* Detected CPU: Intel(R) Pentium(R) CPU G2020 @ 2.90GHz [GenuineIntel], F6/M10/S9, 2893.00 mhz, 27-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2
* CPU threads: 2
Initializing File System...
using fs-ltx fsgame.ltx
FS: 53288 files cached, 8949Kb memory used.
Init FileSystem 3.882956 sec
Lost Alpha 'xrCore' build 5565, May 1 2014
EH: E52F6BF982292D12899856B86928CEA3
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Executing config-script "user.ltx"...
[d:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry
* [win32]: free[4058648 K], reserved[48028 K], committed[87564 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[17077 K], process heap[17077 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7368 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 eax[2] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 eax[2] efx[no] xram[no]
Executing config-script "d:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[d:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx"...
~ Invalid syntax in call to 'r2_ssao'
~ Valid arguments: st_opt_off/st_opt_low/st_opt_medium/st_opt_high
[d:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "d:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[d:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
[d:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: present
* sound: EAX 2.0 deferred: present
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:683D]: AMD Radeon HD 7700 Series
* GPU driver: 8.17.10.1280
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 2769 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'la_shaders\ufp_blend'
! Version conflict in shader 'particles\add'
! Version conflict in shader 'particles\alpha_add'
! Version conflict in shader 'particles\blend'
! Version conflict in shader 'particles\blend_hard'
! Version conflict in shader 'particles\dark'
! Version conflict in shader 'particles\set'
count of .thm files=1034
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 2048x1800
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle
compiling shader particle
compiling shader particle_distort
- r__tf_aniso 16
- r1_tf_mipbias 0.
compiling shader simple_color
compiling shader portal
compiling shader editor
Script debugger succesfully restarted.
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader effects_gradient_p
compiling shader ecb_fx_gradient
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
compiling shader yuv2rgb
* [win32]: free[3805600 K], reserved[80032 K], committed[308608 K]
* [ D3D ]: textures[16 K]
* [x-ray]: crt heap[118092 K], process heap[118092 K], game lua[3467 K], render[221 K]
* [x-ray]: economy: strings[6946 K], smem[0 K]
"d:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 0 ms
* phase cmem: 124983 K
* phase time: 73 ms
* phase cmem: 120265 K
$ LA_DBG:[20464] Game_Start: Engine v1.3001(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
* Log file has been saved successfully!
* phase time: 1180 ms
* phase cmem: 124753 K
* phase time: 3 ms
* phase cmem: 124750 K
* Loading spawn registry...
* 23329 spawn points are successfully loaded
* Loading objects...
* 31951 objects are successfully loaded
* Loading Store...
$ LA_DBG:[20464] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[20464] load_storehouse: size=[15]/[2073]bytes : Build=[5529]
$ LA_DBG:[20464] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[20464] Game_Init: Ver=[1.3001] Build=[5529=>5529] MemUsage=[16227.204]kB
$ LA_DBG:[20464] GameTime=[09:38:45] Map(33)=[la12u_sarcofag], MapSaved(32)=[la12_stancia], knowMaps=[25]
* Log file has been saved successfully!
* Game user_autosave is successfully loaded from file 'd:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\user_autosave.sav' (3.955s)
* phase time: 3955 ms
* phase cmem: 180709 K
* phase time: 31 ms
* phase cmem: 180789 K
* client : connection accepted - <>
* phase time: 52 ms
* phase cmem: 180838 K
* phase time: 25 ms
* phase cmem: 180838 K
* phase time: 1112 ms
* phase cmem: 208941 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert_dt
compiling shader vert_dt
compiling shader vert
compiling shader vert
compiling shader add_point
compiling shader vert_point
compiling shader add_spot
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader simple
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader lmap_dt
compiling shader lmap_dt
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader avg4
* phase time: 482 ms
* phase cmem: 212207 K
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 50258 verts, 1570 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65500 verts, 2046 Kb
* [Loading VB] 8860 verts, 276 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048569 indices, 2047 Kb
* [Loading IB] 535698 indices, 1046 Kb
* phase time: 526 ms
* phase cmem: 212213 K
* phase time: 39 ms
* phase cmem: 213058 K
* phase time: 5 ms
* phase cmem: 213058 K
* Loading HOM: d:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la12u_sarcofag\level.hom
* phase time: 8 ms
* phase cmem: 213094 K
* phase time: 49 ms
* phase cmem: 213193 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 27 ms
* phase cmem: 229934 K
* t-report - base: 804, 371340 K
* t-report - lmap: 22, 22530 K
* phase time: 7947 ms
* phase cmem: 231691 K
* phase time: 32 ms
* phase cmem: 231691 K
* [win32]: free[3175800 K], reserved[92408 K], committed[926032 K]
* [ D3D ]: textures[404968 K]
* [x-ray]: crt heap[231689 K], process heap[231689 K], game lua[33124 K], render[161 K]
* [x-ray]: economy: strings[21829 K], smem[0 K]
compiling shader model_def_hq
compiling shader model_def_hq_2
compiling shader model_def_lq
compiling shader model_def_lq_2
compiling shader model_def_point_2
compiling shader model_def_spot_2
compiling shader model_shadow
compiling shader model_def_shadow_2
* Log file has been saved successfully!
