaki: 0

Re: Bugi w grze

Postprzez Przemo89 w 28 Cze 2014, 23:47

wydaje mi się, że to jest błąd spowodowany cieniami w grze, zmniejsz ustawienia dotyczące cieni i też wyłącz SSAO, może pomoże :P
Przemo89
Kot

Posty: 17
Dołączenie: 18 Maj 2014, 00:22
Ostatnio był: 25 Maj 2015, 13:31
Kozaki: 0

Re: Bugi w grze

Postprzez Mysza w 29 Cze 2014, 17:59

Niestety, cienie i SSAO miałam już wyłączone (pewnie przez to, że mam ustawione oświetlenie statyczne). Nie mam pojęcia co z tym zrobić. Stanęłam w fabule, bo nie mogę przejść do Baru. :( Może jeszcze ktoś coś wymyśli?
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Re: Bugi w grze

Postprzez Pangia w 29 Cze 2014, 22:01

Ludzie szli naokoło, przez Dead City jakoś o ile pamiętam. Pogrzeb w głównym temacie moda.
Proszę państwa, sto pięćdziesiąt kilometrów na godzinę w ciągu kilku sekund, wspaniały wynik. Gdyby w ten sposób można było wypie*dolić z polskiej polityki tych wszystkich śmieci z Okrągłego Stołu, Leszka Millera, byłoby… cudownie i każdemu bym ku*wa kupił po takim Ferrari, byleby w piz*u pojechali tym PROSTO do swojego ukochanego… Izraela. SYJONIŚCI Europy, jedźcie do siebie! Pozdrawiam, Zbigniew Stonoga. Nie jestem antysemitą!
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Re: Bugi w grze

Postprzez Adik w 29 Cze 2014, 22:03

Z tego co pamiętam zmień na tą chwilę na oświetlenie dynamiczne mp. DX9 powinno pomóc :)
"Hey man you know I'm really okay,
The gun in my hand will tell you the same" - The Offspring - Bad Habit

Za ten post Adik otrzymał następujące punkty reputacji:
Positive Mysza.
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Re: Bugi w grze

Postprzez Przemo89 w 29 Cze 2014, 23:43

apropo wywalania do pulpitu wie ktoś może dlaczego mi nie raz gra freezuje? Gram, gram i nagle gdzieś tak po godzinie zamraża się ekran lub robi cały czarny, pomaga wtedy po prostu naciśnięcie ctrl+alt+del i przez to system wyświetli na moment menedżer zadań i od razu gra wraca do stanu w którym byłem, ale nie raz tak się nie dzieje i wywala do pulpitu nie podając żadnego błędu. Laptop mam MSI GT70 Nvidia GeForce GTX 675MX 2GB GDDR5, 8GB Ram-u, Intel Core i7-3630QM. wszystkie sterowniki aktualne. Ma ktoś też tak jak ja problem z zamrażaniem się gry? Irytuje to bardzo... Pomocy :)

- - -

Jeszcze jeden problem, skoro już sobie przypomniałem. Nazbierałem tego złomu i chciałem sprzedać u Pietrenki a tam zonk, wszystkie przedmioty na czerwono, nie mogę nic mu sprzedać a u Barmana nie opłaca się. Miał ktoś też tak? Wczytanie save'a nie pomaga ani uruchomienie gry od nowa. :/

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Nie dubluj postów, masz opcję "edytuj". - Wheeljack
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Re: Bugi w grze

Postprzez Mysza w 30 Cze 2014, 17:51

Adik, dziękuję Ci bardzo, rzeczywiście pomogło. :) Tylko teraz muszę się pomęczyć z tym dynamicznym niestety. Strasznie mi zamula.
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Re: Bugi w grze

Postprzez Adik w 30 Cze 2014, 18:00

Po przejściu na lokację Bar zmień z powrotem wiem, że to wkurzające ale na razie nic innego nie ma żeby to obejść :) Trzeba czekać na nowy patch, który według twórców będzie niedługo. Przypominam że po tym patchu NOWA GRA jest WYMAGANA.
"Hey man you know I'm really okay,
The gun in my hand will tell you the same" - The Offspring - Bad Habit
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