$ LA_DBG:[36067] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
* Log file has been saved successfully!
compiling shader model_def_hq_0
compiling shader model_def_lq_0
compiling shader model_def_point_0
compiling shader model_def_spot_0
compiling shader model_def_shadow_0
compiling shader model_def_lqs_0
compiling shader model_env_hq
compiling shader model_env_hq_0
compiling shader model_env_lq
compiling shader model_env_lq_0
compiling shader model_env_hq_1
compiling shader model_env_lq_1
compiling shader model_def_point_1
compiling shader model_def_spot_1
compiling shader model_def_shadow_1
compiling shader model_def_lqs_1
compiling shader model_distort_2
compiling shader model_env_hq_2
compiling shader model_env_lq_2
compiling shader model_def_hq_1
compiling shader model_def_lq_1
compiling shader base_lplanes
compiling shader model_def_lplanes_0
compiling shader particle_alphaonly
compiling shader model_distort4glass_2
compiling shader model_distort4glass_0
compiling shader model_def_lqs_2
compiling shader model_distort_0
! ERROR: invalid 'blowout_wind_time_end' in 'zone_galantine'
* MEMORY USAGE: 292631 K
* End of synchronization A[1] R[1]
stack trace:
0023:62EEE885 xrParticles.dll, PAPI::pDomain::transform_dir()
0023:5AC5B318 xrRender_R1.dll
0023:5AC5D2D7 xrRender_R1.dll
0023:5AC5CC2A xrRender_R1.dll
0023:5880722F xrGame.dll, CDialogHolder::operator=()
0023:01314A6D XR_3DA.exe, CSheduler::ProcessStep()
0023:013147F5 XR_3DA.exe, CSheduler::Update()
0023:587456AB xrGame.dll, CDialogHolder::operator=()
* Detected CPU: Intel(R) Core(TM)2 CPU 6420 @ 2.13GHz [GenuineIntel], F6/M15/S6, 2133.00 mhz, 64-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3
* CPU threads: 2
Initializing File System...
using fs-ltx fsgame.ltx
FS: 53266 files cached, 8068Kb memory used.
Init FileSystem 8.957995 sec
Lost Alpha 'xrCore' build 5565, May 1 2014
EH: E52F6BF982292D12899856B86928CEA3
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Executing config-script "user.ltx"...
[d:\gry\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry
* [win32]: free[4056404 K], reserved[48764 K], committed[89072 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[16884 K], process heap[16884 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7368 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 eax[2] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 eax[2] efx[no] xram[no]
Executing config-script "d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_minimum.ltx"...
! Unknown command: r__ssa_glod_end
! Unknown command: r__ssa_glod_start
[d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_minimum.ltx] successfully loaded.
Executing config-script "d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
[d:\gry\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: present
* sound: EAX 2.0 deferred: present
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:622]: NVIDIA GeForce 9600 GT
* GPU driver: 9.18.13.3788
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 1259 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'def_shaders\def_aref'
! Version conflict in shader 'def_shaders\def_aref_v'
! Version conflict in shader 'def_shaders\def_trans'
! Version conflict in shader 'def_shaders\def_trans_v'
! Version conflict in shader 'def_shaders\def_trans_v_tuchi'
! Version conflict in shader 'def_shaders\def_vertex'
! Version conflict in shader 'def_shaders\lod_old'
! Version conflict in shader 'default'
! Version conflict in shader 'effects\lightplanes'
! Renderer doesn't support blender 'effects\shadow_world'
! Version conflict in shader 'effects\watertest-1'
! Version conflict in shader 'la_shaders\ufp_blend'
! Version conflict in shader 'particles\add'
! Version conflict in shader 'particles\alpha_add'
! Version conflict in shader 'particles\blend'
! Version conflict in shader 'particles\blend_hard'
! Version conflict in shader 'particles\dark'
! Version conflict in shader 'particles\set'
! Version conflict in shader 'selflight'
count of .thm files=1034
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
compiling shader dumb
compiling shader dumb
compiling shader accum_mask
compiling shader accum_sun_mask
compiling shader copy_p
compiling shader accum_volume
compiling shader copy
compiling shader accum_sun_near
compiling shader accum_sun
compiling shader accum_sun_cascade
compiling shader accum_sun_cascade_far
compiling shader accum_volumetric_sun
compiling shader accum_volumetric_sun_cascade
compiling shader accum_omni_unshadowed
compiling shader accum_omni_normal
compiling shader accum_omni_transluent
compiling shader accum_spot_unshadowed
compiling shader accum_spot_normal
compiling shader accum_spot_fullsize
compiling shader accum_volumetric
compiling shader accum_volumetric
compiling shader accum_indirect
compiling shader bloom_build
compiling shader bloom_filter
compiling shader bloom_filter_f
compiling shader ssao_calc
compiling shader combine_1
compiling shader depth_downs
compiling shader bloom_luminance_1
compiling shader bloom_luminance_2
compiling shader bloom_luminance_3
compiling shader combine_1
compiling shader combine_2_AA
compiling shader combine_2_NAA
compiling shader combine_2_AA_D
compiling shader combine_2_NAA_D
compiling shader combine_volumetric
compiling shader postprocess
compiling shader postprocess_CM
compiling shader distort
compiling shader particle
compiling shader particle
compiling shader particle_s-blend
compiling shader particle-clip
compiling shader particle_s-add
compiling shader particle_s-aadd
compiling shader particle_distort
compiling shader deffer_particle
compiling shader deffer_particle
- r__tf_aniso 1
- r2_tf_mipbias 0.
compiling shader portal
compiling shader portal
compiling shader simple_color
compiling shader editor
Script debugger succesfully restarted.
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader effects_gradient_p
compiling shader ecb_fx_generic
compiling shader stub_default
compiling shader effects_sun
compiling shader effects_flare_p
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
compiling shader yuv2rgb
* [win32]: free[3819252 K], reserved[73804 K], committed[301184 K]
* [ D3D ]: textures[16 K]
* [x-ray]: crt heap[119112 K], process heap[119112 K], game lua[3467 K], render[160 K]
* [x-ray]: economy: strings[6944 K], smem[0 K]
"d:\gry\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 0 ms
* phase cmem: 126054 K
* phase time: 814 ms
* phase cmem: 121330 K
$ LA_DBG:[39119] Game_Start: Engine v1.3001(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
* Log file has been saved successfully!
* phase time: 1124 ms
* phase cmem: 125887 K
* phase time: 5 ms
* phase cmem: 125871 K
* Loading spawn registry...
* 23329 spawn points are successfully loaded
* Loading objects...
* 34737 objects are successfully loaded
* Loading Store...
$ LA_DBG:[39119] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[39119] load_storehouse: size=[12]/[1239]bytes : Build=[5529]
$ LA_DBG:[39119] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[39119] Game_Init: Ver=[1.3001] Build=[5529=>5529] MemUsage=[17148.877]kB
$ LA_DBG:[39119] GameTime=[09:37:30] Map(19)=[la01_escape], knowMaps=[1]
* Log file has been saved successfully!
* Game krzysio_quicksave is successfully loaded from file 'd:\gry\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\krzysio_quicksave.sav' (7.100s)
* phase time: 7099 ms
* phase cmem: 188166 K
* phase time: 72 ms
* phase cmem: 188492 K
* client : connection accepted - <>
* phase time: 81 ms
* phase cmem: 188537 K
* phase time: 18 ms
* phase cmem: 188537 K
* phase time: 5892 ms
* phase cmem: 276716 K
compiling shader effects_glow_p
compiling shader deffer_base_aref_flat_d
compiling shader deffer_base_flat_d
compiling shader deffer_base_aref_flat
compiling shader deffer_base_flat
compiling shader shadow_direct_base_aref
compiling shader shadow_direct_base_aref
compiling shader deffer_base_bump_d-hq
compiling shader deffer_base_bump_d-hq
compiling shader deffer_base_bump
compiling shader deffer_base_bump
compiling shader shadow_direct_base
compiling shader vert
compiling shader vert
compiling shader deffer_base_flat
compiling shader accum_emissive
compiling shader simple
compiling shader base_lplanes
compiling shader base_lplanes
compiling shader deffer_base_aref_bump_d-hq
compiling shader deffer_base_aref_bump
compiling shader deffer_base_flat_d
compiling shader deffer_base_bump-hq
compiling shader deffer_base_bump-hq
compiling shader simple
compiling shader wmark
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_flat
compiling shader deffer_base_lmh_flat
compiling shader deffer_base_lmh_aref_bump_d-hq
compiling shader deffer_base_lmh_aref_bump
compiling shader lmapE
compiling shader lmapE
compiling shader deffer_base_lmh_aref_flat
compiling shader deffer_base_lmh_aref_flat_d
compiling shader deffer_base_lmh_bump-hq
compiling shader deffer_base_lmh_bump-hq
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat
compiling shader water_soft
compiling shader water_soft
compiling shader waterd_soft
compiling shader waterd_soft
compiling shader deffer_tree_s_bump_d-hq
compiling shader deffer_tree_s_bump
compiling shader shadow_direct_base
compiling shader shadow_direct_tree_s
compiling shader deffer_tree_flat
compiling shader shadow_direct_tree
compiling shader deffer_tree_bump_d-hq
compiling shader deffer_tree_bump
compiling shader deffer_tree_s_flat
compiling shader deffer_tree_bump-hq
* phase time: 878 ms
* phase cmem: 280893 K
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65494 verts, 2046 Kb
* [Loading VB] 49231 verts, 1538 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 63245 verts, 1976 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 22280 verts, 696 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 496983 indices, 970 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 20552 verts, 240 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 856317 indices, 1672 Kb
* phase time: 2123 ms
* phase cmem: 281243 K
* phase time: 183 ms
* phase cmem: 286799 K
compiling shader deffer_detail_w_flat
compiling shader deffer_detail_s_flat
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 62098 v(20), 40565 p
* [DETAILS] Batch(61), VB(1212K), IB(237K)
* phase time: 90 ms
* phase cmem: 286879 K
* Loading HOM: d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la01_escape\level.hom
* phase time: 59 ms
* phase cmem: 287178 K
* phase time: 199 ms
* phase cmem: 287564 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 55 ms
* phase cmem: 305648 K
* t-report - base: 1933, 452506 K
* t-report - lmap: 30, 30723 K
* phase time: 33923 ms
* phase cmem: 339600 K
* phase time: 49 ms
* phase cmem: 339598 K
* [win32]: free[2903664 K], reserved[73796 K], committed[1216780 K]
* [ D3D ]: textures[494327 K]
* [x-ray]: crt heap[339596 K], process heap[339596 K], game lua[35316 K], render[207 K]
* [x-ray]: economy: strings[21686 K], smem[0 K]
compiling shader deffer_model_bump-hq_2
compiling shader deffer_model_bump_2
compiling shader shadow_direct_model_2
* Log file has been saved successfully!
$ LA_DBG:[91996] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
* Log file has been saved successfully!
compiling shader deffer_model_bump-hq_0
compiling shader deffer_model_bump_0
compiling shader shadow_direct_model_0
compiling shader model_env_lq
compiling shader model_env_lq_1
compiling shader model_env_lq_0
compiling shader deffer_model_flat_1
compiling shader shadow_direct_model_1
compiling shader model_def_lplanes_0
compiling shader deffer_model_flat_d_1
compiling shader shadow_direct_model_aref_1
compiling shader deffer_model_bump_d-hq_1
compiling shader deffer_model_bump_1
compiling shader deffer_model_bump-hq_1
compiling shader deffer_model_bump_d-hq_0
compiling shader deffer_model_flat_0
compiling shader deffer_model_flat_d_0
compiling shader accum_emissivel
compiling shader model_def_lq
compiling shader model_def_lq_0
compiling shader deffer_model_flat_2
compiling shader deffer_model_bump_d-hq_2
compiling shader model_def_lq_2
compiling shader shadow_direct_model_aref_0
compiling shader model_distort4glass_2
compiling shader model_env_lq_2
compiling shader model_def_lq_1
* MEMORY USAGE: 425517 K
* End of synchronization A[1] R[1]
compiling shader yuv2rgb
* [win32]: free[2628876 K], reserved[85552 K], committed[1479812 K]
* [ D3D ]: textures[559182 K]
* [x-ray]: crt heap[426967 K], process heap[426967 K], game lua[45936 K], render[5320 K]
* [x-ray]: economy: strings[24594 K], smem[8446 K]
$ LA_DBG:[166208] ui_mm_opt_video:InitControls:>cap_preset
$ LA_DBG:[166208] ui_mm_opt_video:InitControls:>cap_renderer
$ LA_DBG:[166208] ui_mm_opt_video:InitControls:<cap_renderer
$ LA_DBG:[166208] ui_mm_opt_main:UpdateControls:>video_preset
$ LA_DBG:[166208] ui_mm_opt_main:UpdateControls:>video
$ LA_DBG:[166208] ui_mm_opt_main:UpdateControls:?video
$ LA_DBG:[166208] ui_mm_opt_main:UpdateControls:<video
* [win32]: free[2546296 K], reserved[82184 K], committed[1565760 K]
* [ D3D ]: textures[558670 K]
* [x-ray]: crt heap[495183 K], process heap[495183 K], game lua[48110 K], render[6124 K]
* [x-ray]: economy: strings[24200 K], smem[8446 K]
$ LA_DBG:[201454] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[201454] Game_Save:BuildMod=[5529]:[09:56:26]:MemUsage=[32234.242]kB:TimeFactor=[7]
$ LA_DBG:[201454] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[201454] treasure_manager:save: #treasure=[0],size=[20]
~ NetPacket #1 stores 73 objects in 8859b
~ NetPacket #2 stores 212 objects in 8446b
~ NetPacket #3 stores 485 objects in 8213b
~ NetPacket #4 stores 625 objects in 8218b
~ NetPacket #5 stores 773 objects in 8226b
~ NetPacket #6 stores 896 objects in 8255b
~ NetPacket #7 stores 1107 objects in 4016b
~ Used 7 NetPacket(s) total objects 4171 total stored 54233b
* Saving spawns...
* Saving objects...
* 34738 objects are successfully saved
* Writing Store...
$ LA_DBG:[201454] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[201454] save_storehouse: size=[12]/[1907]bytes : Build=[5529]
$ LA_DBG:[201454] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game krzysio_quicksave.sav is successfully saved to file 'd:\gry\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\krzysio_quicksave.sav'
* [win32]: free[2539668 K], reserved[82068 K], committed[1572504 K]
* [ D3D ]: textures[558670 K]
* [x-ray]: crt heap[495791 K], process heap[495791 K], game lua[51918 K], render[7756 K]
* [x-ray]: economy: strings[24354 K], smem[8446 K]
$ LA_DBG:[236866] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[236866] Game_Save:BuildMod=[5529]:[10:00:34]:MemUsage=[32239.563]kB:TimeFactor=[7]
$ LA_DBG:[236866] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[236866] treasure_manager:save: #treasure=[0],size=[20]
~ NetPacket #1 stores 69 objects in 8379b
~ NetPacket #2 stores 209 objects in 8285b
~ NetPacket #3 stores 467 objects in 8239b
~ NetPacket #4 stores 607 objects in 8250b
~ NetPacket #5 stores 755 objects in 8250b
~ NetPacket #6 stores 883 objects in 8193b
~ NetPacket #7 stores 1107 objects in 4954b
~ Used 7 NetPacket(s) total objects 4097 total stored 54550b
* Saving spawns...
* Saving objects...
* 34738 objects are successfully saved
* Writing Store...
$ LA_DBG:[236866] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[236866] save_storehouse: size=[12]/[1909]bytes : Build=[5529]
$ LA_DBG:[236866] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game krzysio_quicksave.sav is successfully saved to file 'd:\gry\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\krzysio_quicksave.sav'
* [win32]: free[2529120 K], reserved[84540 K], committed[1580580 K]
* [ D3D ]: textures[564814 K]
* [x-ray]: crt heap[497092 K], process heap[497092 K], game lua[53841 K], render[8007 K]
* [x-ray]: economy: strings[24517 K], smem[8446 K]
$ LA_DBG:[276504] Game_Start: Engine v1.3001(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
* Log file has been saved successfully!
* phase time: 1169 ms
* phase cmem: 500134 K
* phase time: 61 ms
* phase cmem: 500063 K
* Loading spawn registry...
* 23329 spawn points are successfully loaded
* Loading objects...
* 34738 objects are successfully loaded
* Loading Store...
$ LA_DBG:[276504] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[276504] load_storehouse: size=[12]/[1909]bytes : Build=[5529]
$ LA_DBG:[276504] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[276504] Game_Init: Ver=[1.3001] Build=[5529=>5529] MemUsage=[17152.871]kB
$ LA_DBG:[276504] GameTime=[10:00:34] Map(19)=[la01_escape], knowMaps=[1]
* Log file has been saved successfully!
* Game krzysio_quicksave is successfully loaded from file 'd:\gry\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\krzysio_quicksave.sav' (5.787s)
* phase time: 5786 ms
* phase cmem: 510268 K
* phase time: 45 ms
* phase cmem: 510269 K
* phase time: 44 ms
* phase cmem: 510269 K
* [win32]: free[2534300 K], reserved[84760 K], committed[1575180 K]
* [ D3D ]: textures[557998 K]
* [x-ray]: crt heap[510267 K], process heap[510267 K], game lua[34931 K], render[8008 K]
* [x-ray]: economy: strings[22163 K], smem[8439 K]
* Log file has been saved successfully!
$ LA_DBG:[284745] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
* Log file has been saved successfully!
compiling shader model_env_lq_1
* MEMORY USAGE: 509220 K
* End of synchronization A[1] R[1]
compiling shader yuv2rgb
* [win32]: free[2521440 K], reserved[86704 K], committed[1586096 K]
* [ D3D ]: textures[562254 K]
* [x-ray]: crt heap[514526 K], process heap[514526 K], game lua[42385 K], render[8519 K]
* [x-ray]: economy: strings[20559 K], smem[8445 K]
* [win32]: free[2521440 K], reserved[86704 K], committed[1586096 K]
* [ D3D ]: textures[562254 K]
* [x-ray]: crt heap[514524 K], process heap[514524 K], game lua[42392 K], render[8519 K]
* [x-ray]: economy: strings[20558 K], smem[8445 K]
$ LA_DBG:[296126] Game_Start: Engine v1.3001(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
* Log file has been saved successfully!
* phase time: 295 ms
* phase cmem: 500457 K
* phase time: 43 ms
* phase cmem: 500453 K
* Loading spawn registry...
* 23329 spawn points are successfully loaded
* Loading objects...
* 34738 objects are successfully loaded
* Loading Store...
$ LA_DBG:[296126] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[296126] load_storehouse: size=[12]/[1909]bytes : Build=[5529]
$ LA_DBG:[296126] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[296126] Game_Init: Ver=[1.3001] Build=[5529=>5529] MemUsage=[17152.871]kB
$ LA_DBG:[296126] GameTime=[10:00:34] Map(19)=[la01_escape], knowMaps=[1]
* Log file has been saved successfully!
* Game krzysio_quicksave is successfully loaded from file 'd:\gry\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\krzysio_quicksave.sav' (5.231s)
* phase time: 5230 ms
* phase cmem: 510423 K
* phase time: 44 ms
* phase cmem: 510423 K
* phase time: 44 ms
* phase cmem: 510423 K
* [win32]: free[2532760 K], reserved[83744 K], committed[1577736 K]
* [ D3D ]: textures[559022 K]
* [x-ray]: crt heap[510421 K], process heap[510421 K], game lua[34935 K], render[8519 K]
* [x-ray]: economy: strings[22192 K], smem[8439 K]
stack trace:
[error][ 87] : Parametr jest niepoprawny.
* Detected CPU: Intel(R) Pentium(R) Dual CPU T3400 @ 2.16GHz [GenuineIntel], F6/M15/S13, 2161.00 mhz, 65-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3
* CPU threads: 2
Initializing File System...
using fs-ltx fsgame.ltx
FS: 53261 files cached, 8068Kb memory used.
Init FileSystem 2.233341 sec
Lost Alpha 'xrCore' build 5560, Apr 26 2014
EH: C48436709EA0BD08DBA598B8B19F9EA4
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Executing config-script "user.ltx"...
[d:\gry\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry
* [win32]: free[4063916 K], reserved[49436 K], committed[80888 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[16235 K], process heap[16235 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7368 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Software
SOUND: OpenAL: system default SndDevice name is Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
Executing config-script "d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_minimum.ltx"...
! Unknown command: r__ssa_glod_end
! Unknown command: r__ssa_glod_start
[d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_minimum.ltx] successfully loaded.
Executing config-script "d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
[d:\gry\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: present
* sound: EAX 2.0 deferred: present
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:8086]-[device:2A42]: Rodzina mikroukładów Mobile Intel(R) 45 Express Chipset Family (Microsoft Corporation — WDDM 1.1)
* GPU driver: 8.15.10.1749
* Using software skinning
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 1336 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 32
* NVAPI is missing.
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
count of .thm files=1034
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 1024x768
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle
compiling shader particle
compiling shader particle_distort
- r__tf_aniso 1
- r1_tf_mipbias 0.
compiling shader simple_color
compiling shader portal
compiling shader editor
Script debugger succesfully restarted.
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader effects_gradient_p
compiling shader ecb_fx_gradient
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
compiling shader yuv2rgb
* [win32]: free[3863896 K], reserved[75092 K], committed[255252 K]
* [ D3D ]: textures[16 K]
* [x-ray]: crt heap[113915 K], process heap[113915 K], game lua[3447 K], render[258 K]
* [x-ray]: economy: strings[6948 K], smem[0 K]
"d:\gry\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 0 ms
* phase cmem: 120786 K
* phase time: 27 ms
* phase cmem: 116068 K
$ LA_DBG:[7522] Game_Start: Engine v1.3000(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
* Log file has been saved successfully!
* phase time: 258 ms
* phase cmem: 120584 K
* phase time: 3 ms
* phase cmem: 120584 K
* Loading spawn registry...
* 23329 spawn points are successfully loaded
* Loading objects...
* 33910 objects are successfully loaded
* Loading Store...
$ LA_DBG:[7522] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[7522] load_storehouse: size=[12]/[2076]bytes : Build=[5529]
$ LA_DBG:[7522] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[7522] Game_Init: Ver=[1.3000] Build=[5529=>5529] MemUsage=[16480.793]kB
$ LA_DBG:[7522] GameTime=[06:30:35] Map(24)=[la05_bar_rostok], MapSaved(20)=[la02_garbage], knowMaps=[3]
* Log file has been saved successfully!
* Game monika_autosave is successfully loaded from file 'd:\gry\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\monika_autosave.sav' (6.067s)
* phase time: 6067 ms
* phase cmem: 179247 K
* phase time: 23 ms
* phase cmem: 179391 K
* client : connection accepted - <>
* phase time: 50 ms
* phase cmem: 179440 K
* phase time: 16 ms
* phase cmem: 179440 K
* phase time: 5526 ms
* phase cmem: 265685 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
FATAL ERROR
[error]Expression : fatal error
[error]Function : CBlender_default::Compile
[error]File : BlenderDefault.cpp
[error]Line : 62
[error]Description : <no expression>
[error]Arguments : Not enought textures for shader, base tex: ston\ston_bort_j01
stack trace:
0023:67F4462F xrCore.dll, xrDebug::fatal()
0023:64CEC338 xrLua.dll, lua_newstate()
0023:6810DE29 MSVCR120.dll, type_info::operator==()
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